Tiny the level 7 Ogre Arcane Blade by Farnesy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassArcane Blade
Level / Exp7 / 51%
Sizebig
Lifes / Deaths

Primary Stats

Strength28 (base 25)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic33 (base 26)
Willpower8 (base 10)
Cunning21 (base 16)

Resources

Life219/219
Mana126/126
Stamina95/95
Healing Factor1.01
Regeneration4.9519776408264

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision8
See Stealth41.852263939808
See Invisible41.852263939808

Offense: Mainhand

Damage41
Accuracy25
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower26
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue11
Physical Save14
Spell Save14
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
5/5
0/5
0/5
0/5
Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
4/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
2/5
0/5

Effects

talent

Quests

active
done

Equipment

Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

Tiny wears (replacing
rough leather armour (3 def, 2 armour)): rejuvenating rough leather armour (3 def, 2 armour).

You gain 1.32 gold from the transmogrification of
steady rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18-28 power, 1 apr).
You gain 2.11 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, fire element).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
Saving game...

Saving done.