












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Schizophrenic Class 1.7.4Adds the Schizophrenic class. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Steel Monk Evolution for Brawler (Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 65% |
| Size | big |
| Lifes / Deaths | Killed by The Shade at level 9 on the 3rd Mirth 122nd year of Ascendancy at 15:29 4 / 3Killed by Bethawyn the wolf at level 12 on the 6th Dusk 122nd year of Ascendancy at 11:34 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 43rd Haze 123rd year of Ascendancy at 17:47 |
Primary Stats
| Strength | 48 (base 12) |
| Dexterity | 155 (base 60) |
| Constitution | 78 (base 28) |
| Magic | 137 (base 60) |
| Willpower | 69 (base 13) |
| Cunning | 110 (base 62) |
Resources
| Life | 1695/1695 |
| Stamina | 390/390 |
| Healing Factor | 1.4125372656297 |
| Regeneration | 3.1782088476669 |
Speed
| Mental | +14.999999999995% |
| Attack | +15% |
| Movement | +10% |
| Spell | +15% |
| Global | +103% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 5 |
| See Stealth | 76.509040778081 |
| See Invisible | 76.509040778081 |
Offense: Mainhand
| Damage | 337 |
| Accuracy | 100 |
| Crit Chance | 93% |
| APR | 39 |
| Speed | 0.87 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 78 |
| Crit Chance | 66% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 62% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Darkness | +16% |
| Acid | +6% |
| Light | +6% |
| Nature | +7% |
| Fire | +12% |
| Physical | +33% |
| Mind | +21% |
| All | 0% |
Offense: Damage Penetration
| Acid | +53% |
| Blight | +63% |
| Mind | +93% |
| Fire | +87% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 50 (82.155997060385%) |
| Defense | 113 |
| Ranged Defense | 114 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 66 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 22%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 63%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 41%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 10% |
| Confusion Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 943% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 55% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 785 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.46 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Pace Yourself |
| talent | Trained Reactions |
| talent | Insidious Poison |
| talent | Apply Poison |
| talent | Counter Shot |
| talent | Crippling Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1704. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed bear paw. * You've found the needed pouch of bone giant dust. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Jethue' (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +14 Dex +5 Cun +5 Con +10 Lck dps ---------- Melee Ret 2 darkness ----- def ----- Armour +5 Defense +10 (+1 eff.) Resists +6% acid +2% physical +9% lightning Phys.save +24 (+8 eff.) Spell.save +6 (+2 eff.) Mind.save +29 (+7 eff.) Stealth +15 Cut- +10% A pair of boots made of leather. This item has been sent to the Item's Vault. |
| Quiver | Torotar the Glimmerdream (24/24, 188% power, 15 apr)3.0 T5 shot ammo [Random Unique] Arcane/Nature/Master Power 189% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +19.0% Capacity 24 Proj.spd +400% Ranged+ +24 fire +8 light +24 cold On Hit.r1 +24 light On Crit.r2 +8 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 124 damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 266 physical damage Shots are used with slings to pummel your foes to death. |
| Light source | NOTE: fdsfdfdDrildil the Noonstreak 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Spell.crit +2% Dmg.mod +15% mind Res.pen +30% mind +13% all Phasing +10% Apr +14 ----- def ----- Resists +3% light Mind.save +15 (+4 eff.) Max.HP +77.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +11 See.Stealth +25 See.Invis +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Drigachak (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +1 Cun +10 Lck dps ---------- Phys.crit +7.0% Spell.crit +4% Mind.crit +4% Dmg.mod +3% physical ----- def ----- Armour +3 Fatigue +3% Resists +6% fire +13% darkness +8% cold ---------- misc Max.stam +20.00 Infravis +4 A cap made of leather. |
| On hands | Goraba the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Phys.crit +8.0% Spell.crit +12% Mind.crit +7% Crit.mult +27.00% Dmg.mod +6% mind Res.pen +25% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +2 Fatigue +3% ---------- misc Mana/turn +0.08 Unarmed combat: Power 132% Range: 1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +15.0% Atk.spd 83% On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Lorerin (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Mind.crit +2% Crit.mult +27.00% Phys.pwr +8 (+2 eff.) Dmg.mod +7% nature Res.pen +25% mind Apr +7 ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +13% nature +9% physical Spell.save +6 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.hate +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Scaldhunter'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +20 Dex +8 Mag +8 Wil +10 Cun dps ---------- Phys.crit +2.0% Spell.pwr +15 (+3 eff.) Melee+ 35 physical Ranged+ 35 physical Dmg.mod +12% fire Res.pen +25% fire Acc +40 (+6 eff.) Apr +2 On Hit (Melee): * 19% chance to reduce all saves and defense by 34 On Hit (Ranged): * 12% chance to reduce all saves and defense by 34 ----- def ----- Armour +8 Resists +12% acid ---------- misc Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | voratun ring 'Smearhunger'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +20 Dex +18 Mag +8 Wil +10 Cun dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +6% acid Res.pen +15% acid Acc +35 (+5 eff.) Melee Ret 6 acid On Hit (Melee): * 24% chance to slow global speed by 62% ----- def ----- Resists +18% acid Spell.save +20 (+5 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
| Around neck | Islarikira the steel amulet0.1 T2 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Phys.crit +3.0% Mov.spd +10% Melee+ 6 light 6 darkness Dmg.mod +3% physical +6% light +7% darkness Apr +1 On Melee Ret: * 6% chance to reduce damage dealt by 28% * 7% chance to blind ----- def ----- Fatigue -6% Spell.save +3 (+1 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.50 Masteries +0.16 Cunning/Poisons Amulets make your neck look great! |
| In main hand | Samyregodil4.0 T5 sling 1H weapon [Random Unique] Nature Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Crit +1.0% Atk.spd 100% Range +10 Proj.spd +237% On Hit.r1 +4 physical On Crit.r2 +16 mind +85 fire While equipped: Stats +13 Str +13 Dex +13 Mag +27 Wil +10 Cun +35 Con dps ---------- Phys.pwr +5 (+1 eff.) All.spd +8% Dmg.mod +6% physical Res.pen +24% fire On Hit (Ranged): * 20% chance to reduce all saves and defense by 34 ----- def ----- Max.HP +73.00 ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 248 life over 5 turns Puts all charms on 15 cooldown Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
| Around waist | Mayomira1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +49 (+8 eff.) Dmg.mod +21% physical ----- def ----- Defense +10 (+1 eff.) Resists +2% physical Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Max.HP +112.00 ---------- misc Size +2 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | Temporal Rift (8 def, 4 armour, 161% power, 325 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 162% Range: 1.2x Uses 70% Mag, 100% Str Dmg Temporal Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+1 eff.) Rng.Def +10 (+2 eff.) Resists +30% temporal Dmg.red +20 all Spell.save +20 (+5 eff.) Proj.slow +50% ---------- misc Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. This item has been sent to the Item's Vault. |
| Cloak | Demonveil (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% darkness ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness Max.HP +32.00 ---------- misc Stam/turn +3.00 Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Duathelmalice the drakeskin leather armour (25 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +9% Mind.crit +10% Crit.mult +15.00% Phys.pwr +25 (+4 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +24 (+7 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% darkness Acc +15 (+2 eff.) On Hit (Melee): * 21% chance to reduce armor by 44% * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +8 Defense +25 (+4 eff.) Fatigue +8% Resists +47% lightning A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 293; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 293 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 333; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 333 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 1140%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1140% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 137; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 137 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 14; blocks 9; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 14 up to 9 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Rimevengeance the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +11 Str +9 Dex +8 Wil +2 Con dps ---------- Mind.crit +2% Mind.pwr +30 (+8 eff.) Dmg.mod +9% mind +15% cold Melee Ret 4 cold Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Salewen0.1 T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +2 Dex dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +12 Resists +3% darkness +15% fire Mind.save +9 (+2 eff.) HP.reg +8.00 Confus- +33% Stun/Frz- +31% Rings make your fingers look great! |
Alitar0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Cun +18 Dex dps ---------- Melee+ 21 physical Ranged+ 32 physical Dmg.mod +35% arcane +20% physical Acc +28 (+4 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 34 On Hit (Ranged): * 17% chance to reduce all saves and defense by 34 ----- def ----- Resists +6% acid +20% physical ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Hate/m.crit +3.00 Max.mana +40.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! This item has been sent to the Item's Vault. |
Belutha the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +14 Dex +7 Mag +15 Cun +10 Con dps ---------- Phys.crit +4.0% Phys.pwr +50 (+9 eff.) Spell.pwr +28 (+6 eff.) Mind.pwr +19 (+5 eff.) Dmg.mod +12% physical +7% all Acc +15 (+2 eff.) Apr +3 ----- def ----- Defense +10 (+1 eff.) Die.at -40.00 life Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 102.38 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 23 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Hurorin0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +8 Cun +10 Mag dps ---------- Spell.pwr +13 (+3 eff.) Melee+ 35 light Ranged+ 19 light Dmg.mod +16% light +14% temporal ----- def ----- Resists +21% acid +14% temporal Mind.save +12 (+3 eff.) Max.HP +40.00 Rings make your fingers look great! |
Strikevagrant the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Con dps ---------- Crit.mult +20.00% Dmg.mod +18% lightning +12% physical ----- def ----- Defense +25 (+4 eff.) Resists +27% lightning Blind- +50% ---------- misc Stam/turn +3.16 Max.stam +30.00 Infravis +6 See.Stealth +18 See.Invis +25 Rings make your fingers look great! |
Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Murktreason of the Blightspawn (135% power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 135% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 124 damage While equipped: Stats +11 Str -11 Con dps ---------- Spell.crit +2% Dmg.mod +6% blight Acc +12 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +6% darkness Disarm- +36% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.08 Max.mana +40.00 Sharp, short and deadly. |
voratun dagger 'Eremyrath' (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 149% Range: 1.3x Uses 50% Str, 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 temporal On Crit.r2 +16 acid On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +29.0% Phys.pwr +11 (+2 eff.) Dmg.mod +6% acid Acc +15 (+2 eff.) ----- def ----- Defense +15 (+2 eff.) Resists +3% temporal Disarm- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 Infravis +3 Sharp, short and deadly. |
Eye of the Wyrm (113% power, 24 apr, physical damage)3.0 T4 mindstar 1H weapon [Unique] Nature Power 113% Range: 1.1x Uses 50% Wil, 20% Str, 50% Mag 10% Cun Dmg Physical Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +12% lightning +12% physical +12% fire +12% cold +12% acid ----- def ----- Resists +10% acid +10% physical +10% fire +10% cold +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Sand Breath: Level 4.0 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe sand in a frontal cone of radius 8. Any target caught in the area will take 160.24 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Swampcutter the living mindstar (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +4 nature While equipped: Stats +7 Cun dps ---------- Mind.crit +5% Crit.mult +24.00% Mind.pwr +32 (+9 eff.) Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +6% nature ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Frostquench the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +19 lightning +8 cold +8 mind On Hit.r1 +8 mind On Hit: 10% Arcane Vortex 5 While equipped: Stats +14 Str +5 Mag dps ---------- Phys.pwr +30 (+5 eff.) Spell.pwr +14 (+3 eff.) Dmg.mod +15% lightning +12% blight +6% mind +15% arcane Res.pen +10% blight ----- def ----- Resists +12% mind +3% cold Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
Ulfythel the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +17 lightning While equipped: Stats +8 Cun +4 Str dps ---------- Phys.pwr +12 (+2 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +12% lightning Res.pen +7% physical ----- def ----- Resists +6% cold +6% fire Slings are used to hurl stones or metal shots at your foes. |
pouch of dwarven-steel shots 'Shockmalice' (19/19, 142% power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 142% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Proj.spd +200% Ranged+ +20 acid +8 lightning On Hit.r1 +12 acid On Hit: * 20% chance to reduce armor by 44% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 266 physical damage Shots are used with slings to pummel your foes to death. |
Pouch of the Subconscious (20/20, 147% power, 15 apr)3.0 T4 shot ammo [Unique] Psionic Power 147% Range: 1.2x Uses 10% Wil, 70% Dex, 50% Mag 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Salissra the pouch of voratun shots (23/23, 190% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 191% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +36.0% Capacity 23 Ranged+ +33 cold On Hit.r1 +4 mind +8 temporal On Crit.r2 +24 temporal +8 mind +13 cold On Hit: * 24% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Gleamravage' (24/24, 177% power, 18 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master/Psionic Power 177% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +18 Crit +17.0% Capacity 24 Proj.spd +200% Phasing +35% Ranged+ +26 cold +24 light +38 physical On Hit.r1 +24 light On Crit.r2 +8 light On Hit: * 20% chance to knock the target back 3 spaces and deal 228 physical damage On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 Shots are used with slings to pummel your foes to death. This item has been sent to the Item's Vault. |
Brandstinger (40 def, 28 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +20 Dex +7 Wil +22 Cun dps ---------- Dmg.mod +12% fire +6% mind +6% darkness Melee Ret 4 fire ----- def ----- Armour +28 Defense +40 (+6 eff.) Fatigue +8% Resists +30% blight +10% mind +26% darkness Mind.save +25 (+6 eff.) ---------- misc Hate/m.crit +2.00 Light +2 A suit of armour made of leather. This item has been sent to the Item's Vault. |
Mayyma the drakeskin leather armour (36 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +16 Dex +2 Con dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +8 (+2 eff.) Mov.spd +20% Res.pen +15% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +8 Defense +36 (+6 eff.) Fatigue +8% Resists +18% light +20% darkness HP.reg +6.60 ---------- misc Stam/turn +2.10 Light +2 Infravis +4 A suit of armour made of leather. |
Zanuromirath (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +17.00% Phys.pwr +10 (+2 eff.) Melee+ 9 darkness Ranged+ 9 darkness Dmg.mod +6% blight Res.pen +5% blight On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +25% temporal +27% darkness +6% blight +28% fire +5% arcane Def/telep +27 Res/telep +30% Dur/telep +30% Blink to a nearby random location (rad 11) Puts all charms on 18 cooldown A suit of armour made of leather. |
Uliruichak the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Phys.pwr +12 (+2 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +6% arcane +12% mind Res.pen +10% mind ----- def ----- Resists +10% acid +9% fire +9% lightning +10% cold Spell.save +13 (+3 eff.) HP.reg +2.30 Heal.mod +21% ---------- misc Size +1 A belt that goes around your waist. |
Singereign the elven-silk cloak (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +12 Mag +14 Wil dps ---------- Spell.crit +15% Res.pen +10% fire On Hit (Melee): * 21% chance to reduce all saves and defense by 34 ----- def ----- Defense +18 (+3 eff.) Crit.chn- 10.00% Phys.save +14 (+4 eff.) ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Lightningenvy' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +3 Mag +9 Wil +5 Cun +5 Con dps ---------- Mind.crit +7% Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 4 light ----- def ----- Defense +3 (+0 eff.) Resists +12% light +3% lightning Phys.save +10 (+3 eff.) Max.HP +103.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethorinn the Frigidmark (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag +6 Wil +5 Con dps ---------- Spell.pwr +18 (+4 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +8% acid +9% cold +9% blight Res.pen +15% cold +9% physical ----- def ----- Armour +5 Fatigue +4% Resists +9% acid +18% cold +3% temporal Disease- +50% Def/telep +10 Res/telep +10% Dur/telep +10% Blindside: Puts all charms on 18 cooldown Level 1.0 Pwr.cost 18 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 3.0 Pwr.cost 15 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 25.41 mind and 24.36 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 23% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 23. Terrified: Deals 6.05 mind and 5.80 darkness damage per turn and increases cooldowns by 36%. Haunted: Causes the target to suffer 9.96 mind and 9.55 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
73 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 145 power out of 379/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Layurikira the steel torque of mindblast [power 155] (11 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Str +3 Dex dps ---------- Phys.pwr +20 (+4 eff.) S.pwr/crit +6 ----- def ----- Spell.save +9 (+2 eff.) Blast the opponent's mind dealing 188 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to reduce fatigue by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Chaleromihad [power 420] (11 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +1 Str +2 Wil dps ---------- Spell.crit +3% Res.pen +20% arcane +10% physical Apr +3 Blast the opponent's mind dealing 508 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to heal for 89. Torques are made by powerful psionics to store psionic powers. |
Singepiety the voratun torque of mindblast [power 365] (11 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +9% acid Blast the opponent's mind dealing 442 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to heal for 97. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By XDDD the Halfling Skirmisher level 36
43rd Pyre 123rd year of Ascendancy at 03:28 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By XDDD the Halfling Skirmisher level 50
44th Haze 123rd year of Ascendancy at 01:11 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By XDDD the Halfling Skirmisher level 35
39th Pyre 123rd year of Ascendancy at 07:47 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By XDDD the Halfling Skirmisher level 41
55th Pyre 123rd year of Ascendancy at 11:13 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By XDDD the Halfling Skirmisher level 42
61st Pyre 123rd year of Ascendancy at 06:19 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By XDDD the Halfling Skirmisher level 47
50th Dusk 123rd year of Ascendancy at 23:25 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By XDDD the Halfling Skirmisher level 39
52nd Pyre 123rd year of Ascendancy at 08:33 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By XDDD the Halfling Skirmisher level 27
12nd Regrowth 123rd year of Ascendancy at 10:41 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By XDDD the Halfling Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 19:49 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By XDDD the Halfling Skirmisher level 38
48th Pyre 123rd year of Ascendancy at 20:02 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By XDDD the Halfling Skirmisher level 33
20th Pyre 123rd year of Ascendancy at 01:37 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By XDDD the Halfling Skirmisher level 25
11st Regrowth 123rd year of Ascendancy at 07:05 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By XDDD the Halfling Skirmisher level 23
2nd Wintertide 123rd year of Ascendancy at 08:07 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By XDDD the Halfling Skirmisher level 34
29th Pyre 123rd year of Ascendancy at 16:28 see stats
Guiding Hand (Insane (Adventure) difficulty)
Saved all escorted adventurers.By XDDD the Halfling Skirmisher level 36
45th Pyre 123rd year of Ascendancy at 20:26 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By XDDD the Halfling Skirmisher level 30
79th Regrowth 123rd year of Ascendancy at 09:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By XDDD the Halfling Skirmisher level 43
61st Pyre 123rd year of Ascendancy at 10:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By XDDD the Halfling Skirmisher level 10
3rd Mirth 122nd year of Ascendancy at 16:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By XDDD the Halfling Skirmisher level 20
19th Haze 122nd year of Ascendancy at 22:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By XDDD the Halfling Skirmisher level 30
70th Regrowth 123rd year of Ascendancy at 02:23 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By XDDD the Halfling Skirmisher level 40
53rd Pyre 123rd year of Ascendancy at 03:21 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By XDDD the Halfling Skirmisher level 50
43rd Haze 123rd year of Ascendancy at 15:31 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By XDDD the Halfling Skirmisher level 44
2nd Mirth 123rd year of Ascendancy at 11:05 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By XDDD the Halfling Skirmisher level 28
43rd Regrowth 123rd year of Ascendancy at 15:34 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By XDDD the Halfling Skirmisher level 31
15th Pyre 123rd year of Ascendancy at 18:23 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By XDDD the Halfling Skirmisher level 24
10th Allure 123rd year of Ascendancy at 07:30 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By XDDD the Halfling Skirmisher level 38
49th Pyre 123rd year of Ascendancy at 09:02 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By XDDD the Halfling Skirmisher level 36
46th Pyre 123rd year of Ascendancy at 20:04 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By XDDD the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 23:12 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By XDDD the Halfling Skirmisher level 36
45th Pyre 123rd year of Ascendancy at 23:17 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By XDDD the Halfling Skirmisher level 16
39th Dusk 122nd year of Ascendancy at 03:22 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By XDDD the Halfling Skirmisher level 44
10th Mirth 123rd year of Ascendancy at 14:33 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By XDDD the Halfling Skirmisher level 28
47th Regrowth 123rd year of Ascendancy at 17:42 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By XDDD the Halfling Skirmisher level 23
1st Allure 123rd year of Ascendancy at 05:01 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By XDDD the Halfling Skirmisher level 16
33rd Dusk 122nd year of Ascendancy at 14:20 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By XDDD the Halfling Skirmisher level 35
38th Pyre 123rd year of Ascendancy at 18:55 see stats
Log
You gain 4.91 gold from the transmogrification of chilling voratun battleaxe of corruption (167% power, 4 apr).
You gain 14.85 gold from the transmogrification of infernal dragonbone magestaff of invocation (136% power, 6 apr, cold element).
You gain 25.00 gold from the transmogrification of Skypower the dragonbone starstaff (151% power, 6 apr, darkness element).
You gain 1.58 gold from the transmogrification of regeneration infusion (heal 360; 17 cd).
You gain 1.52 gold from the transmogrification of movement infusion (speed 575%; cd 10).
There is an item here: drakeskin leather gloves 'Tempestsmasher' (0 def, 3 armour)
There is an item here: Duathelguile of the Blightspawn (0 def, 5 armour)
There is an item here: Cloth of Dreams (10 def, 0 armour)
There is an item here: Fearfire Mantle (14 def, 0 armour)
There is an item here: Blazeborn (5 def, 4 armour)
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
XDDD deactivates Insidious Poison.
XDDD activates Insidious Poison.
XDDD deactivates Trained Reactions.
XDDD activates Trained Reactions.
XDDD deactivates Counter Shot.
XDDD activates Counter Shot.
XDDD deactivates Pace Yourself.
XDDD activates Pace Yourself.
XDDD deactivates Apply Poison.
XDDD activates Apply Poison.
XDDD deactivates Crippling Poison.
XDDD activates Crippling Poison.
Error while transfering from the online item's vault, please retry later.
You don't see how to get there...





































































































