













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.7.0Donators/Buyers bonus! Always Transmogrify 1.6.0Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 50 / 4773% |
Size | medium |
Lifes / Deaths | Killed by Salenne the ice wyrm at level 23 on the 8th Regrowth 123rd year of Ascendancy at 01:48 / 3Killed by Justin Thyme at level 50 on the 8th Mirth 124th year of Ascendancy at 04:40 Killed by Justin Thyme at level 50 on the 8th Mirth 124th year of Ascendancy at 12:38 |
Primary Stats
Strength | 41 (base 15) |
Dexterity | 82 (base 60) |
Constitution | 25 (base 17) |
Magic | 130 (base 64) |
Willpower | 88 (base 54) |
Cunning | 130 (base 66) |
Resources
Insanity | 0/100 |
Mana | 781/781 |
Psi | 158/158 |
Vim | 0/296 |
Life | 807/1049 |
Paradox | 350 |
Stamina | 432/432 |
Hate | 108/120 |
Healing Factor | 1.0245178243369 |
Regeneration | 0.25612945608422 |
Speed
Mental | +15% |
Attack | +15% |
Movement | +149.99999999999% |
Spell | +15% |
Global | +143.73431519673% |
Vision
Sight | 11 |
Lite | 26 |
Infravision | 8 |
See Stealth | 146.61429504872 |
See Invisible | 145.61429504872 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 62 |
Accuracy | 70 |
Crit Chance | 74% |
APR | 26 |
Speed | 0.87 |
Offense: Offhand
Damage | 57 |
Accuracy | 70 |
Crit Chance | 76% |
APR | 29 |
Speed | 0.87 |
Offense: Spell
Spellpower | 104 |
Crit Chance | 94% |
Speed | 0.8695652173913 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 48% |
Speed | 0.8695652173913 |
Offense: Damage Bonus
Arcane | +72% |
Cold | +324% |
All | +35% |
Lightning | +87% |
Light | +74% |
Temporal | +354% |
Physical | +72% |
Fire | +72% |
Darkness | +55% |
Offense: Damage Penetration
Light | +32% |
Temporal | +33% |
All | +13% |
Cold | +82% |
Nature | +32% |
Defense: Base
Armour (hardiness) | 48 (45%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 7 |
Physical Save | 50 |
Spell Save | 61 |
Mental Save | 65 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 52%( 70%) |
Cold | + 70%( 70%) |
All | + 48%( 70%) |
Darkness | + 70%( 70%) |
Light | + 41%( 70%) |
Temporal | + 70%( 70%) |
Physical | + 55%( 70%) |
Lightning | + 62%( 70%) |
Mind | + 49%( 70%) |
Nature | + 52%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 80% |
Bleed Resistance | 100% |
Confusion Resistance | 91% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1618% for 10 turns (1497 total) and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 6 times. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 750 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Shadow magic | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Shadowflame | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Demented / Path of horror | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Necrosis | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Undead / Lich | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Parasite | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Weapon Folding |
talent | Chant of Fortress |
talent | Revelation |
talent | Shadow Combat |
talent | Thermal Shield |
talent | Kinetic Shield |
talent | Frost Infusion |
talent | Beyond the Flesh |
beneficial effect | The target assumes the form of a telugoroth. Temporal Form |
beneficial effect | The target is moving is 90% faster. 3 Celerity |
beneficial effect | Increases global action speed by 22%. Haste |
beneficial effect | Increases attack, spell, and mind speed by 15%. 3 Time Dilation |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Infinite Dungeon Challenge (Level 504): Pacifist Challenge |
beneficial effect | The target is using talents without consuming resources. Highborn's Bloom |
detrimental effect | The more you use runes, the longer they will take to recharge (+21 cooldowns). Runic Saturation |
detrimental effect | Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity. Impossible geometries |
beneficial effect | Turn into a wraith, passing through walls (but not natural obstacles), granting 5 defense and 5 armour. Wraithform |
detrimental effect | The target is doomed to madness. All talent cooldowns are increased by 40%. Prophecy of Madness |
beneficial effect | The target calls upon its inner resources, improving all damage by 28% and reducing all damage taken by 28%. Wrath of the Highborn |
beneficial effect | The target is surrounded by a magical shield, absorbing 750/750 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target is protected a raging storm deflecting up to 1 instances of damage over 64. Stormshield |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+56). Continuum Destabilization |
beneficial effect | The target is out of phase with reality, increasing defense by 10, resist all by 10%, and reducing the duration of detrimental timed effects by 10%. Out of PhaseThese effects cap at 40%. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You abandoned repented thief, to death. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 100): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 102): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 103): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 105): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 106): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 111): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 113): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 115): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 117): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 120): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 121): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 122): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 281 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 124): Rush Hour (281)Turns left: 281 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 128): Rush Hour (131)Turns left: 131 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 129): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 133): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 136): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 139): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 143): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 144): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 145): Exterminator | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 146): Headhunter4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): Exterminator | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 149): Headhunter3 / 4 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 150): Near SightedYou completed the challenge and received: Random Artifact: Glowrace of shielding [power 518] (30 cooldown) | done |
Wake up and kill the dreaming horror boss 'Nerurin the dreaming horror'. Infinite Dungeon Challenge (Level 152): Dream Hunter | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 153): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 305 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 154): Rush Hour (305)Turns left: 305 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 156): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 157): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 158): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 161): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 162): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 163): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 212 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 164): Rush Hour (212)Turns left: 212 You completed the challenge and received: Random Artifact: Nightjustice (5 def, 11 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 165): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 395 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 168): Rush Hour (395)Turns left: 395 You completed the challenge and received: Random Artifact: Withering Orbs | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 171): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 175): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Layywen the dreaming horror'. Infinite Dungeon Challenge (Level 176): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 80 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 177): Rush Hour (80)Turns left: 80 You completed the challenge and received: Random Artifact: Destala's Scales (10 def, 0 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 178): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 180): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 183): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 184): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 185): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 186): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 173 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 187): Rush Hour (173)Turns left: 173 You completed the challenge and received: Random Artifact: Dawngrinder (120% power, 4 apr, darkness element) | done |
Proceed directly to the next Infinite Dungeon level in less than 134 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 189): Rush Hour (134)Turns left: 134 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 190): Near SightedYou completed the challenge and received: Random Artifact: Wintertide (148% power, 10 apr) | done |
Wake up and kill the dreaming horror boss 'Layirewe the dreaming horror'. Infinite Dungeon Challenge (Level 191): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 192): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 193): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 239 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 194): Rush Hour (239)Turns left: 239 You completed the challenge and received: Random Artifact: Sunnull (3 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 195): Exterminator | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 196): Near SightedYou completed the challenge and received: Random Artifact: Glorimivena (22/22, 171% power, 13 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 198): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 199): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 200): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 202): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 205): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 206): Rush Hour (218)Turns left: 218 You completed the challenge and received: Random Artifact: Chargerock of gale force [power 275] (40/15 cooldown) | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 208): Rush Hour (86)Turns left: 86 You completed the challenge and received: Random Artifact: The Warped Boots (2 def, 4 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 210): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 211): PacifistYou completed the challenge and received: +1 Prodigy Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 212): Rush Hour (290)Turns left: 290 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 213): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 214): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 215): Rush Hour (107)Turns left: 107 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 216): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 217): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 222): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 223): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 224): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 225): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 226): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 233 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 227): Rush Hour (233)Turns left: 233 You completed the challenge and received: Random Artifact: Ruthless Grip (0 def, 5 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 228): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 230): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 231): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 232): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 233): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 238): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 239): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 242): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 244): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 246): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 249): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 250): Rush Hour (104)Turns left: 104 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 254): Rush Hour (110)Turns left: 110 You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 256): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 259): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 506 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 262): Rush Hour (506)Turns left: 506 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 264): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 267): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 434 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 268): Rush Hour (434)Turns left: 434 You completed the challenge and received: Random Artifact: Serpentcrack (75% power, 12 apr, nature damage) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 269): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 271): Rush Hour (131)Turns left: 131 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 274): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 276): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 280): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 281): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 283): Rush Hour (110)Turns left: 110 You completed the challenge and received: Random Artifact: Glintbutcher (25 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 284): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 286): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 287): Rush Hour (209)Turns left: 209 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 288): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 292): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 294): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 296): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 297): Rush Hour (140)Turns left: 140 You completed the challenge and received: Random Artifact: Overcutter (107% power, 12 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 298): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 301): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 303): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 305): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 306): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 309): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 310): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 314): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 315): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 317): Rush Hour (224)Turns left: 224 You completed the challenge and received: Random Artifact: Glittervengeance (129% power, 5 apr, light element) | done |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 318): Rush Hour (104)Turns left: 104 You completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 319): Rush Hour (236)Turns left: 236 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 323): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 324): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 325): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 329): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 332): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 333): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 335): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Xerethra the dreaming horror'. Infinite Dungeon Challenge (Level 336): Dream Hunter | failed |
Wake up and kill the dreaming horror boss 'Lisoramira the dreaming horror'. Infinite Dungeon Challenge (Level 337): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 338): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 339): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 340): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 341): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 342): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 344): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Gama the dreaming horror'. Infinite Dungeon Challenge (Level 346): Dream Hunter | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 347): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 74 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 348): Rush Hour (74)Turns left: 73 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 351): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 353): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 354): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 355): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 357): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 358): Rush Hour (236)Turns left: 236 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 359): Rush Hour (269)Turns left: 269 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 361): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 362): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Xanyriariawe the dreaming horror'. Infinite Dungeon Challenge (Level 363): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 364): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 366): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 368): Rush Hour (140)Turns left: 140 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 370): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 371): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 59 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 372): Rush Hour (59)Turns left: 59 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 376): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 379): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 380): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 381): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 383): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 384): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 385): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 386): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 388): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Bethewyn the dreaming horror'. Infinite Dungeon Challenge (Level 389): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 390): Rush Hour (389)Turns left: 389 You completed the challenge and received: Random Artifact: Betawe (146% power, 11 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 391): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 392): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 393): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 394): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 396): Mirror Match | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 397): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 398): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 402): Rush Hour (101)Turns left: 101 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 89 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 404): Rush Hour (89)Turns left: 89 You completed the challenge and received: Random Artifact: Frost Treads (1 def, 4 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 405): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 407): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 409): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 410): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 95 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 413): Rush Hour (95)Turns left: 95 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 86 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 414): Rush Hour (86)Turns left: 86 You completed the challenge and received: Random Artifact: Gutha (153% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 415): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 416): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 200 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 418): Rush Hour (200)Turns left: 200 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 420): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 421): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 423): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 424): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 425): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 428): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 429): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 431): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 326 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 432): Rush Hour (326)Turns left: 326 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 77 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 433): Rush Hour (77)Turns left: 77 You completed the challenge and received: Random Artifact: Ruthless Grip (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 434): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 435): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 437): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 444): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 445): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 448): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 449): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 451): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 453): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 455): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Elalle the dreaming horror'. Infinite Dungeon Challenge (Level 458): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 460): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 464): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 466): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 467): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 468): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 469): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 472): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 474): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 475): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 140 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 476): Rush Hour (140)Turns left: 140 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 477): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 481): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 278 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 482): Rush Hour (278)Turns left: 278 You completed the challenge and received: Random Artifact: Umbraobeisance (114% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 484): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 488): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Xanemira the dreaming horror'. Infinite Dungeon Challenge (Level 490): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 493): Rush Hour (149)Turns left: 149 You completed the challenge and received: Random Artifact: Shademaim (120% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 494): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 495): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 496): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 497): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 499): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 500): Rush Hour (179)Turns left: 179 You completed the challenge and received: Random Artifact: Blindream (120% power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 502): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 503): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 504): Pacifist | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 75): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 76): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 82): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 84): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 85): Rush Hour (236)Turns left: 236 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 86): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 87): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 91): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 94): Mirror Match | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 97): Near SightedYou completed the challenge and received: Random Artifact: Brodegen (65% power, 0 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 99): Exterminator | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1838. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +20 (+4 eff.) Damage +15% lightning +84% cold +30% light Ignore resists +19% cold +19% light +19% nature When Hit 10 lightning 12 light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 64% Wil, 64% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 100% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Effective talent level: 3.0 Power cost 20 out of 30/30. Range 8 Cooldown: 12 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 32.37 mind and 37.17 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 26. Terrified: Deals 8.09 mind and 9.29 darkness damage per turn and increases cooldowns by 40%. Haunted: Causes the target to suffer 12.64 mind and 14.51 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. This object's appearance was changed to Crystle's Astral Bindings. |
Light source | ![]() 1.0 Encumbrance T5 lite [Random Unique] Master While equipped: Stats +4 Cun offense ------ Mind Crit +7% Mindpower +25 (+6 eff.) defense ------ Mind save +21 (+5 eff.) Blind Resist +139% Confus Resist +81% other ------- Light +22 See Stealth +73 See Invis +51 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 28 Travel.spd instantaneous Description: Sense foes around you in a radius of 34 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Fanged Collar Fanged Collar0.0 Encumbrance T4 head armor [Unique] It's a head... but is it yours? This object's appearance was changed to Invisible. |
On feet | ![]() 2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Frost Treads. |
Tool | ![]() 2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Dex +3 Con offense ------ Damage +12% cold Ignore resists +10% cold When Hit 6 lightning other ------- Infravision +3 See Invis +21 Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 782 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 30% for 2 turns. 100% to heal for 90. 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +10 Str +9 Dex +8 Mag +2 Wil +8 Cun offense ------ Spellpower +15 (+3 eff.) Damage +12% temporal +9% light +20% cold defense ------ Armor +20 Resistance +40% cold Crit Resistance 17.56% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +9% cold Ignore resists +25% cold defense ------ Defense +30 (+8 eff.) Resistance +11% nature +10% blight Poison Resist +42% Disease Resist +22% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+4 eff.) Mind save -7 (-2 eff.) Life +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. This item has been sent to the Item's Vault. |
In main hand | ![]() 5.0 Encumbrance T5 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +10.0% Spell Crit +22% Physical Power +15 (+5 eff.) Spellpower +25 (+4 eff.) Damage +30% cold Accuracy +13 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +8 Cun +8 Wil offense ------ Physical Crit +6.0% Critical power +15.00% Physical Power +6 (+2 eff.) Mindpower +10 (+2 eff.) Damage +12% cold Ignore resists +15% cold Against +45% Summoned On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 defense ------ Resistance +12% blight +15% fire +12% lightning +21% cold Resist Against +45% Summoned Physical save +15 (+5 eff.) A belt that goes around your waist. |
In off hand | ![]() 1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 136% Range: 1.0x-1.3x Uses 30% Cun, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +25 cold On Hit: * 25% chance to reduce armor by 51% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +12.0% Ignore resists +13% all Accuracy +21 (+5 eff.) Ignore Armor +13 defense ------ Resistance +3% blight +3% mind +15% lightning other ------- Infravision +3 Sharp, short and deadly. This object's appearance was changed to Icy Kill. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag offense ------ Damage +25% cold When Hit 60 ice defense ------ Defense +12 (+3 eff.) Resistance +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 1971.00 cold damage and condensing the air into freezing vapors that deal 657.00 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. This object's appearance was changed to Wind's Whisper. |
Main armor | ![]() 2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun offense ------ Spell Crit +12% Spellpower +35 (+6 eff.) Damage +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical defense ------ Resistance +15% all other ------- Mana/turn +2.00 Max mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! This object's appearance was changed to Pyro: Underwear 4. |
Inventory
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 37 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.3 steam per turn. Can be activated for an instant burst of 82 steam. Its effects scale with your Constitution stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 143.91 physical damage and 225.86 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 20 Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 2278.43 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 34 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 26 Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 4 cold, 4 fire, 3 arcane, 5 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex +15 Mag offense ------ Spellpower +35 (+6 eff.) Spellpower/crit +8 Damage +42% blight +45% cold defense ------ Resistance +24% fire +9% arcane +21% cold other ------- Mana/turn +0.24 Max vim +86.60 Amulets make your neck look great! |
![]() 0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+2 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() 0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +12% temporal On-Hit (Melee): * 35% chance to gain 10% of a turn (3/turn limit) * 35% chance to reduce strength, dexterity, and constitution by 40 defense ------ Defense +30 (+8 eff.) Resistance +24% light +15% blight +24% fire +24% mind +82% cold Unlife -120.00 life Healmod +35% Poison Resist +35% other ------- Light +5 Amulets make your neck look great! |
![]() 1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Str +10 Dex +10 Cun +10 Con offense ------ Physical Power +15 (+5 eff.) Damage +20% mind Ignore resists +20% temporal Accuracy +15 (+4 eff.) When Hit 4 lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 * 24% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +20% mind +9% blight Life +42.00 Disarm Resist +50% Pinning Resist +48% Knockbk Resist +50% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Cun offense ------ Physical Power +19 (+7 eff.) Spellpower +20 (+4 eff.) Mindpower +11 (+2 eff.) On-Hit 32 physical On-Ranged-Hit 34 physical Damage +20% blight +8% all Ignore resists +20% lightning +25% blight When Hit 4 blight On-Hit (Melee): * 19% chance to reduce all saves and defense by 38 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 38 defense ------ Fatigue -10% Resistance +20% blight +12% lightning other ------- Encumbrance +40 Hate-on-crit +3.00 Max hate +14.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +7 (+1 eff.) Damage +12% acid +9% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce armor by 51% defense ------ Resistance +6% blight +15% fire Life +142.00 Life Regen +24.00 Healmod +20% Disarm Resist +50% Pinning Resist +50% Stun Resist +50% Knockbk Resist +49% Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ On-Hit 28 physical On-Ranged-Hit 19 physical Damage +20% nature +6% darkness On-Hit (Melee): * 17% chance to reduce all saves and defense by 38 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 38 defense ------ Resistance +6% acid +9% temporal +40% nature Physical save +11 (+4 eff.) Spell save +14 (+4 eff.) Mind save +18 (+5 eff.) other ------- Hate-on-crit +3.00 Max hate +13.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +15 Mag +8 Wil offense ------ Spellpower +15 (+3 eff.) On-Hit 40 light On-Ranged-Hit 38 light Damage +9% lightning +12% temporal +15% light Accuracy +20 (+5 eff.) defense ------ Resistance +15% lightning +3% temporal +6% arcane Blind Resist +50% other ------- Infravision +6 See Stealth +19 See Invis +25 Rings make your fingers look great! |
![]() 0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Dex +10 Cun +6 Con offense ------ Critical power +5.00% Damage +20% darkness Ignore resists +5% blight Accuracy +14 (+3 eff.) defense ------ Defense +25 (+6 eff.) Resistance +2% physical +40% darkness +3% nature Spell save +20 (+5 eff.) other ------- Stamina/turn +1.00 Mana-on-crit +2.00 Vim-on-crit +1.00 Max stamina +70.00 Rings make your fingers look great! |
![]() 7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+8 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Nature Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: Stats +12 Str +13 Dex +12 Mag +12 Wil +13 Cun +9 Con Massive two-handed battleaxes. |
![]() 3.0 Encumbrance T3 greatsword 2H weapon [Ego++] Nature Weapon Damage 147% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +10 Str +13 Dex +12 Mag +26 Wil +12 Cun +20 Con defense ------ Life +90.00 Massive two-handed swords. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego+] Nature/Master Weapon Damage 173% Range: 1.0x-1.6x Uses 120% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +16 Con +16 Wil offense ------ Accuracy +17 (+4 eff.) defense ------ Defense +13 (+3 eff.) Life +34.00 Disarm Resist +28% Massive two-handed swords. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 100% On-hit +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 188.26 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: offense ------ Damage +20% cold When Hit 40 ice defense ------ Resistance +25% cold Pierce Iceblocks +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() 3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 100% On-hit +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 188.26 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: offense ------ Damage +20% cold When Hit 40 ice defense ------ Resistance +25% cold Pierce Iceblocks +35% No Winter Storm Active Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Mag, 30% Cun Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +25 lightning +19 cold On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Move Speed +38% Ignore resists +13% lightning +18% cold Sharp, short and deadly. |
![]() noble's rough leather belt of unlife =Undead= 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil offense ------ Against +17% Summoned defense ------ Resistance +5% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Dex +2 Mag +6 Cun +6 Con +10 Lck offense ------ Spell Crit +4% Physical Power +12 (+4 eff.) Mindpower +10 (+2 eff.) Ignore Shields +20% When Hit 8 fire defense ------ Armor +15 Resistance +9% fire Spell save +15 (+4 eff.) Mind save +15 (+4 eff.) Stealth +15 other ------- Disarm Traps +30 Mana/turn +0.20 Infravision +6 Size +1 Create a temporary shield that absorbs 407 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
![]() 3.0 Encumbrance T5 feet armor [Unique] Unknown While equipped: offense ------ Physical Power +10 (+4 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +8% Resistance +10% blight Spell save +10 (+3 eff.) Life +80.00 Life Regen -0.20 Spit Blight: Effective talent level: 3.0 Power cost 10 out of 50/50. Range 10 Cooldown: 9 Travel.spd instantaneous Is: a nature gift Description: Spit blight at your target doing 373.27 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
![]() 2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +28 Str +9 Dex offense ------ Damage +6% darkness Ignore resists +20% cold +33% temporal defense ------ Armor +5 Fatigue +5% Resistance +12% cold Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 177.2 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
![]() 3.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +10 Str offense ------ Damage +15% cold +15% nature +18% temporal Ignore resists +15% cold On-Hit (Melee): * 25% chance to reduce damage dealt by 30% * 25% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +5% Resistance +25% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible. |
![]() 0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+1 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+2 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 214.01 cold damage and 86.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() 3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +11 Str +2 Con offense ------ Damage +12% nature Ignore resists +10% light other ------- Light +1 Infravision +3 See Invis +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 9 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 971.06 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +12% nature Ignore resists +31% nature +20% acid defense ------ Resistance +37% acid +19% mind +24% light Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 1043.90 temporal and 356.20 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 15:51 see stats
By Justin Thyme the Higher Adventurer level 37
42nd Dusk 123rd year of Ascendancy at 16:21 see stats
By Justin Thyme the Higher Adventurer level 29
49th Pyre 123rd year of Ascendancy at 07:14 see stats
By Justin Thyme the Higher Adventurer level 37
40th Dusk 123rd year of Ascendancy at 20:18 see stats
By Justin Thyme the Higher Adventurer level 35
37th Dusk 123rd year of Ascendancy at 13:58 see stats
By Justin Thyme the Higher Adventurer level 40
55th Dusk 123rd year of Ascendancy at 09:08 see stats
By Justin Thyme the Higher Adventurer level 41
60th Dusk 123rd year of Ascendancy at 13:27 see stats
By Justin Thyme the Higher Adventurer level 50
48th Pyre 124th year of Ascendancy at 17:23 see stats
By Justin Thyme the Higher Adventurer level 50
66th Regrowth 124th year of Ascendancy at 11:14 see stats
By Justin Thyme the Higher Adventurer level 50
63rd Regrowth 124th year of Ascendancy at 21:12 see stats
By Justin Thyme the Higher Adventurer level 40
54th Dusk 123rd year of Ascendancy at 18:23 see stats
By Justin Thyme the Higher Adventurer level 44
11st Haze 123rd year of Ascendancy at 23:09 see stats
By Justin Thyme the Higher Adventurer level 31
78th Pyre 123rd year of Ascendancy at 08:00 see stats
By Justin Thyme the Higher Adventurer level 50
22nd Pyre 124th year of Ascendancy at 01:31 see stats
By Justin Thyme the Higher Adventurer level 45
13rd Haze 123rd year of Ascendancy at 10:00 see stats
By Justin Thyme the Higher Adventurer level 38
52nd Dusk 123rd year of Ascendancy at 05:28 see stats
By Justin Thyme the Higher Adventurer level 50
64th Regrowth 124th year of Ascendancy at 08:44 see stats
By Justin Thyme the Higher Adventurer level 50
20th Regrowth 124th year of Ascendancy at 06:24 see stats
By Justin Thyme the Higher Adventurer level 38
52nd Dusk 123rd year of Ascendancy at 05:26 see stats
By Justin Thyme the Higher Adventurer level 32
5th Flare 123rd year of Ascendancy at 11:24 see stats
By Justin Thyme the Higher Adventurer level 50
60th Pyre 124th year of Ascendancy at 03:44 see stats
By Justin Thyme the Higher Adventurer level 50
34th Pyre 124th year of Ascendancy at 03:13 see stats
By Justin Thyme the Higher Adventurer level 50
79th Pyre 124th year of Ascendancy at 22:07 see stats
By Justin Thyme the Higher Adventurer level 22
1st Allure 123rd year of Ascendancy at 02:22 see stats
By Justin Thyme the Higher Adventurer level 33
6th Flare 123rd year of Ascendancy at 18:28 see stats
By Justin Thyme the Higher Adventurer level 31
78th Pyre 123rd year of Ascendancy at 08:00 see stats
By Justin Thyme the Higher Adventurer level 50
33rd Pyre 124th year of Ascendancy at 10:20 see stats
By Justin Thyme the Higher Adventurer level 46
14th Haze 123rd year of Ascendancy at 19:43 see stats
By Justin Thyme the Higher Adventurer level 49
42nd Haze 123rd year of Ascendancy at 04:13 see stats
By Justin Thyme the Higher Adventurer level 29
49th Pyre 123rd year of Ascendancy at 06:54 see stats
By Justin Thyme the Higher Adventurer level 43
60th Dusk 123rd year of Ascendancy at 13:27 see stats
By Justin Thyme the Higher Adventurer level 31
72nd Pyre 123rd year of Ascendancy at 08:57 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 13:53 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 15:51 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 15:51 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 15:52 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 15:54 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 15:55 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 13:37 see stats
By Justin Thyme the Lich Adventurer level 50
4th Flare 124th year of Ascendancy at 13:53 see stats
By Justin Thyme the Higher Adventurer level 50
7th Pyre 124th year of Ascendancy at 16:15 see stats
By Justin Thyme the Higher Adventurer level 31
57th Pyre 123rd year of Ascendancy at 06:43 see stats
By Justin Thyme the Higher Adventurer level 10
10th Dusk 122nd year of Ascendancy at 04:20 see stats
By Justin Thyme the Higher Adventurer level 20
27th Haze 122nd year of Ascendancy at 12:41 see stats
By Justin Thyme the Higher Adventurer level 30
53rd Pyre 123rd year of Ascendancy at 00:23 see stats
By Justin Thyme the Higher Adventurer level 40
52nd Dusk 123rd year of Ascendancy at 12:12 see stats
By Justin Thyme the Higher Adventurer level 50
9th Decay 123rd year of Ascendancy at 18:07 see stats
By Justin Thyme the Lich Adventurer level 50
8th Mirth 124th year of Ascendancy at 12:38 see stats
By Justin Thyme the Higher Adventurer level 35
34th Dusk 123rd year of Ascendancy at 11:23 see stats
By Justin Thyme the Higher Adventurer level 50
8th Mirth 124th year of Ascendancy at 06:56 see stats
By Justin Thyme the Higher Adventurer level 50
70th Pyre 124th year of Ascendancy at 19:03 see stats
By Justin Thyme the Higher Adventurer level 50
33rd Pyre 124th year of Ascendancy at 08:34 see stats
By Justin Thyme the Higher Adventurer level 50
34th Pyre 124th year of Ascendancy at 03:13 see stats
By Justin Thyme the Higher Adventurer level 50
15th Pyre 124th year of Ascendancy at 14:37 see stats
By Justin Thyme the Lich Adventurer level 50
9th Mirth 124th year of Ascendancy at 12:04 see stats
By Justin Thyme the Higher Adventurer level 31
66th Pyre 123rd year of Ascendancy at 22:53 see stats
By Justin Thyme the Higher Adventurer level 35
19th Dusk 123rd year of Ascendancy at 23:29 see stats
By Justin Thyme the Higher Adventurer level 49
9th Decay 123rd year of Ascendancy at 18:07 see stats
By Justin Thyme the Higher Adventurer level 50
7th Pyre 124th year of Ascendancy at 16:15 see stats
By Justin Thyme the Higher Adventurer level 26
34th Pyre 123rd year of Ascendancy at 10:09 see stats
By Justin Thyme the Higher Adventurer level 39
52nd Dusk 123rd year of Ascendancy at 12:11 see stats
By Justin Thyme the Higher Adventurer level 31
10th Mirth 123rd year of Ascendancy at 13:19 see stats
By Justin Thyme the Higher Adventurer level 7
79th Pyre 122nd year of Ascendancy at 13:06 see stats
By Justin Thyme the Higher Adventurer level 8
8th Dusk 122nd year of Ascendancy at 09:58 see stats
By Justin Thyme the Higher Adventurer level 29
49th Pyre 123rd year of Ascendancy at 07:14 see stats
By Justin Thyme the Higher Adventurer level 32
5th Flare 123rd year of Ascendancy at 08:49 see stats
By Justin Thyme the Higher Adventurer level 33
17th Dusk 123rd year of Ascendancy at 20:14 see stats
By Justin Thyme the Higher Adventurer level 50
34th Pyre 124th year of Ascendancy at 03:13 see stats
By Justin Thyme the Higher Adventurer level 24
18th Regrowth 123rd year of Ascendancy at 10:29 see stats
By Justin Thyme the Higher Adventurer level 49
56th Haze 123rd year of Ascendancy at 17:16 see stats
By Justin Thyme the Higher Adventurer level 33
17th Dusk 123rd year of Ascendancy at 05:11 see stats
By Justin Thyme the Higher Adventurer level 23
7th Allure 123rd year of Ascendancy at 23:27 see stats
By Justin Thyme the Higher Adventurer level 15
52nd Dusk 122nd year of Ascendancy at 02:36 see stats
By Justin Thyme the Higher Adventurer level 23
8th Regrowth 123rd year of Ascendancy at 01:48 see stats
By Justin Thyme the Higher Adventurer level 36
40th Dusk 123rd year of Ascendancy at 19:08 see stats
By Justin Thyme the Higher Adventurer level 48
39th Haze 123rd year of Ascendancy at 12:45 see stats
By Justin Thyme the Higher Adventurer level 50
63rd Regrowth 124th year of Ascendancy at 20:31 see stats
Log
Justin Thyme activates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme deactivates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme activates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme deactivates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme activates Beyond the Flesh.
Justin Thyme casts Dimensional Step.
You do not have line of sight.
Justin Thyme deactivates Beyond the Flesh.
Justin Thyme activates Beyond the Flesh.
Justin Thyme deactivates Beyond the Flesh.
Justin Thyme activates Beyond the Flesh.
Justin Thyme deactivates Beyond the Flesh.
Justin Thyme casts Dimensional Step.
Justin Thyme emerges from a space-time rift!
Justin Thyme activates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme deactivates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme activates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme deactivates Beyond the Flesh.
Justin Thyme talent 'Dimensional Step' is energized by the revelation!
Justin Thyme activates Beyond the Flesh.
Saving game...
Saving done.
Justin Thyme talent 'Frost Infusion' is energized by the revelation!