Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Spookier Scarier Skeletons 1.7.0Revamps skeleton racials to give them more varied utility and unique gameplay, bringing them more in line with ghouls: - The first talent, Skeleton, now grants enhanced Movement Speed and Accuracy starting from talent level 3 (not applicable to necromancer summons). Fly fast from death's jaws, little bones! New SFX have additionally been added to Bone Armour and Re-Assemble. Step fast and light, adventurer; the dust of the grave yet stirs, and its envy of the living grows ever more keen. Planned Evolution 1.7.0A companion piece to Talent Point Planner; adds talent point sources for various class evolutions provided by other addons: Currently supported:
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Anteroom at lvl 25 1.7.4All this addon does is make Anteroom of Agony not abduct you before lvl 25. Items Vault 1.7.6Donators/Buyers bonus! Stone Redone! 1.7.0Makes a number of changes/improvements to the Earth and Stone spell trees to bring their combined utility/power level more in line with their elemental counterpoints, integrating them better with each other and (hopefully!) providing a more sensible, unified package for the three classes that share them. Changes from basegame: Body of Stone has been significantly buffed to bring it up to par with its counterparts in the other advanced elemental trees as a spell that expands the earth spell family's functionality into a new playstyle -- that of a stationary "artillery" that trades mobility for field control and durability: Crystalline Focus's save bonus has been replaced with an additional chance for all damaging Earth, Stone, and Eldritch Stone spells to stun targets; combined with Earthen Missiles' and Earthquake's multihit (the latter of which has the bonus added to its native stun chance) and Body of Stone's cooldown reduction, earth mages can now repeatedly stun vulnerable enemies, impairing their damage and talent cooldowns. This also aids their utility for Stone Warden and Arcane Blade, for whom the damage from Earth spells falls off quickly compared to weapon damage. Mudslide can now be aimed at yourself for a radial attack that pulls enemies in, making the talent more desirable for Stone Warden and Arcane Blade (particularly in conjunction with Body of Stone which would otherwise prevent them from engaging foes in melee). Stone Skin's cooldown reduction is now compatible with Stone Spikes, similarly to Crystalline Focus and Body of Stone. This addon hard-overloads the entire data files for the Earth, Stone, and Eldritch Stone talents, and so will almost certainly be incompatible with addons that make changes to the aforementioned. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Schematics of Ascendancy 1.7.4Allows schematic-only artifacts from EoR to be learned AoA or Infinite Dungeon. Each one is unlocked randomly by defeating bosses (not elite bosses) above level 20. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns. NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Allow Transmo Schematics 1.7.6Allows schematics in the transmo chest. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Mindslayer |
Level / Exp | 50 / 2310% |
Size | big |
Lifes / Deaths | Killed by Lisussra the sandworm at level 23 on the 29th Pyre 123rd year of Ascendancy at 19:19 5 / 2Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 6th Mirth 125th year of Ascendancy at 22:00 |
Primary Stats
Strength | 177 (base 60) |
Dexterity | 106 (base 21) |
Constitution | 56 (base 31) |
Magic | 59 (base 12) |
Willpower | 139 (base 61) |
Cunning | 127 (base 60) |
Resources
Mana | 946/961 |
Psi | 228/228 |
Life | 1415/1415 |
Stamina | 654/654 |
Steam | 100/100 |
Healing Factor | 1.9135165007466 |
Regeneration | 60.018746913243 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +38.18330640607% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 19 |
Infravision | 6 |
See Stealth | 141.62035414434 |
See Invisible | 114.62035414434 |
Offense: Mainhand
Damage | 310 |
Accuracy | 96 |
Crit Chance | 140% |
APR | 94 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 53% |
Speed | 1 |
Offense: Mind
Mindpower | 91 |
Crit Chance | 76% |
Speed | 1 |
Offense: Damage Bonus
Blight | +26% |
Arcane | +24% |
Cold | +23% |
All | +17% |
Darkness | +51% |
Light | +43% |
Temporal | +45% |
Physical | +151% |
Mind | +41% |
Fire | +25% |
Lightning | +29% |
Offense: Damage Penetration
Darkness | +26% |
Temporal | +12% |
Acid | +5% |
Physical | +65% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 55 (48.304188961773%) |
Defense | 67 |
Ranged Defense | 67 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 47 |
Mental Save | 76 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 56%( 70%) |
Arcane | + 50%( 70%) |
Cold | + 53%( 70%) |
All | + 42%( 70%) |
Lightning | + 67%( 70%) |
Light | + 51%( 70%) |
Physical | + 70%( 70%) |
Mind | + 61%( 70%) |
Darkness | + 54%( 70%) |
Fire | + 49%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Pinning Resistance | 57% |
Confusion Resistance | 100% |
Teleport Resistance | 100% |
Blind Resistance | 85% |
Disarm Resistance | 100% |
Bleed Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1045% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 8 times. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 53 up to 8 times. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 223 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 196% efficiency and cooldown mod of 52%. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Projection | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Psionic / Augmented striking | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Charged Aura |
talent | Deflect Projectiles |
talent | Kinetic Shield |
talent | Augmentation |
talent | Skate |
talent | Beyond the Flesh |
talent | Premonition |
talent | Charged Shield |
talent | Kinetic Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Ivethra the stone troll. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1026. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Galichik the Eclipsestreak (213% power, 24 apr) Galichik the Eclipsestreak (213% power, 24 apr) 3.0 Encumbrance T5 battleaxe 2H weapon [Random Unique] Master/Psionic Weapon Damage 213% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +24 Critical Rate +28.0% Attack Speed 100% On-hit +28 mind On-Hit, radius 1 +20 blight On Hit: * 47% chance to reduce all saves and defense by 47 While equipped: Stats +7 Mag +13 Wil +9 Cun offense ------ Physical Crit +21.0% Critical power +49.00% Ignore resists +10% darkness Ignore Armor +21 Massive two-handed battleaxes. |
Light source | Hurydir Hurydir 1.0 Encumbrance T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +7 Wil offense ------ Physical Crit +5.0% Critical power +20.00% Physical Power +10 (+2 eff.) Mindpower +5 (+1 eff.) Damage +20% light +12% physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 47 defense ------ Armor +2 Resistance +4% physical Mind save +20 (+5 eff.) Blind Resist +39% Confus Resist +30% other ------- Light +16 See Stealth +53 See Invisibility +36 Track: Puts all charms on 34 turn cooldown Effective talent level: 5.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Snowpyre (12 def, 8 armour) Snowpyre (12 def, 8 armour) 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +10 Cun +4 Str offense ------ Mind Crit +3% Critical power +15.00% Mindpower +8 (+2 eff.) Damage +13% darkness +26% physical Ignore resists +15% physical Accuracy +25 (+5 eff.) When Hit 8 cold defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +13% physical +14% darkness +6% cold Mind save +15 (+4 eff.) other ------- Max hate +10.00 A pointy cloth hat, very wizardly... |
On feet | Deloldir (0 def, 5 armour) Deloldir (0 def, 5 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Wil offense ------ Mindpower +30 (+6 eff.) defense ------ Armor +5 Fatigue +2% Resistance +3% mind Physical save +15 (+4 eff.) Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% other ------- Max psi +10.00 Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | Haloregovor the voratun torque of mindblast [power 445] (13 cooldown) Haloregovor the voratun torque of mindblast [power 445] (13 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +3 Mag +11 Wil offense ------ Mind Crit +8% Mindpower +31 (+6 eff.) Damage +15% mind defense ------ Mind save +12 (+3 eff.) Blast the opponent's mind dealing 627 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | voratun ring 'Frostsage' voratun ring 'Frostsage'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% On-Hit 35 physical On-Ranged-Hit 32 physical Damage +10% all When Hit 11 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 47 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 47 defense ------ Defense +15 (+4 eff.) Resistance +2% physical Life +100.00 Life Regen +20.00 Healmod +30% Blind Resist +46% Cut Resist +10% other ------- Hate-on-crit +2.00 Max hate +14.00 Infravision +5 See Stealth +20 See Invisibility +10 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
On fingers | Zubomira Zubomira0.1 Encumbrance T5 ring jewelry [Random Unique] Psionic While equipped: Stats +6 Str +14 Wil +15 Cun offense ------ Physical Power +15 (+3 eff.) Mindpower +27 (+6 eff.) Ignore resists +20% physical Accuracy +10 (+2 eff.) defense ------ Mind save +10 (+3 eff.) Unlife -60.00 life Confus Resist +47% other ------- Max stamina +20.00 Rings make your fingers look great! |
Around neck | steel amulet 'Tidefury' steel amulet 'Tidefury'0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: offense ------ Critical power +14.00% Spellpower +8 (+3 eff.) Damage +9% blight +8% fire +3% mind Ignore resists +5% mind defense ------ Resistance +13% lightning +3% cold +21% mind Confus Resist +30% Stun Resist +30% Amulets make your neck look great! |
In main hand | Deepsworm the voratun greatmaul (203% power, 24 apr) Deepsworm the voratun greatmaul (203% power, 24 apr) 5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Master Weapon Damage 204% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +24 Critical Rate +23.0% Attack Speed 100% On-Hit, radius 1 +8 darkness On Hit: * 20% chance to reduce damage dealt by 37% On Critical: * Wound the target dealing 323 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str offense ------ Physical Crit +32.0% Critical power +38.00% Physical Power +14 (+3 eff.) Damage +21% physical Ignore resists +5% acid +5% darkness Accuracy +35 (+7 eff.) Ignore Armor +19 When Hit 4 acid defense ------ Resistance +3% acid +6% darkness Massive two-handed mauls. |
On hands | dwarven-steel gauntlets 'Cracklefury' (0 def, 10 armour) dwarven-steel gauntlets 'Cracklefury' (0 def, 10 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Wil +6 Mag offense ------ Physical Crit +8.0% Spell Crit +9% Mind Crit +13% Critical power +7.00% Spellpower +6 (+2 eff.) On-Hit 10 arcane 11 physical Damage +12% lightning +6% physical +7% arcane When Hit 2 lightning defense ------ Armor +10 Fatigue +3% Resistance +8% arcane Disarm Resist +100% other ------- Max psi +20.00 Talents +5 Iron Grip Unarmed combat: Weapon Damage 165% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On-hit +13 arcane On-Hit, radius 1 +10 physical On-crit, radius 2 +10 physical On Hit: 10% Manathrust level 3 On Hit: 10% Sand Breath level 3 On Crit: 20% Cripple level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | Quenchedge Quenchedge 1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +8.0% Mind Crit +5% Physical Power +7 (+2 eff.) Damage +6% cold When Hit 6 arcane defense ------ Defense +10 (+3 eff.) Resistance +5% arcane +9% cold Spell save +10 (+3 eff.) Slow Projectiles +25% Anomaly Control +15 Life +98.00 other ------- Max mana +42.00 Max stamina +44.00 Max hate +15.00 Max psi +31.00 Max vim +32.00 Max positive +31.00 Max negative +31.00 Size +1 A belt that goes around your waist. |
Cloak | Ragalin the elven-silk cloak (3 def, 8 armour) Ragalin the elven-silk cloak (3 def, 8 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +27.00% Accuracy +10 (+2 eff.) Ignore Armor +15 defense ------ Armor +8 Defense +3 (+1 eff.) Resistance +16% blight +20% nature +30% lightning Physical save +23 (+6 eff.) Mind save +12 (+3 eff.) Stealth +15 Unlife -50.00 life Life Regen +6.00 Healmod +20% Stun Resist +50% other ------- EQ when Hit +0.12 Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Glowreeve (0 def, 0 armour) Glowreeve (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Str +10 Dex +19 Mag +10 Wil +10 Cun +10 Con offense ------ Mind Crit +3% Mindpower +9 (+2 eff.) Damage +28% temporal +6% light +21% darkness +6% mind +69% physical Ignore resists +12% temporal +11% darkness +30% physical defense ------ Resistance +9% mind +20% physical +15% light +15% all Anomaly Control +12 other ------- Max hate +11.00 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 76; cd 21) shatter afflictions rune of the titan (absorb 76; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 46; blocks 8; dur 4; cd 17) stormshield rune of the sneak (threshold 46; blocks 8; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 46 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
stabilizing copper amulet stabilizing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% temporal Pinning Resist +20% Knockbk Resist +21% Amulets make your neck look great! |
stralite amulet 'Adoldatta' stralite amulet 'Adoldatta'0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats +4 Wil +5 Mag offense ------ Spellpower/crit +5 Ignore resists +15% arcane +10% temporal Accuracy +20 (+4 eff.) defense ------ Resistance +12% temporal Physical save +12 (+3 eff.) Spell save +15 (+5 eff.) other ------- Mana/turn +0.50 Max mana +44.00 Max vim +30.00 Amulets make your neck look great! |
stralite amulet of murder stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +15.00% Accuracy +8 (+2 eff.) Ignore Armor +14 Amulets make your neck look great! |
Manadelahad the voratun amulet Manadelahad the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag offense ------ Mind Crit +3% Physical Power +9 (+2 eff.) Spellpower/crit +6 Combat Speed +10% Damage +10% physical When Hit 8 mind defense ------ Resistance +6% mind Physical save +22 (+5 eff.) Spell save +25 (+8 eff.) Mind save +27 (+6 eff.) other ------- Mana/turn +0.38 Hate-on-crit +2.00 Max mana +51.00 Max psi +10.00 Amulets make your neck look great! |
Runyhad the Kilnbrace Runyhad the Kilnbrace0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Cun +3 Wil offense ------ Mindpower +30 (+6 eff.) Damage +30% fire defense ------ Resistance +30% fire +25% cold Mind save +18 (+5 eff.) Amulets make your neck look great! |
Sootblow the voratun amulet Sootblow the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +10 Str +10 Dex +9 Wil defense ------ Resistance +18% blight +24% fire +9% darkness +15% temporal Spell save +15 (+5 eff.) Amulets make your neck look great! |
archmage's voratun amulet archmage's voratun amulet0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spell Crit +6% Spellpower +4 (+1 eff.) Damage +7% acid +7% fire +8% cold +7% lightning Amulets make your neck look great! |
enraging voratun amulet of murder enraging voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Critical power +16.00% Physical Power +6 (+1 eff.) Combat Speed +10% Damage +8% physical Accuracy +10 (+2 eff.) Ignore Armor +15 Amulets make your neck look great! |
stabilizing voratun amulet of manastreaming stabilizing voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Mag offense ------ Spellpower/crit +4 defense ------ Resistance +23% temporal Pinning Resist +38% Knockbk Resist +34% other ------- Mana/turn +0.55 Max mana +48.00 Amulets make your neck look great! |
voratun amulet 'Shockpyre' voratun amulet 'Shockpyre'0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Con +5 Mag offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +9% lightning +8% temporal +7% light +9% acid +7% physical +8% darkness Ignore resists +5% lightning +5% acid On-Hit (Melee): * 21% chance to reduce armor by 33% defense ------ Resistance +3% acid +3% lightning other ------- Masteries +0.23 Psionic/Focus +0.23 Steamtech/Chemistry Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Belobeth the Hellmaster Belobeth the Hellmaster0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +3% light +3% fire Accuracy +8 (+2 eff.) Ignore Armor +7 On-Hit (Melee): * 20% chance to reduce damage dealt by 37% defense ------ Defense +8 (+2 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Gloromira Gloromira0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex +5 Wil +2 Con offense ------ Mindpower +15 (+3 eff.) Accuracy +6 (+1 eff.) other ------- Infravision +3 Rings make your fingers look great! |
Obsidianmistress the copper ring Obsidianmistress the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Dex +5 Mag defense ------ Resistance +3% darkness Spell save +6 (+2 eff.) Rings make your fingers look great! |
savior's copper ring of the mountain (+10%) savior's copper ring of the mountain (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% physical defense ------ Resistance +10% physical Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +7 (+2 eff.) Rings make your fingers look great! |
Urthukalthodan Urthukalthodan0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +9 Con offense ------ Mindpower +25 (+5 eff.) defense ------ Physical save +6 (+1 eff.) other ------- EQ when Hit +0.16 Max stamina +30.00 Rings make your fingers look great! |
savior's steel ring of perseverance savior's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +10 (+3 eff.) Life Regen +2.00 Stun Resist +27% Rings make your fingers look great! |
titan's steel ring of perseverance titan's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+1 eff.) Life Regen +3.00 Stun Resist +20% Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mindpower +10 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold ring gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Superpower You have set the ring to grant you Superpower! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
painweaver's stralite ring of life painweaver's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +11 (+2 eff.) Spellpower +13 (+4 eff.) Mindpower +11 (+2 eff.) Damage +7% all defense ------ Life +79.00 Life Regen +17.00 Healmod +16% Rings make your fingers look great! |
Betorivea the Scorpionsweeper Betorivea the Scorpionsweeper0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag offense ------ On-Hit 40 light On-Ranged-Hit 40 light Damage +19% darkness +15% light Ignore resists +15% temporal Accuracy +17 (+4 eff.) Ignore Armor +16 On-Hit (Melee): * 20% chance to slow global speed by 76% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +15 (+4 eff.) Resistance +38% darkness +3% temporal Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Duvekor the voratun ring Duvekor the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: offense ------ Move Speed +20% Damage +20% mind Ignore resists +15% mind Accuracy +12 (+3 eff.) defense ------ Defense +13 (+4 eff.) Resistance +6% blight +6% fire +20% mind +12% light Life +98.00 Life Regen +14.00 Healmod +19% Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 3.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
Glarepiety the voratun ring Glarepiety the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: defense ------ Defense +25 (+7 eff.) Resistance +12% light +31% fire Spell save +18 (+6 eff.) Mind save +15 (+4 eff.) Unlife -81.58 life Healmod +15% Confus Resist +70% Rings make your fingers look great! |
Mnemonic Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +25% mind Mind save +20 (+5 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 3.5 Power cost 26 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Wheel of Fate Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +7 Str +8 Wil +7 Cun +9 Con offense ------ Physical Power +12 (+3 eff.) Mindpower +13 (+3 eff.) Damage +6% acid Ignore resists +15% acid Accuracy +16 (+3 eff.) Ignore Armor +14 When Hit 10 lightning On-Hit (Melee): * 21% chance to reduce armor by 33% defense ------ Defense +16 (+4 eff.) Resistance +18% lightning Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
voratun ring 'Scabrebel' voratun ring 'Scabrebel'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Physical Power +17 (+4 eff.) Spellpower +12 (+4 eff.) Mindpower +26 (+5 eff.) Damage +9% lightning +3% fire +9% nature +7% all When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 76% defense ------ Resistance +3% fire Mind save +12 (+3 eff.) Confus Resist +27% Rings make your fingers look great! |
Awakened Staff of Absorption (197% power, 60 apr, fire element) Awakened Staff of Absorption (197% power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 197% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+16 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
steel greatmaul 'Alotar' (166% power, 2 apr) steel greatmaul 'Alotar' (166% power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 166% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +9 darkness +13 light Damage Against +10% Living +17% Undead While equipped: offense ------ Ignore resists +10% physical Accuracy +12 (+3 eff.) Ignore Armor +9 defense ------ Resistance +3% mind +5% arcane Unlife -40.00 life Cut Resist +20% Massive two-handed mauls. |
Amysarin (203% power, 3 apr) Amysarin (203% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Master Weapon Damage 204% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Cun offense ------ Physical Crit +13.0% Mind Crit +5% Critical power +10.00% Ignore resists +14% all Accuracy +24 (+5 eff.) Ignore Armor +14 Massive two-handed mauls. |
Venomwasp (192% power, 3 apr) Venomwasp (192% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 192% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +4 nature +16 fire On Hit: * 20% chance to slow global speed by 76% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str offense ------ Physical Crit +7.0% Damage +10% physical Accuracy +7 (+2 eff.) Massive two-handed mauls. |
Isenne the voratun greatmaul (202% power, 4 apr) Isenne the voratun greatmaul (202% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon [Random Unique] Arcane/Master Weapon Damage 202% Range: 1.0x-1.5x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +38 cold While equipped: Stats +20 Dex offense ------ Combat Speed +20% Accuracy +53 (+10 eff.) defense ------ Armor +4 Defense +20 (+5 eff.) Resistance +5% arcane +6% mind Unlife -60.00 life Life +60.00 Disease Resist +10% Massive two-handed mauls. |
Emileta (163% power, 2 apr) Emileta (163% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Master/Psionic Weapon Damage 163% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +10 mind +10 darkness Damage Against +7% Living On Hit: * 10% chance to gain 10% of a turn (3/turn limit) * 17% chance to reduce all saves and defense by 47 While equipped: Stats +3 Cun +3 Wil offense ------ Accuracy +9 (+2 eff.) When Hit 4 temporal defense ------ Defense +9 (+3 eff.) Crit Resistance 5.00% Disarm Resist +34% Massive two-handed swords. |
Arykira the voratun greatsword (201% power, 4 apr) Arykira the voratun greatsword (201% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 201% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +28 fire On Critical: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 While equipped: Stats +3 Wil offense ------ Mind Crit +3% Critical power +10.00% Mindpower +15 (+3 eff.) Ignore resists +19% physical Accuracy +30 (+6 eff.) Ignore Armor +17 other ------- Psi when Hit +0.12 Massive two-handed swords. |
voratun greatsword 'Glimmerjam' (195% power, 4 apr) voratun greatsword 'Glimmerjam' (195% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 196% Range: 1.0x-1.6x Uses 140% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +13 blight On-Hit, radius 1 +8 light On Hit: 20% Epidemic level 5 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 23 While equipped: Stats +3 Dex +10 Mag +11 Wil +3 Cun offense ------ Mind Crit +2% Spellpower +13 (+4 eff.) Combat Speed +10% Accuracy +17 (+4 eff.) defense ------ Disease Resist +49% Massive two-handed swords. |
Brenokaltholathahir the dwarven-steel waraxe (158% power, 4 apr) Brenokaltholathahir the dwarven-steel waraxe (158% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature Weapon Damage 158% Range: 1.0x-1.4x Uses 116% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +14 Str +15 Dex +12 Mag +21 Wil +14 Cun +22 Con defense ------ Life +54.00 One-handed war axes. |
dwarven-steel dagger of crippling (158% power, 7 apr) dwarven-steel dagger of crippling (158% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 159% Range: 1.0x-1.3x Uses 58% Wil, 58% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +7.0% Sharp, short and deadly. |
caustic stralite dagger of enduring (164% power, 9 apr) caustic stralite dagger of enduring (164% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature Weapon Damage 164% Range: 1.0x-1.3x Uses 58% Wil, 58% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +17 acid +18 nature While equipped: Stats +7 Con +7 Wil offense ------ Ignore resists +11% acid +15% nature Ignore Armor +8 defense ------ Life +41.00 Sharp, short and deadly. |
blazebringer's yew longbow blazebringer's yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-crit, radius 2 +41 fire While equipped: offense ------ Global Speed +6% Ignore resists +15% fire Longbows are used to shoot arrows at your foes. |
psychokinetic pouch of dwarven-steel shots of accuracy (15/15, 169% power, 3 apr) psychokinetic pouch of dwarven-steel shots of accuracy (15/15, 169% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego+] Master/Psionic Weapon Damage 169% Range: 1.0x-1.2x Uses 131% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +3 Critical Rate +5.0% Capacity 15 On-ranged-hit +23 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 326 physical damage Shots are used with slings to pummel your foes to death. |
Runutar the Shiverwreath (0 def, 0 armour) Runutar the Shiverwreath (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Ignore resists +5% cold defense ------ Resistance +3% acid +6% darkness +5% arcane +7% all Mind save +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of fire (+18%) (0 def, 0 armour) mindwoven linen robe of fire (+18%) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +12% fire defense ------ Resistance +7% all +18% fire Mind save +15 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Coalresolve the woollen robe (0 def, 0 armour) Coalresolve the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +6% acid +6% physical +9% fire +5% cold Ignore resists +10% darkness When Hit 6 cold defense ------ Resistance +10% acid +13% physical +3% darkness +11% cold +11% fire +9% all Mind save +20 (+5 eff.) other ------- Mana/turn +0.12 Psi/turn +0.10 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+3 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+2 eff.) Send out a range 5 beam of kinetic energy, dealing 208.16 to 260.20 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Aryvena the Snowtorrent (0 def, 0 armour) Aryvena the Snowtorrent (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Mind Crit +4% Mindpower +14 (+3 eff.) Damage +5% darkness +19% physical +15% arcane +13% mind Ignore resists +10% darkness +13% physical +8% mind +10% arcane defense ------ Resistance +12% cold +11% all other ------- Psi/turn +0.37 Mana-on-crit +2.00 Max mana +48.00 Max hate +8.00 Max psi +23.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isinne (0 def, 0 armour) Isinne (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +0 Str +0 Dex +7 Mag +1 Wil +0 Cun +0 Con offense ------ Mind Crit +4% Mindpower +5 (+1 eff.) Spellpower/crit +4 Damage +12% acid +39% physical +22% temporal +9% fire +3% arcane +18% cold Ignore resists +20% blight +13% temporal +12% physical defense ------ Resistance +15% acid +17% physical +17% cold +14% fire +13% all Physical save +3 (+1 eff.) Mind save +23 (+6 eff.) Anomaly Control +13 other ------- Mana/turn +0.12 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Yveldalewe (0 def, 0 armour) Yveldalewe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Dex offense ------ Mind Crit +5% Mindpower +9 (+2 eff.) Damage +22% acid +21% physical +25% darkness Ignore resists +17% darkness +17% physical Ignore Armor +1 When Hit: * 9% chance to slow global speed by 76% * 9 arcane resource burn defense ------ Resistance +33% acid +6% blight +13% all Life Regen +2.00 Healmod +15% Blind Resist +10% other ------- Max hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chalytar the elven-silk robe (5 def, 0 armour) Chalytar the elven-silk robe (5 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +10% Spellpower +36 (+12 eff.) Spellpower/crit +7 Damage +25% mind +15% arcane defense ------ Defense +5 (+2 eff.) Resistance +3% darkness +9% light +6% fire +25% mind +15% all Healmod +5% Silence Resist +31% other ------- Mana/turn +0.26 Max mana +65.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour) Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Floewar the elven-silk robe (0 def, 0 armour) Floewar the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +6% Mindpower +36 (+7 eff.) Damage +15% cold Ignore resists +15% cold defense ------ Resistance +9% cold +15% all Mind save +23 (+6 eff.) other ------- Psi when Hit +0.20 Max psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lisulle the Rainwalker (5 def, 5 armour) Lisulle the Rainwalker (5 def, 5 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +9 Mag offense ------ Spellpower +17 (+6 eff.) Damage +30% physical +9% darkness +12% cold +18% temporal +18% all Ignore resists +14% temporal +10% darkness +15% physical On-Hit (Melee): * 10% chance to reduce damage dealt by 37% defense ------ Armor +5 Defense +5 (+2 eff.) Resistance +21% cold +15% all Physical save +30 (+7 eff.) Anomaly Control +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Torotodar (0 def, 8 armour) Torotodar (0 def, 8 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Mag +10 Wil +6 Con offense ------ Spellpower +12 (+4 eff.) Spellpower/crit +4 Damage +13% nature defense ------ Armor +8 Resistance +3% acid +15% all Physical save +3 (+1 eff.) Poison Resist +37% Disease Resist +31% Silence Resist +35% Disarm Resist +20% Confus Resist +10% other ------- Mana/turn +0.21 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Furnaceripper' (0 def, 0 armour) elven-silk robe 'Furnaceripper' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Wil +4 Mag offense ------ Spell Crit +2% Damage +25% acid +23% physical +27% fire +48% cold Ignore resists +15% light Ignore Shields +20% defense ------ Resistance +17% acid +17% physical +18% darkness +19% fire +59% cold +20% mind +15% all Physical save +14 (+3 eff.) Spell save +20 (+6 eff.) Mind save +32 (+7 eff.) other ------- Max mana +60.00 Cooldown Refit Golem -3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening reinforced leather armour of fire resistance (12 def, 7 armour) enlightening reinforced leather armour of fire resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +6 Wil defense ------ Armor +7 Defense +12 (+3 eff.) Fatigue +8% Resistance +18% fire Mind save +10 (+3 eff.) A suit of armour made of leather. |
voratun mail armour 'Chargebore' (5 def, 29 armour) voratun mail armour 'Chargebore' (5 def, 29 armour)14.0 Encumbrance T5 heavy armor [Random Unique] Arcane/Master While equipped: offense ------ Mind Crit +2% Critical power +20.00% Mindpower +20 (+4 eff.) On-Hit 22 acid 21 fire Ignore resists +5% lightning When Hit 13 acid 14 fire 2 lightning defense ------ Armor +29 Defense +5 (+2 eff.) Fatigue +12% Resistance +60% acid +30% fire other ------- Max hate +4.00 A suit of armour made of mail. |
Stormrock the rough leather belt Stormrock the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Ignore resists +5% lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 37% defense ------ Resistance +6% darkness +9% lightning Life +33.00 A belt that goes around your waist. |
grounding rough leather belt of the giants grounding rough leather belt of the giants1.0 Encumbrance T1 belt armor [Ego] Nature/Master While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Resistance +6% lightning +6% temporal Spell save +6 (+2 eff.) other ------- Size +1 A belt that goes around your waist. |
reinforced rough leather belt of unlife reinforced rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: defense ------ Armor +6 Defense +5 (+2 eff.) Resistance +6% blight Physical save +11 (+3 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Icequick' hardened leather belt 'Icequick'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Mindpower +15 (+3 eff.) Damage +12% mind +9% cold defense ------ Life +38.00 other ------- Hate-on-crit +5.00 Max psi +30.00 A belt that goes around your waist. |
hardened leather belt 'Mardodas' hardened leather belt 'Mardodas'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Con offense ------ Mindpower +12 (+3 eff.) defense ------ Resistance +3% acid +6% fire +6% mind +9% temporal Physical save +8 (+2 eff.) Mind save +8 (+2 eff.) Anomaly Control +13 Life +81.00 Cut Resist +20% other ------- Max mana +55.00 Max stamina +43.00 Max hate +12.00 Max psi +26.00 Max vim +23.00 Max positive +25.00 Max negative +23.00 A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+4 eff.) Spell save +15 (+5 eff.) Mind save +15 (+4 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
ravager's drakeskin leather belt of burglary ravager's drakeskin leather belt of burglary1.0 Encumbrance T5 belt armor [Ego++] Master While equipped: Stats +5 Dex +4 Cun +8 Lck offense ------ Damage +15% physical Ignore resists +20% physical defense ------ Stealth +10 other ------- Disarm Traps +16 Infravision +6 A belt that goes around your waist. |
Eilinowe the Freezescar (2 def, 0 armour) Eilinowe the Freezescar (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Con offense ------ Damage +3% lightning Ignore resists +15% cold defense ------ Defense +2 (+1 eff.) Resistance +9% lightning +12% cold Physical save +8 (+2 eff.) Mind save +7 (+2 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Velarema the cashmere cloak (7 def, 0 armour) Velarema the cashmere cloak (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +2 Wil +2 Cun offense ------ Spell Crit +1% Damage +3% blight Ignore Shields +20% Accuracy +6 (+1 eff.) Ignore Armor +5 defense ------ Defense +7 (+2 eff.) Resistance +0% lightning Physical save +7 (+2 eff.) Life +30.00 other ------- Mana-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gureba the pair of rough leather boots (0 def, 1 armour) Gureba the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Lck +3 Dex offense ------ Mindpower +5 (+1 eff.) Ignore resists +5% temporal On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Armor +1 Resistance +3% temporal Stealth +6 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Psi when Hit +0.04 A pair of boots made of leather. |
Shiversever the pair of rough leather boots (0 def, 1 armour) Shiversever the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +9% mind defense ------ Armor +1 Fatigue -5% Resistance +3% lightning +3% mind Physical save +5 (+1 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
Koridur the pair of drakeskin leather boots (0 def, 5 armour) Koridur the pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +2 Mag +8 Wil +12 Con offense ------ Mindpower +8 (+2 eff.) Damage +8% physical Ignore resists +9% physical When Hit 2 mind defense ------ Armor +5 Crit Resistance 15.00% Silence Resist +20% Confus Resist +50% Stun Resist +31% other ------- Infravision +3 Size +1 Blindside: Puts all charms on 22 turn cooldown Effective talent level: 3.5 Power cost 22 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 49 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Murkbutcher the drakeskin leather gloves (0 def, 3 armour) Murkbutcher the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Dex +11 Mag +10 Wil +3 Cun +3 Con offense ------ Spellpower +14 (+5 eff.) On-Hit 11 lightning 19 arcane Damage +9% lightning +10% arcane Accuracy +25 (+5 eff.) defense ------ Armor +3 Resistance +10% lightning +9% arcane +6% darkness Crit Resistance 10.00% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Unarmed combat: Weapon Damage 164% Range: 1.0x-1.1x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +5 Critical Rate +15.0% Attack Speed 100% On-hit +17 arcane On-crit, radius 2 +12 lightning On Hit: 10% Lightning Breath level 5 On Hit: 10% Manathrust level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wretchwasp (0 def, 12 armour) Wretchwasp (0 def, 12 armour)1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +7 Str +6 Dex +4 Wil +2 Cun offense ------ Critical power +20.69% Physical Power +30 (+6 eff.) On-Hit 11 physical Damage +11% physical On-Hit (Melee): * 21% chance to slow global speed by 76% defense ------ Armor +12 Crit Resistance 15.52% Unarmed combat: Weapon Damage 168% Range: 1.0x-1.1x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +15 physical On-crit, radius 2 +15 physical On Hit: 10% Sand Breath level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Hanizor' (15 def, 3 armour) drakeskin leather gloves 'Hanizor' (15 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Physical Power +15 (+3 eff.) Mindpower +30 (+6 eff.) Accuracy +20 (+4 eff.) When Hit 10 physical defense ------ Armor +3 Defense +15 (+4 eff.) Physical save +28 (+7 eff.) Mind save +22 (+5 eff.) Disarm Resist +45% Unarmed combat: Weapon Damage 168% Range: 1.0x-1.1x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +10 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Perfect Control level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Issatogar the Sparkstun (0 def, 1 armour) Issatogar the Sparkstun (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Cun offense ------ On-Hit 5 fire Damage +3% fire Ignore resists +5% lightning When Hit 6 lightning 2 mind defense ------ Armor +1 Fatigue +1% Resistance +5% fire Unarmed combat: Weapon Damage 147% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +5 fire On Hit: 10% Fire Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Shockquarry (0 def, 1 armour) Shockquarry (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Str offense ------ Physical Crit +7.0% On-Hit 7 acid Damage +5% acid Ignore resists +15% lightning When Hit 4 arcane defense ------ Armor +1 Fatigue +1% Resistance +6% acid Unlife -20.00 life Unarmed combat: Weapon Damage 149% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 acid On Hit: 10% Corrosive Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
umbral iron gauntlets (0 def, 1 armour) umbral iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 5 darkness Damage +4% darkness defense ------ Armor +1 Fatigue +1% Resistance +5% darkness Unarmed combat: Weapon Damage 146% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 20% Moonlight Ray level 1 On Hit: * 6% chance to reduce damage dealt by 37% Metal gloves protecting the hands up to the middle of the lower arm. |
Bokalegrim (10 def, 3 armour) Bokalegrim (10 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Cun offense ------ Physical Crit +8.0% defense ------ Armor +3 Defense +10 (+3 eff.) Fatigue +5% Resistance +6% nature +6% blight Crit Resistance 10.00% Physical save +21 (+5 eff.) Spell save +6 (+2 eff.) Stun Resist +20% other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 168% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +15 Critical Rate +24.0% Attack Speed 83% On Hit: 10% Set Up level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Velith the Charravager (0 def, 3 armour) Velith the Charravager (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats +5 Wil offense ------ Spellpower +30 (+10 eff.) On-Hit 15 blight Damage +11% blight +9% arcane Ignore resists +15% blight When Hit 6 fire defense ------ Armor +3 Fatigue +5% Resistance +9% blight +21% fire Unarmed combat: Weapon Damage 168% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-crit, radius 2 +15 blight On Hit: 20% Soul Rot level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex offense ------ Physical Crit +10.0% Steam Crit +10% Critical power +30.00% Damage +8% all defense ------ Armor +12 Disarm Resist +50% Unarmed combat: Weapon Damage 175% Range: 1.0x-1.4x Uses 47% Wil, 87% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% Gauntlets. But with steam power! |
linen wizard hat of nature (+16%) (1 def, 0 armour) linen wizard hat of nature (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +11% nature defense ------ Defense +1 (+1 eff.) Resistance +16% nature A pointy cloth hat, very wizardly... |
Camafast the cashmere wizard hat (2 def, 0 armour) Camafast the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +5 Dex +2 Cun +3 Con offense ------ Mind Crit +3% Mindpower +8 (+2 eff.) Damage +13% darkness +14% physical Ignore resists +15% mind When Hit 10 acid defense ------ Defense +2 (+1 eff.) Resistance +12% darkness +7% physical Crit Resistance 15.00% other ------- Max hate +9.00 A pointy cloth hat, very wizardly... |
drakeskin leather hat 'Glacierkill' (7 def, 14 armour) drakeskin leather hat 'Glacierkill' (7 def, 14 armour)2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +9 Dex +7 Wil offense ------ Damage +21% temporal Ignore resists +20% temporal +10% cold defense ------ Armor +14 Defense +7 (+2 eff.) Fatigue +5% Resistance +10% blight +6% cold +7% all Physical save +15 (+4 eff.) Mind save +14 (+4 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A hat made of leather. Very stylish. |
drakeskin leather hat 'Vilehack' (0 def, 5 armour) drakeskin leather hat 'Vilehack' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Mind Crit +6% Critical power +20.88% Mindpower +15 (+3 eff.) Damage +9% light On-Hit (Melee): * 21% chance to slow global speed by 76% defense ------ Armor +5 Fatigue +5% Resistance +17% darkness +6% nature +19% light Mind save +9 (+3 eff.) other ------- Max hate +8.00 Max psi +20.00 A hat made of leather. Very stylish. |
elven-silk wizard hat 'Vorildann' (8 def, 0 armour) elven-silk wizard hat 'Vorildann' (8 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +7 Wil offense ------ Mind Crit +4% Spellpower +5 (+2 eff.) Mindpower +6 (+1 eff.) Damage +3% acid +14% temporal +13% light +13% physical +15% darkness defense ------ Defense +8 (+2 eff.) Resistance +15% fire +3% nature +1% physical Cut Resist +20% Disarm Resist +10% other ------- Psi/turn +0.23 A pointy cloth hat, very wizardly... |
Chargeobeisance the rough leather cap (0 def, 1 armour) Chargeobeisance the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +12% physical Ignore resists +5% lightning Accuracy +10 (+2 eff.) When Hit 2 physical defense ------ Armor +1 Fatigue +1% Resistance +9% lightning A cap made of leather. |
Tilaradan the rough leather cap (0 def, 1 armour) Tilaradan the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Damage +6% physical defense ------ Armor +1 Fatigue +1% Resistance +5% cold +6% fire +1% physical Unlife -20.00 life A cap made of leather. |
Hazewire (3 def, 0 armour) Hazewire (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +12 Cun offense ------ Damage +15% acid +7% lightning +14% fire +11% arcane +19% cold defense ------ Defense +3 (+1 eff.) Resistance +3% acid +3% mind +3% light +9% lightning Mind save +23 (+6 eff.) Disease Resist +21% A pointy cloth hat, very wizardly... |
Iveriaba the drakeskin leather cap (10 def, 5 armour) Iveriaba the drakeskin leather cap (10 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +10 Dex +17 Lck offense ------ Physical Crit +7.0% Spell Crit +6% Mind Crit +8% defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue +5% Resistance +6% temporal +24% darkness +3% mind Physical save +15 (+4 eff.) Life Regen +4.04 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +6 A cap made of leather. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) Ignore resists +10% mind defense ------ Defense +7 (+2 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+6 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Xerikira (3 def, 0 armour) Xerikira (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun offense ------ Damage +13% acid +12% lightning +12% fire +13% arcane +14% cold Ignore resists +10% mind +10% acid When Hit 6 physical defense ------ Defense +3 (+1 eff.) Resistance +9% acid Shield Power +10% Physical save +9 (+2 eff.) Mind save +13 (+4 eff.) Life Regen +5.10 other ------- Stamina/turn +2.00 A pointy cloth hat, very wizardly... |
Zubugatira the Prismblood (0 def, 10 armour) Zubugatira the Prismblood (0 def, 10 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +8 Wil offense ------ Spell Crit +5% Critical power +10.00% Physical Power +10 (+2 eff.) Spellpower/crit +6 Ignore resists +15% light defense ------ Armor +10 Fatigue +5% Resistance +13% acid +14% physical +14% fire +12% cold +15% lightning Physical save +15 (+4 eff.) other ------- Max mana +40.00 Infravision +3 A cap made of leather. |
grounding dwarven-steel helm of might (0 def, 4 armour) grounding dwarven-steel helm of might (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +4 (+1 eff.) defense ------ Armor +4 Fatigue +4% Resistance +7% lightning +5% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blindfame the voratun helm (0 def, 5 armour) Blindfame the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +7 Dex +3 Wil +8 Cun +13 Con offense ------ Mind Crit +6% Damage +3% light +3% mind defense ------ Armor +5 Fatigue +5% Resistance +14% nature Physical save +14 (+3 eff.) Spell save +10 (+3 eff.) Mind save +19 (+5 eff.) Life +110.00 Healmod +13% Battle Cry: Puts all charms on 24 turn cooldown Effective talent level: 3.5 Power cost 24 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Baliruimas' (0 def, 10 armour) voratun helm 'Baliruimas' (0 def, 10 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +9 Con offense ------ Physical Power +5 (+1 eff.) When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 33% defense ------ Armor +10 Fatigue +5% Resistance +15% lightning +11% temporal Crit Resistance 10.00% other ------- Infravision +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Kindlefiend' (0 def, 5 armour) voratun helm 'Kindlefiend' (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +8 Str +9 Dex +7 Con offense ------ Damage +15% acid +9% fire When Hit 4 acid 4 blight defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Liserin' (8 def, 5 armour) voratun helm 'Liserin' (8 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +3 Mag +7 Wil +11 Cun offense ------ Accuracy +9 (+2 eff.) When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +5% Resistance +14% blight Crit Resistance 10.00% Mind save +8 (+2 eff.) other ------- Infravision +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate 2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald 8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet 10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone 8 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 Item imbue powers: Damage +20% fire When Hit 100 fire Life +60.00 Pinning Resist +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
1322 alchemist agate 1322 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
57 alchemist bloodstone 57 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Deepsnoon the brass lantern Deepsnoon the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% nature +3% darkness When Hit 2 darkness On-Hit (Melee): * 10% chance to slow global speed by 76% * 20% chance to reduce damage dealt by 37% defense ------ Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Heatpanic the brass lantern Heatpanic the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +4 Wil offense ------ Mindpower +10 (+2 eff.) Damage +0% light defense ------ Resistance +12% fire Life +46.00 other ------- Max psi +40.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +45.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Aeresus the alchemist's lamp Aeresus the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: Stats +3 Wil offense ------ Spell Crit +1% Damage +3% arcane Ignore Shields +10% When Hit 20 fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 defense ------ Resistance +6% blight +7% cold +7% fire +7% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +15% Out-of-Phase Resilience +19% other ------- Max mana +20.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Unlighttyphoon Unlighttyphoon1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +2 Wil +2 Mag offense ------ Damage +3% darkness Ignore resists +15% arcane +25% darkness +12% all Ignore Armor +11 When Hit 6 darkness defense ------ Resistance +6% darkness Life +67.00 other ------- Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun power distributor voratun power distributor0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: other ------- Stamina/turn +0.50 Mana/turn +0.50 Psi/turn +0.50 Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 44] amazing fiery salve [power 44]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 196% efficiency and 52% cooldown modifier. Remove 3 magical effects and grants a fiery aura (44% fire, light and lightning affinity) Puts Talent Medical Injector on 22 turn cooldown Activation is instant. Medical salve. |
amazing pain suppressor salve [power 550] amazing pain suppressor salve [power 550]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 196% efficiency and 52% cooldown modifier. Let you fight up to -550 life and reduces all damage by 27% for 7 turns (takes no time to activate) Puts Talent Medical Injector on 9 turn cooldown Activation is instant. Medical salve. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eilinobrelaith (dig speed 4 turns) Eilinobrelaith (dig speed 4 turns)3.0 Encumbrance T3 digger tool [Random Unique] Master While equipped: Stats +6 Str +1 Dex +3 Mag +5 Cun defense ------ Armor +2 Defense +5 (+2 eff.) Resistance +13% fire +14% darkness +6% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eclipsepython the voratun pickaxe (dig speed 21 turns) Eclipsepython the voratun pickaxe (dig speed 21 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +7 Str +2 Con offense ------ Mindpower +25 (+5 eff.) Ignore resists +20% acid +25% darkness When Hit 8 acid defense ------ Resistance +20% darkness other ------- Max psi +50.50 Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eternity's Counter Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +16% Combat Speed -12% Spell Speed -12% Mind Speed -12% Damage +0% all +15% temporal defense ------ Resistance +12% all +15% temporal Damage Reduction +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of mindblast [power 100] (13 cooldown) focusing iron torque of mindblast [power 100] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 141 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+3 eff.) Psionic Pull: Effective talent level: 4.5 Power cost 16 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 320 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
steel torque of mindblast [power 160] (13 cooldown) steel torque of mindblast [power 160] (13 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 226 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Kindleserpent the dwarven-steel torque of clear mind [power 3] (22 cooldown) Kindleserpent the dwarven-steel torque of clear mind [power 3] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +5 Wil offense ------ Mind Crit +4% defense ------ Resistance +12% acid +9% cold +16% mind Disease Resist +20% Confus Resist +21% other ------- Light +2 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Teyablek the Umbrabiter [power 85] (22 cooldown) Teyablek the Umbrabiter [power 85] (22 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% darkness +6% fire Ignore resists +20% darkness defense ------ Resistance +3% fire +6% darkness +3% mind Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 22 turn cooldown 100% to gain a 25% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing dwarven-steel torque of mindblast [power 230] (13 cooldown) cleansing dwarven-steel torque of mindblast [power 230] (13 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Blast the opponent's mind dealing 324 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Deluchik' [power 119] (22 cooldown) stralite torque of psionic shield 'Deluchik' [power 119] (22 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: defense ------ Resistance +12% mind +12% temporal Spell save +12 (+4 eff.) Life Regen +4.00 Cut Resist +20% Setup a psionic shield, reducing all damage taken by 119 for 5 turns Puts all charms on 22 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Radianceobeisance the voratun torque of psionic shield [power 171] (22 cooldown) Radianceobeisance the voratun torque of psionic shield [power 171] (22 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +7 Cun offense ------ Mind Crit +7% Ignore resists +15% mind defense ------ Resistance +12% acid +18% fire +9% light +15% temporal other ------- Max psi +30.00 Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of summon tentacle 'Dairadig' [power 435] (22 cooldown) dragonbone totem of summon tentacle 'Dairadig' [power 435] (22 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +5 Dex +2 Wil +2 Con offense ------ Mindpower +20 (+4 eff.) defense ------ Crit Resistance 5.00% other ------- EQ when Hit +0.08 Max hate +4.00 Infravision +3 Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1087 Base Damage: 477 Armor: 35 All Resist: 40 Puts all charms on 22 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Ce'Nirin [power 560] (17 cooldown) Ce'Nirin [power 560] (17 cooldown)2.0 Encumbrance T5 wand charm [Rare] Arcane While equipped: Stats +12 Wil offense ------ Mind Crit +4% Mindpower +30 (+6 eff.) Ignore resists +25% mind other ------- Hate-on-crit +4.00 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating dragonbone wand of clairvoyance [power 15] (13 cooldown) innervating dragonbone wand of clairvoyance [power 15] (13 cooldown)2.0 Encumbrance T5 wand charm [Ego+] Arcane Reveal the area around you, dispelling darkness (radius 15, power 73 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 turn cooldown 100% to reduce fatigue by 36% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
It Which Writhes It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Tyrim the Thalore Mindslayer level 36
13rd Regrowth 124th year of Ascendancy at 14:21 see stats
By Tyrim the Thalore Mindslayer level 30
4th Haze 123rd year of Ascendancy at 04:47 see stats
By Tyrim the Thalore Mindslayer level 36
11st Regrowth 124th year of Ascendancy at 18:22 see stats
By Tyrim the Thalore Mindslayer level 50
1st Mirth 125th year of Ascendancy at 19:09 see stats
By Tyrim the Thalore Mindslayer level 47
26th Dusk 124th year of Ascendancy at 20:37 see stats
By Tyrim the Thalore Mindslayer level 40
54th Regrowth 124th year of Ascendancy at 09:03 see stats
By Tyrim the Thalore Mindslayer level 31
44th Haze 123rd year of Ascendancy at 05:16 see stats
By Tyrim the Thalore Mindslayer level 10
66th Haze 122nd year of Ascendancy at 15:19 see stats
By Tyrim the Thalore Mindslayer level 38
46th Regrowth 124th year of Ascendancy at 13:52 see stats
By Tyrim the Thalore Mindslayer level 34
5th Decay 123rd year of Ascendancy at 22:29 see stats
By Tyrim the Thalore Mindslayer level 50
65th Pyre 125th year of Ascendancy at 19:01 see stats
By Tyrim the Thalore Mindslayer level 24
48th Pyre 123rd year of Ascendancy at 07:38 see stats
By Tyrim the Thalore Mindslayer level 29
25th Dusk 123rd year of Ascendancy at 06:12 see stats
By Tyrim the Thalore Mindslayer level 49
37th Haze 124th year of Ascendancy at 10:35 see stats
By Tyrim the Thalore Mindslayer level 50
23rd Pyre 125th year of Ascendancy at 13:57 see stats
By Tyrim the Thalore Mindslayer level 30
4th Haze 123rd year of Ascendancy at 02:38 see stats
By Tyrim the Thalore Mindslayer level 10
66th Haze 122nd year of Ascendancy at 15:18 see stats
By Tyrim the Thalore Mindslayer level 20
47th Regrowth 123rd year of Ascendancy at 21:21 see stats
By Tyrim the Thalore Mindslayer level 30
44th Dusk 123rd year of Ascendancy at 04:02 see stats
By Tyrim the Thalore Mindslayer level 40
49th Regrowth 124th year of Ascendancy at 14:29 see stats
By Tyrim the Thalore Mindslayer level 50
38th Haze 124th year of Ascendancy at 16:23 see stats
By Tyrim the Thalore Mindslayer level 30
4th Haze 123rd year of Ascendancy at 04:47 see stats
By Tyrim the Thalore Mindslayer level 50
7th Mirth 125th year of Ascendancy at 00:06 see stats
By Tyrim the Thalore Mindslayer level 47
68th Dusk 124th year of Ascendancy at 15:49 see stats
By Tyrim the Thalore Mindslayer level 50
67th Regrowth 125th year of Ascendancy at 22:00 see stats
By Tyrim the Thalore Mindslayer level 47
67th Dusk 124th year of Ascendancy at 22:52 see stats
By Tyrim the Thalore Mindslayer level 30
73rd Dusk 123rd year of Ascendancy at 19:44 see stats
By Tyrim the Thalore Mindslayer level 50
47th Regrowth 125th year of Ascendancy at 13:25 see stats
By Tyrim the Thalore Mindslayer level 36
37th Regrowth 124th year of Ascendancy at 20:42 see stats
By Tyrim the Thalore Mindslayer level 20
48th Regrowth 123rd year of Ascendancy at 04:56 see stats
By Tyrim the Thalore Mindslayer level 39
46th Regrowth 124th year of Ascendancy at 17:28 see stats
By Tyrim the Thalore Mindslayer level 50
65th Pyre 125th year of Ascendancy at 19:01 see stats
By Tyrim the Thalore Mindslayer level 30
4th Haze 123rd year of Ascendancy at 04:47 see stats
By Tyrim the Thalore Mindslayer level 20
48th Regrowth 123rd year of Ascendancy at 10:35 see stats
By Tyrim the Thalore Mindslayer level 9
60th Haze 122nd year of Ascendancy at 14:22 see stats
By Tyrim the Thalore Mindslayer level 30
4th Haze 123rd year of Ascendancy at 04:47 see stats
By Tyrim the Thalore Mindslayer level 50
65th Pyre 125th year of Ascendancy at 19:01 see stats
By Tyrim the Thalore Mindslayer level 42
60th Pyre 124th year of Ascendancy at 08:11 see stats
By Tyrim the Thalore Mindslayer level 13
10th Regrowth 123rd year of Ascendancy at 19:00 see stats
By Tyrim the Thalore Mindslayer level 22
79th Regrowth 123rd year of Ascendancy at 18:25 see stats
By Tyrim the Thalore Mindslayer level 41
18th Pyre 124th year of Ascendancy at 18:59 see stats
By Tyrim the Thalore Mindslayer level 30
31st Haze 123rd year of Ascendancy at 02:26 see stats
By Tyrim the Thalore Mindslayer level 23
2nd Pyre 123rd year of Ascendancy at 21:57 see stats
By Tyrim the Thalore Mindslayer level 17
32nd Regrowth 123rd year of Ascendancy at 01:52 see stats
By Tyrim the Thalore Mindslayer level 35
10th Regrowth 124th year of Ascendancy at 02:20 see stats
Log
Talent Infusion: Movement is ready to use.
Talent Rune: Stormshield is ready to use.
Talent Pain Enhancement System is ready to use.
Talent Implode is ready to use.
Talent Quick as Thought is ready to use.
Talent Frenzied Focus is ready to use.
Talent Matter is Energy is ready to use.
Rested for 107 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Tyrim picks up (R.): blazebringer's yew longbow.
Tyrim picks up ( .): quartz.
Tyrim picks up ( .): onyx.
Tyrim picks up ( .): grounding dwarven-steel helm of might (0 def, 4 armour).
Tyrim picks up (S.): psychokinetic pouch of dwarven-steel shots of accuracy (15/15, 169% power, 3 apr).
Tyrim picks up (7.): enlightening reinforced leather armour of fire resistance (12 def, 7 armour).
Tyrim picks up (R.): dwarven-steel dagger of crippling (158% power, 7 apr).
Tyrim picks up (S.): caustic stralite dagger of enduring (164% power, 9 apr).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Saving game...
Saving done.