





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Allow Respec Anywhere 1.2.3Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Store Restocker 1.5.5Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Hulk! 1.4.8 Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Items Vault 1.7.0Donators/Buyers bonus! Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
Campaign | Infinite |
Mode | Madness Roguelike |
Sex | Male |
Race | Hulk |
Class | Marauder |
Level / Exp | 281 / 8% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 111 (base 100) |
Dexterity | 100 (base 100) |
Constitution | 113 (base 100) |
Magic | 103 (base 100) |
Willpower | 106 (base 100) |
Cunning | 103 (base 100) |
Resources
Life | 17449682/17449682 |
Stamina | 7882/7882 |
Equilibrium | 0 |
Healing Factor | 1.5462346689683 |
Regeneration | 16481.939605869 |
Speed
Mental | +200% |
Attack | +200% |
Movement | +1400% |
Spell | +200% |
Global | +810.58709962675% |
Vision
Sight | 8 |
Lite | 1 |
Infravision | 22 |
See Stealth | 155.81765870294 |
See Invisible | 155.81765870294 |
ESP Range | 10 |
ESP Kinds | undead/blood |
Offense: Mainhand
Damage | 364 |
Accuracy | 214 |
Crit Chance | 385% |
APR | 689 |
Speed | 0.33 |
Offense: Spell
Spellpower | 186 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Cooldown Reduction | 546 |
Offense: Mind
Mindpower | 185 |
Crit Chance | 100% |
Speed | 0.33333333333333 |
Offense: Damage Bonus
Acid | +560% |
Blight | +575% |
Arcane | +560% |
Cold | +560% |
All | 0% |
Physical | +575% |
Lightning | +560% |
Light | +575% |
Temporal | +560% |
Mind | +560% |
Darkness | +560% |
Fire | +560% |
Nature | +570% |
Offense: Damage Penetration
Acid | +560% |
Blight | +560% |
Arcane | +560% |
Cold | +560% |
All | 0% |
Physical | +560% |
Lightning | +560% |
Light | +560% |
Temporal | +560% |
Mind | +560% |
Darkness | +560% |
Fire | +560% |
Nature | +560% |
Defense: Base
Armour (hardiness) | 662.53189113112 (100%) |
Defense | 197 |
Ranged Defense | 195 |
Fatigue | 26 |
Physical Save | 412 |
Spell Save | 418 |
Mental Save | 412 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | +100%(100%) |
Cold | +100%(100%) |
All | + 97%(100%) |
Physical | +100%(100%) |
Lightning | +100%(100%) |
Light | +100%(100%) |
Temporal | +100%(100%) |
Mind | +100%(100%) |
Darkness | +100%(110%) |
Fire | +100%(100%) |
Nature | +100%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 39% |
Poison Resistance | 0% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cunning / Tactical | 2.00 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Combat techniques | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Bloodthirst | 1.20 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Duelist | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Combat veteran | 1.20 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Dual techniques | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Battle tactics | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Cunning / Dirty fighting | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Throwing knives | 1.20 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 9/5 |
| 8/5 |
| 8/5 |
| 28/5 |
| 14/5 |
| 15/5 |
Wild-gift / Harmony | 2.00 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Thuggery | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Mobility | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Technique / Conditioning | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Cunning / Survival | 1.50 |
| 28/5 |
| 28/5 |
| 28/5 |
| 28/5 |
Effects
detrimental effect | The target is encased in thorny vines, dealing 422 nature damage each turn and reducing its speed by 97%. Thorn Grab |
detrimental effect | The target has been beckoned by Aeruriatha the elven elite warrior and is heeding the call. There is a 55% chance of moving towards the beckoner each turn. Beckoned |
beneficial effect | Countering melee attacks: Has a 99% chance to get an automatic counter attack when avoiding a melee attack. (2.3 counters remaining) Counter Attacking |
detrimental effect | All direct healing done to the target fails, and is instead redirected to Betewen the giant blue ant at 100% effectiveness. Healing Nexus Redirection |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
beneficial effect | Has 15 throwing knives prepared: 15 KnivesRange: 9 Net Damage: 430 - 602 Accuracy: 232 (knife) APR: 712 Crit Chance: +443% Crit mult: 298% Uses Stats: 70% Dex, 50% Str |
beneficial effect | The thrill of combat improves the target's maximum life by 28%, life regeneration by 72.53, and stamina regeneration by 14.51. Bloodbath |
Quests
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 101): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 104): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 108): Rush Hour (41)Turns left: 34 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 110): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 112): Rush Hour (113)Turns left: 105 You completed the challenge and received: Random Artifact: Warmaster Gnarg's Murderblade (60-96 power, 19 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 121): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 122): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 123): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 125): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 127): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 332 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 134): Rush Hour (332)Turns left: 321 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 136): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 137): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Neryta the dreaming horror'. Infinite Dungeon Challenge (Level 138): Dream Hunter | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 140): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Cyrubrenne the dreaming horror'. Infinite Dungeon Challenge (Level 141): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 147): Rush Hour (290)Turns left: 277 You completed the challenge and received: Random Artifact: Blood-Edge (46-64 power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 149): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 230 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 151): Rush Hour (230)Turns left: 221 You completed the challenge and received: Random Artifact: Eldoral Last Resort | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 153): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 154): Rush Hour (128)Turns left: 84 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 156): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 113 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 158): Rush Hour (113)Turns left: 79 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 98 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (98)Turns left: 56 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 161): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 162): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 163): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 164): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 167): Rush Hour (251)Turns left: 246 You completed the challenge and received: Random Artifact: Mighty Girdle | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 172): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 173): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Vorissra the dreaming horror'. Infinite Dungeon Challenge (Level 177): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 178): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 179): Rush Hour (179)Turns left: 159 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 181): Rush Hour (176)Turns left: 169 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 186): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (122)Turns left: 80 You completed the challenge and received: Random Artifact: Mayabrenor (0 def, 3 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 190): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 192): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 193): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Porarewen the dreaming horror'. Infinite Dungeon Challenge (Level 195): Dream HunterYou completed the challenge and received: Random Artifact: The Black Core | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 196): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 197): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 198): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 199): Rush Hour (65)Turns left: 59 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 200): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 470 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 203): Rush Hour (470)Turns left: 438 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 205): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 206): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 208): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 317 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 210): Rush Hour (317)Turns left: 306 You completed the challenge and received: Random Artifact: Mirror Shards | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 211): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 216): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 217): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 218): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 219): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 223): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 224): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 225): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 227): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Aradamiba the dreaming horror'. Infinite Dungeon Challenge (Level 228): Dream Hunter | failed |
Wake up and kill the dreaming horror boss 'Polasessra the dreaming horror'. Infinite Dungeon Challenge (Level 229): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 230): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 231): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 232): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 234): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Eilinilaith the dreaming horror'. Infinite Dungeon Challenge (Level 235): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 236): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 237): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 239): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 47 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (47)Turns left: 17 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 240): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 242): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 245): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 246): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 247): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 249): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 250): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 253): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 440 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 254): Rush Hour (440)Turns left: 420 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 255): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 71 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 257): Rush Hour (71)Turns left: 53 You completed the challenge and received: Random Artifact: Yaldan Baoth (0 def, 10 armour) | done |
Wake up and kill the dreaming horror boss 'Layomidhewe the dreaming horror'. Infinite Dungeon Challenge (Level 258): Dream HunterYou completed the challenge and received: Random Artifact: Focus Whip (19-21 power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 259): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 261): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 262): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 263): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 264): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 267): Rush Hour (101)Turns left: 71 You completed the challenge and received: Random Artifact: Emblem of Evasion | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 268): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 270): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 271): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 272): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 276): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 314 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 277): Rush Hour (314)Turns left: 256 You completed the challenge and received: Random Artifact: Mirror Shards | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 279): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 137 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 280): Rush Hour (137)Turns left: 94 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 282): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 283): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 284): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 285): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 286): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 365 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 290): Rush Hour (365)Turns left: 335 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 291): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 295): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 296): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Isidheta the dreaming horror'. Infinite Dungeon Challenge (Level 297): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 425 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 298): Rush Hour (425)Turns left: 409 You completed the challenge and received: Random Artifact: Thalore-Wood Cuirass (4 def, 12 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 299): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 300): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 302): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 303): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 304): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 305): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Nerywyn the dreaming horror'. Infinite Dungeon Challenge (Level 306): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 309): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 311): Rush Hour (125)Turns left: 105 You completed the challenge and received: Random Artifact: Crown of the Elements (0 def, 10 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 318): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 319): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 32): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 322): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 325): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 327): Rush Hour (101)Turns left: 91 You completed the challenge and received: Random Artifact: Icy Kill (35-46 power, 10 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 328): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 331): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 332): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 333): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 334): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 336): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 337): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 340): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 341): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 343): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 347): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 349): Rush Hour (218)Turns left: 198 You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 354): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 360): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 362): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 364): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 366): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 367): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 368): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 369): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 373): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 377): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 378): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 379): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 434 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 38): Rush Hour (434)Turns left: 287 You completed the challenge and received: Random Artifact: Yarimaldir of lightning storm [power 296] (6 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 381): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 382): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 383): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 384): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 385): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 386): Rush Hour (185)Turns left: 175 You completed the challenge and received: Random Artifact: Steel Helm of Garkul (0 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 387): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 39): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 390): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 391): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 394): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 396): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 400): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 401): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 296 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 403): Rush Hour (296)Turns left: 281 You completed the challenge and received: Random Artifact: Flamewrought (0 def, 2 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 524 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 405): Rush Hour (524)Turns left: 486 You completed the challenge and received: Random Artifact: Daneth's Neckguard | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 407): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 408): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 411): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 412): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 413): Rush Hour (239)Turns left: 232 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 414): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 416): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 417): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 419): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 42): Rush Hour (158)Turns left: 56 You completed the challenge and received: Random Artifact: Blazehunger (12 def, 7 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 420): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 421): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 422): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 254 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 424): Rush Hour (254)Turns left: 243 You completed the challenge and received: Random Artifact: Toxinshine | done |
Wake up and kill the dreaming horror boss 'Eiliniwe the dreaming horror'. Infinite Dungeon Challenge (Level 427): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 428): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 429): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 430): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 158 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 432): Rush Hour (158)Turns left: 135 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 433): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 563 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 434): Rush Hour (563)Turns left: 490 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 438): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 439): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Belutta the dreaming horror'. Infinite Dungeon Challenge (Level 440): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 441): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 443): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 447): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 449): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 451): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 454): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 457): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 458): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 459): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 460): Rush Hour (107)Turns left: 99 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 461): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 464): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 465): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 467): Rush Hour (284)Turns left: 258 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 468): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 572 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 471): Rush Hour (572)Turns left: 368 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 472): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 473): Rush Hour (86)Turns left: 17 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Glewyn the dreaming horror'. Infinite Dungeon Challenge (Level 474): Dream Hunter | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 475): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 476): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 478): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 48): Rush Hour (329)Turns left: 249 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 481): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 484): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 487): Rush Hour (404)Turns left: 385 You completed the challenge and received: Random Artifact: Emblem of Evasion | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 489): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 490): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 494): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Emelurath the dreaming horror'. Infinite Dungeon Challenge (Level 495): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 497): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 137 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 498): Rush Hour (137)Turns left: 115 You completed the challenge and received: Random Artifact: Drake's Bane (45-68 power, 21 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 499): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 54): Rush Hour (290)Turns left: 227 You completed the challenge and received: Random Artifact: Ebonywither of gale force [power 405] (7 cooldown) | done |
Proceed directly to the next Infinite Dungeon level in less than 788 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 55): Rush Hour (788)Turns left: 649 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 56): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 60): Rush Hour (194)Turns left: 140 You completed the challenge and received: Random Artifact: Growrigor (20 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 66): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 67): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 68): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 38 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 69): Rush Hour (38)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 299 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 70): Rush Hour (299)Turns left: 271 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 72): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 73): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 75): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 79): Rush Hour (209)Turns left: 195 You completed the challenge and received: Random Artifact: Bregihor (44-65 power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 85): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 86): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 92): Rush Hour (176)Turns left: 162 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 95): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 96): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 99): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Tool | ![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +8 Cun / +8 Wil Changes resistances: +15% acid / +15% physical / +15% fire / +10% lightning / +15% cold Talent cooldown: Rush (-5 turns) Mental save: +24 (+2 eff.) Disarm immunity: +39% Stun/Freeze immunity: +36% Knockback immunity: +40% A suit of armour made of metal plates. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 8 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
In main hand | ![]() Requires: - Magic 20 - Strength 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 46.0 - 64.4 Uses stats: 10% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 15% chance to animate a bleeding foe's blood Lifesteal (this weapon only): +5% Damage conversion: 50% blight When wielded/worn: Changes damage: +15% blight / +15% physical Grants telepathy: Undead/Blood Maximum vim: +25.00 Spellpower: +21 (+2 eff.) Spell crit. chance: +8% It can be used to activate talent Bleeding Edge (costing 4 power out of 20/20) : Effective talent level: 6.0 Power cost: 4 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 177% weapon damage. If the attack hits, the target will bleed for 331% weapon damage over 7 turns, and all healing will be reduced by 73%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 356 strength, based on Magic) for 5 turns Activation costs 5 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 356 strength, based on Magic) for 5 turns Activation costs 5 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+0 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +19 (+2 eff.) Defense: +24 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 69% Changes stats: +19 Wil / +19 Con Changes resistances: +6% arcane / +3% cold / +6% light / +3% physical Physical save: +3 (+0 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +57% Teleport immunity: +10% Only die when reaching: -40.00 life Maximum life: +126.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 229 damage Massive two-handed swords. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 11 turns (checks Confusion immunity) On weapon crit: * Deals 228 Manaburn damage and puts 1 random spell talent on cooldown for 11 turns (checks Confusion immunity) Massive two-handed swords. |
![]() Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Deals 228 Manaburn damage and puts 1 random spell talent on cooldown for 11 turns (checks Confusion immunity) One-handed war axes. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 53.5 - 69.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +82 lightning / +78 cold / +20 acid When wielded/worn: Changes stats: +2 Dex / +4 Cun / +3 Con Changes resistances penetration: +47% lightning / +47% cold / +5% arcane / +15% acid Movement speed: +89% Sharp, short and deadly. |
![]() Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+1 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 2 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
![]() Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 1) on hit: +8 nature Damage (radius 2) on crit: +37 acid / +37 nature When wielded/worn: Armour penetration: +13 Defense: +5 (+0 eff.) Changes stats: +13 Str / +11 Dex / +11 Mag / +13 Wil / +20 Cun / +13 Con Changes resistances: +9% acid / +1% physical / +3% light / +24% fire / +6% blight / +6% cold / +6% nature / +9% lightning Changes resistances penetration: +17% acid / +9% physical / +32% nature Changes damage: +9% mind Reduces incoming crit damage: 15.00% Spell save: +12 (+1 eff.) Poison immunity: +20% Confusion immunity: +20% Knockback immunity: +20% Teleport immunity: +10% Maximum hate: +2.00 Mindpower: +5 (+1 eff.) Light radius: +1 See invisible: +15 Healing mod.: +20% Slings are used to hurl stones or metal shots at your foes. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +12% lightning / +12% darkness / +11% light / +12% blight / +12% fire / +12% cold / +15% all Changes damage: +20% all Physical save: +19 (+0 eff.) Spell save: +40 (+2 eff.) Mental save: +20 (+1 eff.) Spellpower: +19 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+1 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 106% Damage when hit (Melee): 6 nature Changes resistances: +22% acid / +9% lightning Changes resistances penetration: +20% lightning / +20% nature Changes damage: +3% lightning / +3% nature Life regen: +9.00 Maximum life: +65.00 Healing mod.: +18% A suit of armour made of leather. |
![]() Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+2 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 106% Changes stats: +7 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun Changes resistances: +30% acid / +6% nature / +10% mind / +6% light Changes resistances penetration: +5% light Changes damage: +15% nature / +6% light Mental save: +25 (+2 eff.) Maximum life: +61.00 Light radius: +3 A suit of armour made of leather. |
![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+0 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+2 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 6 power out of 30/30) : Effective talent level: 6.0 Power cost: 6 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 63 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+2 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 6 power out of 30/30) : Effective talent level: 6.0 Power cost: 6 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 63 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 20% chance to reduce armor by 69% Changes stats: +3 Cun / +3 Wil Changes resistances: +3% acid / +5% arcane Changes resistances penetration: +5% arcane / +10% acid Changes damage: +6% acid / +3% arcane Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +7 (+1 eff.) Silence immunity: +24% Confusion immunity: +22% Stun/Freeze immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 2 power out of 24/24) : Effective talent level: 3.0 Power cost: 2 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 1386.04 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% lightning / +6% temporal A cap made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+1 eff.) Mindpower: +15 (+2 eff.) This jeweled crown shimmers with colors. |
![]() Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+0 eff.) Spell save: +12 (+1 eff.) Mental save: +12 (+1 eff.) Skullcracker multiplicator: +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+0 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+0 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 6 power out of 30/30) : Effective talent level: 4.0 Power cost: 6 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 1036.70 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +5 (+0 eff.) Armour penetration: +2 Physical crit. chance: +5.0% Changes stats: +4 Dex / +1 Con Changes resistances: +6% darkness Stamina each turn: +1.00 Maximum stamina: +10.00 It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 2734 physical damage Activation puts all charms on cooldown for 3 turns. When used: * Increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Mag / +3 Wil / +4 Cun Changes resistances: +3% temporal Reduces incoming crit damage: 10.00% Light radius: +3 Infravision radius: +1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 390 lightning damage and will be dazed for 1 turn (1953 total damage) Activation puts all charms on cooldown for 2 turns. When used: * Increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Julius the Hulk Marauder level 102
8th Mirth 122nd year of Ascendancy at 09:05 see stats
By Julius the Hulk Marauder level 17
79th Pyre 122nd year of Ascendancy at 17:23 see stats
By Julius the Hulk Marauder level 9
76th Pyre 122nd year of Ascendancy at 19:41 see stats
By Julius the Hulk Marauder level 21
1st Mirth 122nd year of Ascendancy at 20:54 see stats
By Julius the Hulk Marauder level 24
2nd Mirth 122nd year of Ascendancy at 17:27 see stats
By Julius the Hulk Marauder level 14
78th Pyre 122nd year of Ascendancy at 18:38 see stats
By Julius the Hulk Marauder level 18
79th Pyre 122nd year of Ascendancy at 19:26 see stats
By Julius the Hulk Marauder level 8
76th Pyre 122nd year of Ascendancy at 15:48 see stats
By Julius the Hulk Marauder level 130
9th Mirth 122nd year of Ascendancy at 11:21 see stats
By Julius the Hulk Marauder level 189
1st Summertide 122nd year of Ascendancy at 11:03 see stats
By Julius the Hulk Marauder level 12
78th Pyre 122nd year of Ascendancy at 10:06 see stats
By Julius the Hulk Marauder level 248
3rd Summertide 122nd year of Ascendancy at 02:05 see stats
By Julius the Hulk Marauder level 21
1st Mirth 122nd year of Ascendancy at 16:39 see stats
By Julius the Hulk Marauder level 281
5th Flare 122nd year of Ascendancy at 08:38 see stats
By Julius the Hulk Marauder level 26
3rd Mirth 122nd year of Ascendancy at 13:00 see stats
By Julius the Hulk Marauder level 281
3rd Dusk 122nd year of Ascendancy at 10:10 see stats
By Julius the Hulk Marauder level 32
4th Mirth 122nd year of Ascendancy at 22:01 see stats
By Julius the Hulk Marauder level 281
12nd Dusk 122nd year of Ascendancy at 02:50 see stats
By Julius the Hulk Marauder level 37
6th Mirth 122nd year of Ascendancy at 18:38 see stats
By Julius the Hulk Marauder level 96
8th Mirth 122nd year of Ascendancy at 01:03 see stats
By Julius the Hulk Marauder level 106
8th Mirth 122nd year of Ascendancy at 13:31 see stats
By Julius the Hulk Marauder level 118
9th Mirth 122nd year of Ascendancy at 00:24 see stats
By Julius the Hulk Marauder level 10
77th Pyre 122nd year of Ascendancy at 12:41 see stats
By Julius the Hulk Marauder level 20
1st Mirth 122nd year of Ascendancy at 08:31 see stats
By Julius the Hulk Marauder level 30
4th Mirth 122nd year of Ascendancy at 10:40 see stats
By Julius the Hulk Marauder level 40
7th Mirth 122nd year of Ascendancy at 15:06 see stats
By Julius the Hulk Marauder level 50
7th Mirth 122nd year of Ascendancy at 16:55 see stats
By Julius the Hulk Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:50 see stats
By Julius the Hulk Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By Julius the Hulk Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:04 see stats
By Julius the Hulk Marauder level 1
74th Pyre 122nd year of Ascendancy at 11:50 see stats
By Julius the Hulk Marauder level 4
75th Pyre 122nd year of Ascendancy at 00:42 see stats
By Julius the Hulk Marauder level 2
74th Pyre 122nd year of Ascendancy at 15:03 see stats
Log
Thorn Grab from Betewen the giant blue ant hits Julius for 0 nature damage.
Raze hits Julius for 0 darkness damage.
Julius struggles against the beckoning.
Julius is free from the illness.
Julius slows down.
Julius struggles against the beckoning.
Julius HEALS from blight damage!
Something steals healing from Julius!
Something hits Julius for 0 blight damage.
You may not change level so soon after a kill (2 game turns left to wait)!
Julius struggles against the beckoning.
Julius struggles against the beckoning.
Julius struggles against the beckoning.
Julius speeds up.
Julius has recovered!
Julius struggles against the beckoning.
Julius HEALS from nature damage!
Julius HEALS from darkness damage!
Something steals healing from Julius!
Thorn Grab from Betewen the giant blue ant hits Julius for 0 nature damage.
Raze hits Julius for 0 darkness damage.
New Achievement: Infinite x500 (Madness (Roguelike) difficulty)!
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Julius no longer revels in blood quite so much.