Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. No Talent Stat Requirements 1.7.6Removes talent stat requirements Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 21 / 7% |
Size | medium |
Lifes / Deaths | Killed by minotaur at level 21 on the 8th Allure 123rd year of Ascendancy at 19:18 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 22 (base 10) |
Constitution | 11 (base 10) |
Magic | 8 (base 10) |
Willpower | 57 (base 50) |
Cunning | 55 (base 42) |
Resources
Life | -48/372 |
Equilibrium | 76 |
Healing Factor | 1.3097162075846 |
Regeneration | 2.9468614670654 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 35.032874162149 |
See Invisible | 35.032874162149 |
Offense: Mainhand
Damage | 42 |
Accuracy | 40 |
Crit Chance | 21% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 40 |
Crit Chance | 21% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Light | +13% |
Physical | +11% |
Nature | +70% |
Arcane | +6% |
Cold | +13% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Light | +5% |
Temporal | +10% |
Arcane | +15% |
Cold | +20% |
Defense: Base
Armour (hardiness) | 5 (30%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 21 |
Mental Save | 29 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 46%( 70%) |
All | + 12%( 70%) |
Light | + 44%( 70%) |
Temporal | + 29%( 70%) |
Physical | + 22%( 70%) |
Fire | + 17%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Bleed Resistance | 65% |
Instadeath Resistance | 100% |
Knockback Resistance | 42% |
Pinning Resistance | 44% |
Poison Resistance | 100% |
Blind Resistance | 65% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 424% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. Snowworm (10 def, 3 armour) (On feet)] Snowworm (10 def, 3 armour)Snowworm (10 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +7(-) Dex dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +6%(-) arcane Res.pen +5%(-) acid +20%(-) cold On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Armour +3 (-) Defense +10 (+5 eff.) (-) Resists +5%(-) arcane +12%(-) acid A pair of boots made of leather. |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15(-) Lite Light Burst (radius 1) Dmg.mod +10%(-) light ----- def ----- Resists +30%(-) light Heal.mod +10% (-) ---------- misc Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(114 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. Halikhad the Quenchglory (1 def, 0 armour) (On head)] Halikhad the Quenchglory (1 def, 0 armour)Halikhad the Quenchglory (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +1.0% (-) Dmg.mod +10%(-) nature Apr +3 (-) ----- def ----- Defense +1 (+0 eff.) (-) Resists +15%(-) nature +3%(-) cold Phys.save +3 (+3 eff.) (-) Die.at -40.00 life (-) A pointy cloth hat, very wizardly... |
On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)] Sludgegrip (0 def, 0 armour)Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | [vs. Bearetar (dig speed 25 turns) (Tool)] Bearetar (dig speed 25 turns)Bearetar (dig speed 25 turns) 3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +3(-) Cun +2(-) Str dps ---------- Dmg.mod +14%(-) nature Res.pen +15%(-) arcane +10%(-) temporal Acc +5 (+2 eff.) (-) ----- def ----- Resists +22%(-) nature +9%(-) temporal ---------- misc Infravis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. Zerysin the copper ring (On fingers, 1 of 2)] Zerysin the copper ringZerysin the copper ring 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2(-) Dex dps ---------- Dmg.mod +11%(-) nature Melee Ret 4(-) mind ----- def ----- Armour +2 (-) Defense +5 (+2 eff.) (-) Resists +22%(-) nature +6%(-) cold Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. Zerysin the copper ring (On fingers, 1 of 2)] rogue's copper ring of tenacityrogue's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun +0(-2) Dex dps ---------- Dmg.mod +0%(-11%) nature Melee Ret 0(-4) mind ----- def ----- Armour +0 (-2) Defense +6 (+3 eff.) (+1 (+1 eff.)) Resists +0%(-22%) nature +0%(-6%) cold Max.HP +21.00 Disarm- +21% Pinning- +22% Knockbk- +21% Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. stabilizing copper amulet of cunning (+2) (Around neck)] stabilizing copper amulet of cunning (+2)stabilizing copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +10%(-) temporal Pinning- +23% (-) Knockbk- +21% (-) Amulets make your neck look great! |
In main hand | [vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] Serpent's Glare (7-7 power, 15 apr, nature damage)Serpent's Glare (7-7 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (-) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30%(-) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +3 (+2 eff.) (-) Dmg.mod +10%(-) nature ----- def ----- Resists +10%(-) nature Poison- +50% (-) Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 138.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
Around waist | [vs. Erelasahir (Around waist)] ErelasahirErelasahir 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Acc +5 (+2 eff.) (-) ----- def ----- Resists +5%(-) arcane +6%(-) fire +3%(-) light +11%(-) cold A belt that goes around your waist. |
In off hand | [vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] Bloomsoul (8-8 power, 13 apr, nature damage)Bloomsoul (8-8 power, 13 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Power 8.0 - 8.8(+1.0 - +1.1) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 (-2) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +4% (+2%) Mind.pwr +7 (+3 eff.) (+3 (+1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature HP.reg +2.00 Heal.mod +20% Poison- +0% (-50%) ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 35 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. Tap to cycle through comparison choices |
Cloak | [vs. linen cloak 'Rootstone' (1 def, 0 armour) (Cloak)] linen cloak 'Rootstone' (1 def, 0 armour)linen cloak 'Rootstone' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1(-) Cun +2(-) Wil dps ---------- Mind.crit +1% (-) Crit.mult +5.00% (-) Dmg.mod +9%(-) nature ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +35.00 (-) ---------- misc Max.hate +4.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Gleammalice (0 def, 0 armour) (Main armor)] Gleammalice (0 def, 0 armour)Gleammalice (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3%(-) light +11%(-) physical +11%(-) nature +13%(-) cold Res.pen +5%(-) light ----- def ----- Resists +11%(-) physical +3%(-) light +6%(-) blight +19%(-) cold +16%(-) nature +9%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the psychic (die at -425; dur 6; cd 31) heroism infusion of the psychic (die at -425; dur 6; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -425 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 850 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 424%; cd 8)] (on body)] movement infusion (speed 400%; cd 8)movement infusion (speed 400%; cd 8) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the sneak (heal 333; 12 cd)] (on body)] regeneration infusion of the psychic (heal 321; 16 cd)regeneration infusion of the psychic (heal 321; 16 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Regeneration [regeneration infusion of the sneak (heal 333; 12 cd)] (on body)] regeneration infusion of the wizard (heal 252; 15 cd)regeneration infusion of the wizard (heal 252; 15 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 252 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Wild (on body)] wild infusion of the duelist (res 19%; magical; dur 4; cd 12)wild infusion of the duelist (res 19%; magical; dur 4; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
teleportation rune (range 38; cd 19) teleportation rune (range 38; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 38 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. stabilizing copper amulet of cunning (+2) (Around neck)] Withering OrbsWithering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-2) Cun dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Resists +0%(-10%) temporal Pinning- +0% (-23%) Knockbk- +0% (-21%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. stabilizing copper amulet of cunning (+2) (Around neck)] clarifying copper amuletclarifying copper amulet 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-2) Cun ----- def ----- Resists +11% mind +0%(-10%) temporal Confus- +20% Pinning- +0% (-23%) Knockbk- +0% (-21%) Amulets make your neck look great! |
[vs. stabilizing copper amulet of cunning (+2) (Around neck)] grounding steel amulet of dexterity (+3)grounding steel amulet of dexterity (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex +0(-2) Cun ----- def ----- Resists +11% lightning +0%(-10%) temporal Pinning- +0% (-23%) Stun/Frz- +21% Knockbk- +0% (-21%) Amulets make your neck look great! |
[vs. stabilizing copper amulet of cunning (+2) (Around neck)] steel amuletsteel amulet 0.1 T2 amulet jewelry [Normal] While equipped: Stats +0(-2) Cun ----- def ----- Resists +0%(-10%) temporal Pinning- +0% (-23%) Knockbk- +0% (-21%) Amulets make your neck look great! |
[vs. Zerysin the copper ring (On fingers, 1 of 2)] copper ring 'Sunpython'copper ring 'Sunpython' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun +0(-2) Dex dps ---------- Mind.crit +3% Dmg.mod +0%(-11%) nature Res.pen +15% fire Melee Ret 0(-4) mind ----- def ----- Armour +0 (-2) Defense +4 (+2 eff.) (-1 (+0 eff.)) Resists +0%(-22%) nature +0%(-6%) cold Mind.save +3 (+2 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Zerysin the copper ring (On fingers, 1 of 2)] BloodcallerBloodcaller 0.1 T4 ring jewelry [Unique] Psionic While equipped: Stats +0(-2) Dex dps ---------- Dmg.mod +0%(-11%) nature Melee Ret 0(-4) mind ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -5% Resists +0%(-22%) nature +0%(-6%) cold Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] Shocksorrow (15-18 power, 3 apr, temporal element)Shocksorrow (15-18 power, 3 apr, temporal element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0(+8.0 - +10.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-12) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +2% Mind.crit +0% (-2%) Crit.mult +10.00% Spell.pwr +6 (+6 eff.) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature +15% temporal Apr +5 Melee Ret 2 lightning ----- def ----- Armour +16 Defense +7 (+4 eff.) Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 51.76 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] ash vilestaff of wizardry (15-18 power, 3 apr, acid element)ash vilestaff of wizardry (15-18 power, 3 apr, acid element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 15.0 - 18.0(+8.0 - +10.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-12) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Mind.crit +0% (-2%) Spell.pwr +10 (+10 eff.) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +15% acid +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Max.mana +11.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] potent ash magestaff of fate (18-21 power, 3 apr, fire element)potent ash magestaff of fate (18-21 power, 3 apr, fire element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 18.0 - 21.6(+11.0 - +13.9) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-12) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +6% Mind.crit +0% (-2%) Spell.pwr +9 (+9 eff.) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature +18% fire ----- def ----- Resists +0%(-10%) nature Phys.save +6 (+6 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+3 eff.) Poison- +0% (-50%) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] Xilaith the Lustreblow (21-32 power, 2 apr)Xilaith the Lustreblow (21-32 power, 2 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Arcane Power 21.5 - 32.2(+14.5 - +24.5) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-13) Crit +5.0% (-2.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Crit.r2 +4 nature On Hit: * 20% chance to reduce all saves and defense by 28 + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +12% light +0%(-10%) nature Melee Ret 2 light ----- def ----- Resists +3% light +3%(-7%) nature Poison- +0% (-50%) Massive two-handed battleaxes. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] flaming steel greatmaul of phasing (29-43 power, 12 apr)flaming steel greatmaul of phasing (29-43 power, 12 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane Power 29.0 - 43.5(+22.0 - +35.8) Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +12 (-3) Crit +1.0% (-6.0%) Atk.spd 100% (-) Phasing +16% Dmg.conv 0%(-30%) poison On Hit.r1 +12 fire While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Massive two-handed mauls. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] balanced iron greatsword of paradox (17-27 power, 1 apr)balanced iron greatsword of paradox (17-27 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 17.0 - 27.2(+10.0 - +19.5) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-14) Crit +2.5% (-4.5%) Atk.spd 100% (-) Melee+ +9 temporal Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature Acc +9 (+5 eff.) ----- def ----- Defense +9 (+5 eff.) Resists +0%(-10%) nature +9% temporal Poison- +0% (-50%) Disarm- +29% Massive two-handed swords. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] iron greatsword 'Pitchwind' (21-33 power, 1 apr)iron greatsword 'Pitchwind' (21-33 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Power 21.0 - 33.6(+14.0 - +25.9) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 (-14) Crit +2.5% (-4.5%) Atk.spd 100% (-) Melee+ +4 acid Dmg.conv 0%(-30%) poison While equipped: Stats +5 Dex dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +3% darkness +0%(-10%) nature ----- def ----- Resists +12% acid +6% darkness +0%(-10%) nature Poison- +0% (-50%) Massive two-handed swords. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] balanced steel greatsword (22-36 power, 2 apr)balanced steel greatsword (22-36 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master Power 22.5 - 36.0(+15.5 - +28.3) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-13) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature Acc +9 (+5 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +0%(-10%) nature Poison- +0% (-50%) Disarm- +29% Massive two-handed swords. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] hateful steel greatsword of massacre (28-44 power, 2 apr)hateful steel greatsword of massacre (28-44 power, 2 apr) 3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Master/Psionic Power 28.0 - 44.8(+21.0 - +37.1) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-13) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +7 darkness Dmg.conv 0%(-30%) poison Against +13% Living While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Massive two-handed swords. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] thought-forged dwarven-steel greatsword (35-56 power, 2 apr)thought-forged dwarven-steel greatsword (35-56 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Psionic Power 35.5 - 56.8(+28.5 - +49.1) Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 (-13) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +14 mind Dmg.conv 0%(-30%) poison On Hit: * 14% chance to reduce all saves and defense by 28 While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Massive two-handed swords. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] steel longsword of vileness (17-23 power, 3 apr)steel longsword of vileness (17-23 power, 3 apr) 3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Power 17.0 - 23.8(+10.0 - +16.1) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 (-12) Crit +3.0% (-4.0%) Atk.spd 100% (-) Melee+ +7 blight Dmg.conv 0%(-30%) poison On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Sharp, long, and deadly. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] chilling dwarven-steel longsword of daylight (25-35 power, 4 apr)chilling dwarven-steel longsword of daylight (25-35 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 24 [Ego] Arcane Power 25.5 - 35.7(+18.5 - +28.0) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 (-11) Crit +3.5% (-3.5%) Atk.spd 100% (-) Melee+ +8 light +7 cold Dmg.conv 0%(-30%) poison Against +10% Undead While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Sharp, long, and deadly. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] Chamedin the Glowvagrant (13-18 power, 2 apr)Chamedin the Glowvagrant (13-18 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Arcane Power 13.0 - 18.2(+6.0 - +10.5) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-13) Crit +0.5% (-6.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit: + Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +8% lightning +6% mind +0%(-10%) nature Res.pen +9% lightning +25% mind ----- def ----- Resists +6% light +0%(-10%) nature Poison- +0% (-50%) ---------- misc Psi/ret +0.12 Max.psi +20.00 Light +2 Blunt and deadly. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] iron mace 'Samurand' (11-16 power, 2 apr)iron mace 'Samurand' (11-16 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Rare] Master Power 11.5 - 16.1(+4.5 - +8.4) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 (-13) Crit +0.5% (-6.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature +12% temporal Res.pen +10% temporal Acc +5 (+3 eff.) Melee Ret 2 temporal ----- def ----- Defense +7 (+4 eff.) Resists +0%(-10%) nature +9% temporal Poison- +0% (-50%) Disarm- +23% Def/telep +10 Res/telep +10% Dur/telep +10% Blunt and deadly. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] steel mace 'Snowdeath' (12-17 power, 3 apr)steel mace 'Snowdeath' (12-17 power, 3 apr) 3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Arcane Power 12.5 - 17.5(+5.5 - +9.8) Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-12) Crit +1.0% (-6.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +6% lightning +6% cold +12% mind +0%(-10%) nature Res.pen +25% mind +20% cold ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Blunt and deadly. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] iron waraxe (10-14 power, 2 apr)iron waraxe (10-14 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 10.0 - 14.0(+3.0 - +6.3) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 (-13) Crit +3.5% (-3.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) One-handed war axes. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand)] Ce'Nosethra (21-29 power, 3 apr)Ce'Nosethra (21-29 power, 3 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Power 21.0 - 29.4(+14.0 - +21.7) Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-12) Crit +4.0% (-3.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit.r1 +12 mind On Hit: * 20% chance to reduce all saves and defense by 28 While equipped: Stats +1 Cun +2 Con dps ---------- Mind.crit +0% (-2%) Crit.mult +20.00% Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Psi/ret +0.08 One-handed war axes. |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] flaming steel dagger of daylight (10-13 power, 6 apr)flaming steel dagger of daylight (10-13 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 10.5 - 13.7(+3.5 - +5.9) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 (-9) Crit +5.0% (-2.0%) Atk.spd 100% (-) Melee+ +7 light Dmg.conv 0%(-30%) poison Against +8% Undead On Hit.r1 +10 fire While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] steel dagger (12-15 power, 6 apr)steel dagger (12-15 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Normal] Power 12.0 - 15.6(+5.0 - +7.9) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 (-9) Crit +5.0% (-2.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-3 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] Elunn (2-2 power, 12 apr, nature damage)Elunn (2-2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature/Psionic Power 2.5 - 2.8(-4.5 - -5.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit.r1 +8 acid While equipped: Stats +1 Str +3 Wil +2 Con dps ---------- Phys.crit +3.0% Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-1 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Spell.save +3 (+1 eff.) Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] Veliminor the Healterror (2-2 power, 12 apr, nature damage)Veliminor the Healterror (2-2 power, 12 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Rare] Nature Power 2.5 - 2.8(-4.5 - -5.0) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Melee+ +12 acid Dmg.conv 0%(-30%) poison On Hit.r1 +12 fire While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-1 (-1 eff.)) Dmg.mod +6%(-4%) nature Res.pen +5% nature ----- def ----- Resists +3% blight +0%(-10%) nature +3% acid Poison- +0% (-50%) Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (2-2 power, 12 apr, mind damage)mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-5.0 - -5.5) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-1 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] mossy mindstar (3-3 power, 12 apr, mind damage)mossy mindstar (3-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 3.0 - 3.3(-4.0 - -4.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 (-3) Crit +2.5% (-4.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +1% (-1%) Mind.pwr +2 (+1 eff.) (-1 (-1 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] Borundur the vined mindstar (5-5 power, 18 apr, nature damage)Borundur the vined mindstar (5-5 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Random Unique] Nature/Psionic Power 5.0 - 5.5(-2.0 - -2.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+2) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit.r1 +8 blight While equipped: Stats +2 Wil dps ---------- Mind.crit +2% (-) Mind.pwr +11 (+4 eff.) (+7 (+2 eff.)) Melee+ 6 mind 3 darkness Dmg.mod +0%(-10%) nature +3% mind +2% darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] blooming vined mindstar (5-6 power, 18 apr, mind damage)blooming vined mindstar (5-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature Power 5.5 - 6.1(-1.5 - -1.7) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+2) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+2 eff.) (+0 (+0 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Heal.mod +13% Heal/summ +19 Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] projecting vined mindstar of clarity (5-5 power, 18 apr, nature damage)projecting vined mindstar of clarity (5-5 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Psionic Power 5.0 - 5.5(-2.0 - -2.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+2) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+2 eff.) (+0 (+0 eff.)) Dmg.mod +5% lightning +10% fire +0%(-10%) nature +7% cold ----- def ----- Resists +0%(-10%) nature Mind.save +3 (+2 eff.) Poison- +0% (-50%) ---------- misc Max.psi +11.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-7 power, 15 apr, nature damage) (In main hand, 1 of 2)] horrifying living mindstar of life (16-18 power, 40 apr, nature damage)horrifying living mindstar of life (16-18 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature/Psionic Power 16.5 - 18.2(+9.5 - +10.5) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+25) Crit +5.0% (-2.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +5% (+3%) Mind.pwr +10 (+4 eff.) (+6 (+2 eff.)) Melee+ 6 mind 4 darkness Dmg.mod +0%(-10%) nature +2% mind +3% darkness ----- def ----- Resists +0%(-10%) nature Max.HP +19.00 HP.reg +0.70 Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
pouch of iron shots 'Burnspawn' (10/10, 14-17 power, 1 apr) pouch of iron shots 'Burnspawn' (10/10, 14-17 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Rare] Nature Power 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 10 Phasing +30% Ranged+ +8 arcane +32 fire On Hit.r1 +20 fire On Crit.r2 +6 fire Shots are used with slings to pummel your foes to death. |
pouch of steel shots (15/15, 19-22 power, 2 apr) pouch of steel shots (15/15, 19-22 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Normal] Power 19.0 - 22.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Shots are used with slings to pummel your foes to death. |
[vs. Bloomsoul (8-8 power, 13 apr, nature damage) (In off hand)] Aletir (0 def, 4 armour, 43.5 block)Aletir (0 def, 4 armour, 43.5 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Rare] Master Apr +0 (-13) Crit +0.0% (-7.0%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-7 (-3 eff.)) ----- def ----- Armour +4 Fatigue +8% Resists +9% acid +3% physical +21% cold +9% nature +5% arcane HP.reg +4.00 (+2.00) Heal.mod +0% (-20%) ---------- misc Talents +1 Block Masteries +0.00(-0.30) Wild-gift/Fungus Handheld deflection devices. |
[vs. Bloomsoul (8-8 power, 13 apr, nature damage) (In off hand)] Xeroba (0 def, 7 armour, 38.5 block)Xeroba (0 def, 7 armour, 38.5 block) 7.0 T2 shield armor Reqs Shield usage training Str 16 [Random Unique] Nature/Master Apr +0 (-13) Crit +0.0% (-7.0%) Atk.spd inf% (inf%) Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +2 Dex dps ---------- Mind.crit +0% (-4%) Mind.pwr +0 (+0 eff.) (-7 (-3 eff.)) Acc +7 (+4 eff.) ----- def ----- Armour +7 Fatigue +8% Resists +18% acid +6% light Max.HP +106.00 HP.reg +4.00 (+2.00) Heal.mod +0% (-20%) ---------- misc Talents +1 Block Masteries +0.00(-0.30) Wild-gift/Fungus Handheld deflection devices. |
[vs. Gleammalice (0 def, 0 armour) (Main armor)] linen robe 'Zerachak' (0 def, 0 armour)linen robe 'Zerachak' (0 def, 0 armour) 2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +10 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Dmg.mod +0%(-3%) light +0%(-11%) physical +0%(-11%) nature +0%(-13%) cold Res.pen +0%(-5%) light ----- def ----- Resists +0%(-11%) physical +0%(-3%) light +0%(-6%) blight +0%(-19%) cold +0%(-16%) nature +7%(-2%) all Mind.save +3 (+2 eff.) ---------- misc Mana/turn +0.14 Psi/turn +0.12 Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Gleammalice (0 def, 0 armour) (Main armor)] woollen robe of corrosion (+19%) (0 def, 0 armour)woollen robe of corrosion (+19%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +13% acid +0%(-11%) physical +0%(-3%) light +0%(-13%) cold +0%(-11%) nature Res.pen +0%(-5%) light ----- def ----- Resists +19% acid +0%(-11%) physical +0%(-3%) light +0%(-6%) blight +0%(-19%) cold +0%(-16%) nature +9%(-) all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Gleammalice (0 def, 0 armour) (Main armor)] rough leather armour of resilience (3 def, 2 armour)rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-3%) light +0%(-11%) physical +0%(-11%) nature +0%(-13%) cold Res.pen +0%(-5%) light ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +0%(-11%) physical +0%(-3%) light +0%(-6%) blight +0%(-19%) cold +0%(-16%) nature +0%(-9%) all Max.HP +20.00 A suit of armour made of leather. |
[vs. Gleammalice (0 def, 0 armour) (Main armor)] rejuvenating hardened leather armour (9 def, 6 armour)rejuvenating hardened leather armour (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Ego] Nature While equipped: dps ---------- Dmg.mod +0%(-3%) light +0%(-11%) physical +0%(-11%) nature +0%(-13%) cold Res.pen +0%(-5%) light ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +0%(-11%) physical +0%(-3%) light +0%(-6%) blight +0%(-19%) cold +0%(-16%) nature +0%(-9%) all HP.reg +3.80 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
[vs. Gleammalice (0 def, 0 armour) (Main armor)] rejuvenating steel mail armour of fire resistance (2 def, 6 armour)rejuvenating steel mail armour of fire resistance (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +0%(-3%) light +0%(-11%) physical +0%(-11%) nature +0%(-13%) cold Res.pen +0%(-5%) light ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +0%(-11%) physical +0%(-3%) light +0%(-19%) cold +0%(-6%) blight +15% fire +0%(-16%) nature +0%(-9%) all HP.reg +2.20 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
[vs. Gleammalice (0 def, 0 armour) (Main armor)] enlightening dwarven-steel mail armour of fire resistance (3 def, 8 armour)enlightening dwarven-steel mail armour of fire resistance (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Dmg.mod +0%(-3%) light +0%(-11%) physical +0%(-11%) nature +0%(-13%) cold Res.pen +0%(-5%) light ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +0%(-11%) physical +0%(-3%) light +0%(-19%) cold +0%(-6%) blight +15% fire +0%(-16%) nature +0%(-9%) all Mind.save +12 (+6 eff.) A suit of armour made of mail. |
[vs. Gleammalice (0 def, 0 armour) (Main armor)] prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour)prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +0%(-3%) light +0%(-11%) physical +0%(-11%) nature +0%(-13%) cold Res.pen +0%(-5%) light ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +0%(-11%) physical +12%(+9%) light +12% darkness +0%(-6%) blight +16%(-3%) cold +0%(-16%) nature +0%(-9%) all A suit of armour made of mail. |
[vs. Erelasahir (Around waist)] noble's rough leather beltnoble's rough leather belt 1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +17% Summoned Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +0%(-5%) arcane +0%(-6%) fire +0%(-3%) light +0%(-11%) cold D.Red.from +18% Summoned A belt that goes around your waist. |
[vs. linen cloak 'Rootstone' (1 def, 0 armour) (Cloak)] linen cloak (1 def, 0 armour)linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Normal] While equipped: Stats +0(-1) Cun +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-9%) nature ----- def ----- Defense +1 (+0 eff.) (-) Max.HP +0.00 (-35.00) ---------- misc Max.hate +0.00 (-4.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Rootstone' (1 def, 0 armour) (Cloak)] linen cloak 'Stargasher' (1 def, 0 armour)linen cloak 'Stargasher' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2(-) Wil +2(+1) Cun dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-9%) nature Res.pen +10% light ----- def ----- Defense +1 (+0 eff.) (-) Resists +3% fire Max.HP +40.00 (+5.00) ---------- misc Max.hate +0.00 (-4.00) Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak 'Rootstone' (1 def, 0 armour) (Cloak)] thick linen cloak (1 def, 6 armour)thick linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +0(-1) Cun +0(-2) Wil dps ---------- Mind.crit +0% (-1%) Crit.mult +0.00% (-5.00%) Dmg.mod +0%(-9%) nature ----- def ----- Armour +6 Defense +1 (+0 eff.) (-) Resists +11% cold Max.HP +0.00 (-35.00) ---------- misc Max.hate +0.00 (-4.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Snowworm (10 def, 3 armour) (On feet)] Saluma the Gorebrand (0 def, 1 armour)Saluma the Gorebrand (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +0(-7) Dex dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +9% cold +3% nature +0%(-6%) arcane Res.pen +5% lightning +0%(-20%) cold +0%(-5%) acid On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-10 (-5 eff.)) Resists +0%(-12%) acid +7% fire +0%(-5%) arcane +6% cold A pair of boots made of leather. |
[vs. Snowworm (10 def, 3 armour) (On feet)] pair of rough leather boots of tirelessness (0 def, 1 armour)pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-7) Dex dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-6%) arcane Res.pen +0%(-5%) acid +0%(-20%) cold ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-10 (-5 eff.)) Resists +0%(-5%) arcane +0%(-12%) acid ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] Eilinubeth the Chargepython (0 def, 5 armour)Eilinubeth the Chargepython (0 def, 5 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +9% lightning +0%(-5%) nature +15% acid Res.pen +5% lightning On Hit (Melee): * 20% chance to slow global speed by 55% * 10% chance to reduce armor by 13% ----- def ----- Armour +5 Resists +0%(-10%) nature Mind.save +6 (+3 eff.) Max.HP +45.00 Poison- +0% (-20%) ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] Korymas the Voidwell (0 def, 1 armour)Korymas the Voidwell (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Crit.mult +5.00% Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 5 acid Dmg.mod +4% acid +3% darkness +0%(-5%) nature ----- def ----- Armour +1 Resists +6% acid +3% darkness +0%(-10%) nature Poison- +0% (-20%) ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] polar rough leather gloves (0 def, 1 armour)polar rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Melee+ 5 cold Dmg.mod +0%(-5%) nature +3% cold ----- def ----- Armour +1 Resists +0%(-10%) nature +5% cold Poison- +0% (-20%) ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] restful hardened leather gloves of dexterity (+2) (0 def, 2 armour)restful hardened leather gloves of dexterity (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex +0(-4) Cun +0(-4) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +0%(-5%) nature Acc +13 (+7 eff.) ----- def ----- Armour +2 Resists +0%(-10%) nature HP.reg +3.00 Poison- +0% (-20%) ---------- misc Stam/turn +0.50 Max.stam +19.00 Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Sludgegrip (0 def, 0 armour) (On hands)] steady hardened leather gloves of magic (+4) (0 def, 2 armour)steady hardened leather gloves of magic (+4) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag +0(-4) Wil +0(-4) Cun dps ---------- Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) Dmg.mod +5% arcane +0%(-5%) nature Acc +6 (+3 eff.) ----- def ----- Armour +2 Resists +0%(-10%) nature Phys.save +5 (+5 eff.) Mind.save +6 (+3 eff.) Poison- +0% (-20%) Disarm- +25% ---------- misc Masteries +0.00(-0.20) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Halikhad the Quenchglory (1 def, 0 armour) (On head)] Ragiruihad the Arcwasp (6 def, 10 armour)Ragiruihad the Arcwasp (6 def, 10 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Cun +3 Dex dps ---------- Phys.crit +0.0% (-1.0%) Crit.mult +5.00% Dmg.mod +9% lightning +0%(-10%) nature Apr +5 (+2) Melee Ret 2 mind ----- def ----- Armour +10 Defense +6 (+3 eff.) (+5 (+3 eff.)) Fatigue +4% Resists +9% lightning +10% mind +0%(-3%) cold +0%(-15%) nature +3% all Phys.save +9 (+9 eff.) (+6 (+6 eff.)) Mind.save +12 (+6 eff.) Die.at +0.00 life (+40.00 life) Confus- +31% ---------- misc Max.psi +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
47 alchemist agate 47 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Summertide Phial (Light source)] brass lanternbrass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Heal.mod +0% (-10%) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Summertide Phial (Light source)] survivor's brass lantern of healthsurvivor's brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: dps ---------- Melee+ 0(-15) Lite Light Burst (radius 1) Dmg.mod +0%(-10%) light ----- def ----- Resists +0%(-30%) light Phys.save +6 (+6 eff.) Max.HP +42.00 Heal.mod +10% (-) ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Bearetar (dig speed 25 turns) (Tool)] Betileda the Pusvagrant (dig speed 31 turns)Betileda the Pusvagrant (dig speed 31 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1(-1) Str +1 Wil +2(-1) Cun dps ---------- Dmg.mod +3%(-11%) nature Res.pen +0%(-15%) arcane +0%(-10%) temporal Acc +4 (+2 eff.) (-1 (+0 eff.)) Melee Ret 2 nature ----- def ----- Resists +0%(-9%) temporal +6% light +0%(-22%) nature ---------- misc Psi/ret +0.08 Infravis +3 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Bearetar (dig speed 25 turns) (Tool)] sapper's iron pickaxe (dig speed 29 turns)sapper's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego+] Master While equipped: Stats +2(-1) Cun +1(-1) Str dps ---------- Dmg.mod +0%(-14%) nature Res.pen +0%(-15%) arcane +0%(-10%) temporal Acc +4 (+2 eff.) (-1 (+0 eff.)) ----- def ----- Resists +0%(-22%) nature +0%(-9%) temporal ---------- misc Infravis +2 (-1) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Bearetar (dig speed 25 turns) (Tool)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +0(-2) Str +0(-3) Cun +5 Lck dps ---------- Dmg.mod +0%(-14%) nature Res.pen +0%(-15%) arcane +0%(-10%) temporal Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Defense +5 (+3 eff.) Resists +0%(-22%) nature +0%(-9%) temporal ---------- misc T.Disarm +5 Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Bearetar (dig speed 25 turns) (Tool)] soothing steel torque of mindblast [power 170] (13 cooldown)soothing steel torque of mindblast [power 170] (13 cooldown) 2.0 T2 torque charm [Ego] Psionic While equipped: Stats +0(-3) Cun +0(-2) Str dps ---------- Dmg.mod +0%(-14%) nature Res.pen +0%(-15%) arcane +0%(-10%) temporal Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Resists +0%(-22%) nature +0%(-9%) temporal ---------- misc Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Blast the opponent's mind dealing 170 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
[vs. Bearetar (dig speed 25 turns) (Tool)] Woequencher the elm totem of healing [power 116] (13 cooldown)Woequencher the elm totem of healing [power 116] (13 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: Stats +0(-3) Cun +0(-2) Str dps ---------- Dmg.mod +0%(-14%) nature Res.pen +0%(-10%) temporal +15% darkness +0%(-15%) arcane Acc +0 (+0 eff.) (-5 (-2 eff.)) On Hit (Melee): * 10% chance to reduce damage dealt by 23% ----- def ----- Resists +3% acid +0%(-9%) temporal +3%(-19%) nature ---------- misc Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Bearetar (dig speed 25 turns) (Tool)] Yvasetira the ash wand of conjuration [power 170] (13 cooldown)Yvasetira the ash wand of conjuration [power 170] (13 cooldown) 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +0(-3) Cun +0(-2) Str dps ---------- Dmg.mod +0%(-14%) nature Res.pen +0%(-15%) arcane +0%(-10%) temporal Acc +0 (+0 eff.) (-5 (-2 eff.)) ----- def ----- Defense +10 (+5 eff.) Resists +0%(-9%) temporal +3% darkness +0%(-22%) nature Heal.mod +10% Silence- +10% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +0 (-3) While carried: ---------- misc Talents +0(+-1) Dig Fire a magical bolt dealing 170 fire damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Deeproot the Thalore Oozemancer level 18
64th Haze 122nd year of Ascendancy at 23:16 see stats
By Deeproot the Thalore Oozemancer level 10
6th Mirth 122nd year of Ascendancy at 18:49 see stats
By Deeproot the Thalore Oozemancer level 20
79th Haze 122nd year of Ascendancy at 13:09 see stats
By Deeproot the Thalore Oozemancer level 18
45th Haze 122nd year of Ascendancy at 10:26 see stats
By Deeproot the Thalore Oozemancer level 11
9th Mirth 122nd year of Ascendancy at 08:14 see stats
By Deeproot the Thalore Oozemancer level 15
4th Haze 122nd year of Ascendancy at 23:19 see stats
Log
Talent Poisonous Spores is ready to use.
Deeproot uses Acid Splash.
Deeproot's nature damage is more potent.
Deeproot hits Betolaith the rattlesnake for (45 to psi shield), 68 acid (69 total damage).
Betolaith the rattlesnake summons a Minotaur!
Betolaith the rattlesnake is poisoned!
Poison from Deeproot hits Betolaith the rattlesnake for (14 to psi shield), 22 nature (22 total damage).
Deeproot uses Mucus.
Deeproot releases poisonous spores at Betolaith the rattlesnake.
Deeproot's mind surges with critical power!
Betolaith the rattlesnake is poisoned!
Minotaur misses Deeproot.
Betolaith the rattlesnake summons a War Hound!
Deeproot becomes more vulnerable to physical.
Minotaur misses Deeproot.
Poison from Deeproot hits Betolaith the rattlesnake for (14 to psi shield), 22 nature (22 total damage).
Insidious Poison from Deeproot hits Betolaith the rattlesnake for (22 to psi shield), 33 nature (34 total damage).
You fail to use Oozebeam due to your equilibrium!
Deeproot's natural acid becomes more concentrated!
Melee retaliation hits War hound for 4 mind, 17 acid (21 total damage).
War hound hits Deeproot for 100 physical damage.
Betolaith the rattlesnake deactivates Kinetic Aura.
Deeproot is knocked back!
Betolaith the rattlesnake hits Deeproot for 163 physical damage.
Minotaur hits Deeproot for 55 physical damage.
Melee retaliation hits Minotaur for 3 mind, 14 acid (18 total damage).
Deeproot the level 21 thalore oozemancer was bled to death by a minotaur on level 1 of The Maze.