3333 the level 1 Whitehoof Anorithil by Elkan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Stats uncapper for Infinite Dungeon 1.7.4
CampaignInfinite
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassAnorithil
Level / Exp1 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic21 (base 16)
Willpower7 (base 10)
Cunning14 (base 13)

Resources

Life64/98
Positive50/50
Negative46/50
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+60%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy-6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10
Spell Save9
Mental Save7

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: hostile spotted to the northeast (human guard)).

Ran for 2 turns (stop reason: hostile spotted to the north (human guard)).


Ran for 2 turns (stop reason: hostile spotted to the north (human guard)).


Talent Searing Light is ready to use.
Human guard aims less carefully.

Ran for 2 turns (stop reason: hostile spotted to the north (human guard)).


Ran for 4 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: hostile spotted to the west (yaech diver)).


Ran for 2 turns (stop reason: hostile spotted to the northwest (yaech diver)).


Ran for 2 turns (stop reason: hostile spotted to the west (elven archer)).


Ran for 2 turns (stop reason: hostile spotted to the west (elven archer)).


Elven archer shoots!
Ran for 2 turns (stop reason: hostile spotted to the west (elven archer)).


Ran for 2 turns (stop reason: hostile spotted to the west (yaech diver)).


Ran for 2 turns (stop reason: hostile spotted to the west (yaech diver)).


3333 misses Yaech diver.
Yaech diver hits 3333 for 12 physical, 4 fire (16 total damage).