Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Krog |
Class | Cursed |
Level / Exp | 50 / 4271% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 154.27273363053 (base 60) |
Dexterity | 130.54546726106 (base 63) |
Constitution | 72 (base 15) |
Magic | 47.272733630532 (base 10) |
Willpower | 91 (base 30) |
Cunning | 149.54546726106 (base 60) |
Resources
Hate | 82/115 |
Equilibrium | 115 |
Life | 1941/1941 |
Steam | 90/100 |
Psi | 181/181 |
Healing Factor | 1.301123379615 |
Regeneration | 27.232168935189 |
Speed
Mental | -1.1102230246252E-14% |
Attack | -1.1102230246252E-14% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 14 |
Infravision | 16.286335345031 |
See Stealth | 25 |
See Invisible | 28 |
Offense: Mainhand
Damage | 224 |
Accuracy | 93 |
Crit Chance | 126% |
APR | 85 |
Speed | 1.00 |
Offense: Offhand
Damage | 151 |
Accuracy | 93 |
Crit Chance | 121% |
APR | 79 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14.666666666667 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 85 |
Crit Chance | 82% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +32% |
All | +29% |
Physical | +69% |
Cold | +74% |
Nature | +49% |
Offense: Damage Penetration
Temporal | +46% |
Physical | +56% |
All | +26% |
Nature | +51% |
Defense: Base
Armour (hardiness) | 95.139431127222 (100%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 9 |
Physical Save | 61 |
Spell Save | 51 |
Mental Save | 71 |
Defense: Resistances
Acid | + 66%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 56%( 70%) |
Cold | + 70%( 70%) |
All | + 38%( 70%) |
Physical | + 66%( 70%) |
Lightning | + 70%( 70%) |
Light | + 57%( 70%) |
Temporal | + 48%( 70%) |
Mind | + 68%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 55%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 70% |
Blind Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 70% |
Teleport Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1126 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1126 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 390 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1018 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cursed / Predator | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cursed / Rampage | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Cursed / Endless hunt | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cursed / Gloom | 1.80 |
| 4/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Cursed / Slaughter | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Repel |
talent | Savage Hunter |
talent | Gloom |
talent | Stalk |
talent | Antimagic Shield |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 7.3)Penalty : Fractured Sanity: -17% Mind Resistance, -23% Confusion Immunity Power 1+: Unleashed: +22% critical damage, +21% off-hand weapon damage Power 2+: -1 Luck, +14 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 93% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 8.5% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.3)Penalty : Fear of Death: -8% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +5 Strength, +5 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 19 turns, retch (level 3) when you fall below 47% health Power 4+: Reprieve from Death: Humanoids you slay have a 41% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.3)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+35% chance to avoid traps). Power 2+: -1 Luck, +6 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Neragata the barrow wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the repented thief from death by Ivyyana the skeleton master archer. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Adidhebeth the grave wight. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 134. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (Madness) (8 def, 20 armour) Unbreakable Greaves (Madness) (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +125% Teleport- +100% Curse of Madness These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | dwarven lantern 'Elalelaith' dwarven lantern 'Elalelaith'1.0 T5 lite [Random Unique] Disrupt/Master While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Res.pen +11% all Apr +14 Melee Ret 4 mind ----- def ----- Resists +12% darkness +3% all Spell.save +10 (+3 eff.) ---------- misc Psi/ret +0.12 Max.hate +4.00 Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eastern Wood Hat (Madness) (15 def, 0 armour) =bis hat= Eastern Wood Hat (Madness) (15 def, 0 armour) =bis hat=2.0 T5 head armor [Unique] Master While equipped: Stats +12 Cun +18 Dex dps ---------- Phys.crit +10.0% Steam.crit +15% Dmg.mod +10% physical Res.pen +15% physical Acc +40 (+7 eff.) Apr +15 ----- def ----- Defense +15 (+3 eff.) Blind- +100% ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Masteries +0.20 Steamtech/Gunslinging +0.20 Steamtech/Bullets mastery Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
On hands | drakeskin leather gloves 'Rainpain' (Misfortune) (0 def, 3 armour) drakeskin leather gloves 'Rainpain' (Misfortune) (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Disrupt/Master While equipped: Stats +5 Dex dps ---------- Phys.crit +12.0% Spell.crit +14% Mind.crit +17% Crit.mult +12.00% Spell.pwr +10 (+1 eff.) S.pwr/crit +4 Res.pen +25% nature Phasing +20% Acc +23 (+4 eff.) ----- def ----- Armour +3 Resists +20% blight +17% darkness +13% arcane Affinity +12% nature Spell.save +20 (+7 eff.) Disarm- +100% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +5 Iron Grip Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 146% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +26.0% Atk.spd 100% On Crit: 20% Cripple 5 On Crit: 20% Call of the Ooze 2 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glera the Coalquick [power 145] (25 cooldown) =pShield5= Glera the Coalquick [power 145] (25 cooldown) =pShield5=2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 36% ----- def ----- Defense +5 (+1 eff.) Resists +1% physical Mind.save +15 (+3 eff.) Max.HP +60.00 Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 25 cooldown Gain 27% evasion for 2 turns. Increase 3 buffs' duration by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | Delondur the Blizzardfist (Corpses) Delondur the Blizzardfist (Corpses)0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +3 Dex +2 Cun +10 Con dps ---------- Phys.pwr +35 (+7 eff.) Spell.pwr +15 (+2 eff.) Mind.pwr +13 (+3 eff.) Dmg.mod +25% cold +8% all On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Resists +9% lightning +35% cold +12% fire +5% all ---------- misc Infravis +3 See.Invis +3 Curse of Corpses Rings make your fingers look great! |
On fingers | voratun diamond ring (Madness) voratun diamond ring (Madness)0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +15 Str +6 Dex +5 Mag +5 Wil +14 Cun +5 Con dps ---------- Melee+ 35 physical Ranged+ 35 physical Dmg.mod +20% cold +20% nature +3% physical Res.pen +20% temporal +15% physical On Hit (Melee): * 20% chance to reduce all saves and defense by 44 On Hit (Ranged): * 18% chance to reduce all saves and defense by 44 ----- def ----- Armour +6 Resists +40% nature +40% cold ---------- misc Hate/m.crit +1.00 Max.hate +11.00 Curse of Madness Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
Around neck | Limmir's Amulet of the Moon =bis neck= Limmir's Amulet of the Moon =bis neck=0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Armour +5 Resists +5% all Amulets make your neck look great! |
In main hand | Butcher (Madness) (159% power, 32 apr) =bis main= Butcher (Madness) (159% power, 32 apr) =bis main=3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 160% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +32 Crit +30.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+3 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Curse of Madness Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Around waist | Girdle of Preservation (Misfortune) =bis belt= Girdle of Preservation (Misfortune) =bis belt=1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Fatigue -20% Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+3 eff.) Confus- +20% ---------- misc Max.enc +50 Curse of Misfortune A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
In off hand | Guta the voratun longsword (Corpses) (151% power, 26 apr) Guta the voratun longsword (Corpses) (151% power, 26 apr) 3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +26 Crit +25.0% Atk.spd 100% Melee+ +4 mind While equipped: Stats +10 Str +6 Dex +13 Mag +10 Wil +13 Cun +12 Con dps ---------- Phys.crit +12.0% Mind.crit +4% Crit.mult +25.00% Res.pen +15% all Acc +21 (+4 eff.) Apr +24 Melee Ret 6 temporal ----- def ----- Resists +5% arcane Curse of Corpses Sharp, long, and deadly. |
Cloak | Guise of the Hated (Corpses) (14 def, 0 armour) Guise of the Hated (Corpses) (14 def, 0 armour) 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +30% lightning +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 Stun/Frz- +50% ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Corpses Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Main armor | Plate of the Blackened Mind (Corpses) (15 def, 40 armour) =bis heavy= Plate of the Blackened Mind (Corpses) (15 def, 40 armour) =bis heavy=17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+3 eff.) Mind.save +25 (+6 eff.) HP.reg +10.00 Poison- +70% Disease- +70% Cut- +70% Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Corpses Dominate: Level 4.5 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 6 turns and vulnerable to attacks. They will lose 20 Armour, 29 Defense and your attacks will gain 38% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
medical injector implant (efficiency 127% / cooldown 53%) medical injector implant (efficiency 127% / cooldown 53%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 127% efficiency and cooldown mod of 53%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 179% / cooldown 58%) medical injector implant (efficiency 179% / cooldown 58%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 58%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 156% / cooldown 50%) medical injector implant (efficiency 156% / cooldown 50%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 156% efficiency and cooldown mod of 50%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 179% / cooldown 52%) medical injector implant (efficiency 179% / cooldown 52%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 52%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 169% / cooldown 67%) medical injector implant (efficiency 169% / cooldown 67%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 67%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 208% / cooldown 59%) medical injector implant of the sneak (efficiency 208% / cooldown 59%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 208% efficiency and cooldown mod of 59%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 184% / cooldown 60%) medical injector implant of the wizard (efficiency 184% / cooldown 60%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 184% efficiency and cooldown mod of 60%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 312; cd 10) healing infusion of the duelist (heal 312; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 312 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 265; cd 11) healing infusion of the psychic (heal 265; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 265 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the duelist (die at -758; dur 6; cd 34) heroism infusion of the duelist (die at -758; dur 6; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -758 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 758 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -806; dur 5; cd 35) heroism infusion of the sneak (die at -806; dur 5; cd 35)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -806 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 806 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -402; dur 7; cd 33) heroism infusion of the titan (die at -402; dur 7; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -402 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 402 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -748; dur 7; cd 31) heroism infusion of the warrior (die at -748; dur 7; cd 31)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -748 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 748 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -393; dur 7; cd 28) heroism infusion of the wizard (die at -393; dur 7; cd 28)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 28 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -393 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 393 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -579; dur 7; cd 34) heroism infusion of the wizard (die at -579; dur 7; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -579 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 579 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 792%; cd 9) movement infusion of the duelist (speed 792%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 792% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 934%; cd 11) movement infusion of the duelist (speed 934%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 934% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 924%; cd 11) movement infusion of the duelist (speed 924%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 924% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1035%; cd 10) movement infusion of the psychic (speed 1035%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1035% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 912%; cd 9) movement infusion of the sneak (speed 912%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 912% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1110%; cd 14) movement infusion of the warrior (speed 1110%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1110% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 805; 17 cd) regeneration infusion of the duelist (heal 805; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 805 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 766; 17 cd) regeneration infusion of the sneak (heal 766; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 766 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 750; 13 cd) regeneration infusion of the sneak (heal 750; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 750 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 4; cd 10) wild infusion (res 17%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical, physical; dur 3; cd 14) wild infusion (res 18%; magical, physical; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 21%; mental, physical; dur 2; cd 11) wild infusion (res 21%; mental, physical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; mental, physical; dur 3; cd 15) wild infusion (res 22%; mental, physical; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical, physical; dur 2; cd 13) wild infusion (res 19%; magical, physical; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; mental, physical; dur 3; cd 10) wild infusion (res 24%; mental, physical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; mental, magical; dur 2; cd 11) wild infusion (res 24%; mental, magical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, physical; dur 4; cd 16) wild infusion (res 19%; mental, physical; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 46%; mental, magical; dur 3; cd 11) wild infusion of the duelist (res 46%; mental, magical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 43%; physical; dur 3; cd 10) wild infusion of the duelist (res 43%; physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 45%; mental, physical; dur 3; cd 15) wild infusion of the duelist (res 45%; mental, physical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 48%; magical; dur 3; cd 10) wild infusion of the sneak (res 48%; magical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 48%; mental; dur 4; cd 10) wild infusion of the warrior (res 48%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 48% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 30%; mental, physical; dur 4; cd 14) wild infusion of the wizard (res 30%; mental, physical; dur 4; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Ablative Armour 2 schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Acid Groove 6 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Air Recycler 7 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Alchemist's Helper 3 schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
10 schematic: Antimagic Shell 10 schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Armour Reinforcement 8 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Back Support 6 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Black Light Emitter 3 schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Corrosive Shell 6 schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Crystal Edge 2 schematic: Crystal Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field 2 schematic: Deflection Field0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Explosive Shell 7 schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor schematic: Fatal Attractor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Fiery Salve 5 schematic: Fiery Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fireproof Coating 3 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare Shell 2 schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Flash Powder 5 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus Lens 3 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Frost Salve 6 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web 2 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Galvanic Retributor 2 schematic: Galvanic Retributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Grounding Strap 3 schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Hand Cannon 6 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Headlamp 3 schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve 3 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Iron Grip 5 schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Itching Powder 4 schematic: Itching Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Kinetic Stabiliser 4 schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Lightning Coil 6 schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Magnetic Shell 7 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mana Coil 3 schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Mental Stimulator 4 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Moss Tread 7 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Pain Suppressor Salve 8 schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Poison Groove 3 schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Power Distributor 2 schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Razor Edge 8 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Rocket Boots 4 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Shell 3 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
8 schematic: Second Skin 8 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking Edge 3 schematic: Shocking Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch 2 schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Silver Filigree 6 schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Spike Attachment 6 schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Spring Grapple 4 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Steamgun 7 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
9 schematic: Steamsaw 9 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Thunder Grenade 3 schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Thunderclap Coating 7 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher 2 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Unstoppable Force Salve 6 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Viral Injector 5 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Needlegun 2 schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Water Salve 5 schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
7 schematic: Waterproof Coating 7 schematic: Waterproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light Emitter 2 schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge 2 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Barykor the Filthdash Barykor the Filthdash0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Dex dps ---------- Dmg.mod +15% cold +12% arcane +27% nature Res.pen +34% acid +34% arcane On Hit (Melee): * 27% chance to slow global speed by 74% ----- def ----- Resists +41% acid +7% arcane +21% nature Amulets make your neck look great! |
Breezeenvy the voratun amulet Breezeenvy the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +3% Mind.pwr +40 (+8 eff.) Melee Ret 13 nature ----- def ----- Resists +21% acid +9% fire +7% arcane +21% nature ---------- misc Equi/ret +0.20 Max.psi +50.00 Masteries +0.32 Cursed/Fears Amulets make your neck look great! |
Brodafang (Nightmares) =conf24= Brodafang (Nightmares) =conf24=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +3 Dex dps ---------- Acc +15 (+3 eff.) ----- def ----- Resists +15% mind +4% physical Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Confus- +24% Amulets make your neck look great! |
Daneth's Neckguard (Shrouds) =arm res20= Daneth's Neckguard (Shrouds) =arm res20=2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fanged Collar (Shrouds) Fanged Collar (Shrouds)0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Frostcrack (Corpses) =conf20= Frostcrack (Corpses) =conf20=0.1 T4 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +15.00% Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Resists +22% blight +10% physical +20% nature +18% mind Poison- +34% Disease- +36% Confus- +20% ---------- misc Stam/turn +0.80 Psi/ret +0.04 Amulets make your neck look great! |
Garkul's Teeth =pin100= Garkul's Teeth =pin100=0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 627.01 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Growsteel the voratun amulet (Shrouds) Growsteel the voratun amulet (Shrouds)0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +10 Mag dps ---------- S.pwr/crit +10 Res.pen +26% nature ----- def ----- Spell.save +19 (+6 eff.) ---------- misc Mana/s.crit +2.11 Vim/s.crit +2.11 Max.mana +105.36 Amulets make your neck look great! |
Islakira Islakira0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +18% arcane Melee Ret 6 arcane ----- def ----- Armour +8 Resists +44% lightning +5% physical Phys.save +15 (+3 eff.) Poison- +26% Stun/Frz- +41% ---------- misc Hate/m.crit +6.46 Amulets make your neck look great! |
Poruvena Poruvena0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- S.pwr/crit +5 On Hit (Melee): * 27% chance to reduce all saves and defense by 44 ----- def ----- Armour +20 Resists +33% acid +36% fire +18% cold Spell.save +18 (+6 eff.) Silence- +27% ---------- misc Mana/turn +0.53 Max.mana +60.00 Amulets make your neck look great! |
Rhunaridan Rhunaridan0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex +2 Wil dps ---------- Spell.pwr +20 (+2 eff.) Melee Ret 10 arcane ----- def ----- Resists +5% arcane Die.at -80.00 life Blind- +20% Stun/Frz- +20% ---------- misc Equi/ret +0.20 Amulets make your neck look great! |
Salysevea Salysevea0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +20 Lck +8 Wil dps ---------- Mind.crit +7% Dmg.mod +9% mind Acc +20 (+4 eff.) ----- def ----- Defense +20 (+4 eff.) Resists +12% blight +18% cold Unseen.red 20% Die.at -80.00 life Stun/Frz- +20% Amulets make your neck look great! |
Smearpride the voratun amulet Smearpride the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +21% fire Phasing +30% Melee Ret 10 cold ----- def ----- Resists +20% nature Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Withering Orbs (Nightmares) Withering Orbs (Nightmares)0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Zubyredawe the voratun amulet Zubyredawe the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Con +3 Wil dps ---------- Phys.crit +7.0% Spell.pwr +30 (+3 eff.) ----- def ----- Armour +8 Defense +43 (+9 eff.) Res.Cap +3% all Phys.save +23 (+5 eff.) Spell.save +15 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
clarifying steel amulet of willpower (+4) (Madness) =conf24= clarifying steel amulet of willpower (+4) (Madness) =conf24=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +14% mind Confus- +24% Amulets make your neck look great! |
cleansing voratun amulet of cunning (+10) cleansing voratun amulet of cunning (+10)0.1 T5 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +10 Cun ----- def ----- Resists +30% nature +30% blight Poison- +35% Disease- +48% Amulets make your neck look great! |
enraging voratun amulet enraging voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +10% physical Amulets make your neck look great! |
grounding voratun amulet of dexterity (+10) grounding voratun amulet of dexterity (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Dex ----- def ----- Resists +30% lightning Stun/Frz- +47% Amulets make your neck look great! |
grounding voratun amulet of strength (+10) grounding voratun amulet of strength (+10)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +10 Str ----- def ----- Resists +29% lightning Stun/Frz- +50% Amulets make your neck look great! |
insulating voratun amulet of strength (+9) insulating voratun amulet of strength (+9)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +9 Str ----- def ----- Resists +27% fire +24% cold Amulets make your neck look great! |
insulating voratun amulet of the eclipse insulating voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Melee+ 11 light 7 darkness Dmg.mod +11% light +10% darkness On Melee Ret: * 9% chance to reduce damage dealt by 36% * 13% chance to blind ----- def ----- Resists +19% fire +16% cold Amulets make your neck look great! |
savior's voratun amulet savior's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +21 (+5 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+6 eff.) Amulets make your neck look great! |
savior's voratun amulet savior's voratun amulet0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +25 (+6 eff.) Spell.save +16 (+5 eff.) Mind.save +25 (+6 eff.) Amulets make your neck look great! |
savior's voratun amulet of cunning (+10) savior's voratun amulet of cunning (+10)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Cun ----- def ----- Phys.save +23 (+5 eff.) Spell.save +24 (+8 eff.) Mind.save +23 (+5 eff.) Amulets make your neck look great! |
savior's voratun amulet of magic (+10) savior's voratun amulet of magic (+10)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +10 Mag ----- def ----- Phys.save +25 (+6 eff.) Spell.save +25 (+8 eff.) Mind.save +21 (+5 eff.) Amulets make your neck look great! |
savior's voratun amulet of magic (+10) savior's voratun amulet of magic (+10)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +10 Mag ----- def ----- Phys.save +20 (+5 eff.) Spell.save +25 (+8 eff.) Mind.save +22 (+5 eff.) Amulets make your neck look great! |
savior's voratun amulet of mastery (0.40 Cursed / Slaughter) (Shrouds) savior's voratun amulet of mastery (0.40 Cursed / Slaughter) (Shrouds)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +19 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +19 (+4 eff.) ---------- misc Masteries +0.40 Cursed/Slaughter Amulets make your neck look great! |
starlit voratun amulet of murder starlit voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +19.00% Acc +8 (+1 eff.) Apr +13 ----- def ----- Resists +22% light +23% darkness Blind- +50% Amulets make your neck look great! |
starseer's voratun amulet of magic (+13) starseer's voratun amulet of magic (+13)0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +13 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +4% darkness +6% temporal +5% light +7% physical Amulets make your neck look great! |
starseer's voratun amulet of perfection (0.40 Cursed / Cursed aura,0.40 Cursed / Endless hunt) starseer's voratun amulet of perfection (0.40 Cursed / Cursed aura,0.40 Cursed / Endless hunt)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +6% Spell.pwr +5 (+0 eff.) Dmg.mod +7% darkness +7% temporal +8% light +7% physical ---------- misc Masteries +0.40 Cursed/Cursed aura +0.40 Cursed/Endless hunt Amulets make your neck look great! |
starseer's voratun amulet of soulsearing starseer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +20 (+2 eff.) Dmg.mod +7% temporal +7% light +15% blight +10% fire +8% physical +6% darkness Amulets make your neck look great! |
vitalizing voratun amulet of murder vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con dps ---------- Crit.mult +16.00% Acc +9 (+2 eff.) Apr +16 ----- def ----- Phys.save +12 (+3 eff.) Max.HP +56.00 HP.reg +4.00 Amulets make your neck look great! |
vitalizing voratun amulet of vision vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +18 (+4 eff.) Max.HP +59.00 HP.reg +6.00 Blind- +33% ---------- misc Infravis +6 Sight +2 See.Invis +14 Amulets make your neck look great! |
voratun amulet voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Cobradream' voratun amulet 'Cobradream'0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% nature Melee Ret 6 nature ----- def ----- Defense +15 (+3 eff.) Resists +18% darkness +15% physical Phys.save +15 (+3 eff.) Blind- +21% Confus- +21% ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
voratun amulet 'Corruptionblack' (Corpses) voratun amulet 'Corruptionblack' (Corpses)0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +13 Str +3 Cun +6 Con dps ---------- Mind.crit +8% Mind.pwr +15 (+3 eff.) Dmg.mod +12% nature Melee Ret 6 nature ----- def ----- Resists +15% nature ---------- misc Psi/ret +0.08 Amulets make your neck look great! |
voratun amulet 'Hellsprophet' voratun amulet 'Hellsprophet'0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Mind.crit +5% Spell.pwr +25 (+3 eff.) Dmg.mod +24% arcane +39% blight Res.pen +25% blight Melee Ret 8 fire ----- def ----- Resists +15% blight +30% light +29% darkness Blind- +50% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.12 Amulets make your neck look great! |
voratun amulet of manastreaming voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +4 ---------- misc Mana/turn +0.33 Max.mana +42.00 Amulets make your neck look great! |
voratun amulet of murder voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +18.00% Acc +8 (+1 eff.) Apr +17 Amulets make your neck look great! |
voratun amulet of murder voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +16.00% Acc +9 (+2 eff.) Apr +17 Amulets make your neck look great! |
voratun amulet of vision voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +40% ---------- misc Infravis +10 Sight +2 See.Invis +15 Amulets make your neck look great! |
wanderer's voratun amulet of soulsearing wanderer's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +8 Cun +10 Con dps ---------- Crit.mult +16.00% Spell.pwr +13 (+1 eff.) Mov.spd +10% Dmg.mod +14% blight +10% fire ----- def ----- Fatigue -9% HP.reg +4.00 ---------- misc Stam/turn +1.40 Amulets make your neck look great! |
warrior's voratun amulet of healing warrior's voratun amulet of healing0.1 T5 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +14% physical Heal.mod +26% Cut- +80% ---------- misc Stam/turn +1.10 Heal: Puts all charms on 35 cooldown Level 2.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 457 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
warrior's voratun amulet of murder warrior's voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +17.00% Acc +10 (+2 eff.) Apr +20 ----- def ----- Resists +14% physical ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blizzardtitan the stralite ring (Shrouds) =conf20= Blizzardtitan the stralite ring (Shrouds) =conf20=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% cold Acc +11 (+2 eff.) Apr +15 ----- def ----- Defense +30 (+6 eff.) Resists +21% lightning +5% arcane +12% darkness Spell.save +18 (+6 eff.) Heal.mod +15% Confus- +20% Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 151% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Bloodcaller (Madness) Bloodcaller (Madness)0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 Curse of Madness You won the Ring of Blood trial, and this is your reward. |
Deloleg the Hailwarden (Shrouds) Deloleg the Hailwarden (Shrouds)0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +7 Cun dps ---------- Mind.pwr +25 (+5 eff.) Res.pen +25% mind +32% cold Melee Ret 13 arcane ----- def ----- Silence- +33% ---------- misc Mana/turn +0.40 Max.hate +12.92 Max.psi +64.61 Curse of Shrouds Rings make your fingers look great! |
Eilinodavena the gold ring (Shrouds) =acc arm bSpd= Eilinodavena the gold ring (Shrouds) =acc arm bSpd=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Dex +4 Wil dps ---------- Mov.spd +15% Dmg.mod +12% cold Acc +8 (+1 eff.) Apr +4 ----- def ----- Armour +8 Defense +8 (+2 eff.) Resists +24% cold Curse of Shrouds Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Emeth (Corpses) =stun20 void15= Emeth (Corpses) =stun20 void15=0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +5 Str +1 Con dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature +2% physical Cut- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +3 Curse of Corpses Rings make your fingers look great! |
Frigidimmortal (Shrouds) Frigidimmortal (Shrouds)0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% cold Acc +7 (+1 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) Resists +3% blight +3% fire +6% darkness +6% cold Mind.save +6 (+1 eff.) Max.HP +50.00 HP.reg +7.00 Heal.mod +12% Curse of Shrouds Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 151% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Glory of the Pride (Corpses) Glory of the Pride (Corpses)0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Corpses The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lisamira the Lightquell (Shrouds) Lisamira the Lightquell (Shrouds)0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Wil +6 Cun +4 Con dps ---------- Dmg.mod +6% darkness +12% light Acc +8 (+1 eff.) ---------- misc Light +2 See.Invis +6 Curse of Shrouds Rings make your fingers look great! |
Mnemonic (Madness) Mnemonic (Madness)0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Curse of Madness Mental Shielding: (Instant) Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong (Corpses) Nightsong (Corpses)0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Curse of Corpses Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead (Madness) Ring of the Dead (Madness)0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! Curse of Madness This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master (Madness) Ring of the War Master (Madness)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique Curse of Madness A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Sleetblur the steel ring (Madness) =conf27= Sleetblur the steel ring (Madness) =conf27=0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% arcane Melee Ret 8 arcane 8 cold ----- def ----- Resists +12% cold Mind.save +8 (+2 eff.) Confus- +27% ---------- misc Light +2 Curse of Madness Rings make your fingers look great! |
Velyrikira the Frigidbearer (Misfortune) =Re= Velyrikira the Frigidbearer (Misfortune) =Re=0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +18% arcane Res.pen +31% cold ----- def ----- Resists +30% acid +9% darkness +30% cold +29% fire +6% arcane +30% lightning HP.reg +6.00 Stun/Frz- +50% Curse of Misfortune Rings make your fingers look great! |
Xanydamira the gold ring (Shrouds) =stun37 mind++= Xanydamira the gold ring (Shrouds) =stun37 mind++=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +25 (+5 eff.) Dmg.mod +18% mind Res.pen +10% mind Melee Ret 4 mind ----- def ----- HP.reg +4.00 Stun/Frz- +37% Curse of Shrouds Rings make your fingers look great! |
Yvata the Snowrain (Shrouds) Yvata the Snowrain (Shrouds)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Str +8 Wil +7 Cun +9 Con dps ---------- Res.pen +33% fire Melee Ret 12 cold On Hit (Melee): * 26% chance to slow global speed by 74% ----- def ----- Armour +20 Resists +24% cold Crit.dmg- 19.73% ---------- misc Infravis +4 Curse of Shrouds Rings make your fingers look great! |
copper ring of nature (+20%) (Nightmares) copper ring of nature (+20%) (Nightmares)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Curse of Nightmares Rings make your fingers look great! |
marksman's steel ring of nature (+22%) (Shrouds) marksman's steel ring of nature (+22%) (Shrouds)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% nature Acc +4 (+1 eff.) ----- def ----- Resists +22% nature Curse of Shrouds Rings make your fingers look great! |
painweaver's voratun ring of corrosion (+36%) (Shrouds) painweaver's voratun ring of corrosion (+36%) (Shrouds)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +20 (+4 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +20 (+4 eff.) Dmg.mod +18% acid +8% all ----- def ----- Resists +36% acid Curse of Shrouds Rings make your fingers look great! |
pixie's voratun ring of speed (Misfortune) pixie's voratun ring of speed (Misfortune)0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +6 Mag dps ---------- Spell.pwr +15 (+2 eff.) Mov.spd +24% Acc +12 (+2 eff.) ----- def ----- Defense +15 (+3 eff.) Curse of Misfortune Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
psionicist's copper ring (Shrouds) psionicist's copper ring (Shrouds)0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+1 eff.) Curse of Shrouds Rings make your fingers look great! |
psionicist's voratun ring of light (+40%) (Shrouds) psionicist's voratun ring of light (+40%) (Shrouds)0.1 T5 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +10 Wil dps ---------- Dmg.mod +20% light ----- def ----- Resists +40% light Mind.save +20 (+5 eff.) Curse of Shrouds Rings make your fingers look great! |
rogue's voratun ring of speed (Corpses) rogue's voratun ring of speed (Corpses)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun dps ---------- Mov.spd +25% Acc +15 (+3 eff.) ----- def ----- Defense +34 (+7 eff.) Curse of Corpses Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
savage's voratun ring of misery (Corpses) savage's voratun ring of misery (Corpses)0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +6 Con dps ---------- Melee+ 35 physical Ranged+ 26 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 44 On Hit (Ranged): * 17% chance to reduce all saves and defense by 44 ----- def ----- Spell.save +20 (+7 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +33.00 Max.hate +15.00 Curse of Corpses Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
savior's voratun ring of speed (Shrouds) savior's voratun ring of speed (Shrouds)0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +25% Acc +15 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Phys.save +16 (+4 eff.) Spell.save +18 (+6 eff.) Mind.save +17 (+4 eff.) Curse of Shrouds Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
sneakthief's steel ring of misery (Nightmares) sneakthief's steel ring of misery (Nightmares)0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +5 Dex dps ---------- Melee+ 17 physical Ranged+ 10 physical Acc +7 (+1 eff.) On Hit (Melee): * 11% chance to reduce all saves and defense by 44 On Hit (Ranged): * 12% chance to reduce all saves and defense by 44 ---------- misc Hate/m.crit +2.00 Max.hate +5.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
sneakthief's voratun ring (Nightmares) sneakthief's voratun ring (Nightmares)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +10 Dex dps ---------- Acc +12 (+2 eff.) Curse of Nightmares Rings make your fingers look great! |
sneakthief's voratun ring (Shrouds) sneakthief's voratun ring (Shrouds)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +15 (+3 eff.) Curse of Shrouds Rings make your fingers look great! |
sneakthief's voratun ring of nature (+36%) (Misfortune) sneakthief's voratun ring of nature (+36%) (Misfortune)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Cun +9 Dex dps ---------- Dmg.mod +18% nature Acc +15 (+3 eff.) ----- def ----- Resists +36% nature Curse of Misfortune Rings make your fingers look great! |
titan's voratun ring of nature (+38%) (Corpses) titan's voratun ring of nature (+38%) (Corpses)0.1 T5 ring jewelry [Ego] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +19% nature ----- def ----- Resists +38% nature Phys.save +20 (+5 eff.) Curse of Corpses Rings make your fingers look great! |
treant's voratun ring (Corpses) treant's voratun ring (Corpses)0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% nature +13% blight Poison- +30% Disease- +29% Curse of Corpses Rings make your fingers look great! |
treant's voratun ring of life (Nightmares) treant's voratun ring of life (Nightmares)0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +15% nature +14% blight Max.HP +100.00 HP.reg +16.00 Heal.mod +19% Poison- +28% Disease- +30% Curse of Nightmares Rings make your fingers look great! |
voratun fire opal ring (Madness) voratun fire opal ring (Madness)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +9 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +15 (+3 eff.) Dmg.mod +10% all Curse of Madness Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +9 Cun +8 Dex dps ---------- Acc +13 (+2 eff.) ----- def ----- Armour +5 Resists +23% acid +29% lightning +18% cold +30% fire +5% all Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +5 Resists +15% blight +11% nature +5% all Poison- +23% Disease- +28% Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Cun +9 Dex dps ---------- Acc +15 (+3 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Cun +9 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +12 (+1 eff.) Mov.spd +17% Acc +12 (+2 eff.) ----- def ----- Armour +5 Defense +7 (+2 eff.) Resists +5% all Blinding Speed: (Instant) Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.pwr +15 (+2 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +9 (+2 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Mind.pwr +13 (+3 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +8 Con dps ---------- Phys.pwr +11 (+3 eff.) ----- def ----- Armour +5 Resists +5% all Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Armour +5 Resists +11% blight +8% nature +5% all Poison- +16% Disease- +30% Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 20 physical Ranged+ 21 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 44 On Hit (Ranged): * 16% chance to reduce all saves and defense by 44 ----- def ----- Armour +5 Resists +5% all ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
voratun ring 'Porodhevea' (Madness) voratun ring 'Porodhevea' (Madness)0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Str +10 Dex +5 Mag +4 Wil +9 Cun dps ---------- Res.pen +33% mind Acc +15 (+3 eff.) ----- def ----- Resists +27% acid +6% physical Spell.save +24 (+8 eff.) Disease- +26% Def/telep +20 Res/telep +20% Dur/telep +20% Curse of Madness Rings make your fingers look great! |
voratun ring (Madness) voratun ring (Madness)0.1 T5 ring jewelry [Normal] Curse of Madness Rings make your fingers look great! |
voratun ring of pilfering (Corpses) voratun ring of pilfering (Corpses)0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +17 (+3 eff.) Apr +16 ----- def ----- Defense +14 (+3 eff.) Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 151% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of pilfering (Corpses) voratun ring of pilfering (Corpses)0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +17 (+3 eff.) Apr +17 ----- def ----- Defense +12 (+3 eff.) Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 151% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring of perseverance (Corpses) warrior's copper ring of perseverance (Corpses)0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +21% Curse of Corpses Rings make your fingers look great! |
warrior's voratun ring of frost (+40%) (Corpses) warrior's voratun ring of frost (+40%) (Corpses)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +20% cold ----- def ----- Armour +20 Resists +40% cold Curse of Corpses Rings make your fingers look great! |
warrior's voratun ring of life (Corpses) warrior's voratun ring of life (Corpses)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +10 Str ----- def ----- Armour +20 Max.HP +100.00 HP.reg +19.00 Heal.mod +17% Curse of Corpses Rings make your fingers look great! |
warrior's voratun ring of pilfering (Corpses) warrior's voratun ring of pilfering (Corpses)0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +10 Str dps ---------- Acc +13 (+2 eff.) Apr +15 ----- def ----- Armour +20 Defense +15 (+3 eff.) Curse of Corpses Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 151% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Mandible of Ungolmor (Shrouds) (150% power, 12 apr) Mandible of Ungolmor (Shrouds) (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 35% Str, 35% Dex, 30% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Shrouds This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Blighted Maul (Madness) (204% power, 22 apr) =sentry= Blighted Maul (Madness) (204% power, 22 apr) =sentry=12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 140% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 9 * Blasts creatures in a radius 1 shockwave around your target for 379.02 to 1137.06 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Curse of Madness Knock away other creatures within radius 4), dealing 993.41 to 1986.83 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Xanevea the voratun greatsword (Shrouds) (171% power, 4 apr) =sentry= Xanevea the voratun greatsword (Shrouds) (171% power, 4 apr) =sentry=3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 blight On Hit: 20% Epidemic 5 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 9 On Crit: * Splash the target with acid dealing 25 damage over 5 turns and reducing armor and accuracy by 4 While equipped: Stats +5 Mag +9 Con dps ---------- Phys.pwr +21 (+5 eff.) Res.pen +21% physical ----- def ----- Resists +6% acid +6% nature +3% light +3% darkness Disease- +46% Disarm- +49% Curse of Shrouds Massive two-handed swords. |
Terach the Oozesmasher (Shrouds) =sentry= Terach the Oozesmasher (Shrouds) =sentry=4.0 T5 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +16 fire On Hit: * 21 arcane resource burn * 21% chance to slow global speed by 74% While equipped: Stats +11 Cun dps ---------- Phys.spd +10% Melee Ret 11 nature ----- def ----- Resists +12% acid +18% fire +5% arcane +9% blight Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Anmalice (Shrouds) (158% power, 20 apr) =bis sec?= Anmalice (Shrouds) (158% power, 20 apr) =bis sec?=3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 10% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-8 eff.) Curse of Shrouds The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Aryremira (Corpses) (168% power, 7 apr) =reroll= Aryremira (Corpses) (168% power, 7 apr) =reroll=3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 168% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: Stats +7 Str +2 Dex +4 Con dps ---------- Res.pen +11% all Acc +24 (+4 eff.) Apr +17 Curse of Corpses Sharp, long, and deadly. |
Belisekira (Corpses) (158% power, 9 apr) =reroll= Belisekira (Corpses) (158% power, 9 apr) =reroll=3.0 T5 longsword 1H weapon [Random Unique] Arcane/Nature/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +5.0% Atk.spd 100% Melee+ +26 cold On Crit.r2 +35 lightning +34 cold +4 physical While equipped: dps ---------- Mov.spd +40% Res.pen +25% lightning +24% cold +13% physical Acc +25 (+5 eff.) Apr +18 ----- def ----- Defense +25 (+5 eff.) Curse of Corpses Sharp, long, and deadly. |
Olakor the voratun longsword (Shrouds) (153% power, 6 apr) =reroll= Olakor the voratun longsword (Shrouds) (153% power, 6 apr) =reroll=3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Phys.crit +15.0% Crit.mult +35.00% Res.pen +13% physical Acc +19 (+4 eff.) Apr +30 ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +6% nature Spell.save +3 (+1 eff.) HP.reg +2.00 Blind- +23% Curse of Shrouds Sharp, long, and deadly. |
Polyda the voratun longsword (Shrouds) (152% power, 6 apr) Polyda the voratun longsword (Shrouds) (152% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 darkness Against +10% Living On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +1 Str +2 Wil dps ---------- Phys.crit +10.0% Phys.pwr +12 (+3 eff.) Res.pen +13% physical Acc +25 (+5 eff.) Apr +12 ----- def ----- Armour +4 Defense +15 (+3 eff.) Resists +18% lightning +3% cold Phys.save +9 (+2 eff.) Curse of Shrouds Sharp, long, and deadly. |
Punae's Blade (Nightmares) (157% power, 4 apr) =bis sec?= Punae's Blade (Nightmares) (157% power, 4 apr) =bis sec?=3.0 T4 longsword 1H weapon [Unique] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+8 eff.) Atk.evade +10% Curse of Nightmares This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Stormpulverizer the voratun longsword (Shrouds) (153% power, 6 apr) =reroll= Stormpulverizer the voratun longsword (Shrouds) (153% power, 6 apr) =reroll=3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 153% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 25 damage over 5 turns and reducing armor and accuracy by 4 * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Res.pen +15% lightning +15% physical Acc +17 (+3 eff.) Apr +15 ----- def ----- Resists +9% lightning Crit.dmg- 17.43% Phys.save +9 (+2 eff.) Die.at -60.00 life Disarm- +23% Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Shrouds Sharp, long, and deadly. |
Yveyann the Brandidol (Nightmares) (152% power, 6 apr) =reroll= Yveyann the Brandidol (Nightmares) (152% power, 6 apr) =reroll=3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +16 fire On Crit.r2 +12 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Con dps ---------- Phys.crit +10.0% Phys.pwr +12 (+3 eff.) Res.pen +29% physical ----- def ----- Armour +8 Disarm- +34% Curse of Nightmares Sharp, long, and deadly. |
Thunderfall (Corpses) (161% power, 6 apr) Thunderfall (Corpses) (161% power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Curse of Corpses Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 60 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
voratun mace 'Dairagar' (Madness) (158% power, 6 apr) =reroll= voratun mace 'Dairagar' (Madness) (158% power, 6 apr) =reroll=3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 159% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +18 fire While equipped: dps ---------- Phys.crit +13.0% Crit.mult +31.00% Dmg.mod +9% arcane Res.pen +11% physical Acc +21 (+4 eff.) Apr +29 Melee Ret 4 arcane ----- def ----- Spell.save +19 (+6 eff.) ---------- misc Max.vim +50.00 Curse of Madness Blunt and deadly. |
Nithan's Force (Misfortune) =sentry= Nithan's Force (Misfortune) =sentry=4.0 T5 sling 1H weapon Reqs Shoot [Unique] Master Acc+ +0.2% base dam (max 20%) Atk.spd 111% Range +10 While equipped: Stats +10 Str +5 Con dps ---------- Dmg.mod +35% physical Res.pen +15% physical ----- def ----- Resists +10% physical Pinning- +30% Knockbk- +30% Curse of Misfortune Bull Shot: Level 5.5 Pwr.cost 16 out of 16/16. Range melee/personal Travel.spd instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 226% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Awakened Staff of Absorption (172% power, 60 apr, arcane element) Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+5 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Aerytira the voratun waraxe (Shrouds) (151% power, 6 apr) =reroll= Aerytira the voratun waraxe (Shrouds) (151% power, 6 apr) =reroll=3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +19 nature +12 mind While equipped: Stats +9 Str dps ---------- Mind.crit +5% Dmg.mod +13% physical Acc +40 (+7 eff.) ----- def ----- Defense +14 (+3 eff.) Resists +9% light +3% darkness Mind.save +12 (+3 eff.) Disarm- +42% Curse of Shrouds One-handed war axes. |
Burnblow the voratun waraxe (Nightmares) (168% power, 6 apr) =Re= Burnblow the voratun waraxe (Nightmares) (168% power, 6 apr) =Re=3.0 T5 waraxe 1H weapon [Random Unique] Master Power 169% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 lightning On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +11 Str dps ---------- Phys.crit +15.0% Phys.pwr +15 (+3 eff.) Dmg.mod +15% physical Res.pen +10% fire Acc +25 (+5 eff.) On Hit (Melee): * 27 arcane resource burn ----- def ----- Resists +9% blight +21% fire +7% arcane +3% temporal Curse of Nightmares One-handed war axes. |
Razorblade, the Cursed Waraxe (Misfortune) (147% power, 16 apr) Razorblade, the Cursed Waraxe (Misfortune) (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 100% Str Dmg Phys.bleed Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+7 eff.) Apr +30 Curse of Misfortune This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Breezehunter the drakeskin leather belt (Madness) =Re= Breezehunter the drakeskin leather belt (Madness) =Re=1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +12.00% Phys.pwr +5 (+1 eff.) Dmg.mod +9% nature Res.pen +10% nature Against +33% Summoned On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Fatigue -8% Resists +21% fire D.Red.from +31% Summoned ---------- misc Max.enc +57 Curse of Madness A belt that goes around your waist. |
Emblem of Evasion (Corpses) Emblem of Evasion (Corpses)1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Curse of Corpses Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 72 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Lightning Catcher (Nightmares) Lightning Catcher (Nightmares)1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. Curse of Nightmares A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Xynor the drakeskin leather belt (Corpses) Xynor the drakeskin leather belt (Corpses)1.0 T5 belt armor [Random Unique] Master While equipped: Stats +13 Dex +12 Cun +13 Lck dps ---------- Phys.crit +10.0% Mind.crit +9% Phys.pwr +15 (+3 eff.) Melee Ret 6 physical ----- def ----- Armour +6 Phys.save +12 (+3 eff.) Stealth +20 ---------- misc T.Disarm +44 Max.stam +30.00 Infravis +9 Curse of Corpses A belt that goes around your waist. |
Zugen the Curestreak (Shrouds) =reroll= Zugen the Curestreak (Shrouds) =reroll=1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +3% nature +3% cold Res.pen +25% nature +5% cold On Hit (Melee): * 10% chance to slow global speed by 74% ----- def ----- Resists +12% fire +9% nature +11% cold Mind.save +12 (+3 eff.) ---------- misc Mana/turn +0.50 Max.mana +56.00 Curse of Shrouds A belt that goes around your waist. |
Glurenn (Misfortune) (3 def, 13 armour) Glurenn (Misfortune) (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +4 Cun +7 Dex dps ---------- Crit.mult +21.00% Acc +20 (+4 eff.) Apr +22 ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +0% lightning +21% cold +2% physical Phys.save +12 (+3 eff.) Stealth +9 Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Quenchfurnace' (Madness) (3 def, 13 armour) =cTrain reroll= elven-silk cloak 'Quenchfurnace' (Madness) (3 def, 13 armour) =cTrain reroll=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Con dps ---------- Res.pen +5% arcane +10% cold ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +6% temporal +26% cold Crit.dmg- 5.00% Phys.save +14 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +15 (+3 eff.) Die.at -90.00 life Stun/Frz- +20% Teleport- +10% ---------- misc Stam/turn +1.40 Masteries +0.40 Technique/Combat training Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (Shrouds) (12 def, 0 armour) =bis cloth= Crimson Robe (Shrouds) (12 def, 0 armour) =bis cloth=2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Shrouds This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Boots of the Hunter (Corpses) (2 def, 12 armour) Boots of the Hunter (Corpses) (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Corpses Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Duathelglamour (Nightmares) (0 def, 3 armour) =reg arm onhit= Duathelglamour (Nightmares) (0 def, 3 armour) =reg arm onhit=2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +5% acid Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce armor by 18% * 20% chance to reduce damage dealt by 36% ----- def ----- Armour +3 Fatigue -12% Resists +6% acid Phys.save +13 (+3 eff.) HP.reg +4.00 Heal.mod +13% ---------- misc Max.enc +40 Curse of Nightmares A pair of boots made of leather. |
Freezeparry (Madness) (0 def, 15 armour) =Re= Freezeparry (Madness) (0 def, 15 armour) =Re=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +5 Mag dps ---------- Dmg.mod +18% acid Res.pen +20% acid +19% temporal +16% darkness +20% light On Hit (Melee): * 25% chance to reduce armor by 18% ----- def ----- Armour +15 Fatigue +4% Resists +11% acid +28% temporal +27% darkness +10% fire +21% cold +15% lightning Def/telep +30 Res/telep +20% Dur/telep +30% ---------- misc Spell.cld 10% Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Kikan (Misfortune) (40 def, 21 armour) =dmg arm void20= Kikan (Misfortune) (40 def, 21 armour) =dmg arm void20=2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str +5 Dex +8 Con dps ---------- Phys.crit +7.0% Dmg.mod +30% mind +18% physical ----- def ----- Armour +21 Defense +40 (+8 eff.) Resists +7% arcane +8% physical Def/telep +20 Res/telep +20% Dur/telep +20% Curse of Misfortune Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Shoes of Moving Slowly (Corpses) (0 def, 0 armour) Shoes of Moving Slowly (Corpses) (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+0 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Curse of Corpses Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Steam Powered Boots (Nightmares) (8 def, 15 armour) Steam Powered Boots (Nightmares) (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Curse of Nightmares Boots. But with steam power! |
pair of hardened leather boots 'Cuthurek' (Corpses) (0 def, 3 armour) =crit pow arm= pair of hardened leather boots 'Cuthurek' (Corpses) (0 def, 3 armour) =crit pow arm=2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +15 (+3 eff.) ----- def ----- Armour +3 Fatigue -8% Phys.save +17 (+4 eff.) ---------- misc Max.enc +32 Max.stam +30.00 Max.hate +10.00 Curse of Corpses A pair of boots made of leather. |
pair of voratun boots 'Brenydas' (Madness) (0 def, 5 armour) =pen++= pair of voratun boots 'Brenydas' (Madness) (0 def, 5 armour) =pen++=3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Wil +6 Cun +7 Con dps ---------- Phys.crit +8.0% Res.pen +34% acid +34% physical Acc +25 (+5 eff.) Melee Ret 12 mind 14 acid ----- def ----- Armour +5 Fatigue +4% Resists +7% physical Phys.save +15 (+3 eff.) Spell.save +14 (+5 eff.) Mind.save +15 (+3 eff.) Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Elunne' (Madness) (0 def, 14 armour) pair of voratun boots 'Elunne' (Madness) (0 def, 14 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +1 Str +4 Mag +5 Wil +5 Con dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +10% physical ----- def ----- Armour +14 Fatigue +4% Resists +14% fire +18% mind +15% cold Phys.save +9 (+2 eff.) Die.at -20.00 life ---------- misc Light +1 Infravis +3 Curse of Madness Blindside: Puts all charms on 25 cooldown Level 5.9 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 60% (at 0 Hate) to 200% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 54 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (Misfortune) (8 def, 4 armour) Fists of the Desert Scorpion (Misfortune) (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Curse of Misfortune Mindhook: Level 5.5 Pwr.cost 16 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Harazor the voratun gauntlets (Corpses) (0 def, 3 armour) =reroll= Harazor the voratun gauntlets (Corpses) (0 def, 3 armour) =reroll=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Spell.pwr +10 (+1 eff.) S.pwr/crit +2 Melee+ 9 nature Dmg.mod +3% blight +9% nature +6% arcane Res.pen +15% arcane +10% blight Acc +7 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +7% nature Phys.save +26 (+6 eff.) Spell.save +3 (+1 eff.) Mind.save +10 (+2 eff.) Disarm- +49% Unarmed combat: Power 137% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +21 physical On Crit.r2 +10 nature On Hit: 10% Perfect Control 5 On Hit: 10% Juggernaut 1 On Hit: 10% Venomous Breath 5 Curse of Corpses Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (Shrouds) (0 def, 5 armour) Ruthless Grip (Shrouds) (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Curse of Shrouds Instill Fear: Level 4.5 Pwr.cost 20 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 46.44 mind and 47.52 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 38% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 38. Terrified: Deals 11.61 mind and 11.88 darkness damage per turn and increases cooldowns by 58%. Haunted: Causes the target to suffer 18.12 mind and 18.54 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Spellhunt Remnants (Corpses) (6 def, 8 armour) Spellhunt Remnants (Corpses) (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Curse of Corpses Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 238.65 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Steam Powered Gauntlets (Madness) (0 def, 12 armour) Steam Powered Gauntlets (Madness) (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Unarmed combat: Power 145% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Curse of Madness Gauntlets. But with steam power! |
drakeskin leather gloves 'Hellsstalker' (Misfortune) (0 def, 3 armour) =crit pen= drakeskin leather gloves 'Hellsstalker' (Misfortune) (0 def, 3 armour) =crit pen=1.0 T4 hands armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.crit +14.0% Spell.crit +10% Mind.crit +15% Crit.mult +19.00% Melee+ 6 lightning Dmg.mod +10% lightning Res.pen +10% fire +20% physical ----- def ----- Armour +3 Resists +5% lightning Die.at -40.00 life HP.reg +8.00 ---------- misc Stam/turn +1.30 Max.stam +50.00 Unarmed combat: Power 146% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +10.0% Atk.spd 100% On Crit.r2 +10 lightning On Hit: 10% Nightmare 5 On Hit: 10% Lightning Breath 5 On Crit: 20% Cripple 5 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aeregamina the voratun helm (Nightmares) (0 def, 5 armour) =reroll= Aeregamina the voratun helm (Nightmares) (0 def, 5 armour) =reroll=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +9 Dex +10 Wil +9 Con dps ---------- Phys.pwr +10 (+2 eff.) S.pwr/crit +2 Melee Ret 10 arcane ----- def ----- Armour +5 Fatigue +5% Resists +13% blight Spell.save +3 (+1 eff.) Mind.save +13 (+3 eff.) ---------- misc Mana/s.crit +1.00 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Amarohad the Airbone (Corpses) (0 def, 21 armour) Amarohad the Airbone (Corpses) (0 def, 21 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +11 Con dps ---------- Acc +30 (+5 eff.) Melee Ret 8 lightning ----- def ----- Armour +21 Fatigue +5% Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gilodoleg (Madness) (3 def, 0 armour) =reroll= Gilodoleg (Madness) (3 def, 0 armour) =reroll=2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +17 Cun +14 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% mind On Hit (Melee): * 20% chance to slow global speed by 74% ----- def ----- Defense +3 (+1 eff.) Resists +15% nature +9% acid Crit.dmg- 10.00% Phys.save +13 (+3 eff.) Mind.save +15 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Curse of Madness A pointy cloth hat, very wizardly... |
Mastir the drakeskin leather cap (Corpses) (5 def, 14 armour) =deep= Mastir the drakeskin leather cap (Corpses) (5 def, 14 armour) =deep=2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +10 (+2 eff.) Apr +4 ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +5% Resists +17% cold Phys.save +21 (+5 eff.) Mind.save +11 (+2 eff.) ---------- misc Infravis +2 Breathe water Blind-Fight: No penalty when attacking invisible/stealthed Curse of Corpses Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Steam Powered Helm (Madness) (3 def, 12 armour) =blind50 resA10= Steam Powered Helm (Madness) (3 def, 12 armour) =blind50 resA10=3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +10% Resists +10% all Blind- +50% Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness A Helmet. But with steam power! |
X-Ray Goggles (Nightmares) (10 def, 0 armour) X-Ray Goggles (Nightmares) (10 def, 0 armour)2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Blind- +100% Curse of Nightmares See everything. EVERYTHING. For 5 turns, anyway. Uses 30 power out of 30/30 How do these even work? |
voratun helm 'Cindersin' (Madness) (0 def, 5 armour) =conf50 reroll= voratun helm 'Cindersin' (Madness) (0 def, 5 armour) =conf50 reroll=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% blight Res.pen +10% blight +15% fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Armour +5 Fatigue +5% Resists +13% lightning +14% temporal +10% fire +18% mind +14% cold Mind.save +27 (+6 eff.) Confus- +50% Blind-Fight: No penalty when attacking invisible/stealthed Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (Shrouds) (10 def, 14 armour) =blind50= Chromatic Harness (Shrouds) (10 def, 14 armour) =blind50=14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 Curse of Shrouds This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (Shrouds) (10 def, 18 armour) Scale Mail of Kroltar (Shrouds) (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Curse of Shrouds Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 75.06 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Baragar (Madness) (0 def, 16 armour) =reroll= Baragar (Madness) (0 def, 16 armour) =reroll=17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Wil dps ---------- Dmg.mod +6% mind Res.pen +25% mind +25% temporal On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Fatigue +22% Resists +30% blight +30% temporal +27% darkness +27% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 Curse of Madness A suit of armour made of metal plates. |
Koriyathad (Nightmares) (0 def, 25 armour) =Re= Koriyathad (Nightmares) (0 def, 25 armour) =Re=17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +25 Fatigue +22% Resists +40% acid +11% physical +11% lightning +10% cold +10% arcane +11% fire Spell.save +15 (+5 eff.) ---------- misc Mana/turn +0.20 Mana/s.crit +2.02 Max.vim +30.00 Curse of Nightmares A suit of armour made of metal plates. |
Plate Armor of the King (Shrouds) (15 def, 30 armour) Plate Armor of the King (Shrouds) (15 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+3 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+3 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Curse of Shrouds Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
Tarrasca (Madness) (0 def, 50 armour) Tarrasca (Madness) (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Madness Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
2 agate 2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 sapphire 10 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hailtaint (dig speed 25 turns) Hailtaint (dig speed 25 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Cun +2 Str dps ---------- Dmg.mod +3% mind Acc +5 (+1 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +12% cold +3% fire +6% temporal Die.at -60.00 life HP.reg +4.00 ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Singeraider' (dig speed 8 turns) =Re= voratun pickaxe 'Singeraider' (dig speed 8 turns) =Re=3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Str +2 Mag dps ---------- Dmg.mod +14% mind +15% fire Res.pen +25% fire Phasing +37% Melee Ret 12 blight ----- def ----- Fatigue -10% Mind.save +15 (+3 eff.) ---------- misc Vim/s.crit +2.47 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dimrock =reroll= Dimrock =reroll=1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +10% mind Melee Ret 8 darkness On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +12% temporal Phys.save +13 (+3 eff.) Spell.save +3 (+1 eff.) Max.HP +79.00 Heal.mod +30% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.17 cold damage and 16.68 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Poreyata the Furnacebrawn =blind conf20 crits= Poreyata the Furnacebrawn =blind conf20 crits=1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Mind.crit +2% Crit.mult +13.00% Phys.pwr +8 (+2 eff.) Dmg.mod +30% fire ----- def ----- Resists +6% blight +6% mind +9% darkness HP.reg +4.00 Blind- +20% Confus- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
76 alchemist bloodstone 76 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
26 bloodstone 26 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 fire opal 31 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
voratun armour reinforcement voratun armour reinforcement0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: ----- def ----- Armour +5 Hardiness +20% Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking edge voratun shocking edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
Xanera the Corruptionsage [power 3] (25 cooldown) Xanera the Corruptionsage [power 3] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +9% physical Res.pen +25% nature +25% fire Apr +2 ----- def ----- Defense +15 (+3 eff.) Resists +6% physical Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Frozendream' [power 5] (25 cooldown) =clearM5= voratun torque of clear mind 'Frozendream' [power 5] (25 cooldown) =clearM5=2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Str +10 Dex +4 Con dps ---------- Res.pen +26% cold Apr +4 ----- def ----- Armour +12 Defense +20 (+4 eff.) ---------- misc Stam/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Cleanse 3 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Dayshaper' [power 470] (15 cooldown) voratun torque of mindblast 'Dayshaper' [power 470] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +15% light ----- def ----- Resists +6% cold Spell.save +15 (+5 eff.) ---------- misc Light +3 Blast the opponent's mind dealing 606 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Reduce 3 talent CDs by 2. Gain 35% evasion for 2 turns. Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Adomina the Hailshine [power 272] (15 cooldown) =pow pen25= Adomina the Hailshine [power 272] (15 cooldown) =pow pen25=2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.pwr +25 (+5 eff.) Res.pen +25% physical +25% fire +10% cold ----- def ----- Defense +10 (+2 eff.) ---------- misc Max.stam +30.00 Sting an enemy dealing 405 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 74% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Toryhor [power 512] (15 cooldown) =heal5= Toryhor [power 512] (15 cooldown) =heal5=2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +10% mind Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +9% mind +6% temporal Heal yourself and all friendly characters within 10 spaces for 512 Puts all charms on 15 cooldown Fatigue - 43% for 2 turns. Increase 3 buffs' duration by 3. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Manorak' [power 560] (15 cooldown) =phys21 crit3= dragonbone totem of stinging 'Manorak' [power 560] (15 cooldown) =phys21 crit3=2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +3.0% Dmg.mod +21% physical ----- def ----- Resists +15% acid +15% fire +4% physical Phys.save +18 (+4 eff.) Poison- +23% Sting an enemy dealing 834 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Dmg.mod: + 30% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of stinging 'Halidir' [power 362] (15 cooldown) =sting4 arm= elven-wood totem of stinging 'Halidir' [power 362] (15 cooldown) =sting4 arm=2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +5.00% Melee Ret 6 physical ----- def ----- Armour +6 Defense +5 (+1 eff.) Phys.save +3 (+0 eff.) Sting an enemy dealing 539 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Increase 1 buffs' duration by 2. Dmg.mod: + 12% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mov.spd +20% Dmg.mod +12% physical ----- def ----- Resists +30% mind A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Kyless' Book Kyless' Book5.0 T1 trinket misc [Plot Item] Psionic This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
27 diamond 27 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone 21 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl 17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Desrurogler the Krog Cursed level 37
73rd Regrowth 123rd year of Ascendancy at 19:22 see stats
By Desrurogler the Krog Cursed level 50
4th Haze 123rd year of Ascendancy at 15:43 see stats
By Desrurogler the Krog Cursed level 34
40th Haze 122nd year of Ascendancy at 20:50 see stats
By Desrurogler the Krog Cursed level 20
40th Dusk 122nd year of Ascendancy at 09:00 see stats
By Desrurogler the Krog Cursed level 42
6th Pyre 123rd year of Ascendancy at 07:36 see stats
By Desrurogler the Krog Cursed level 43
10th Pyre 123rd year of Ascendancy at 18:22 see stats
By Desrurogler the Krog Cursed level 50
26th Pyre 124th year of Ascendancy at 22:28 see stats
By Desrurogler the Krog Cursed level 50
52nd Dusk 123rd year of Ascendancy at 23:09 see stats
By Desrurogler the Krog Cursed level 40
2nd Pyre 123rd year of Ascendancy at 12:22 see stats
By Desrurogler the Krog Cursed level 36
53rd Regrowth 123rd year of Ascendancy at 10:23 see stats
By Desrurogler the Krog Cursed level 12
7th Flare 122nd year of Ascendancy at 20:45 see stats
By Desrurogler the Krog Cursed level 50
61st Dusk 123rd year of Ascendancy at 19:14 see stats
By Desrurogler the Krog Cursed level 39
79th Regrowth 123rd year of Ascendancy at 20:56 see stats
By Desrurogler the Krog Cursed level 30
21st Haze 122nd year of Ascendancy at 13:27 see stats
By Desrurogler the Krog Cursed level 50
56th Regrowth 124th year of Ascendancy at 15:56 see stats
By Desrurogler the Krog Cursed level 21
54th Dusk 122nd year of Ascendancy at 09:11 see stats
By Desrurogler the Krog Cursed level 26
1st Haze 122nd year of Ascendancy at 08:24 see stats
By Desrurogler the Krog Cursed level 36
44th Regrowth 123rd year of Ascendancy at 07:08 see stats
By Desrurogler the Krog Cursed level 50
34th Haze 123rd year of Ascendancy at 01:45 see stats
By Desrurogler the Krog Cursed level 50
62nd Dusk 123rd year of Ascendancy at 01:55 see stats
By Desrurogler the Krog Cursed level 50
48th Haze 123rd year of Ascendancy at 02:23 see stats
By Desrurogler the Krog Cursed level 36
6th Decay 122nd year of Ascendancy at 14:43 see stats
By Desrurogler the Krog Cursed level 50
35th Regrowth 124th year of Ascendancy at 10:46 see stats
By Desrurogler the Krog Cursed level 44
11st Pyre 123rd year of Ascendancy at 05:29 see stats
By Desrurogler the Krog Cursed level 50
19th Haze 123rd year of Ascendancy at 15:03 see stats
By Desrurogler the Krog Cursed level 35
46th Haze 122nd year of Ascendancy at 11:08 see stats
By Desrurogler the Krog Cursed level 10
7th Mirth 122nd year of Ascendancy at 12:55 see stats
By Desrurogler the Krog Cursed level 20
34th Dusk 122nd year of Ascendancy at 17:42 see stats
By Desrurogler the Krog Cursed level 30
13rd Haze 122nd year of Ascendancy at 19:22 see stats
By Desrurogler the Krog Cursed level 40
79th Regrowth 123rd year of Ascendancy at 20:56 see stats
By Desrurogler the Krog Cursed level 50
2nd Flare 123rd year of Ascendancy at 17:48 see stats
By Desrurogler the Krog Cursed level 50
32nd Haze 123rd year of Ascendancy at 11:10 see stats
By Desrurogler the Krog Cursed level 50
56th Regrowth 124th year of Ascendancy at 15:54 see stats
By Desrurogler the Krog Cursed level 35
54th Haze 122nd year of Ascendancy at 18:26 see stats
By Desrurogler the Krog Cursed level 50
77th Dusk 123rd year of Ascendancy at 03:02 see stats
By Desrurogler the Krog Cursed level 41
5th Pyre 123rd year of Ascendancy at 03:10 see stats
By Desrurogler the Krog Cursed level 28
6th Haze 122nd year of Ascendancy at 03:42 see stats
By Desrurogler the Krog Cursed level 40
80th Regrowth 123rd year of Ascendancy at 04:11 see stats
By Desrurogler the Krog Cursed level 50
56th Regrowth 124th year of Ascendancy at 15:55 see stats
By Desrurogler the Krog Cursed level 5
77th Pyre 122nd year of Ascendancy at 10:26 see stats
By Desrurogler the Krog Cursed level 50
32nd Haze 123rd year of Ascendancy at 00:58 see stats
By Desrurogler the Krog Cursed level 50
32nd Regrowth 124th year of Ascendancy at 23:48 see stats
By Desrurogler the Krog Cursed level 29
11st Haze 122nd year of Ascendancy at 04:58 see stats
By Desrurogler the Krog Cursed level 50
56th Regrowth 124th year of Ascendancy at 15:56 see stats
By Desrurogler the Krog Cursed level 50
61st Dusk 123rd year of Ascendancy at 19:03 see stats
By Desrurogler the Krog Cursed level 45
36th Pyre 123rd year of Ascendancy at 16:52 see stats
By Desrurogler the Krog Cursed level 36
44th Regrowth 123rd year of Ascendancy at 13:07 see stats
By Desrurogler the Krog Cursed level 22
55th Dusk 122nd year of Ascendancy at 22:58 see stats
By Desrurogler the Krog Cursed level 15
17th Dusk 122nd year of Ascendancy at 01:48 see stats
By Desrurogler the Krog Cursed level 33
39th Haze 122nd year of Ascendancy at 09:50 see stats
Log
Lore found: Atamathon's Ruby Eye
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Plate Armor of the King (Shrouds)
You can read all your collected lore in the game menu, by pressing Escape.
Resting starts...
Desrurogler gains 5% of a turn from Ancestral Life.
Desrurogler's manaburn arcane area effect hits Desrurogler for 0 arcane damage.
Desrurogler's manaburn arcane area effect hits Desrurogler for 0 arcane damage.
Desrurogler has regained its confidence.
Talent Antimagic Shield is ready to use.
Desrurogler activates Antimagic Shield.
Desrurogler's manaburn arcane area effect hits Desrurogler for 0 arcane damage.
Talent Dominate is ready to use.
Talent Frenzy is ready to use.
Desrurogler is no longer attuned.
Talent Drakeblood Strike is ready to use.
Talent Slash is ready to use.
Talent Antimagic Zone is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Cursed Sentry is ready to use.
Talent Wrath of the Wilds is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).