












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ashes of Urh'Rok 1.7.4Official Expansion!Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Artificer |
| Level / Exp | 33 / 26% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 103 (base 60) |
| Dexterity | 87.19 (base 60) |
| Constitution | 107 (base 60) |
| Magic | 66.19 (base 60) |
| Willpower | 121 (base 60) |
| Cunning | 99 (base 60) |
Resources
| Life | 1277/1277 |
| Stamina | 476/476 |
| Healing Factor | 2.061253723378 |
| Regeneration | 38.297172414199 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 10 |
| See Stealth | 95.170323829776 |
| See Invisible | 108.17032382978 |
Offense: Mainhand
| Damage | 191 |
| Accuracy | 70 |
| Crit Chance | 38% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +17% |
| Physical | +10% |
| Light | +12% |
| All | +2% |
Offense: Damage Penetration
| Blight | +20% |
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 91.582939316175 (93.292586063405%) |
| Defense | 77 |
| Ranged Defense | 79 |
| Fatigue | 8 |
| Physical Save | 69 |
| Spell Save | 68 |
| Mental Save | 93 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 70%( 70%) |
| All | + 14%( 70%) |
| Physical | + 58%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 49%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 31%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Pinning Resistance | 55% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Artifice | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Armorsmithing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Accessory crafting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Experimental imbuing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 1.50 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Power user | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Imbuing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Toolsmithing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Weaponsmithing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Inventory management | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Insidious Poison |
| talent | Regalia |
| talent | Apply Poison |
| talent | Numbing Poison |
| talent | Charm Combat |
| beneficial effect | The target has increased resistances: 24.6% lightning, 6.15% temporal, 15.37% darkness, 24.6% fire, 9.22% nature, 9.22% acid, 27.68% physical, 6.15% arcane, 6.15% blight, 9.22% cold, 15.37% mind, 6.15% light Power Ward |
| beneficial effect | +76 raw mindpower Power Blast |
| beneficial effect | +15 raw spell save, +73 raw mind save Power Cleanse |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 35. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of fire wyrm saliva. Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bear paw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Charm Bandolier 2 | Telekinetic Core (bandolier 2)2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 4.5 Pwr.cost 10 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 130 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | Arrows of Manalocking (20/20, 15-21 power, 5 apr)3.0 T1 arrow ammo [Unique] Arcane Power 15.0 - 21.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 20 Ranged+ +10 arcane silence Fight magic with magic! |
| Charm Bandolier 1 | Imp Claw (bandolier 1)2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 3.5 Pwr.cost 5 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 164.46 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(165 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | hardened leather cap of the bounder of trickery of knowledge (6 def, 4 armour)2.0 T3 head armor [Rare] Master/Psionic While equipped: Stats +6 Str +14 Dex +1 Mag +10 Wil +6 Cun dps ---------- Mind.pwr +3 (+0 eff.) Apr +6 ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +2% ---------- misc Max.stam +12.00 Skullcracker: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 539.0 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. Crafted by: Smith A cap made of leather. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 5.5 Pwr.cost 9 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 11 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Insight0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 25.54 cold and 24.01 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 32 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 19 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 484 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | warbringer's truestriking enhanced voratun mace of crippling (65-91 power, 9 apr)3.0 T5 mace 1H weapon [Rare] Nature/Master Power 65.0 - 91.0 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +0.2% base dam (max 20%) Apr +9 Crit +4.5% Atk.spd 100% Melee+ +16 fire On Hit.r1 +8 temporal On Crit.r2 +16 blight On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str +4 Dex +3 Mag +12 Wil +6 Cun +8 Con dps ---------- Phys.crit +7.0% Phys.pwr +5 (+1 eff.) Res.pen +20% blight +20% physical Acc +8 (+2 eff.) Apr +7 Melee Ret 4 blight On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Disarm- +10% Crafted by: Smith Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | thick thick enveloping enveloping elven-silk cloak of Eldoral (29 def, 22 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +22 Defense +29 (+6 eff.) Resists +42% cold Phys.save +22 (+5 eff.) Crafted by: Smith A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mafinola (26 def, 39 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Nature/Master/Psionic While equipped: Stats +6 Dex +7 Wil +15 Cun +3 Con ----- def ----- Armour +39 Defense +26 (+6 eff.) Fatigue +8% Resists +7% arcane +9% cold Spell.save +13 (+4 eff.) Mind.save +47 (+9 eff.) Max.HP +65.00 HP.reg +7.00 Heal.mod +21% ---------- misc Light +5 See.Invis +13 Crafted by: Smith A suit of armour made of mail. |
Inventory
movement infusion of the duelist (speed 742%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 763%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 763% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 599%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 599% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 36%; mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 36% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 19)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (634.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 646.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enchantment rune (+16 for 10 turns)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to enchant your weapons and armour for 10 turns. This enchantment increases your accuracy and armour by 16 and adds 16 arcane damage to all your hits. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enchantment rune of the warrior (+31 for 11 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to enchant your weapons and armour for 11 turns. This enchantment increases your accuracy and armour by 31 and adds 31 arcane damage to all your hits. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, temporal, nature, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 5 temporal, 3 nature, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 300; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 300.22 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 19%; move 43%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 43% faster, and you are invisible (power 7). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 32 power out of 60/60 The evilness of undeath radiates from this amulet. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+8 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 4.5 Pwr.cost 8 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 105.86 physical (gravity) damage. Each target moved beyond the first increases the damage by 13.23 (up to a maximum of 52.93 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Afterlife (40-48 power, 12 apr, light element)5.0 T4 staff 2H weapon [Unique] Arcane Power 40.0 - 48.0 Light Uses 130% Mag Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% Against +25% Undead While equipped: dps ---------- Spell.crit +10% Spell.pwr +30 (+10 eff.) Dmg.mod +25% lightning +25% cold +25% light +25% darkness Res.pen +10% lightning +10% cold ----- def ----- D.Red.from +25% Undead ---------- misc Masteries +0.20 Spell/Necrosis Pure white bone fashioned into a staff. A grinning skull sits on the top, grinning. |
Underworld Trident (50-70 power, 10 apr)3.0 T3 trident 2H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +5.0% Atk.spd 100% Melee+ +20 shadowflame On Crit.r2 +20 % chance of gloom effects While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% ---------- misc Hate/m.crit +3.00 Light -1 Infravis +3 (The Gloom burst on critical applies debuffs.) Earthquake: Level 4.5 Pwr.cost 27 out of 50/50. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 63.36 physical damage in a radius of 4 each turn for 7 turns, and has a 25% chance of stunning any creature it affects. The damage will increase with your Spellpower. Forged deep underground by unknown peoples, gloom follows this trident, despite it being constantly flaming. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Demon's Thirst (12-16 power, 7 apr) Demon's Thirst (12-16 power, 7 apr)1.0 T3 ritual blade 1H weapon [Unique] Arcane Power 12.5 - 16.2 Physical Uses 45% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Dmg.mod +20% blight +20% fire ---------- misc Vim/s.crit +3.00 Max.vim +30.00 Masteries +0.20 Corruption/Shadowflame A vile blade that belonged to a feared cultist, until he forgot to feed it one day. Both the blade and the cultist's life disappeared. |
Skeletal Parry (10 def, 4 armour, 20-28 power, 40 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Arcane A part of set. When used to Attack: Power 20.0 - 28.0 Phys.bleed Uses 100% Str Mastery Weapon Aptitude Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 While equipped: dps ---------- Melee Ret 10 phys.bleed ----- def ----- Armour +4 Defense +10 (+2 eff.) Fatigue +6% ---------- misc Talents +2 Block Bone Armour: Level 3.5 Pwr.cost 16 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Creates a shield of bones, absorbing 665 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. A shield made from various sharpened bones. It feels icky. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 3.5 Pwr.cost 11 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 68.95 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Frostfire Gauntlets (0 def, 3 armour)1.5 T2 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- S.pwr/crit +5 Dmg.mod +10% fire +10% cold ----- def ----- Armour +3 Resists +10% fire +10% cold Unarmed combat: Power 21.0 - 29.4 Fire Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +3.0% Atk.spd 83% Dmg.conv 50% cold On Hit: 5% Freeze 2 On Hit: 5% Flame 2 Cold Flames: Level 3.5 Pwr.cost 11 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Cold Flames slowly spread from 8 spots in a radius of 3 around the targeted location. The flames deal 49.03 cold damage, and have a chance of freezing. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. |
Sparkstone Sparkstone1.0 T1 wardstone armor [Unique] Psionic While equipped: dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +2 (+0 eff.) Resists +10% lightning Dmg.red +1 all Mind.save +10 (+2 eff.) Proj.slow +10% Stun/Frz- +10% ---------- misc Wards +1 lightning Talents +1 Ward Brain Storm: Level 2.5 Pwr.cost 13 out of 30/30. Range 3 Travel.spd instantaneous Is a mind power Description: Mentally focus electricity into a ball of plasma and hurl it at the target. The plasma will explode on impact, dealing 230.4 Lightning damage within radius 2. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
191 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 53 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 116% of the healing done. This effect scales with your Magic stat.. Uses 40 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 106 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
component of domination (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Uses stats: +20% Wil Damage Type: Mind On crit: * dominate the target Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of hornets (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
5 barbed component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 component of accuracy (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of amnesia (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of corruption (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Impotence (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
component of crippling (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of daylight (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: ammo Components can be used to enhance items being crafted! |
component of erosion (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
component of paradox (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) Affinity: ammo Components can be used to enhance items being crafted! |
component of torment (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of wind (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 177 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 deadly component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
3 high-capacity component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
manaburning component (ammo)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: ammo Components can be used to enhance items being crafted! |
2 psychokinetic component (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 304 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
self-loading component (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
2 storming component (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
thought-forged component (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 44 Reloads ammo every 6 turns Affinity: ammo Components can be used to enhance items being crafted! |
component of reflection (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Effects when hit in melee: * 30% chance to blind When activated: create a reflective shield (50% reflection rate, 282 strength, based on Magic) for 5 turns Costs 24/24 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
cleansing component (amulet)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% nature * +10% - +30% blight Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
component of dexterity (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
component of manastreaming (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
component of the eclipse (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 35% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
3 insulating component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% cold * +10% - +30% fire Affinity: amulet Components can be used to enhance items being crafted! |
mindweaver's component (amulet)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Mental save: +5 - +15 Confusion immunity: +10% - +25% Mindpower: +5 - +15 Affinity: amulet Components can be used to enhance items being crafted! |
serendipitous component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Accuracy: +5 - +20 Defense: +5 - +20 Changes stats: * +5 - +20 Lck Reduce all damage from unseen attackers: 10% - 20% Affinity: amulet Components can be used to enhance items being crafted! |
vitalizing component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +6 Con Physical save: +5 - +20 Life regen: +1.00 - +11.00 Maximum life: +30.00 - +80.00 Affinity: amulet Components can be used to enhance items being crafted! |
wanderer's component (amulet)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +3 - +10 Dex * +3 - +10 Cun * +3 - +10 Con Life regen: +1.00 - +5.00 Stamina each turn: +0.30 - +1.50 Movement speed: +10% Affinity: amulet Components can be used to enhance items being crafted! |
component of the calm waters (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% cold * +15% nature Healing mod.: +15% Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
component of the giants (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
2 component of the mystic (belt)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mental save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the vagrant (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Mental save: +5 - +15 Mindpower: +3 - +10 Affinity: belt Components can be used to enhance items being crafted! |
component of transcendence (belt)0.0 Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
3 grounding component (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
3 insulating component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
noble's component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
component of the cage (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * -15% acid * +15% physical Reduces opponents crit chance: 20% Knockback immunity: +30% Life regen: +2.00 Maximum life: +40.00 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
7 cleansing component (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
2 component of Eyal (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
2 component of Toknor (body)0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
7 component of acid resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of clarity (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of cold resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of command (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of delving (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
9 component of fire resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of implacability (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
2 component of lightning resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 component of resilience (body)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
7 component of spell shielding (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of stability (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of temporal resistance (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
4 component of the deep (body)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the wind (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +20 Physical crit. chance: +3.0% - +10.0% Defense: +5 - +15 Stamina each turn: +0.50 - +1.50 Use talent when activated: Second Wind level 3 - 5 Puts all charms on cooldown for 35 turns Affinity: body Components can be used to enhance items being crafted! |
9 enlightening component (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
8 impenetrable component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
8 prismatic component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
3 radiant component (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
9 rejuvenating component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
searing component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
5 troll-hide component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
cleansing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
focusing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 powerful component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 quick component (charm)0.0 Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
component of implacability (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted! |
component of the hunter (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Accuracy: +15 - +35 Fatigue: -4% - -10% Maximum life: +40.00 - +110.00 Maximum stamina: +10.00 - +40.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 component of the voidstalker (cloak)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +15% New effects duration reduction after a teleport: +10% - +30% When activated: blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on cooldown for 10 turns Affinity: cloak Components can be used to enhance items being crafted! |
regal component (cloak)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
bloodhexed component (digger)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +10 Str * +3 - +10 Wil Mental crit. chance: +5% - +15% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
sapper's component (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
component of disengagement (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted! |
component of evasion (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of phasing (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of speed (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
6 component of tirelessness (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
dreamer's component (feet)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
grounding component (feet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
4 insulating component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
2 scholar's component (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
2 stealthy component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +15 Lck * +3 - +8 Dex Stealth bonus: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
traveler's component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
wanderer's component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
cinder component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
2 component of archery (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of butchering (hands)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 73% * 10 - 25% chance to reduce armor by 32% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
component of dexterity (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
3 component of magic (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
component of spellstriking (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
component of strength (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
component of the nighthunter (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
component of war-making (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted! |
corrosive component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
heroic component (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
polar component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted! |
sand component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
2 scouring component (hands)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
temporal component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
component of cloud calling (hat)0.0 Infused by nature Modifies crafted object: A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Use talent when activated: Call Lightning level 1 Costs 15/30 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
soultorn component (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +10% mind Mindpower: +10 Mental crit. chance: +5% Use talent when activated: Psychic Lobotomy level 3 Costs 8/10 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
augmenting component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% cold * +3% - +15% fire * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
2 clarifying component (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
cleansing component (hat)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: hat Components can be used to enhance items being crafted! |
component of corrosion (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
2 component of darkness (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of fire (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
component of frost (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Changes damage: * +10% - +20% cold Affinity: hat Components can be used to enhance items being crafted! |
component of the Brotherhood (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Con * +1 - +10 Mag Changes damage: * +5% - +20% arcane Use talent when activated: Arcane Eye level 5 Puts all charms on cooldown for 10 turns Affinity: hat Components can be used to enhance items being crafted! |
eldritch component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
insulating component (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
mindwoven component (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Psi each turn: +0.10 - +0.40 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
shielding component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
2 stabilizing component (hat)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
2 bladed component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
cleansing component (head)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
component of constitution (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of dexterity (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of knowledge (head)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
component of might (head)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of strength (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of the depths (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
component of trickery (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
defender's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +9 Defense: +4 - +8 Changes resistances: * +2% - +7% all Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
grounding component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
4 miner's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
2 prismatic component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
quasit's component (helm)0.0 Crafted by a master Modifies crafted object: While equipped: Armour Hardiness: +5% Stun/Freeze immunity: +30% Affinity: helm Unique Ego Components can be used to enhance items being crafted! |
bright component (lite)0.0 Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
2 component of focus (lite)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! |
2 component of health (lite)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
dreamer's component (lite)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +4 - +12 Mindpower: +4 - +12 Mental crit. chance: +4% - +12% Affinity: lite Components can be used to enhance items being crafted! |
ethereal component (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Mag Spellpower: +5 - +17 Light radius: +2 Affinity: lite Components can be used to enhance items being crafted! |
piercing component (lite)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Light radius: +1 - +2 Affinity: lite Components can be used to enhance items being crafted! |
scorching component (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
2 survivor's component (lite)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Healing mod.: +10% - +30% Affinity: lite Components can be used to enhance items being crafted! |
component of spelldrinking (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Mag Talent on hit: Disperse Magic (15% chance). On hit: * steals up to 50 mana from the target While equipped: Changes resistances: * +12% arcane Spell save: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of stormy skies (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 15 lightning, 15 cold On crit: * inflicts either shocked or wet, chosen at random While equipped: Changes damage: * +10% lightning * +10% cold Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of sword breaking (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Breaks enemy weapon. While equipped: Learn talent(s): * +1 Dagger Block Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
crooked component (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 14 % chance of confusion On hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Accuracy: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
flighty component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Str Attack speed: -80% While equipped: Fatigue: -12% Changes stats: * +7 Dex Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
scorpion's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 22 poison, 22 bleed Talent on hit: Disarm (30% chance). Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
shadow-bleeding component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
unstoppable component (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Sunder Armour (15% chance). While equipped: Accuracy: +20 Pinning immunity: +35% Knockback immunity: +35% Use talent when activated: Fearless Cleave level 3 Costs 18/18 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
8 acidic component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 121 damage over 5 turns and reducing armor and accuracy by 16 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
10 arcing component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
10 balanced component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
3 blazebringer's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
2 caustic component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
6 chilling component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
6 component of amnesia (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of corruption (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Defenselessness (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
8 component of crippling (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of dampening (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
7 component of daylight (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
component of disruption (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of enduring (melee)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
5 component of erosion (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
5 component of evisceration (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fate (melee)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: melee Components can be used to enhance items being crafted! |
component of mana (melee)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: melee Components can be used to enhance items being crafted! |
28 component of massacre (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
3 component of paradox (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of persecution (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
6 component of phasing (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
5 component of projection (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of rage (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of reflexes (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Attack speed: +11% While equipped: Defense: +5 - +15 Changes stats: * +1 - +7 Dex Affinity: melee Components can be used to enhance items being crafted! |
component of ruin (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +20.00% Affinity: melee Components can be used to enhance items being crafted! |
4 component of shearing (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
component of surging (melee)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Spell crit. chance: +2% - +12% Affinity: melee Components can be used to enhance items being crafted! |
component of the mystic (melee)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of torment (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 component of vileness (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 22 Affinity: melee Components can be used to enhance items being crafted! |
5 elemental component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 73 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
enhanced component (melee)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
9 flaming component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
4 hateful component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
hexed component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * curse the target reducing their resistances by a third of your spellpower, for 4 turns While equipped: Changes resistances penetration: * +10% - +20% arcane Talent on hit(spell): Manathrust (10% chance level 1 - 5). Affinity: melee Components can be used to enhance items being crafted! |
3 manaburning component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
3 plaguebringer's component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 22 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
3 quick component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
sandy component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 10% - 30% blinding physical While equipped: Changes damage: * +10% - +20% physical Affinity: melee Components can be used to enhance items being crafted! |
2 slime-covered component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 73% Affinity: melee Components can be used to enhance items being crafted! |
3 thought-forged component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 44 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
9 truestriking component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
8 warbringer's component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
charged component (mindstar)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage Type: Lightning While equipped: Changes resistances: * +15% lightning Changes resistances penetration: * +9% lightning Changes damage: * +15% lightning Masteries: * +0.1 Psionic / Charged mastery Learn talent(s): * +1 Psionic Maelstrom Mental save: +9 Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of summer (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * -10% cold Changes resistances penetration: * +10% fire Changes damage: * +10% fire Mindpower: +8 Mental crit. chance: +4% Global speed: +5% Talent on hit(mind): Flame Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of winter (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +10 Changes resistances: * -10% fire Changes resistances penetration: * +10% cold Changes damage: * +10% cold Mindpower: +8 Mental crit. chance: +4% Talent on hit(mind): Winter's Fury (10% chance level 2). Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
caller's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
7 component of balance (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of frost (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
component of gales (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
component of life (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of resolve (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of venom (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
5 creative component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
gifted component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
hateful component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
3 horrifying component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
manaburning component (mindstar)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn While equipped: Changes resistances: * +2% - +10% arcane Affinity: mindstar Components can be used to enhance items being crafted! |
4 nature's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
component of the hare (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
2 component of acid (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
2 component of cold (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
3 component of cunning (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
3 component of enduring (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
component of fire (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
2 component of lightning (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
4 component of piercing (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of recursion (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
component of tinkering (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 fungal component (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
halfling component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Fragmentation Shot 2 turns * Pin Down 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
keeper's component (ranged)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% temporal * +5% - +10% physical Changes damage: * +8% - +22% temporal * +8% - +18% physical Cooldown Reduction: * Arrow Stitching 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
5 mighty component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
penetrating component (ranged)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +25% physical Affinity: ranged Components can be used to enhance items being crafted! |
ranger's component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
3 steady component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
strafer's component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Cooldown Reduction: * Strafe 2 turns Affinity: ranged Components can be used to enhance items being crafted! |
swiftstrike component (ranged)0.0 Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
unmoving component (ring)0.0 Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Knockback immunity: +100% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of arcana (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Mana each turn: +0.10 - +0.40 Affinity: ring Components can be used to enhance items being crafted! |
3 component of clarity (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of luminosity (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 - 40 light Damage (ranged): 10 - 40 light Changes stats: * +1 - +10 Mag Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
component of perseverance (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% - +50% Life regen: +1.00 - +9.00 Affinity: ring Components can be used to enhance items being crafted! |
component of sensing (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
component of warding (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% acid * +10% - +30% fire * +10% - +30% cold * +10% - +30% lightning Affinity: ring Components can be used to enhance items being crafted! |
3 marksman's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
mule's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +40 Affinity: ring Components can be used to enhance items being crafted! |
rogue's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Changes stats: * +2 - +10 Cun Affinity: ring Components can be used to enhance items being crafted! |
titan's component (ring)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Physical save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
component of force (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 77.73 to 97.17 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
2 component of darkness (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
2 component of fire (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
component of frost (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
4 component of life (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
component of nature (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
component of power (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
2 component of protection (robes)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
3 component of the mind (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
3 mindwoven component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
2 shimmering component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
slimy component (robes)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 73% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
4 spellwoven component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
3 timebroken component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
verdant component (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
component of Wrathroot (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str While equipped: Changes resistances: * +10% cold * +10% darkness * +10% nature Learn talent(s): * +1 Block Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
coral component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
titanic component (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +160 While equipped: Armour: +10 Armour Hardiness: +20% Defense: +10 Ranged Defense: +10 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 acidic component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 32% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
component of acid resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
component of cold resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
component of fire resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
3 component of lightning resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of mind resistance (shield)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
component of patience (shield)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% temporal Use talent when activated: Temporal Shield level 2 - 5 Puts all charms on cooldown for 30 turns Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of resistance (shield)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of shrapnel (shield)0.0 Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 247 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
exposing component (shield)0.0 Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 44 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 44 Affinity: shield Components can be used to enhance items being crafted! |
flaming component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
icy component (shield)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! |
3 reinforced component (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
shocking component (shield)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
swashbuckler's component (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
2 windwalling component (shield)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wrathful component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 109 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of destruction (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Staff uses all elements from the same aspect Spell crit. chance: +10% Talent on hit(spell): Impending Doom (10% chance level 1). Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of penitence (staff)0.0 Powered by arcane forces Infused by nature Modifies crafted object: While equipped: Changes resistances: * +100% of staff elemental bonus Adds resistance and damage affinity based on staff element When activated: cure up to 5 diseases or poisons (based on Magic) Costs 10/60 power Affinity: staff This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
component of the eclipse (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +15% temporal * +15% physical * +15% light * +15% darkness Cooldown Reduction: * Twilight 1 turns * Moonlight Ray 1 turns * Searing Light 1 turns P.Energy each turn: +0.10 N.Energy each turn: +0.10 Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
3 component of blood (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 draining blight While equipped: Life leech chance: +5% - +15% Life leech: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
2 component of breaching (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of dawn (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun Maximum pos.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
component of dusk (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: N.Energy each turn: +0.10 - +0.20 Maximum neg.energy: +20.00 - +50.00 Light radius: -1 Affinity: staff Components can be used to enhance items being crafted! |
4 component of fate (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
component of greater warding (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 component of illumination (staff)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
5 component of might (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
2 component of power (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of protection (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of warding (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of wizardry (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
7 cruel component (staff)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
earthen component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
ethereal component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
2 infernal component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
magelord's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
magewarrior's short component (staff)0.0 Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
potent component (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 shimmering component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
2 short component (staff)0.0 Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
void walker's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
2 component of gale force (torque)0.0 Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of mindblast (torque)0.0 Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of healing (totem)0.0 Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of stinging (totem)0.0 Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of summon tentacle (totem)0.0 Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of thorny skin (totem)0.0 Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of clairvoyance (wand)0.0 Modifies crafted object: When activated: Reveal the area around you, dispelling darkness, and detect the presence of nearby creatures for 10 turns Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of conjuration (wand)0.0 Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of lightning storm (wand)0.0 Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of shielding (wand)0.0 Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of cold warding (wardstone)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% cold Maximum wards: * +1 - +5 cold Changes damage: * +10% - +20% cold Learn talent(s): * +1 - +5 Ward Affinity: wardstone Components can be used to enhance items being crafted! |
component of the seas (wardstone)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% cold * +5% - +15% physical Maximum wards: * +1 - +3 acid * +1 - +3 cold * +1 - +3 physical Reduced damage from: * +5% - +25% Aquatic Learn talent(s): * +1 - +5 Ward Affinity: wardstone Components can be used to enhance items being crafted! |
focussing component (wardstone)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +5 Wil Psi each turn: +0.10 - +3.00 Maximum psi: +10.00 - +60.00 Affinity: wardstone Components can be used to enhance items being crafted! |
healer's component (wardstone)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +5 Con Life regen: +0.10 - +10.00 Maximum life: +10.00 - +100.00 Affinity: wardstone Components can be used to enhance items being crafted! |
2 nature's component (wardstone)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +10 - +20 Affinity: wardstone Components can be used to enhance items being crafted! |
bonus component (acid melee, light burst, resist fire, inc damage light, resist temporal)0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 acid Burst on hit (radius 1): 12 light While equipped: Changes resistances: * +6% temporal * +21% fire Changes damage: * +6% light Components can be used to enhance items being crafted! |
bonus component (acid retribution, inc damage fire, resist fire, resists pen fire, max hate, equilibrium on hit)0.0 Modifies crafted object: While equipped: Melee retaliation: 4 acid Changes resistances: * +12% fire Changes resistances penetration: * +20% fire Changes damage: * +3% fire Equilibrium when hit: +0.08 Maximum hate: +8.00 Components can be used to enhance items being crafted! |
bonus component (armor, resist blight, max hate, psi on hit, equilibrium on hit)0.0 Modifies crafted object: While equipped: Armour: +4 Changes resistances: * +9% blight Equilibrium when hit: +0.20 Psi when hit: +0.08 Maximum hate: +4.00 Components can be used to enhance items being crafted! |
bonus component (armor, resist blight, void, improve heal, immune cut)0.0 Modifies crafted object: While equipped: Armour: +6 Changes resistances: * +6% blight Cut immunity: +20% Healing mod.: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (bio apr)0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio armor)0.0 Powered by unknown forces Modifies crafted object: While equipped: Armour: +6 Components can be used to enhance items being crafted! |
bonus component (bio blight resist)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% blight Components can be used to enhance items being crafted! |
bonus component (bio cold resist)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% cold Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio cun)0.0 Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +1 Cun Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def)0.0 Powered by unknown forces Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio disarm immunity)0.0 Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +20% Components can be used to enhance items being crafted! |
bonus component (bio equilibrium on hit)0.0 Infused by nature Modifies crafted object: While equipped: Equilibrium when hit: +0.08 Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +3% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio giant resist)0.0 Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +6% Giant Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.0 Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.0 Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.0 Crafted by a master Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio humanoid resist)0.0 Crafted by a master Modifies crafted object: While equipped: Reduced damage from: * +6% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio inc damage blight)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +6% blight Components can be used to enhance items being crafted! |
bonus component (bio inc damage blight)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +6% blight Components can be used to enhance items being crafted! |
bonus component (bio inc damage cold)0.0 Crafted by a master Modifies crafted object: While equipped: Changes damage: * +6% cold Components can be used to enhance items being crafted! |
bonus component (bio lightning retribution)0.0 Crafted by a master Modifies crafted object: While equipped: Melee retaliation: 4 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning retribution)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 4 lightning Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag)0.0 Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted! |
bonus component (bio mana on crit)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana when firing critical spell: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.0 Powered by arcane forces Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.0 Crafted by a master Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio max mana)0.0 Crafted by a master Modifies crafted object: While equipped: Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio phys crit)0.0 Powered by unknown forces Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Powered by unknown forces Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Powered by unknown forces Modifies crafted object: While equipped: Physical power: +5 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical resist)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +1% physical Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.0 Infused by psionic forces Modifies crafted object: While equipped: Physical save: +3 Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.0 Infused by psionic forces Modifies crafted object: While equipped: Physical save: +3 Components can be used to enhance items being crafted! |
bonus component (bio poison immunity)0.0 Powered by arcane forces Modifies crafted object: While equipped: Poison immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.0 Infused by nature Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.0 Infused by nature Modifies crafted object: While equipped: Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.0 Infused by psionic forces Modifies crafted object: While equipped: Spellpower: +5 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.0 Powered by unknown forces Modifies crafted object: While equipped: Spellpower: +5 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Crafted by a master Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.0 Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.0 Infused by nature Modifies crafted object: While equipped: Stamina each turn: +1.00 Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio temporal resist)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +3% temporal Components can be used to enhance items being crafted! |
bonus component (bio void)0.0 Crafted by a master Modifies crafted object: While equipped: Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +1 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +1 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.0 Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon crit)0.0 Powered by unknown forces Modifies crafted object: Weapon combat: Crit. chance: +1.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.0 Infused by nature Modifies crafted object: Weapon combat: Base Damage: +2 Components can be used to enhance items being crafted! |
bonus component (bio wil)0.0 Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
bonus component (bio wil)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
bonus component (crit, damage, cold melee, ammo reload)0.0 Modifies crafted object: Weapon combat: Base Damage: +4 Damage on hit: 20 cold Crit. chance: +3.0% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted! |
bonus component (die at, resists pen light, resist blight, lite radius, resist fire)0.0 Modifies crafted object: While equipped: Changes resistances: * +3% blight * +6% fire Changes resistances penetration: * +20% light Only die when reaching: -80.00 life Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (die at, temporal burst, resist fire, cold retribution, improve heal, resists pen cold)0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 temporal While equipped: Melee retaliation: 2 cold Changes resistances: * +27% fire Changes resistances penetration: * +10% cold Only die when reaching: -80.00 life Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (fire melee, stat mag, stat cun, resist lightning, stat dex)0.0 Modifies crafted object: Weapon combat: Damage on hit: 8 fire While equipped: Changes stats: * +9 Dex * +5 Mag * +2 Cun Changes resistances: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (fire melee, stat mag, stat str, mind burst, resists pen mind, fire burst, infravision radius)0.0 Modifies crafted object: Weapon combat: Damage on hit: 4 fire Burst on hit (radius 1): 8 mind, 12 fire While equipped: Changes stats: * +1 Str * +1 Mag Changes resistances penetration: * +10% mind Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (immune silence, immune disease, stat cun, resists pen light, resist physical, improve heal, resist cold)0.0 Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances: * +24% cold * +2% physical Changes resistances penetration: * +25% light Disease immunity: +20% Silence immunity: +20% Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (immune teleport, ignore crit, resist lightning, immune silence, save spell)0.0 Modifies crafted object: While equipped: Changes resistances: * +15% lightning Reduces incoming crit damage: 15.00% Spell save: +12 Silence immunity: +20% Teleport immunity: +20% Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, slime melee, resists pen lightning, resist lightning, inc damage mind)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 73% Changes resistances: * +3% lightning Changes resistances penetration: * +25% lightning Changes damage: * +27% lightning * +6% mind Components can be used to enhance items being crafted! |
bonus component (inc damage physical, resist nature, inc damage cold, inc damage nature, stat str)0.0 Modifies crafted object: While equipped: Changes stats: * +2 Str Changes resistances: * +12% nature Changes damage: * +12% cold * +6% nature * +9% physical Components can be used to enhance items being crafted! |
bonus component (increased stamina, armor, phys apr, phys atk, stat dex)0.0 Modifies crafted object: While equipped: Accuracy: +10 Armour penetration: +3 Armour: +2 Changes stats: * +3 Dex Maximum stamina: +10.00 Components can be used to enhance items being crafted! |
bonus component (light retribution, stat con, stat mag, infravision radius)0.0 Modifies crafted object: While equipped: Melee retaliation: 2 light Changes stats: * +5 Mag * +1 Con Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, resist arcane, resists pen blight, resist light, resist blight, light retribution)0.0 Modifies crafted object: While equipped: Melee retaliation: 6 light Changes resistances: * +3% blight * +5% arcane * +20% light Changes resistances penetration: * +10% blight Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat wil, inc damage blight, stat con, stat str)0.0 Modifies crafted object: While equipped: Changes stats: * +4 Str * +1 Wil * +6 Con Changes damage: * +9% blight Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (mind retribution, ignore crit, resist fire, immune knockback, immune disarm, save spell)0.0 Modifies crafted object: While equipped: Melee retaliation: 2 mind Changes resistances: * +6% fire Reduces incoming crit damage: 5.00% Spell save: +6 Disarm immunity: +20% Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (mind retribution, inc damage fire, resist fire, resist darkness, inc damage darkness, inc damage mind)0.0 Modifies crafted object: While equipped: Melee retaliation: 8 mind Changes resistances: * +12% darkness * +6% fire Changes damage: * +21% fire * +6% darkness * +6% mind Components can be used to enhance items being crafted! |
bonus component (mind retribution, stat cun, resist cold, resist lightning, save spell)0.0 Modifies crafted object: While equipped: Melee retaliation: 10 mind Changes stats: * +3 Cun Changes resistances: * +6% lightning * +12% cold Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (phys apr, die at, phys crit magnitude, resist physical, resists pen mind, save physical, phys crit, stat dex)0.0 Modifies crafted object: While equipped: Armour penetration: +4 Physical crit. chance: +2.0% Changes stats: * +3 Dex Changes resistances: * +4% physical Changes resistances penetration: * +15% mind Critical mult.: +10.00% Physical save: +12 Only die when reaching: -20.00 life Components can be used to enhance items being crafted! |
bonus component (phys atk, die at, phys crit magnitude, resist physical, inc damage physical, phys crit, armor)0.0 Modifies crafted object: While equipped: Accuracy: +5 Physical crit. chance: +2.0% Armour: +8 Changes resistances: * +3% physical Changes damage: * +9% physical Critical mult.: +20.00% Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
bonus component (phys atk, inc damage lightning, def, phys dam)0.0 Modifies crafted object: While equipped: Accuracy: +30 Physical power: +10 Defense: +10 Changes damage: * +24% lightning Components can be used to enhance items being crafted! |
bonus component (phys atk, phys apr, travel speed, immune confusion)0.0 Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Accuracy: +30 Armour penetration: +4 Confusion immunity: +10% Components can be used to enhance items being crafted! |
bonus component (physical retribution, resists pen nature, inc damage nature, phys apr, stat dex, stat str)0.0 Modifies crafted object: While equipped: Armour penetration: +4 Melee retaliation: 4 physical Changes stats: * +4 Str * +2 Dex Changes resistances penetration: * +15% nature Changes damage: * +3% nature Components can be used to enhance items being crafted! |
bonus component (resist acid, immune pin, acid burst, fire burst (crit), inc damage acid, armor)0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 acid Burst on crit (radius 2): 8 fire While equipped: Armour: +6 Changes resistances: * +6% acid Changes damage: * +3% acid Pinning immunity: +20% Components can be used to enhance items being crafted! |
bonus component (resist blight, stave inc damage blight, stave resists pen arcane)0.0 Modifies crafted object: While equipped: Changes resistances: * +9% blight Changes resistances penetration: * +15% arcane Changes damage: * +15% blight Components can be used to enhance items being crafted! |
bonus component (resist fire, acid corrode melee, resist acid, inc damage darkness)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 32% Changes resistances: * +12% acid * +12% fire Changes damage: * +21% darkness Components can be used to enhance items being crafted! |
bonus component (resist light, inc damage nature, slime melee)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 73% Changes resistances: * +3% light Changes damage: * +12% nature Components can be used to enhance items being crafted! |
bonus component (resist light, resists pen nature, resists pen acid)0.0 Modifies crafted object: While equipped: Changes resistances: * +20% light Changes resistances penetration: * +25% nature * +10% acid Components can be used to enhance items being crafted! |
bonus component (resist mind, lite radius, mind expose melee)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 44 Changes resistances: * +6% mind Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, resist arcane, resist blight, save physical, improve heal, save spell)0.0 Modifies crafted object: While equipped: Changes resistances: * +5% arcane * +6% blight Changes resistances penetration: * +15% darkness Physical save: +12 Spell save: +3 Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, stat con, stat cun, stat str, max psi, mindpower, see invisible, stat mag, stat dex)0.0 Modifies crafted object: While equipped: Changes stats: * +4 Str * +2 Dex * +4 Mag * +1 Cun * +4 Con Changes resistances penetration: * +10% darkness Maximum psi: +20.00 Mindpower: +15 See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (resists pen fire, resists pen mind, inc damage cold, cold burst, inc damage mind)0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 cold While equipped: Changes resistances penetration: * +25% mind * +25% fire Changes damage: * +15% mind * +9% cold Components can be used to enhance items being crafted! |
bonus component (resists pen nature, resists pen cold, inc damage cold)0.0 Modifies crafted object: While equipped: Changes resistances penetration: * +10% nature * +25% cold Changes damage: * +6% cold Components can be used to enhance items being crafted! |
bonus component (spellcrit, spellpower, resists pen blight, acid corrode melee, cold retribution, acid burst)0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 acid While equipped: Effects on melee hit: * 10% chance to reduce armor by 32% Melee retaliation: 6 cold Changes resistances penetration: * +20% blight Spellpower: +10 Spell crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (stamina regeneration, stat dex, resist light, resist arcane, phys crit, resist cold)0.0 Modifies crafted object: While equipped: Physical crit. chance: +3.0% Changes stats: * +3 Dex Changes resistances: * +6% cold * +9% light * +5% arcane Stamina each turn: +3.00 Components can be used to enhance items being crafted! |
bonus component (stat con, resist mind, stave inc damage mind, resists pen mind, inc damage mind)0.0 Modifies crafted object: While equipped: Changes stats: * +2 Con Changes resistances: * +6% mind Changes resistances penetration: * +5% mind Changes damage: * +24% mind Components can be used to enhance items being crafted! |
bonus component (stat con, stamina regeneration, phys apr, save physical, phys crit, inc damage nature)0.0 Modifies crafted object: While equipped: Armour penetration: +1 Physical crit. chance: +4.0% Changes stats: * +4 Con Changes damage: * +3% nature Physical save: +3 Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (stat con, stat wil, dark numbing melee, dark retribution, resist darkness, infravision radius)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 35% Melee retaliation: 4 darkness Changes stats: * +2 Wil * +3 Con Changes resistances: * +12% darkness Infravision radius: +1 Components can be used to enhance items being crafted! |
bonus component (stat con, stat wil, inc damage temporal, void, mind crit magnitude, max hate)0.0 Modifies crafted object: While equipped: Changes stats: * +2 Wil * +5 Con Changes damage: * +6% temporal Critical mult.: +10.00% Maximum hate: +2.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (stat mag, light retribution, stat cun, inc damage light, stat str, see invisible)0.0 Modifies crafted object: While equipped: Melee retaliation: 4 light Changes stats: * +1 Str * +1 Mag * +3 Cun Changes damage: * +3% light See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (stat wil, resists pen mind, resist light, resist darkness, resist blight, equilibrium on hit)0.0 Modifies crafted object: While equipped: Changes stats: * +4 Wil Changes resistances: * +3% blight * +9% light * +9% darkness Changes resistances penetration: * +5% mind Equilibrium when hit: +0.04 Components can be used to enhance items being crafted! |
bonus component (stat wil, stat str, resist nature, inc damage cold, stat cun, infravision radius)0.0 Modifies crafted object: While equipped: Changes stats: * +4 Str * +2 Wil * +4 Cun Changes resistances: * +6% nature Changes damage: * +6% cold Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (talent (Bleeding Edge) )0.0 Crafted by a master Modifies crafted object: Use talent when activated: Bleeding Edge level 3 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Blood Lock) )0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Blood Lock level 5 Puts all charms on cooldown for 32 turns Components can be used to enhance items being crafted! |
bonus component (talent (Corrosive Vapour) )0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Corrosive Vapour level 4 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Drain) )0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Drain level 2 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Knockback) )0.0 Infused by psionic forces Modifies crafted object: Use talent when activated: Knockback level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Lightning level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) )0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: Use talent when activated: Mind Disruption level 3 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Pulverizing Auger) )0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Pulverizing Auger level 4 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Timeless) )0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Timeless level 3 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
bonus component (talent (Timeless) )0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Timeless level 4 Puts all charms on cooldown for 100 turns Components can be used to enhance items being crafted! |
bonus component (talent (Turn Back the Clock) )0.0 Powered by arcane forces Modifies crafted object: Use talent when activated: Turn Back the Clock level 4 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (temporal energize melee, blight retribution, light retribution, resist blight, inc damage light, resists pen temporal, inc damage blight)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Melee retaliation: 2 blight, 4 light Changes resistances: * +6% blight Changes resistances penetration: * +5% temporal Changes damage: * +30% light * +3% blight Components can be used to enhance items being crafted! |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Smith the Cornac Artificer level 32
29th Regrowth 123rd year of Ascendancy at 16:00 see stats
Against all odds
Killed Ukruk in the ambush.By Smith the Cornac Artificer level 32
28th Regrowth 123rd year of Ascendancy at 02:24 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Smith the Cornac Artificer level 21
58th Haze 122nd year of Ascendancy at 11:50 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Smith the Cornac Artificer level 28
14th Regrowth 123rd year of Ascendancy at 17:38 see stats
Exterminator
Killed 1000 creatures.By Smith the Cornac Artificer level 20
40th Haze 122nd year of Ascendancy at 07:20 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Smith the Cornac Artificer level 27
7th Regrowth 123rd year of Ascendancy at 07:54 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Smith the Cornac Artificer level 27
9th Regrowth 123rd year of Ascendancy at 21:45 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Smith the Cornac Artificer level 33
34th Regrowth 123rd year of Ascendancy at 06:22 see stats
Level 10
Got a character to level 10.By Smith the Cornac Artificer level 10
1st Mirth 122nd year of Ascendancy at 22:55 see stats
Level 20
Got a character to level 20.By Smith the Cornac Artificer level 20
39th Haze 122nd year of Ascendancy at 23:31 see stats
Level 30
Got a character to level 30.By Smith the Cornac Artificer level 30
24th Regrowth 123rd year of Ascendancy at 10:05 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Smith the Cornac Artificer level 18
2nd Dusk 122nd year of Ascendancy at 07:37 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Smith the Cornac Artificer level 26
3rd Regrowth 123rd year of Ascendancy at 01:10 see stats
Size is everything
Did over 1500 damage in one attack.By Smith the Cornac Artificer level 27
9th Regrowth 123rd year of Ascendancy at 17:36 see stats
Size matters
Did over 600 damage in one attack.By Smith the Cornac Artificer level 14
1st Flare 122nd year of Ascendancy at 15:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Smith the Cornac Artificer level 18
24th Haze 122nd year of Ascendancy at 00:18 see stats
The secret city
Discovered the truth about mages.By Smith the Cornac Artificer level 15
4th Flare 122nd year of Ascendancy at 05:21 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Smith the Cornac Artificer level 18
23rd Haze 122nd year of Ascendancy at 10:48 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Smith the Cornac Artificer level 30
26th Regrowth 123rd year of Ascendancy at 05:16 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Smith the Cornac Artificer level 31
27th Regrowth 123rd year of Ascendancy at 09:16 see stats
Log
Lore found: Underworld Trident
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You pickup 0.80 gold pieces.
Smith picks up (g.): enchantment rune (+16 for 10 turns).
Smith picks up (h.): enchantment rune of the warrior (+31 for 11 turns).
You pickup 2.50 gold pieces.
Today is the 42nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).
There is an exit to the worldmap here (press '' or right click to use).
Smith uses Dismantle Item.
Smith uses Dismantle Item.
You collect a new ingredient: piece of hardened leather (2).
You extract mighty component (ranged) from mighty hardened leather sling of true flight
You collect a new ingredient: lump of dwarven steel (6).
You extract enlightening component (body) from enlightening dwarven-steel plate armour of acid resistance (0 def, 11 armour)
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.


























































































