









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Godmode Merchant 1.5.10Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, set level, give gold and can imbue ANYTHING (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Items Vault 1.7.6Donators/Buyers bonus! More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Store Restocker 1.5.5Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 41 / 28% |
| Size | big |
| Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:10 / 1 |
Primary Stats
| Strength | 277 (base 60) |
| Dexterity | 211 (base 60) |
| Constitution | 71 (base 60) |
| Magic | 98 (base 60) |
| Willpower | 70 (base 60) |
| Cunning | 112 (base 60) |
Resources
| Mana | 4358/4358 |
| Equilibrium | 0 |
| Vim | 4065/4065 |
| Life | 11977/11977 |
| Positive | 3888/3888 |
| Stamina | 4106/4106 |
| Paradox | 300 |
| Healing Factor | 1.381801953332 |
| Regeneration | 315.08716417724 |
Speed
| Mental | +2.61773376059% |
| Attack | +2.61773376059% |
| Movement | +332.16574786769% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 22 |
| See Stealth | 247.73727061881 |
| See Invisible | 247.73727061881 |
Offense: Mainhand
| Damage | 638 |
| Accuracy | 104 |
| Crit Chance | 316% |
| APR | 3 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 93 |
| Crit Chance | 32% |
| Speed | 0.97449043489211 |
Offense: Damage Bonus
| Acid | +30% |
| Blight | +30% |
| Arcane | +12% |
| Cold | +30% |
| All | 0% |
| Darkness | +30% |
| Light | +14% |
| Physical | +30% |
| Lightning | +30% |
| Fire | +30% |
| Nature | +48% |
Offense: Damage Penetration
| Acid | +66% |
| Blight | +66% |
| Physical | +66% |
| Cold | +66% |
| All | +25% |
| Lightning | +66% |
| Temporal | +35% |
| Darkness | +76% |
| Fire | +66% |
| Nature | +81% |
Defense: Base
| Armour (hardiness) | 58.270909088193 (100%) |
| Defense | 98 |
| Ranged Defense | 98 |
| Fatigue | 0 |
| Physical Save | 103 |
| Spell Save | 120 |
| Mental Save | 86 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 57%( 70%) |
| Arcane | + 54%( 70%) |
| Cold | + 54%( 70%) |
| All | + 52%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 66%( 70%) |
| Physical | + 54%( 70%) |
| Lightning | + 62%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 9% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 19% |
| Poison Resistance | 100% |
| Blind Resistance | 9% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Heart of Fire | 1.50 |
| 35 |
| 30 |
| 27 |
| 22 |
| Spell / Nightfall | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Star fury | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Guardian | 1.20 |
| 14 |
| 38 |
| 34 |
| 0 |
| Corruption / Fearfire | 1.50 |
| 25 |
| 21 |
| 17 |
| 13 |
| Wild-gift / Dwarven nature | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Two-handed assault | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Charged mastery | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Combat | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Timetravel | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Focus | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psi-fighting | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psychic Assault | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Spellbinding | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Guardian | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Stealth | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Bloodthirst | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Two-handed weapons | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Temporal | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Air | 1.20 |
| 42 |
| 38 |
| 34 |
| 30 |
| Psionic / Thermal mastery | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Augmented striking | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Voracity | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Chronophage | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Brutality | 1.50 |
| 13 |
| 9 |
| 5 |
| 1 |
| Psionic / Nightmare | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Wrath | 1.50 |
| 25 |
| 21 |
| 17 |
| 13 |
| Psionic / Absorption | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Shadowflame | 1.50 |
| 13 |
| 9 |
| 5 |
| 1 |
| Chronomancy / Matter | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Arcane | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Stasis | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat veteran | 1.50 |
| 42 |
| 38 |
| 34 |
| 30 |
| Celestial / Void | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Reflection | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Cosmic | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Sol | 1.00 |
| 1 |
| 38 |
| 0 |
| 0 |
| Wild-gift / Higher draconic abilities | 1.20 |
| 1 |
| 1 |
| 1 |
| 14 |
| Chronomancy / Gravity | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Prophecy | 1.00 |
| 0 |
| 0 |
| 0 |
| Psionic / Slumber | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat techniques | 1.50 |
| 42 |
| 38 |
| 34 |
| 30 |
| Celestial / Circles | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Torture | 1.50 |
| 13 |
| 9 |
| 5 |
| 1 |
| Psionic / Kinetic mastery | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Projection | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Blade Threading | 1.00 |
| 36 |
| 32 |
| 28 |
| 24 |
| Psionic / Dream Smith | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Eclipse | 1.00 |
| 42 |
| 0 |
| 0 |
| 0 |
| Spell / Storm | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Speed Control | 1.20 |
| 42 |
| 38 |
| 0 |
| 0 |
| Chronomancy / Flux | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Aether | 1.20 |
| 1 |
| 1 |
| 1 |
| 1 |
| Spell / Phantasm | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Agility | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Enhancement | 1.20 |
| 1 |
| 1 |
| 1 |
| 30 |
| Chronomancy / Age Manipulation | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Chronomancy / Chronomancy | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Doom | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Mentalism | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Divination | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Beyond sanity | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Dwarf | 1.20 |
| 1 |
| 34 |
| 26 |
| 0 |
| Corruption / Hexes | 1.10 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Dreaming | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Fungus | 1.20 |
| 36 |
| 32 |
| 24 |
| 0 |
| Cunning / Survival | 1.20 |
| 34 |
| 30 |
| 0 |
| 0 |
| Chronomancy / Manifold | 1.00 |
| 0 |
| 0 |
| 0 |
| Technique / Combat training | 1.50 |
| 20 |
| 15 |
| 17 |
| 11 |
| 44 |
| 0 |
| Spell / Aegis | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Augmented mobility | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Oppression | 1.30 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Demonic strength | 1.30 |
| 21 |
| 1 |
| 13 |
| 0 |
| Undead / Skeleton | 1.30 |
| 42 |
| 1 |
| 34 |
| 1 |
| Psionic / Feedback | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Chants | 1.00 |
| 0 |
| Psionic / Dream Forge | 1.20 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Mobility | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Calamity | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Energy | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Fate Weaving | 1.20 |
| 42 |
| 1 |
| 34 |
| 0 |
| Technique / Acrobatics | 1.40 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Spacetime Weaving | 1.40 |
| 42 |
| 0 |
| 0 |
| 0 |
| Psionic / Finer energy manipulations | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| beneficial effect | The target is moving is 332% faster. 3 Celerity |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 145. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +4 Fatigue -3% Physical save +7 (+1 eff.) other ------- Encumbrance +23 Stamina/turn +0.50 Max stamina +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern of the sun1.0 Encumbrance T5 lite [Ego+] Arcane While equipped: offense ------ Damage +8% light defense ------ Resistance +10% darkness Affinity +5% light other ------- Light +7 Sun Flare: Puts all charms on 6 turn cooldown Effective talent level: 4.5 Power cost 6 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 242.99 light damage. At talent level 3 you gain 41% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Urtheduvon the Vilewarden (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +6, Wil +3, Cun +2, Con +3 offense ------ Damage +6% light Ignore resists +15% nature defense ------ Armor +3 Fatigue +3% Resistance +3% light, +9% nature other ------- Infravision +3 A cap made of leather. |
| On fingers | treant's stralite ring of nature (+33%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +14% nature defense ------ Resistance +33% nature, +6% blight Poison Resist +18% Disease Resist +12% Rings make your fingers look great! |
| Around waist | nightruned drakeskin leather belt of transcendence1.0 Encumbrance T5 belt armor [Ego] Arcane/Psionic While equipped: offense ------ Mindpower +2 (+0 eff.) defense ------ Resistance +6% light, +11% darkness Physical save +11 (+2 eff.) A belt that goes around your waist. |
| In main hand | stralite greatsword 'Belidunagrim' (177% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Rare] Master Weapon Damage 178% Range: 1.0x-1.6x Uses 170% Mag, 40% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +12 blight On-crit, radius 2 +20 blight While equipped: Stats Str +6, Mag +4, Con +8 other ------- Infravision +2 Massive two-handed swords. |
| On hands | brawler's drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats Str +3, Dex +3, Mag +1, Cun +7 defense ------ Armor +3 Resistance +6% light, +7% darkness Physical save +11 (+2 eff.) other ------- Infravision +1 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 134% Range: 1.0x-1.1x Uses 50% Mag, 40% Mag, 40% Wil 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +18.0% Attack Speed 100% On-crit, radius 2 +18 light, +31 darkness On Hit: 10% Set Up level 5 Starfall: Puts all charms on 4 turn cooldown Effective talent level: 2.5 Power cost 4 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 149.94 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Eluma the Dourstrike (4 def, 8 armour)14.0 Encumbrance T4 heavy armor [Rare] Master While equipped: offense ------ Damage +12% arcane Ignore resists +10% darkness, +10% temporal defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Resistance +15% lightning, +15% temporal +5% arcane, +6% darkness A suit of armour made of mail. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | gold amulet 'Lightdash'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats Wil +7 defense ------ Resistance +15% temporal, +21% fire other ------- Light +3 Amulets make your neck look great! |
Inventory
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; physical, cold, darkness, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 cold, 4 darkness, 3 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acidic iron battleaxe of massacre (124% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 124% Range: 1.0x-1.5x Uses 170% Mag, 40% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 Massive two-handed battleaxes. |
stralite greatmaul of evisceration (168% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego+] Master Weapon Damage 169% Range: 1.0x-1.5x Uses 170% Mag, 40% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 414 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +14 (+2 eff.) Massive two-handed mauls. |
agate greatsword (115% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Weapon Damage 115% Range: 1.0x-1.6x Uses 170% Mag, 40% Wil Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Massive two-handed swords. |
Acera (140% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane/Master Weapon Damage 141% Range: 1.0x-1.4x Uses 150% Mag, 40% Wil Damage Acid Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +40 corrosive acid While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Damage +20% acid Ignore resists +20% acid defense ------ Resistance +15% acid Corrosive Worm: Effective talent level: 5.5 Power cost 6 out of 30/30. Range 10 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 55 acid damage in a 4 radius ball. This damage will increase by 40% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -5% Physical save +6 (+1 eff.) other ------- Encumbrance +22 Stamina/turn +0.40 Max stamina +10.00 A pair of boots made of leather. |
insulating rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Dex +2 defense ------ Armor +1 Fatigue +1% Resistance +5% fire, +5% cold A cap made of leather. |
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats Mag +10, Wil +12, Cun +10 offense ------ Spellpower +12 (+3 eff.) Mindpower +12 (+2 eff.) defense ------ Defense +8 (+2 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 20 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+1 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+1 eff.) Spell save +8 (+1 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+1 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats Con +5 Resistance +20% arcane, +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+2 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
79 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 4 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 26 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (9/9)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 41 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Norwin Thorn the Skeleton Doombringer level 9
2nd Summertide 122nd year of Ascendancy at 11:11 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Norwin Thorn the Skeleton Doombringer level 35
38th Dusk 122nd year of Ascendancy at 03:54 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Norwin Thorn the Skeleton Doombringer level 33
30th Dusk 122nd year of Ascendancy at 00:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Norwin Thorn the Skeleton Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 23:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Norwin Thorn the Skeleton Doombringer level 20
6th Flare 122nd year of Ascendancy at 15:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Norwin Thorn the Skeleton Doombringer level 30
26th Dusk 122nd year of Ascendancy at 06:01 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Norwin Thorn the Skeleton Doombringer level 40
46th Dusk 122nd year of Ascendancy at 09:55 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Norwin Thorn the Skeleton Doombringer level 30
28th Dusk 122nd year of Ascendancy at 06:41 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Norwin Thorn the Skeleton Doombringer level 12
3rd Summertide 122nd year of Ascendancy at 00:29 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Norwin Thorn the Skeleton Doombringer level 32
29th Dusk 122nd year of Ascendancy at 07:30 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Norwin Thorn the Skeleton Doombringer level 20
2nd Dusk 122nd year of Ascendancy at 14:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Norwin Thorn the Skeleton Doombringer level 20
2nd Dusk 122nd year of Ascendancy at 13:52 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Norwin Thorn the Skeleton Doombringer level 30
28th Dusk 122nd year of Ascendancy at 05:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Norwin Thorn the Skeleton Doombringer level 4
75th Pyre 122nd year of Ascendancy at 07:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Norwin Thorn the Skeleton Doombringer level 2
74th Pyre 122nd year of Ascendancy at 12:40 see stats
Log
You gain 1.14 gold from the transmogrification of mindwoven Rags of the Sanctuary of the mind (+11%) (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of iron shield (0 def, 2 armour, 21 block).
You gain 3.55 gold from the transmogrification of Surefire.
You gain 7.17 gold from the transmogrification of plaguebringer's iron dagger of crippling (101% power, 5 apr).
You gain 2.79 gold from the transmogrification of blazebringer's iron dagger (101% power, 5 apr).
You gain 2.44 gold from the transmogrification of iron waraxe of the mystic (104% power, 2 apr).
You gain 4.05 gold from the transmogrification of hateful iron longsword of crippling (103% power, 2 apr).
You gain 2.89 gold from the transmogrification of thought-forged steel greatsword of massacre (138% power, 2 apr).
You gain 3.28 gold from the transmogrification of truestriking iron greatsword (118% power, 1 apr).
You gain 2.97 gold from the transmogrification of balanced iron battleaxe (103% power, 1 apr).
You gain 0.50 gold from the transmogrification of ash magestaff (111% power, 3 apr, lightning element).
You gain 1.97 gold from the transmogrification of shimmering elm starstaff (100% power, 2 apr, physical element).
You gain 1.49 gold from the transmogrification of elm magestaff of power (100% power, 2 apr, cold element).
You gain 1.65 gold from the transmogrification of acid wave rune of the wizard (damage 320; dur 4; cd 19).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.




























































































































































































































































































































































































