










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Buffs Display Wrap 1.7.0Modifies the buffs display in the Minimalist UI, arranging for the vertical stack of beneficial or detrimental effect indicators to wrap to the next column if it would otherwise overlap the main toolbar or the hotkeys toolbar. Also available as part of the Bugnibus Bugfix Pack. MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Items Vault 1.7.6Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Crug's Tooltip Width 1.5.0Tooltip width is all Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | quick |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 27 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 27 on the 55th Quantumnal 1337th year of Ascendancy at 13:13 / 1 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 20 (base 19) |
| Constitution | 39 (base 30) |
| Magic | 61 (base 58) |
| Willpower | 61 (base 58) |
| Cunning | 32 (base 29) |
Resources
| Life | -20/435 |
| Mana | 28/580 |
| Positive | 108/128 |
| Healing Factor | 1.2162543368031 |
| Regeneration | 2.7365722578069 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 19 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +36% |
| Light | +39% |
| Cold | +11% |
| Darkness | +31% |
| Physical | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 12 (36%) |
| Defense | 14 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 37 |
| Mental Save | 36 |
Defense: Resistances
| Lightning | + 17%( 72%) |
| Fire | + 28%( 72%) |
| Temporal | + 19%( 72%) |
| Darkness | + 35%( 72%) |
| Physical | + 22%( 72%) |
| Cold | + 27%( 72%) |
| All | + 13%( 72%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (98 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Temporal | 1.30 |
| 1 |
| 1 |
| 1 |
| 1 |
| Spell / Air | 1.30 |
| 5 |
| 5 |
| 1 |
| 5 |
| Spell / Arcane | 1.30 |
| 1 |
| 5 |
| 1 |
| 5 |
| Spell / Phantasm | 1.30 |
| 5 |
| 1 |
| 1 |
| 0 |
| Spell / Earth | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Fire | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Storm | 1.30 |
| 5 |
| 1 |
| 1 |
| 4 |
| Spell / Water | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Staff combat | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Shalore | 1.00 |
| 1 |
| 1 |
| 1 |
| 4 |
| Technique / Combat training | 1.00 |
| 2 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Aegis | 1.30 |
| 1 |
| 5 |
| 5 |
| 2 |
| Spell / Divination | 1.30 |
| 1 |
| 1 |
| 1 |
| 0 |
| Celestial / Chants | 1.00 |
| 1 |
| 1 |
| 2 |
| 0 |
| Spell / Conveyance | 1.30 |
| 5 |
| 1 |
| 5 |
| 0 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. You defeated more foes and the Keepers say you are making progress. Not that you have any choice other than to believe them. You have overcome the depths, but there are many trials still ahead. | active |
Equipment
| On feet | pair of rough leather boots 'Magmaquencher' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Mag +1 offense ------ Damage +3% lightning When Hit 6 lightning defense ------ Armor +1 Resistance +5% lightning, +7% temporal +15% fire Crit Resistance 5.00% A pair of boots made of leather. |
| On hands | stone warden's rough leather gloves (0 def, 7 armour)1.0 Encumbrance T1 hands armor [Ego+] Arcane While equipped: Stats Con +6 defense ------ Armor +7 Hardiness +6% Resistance +5% physical Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 5% Stone Touch level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | eldritch linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: offense ------ Spellpower +6 (+2 eff.) Damage +11% darkness defense ------ Defense +1 (+1 eff.) Resistance +16% darkness other ------- Mana/turn +0.70 Mana when Hit +0.90 Max mana +43.00 Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | piercing elm totem of summon tentacle [power 100] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 234 Base Damage: 107 Armor: 2 All Resist: 1 Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| Around waist | Blazevile the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Physical Power +10 (+5 eff.) Mindpower +4 (+1 eff.) Damage +9% physical Ignore resists +10% lightning Accuracy +5 (+2 eff.) defense ------ Resistance +1% physical Physical save +15 (+5 eff.) A belt that goes around your waist. |
| Main armor | Lightblow (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats Cun +2 offense ------ Critical power +5.00% Mindpower +10 (+3 eff.) Damage +9% light, +11% cold defense ------ Resistance +16% cold, +7% all other ------- Hate-on-crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | yew vilestaff 'Dayoath' (120% power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Rare] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Spellpower/crit +6 Damage +24% lightning +20% darkness, +12% light +6% mind Ignore resists +15% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Light source | Megodur the Duathelspar2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +9% lightning, +6% light defense ------ Resistance +9% darkness other ------- Light +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Chalagondil' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Mind Crit +3% Physical Power +2 (+1 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -2% Resistance +3% fire Mind save +9 (+4 eff.) other ------- Max hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Xerywe the Shinekiller0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Con +3 offense ------ Damage +12% light Ignore resists +10% light defense ------ Armor +4 Defense +5 (+5 eff.) Resistance +5% physical Max Resistance +2% all Physical save +13 (+5 eff.) Life +39.00 Life Regen +2.00 other ------- Stamina/turn +0.30 Light +3 Amulets make your neck look great! |
Inventory
movement infusion (speed 600%; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 600% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 15; cd 17)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 23%; move 32%; dur 5; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 32% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 17%; move 36%; dur 5; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 36% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 59; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
warrior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Aeryvena (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% lightning defense ------ Armor +6 Defense +6 (+6 eff.) Resistance +4% physical, +9% nature +3% darkness Crit Resistance 10.00% Physical save +6 (+2 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 110.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Belosetta the Snownail (100% power, 2 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Cun +2 offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +6% cold, +10% darkness +6% nature When Hit 4 cold defense ------ Defense +6 (+6 eff.) Resistance +6% nature, +18% cold Crit Resistance 15.00% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 110.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Ivawyn the elm magestaff (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Cun +1, Con +4 offense ------ Spell Crit +1% Spellpower +7 (+2 eff.) Damage +10% lightning, +18% mind When Hit 4 mind defense ------ Life Regen +0.50 Healmod +11% other ------- Psi when Hit +0.12 Hate-on-crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (100% power, 0 apr, darkness element)5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+2 eff.) Damage +10% acid, +10% fire +10% darkness, +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 141.92 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (284). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
elm magestaff (100% power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Isydatira the ash magestaff (111% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +13.00% Spellpower +6 (+2 eff.) Damage +15% cold defense ------ Armor +10 Defense +20 (+13 eff.) Resistance +12% light Cut Resist +20% Disarm Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Magmaveil' (111% power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Dex +2, Con +5 offense ------ Physical Crit +2.0% Spell Crit +2% Physical Power +30 (+15 eff.) Spellpower +11 (+4 eff.) Damage +27% fire Accuracy +10 (+5 eff.) When Hit 4 physical defense ------ Life Regen +1.00 Healmod +13% other ------- Max stamina +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Salissra the Galekiss (124% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Rare] Nature Weapon Damage 124% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +20 lightning On-crit, radius 2 +13 acid, +27 nature While equipped: offense ------ Damage +6% mind Ignore resists +16% acid, +17% nature +5% mind Ignore Armor +10 When Hit 6 mind defense ------ Resistance +12% light Massive two-handed battleaxes. |
steel battleaxe 'Frostmistress' (124% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Rare] Nature Weapon Damage 124% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature On-Hit, radius 1 +16 cold While equipped: offense ------ Ignore resists +25% cold When Hit 10 cold defense ------ Resistance +15% darkness Massive two-handed battleaxes. |
Noongrind (135% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Random Unique] Arcane/Psionic Weapon Damage 136% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +9 mind, +26 item expose On Hit: * 26% chance to reduce all saves and defense by 27 * 25% chance for lightning to strike from the target to a second target dealing 78 damage On Critical: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats Cun +5, Wil +7 offense ------ When Hit 4 light defense ------ Resistance +3% light, +15% acid other ------- Light +3 Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe (136% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego] Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +12 (+9 eff.) Disarm Resist +39% Massive two-handed battleaxes. |
Arcstalker (115% power, 1 apr)5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 115% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% On-Hit, radius 1 +12 lightning On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% defense ------ Resistance +9% light, +6% temporal Crit Resistance 15.00% Disarm Resist +20% Massive two-handed mauls. |
Goreflash the iron greatsword (111% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Rare] Master Weapon Damage 111% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +8 mind +20 item manaburn arcane On Hit: * 20 arcane resource burn While equipped: Stats Str +5 offense ------ Damage +10% physical Accuracy +9 (+4 eff.) defense ------ Resistance +12% nature, +18% fire Spell save +15 (+6 eff.) Massive two-handed swords. |
steel greatsword of evisceration (125% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego+] Master Weapon Damage 126% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Critical: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+5 eff.) Massive two-handed swords. |
acidic iron longsword of rage (107% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon Reqs Str 11 [Ego+] Arcane/Master Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 130 damage over 5 turns and reducing armor and accuracy by 17 While equipped: Stats Str +2 offense ------ Damage +6% physical Accuracy +7 (+3 eff.) Sharp, long, and deadly. |
Treeoath the steel longsword (109% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Rare] Master Weapon Damage 109% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +8 mind On-Hit, radius 1 +8 nature On Critical: * Wound the target dealing 67 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Dex +2, Con +5 offense ------ Physical Crit +7.0% Physical Power +8 (+4 eff.) Ignore resists +10% nature other ------- Infravision +3 See Invisibility +12 Sharp, long, and deadly. |
Flameravage the iron waraxe (104% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Psionic Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 darkness, +20 fire Damage Against +6% Living On-crit, radius 2 +12 nature While equipped: offense ------ Ignore resists +10% fire defense ------ Resistance +6% light, +12% cold One-handed war axes. |
Radianceriver (102% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Rare] Disrupt Weapon Damage 102% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 acid On Critical: * Deals 74 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Damage +15% acid, +6% light defense ------ Defense +15 (+10 eff.) Physical save +9 (+3 eff.) Unlife -40.00 life Disarm Resist +10% One-handed war axes. |
truestriking iron waraxe of enduring (103% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego++] Nature/Master Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Con +5, Wil +7 offense ------ Ignore resists +6% physical Accuracy +7 (+3 eff.) Ignore Armor +6 defense ------ Life +13.00 One-handed war axes. |
Pitchscar (102% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Psionic Weapon Damage 102% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 darkness +10 item nature slow Damage Against +9% Living On-Hit, radius 1 +8 light On Hit: * 10% chance to slow global speed by 54% While equipped: offense ------ Ignore resists +10% darkness defense ------ Resistance +15% blight Spell save +12 (+5 eff.) Sharp, short and deadly. |
steel dagger of dampening (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Disrupt Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: defense ------ Resistance +7% acid, +7% lightning +10% cold, +7% fire +3% all Spell save +7 (+3 eff.) Sharp, short and deadly. |
dwarven-steel dagger of erosion (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 nature Sharp, short and deadly. |
warbringer's dwarven-steel dagger of crippling (118% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +3 offense ------ Physical Crit +7.0% Physical Power +7 (+3 eff.) Ignore resists +7% physical defense ------ Disarm Resist +13% Sharp, short and deadly. |
Corpsebow4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 25% Epidemic level 1 On Hit: 25% Cyst Burst level 1 While equipped: offense ------ Spellpower +10 (+3 eff.) On-Ranged-Hit 20 blight Damage +20% blight On-Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 23 defense ------ Disease Resist +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
Radiancetooth the ash longbow4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-Hit, radius 1 +8 light On-crit, radius 2 +16 darkness While equipped: offense ------ Physical Crit +5.0% Ignore resists +10% darkness Accuracy +11 (+5 eff.) defense ------ Resistance +18% light other ------- Light +3 Longbows are used to shoot arrows at your foes. |
ash longbow 'Ebonystalker'4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +20 item darkness numbing On-Hit, radius 1 +12 acid On Hit: * 20% chance to reduce damage dealt by 22% While equipped: Stats Con +11, Wil +11 offense ------ Critical power +10.00% Mindpower +25 (+8 eff.) Damage +12% acid On-Hit (Ranged): * 10% chance to reduce armor by 33% defense ------ Life +47.00 Longbows are used to shoot arrows at your foes. |
Flarehacker the cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +16 fire, +16 darkness +20 item darkness numbing On-Hit, radius 1 +12 fire On Hit: * 20% chance to reduce damage dealt by 22% While equipped: Stats Cun +4 offense ------ Damage +9% nature, +12% fire Ignore resists +7% physical On-Hit (Ranged): * 20% chance to slow global speed by 54% defense ------ Resistance +3% fire Slings are used to hurl stones or metal shots at your foes. |
Bleakdredge the quiver of ash arrows (17/17, 121% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Psionic Weapon Damage 122% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 17 Auto Reload 6 On-ranged-hit +16 acid +20 item acid corrode +20 darkness +18 item expose, +15 mind On-Hit, radius 1 +8 darkness, +20 acid On-crit, radius 2 +20 nature, +8 acid On Hit: * 18% chance to reduce all saves and defense by 27 * 20% chance to reduce armor by 33% Arrows are used with bows to pierce your foes to death. |
Unrogorn the Wildworm (13/13, 117% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Nature Weapon Damage 117% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 13 Projectile Speed +200% On-ranged-hit +20 acid, +20 nature On-Hit, radius 1 +12 nature, +20 acid On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 48 physical damage Arrows are used with bows to pierce your foes to death. |
Berasus the pouch of steel shots (14/14, 135% power, 2 apr)3.0 Encumbrance T2 shot ammo [Rare] Master Weapon Damage 136% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 14 On-ranged-hit +20 acid +20 item acid corrode On-Hit, radius 1 +20 acid On-crit, radius 2 +20 mind On Hit: * 20% chance to reduce armor by 33% Shots are used with slings to pummel your foes to death. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Thundervein the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +6% lightning, +17% fire +18% nature Ignore resists +25% lightning On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Resistance +25% fire, +6% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
hardened leather armour of command (16 def, 11 armour)9.0 Encumbrance T3 light armor Reqs Str 16 [Ego+] Psionic While equipped: Stats Cun +3 defense ------ Armor +11 Defense +16 (+11 eff.) Fatigue +8% Mind save +12 (+5 eff.) A suit of armour made of leather. |
enlightening dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego++] Nature/Psionic While equipped: Stats Cun +5, Wil +6 defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Mind save +10 (+5 eff.) Life +27.00 Life Regen +3.00 Healmod +10% A suit of armour made of mail. |
Stormbraze the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Wil +3 offense ------ Damage +3% lightning defense ------ Resistance +6% lightning, +6% temporal Healmod +5% A belt that goes around your waist. |
linen cloak 'Hettyhor' (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ Physical Crit +3.0% Ignore Armor +1 On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Defense +16 (+11 eff.) Resistance +9% lightning Physical save +9 (+3 eff.) Spell save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightningslicer the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +9% lightning, +3% mind When Hit 6 lightning defense ------ Armor +1 Resistance +12% lightning +5% temporal, +12% fire A pair of boots made of leather. |
pair of iron boots 'Dourwake' (0 def, 3 armour)3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Nature While equipped: offense ------ Move Speed +10% Damage +12% nature Ignore resists +20% lightning When Hit 6 lightning, 8 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Armor +3 Fatigue -2% Resistance +12% lightning Life +33.00 other ------- Stamina/turn +0.30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Rainwaker the dwarven-steel gauntlets (15 def, 6 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Rare] Psionic While equipped: offense ------ Physical Crit +4.0% Critical power +20.00% Accuracy +7 (+3 eff.) Ignore Armor +1 When Hit 4 cold defense ------ Armor +6 Defense +15 (+10 eff.) Fatigue +3% Physical save +7 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +31% Unarmed combat: Weapon Damage 119% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Thundergasher the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Rare] Master While equipped: Stats Str +4, Mag +3, Wil +2 Con +12 offense ------ Physical Power +11 (+5 eff.) When Hit 4 lightning defense ------ Armor +2 Fatigue +3% Resistance +6% blight Unarmed combat: Weapon Damage 134% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego] Nature/Master While equipped: Stats Dex +3 offense ------ On-Hit 5 acid Damage +6% acid Accuracy +12 (+6 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% acid Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +9 Critical Rate +14.0% Attack Speed 83% On-crit, radius 2 +8 acid On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Aerubreta' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +1 offense ------ Damage +11% lightning, +9% mind defense ------ Defense +1 (+1 eff.) Resistance +16% lightning Crit Resistance 5.00% A pointy cloth hat, very wizardly... |
linen wizard hat 'Velenne' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Wil +1 offense ------ Critical power +20.00% Damage +11% lightning Ignore resists +5% mind Accuracy +10 (+5 eff.) defense ------ Defense +1 (+1 eff.) Resistance +16% lightning, +3% mind A pointy cloth hat, very wizardly... |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1 Wil +1, Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
61 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+2 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
soothing ash totem of stinging [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to heal for 43. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Korem_ArchQuick the Shalore Archmage level 10
44th Quantumnal 1337th year of Ascendancy at 21:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Korem_ArchQuick the Shalore Archmage level 20
49th Quantumnal 1337th year of Ascendancy at 13:58 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Korem_ArchQuick the Shalore Archmage level 23
52nd Quantumnal 1337th year of Ascendancy at 11:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Korem_ArchQuick the Shalore Archmage level 23
52nd Quantumnal 1337th year of Ascendancy at 11:38 see stats
Log
Worm that walks hits Korem_ArchQuick for 52 physical, 4 light, 25 blight, 70 physical, 26 blight, (4 ignored), 0 fire (176 total damage).
Ruin hits Worm that walks for 11 healing, 11 healing (0 total damage) [22 healing].
LIFE LOST WARNING!
Worm that walks HEALS from blight damage!
Korem_ArchQuick's arcane area effect hits Worm that walks for 38 arcane damage.
Carrion worm mass's wormblight area effect hits Korem_ArchQuick for 4 blight damage.
Carrion worm mass's wormblight area effect hits Worm that walks for 0 blight, 2 healing (0 total damage) [2 healing].
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Korem_ArchQuick casts Arcane Reconstruction.
A shield forms around Korem_ArchQuick.
Korem_ArchQuick hits Korem_ArchQuick for 112 healing, (173 anti-heal) (0 total damage) [112 healing].
Worm that walks casts Virulent Strike.
Worm that walks performs a melee critical strike against Korem_ArchQuick!
Your shield crumbles under the damage!
The shield around Korem_ArchQuick crumbles.
Worm that walks casts Water Jet.
Korem_ArchQuick is stunned!
The diseases of worm that walks spread!
Ruin hits Worm that walks for 12 healing, 12 healing, 12 healing (0 total damage) [36 healing].
Worm Rot from Worm that walks hits Korem_ArchQuick for 42 blight, 31 acid (73 total damage).
Epidemic from Worm that walks hits Korem_ArchQuick for 56 blight damage.
Worm that walks hits Korem_ArchQuick for (55 absorbed), 0 physical, (4 absorbed), 0 light, (26 absorbed), 0 blight, (23 absorbed), 17 physical, 20 cold, 22 blight, 4 light, 27 blight, (23 ignored), 0 blight, 28 blight, 4 fire, 28 blight, 4 fire (155 total damage).
Melee retaliation hits Worm that walks for 9 lightning, 25 light, 4 lightning, 11 light, 4 lightning, 11 light, 4 lightning, 11 light (76 total damage).
Korem_ArchQuick the level 27 shalore archmage was corroded to death by a worm that walks on level 3 of Old Forest.
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The furious lightning storm around Korem_ArchQuick calms down and disappears.
A carrion worm mass bursts out of Korem_ArchQuick!
Korem_ArchQuick is free from the worm rot.
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QUICK Campaign Zones
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Norgos Lair
Heart of the Gloom
The Maze
Old Forest
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QUICK Campaign Perks
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1: Infusion: Movement
2: Category: Chants
3: Artifact: Tooth of the Mouth
4: Sandqueen Heart: Normal






























































































































