









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Bloodriver Adherent Class 1.7.6Adds some Mage subclasses. Currently, adds the following classes: Bloodriver Adherent --- Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! --- Bloodriver Staffmasters do not attune so much to arcane energies compared to Adherents. Instead, they hone themselves to gain martial prowess. While they don't have easy access to basic element trees compared to Adherents, they have their own unique talents with stronger emphasis on bleed. --- If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodrivers! Best regards, Shad3. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Lycanthrope class 1.7.6Adds lycanthrope class. 增加了兽血战士职业; Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Infected 1.7.6I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff! You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies. Mechanics: • Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay. Balancing Thanks to: Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 13 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 5 Custom Dungeons and defeat 16 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
5 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins Pine Meadow, Drake Queens Lair & Road to Derth].
New Bosses:There are 16 bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves, wererats, temporal mages and dragon queens and discover unique artifacts in your journey to glory!
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. [License note: This addon uses a modified version of an image by Delapouite from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Doctornull's Classes Reloaded 1.7.6Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Possessor Bonus Class 1.7.4Donators/Buyers bonus! No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Newmoon |
| Class | Adventurer |
| Level / Exp | 8 / 11% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 282 (base 29) |
| Dexterity | 86 (base 29) |
| Constitution | 146 (base 29) |
| Magic | 177 (base 29) |
| Willpower | 35 (base 29) |
| Cunning | 38 (base 29) |
Resources
| Mana | 192/192 |
| Negative | 71/71 |
| Life | 759/759 |
| Soul | 10/10 |
| Insanity | 89/100 |
| Psi | 125/125 |
| Vim | 229/229 |
| Steam | 77/77 |
| Positive | 71/71 |
| Stamina | 126/126 |
| Equilibrium | 10 |
| Healing Factor | 1.9719013498494 |
| Regeneration | 39.009650043122 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2190.4312138018% |
| Spell | +50.31244215499% |
| Global | +103.5% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5.5664109848045 |
| See Stealth | 5 |
| See Invisible | 15.340449927278 |
Offense: Mainhand
| Damage | 151 |
| Accuracy | 62 |
| Crit Chance | 30% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 107 |
| Accuracy | 62 |
| Crit Chance | 32% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 100 |
| Crit Chance | 37% |
| Speed | 0.66528092130183 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +24% |
| Light | +9% |
| Nature | +3% |
| Physical | +6% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 20.177201313787 (60.418071861941%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 71 |
| Spell Save | 47 |
| Mental Save | 38 |
Defense: Resistances
| Arcane | + 63%( 70%) |
| Cold | + 56%( 70%) |
| All | + 43%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 46%( 70%) |
| Darkness | + 46%( 74%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Confusion Resistance | 34% |
| Pinning Resistance | 44% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
Inscriptions (3/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (67% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Spell / Undead drake | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Wild-curse / Eagle aspect | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Wind drake aspect | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Tactical | 1.50 |
| 4 |
| 2 |
| 0 |
| 0 |
| Wild-curse / Shark aspect | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Tireless Combatant | 1.50 |
| 4 |
| 3 |
| 0 |
| 0 |
| Demented / Path of horror | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Spellweaver | 1.50 |
| 4 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Elementalist | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Spellweaving mastery | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-curse / Tiger aspect | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Dirty fighting | 1.50 |
| 2 |
| 3 |
| 0 |
| 0 |
| Corruption / Undying Resilience | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Throwing knives | 1.50 |
| 2 |
| 2 |
| 0 |
| 0 |
| Chronomancy / Blink drake aspect | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Blight | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Blood sacrifice | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Cunning / Poisons | 1.50 |
| 7 |
| 3 |
| 0 |
| 0 |
| Spellweaving / Advanced staff combat | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Shadowflame | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Ooze | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Living paradox | 1.50 |
| 4 |
| 0 |
| 0 |
| 0 |
| Wild-curse / Snake aspect | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Ferality | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Woodcraft | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Shadow magic | 1.50 |
| 6 |
| 3 |
| 0 |
| 0 |
| Technique / Combat techniques | 1.50 |
| 1 |
| 3 |
| 0 |
| 0 |
| Corruption / Torture | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Spell / Arcane | 1.50 |
| 1 |
| 3 |
| 0 |
| 0 |
| Psionic / Psi-fighting | 1.50 |
| 1 |
| 3 |
| 0 |
| 0 |
| Corruption / Reaving combat | 1.50 |
| 7 |
| 3 |
| 0 |
| 0 |
| Spell / Air | 1.50 |
| 7 |
| 3 |
| 0 |
| 0 |
| Celestial / Eclipse | 1.50 |
| 7 |
| 1 |
| 0 |
| 0 |
| Spell / Enhancement | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Technique / Magical combat | 1.50 |
| 7 |
| 3 |
| 0 |
| 0 |
| Chronomancy / Speed Control | 1.50 |
| 6 |
| 2 |
| 0 |
| 0 |
| Spell / Temporal | 1.50 |
| 1 |
| 2 |
| 0 |
| 0 |
| Celestial / Darkside | 1.50 |
| 1 |
| 3 |
| 0 |
| 0 |
| Corruption / Demonic pact | 1.50 |
| 2 |
| 3 |
| 0 |
| 0 |
| Corruption / Doom shield | 1.50 |
| 1 |
| 3 |
| 0 |
| 0 |
| Cursed / Gore | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Energies | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Technique / Duelist | 1.50 |
| 7 |
| 3 |
| 0 |
| 0 |
Generic Talents
| Corruption / Black-magic | 1.50 |
| 3 |
| 2 |
| 0 |
| 0 |
| Psionic / Mentalism | 1.50 |
| 6 |
| 0 |
| 0 |
| 0 |
| Race / Newmoon Werewolf | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Race / Ogre | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Corruption / Torment | 1.50 |
| 6 |
| 0 |
| 0 |
| 0 |
| Technique / Thuggery | 1.50 |
| 1 |
| 2 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 1.50 |
| 6 |
| 0 |
| 0 |
| 0 |
| Race / Whitehooves | 1.50 |
| 100 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Frozen fist | 1.50 |
| 1 |
| 3 |
| 0 |
| 0 |
| Undead / Skeleton | 1.50 |
| 6 |
| 0 |
| 0 |
| 0 |
| Undead / Ghoul | 1.50 |
| 6 |
| 0 |
| 0 |
| 0 |
| Technique / Mage warden | 1.50 |
| 3 |
| 0 |
| 0 |
| 0 |
| Steamtech / Bioengineering | 1.50 |
| 3 |
| 3 |
| 0 |
| 0 |
| Technique / Combat training | 1.50 |
| 12 |
| 1 |
| 3 |
| 2 |
| 1 |
| 1 |
| Race / Naloren | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Race / Fullmoon Werewolf | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Corruption / Plague Combat | 1.50 |
| 1 |
| 1 |
| 0 |
| 0 |
| Psionic / Augmented mobility | 1.50 |
| 1 |
| 2 |
| 0 |
| 0 |
| Wild-gift / Hunter | 1.50 |
| 3 |
| 2 |
| 0 |
| 0 |
| Cunning / Scoundrel | 1.50 |
| 6 |
| 2 |
| 0 |
| 0 |
| Race / Orc | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Blacksmith | 1.50 |
| 7 |
| 3 |
| 0 |
| 0 |
| Corruption / Demonic strength | 1.50 |
| 6 |
| 0 |
| 0 |
| 0 |
| Race / Yeek | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Undead / Lich | 1.50 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Parasite | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Race / Shalore | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Psionic / Feedback | 1.50 |
| 3 |
| 0 |
| 0 |
| 0 |
| Race / Higher | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
| Demented / Calamity | 1.50 |
| 6 |
| 3 |
| 0 |
| 0 |
| Race / Dwarf | 1.50 |
| 1 |
| 0 |
| 0 |
| 0 |
| Cursed / Cursed aura | 1.30 |
| 1 |
| 2 |
| 0 |
| 0 |
| Race / Crescent Werewolf | 1.50 |
| 7 |
| 0 |
| 0 |
| 0 |
Effects
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Dark Ritual |
| talent | Mitosis |
| talent | Jinxed Touch |
| talent | Apply Poison |
| talent | Raze |
| talent | Bleak Outcome |
| talent | Resource Reallocation |
| talent | Hardened Core |
| talent | Augmentation |
| talent | Arcane Power |
| beneficial effect | Countering melee attacks: Has a 30% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
| beneficial effect | Increases defense by 22. Mobile Defense |
| beneficial effect | The target is moving is 127% faster. 3 Celerity |
| beneficial effect | Has 8 throwing knives prepared: 8 KnivesRange: 5 Net Damage: 164 - 230 Accuracy: 78 (knife) APR: 7 Crit Chance: +31% Crit mult: 228% Uses Stats: 70% Dex, 50% Str |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +5 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Your movement speed is increased by 50%. Your casting speed is increased by 50%. Celestial Acceleration |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 25. Bloodlust |
| beneficial effect | Mindpower (raw) increased by 20. Sadist |
| beneficial effect | You have 100 charges. Death Momentum |
| beneficial effect | Parrying melee and ranged attacks: Has a 84% chance to deflect up to 31 damage from the next 2.4 attack(s). Parried attacks cannot crit. Parrying |
Quests
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Equipment
| On feet | pair of iron boots 'Glimmerknight' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +4, Con +4 offense ------ Damage +6% physical On-Hit (Melee): * 20% chance to reduce armor by 50% defense ------ Armor +3 Fatigue +2% other ------- Light +2 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Vilevenom the pouch of iron shots (17/17, 124% power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Master Weapon Damage 124% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +9.0% Capacity 17 On-ranged-hit +20 item acid corrode On-Hit, radius 1 +8 nature On-crit, radius 2 +4 nature, +4 acid On Hit: * 20% chance to reduce armor by 50% On Critical: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Snowblack' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% lightning, +3% cold +9% light defense ------ Armor +3 Fatigue +5% Resistance +5% lightning, +5% temporal +3% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Shineripper the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats Cun +2 offense ------ Damage +3% nature Accuracy +6 (+1 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% light Physical save +5 (+2 eff.) Mind save +9 (+3 eff.) Disarm Resist +22% Unarmed combat: Weapon Damage 100% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Normal] While equipped: Stats Str +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Veloleta the Treeslicer0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Cun +4 offense ------ Mindpower +5 (+2 eff.) Damage +11% lightning defense ------ Resistance +22% lightning, +3% nature other ------- Max psi +10.00 Rings make your fingers look great! |
| On fingers | copper ring 'Cyrivea'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Cun +1, Con +3 offense ------ Damage +10% lightning Accuracy +5 (+1 eff.) defense ------ Resistance +20% lightning Unlife -20.00 life Rings make your fingers look great! |
| Around neck | Hazespike0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Wil +2, Mag +1 offense ------ Ignore resists +5% cold defense ------ Resistance +12% cold, +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
| In main hand | iron longsword (Shrouds) (104% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Curse of Shrouds Sharp, long, and deadly. |
| Around waist | rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -4% other ------- Encumbrance +20 A belt that goes around your waist. |
| In off hand | acidic iron dagger of vileness (Corpses) (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 blight +7 item blight disease On Hit: * 7% chance to reduce strength, dexterity, and constitution by 40 On Critical: * Splash the target with acid dealing 250 damage over 5 turns and reducing armor and accuracy by 32 Curse of Corpses Sharp, short and deadly. |
| Cloak | enveloping linen cloak of the Shaloren (6 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats Mag +1, Wil +1 defense ------ Defense +6 (+1 eff.) Physical save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) defense ------ Resistance +7% all Mind save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the warrior (res 92%; magical; dur 3; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 92% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
cleansing copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +11% nature, +13% blight Poison Resist +21% Disease Resist +21% Amulets make your neck look great! |
Xanodhelle (Corpses) (108% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Psionic Weapon Damage 108% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 mind, +17 item expose On Hit: * 17% chance to reduce all saves and defense by 39 While equipped: Stats Cun +2, Wil +3 offense ------ Critical power +10.00% Damage +6% physical defense ------ Armor +2 Curse of Corpses Massive two-handed battleaxes. |
acidic iron battleaxe of vileness (Corpses) (112% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 112% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 blight +7 item blight disease On Hit: * 7% chance to reduce strength, dexterity, and constitution by 40 On Critical: * Splash the target with acid dealing 250 damage over 5 turns and reducing armor and accuracy by 32 Curse of Corpses Massive two-handed battleaxes. |
arcing iron dagger of paradox (Nightmares) (101% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +7 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 150 damage While equipped: defense ------ Resistance +6% temporal Curse of Nightmares Sharp, short and deadly. |
iron dagger (Madness) (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Curse of Madness Sharp, short and deadly. |
iron dagger (Nightmares) (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Curse of Nightmares Sharp, short and deadly. |
acidic iron greatsword of daylight (Nightmares) (110% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane Weapon Damage 110% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 light Damage Against +7% Undead On Critical: * Splash the target with acid dealing 250 damage over 5 turns and reducing armor and accuracy by 32 Curse of Nightmares Massive two-handed swords. |
iron greatsword (Misfortune) (111% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 111% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Curse of Misfortune Massive two-handed swords. |
flaming iron longsword (Corpses) (107% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +6 fire Curse of Corpses Sharp, long, and deadly. |
iron longsword (Nightmares) (101% power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Curse of Nightmares Sharp, long, and deadly. |
stormbringer's rough leather sling (Shrouds)4.0 Encumbrance T1 sling 1H weapon [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-crit, radius 2 +6 lightning, +8 cold While equipped: offense ------ Move Speed +21% Ignore resists +6% lightning, +6% cold Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
earthen elm magestaff (Corpses) (100% power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+0 eff.) Damage +10% cold defense ------ Armor +2 Hardiness +2% Physical save +2 (+1 eff.) other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (Nightmares) (100% power, 2 apr, arcane element)5.0 Encumbrance T1 staff 2H weapon [Normal] Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+0 eff.) Damage +10% arcane other ------- Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
shimmering elm magestaff (Nightmares) (100% power, 2 apr, fire element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+0 eff.) Damage +10% fire other ------- Mana/turn +0.11 Max mana +30.00 Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
Carrionraze the iron waraxe (Misfortune) (100% power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +4 nature On-Hit, radius 1 +4 nature While equipped: Stats Cun +2 offense ------ Ignore resists +5% nature, +15% cold Accuracy +6 (+1 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +22% Curse of Misfortune One-handed war axes. |
linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats Str +2, Con +1 defense ------ Defense +1 (+0 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +1 A pair of boots made of leather. |
rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of the juggernaut (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats Con +1 defense ------ Armor +1 Physical save +11 (+3 eff.) Spell save +4 (+1 eff.) Mind save +3 (+1 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 125% On-hit +5 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.9 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glukira the Squalorschism (0 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +2, Mag +3, Cun +1 offense ------ Ignore resists +15% nature, +5% cold defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 A cap made of leather. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Bradalla the Newmoon Adventurer level 6
3rd Mirth 122nd year of Ascendancy at 04:56 see stats
Log
Talent Chain Lightning is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).
Bradalla picks up (i.): flaming iron longsword (Corpses) (107% power, 2 apr).
Bradalla picks up (c.): Xanodhelle (Corpses) (108% power, 1 apr).
Bradalla picks up (o.): shimmering elm magestaff (Nightmares) (100% power, 2 apr, fire element).
Bradalla picks up (a.): wild infusion of the warrior (res 92%; magical; dur 3; cd 16).
Bradalla's spell attains critical power!
Bradalla's spell attains critical power!
Bradalla hits Sick giant venus flytrap for 255 physical damage.
Bradalla killed Sick giant venus flytrap!
Bradalla performs a melee critical strike against Something!
Bradalla's spell attains critical power!
Bradalla misses Something.
Bradalla hits Something for 455 physical damage.
Bradalla is empowered by the suffering of others!
Bradalla picks up (x.): Glukira the Squalorschism (0 def, 2 armour).
Bradalla performs a melee critical strike against Sick giant venus flytrap!
Bradalla hits Sick giant venus flytrap for 161 physical damage.
Bradalla killed Sick giant venus flytrap!
Talent Incinerating Blows is ready to use.


















































































































































































































































