Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 46 / 29% |
Size | medium |
Lifes / Deaths | Killed by ghoul at level 33 on the 30th Loss 122nd year of Ascendancy at 02:03 / 2Killed by Queuth the wretchling at level 46 on the 3rd Voratun 123rd year of Ascendancy at 19:56 |
Antimagic | Follower |
Primary Stats
Strength | 76 (base 60) |
Dexterity | 48 (base 30) |
Constitution | 41 (base 30) |
Magic | 17 (base 10) |
Willpower | 102 (base 60) |
Cunning | 31 (base 20) |
Resources
Life | -324/1914 |
Psi | 192/192 |
Stamina | 486/544 |
Equilibrium | 49 |
Healing Factor | 1.2281403954777 |
Regeneration | 196.33630851338 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 5 |
See Stealth | 41.878701826468 |
See Invisible | 41.878701826468 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 214 |
Accuracy | 93 |
Crit Chance | 128% |
APR | 42 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Fire | +18% |
All | 0% |
Physical | +76% |
Cold | +6% |
Nature | +20% |
Offense: Damage Penetration
Physical | +42% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 58.08934837382 (81.151787968034%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 25 |
Physical Save | 60 |
Spell Save | 55 |
Mental Save | 61 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 21%( 70%) |
Arcane | + 17%( 70%) |
Cold | + 37%( 70%) |
All | + 13%( 70%) |
Lightning | + 29%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 21%( 70%) |
Fire | + 29%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Pinning Resistance | 55% |
Confusion Resistance | 10% |
Disarm Resistance | 0% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 560 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 893% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -609 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1218 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Antimagic Shield |
beneficial effect | The thrill of combat improves the target's maximum life by 14%, life regeneration by 29.18, and stamina regeneration by 5.84. Bloodbath |
beneficial effect | A flow of life spins around the target, regenerating 112.08 life per turn. Regeneration |
beneficial effect | Increases critical hit chance by 54%. Berserker Rage |
detrimental effect | The target is engulfed in entropy, reducing the duration of new beneficial effects and increasing the duration of new negative effects by 46%. NihilThis effect will fade in 2 turns if the source is not in line of sight. |
detrimental effect | The more you use infusions, the longer they will take to recharge (+6 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy is improved by 46. Perfect Accuracy |
beneficial effect | You gain 27% resistance against acid, cold and nature. Resolve |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
detrimental effect | Continuously drain blood, dealing 24.72 physical damage per turn and healing the caster for half of it. Bloodstar |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Polubeth the ghast. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 437. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Mardolathagen the Ashclamor (0 def, 9 armour) Mardolathagen the Ashclamor (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Dex +6 Con dps ---------- Dmg.mod +18% fire +30% physical Melee Ret 8 blight ----- def ----- Armour +9 ---------- misc Infravis +3 A pair of boots made of leather. |
Light source | nightwalker's alchemist's lamp of the zealot nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +8 (+2 eff.) ----- def ----- Resists +3% all Spell.save +7 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | steel torque of psionic shield 'Ulfaruichik' [power 51] (5/22 cooldown) =pow30 acc apr= steel torque of psionic shield 'Ulfaruichik' [power 51] (5/22 cooldown) =pow30 acc apr=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +7 Dex dps ---------- Phys.pwr +30 (+6 eff.) Acc +10 (+2 eff.) Apr +5 ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 22 cooldown Dmg.mod: + 15% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | savage's stralite ring of perseverance =stun25= savage's stralite ring of perseverance =stun25=0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+4 eff.) HP.reg +1.00 Stun/Frz- +25% ---------- misc Max.stam +29.00 Rings make your fingers look great! |
On fingers | stralite ring 'Thunderwinnow' =acc30= stralite ring 'Thunderwinnow' =acc30=0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +9 Wil dps ---------- Phys.crit +2.0% Acc +30 (+6 eff.) Melee Ret 4 physical ----- def ----- Armour +6 Defense +10 (+4 eff.) Resists +6% lightning Mind.save +18 (+4 eff.) ---------- misc Stam/turn +3.00 Max.stam +30.00 Rings make your fingers look great! |
Around waist | Manogachak the drakeskin leather belt Manogachak the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +9 (+2 eff.) Dmg.mod +16% physical Res.pen +20% physical ----- def ----- Armour +13 Defense +12 (+4 eff.) Resists +9% mind Phys.save +29 (+7 eff.) A belt that goes around your waist. |
In main hand | Snowbraid the voratun greatsword (173% power, 4 apr) Snowbraid the voratun greatsword (173% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Master/Psionic Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 darkness Against +13% Living On Crit.r2 +8 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +20.0% Dmg.mod +6% cold Res.pen +12% physical Acc +20 (+4 eff.) Apr +14 ----- def ----- Resists +9% blight +3% fire +5% arcane Massive two-handed swords. |
On hands | Adegathra the Pusrigor (15 def, 2 armour) Adegathra the Pusrigor (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +7.0% Crit.mult +20.00% Phys.pwr +13 (+3 eff.) Acc +30 (+6 eff.) Apr +2 Melee Ret 6 nature ----- def ----- Armour +2 Defense +15 (+5 eff.) Fatigue +3% ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Stokewrither the dwarven-steel plate armour (0 def, 11 armour) Stokewrither the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +8.0% Dmg.mod +15% physical Res.pen +10% physical ----- def ----- Armour +11 Fatigue +22% Resists +15% fire Phys.save +9 (+2 eff.) Die.at -80.00 life HP.reg +5.60 ---------- misc Stam/turn +3.30 A suit of armour made of metal plates. |
Cloak | Airminister the cashmere cloak (2 def, 0 armour) Airminister the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Mag dps ---------- Crit.mult +28.00% Dmg.mod +15% physical Acc +10 (+2 eff.) Apr +10 Melee Ret 4 lightning 6 arcane 6 blight ----- def ----- Defense +2 (+1 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Isota the copper amulet =stun22 sta hp str= Isota the copper amulet =stun22 sta hp str=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +1.0% ----- def ----- Resists +12% lightning Phys.save +9 (+2 eff.) Die.at -40.00 life Stun/Frz- +22% ---------- misc Stam/turn +3.00 Max.stam +30.00 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 220; cd 13) healing infusion of the warrior (heal 220; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -373; dur 6; cd 27) heroism infusion of the titan (die at -373; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -373 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 746 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 835%; cd 8) movement infusion of the sneak (speed 835%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 835% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 771%; cd 10) movement infusion of the wizard (speed 771%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 771% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 453; 13 cd) regeneration infusion of the duelist (heal 453; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 453 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 588; 12 cd) regeneration infusion of the duelist (heal 588; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 398; 15 cd) regeneration infusion of the titan (heal 398; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 3; cd 10) wild infusion (res 19%; mental; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 24%; mental, physical; dur 3; cd 11) wild infusion of the sneak (res 24%; mental, physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 21%; mental; dur 2; cd 11) wild infusion of the sneak (res 21%; mental; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Eilinema =conf20 arm4= Eilinema =conf20 arm4=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun ----- def ----- Armour +4 Resists +17% mind Spell.save +9 (+3 eff.) Mind.save +3 (+0 eff.) Confus- +20% Teleport- +20% Amulets make your neck look great! |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+3 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Mardutir =dmg spd= Mardutir =dmg spd=0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +20.00% Phys.pwr +17 (+4 eff.) Phys.spd +10% Dmg.mod +14% physical +15% temporal ----- def ----- Resists +6% temporal Amulets make your neck look great! |
Shard of Insanity Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+8 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing copper amulet of cunning (+2) cleansing copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Cun ----- def ----- Resists +12% nature +10% blight Poison- +23% Disease- +20% Amulets make your neck look great! |
copper amulet 'Iseritira' copper amulet 'Iseritira'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Mind.crit +5% ---------- misc Psi/ret +0.04 Max.psi +10.00 Amulets make your neck look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Hettesin the stralite ring =conf44= Hettesin the stralite ring =conf44=0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +10% blight +25% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +20% blight +15% temporal Mind.save +13 (+3 eff.) Confus- +44% Rings make your fingers look great! |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Yvidhemina =str crit arm hp= Yvidhemina =str crit arm hp=0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.crit +2.0% Dmg.mod +10% fire Melee Ret 2 acid ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +20% fire Phys.save +3 (+0 eff.) Max.HP +26.00 Disarm- +20% Pinning- +24% Knockbk- +23% Rings make your fingers look great! |
copper ring 'Geda' copper ring 'Geda'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid +11% fire +3% mind Res.pen +10% acid ----- def ----- Resists +22% fire ---------- misc Max.hate +6.00 Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +11 (+2 eff.) Apr +9 ----- def ----- Defense +12 (+4 eff.) Stun/Frz- +30% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +9% mind Acc +11 (+2 eff.) Apr +11 Melee Ret 8 mind ----- def ----- Defense +11 (+4 eff.) Fatigue -7% Mind.save +6 (+1 eff.) Stun/Frz- +30% ---------- misc Max.enc +21 Max.psi +50.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's copper ring of clarity =conf20= mule's copper ring of clarity =conf20=0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+1 eff.) Confus- +20% ---------- misc Max.enc +20 Rings make your fingers look great! |
psionicist's gold ring of perseverance =stun24= psionicist's gold ring of perseverance =stun24=0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+1 eff.) HP.reg +4.00 Stun/Frz- +24% Rings make your fingers look great! |
psionicist's steel ring of perseverance =stun23= psionicist's steel ring of perseverance =stun23=0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+1 eff.) HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! |
savage's voratun ring of fire (+26%) savage's voratun ring of fire (+26%)0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Dmg.mod +13% fire ----- def ----- Resists +26% fire Spell.save +15 (+5 eff.) ---------- misc Max.stam +22.00 Rings make your fingers look great! |
savior's copper ring savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Rings make your fingers look great! |
steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +13% acid +11% fire +11% cold +14% lightning Stun/Frz- +30% Rings make your fingers look great! |
steel quartz ring steel quartz ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 14 light Ranged+ 14 light Dmg.mod +12% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
voratun pearl ring voratun pearl ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +3 Con ----- def ----- Armour +5 Resists +5% all Spell.save +17 (+6 eff.) ---------- misc Max.stam +30.00 Rings make your fingers look great! |
voratun ring 'Glorusenne' =Re= voratun ring 'Glorusenne' =Re=0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +8 Dex dps ---------- Spell.crit +2% Crit.mult +5.00% S.pwr/crit +8 Dmg.mod +6% arcane Acc +12 (+2 eff.) ----- def ----- Resists +14% nature +14% blight Spell.save +3 (+1 eff.) Max.HP +99.00 HP.reg +12.00 Heal.mod +18% Poison- +15% Disease- +27% ---------- misc Max.mana +40.00 Rings make your fingers look great! |
Ce'Nann the Brandravager (185% power, 4 apr) =resA10 Re= Ce'Nann the Brandravager (185% power, 4 apr) =resA10 Re=3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 186% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +30 lightning +30 cold On Hit: * 10 arcane resource burn * 10% chance to slow global speed by 65% While equipped: dps ---------- Mov.spd +53% Res.pen +31% lightning +12% cold Melee Ret 6 fire On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Resists +17% acid +20% lightning +6% blight +35% fire +19% cold +10% all Spell.save +16 (+5 eff.) Massive two-handed battleaxes. |
Salethra the Freezereign (160% power, 9 apr) =arc5= Salethra the Freezereign (160% power, 9 apr) =arc5=1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 161% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 arcane +16 cold While equipped: Stats +6 Str dps ---------- Crit.mult +5.00% Dmg.mod +12% physical Res.pen +10% cold Phasing +30% Acc +15 (+3 eff.) ---------- misc Mana/turn +0.08 Sharp, short and deadly. |
Spellblaze Shard (120% power, 10 apr) =arc2= Spellblaze Shard (120% power, 10 apr) =arc2=1.0 T2 dagger 1H weapon [Unique] Arcane Power 121% Range: 1.3x Uses 40% Wil, 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Borosk's Hate (172% power, 22 apr) Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Daimydor the Toxinswift (172% power, 4 apr) =Re= Daimydor the Toxinswift (172% power, 4 apr) =Re=3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 arcane +30 cold +4 nature On Crit.r2 +4 arcane On Hit: * 10% chance to slow global speed by 65% * 25% chance for lightning to strike from the target to a second target dealing 15 damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +9% arcane On Hit (Melee): * 10% chance to slow global speed by 65% Massive two-handed swords. |
Gulrariath the voratun greatsword (176% power, 4 apr) Gulrariath the voratun greatsword (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master Power 177% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +42 lightning +55 cold +59 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +21.0% All.spd +10% Mov.spd +56% Dmg.mod +12% physical Res.pen +20% lightning +21% cold +23% fire ----- def ----- Spell.save +12 (+4 eff.) Poison- +20% Massive two-handed swords. |
dwarven-steel greatsword 'Polarimina' (149% power, 2 apr) dwarven-steel greatsword 'Polarimina' (149% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 149% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +20 mind While equipped: Stats +10 Str dps ---------- Dmg.mod +12% mind +16% physical Res.pen +15% mind Acc +24 (+5 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% blight ---------- misc Equi/ret +0.20 Massive two-handed swords. |
Nuldil (122% power, 9 apr) =arc3= Nuldil (122% power, 9 apr) =arc3=3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 122% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +3.5% Atk.spd 100% Melee+ +8 blight On Hit: 20% Epidemic 3 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +1 Dex +4 Mag +3 Wil dps ---------- Spell.pwr +5 (+2 eff.) Acc +5 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) Disease- +10% Disarm- +31% Sharp, long, and deadly. |
Bethota =pow acc critM= Bethota =pow acc critM=1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex +3 Mag +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +30 (+6 eff.) Acc +10 (+2 eff.) ----- def ----- Resists +11% cold +11% fire ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
drakeskin leather belt 'Unrorek' =Re= drakeskin leather belt 'Unrorek' =Re=1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +10 Wil +9 Cun dps ---------- Mind.crit +3% Spell.pwr +11 (+4 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +6% acid Against +35% Summoned ----- def ----- Resists +1% physical D.Red.from +37% Summoned Mind.save +28 (+7 eff.) Max.HP +110.00 A belt that goes around your waist. |
Polosevea (3 def, 0 armour) =Re= Polosevea (3 def, 0 armour) =Re=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +8 Dex +4 Mag +4 Wil +5 Cun +4 Con dps ---------- Spell.crit +7% Dmg.mod +12% arcane +21% mind Res.pen +5% mind Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) Resists +5% arcane +6% mind Spell.save +15 (+5 eff.) ---------- misc Stam/turn +1.40 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stormvault (3 def, 0 armour) =Re= Stormvault (3 def, 0 armour) =Re=2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Mag +6 Wil +5 Cun dps ---------- Dmg.mod +9% lightning Acc +6 (+1 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) Phys.save +9 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +12 (+3 eff.) Die.at -80.00 life Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Hailwreath' (3 def, 0 armour) =Re= elven-silk cloak 'Hailwreath' (3 def, 0 armour) =Re=2.0 T5 cloak armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+3 eff.) Dmg.mod +12% arcane ----- def ----- Defense +3 (+1 eff.) Resists +24% temporal +30% darkness +6% cold Phys.save +13 (+3 eff.) Mind.save +27 (+6 eff.) Die.at -50.00 life Def/telep +27 Res/telep +13% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Dawnreeve' (0 def, 12 armour) =Re= pair of drakeskin leather boots 'Dawnreeve' (0 def, 12 armour) =Re=2.0 T5 feet armor [Random Unique] Master While equipped: Stats +2 Dex +9 Cun +4 Con dps ---------- Dmg.mod +12% light +3% acid Res.pen +5% light ----- def ----- Armour +12 Resists +21% acid Phys.save +25 (+6 eff.) Mind.save +25 (+6 eff.) ---------- misc Light +1 Infravis +3 Disengage: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 95% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Singeprophet the voratun gauntlets (0 def, 3 armour) =Re= Singeprophet the voratun gauntlets (0 def, 3 armour) =Re=1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +3 Wil +3 Cun +4 Con dps ---------- Melee+ 12 blight Dmg.mod +6% blight +9% fire Res.pen +10% cold Acc +12 (+2 eff.) Melee Ret 2 cold ----- def ----- Armour +3 Fatigue +5% Resists +9% blight +18% fire +11% darkness +9% cold Disarm- +26% ---------- misc Infravis +3 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Zubida' (0 def, 11 armour) drakeskin leather gloves 'Zubida' (0 def, 11 armour)1.0 T4 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +15% physical Res.pen +10% blight +20% acid Acc +10 (+2 eff.) ----- def ----- Armour +11 Resists +9% acid HP.reg +8.00 ---------- misc Stam/turn +1.60 Max.stam +31.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Helm of the Dwarven Emperors (0 def, 6 armour) =blind conf30= Helm of the Dwarven Emperors (0 def, 6 armour) =blind conf30=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +4 Mag +3 Wil dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Lorudin (0 def, 5 armour) =conf30 turn= Lorudin (0 def, 5 armour) =conf30 turn=2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +6% blight +3% temporal +6% mind Res.pen +10% mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +17% darkness +23% mind +15% light Mind.save +14 (+3 eff.) Confus- +30% A cap made of leather. |
dwarven-steel helm 'Torchpython' (0 def, 4 armour) =str crit pow= dwarven-steel helm 'Torchpython' (0 def, 4 armour) =str crit pow=3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +12 Str +3 Mag dps ---------- Phys.crit +2.0% Crit.mult +20.00% Phys.pwr +25 (+5 eff.) Res.pen +15% fire Acc +10 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bychak (4 def, 8 armour) =arc4= Bychak (4 def, 8 armour) =arc4=14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +5 Con dps ---------- Dmg.mod +12% mind Res.pen +15% mind Melee Ret 4 mind ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +8% mind +7% arcane Spell.save +12 (+4 eff.) Mind.save +11 (+2 eff.) Max.HP +55.00 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 44.59 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Strikenail (2 def, 15 armour) =deep= Strikenail (2 def, 15 armour) =deep=14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +5% lightning ----- def ----- Armour +15 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +6% cold +17% lightning +1% physical Die.at -60.00 life ---------- misc Breathe water A suit of armour made of mail. |
Sewerglean the voratun plate armour (0 def, 16 armour) =Re= Sewerglean the voratun plate armour (0 def, 16 armour) =Re=17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +10 Str +5 Wil +7 Cun dps ---------- Res.pen +20% temporal On Hit (Melee): * 20% chance to slow global speed by 65% ----- def ----- Armour +16 Fatigue +22% Resists +13% physical +27% fire +6% nature +16% darkness Mind.save +20 (+5 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
dwarven-steel shield 'Nirand' (0 def, 21 armour, 127 block) dwarven-steel shield 'Nirand' (0 def, 21 armour, 127 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +9 Cun +6 Con ----- def ----- Armour +21 Fatigue +8% Phys.save +9 (+2 eff.) ---------- misc Max.stam +30.00 Talents +1 Block Handheld deflection devices. |
Blizzardgore (21/21, 156% power, 10 apr) Blizzardgore (21/21, 156% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 156% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +19.0% Capacity 21 Ranged+ +20 blight +20 cold On Hit.r1 +20 cold On Crit.r2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Wound the target dealing 307 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Faluldir' (dig speed 6 turns) =Re= voratun pickaxe 'Faluldir' (dig speed 6 turns) =Re=3.0 T5 digger tool [Random Unique] Master While equipped: Stats +7 Str dps ---------- Phys.crit +2.0% Phys.pwr +30 (+6 eff.) Dmg.mod +6% physical ----- def ----- Fatigue -7% Max.HP +77.00 ---------- misc Max.stam +50.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Lifebinding Emerald Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Camefast =sta resA3= Camefast =sta resA3=2.0 T1 lite [Rare] Disrupt While equipped: Stats +3 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% light +3% all Spell.save +12 (+4 eff.) ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(151 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Glowtitan' =blind conf20 resA3= alchemist's lamp 'Glowtitan' =blind conf20 resA3=1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: dps ---------- Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +6% acid +3% light +3% all Spell.save +7 (+3 eff.) Max.HP +40.00 Blind- +28% Confus- +16% ---------- misc Light +9 See.Stealth +5 See.Invis +9 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's dwarven lantern of health =blind32 conf22= watchleader's dwarven lantern of health =blind32 conf22=1.0 T5 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +52.00 Blind- +32% Confus- +22% ---------- misc Light +9 See.Stealth +11 See.Invis +22 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 67% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Sunwrest [power 2] (5/22 cooldown) =cMind2= Sunwrest [power 2] (5/22 cooldown) =cMind2=2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Wil +4 Mag dps ---------- Spell.crit +2% Dmg.mod +12% blight +15% fire Melee Ret 4 blight ----- def ----- Spell.save +6 (+2 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 139 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
iron torque of psionic shield 'Bethyldathra' [power 29] (5/22 cooldown) =pShield1= iron torque of psionic shield 'Bethyldathra' [power 29] (5/22 cooldown) =pShield1=2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 6 mind ----- def ----- Resists +3% light +1% physical Blind- +20% Disease- +20% Setup a psionic shield, reducing all damage taken by 29 for 5 turns Puts all charms on 22 cooldown Increase 1 buffs' duration by 1. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing 'Islyda' [power 182] (5/13 cooldown) =heal2= ash totem of healing 'Islyda' [power 182] (5/13 cooldown) =heal2=2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% physical ----- def ----- Armour +2 Resists +3% physical Phys.save +3 (+0 eff.) Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 cooldown Dmg.mod: + 13% all for 2 turns. Gain 12% evasion for 2 turns. Increase 1 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of stinging 'Chillbile' [power 542] (5/13 cooldown) =sting5= dragonbone totem of stinging 'Chillbile' [power 542] (5/13 cooldown) =sting5=2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% blight +27% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +15% blight Sting an enemy dealing 650 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Forestreign' [power 284] (5/13 cooldown) =sting3= yew totem of stinging 'Forestreign' [power 284] (5/13 cooldown) =sting3=2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +3% darkness +18% nature Sting an enemy dealing 341 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Regeler the Dwarf Berserker level 42
38th Stralite 123rd year of Ascendancy at 01:28 see stats
By Regeler the Dwarf Berserker level 38
18th Shortage 122nd year of Ascendancy at 13:01 see stats
By Regeler the Dwarf Berserker level 27
31st Dearth 122nd year of Ascendancy at 12:06 see stats
By Regeler the Dwarf Berserker level 46
3rd Voratun 123rd year of Ascendancy at 04:58 see stats
By Regeler the Dwarf Berserker level 39
22nd Shortage 122nd year of Ascendancy at 17:46 see stats
By Regeler the Dwarf Berserker level 13
20th Profit 122nd year of Ascendancy at 13:35 see stats
By Regeler the Dwarf Berserker level 44
43rd Stralite 123rd year of Ascendancy at 09:56 see stats
By Regeler the Dwarf Berserker level 33
30th Loss 122nd year of Ascendancy at 02:43 see stats
By Regeler the Dwarf Berserker level 32
24th Loss 122nd year of Ascendancy at 15:28 see stats
By Regeler the Dwarf Berserker level 24
18th Dearth 122nd year of Ascendancy at 07:37 see stats
By Regeler the Dwarf Berserker level 30
45th Dearth 122nd year of Ascendancy at 11:38 see stats
By Regeler the Dwarf Berserker level 30
38th Dearth 122nd year of Ascendancy at 18:19 see stats
By Regeler the Dwarf Berserker level 41
2nd Gold 123rd year of Ascendancy at 08:45 see stats
By Regeler the Dwarf Berserker level 31
9th Loss 122nd year of Ascendancy at 15:29 see stats
By Regeler the Dwarf Berserker level 10
30th Voratun 122nd year of Ascendancy at 15:24 see stats
By Regeler the Dwarf Berserker level 20
10th Wealth 122nd year of Ascendancy at 09:36 see stats
By Regeler the Dwarf Berserker level 30
38th Dearth 122nd year of Ascendancy at 13:16 see stats
By Regeler the Dwarf Berserker level 40
24th Shortage 122nd year of Ascendancy at 22:51 see stats
By Regeler the Dwarf Berserker level 41
17th Steel 123rd year of Ascendancy at 07:08 see stats
By Regeler the Dwarf Berserker level 42
24th Gold 123rd year of Ascendancy at 22:19 see stats
By Regeler the Dwarf Berserker level 35
12nd Shortage 122nd year of Ascendancy at 09:13 see stats
By Regeler the Dwarf Berserker level 20
11st Wealth 122nd year of Ascendancy at 11:33 see stats
By Regeler the Dwarf Berserker level 45
43rd Stralite 123rd year of Ascendancy at 15:37 see stats
By Regeler the Dwarf Berserker level 6
18th Voratun 122nd year of Ascendancy at 11:36 see stats
By Regeler the Dwarf Berserker level 22
11st Dearth 122nd year of Ascendancy at 21:47 see stats
By Regeler the Dwarf Berserker level 9
29th Voratun 122nd year of Ascendancy at 00:46 see stats
By Regeler the Dwarf Berserker level 30
38th Dearth 122nd year of Ascendancy at 22:33 see stats
By Regeler the Dwarf Berserker level 44
42nd Stralite 123rd year of Ascendancy at 09:01 see stats
By Regeler the Dwarf Berserker level 13
10th Profit 122nd year of Ascendancy at 07:00 see stats
By Regeler the Dwarf Berserker level 23
13rd Dearth 122nd year of Ascendancy at 08:41 see stats
By Regeler the Dwarf Berserker level 16
43rd Profit 122nd year of Ascendancy at 00:41 see stats
By Regeler the Dwarf Berserker level 33
30th Loss 122nd year of Ascendancy at 02:03 see stats
By Regeler the Dwarf Berserker level 37
18th Shortage 122nd year of Ascendancy at 04:39 see stats
Log
Regeler is wreathed in entropy.
Wretchling casts Corrosive Vapour.
Wretchling rushes out!
Regeler instinctively hardens her skin and ignores the attack!
Regeler repels an attack from Wretchling.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Fire drake hatchling for 23 acid damage.
Wretchling's acid area effect hits Regeler for (19 antimagic), 0 acid (0 total damage).
Wretchling's acid area effect hits Ivissra the spitting spider for 29 acid damage.
Bloodstar from Ivissra the spitting spider hits Regeler for 22 physical damage.
Ivissra the spitting spider receives 12 healing from Regeler.
Ivissra the spitting spider is confused and fails to use Bone Spear.
Queuth the wretchling's Netherblast hits Regeler for (39 antimagic), 279 temporal, (39 antimagic), 392 darkness (671 total damage).
Queuth the wretchling's morale has been lowered.
Regeler uses Perfect Strike.
Regeler aims carefully.
Regeler uses Death Dance.
Regeler performs a melee critical strike against Wretchling!
You collect a new ingredient: wretchling eyeball (1).
Regeler performs a melee critical strike against Ivissra the spitting spider!
Regeler hits Wretchling for 2881 physical damage.
Regeler hits Fire drake hatchling for 8 cold damage.
Regeler hits Ivissra the spitting spider for 6 cold, 1919 physical (1925 total damage).
Regeler hits Wretchling for 8 cold damage.
Regeler killed Wretchling!
Regeler killed Ivissra the spitting spider!
Queuth the wretchling loses 8 health to the entropy.
Queuth the wretchling casts Rift Cutter.