









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Improved Combat Text v2 2.0.1 (1.6.0)Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI 1.0.0 (1.7.2)Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.4.0 (1.7.0)Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.2 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Exponential Leveling 4.0.3 (1.7.4)Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
True Full Respec 1.1.7 (1.7.6)Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.2.1 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Player AI 1.7.0 (1.5.10)Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 2.1.7 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Merchant on the Map 1.3.1 (1.7.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.1.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Chat/Quest Tweaks 1.3.6 (1.7.0)Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.1.10 (1.7.4)Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 2.5.0 (1.5.0)This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Showing Items Tier in Inventory 1.1.0 (1.7.2)This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.5.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.0.3 (1.7.2)The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Redeemed - 2 of 2 2.1.3 (1.7.6)Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Water Purification 1.0.0 (1.7.0)Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Mannendake's Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.3.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.4.0 (1.7.6)This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 17.8.11 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 0.6.4 (1.7.4)Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Wanderer |
| Level / Exp | 50 / 140% |
| Size | big |
| Lifes / Deaths | Killed by Doomed Shade of Rando at level 50 on the 34th Haze 123rd year of Ascendancy at 23:00 / 2Killed by Doomed Shade of Rando at level 50 on the 34th Haze 123rd year of Ascendancy at 23:01 |
Primary Stats
| Strength | 217 (base 90) |
| Dexterity | 149 (base 90) |
| Constitution | 105 (base 90) |
| Magic | 136 (base 90) |
| Willpower | 116 (base 90) |
| Cunning | 115 (base 90) |
Resources
| Insanity | 100/100 |
| Mana | 1071/1071 |
| Paradox | 300 |
| Vim | 636/636 |
| Life | -185/1969 |
| Positive | 344/344 |
| Stamina | 659/659 |
| Hate | 100/100 |
| Healing Factor | 1.0147089082942 |
| Regeneration | 29.55881250317 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +85.07417042057% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 10 |
| See Stealth | 91.213566054809 |
| See Invisible | 101.21356605481 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 481 |
| Accuracy | 99 |
| Crit Chance | 89% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 106 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Mind
| Mindpower | 115 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +56% |
| Blight | +50% |
| Physical | +37% |
| Cold | +63% |
| All | +22% |
| Darkness | +72% |
| Light | +34% |
| Temporal | +34% |
| Fire | +73% |
| Lightning | +47% |
Offense: Damage Penetration
| Fire | +45% |
| All | +45% |
Defense: Base
| Armour (hardiness) | 97.5 (100%) |
| Defense | 121 |
| Ranged Defense | 124 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 77 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 66%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 44%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 51%( 70%) |
| Temporal | + 22%( 70%) |
| Lightning | + 35%( 70%) |
| Fire | + 35%( 70%) |
| Mind | + 44%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 822.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 2.5 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 3 blight, 4 arcane, 4 temporal |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 606% for 10 turns (152 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Plague | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Torture | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Rampage | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Fearfire | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed form | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Chronomancy | 2.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Curses | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Undead / Skeleton | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff and tried to steal it from you. You told them nothing and vanquished them. You have advised the elders in Last Hope of these events. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by Rando. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by patchwork troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1945. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* He will need a Blood-Runed Athame and a Resonating Diamond to do this; he suggests looking for them in the Vor Armory to the northeast of the Gates of Morning, and tells you of a back entrance. * You have found a Blood-Runed Athame in the Vor Armory, but they did not have a Resonating Diamond. * Perhaps Zemekkys has some idea where you might find one of those. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. * You offered your services to the Assassin Lord, abandoning the lost merchant to his fate. The Assassin Lord promised (threatened?) to contact you later with orders. | done |
Equipment
| On feet | [vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Unbreakable Greaves (8 def, 20 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20(-) Str -6(-) Dex +10(-) Con dps ---------- Phys.pwr +10 (+1 eff.) (-) Dmg.mod +15%(-) physical ----- def ----- Armour +20 (-) Hardiness +20% (-) Defense +8 (+1 eff.) (-) Fatigue +12% (-) Resists +15%(-) acid +15%(-) physical Knockbk- +100% (-) These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | [vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]Huritonarivon (16/16, 42-51 power, 3 apr) 3.0 T3 shot ammo Reqs Dex 24 [Random Unique] Nature/Master Power 42.5 - 51.0 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.2% base dam (max 20%) Acc +13 (-) Apr +3 (-) Crit +14.0% (-) Capacity 16 (-) Proj.spd +200% (-) Ranged+ +14(-) fire On Crit.r2 +7(-) fire On Hit: * 20 arcane resource burn On Crit: * Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +2 (-) Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Shiveridol (Light source)]Shiveridol 1.0 T5 lite [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +9%(-) acid +6%(-) cold +12%(-) light Res.pen +10%(-) all Apr +11 (-) On Hit (Melee): * 20% chance to reduce armor by 52% ----- def ----- Resists +13%(-) darkness +21%(-) acid Affinity +5%(-) light ---------- misc Light +13 (-) Sun Flare: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 420.35 light damage. At talent level 3 you gain 59% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | [vs. Crown of the Elements (0 def, 10 armour) (On head)]Crown of the Elements (0 def, 10 armour) 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10(-) Mag +10(-) Wil dps ---------- Spell.pwr +15 (+2 eff.) (-) Mind.pwr +15 (+2 eff.) (-) Melee+ 10(-) acid 10(-) fire 10(-) lightning 10(-) cold Dmg.mod +25%(-) acid +25%(-) fire +25%(-) cold +25%(-) lightning ----- def ----- Armour +10 (-) Fatigue +5% (-) Resists +25%(-) acid +25%(-) fire +25%(-) cold +25%(-) lightning This jeweled crown shimmers with colors. |
| Tool | [vs. Void Shard (Tool)]Void Shard 2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8(-) Mag dps ---------- Spell.pwr +10 (+1 eff.) (-) Dmg.mod +12%(-) darkness +12%(-) temporal Melee Ret 16(-) void ----- def ----- Resists +10%(-) darkness +10%(-) temporal Release a radius 2 burst of void energy at up to range 5, dealing 316.24 temporal and 406.62 darkness damage (based on Magic). Uses 11 power out of 20/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | [vs. Mnemonic (On fingers, 1 of 2)]Mnemonic 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8(-) Wil dps ---------- Mind.pwr +12 (+2 eff.) (-) ----- def ----- Resists +25%(-) mind Mind.save +20 (+7 eff.) (-) Confus- +40% (-) ---------- misc Psi/turn +0.50 (-) Masteries +0.20(-) Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 4.2 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. Tap to cycle through comparison choices |
| On fingers | [vs. Mnemonic (On fingers, 1 of 2)]Ring of the Archlich 0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: Stats +0(-8) Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% cold +10% darkness +0%(-25%) mind Spell.save +8 (+2 eff.) Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Poison- +25% Cut- +25% Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Max.souls +3.00 Masteries +0.00(-0.20) Psionic/Mentalism This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. Tap to cycle through comparison choices |
| Around waist | [vs. Emblem of Evasion (Around waist)]Emblem of Evasion 1.0 T4 belt armor [Unique] Master While equipped: Stats +12(-) Dex +10(-) Cun +8(-) Lck ----- def ----- Rng.Def +20 (+3 eff.) (-) Proj.evade +15% (-) Proj.slow +30% (-) Evasion: (Instant) Level 5.5 Pwr.cost 17 out of 10/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 42% chance to evade melee and ranged attacks and 80 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | [vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Dethblyd (70-112 power, 18 apr) 3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 40% Wil, 60% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 (-) Crit +20.0% (-) Atk.spd 100% (-) HP.leech +5% (-) On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10(-) Str +8(-) Mag +5(-) Con dps ---------- Dmg.mod +1%(-) all ----- def ----- Resists +1%(-) all ---------- misc Cooldown Draining Assault -1(-) Abduction -1(-) Detonating Charge -1(-) Masteries +0.10(-) Corruption/Torture +0.20(-) Corruption/Brutality +0.20(-) Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
| On hands | [vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Will of Ul'Gruth (0 def, 15 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5(-) Str +5(-) Mag dps ---------- Dmg.mod +15%(-) all Res.pen +10%(-) all ----- def ----- Armour +15 (-) ---------- misc Masteries +0.10(-) Corruption/Wrath +0.10(-) Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 60% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 (-) Crit +7.0% (-) Atk.spd 83% (-) On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 5.9 Pwr.cost 14 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 191% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 22. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
| Main armor | [vs. Masochism (0 def, 0 armour) (Main armor)]Masochism (0 def, 0 armour) 9.0 T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3(-) Cun +9(-) Mag dps ---------- Spell.pwr +10 (+1 eff.) (-) Melee+ 25(-) vim draining blight Melee Ret 25(-) vim draining blight ----- def ----- Phys.save +10 (+2 eff.) (-) Spell.save +10 (+3 eff.) (-) Mind.save +10 (+4 eff.) (-) Disease- +100% (-) ---------- misc Max.vim +25.00 (-) Masteries +0.20(-) Corruption/Sanguisuge +0.20(-) Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 45 Blood Grasp: Level 7.8 Pwr.cost 7 out of 6/12. Range 10 Travel.spd 2000% of base Is a spell Description: Project a bolt of corrupted blood, doing 459.32 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
| Cloak | [vs. Guise of the Hated (14 def, 0 armour) (Cloak)]Guise of the Hated (14 def, 0 armour) 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4(-) Dex +8(-) Wil +6(-) Cun dps ---------- Phys.crit +10.0% (-) Mind.crit +10% (-) Mind.pwr +20 (+3 eff.) (-) Melee+ 30(-) mind 30(-) darkness Dmg.mod +4%(-) all Melee Ret 30(-) mind 30(-) darkness ----- def ----- Defense +14 (+2 eff.) (-) Resists +10%(-) darkness +10%(-) mind Mind.save +10 (+4 eff.) (-) Stealth +12 (-) ---------- misc Hate/kill +5.00 (-) Talents +5.00(-) Dark Vision Masteries +0.30(-) Cursed/Gloom +0.30(-) Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Around neck | [vs. Choker of Dread (Around neck)]Choker of Dread 0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) (-) Spell.pwr +5 (+0 eff.) (-) ----- def ----- Blind- +100% (-) ---------- misc See.Invis +10 (-) Summon an elder vampire with Taunt to your side for 15 turns. Uses 33 power out of 38/60 The evilness of undeath radiates from this amulet. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 40; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 68; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 80; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 73; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 58; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 58 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 59; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 59 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 78; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 78 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 73; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 55; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 55 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 63; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 63 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 59; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 59 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 106; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 59; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 59 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 43; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 43 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 62; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 83; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 64; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 303; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 303 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 274; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 274 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 272; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 272 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 295; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 295 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 296; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 296 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the titan (heal 250; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 250 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 484; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 484 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 482; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 482 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 313; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 340; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 340 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -202; dur 7; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -202 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 404 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -473; dur 7; cd 35)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -473 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 946 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -276; dur 7; cd 31)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -276 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 552 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -307; dur 9; cd 26)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -307 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 614 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -134; dur 7; cd 29)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 29 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -134 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 268 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -249; dur 7; cd 25)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -249 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 498 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -835; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -835 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1670 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the sneak (die at -830; dur 7; cd 34)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -830 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1660 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -617; dur 8; cd 33)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -617 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1234 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 572%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 572% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 404%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 404% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 435%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 435% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 752%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 752% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 482%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 482% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 405%; cd 9)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 405% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 482%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 482% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 564%; cd 8)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 564% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 400%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 929%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 929% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 936%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 936% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 859%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 859% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 1034%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1034% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1110%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1110% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 218; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 85; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 85 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 344; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 330; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 330 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 337; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 337 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 260; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 239; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 239 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 143; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 143 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 121; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 17 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 810; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 810 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 805; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 805 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 567; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 567 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 573; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 578; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 578 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 454; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 460; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 658; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 536; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 536 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 431; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 807; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 807 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 522; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 522; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 522 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, magical; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical; dur 3; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; physical; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; physical; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; physical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 24%; mental; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 2; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; magical; dur 4; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; magical, physical; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; magical; dur 3; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 22%; physical; dur 2; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental, magical; dur 4; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental; dur 3; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; physical; dur 3; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 48%; physical; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 48% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 40%; mental; dur 2; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 42%; mental; dur 4; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 38%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 38% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 36%; magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 36%; magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 41%; magical; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 41% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 4; phase 12; cd 11) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 5; phase 24; cd 14) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 4; phase 13; cd 17) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 4; phase 14; cd 12) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 5; phase 15; cd 16) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 4; phase 17; cd 11) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 4; phase 13; cd 13) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 4; phase 11; cd 15) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune (range 3; phase 11; cd 10) 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the duelist (range 11; phase 41; cd 16) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the duelist (range 9; phase 29; cd 20) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the sneak (range 9; phase 35; cd 10) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the sneak (range 10; phase 26; cd 20) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the sneak (range 7; phase 26; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the titan (range 10; phase 28; cd 10) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the warrior (range 14; phase 46; cd 15) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 14 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 14 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 46%, your defense is increased by 46 and all your resistances by 46%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the wizard (range 8; phase 28; cd 19) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Blink [blink rune of the titan (range 5; phase 17; cd 18)] (on body)]blink rune of the wizard (range 11; phase 33; cd 13) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 11 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 33%, your defense is increased by 33 and all your resistances by 33%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 203; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 202.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 278; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 277.68 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 147; dur 4; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 146.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 137; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 137.28 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 183; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 182.52 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 64; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 63.96 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 675; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 675.17 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 501; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 501.07 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 446; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 446.47 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 459; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 458.64 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 501; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 500.76 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 122; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 122.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 156; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 156.48 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 140; dur 4; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 140.18 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 98; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 97.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 106; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 105.95 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 605; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 604.73 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 536; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 536.27 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 574; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 574.09 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 15%; move 46%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 46% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 32%; move 43%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 43% faster, and you are invisible (power 14). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 19; resist 20%; move 49%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 20% all resistance, you move 49% faster, and you are invisible (power 19). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 12; resist 10%; move 42%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 42% faster, and you are invisible (power 12). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 35%; move 63%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 63% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 9; resist 19%; move 50%; dur 5; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 19% all resistance, you move 50% faster, and you are invisible (power 9). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 17; resist 17%; move 40%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 17% all resistance, you move 40% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 24%; move 39%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 39% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 16; resist 33%; move 54%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 54% faster, and you are invisible (power 16). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 11; resist 26%; move 51%; dur 5; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 26% all resistance, you move 51% faster, and you are invisible (power 11). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 8; resist 11%; move 46%; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 11% all resistance, you move 46% faster, and you are invisible (power 8). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 11; resist 13%; move 32%; dur 5; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 32% faster, and you are invisible (power 11). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 32; resist 38%; move 47%; dur 5; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 38% all resistance, you move 47% faster, and you are invisible (power 32). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 38; resist 41%; move 57%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 41% all resistance, you move 57% faster, and you are invisible (power 38). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Manasurge [manasurge rune (regen 606% over 10 turns; mana 30; cd 12)] (on body)]manasurge rune (regen 1550% over 10 turns; mana 78; cd 17) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1550% for 10 turns (389 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Manasurge [manasurge rune (regen 606% over 10 turns; mana 30; cd 12)] (on body)]manasurge rune (regen 610% over 10 turns; mana 30; cd 14) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 610% for 10 turns (153 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Manasurge [manasurge rune (regen 606% over 10 turns; mana 30; cd 12)] (on body)]manasurge rune (regen 1150% over 10 turns; mana 58; cd 12) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1150% for 10 turns (289 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Manasurge [manasurge rune (regen 606% over 10 turns; mana 30; cd 12)] (on body)]manasurge rune (regen 822% over 10 turns; mana 41; cd 16) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 822% for 10 turns (207 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Rune: Manasurge [manasurge rune (regen 606% over 10 turns; mana 30; cd 12)] (on body)]manasurge rune of the warrior (regen 1929% over 10 turns; mana 96; cd 17) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1929% for 10 turns (485 total) and instantly restoring 96 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 27; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 27 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 67; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 72; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 57; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 68; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 43; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 49; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 54; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 24; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 24 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 41; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 58; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 94; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 39; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 34; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 37; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 46; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 111; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 82; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 75; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 22)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 44; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 193; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 193 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 177; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 136; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 160; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 160 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 140; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 173; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 173 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 221; dur 3; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 221 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 237; dur 6; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 237 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 213; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 75; dur 5; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 75 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 359; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 87; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 87 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 3; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 132; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 132 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 361; dur 6; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 313; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 313 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 570; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 570 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 601; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 601 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 434; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 365; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 365 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 405; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 405 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 504; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 504 damage for 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 49; blocks 2; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 16; blocks 4; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 39; blocks 4; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 29; blocks 3; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 47; blocks 3; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 34; blocks 8; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 34 up to 8 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 56; blocks 8; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 56 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 23; cd 11)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 23 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 46; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 46 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 57; cd 11)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 57 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 36; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 23; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 23 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 87; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 33; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 33 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 283; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 283 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
[vs. Choker of Dread (Around neck)]Betuta the Blazejeer 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Res.pen +20% lightning Melee Ret 2 acid ----- def ----- Crit.chn- 5.00% Blind- +0% (-100%) ---------- misc See.Invis +3 (-7) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Blind- +0% (-100%) ---------- misc See.Stealth +10 See.Invis +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Choker of Dread (Around neck)]copper amulet of magic (+3) 0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Fanged Collar 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
[vs. Choker of Dread (Around neck)]Salama 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +17 (+3 eff.) (+12 (+2 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Phys.spd +10% Dmg.mod +7% physical Apr +5 ----- def ----- Mind.save +18 (+5 eff.) Blind- +0% (-100%) ---------- misc Max.psi +40.00 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]grounding steel amulet of mastery (0.14 Technique / Conditioning) 0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists +14% lightning Blind- +0% (-100%) Stun/Frz- +22% ---------- misc See.Invis +0 (-10) Masteries +0.14 Technique/Conditioning Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]mindweaver's steel amulet of constitution (+1) 0.1 T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Con +1 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +6 (+2 eff.) Blind- +0% (-100%) Confus- +11% ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]mindweaver's steel amulet of the eclipse 0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Mind.pwr +6 (+1 eff.) Melee+ 7 light 7 darkness Dmg.mod +8% light +7% darkness On Melee Ret: * 6% chance to reduce damage dealt by 43% * 6% chance to blind ----- def ----- Mind.save +6 (+2 eff.) Blind- +0% (-100%) Confus- +13% ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]restful steel amulet of magic (+3) 0.1 T2 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Fatigue -6% HP.reg +1.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]restful steel amulet of manastreaming 0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) S.pwr/crit +3 ----- def ----- Fatigue -5% HP.reg +2.00 Blind- +0% (-100%) ---------- misc Mana/turn +0.23 Max.mana +26.00 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Fiery Choker 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +7 (+1 eff.) (+2 (+1 eff.)) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% (-60%) ---------- misc See.Invis +0 (-10) On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
[vs. Choker of Dread (Around neck)]Islovena the gold amulet 0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +6% Crit.mult +15.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +25 (+4 eff.) (+20 (+4 eff.)) Mind.pwr +10 (+2 eff.) Dmg.mod +12% arcane ----- def ----- Mind.save +9 (+3 eff.) Blind- +0% (-100%) Confus- +16% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Lightningkill 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +27% lightning +12% mind Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 54 ----- def ----- Resists +15% fire +16% cold Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]The Far-Hand 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Blind- +0% (-100%) Teleport- +100% ---------- misc See.Invis +0 (-10) Teleport: Level 5.5 Pwr.cost 20 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (206). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
[vs. Choker of Dread (Around neck)]gold amulet 'Huroldir' 0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Melee Ret 6 acid ----- def ----- Resists +9% darkness Spell.save +15 (+3 eff.) Mind.save +18 (+5 eff.) Blind- +0% (-100%) ---------- misc Max.hate +10.00 Infravis +3 See.Invis +0 (-10) Masteries +0.27 Corruption/Curses Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]gold amulet 'Lisidamina' 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +6 Dex +7 Con dps ---------- Mind.crit +8% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Mind.pwr +10 (+2 eff.) Res.pen +10% mind ----- def ----- Blind- +0% (-100%) ---------- misc Equi/ret +0.20 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]insulating gold amulet of willpower (+4) 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists +16% fire +12% cold Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]restful gold amulet 0.1 T3 amulet jewelry [Ego] Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Fatigue -6% HP.reg +2.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]serendipitous gold amulet of soulsearing 0.1 T3 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +11 Lck dps ---------- Crit.mult +13.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +11 (+1 eff.) (+6 (+1 eff.)) Dmg.mod +8% blight +8% fire Acc +9 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Unseen.red 12% Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]starlit gold amulet of soulsearing 0.1 T3 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +13.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +8 (+1 eff.) (+3 (+1 eff.)) Dmg.mod +5% blight +8% fire ----- def ----- Resists +12% light +10% darkness Blind- +29% (-71%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Layorin the stralite amulet 0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Acc +30 (+5 eff.) ----- def ----- Armour +10 Defense +15 (+3 eff.) Resists +12% lightning Phys.save +18 (+5 eff.) Spell.save +12 (+3 eff.) Heal.mod +26% Blind- +0% (-100%) Cut- +70% Pinning- +20% ---------- misc See.Invis +0 (-10) Heal: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 766 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Unflinching Eye 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% (-) Confus- +50% ---------- misc Infravis +3 See.Invis +0 (-10) Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 33 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
[vs. Choker of Dread (Around neck)]Zemekkys' Broken Hourglass 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal Blind- +0% (-100%) ---------- misc Spell.cld 10% See.Invis +0 (-10) Time Stop: Level 2.5 Pwr.cost 28 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
[vs. Choker of Dread (Around neck)]grounding stralite amulet of mastery (0.31 Technique / Combat veteran) 0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists +21% lightning Blind- +0% (-100%) Stun/Frz- +42% ---------- misc See.Invis +0 (-10) Masteries +0.31 Technique/Combat veteran Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]mindweaver's stralite amulet of murder 0.1 T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +12.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Mind.pwr +7 (+1 eff.) Acc +7 (+1 eff.) Apr +13 ----- def ----- Mind.save +9 (+3 eff.) Blind- +0% (-100%) Confus- +18% ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]restful stralite amulet of magic (+5) 0.1 T4 amulet jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Fatigue -4% HP.reg +1.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]stabilizing stralite amulet of willpower (+7) 0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +7 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists +10% temporal Blind- +0% (-100%) Pinning- +32% Knockbk- +29% ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]stralite amulet 'Ashvice' 0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +12% light +15% darkness Res.pen +20% darkness +25% fire Melee Ret 6 light ----- def ----- Resists +30% fire +23% light +18% darkness Blind- +44% (-56%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]wanderer's stralite amulet of the eclipse 0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +7 Cun +7 Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Mov.spd +10% Melee+ 12 light 8 darkness Dmg.mod +11% light +10% darkness On Melee Ret: * 11% chance to reduce damage dealt by 43% * 9% chance to blind ----- def ----- Fatigue -8% HP.reg +3.00 Blind- +0% (-100%) ---------- misc Stam/turn +0.80 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Borileg the Kindletrail 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +9% nature +12% light Res.pen +10% light ----- def ----- Resists +9% lightning +30% darkness +12% nature +41% light Blind- +45% (-55%) ---------- misc Light +3 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Gilugas 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +8 Mag dps ---------- Crit.mult +15.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +6% physical Acc +5 (+1 eff.) Apr +1 ----- def ----- Fatigue -5% HP.reg +4.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Masteries +0.40 Demented/Path of horror Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Isayama the voratun amulet 0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Mind.crit +6% Crit.mult +20.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +15 (+2 eff.) (+10 (+2 eff.)) Mind.pwr +15 (+3 eff.) Dmg.mod +12% blight +15% fire Res.pen +25% mind On Hit (Melee): * 20% chance to reduce armor by 52% ----- def ----- Blind- +0% (-100%) ---------- misc Max.hate +10.00 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Lustreravage 0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +10 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +30% acid +24% light +12% nature On Hit (Melee): * 20% chance to reduce armor by 52% ----- def ----- Resists +9% light +15% acid Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]Stormcast the voratun amulet 0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Dmg.mod +18% lightning +12% nature On Hit (Melee): * 20% chance to reduce armor by 52% ----- def ----- Resists +6% acid +28% temporal +6% nature +27% lightning Blind- +0% (-100%) Pinning- +50% Knockbk- +48% ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]archmage's voratun amulet of soulsearing 0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +15.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +15 (+2 eff.) (+10 (+2 eff.)) Dmg.mod +6% lightning +8% blight +18% fire +6% cold +7% acid ----- def ----- Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]grounding voratun amulet of healing 0.1 T5 amulet jewelry [Ego] Nature While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists +20% lightning Heal.mod +21% Blind- +0% (-100%) Cut- +60% Stun/Frz- +39% ---------- misc See.Invis +0 (-10) Heal: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 766 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]insulating voratun amulet of perfection (0.40 Technique / Dual techniques,0.40 Corruption / Curses) 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Resists +22% fire +27% cold Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Masteries +0.40 Technique/Dual techniques +0.40 Corruption/Curses Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]restful voratun amulet of soulsearing 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +7 (+1 eff.) (+2 (+1 eff.)) Dmg.mod +10% blight +7% fire ----- def ----- Fatigue -8% HP.reg +3.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]restful voratun amulet of the eclipse 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Melee+ 8 light 13 darkness Dmg.mod +13% light +9% darkness On Melee Ret: * 10% chance to reduce damage dealt by 43% * 10% chance to blind ----- def ----- Fatigue -7% HP.reg +3.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]restful voratun amulet of the eclipse 0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) Melee+ 5 light 11 darkness Dmg.mod +7% light +10% darkness On Melee Ret: * 10% chance to reduce damage dealt by 43% * 7% chance to blind ----- def ----- Fatigue -7% HP.reg +2.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]vitalizing voratun amulet 0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Phys.save +12 (+3 eff.) Max.HP +58.00 HP.reg +4.00 Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]warmaker's voratun amulet 0.1 T5 amulet jewelry [Ego+] Master While equipped: Stats +9 Str +7 Dex +4 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]warmaker's voratun amulet of manastreaming 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +8 Str +6 Dex +4 Mag +7 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) S.pwr/crit +4 ----- def ----- Blind- +0% (-100%) ---------- misc Mana/turn +0.10 Max.mana +41.00 See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Choker of Dread (Around neck)]warmaker's voratun amulet of willpower (+6) 0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +7 Dex +10 Wil dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +0 (+0 eff.) (-5 (+0 eff.)) ----- def ----- Blind- +0% (-100%) ---------- misc See.Invis +0 (-10) Amulets make your neck look great! |
[vs. Mnemonic (On fingers, 1 of 2)]Duathelmarrow 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun +0(-8) Wil dps ---------- Mind.pwr +15 (+3 eff.) (+3 (+1 eff.)) ----- def ----- Resists +18% darkness +0%(-25%) mind Phys.save +7 (+2 eff.) Spell.save +7 (+1 eff.) Mind.save +8 (+3 eff.) (-12 (-4 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Falintir the Arcvagrant 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex +0(-8) Wil dps ---------- Phys.crit +4.0% Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +6% lightning ----- def ----- Armour +12 Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Max.stam +30.00 Light +2 Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Nightsong 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Resists +0%(-25%) mind Mind.save +13 (+4 eff.) (-7 (-3 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Max.stam +25.00 Cooldown Shadowstep -1 Masteries +0.00(-0.20) Psionic/Mentalism Shadowstep: Level 3.5 Pwr.cost 28 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]marksman's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +4 Dex +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Acc +8 (+1 eff.) ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Max.HP +21.00 Disarm- +24% Confus- +0% (-40%) Pinning- +22% Knockbk- +20% ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]solipsist's steel ring of fire (+24%) 0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5(-3) Wil dps ---------- Mind.pwr +7 (+1 eff.) (-5 (-1 eff.)) Dmg.mod +12% fire ----- def ----- Resists +0%(-25%) mind +24% fire Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]solipsist's steel ring of tenacity 0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Cun +4(-4) Wil dps ---------- Mind.pwr +9 (+2 eff.) (-3 (+0 eff.)) ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Max.HP +20.00 Disarm- +24% Confus- +0% (-40%) Pinning- +24% Knockbk- +27% ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]steel ring of fire (+22%) 0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +11% fire ----- def ----- Resists +0%(-25%) mind +22% fire Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Acc +9 (+1 eff.) Apr +10 ----- def ----- Defense +9 (+2 eff.) Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]treant's steel ring of tenacity 0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Resists +6% blight +6% nature +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Max.HP +22.00 Poison- +13% Disease- +14% Disarm- +20% Confus- +0% (-40%) Pinning- +29% Knockbk- +25% ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Malidodan the Toxingore 0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +15% darkness Acc +30 (+5 eff.) Melee Ret 8 physical On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Defense +25 (+4 eff.) Resists +30% darkness +0%(-25%) mind Phys.save +6 (+2 eff.) Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Stam/turn +3.00 Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Polaldata the Gloomtitan 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +0(-8) Wil dps ---------- Spell.crit +3% Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +18% blight Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 43% ----- def ----- Resists +15% darkness +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Max.HP +37.00 Disarm- +34% Confus- +0% (-40%) Pinning- +38% Knockbk- +37% ---------- misc Psi/turn +0.00 (-0.50) Max.mana +100.00 Light +3 Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]gold ring 'Samesalach' 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +10 Mag +0(-8) Wil +3 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Resists +15% fire +9% darkness +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Max.HP +32.00 Disarm- +31% Confus- +0% (-40%) Pinning- +38% Knockbk- +31% ---------- misc Psi/turn +0.00 (-0.50) Light +3 See.Invis +12 Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]marksman's gold ring of light (+24%) 0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +12% light Acc +8 (+1 eff.) ----- def ----- Resists +24% light +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]mule's gold ring of corrosion (+24%) 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +12% acid ----- def ----- Fatigue -6% Resists +24% acid +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Max.enc +22 Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]rogue's gold ring 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Cun +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Defense +8 (+2 eff.) Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]solipsist's gold ring of corrosion (+26%) 0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5(-3) Wil dps ---------- Mind.pwr +8 (+1 eff.) (-4 (-1 eff.)) Dmg.mod +13% acid ----- def ----- Resists +26% acid +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Frostreaper the stralite ring 0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +8 Mag +15(+7) Wil +12 Cun dps ---------- Crit.mult +15.00% Spell.pwr +13 (+3 eff.) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Resists +0%(-25%) mind +30% cold Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Light +3 Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Glildatira the Demonwing 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +18% fire ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +6% blight +45% fire +20% darkness +0%(-25%) mind Crit.chn- 15.00% Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Writhing Ring of the Hunter 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5(-3) Wil +5 Cun +5 Con dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]conjurer's stralite ring of perseverance 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag +5(-3) Wil dps ---------- Spell.pwr +6 (+1 eff.) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) HP.reg +3.00 Confus- +0% (-40%) Stun/Frz- +31% ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]gladiator's stralite ring of speed 0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +6 Str +0(-8) Wil +7 Con dps ---------- Phys.pwr +10 (+1 eff.) Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Mov.spd +19% Acc +11 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Blinding Speed: Puts all charms on 22 cooldown Level 9.0 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 56% for 5 turns. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]savage's stralite ring of pilfering 0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +0(-8) Wil +3 Con dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Acc +15 (+2 eff.) Apr +11 ----- def ----- Defense +14 (+2 eff.) Resists +0%(-25%) mind Spell.save +15 (+3 eff.) Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Max.stam +20.00 Masteries +0.00(-0.20) Psionic/Mentalism Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]savior's stralite ring of misery 0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +7 Cun +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Melee+ 17 physical Ranged+ 17 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 54 On Hit (Ranged): * 14% chance to reduce all saves and defense by 54 ----- def ----- Resists +0%(-25%) mind Phys.save +11 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) (-10 (-4 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Hate/m.crit +3.00 Max.hate +9.00 Masteries +0.00(-0.20) Psionic/Mentalism Bleeding Edge: Puts all charms on 11 cooldown Level 5.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]sneakthief's stralite ring of blight (+15%) 0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex +0(-8) Wil +7 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +15% blight Acc +13 (+2 eff.) ----- def ----- Resists +15% blight +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]solipsist's stralite ring of tenacity 0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Cun +6(-2) Wil dps ---------- Mind.pwr +9 (+2 eff.) (-3 (+0 eff.)) ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Max.HP +35.00 Disarm- +24% Confus- +0% (-40%) Pinning- +33% Knockbk- +20% ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]stralite ring 'Curewing' 0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +6% nature +18% fire Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Resists +15%(-10%) mind +36% fire +18% darkness +12% nature Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]warrior's stralite ring of clarity 0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +6 Str +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Armour +12 Resists +0%(-25%) mind Mind.save +9 (+3 eff.) (-11 (-4 eff.)) Confus- +29% (-11%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Mirestake the voratun ring 0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +10(+2) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Armour +16 Defense +15 (+3 eff.) Resists +6% cold +12% nature +0%(-25%) mind Mind.save +20 (+7 eff.) (-) Blind- +20% Confus- +0% (-40%) Stun/Frz- +20% ---------- misc Psi/turn +0.00 (-0.50) Mana/s.crit +2.00 Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]Weepwilter 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Res.pen +25% nature ----- def ----- Fatigue -10% Resists +9% lightning +20% light +0%(-25%) mind +21% fire +5% arcane +9% nature Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Max.enc +35 Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]psionicist's voratun ring of nature (+32%) 0.1 T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5(-3) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Dmg.mod +16% nature ----- def ----- Resists +32% nature +0%(-25%) mind Mind.save +10 (+3 eff.) (-10 (-4 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]savage's voratun ring of luminosity 0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag +0(-8) Wil +2 Con dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Melee+ 27 light Ranged+ 12 light Dmg.mod +16% light ----- def ----- Resists +0%(-25%) mind Spell.save +10 (+2 eff.) Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Max.stam +30.00 Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]sneakthief's voratun ring of life 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Dex +0(-8) Wil +6 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Acc +14 (+2 eff.) ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Max.HP +64.00 HP.reg +9.00 Heal.mod +13% Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]sneakthief's voratun ring of misery 0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Dex +0(-8) Wil +15 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Melee+ 18 physical Ranged+ 35 physical Acc +8 (+1 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 54 On Hit (Ranged): * 11% chance to reduce all saves and defense by 54 ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Hate/m.crit +1.00 Max.hate +13.00 Masteries +0.00(-0.20) Psionic/Mentalism Bleeding Edge: Puts all charms on 11 cooldown Level 3.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]sneakthief's voratun ring of power 0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +7 Dex +0(-8) Wil +7 Cun dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +11 (+2 eff.) (-1 (+0 eff.)) Acc +11 (+2 eff.) ----- def ----- Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]sneakthief's voratun ring of speed 0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +8 Dex +0(-8) Wil +7 Cun dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Mov.spd +19% Acc +15 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Blinding Speed: Puts all charms on 22 cooldown Level 7.0 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]voratun ring of pilfering 0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +0(-8) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) Acc +14 (+2 eff.) Apr +12 ----- def ----- Defense +11 (+2 eff.) Resists +0%(-25%) mind Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Mnemonic (On fingers, 1 of 2)]wizard's voratun ring of warding 0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +0(-8) Wil +5 Mag dps ---------- Mind.pwr +0 (+0 eff.) (-12 (-2 eff.)) ----- def ----- Resists +18% acid +22% cold +23% fire +0%(-25%) mind +13% lightning Spell.save +10 (+2 eff.) Mind.save +0 (+0 eff.) (-20 (-7 eff.)) Confus- +0% (-40%) ---------- misc Psi/turn +0.00 (-0.50) Masteries +0.00(-0.20) Psionic/Mentalism Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(-60.0 - -100.0) Physical Uses 160% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-18) Crit +1.5% (-18.5%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% darkness +10% blight +10% fire +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc See.Invis +2 Talents +1 Command Staff Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.10 Corruption/Bone Bone Spear: Level 4.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 427.83 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (856). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Bolbum's Big Knocker (64-77 power, 10 apr, physical element) 5.0 T3 staff 2H weapon Reqs Mag 38 [Unique] Arcane Power 64.0 - 76.8(-6.0 - -35.2) Physical Uses 190% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +10 (-8) Crit +0.0% (-20.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +10% confusion On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +18% Spell.pwr +12 (+2 eff.) Dmg.mod +0%(-1%) all +20% physical Acc +7 (+1 eff.) ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Spell/Staff combat Channel Staff: Level 3.5 Pwr.cost 5 out of 20/20. Range 8 Travel.spd 2000% of base Is a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 99% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Plague-Fire Sceptre (24-29 power, 4 apr, physical element) 5.0 T3 staff 1H weapon Reqs Mag 24 [Unique] Arcane Power 24.0 - 28.8(-46.0 - -83.2) Fire Uses 175% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-14) Crit +0.0% (-20.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +7% Spell.pwr +27 (+5 eff.) Dmg.mod +20% blight +20% fire +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 9 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Staff of Bones (20-24 power, 4 apr, darkness element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0(-50.0 - -88.0) Darkness Uses 200% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-14) Crit +0.0% (-20.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +15% Spell.pwr +20 (+4 eff.) Dmg.mod +20% acid +20% darkness +20% blight +20% cold +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Talents +1 Command Staff Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Wrath +0.10 Spell/Necrosis +0.00(-0.20) Corruption/Brutality +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Staff of Destruction (20-24 power, 4 apr, fire element) 5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0(-50.0 - -88.0) Fire Uses 150% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 (-14) Crit +0.0% (-20.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% cold +20% fire +20% arcane +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Talents +1 Command Staff Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Alikan the Crackleblood (37-44 power, 6 apr, darkness element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 37.0 - 44.4(-33.0 - -67.6) Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 (-12) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +5% Crit.mult +31.00% Spell.pwr +39 (+7 eff.) Melee+ 28 fire Dmg.mod +37% acid +37% darkness +37% blight +37% fire +0%(-1%) all Melee Ret 8 acid 4 lightning On Hit (Melee): * 20% chance to reduce armor by 52% ----- def ----- Resists +15% acid +0%(-1%) all ---------- misc See.Invis +11 Talents +1 Command Staff Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Staves designed for wielders of magic, by the greats of the art. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Eilinigara the Shockpanic (30-36 power, 6 apr, fire element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0(-40.0 - -76.0) Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 (-12) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +5(-3) Mag +4 Wil +0(-5) Con dps ---------- Spell.crit +12% Crit.mult +5.00% Spell.pwr +43 (+8 eff.) Dmg.mod +0%(-1%) all +30% fire Res.pen +10% lightning +5% acid ----- def ----- Resists +0%(-1%) all Phys.save +7 (+2 eff.) Spell.save +11 (+2 eff.) Mind.save +12 (+3 eff.) ---------- misc Mana/turn +0.51 Max.mana +97.00 Talents +1 Command Staff Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 17 cooldown Staves designed for wielders of magic, by the greats of the art. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Sceptre of the Archlich (40-48 power, 12 apr, darkness element) 5.0 T5 staff 2H weapon Reqs Mag 50 [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0(-30.0 - -64.0) Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 (-6) Crit +0.0% (-20.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +15% Spell.pwr +40 (+7 eff.) Dmg.mod +35% darkness +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Drake's Bane (45-68 power, 21 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Master Power 45.0 - 67.5(-25.0 - -44.5) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 (+3) Crit +2.0% (-18.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Against +25% Dragon On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +6(-4) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all D.Red.from +25% Dragon Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Stormfront (30-45 power, 15 apr) 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 30.0 - 45.0(-40.0 - -67.0) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +15 (-3) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +15 lightning +15 cold On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + inflicts either shocked or wet, chosen at random While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +12% lightning +12% cold +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath The blade glows faintly blue, and reflects a sky full of stormy clouds. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) 3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0(-2.0 - -10.0) Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-11) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +2 Dex +0(-8) Mag +2(-3) Con dps ---------- Dmg.mod +0%(-1%) all +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Resists +0%(-1%) all Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Eksatin's Ultimatum (63-94 power, 25 apr) 3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 63.0 - 94.5(-7.0 - -17.5) Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (+7) Crit +25.0% (+5.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + decapitate a weakened target While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Crit.mult +25.00% Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Brenumnir the voratun battleaxe (57-86 power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 57.0 - 85.5(-13.0 - -26.5) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-14) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Crit.r2 +58 lightning +62 cold On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +13 Dex +1(-7) Mag +5(-) Con dps ---------- Mov.spd +60% Phys.spd +10% Dmg.mod +0%(-1%) all Res.pen +21% lightning +30% cold +10% arcane Acc +51 (+8 eff.) ----- def ----- Defense +19 (+3 eff.) Resists +0%(-1%) all Disarm- +70% ---------- misc See.Invis +6 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Massive two-handed battleaxes. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Gloriwen the voratun battleaxe (78-117 power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 78.0 - 117.0(+8.0 - +5.0) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-14) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: + Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-10) Str +0(-8) Mag +4(-1) Con dps ---------- Phys.crit +16.0% Dmg.mod +0%(-1%) all Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +0%(-1%) all Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +1 See.Invis +6 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Massive two-handed battleaxes. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Khulmanar's Wrath (70-105 power, 8 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 70.0 - 105.0(+0.0 - -7.0) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 (-10) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +50 fire Dmg.conv 20% fire On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all +20% fire Res.pen +25% fire ----- def ----- Resists +0%(-1%) all +20% fire ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath The wearer is treated as a demon. Infernal Breath: Level 4.5 Pwr.cost 20 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 611.90 fire damage, and flames will be left dealing a further 144.33 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]The Gaping Maw (72-108 power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 60 [Unique] Nature/Disrupt Power 72.0 - 108.0(+2.0 - -4.0) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-14) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +50 acid +50 nature slow On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Ice Claw -1 Detonating Charge +0(+1) Mana Clash -2 Abduction +0(+1) Swallow -2 Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]voratun battleaxe 'Lightlady' (68-101 power, 4 apr) 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 67.5 - 101.2(-2.5 - -10.8) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-14) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +23 blight +12 light On Hit.r1 +16 light +12 lightning On Hit: * 31% chance to reduce strength, dexterity, and constitution by 41 - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Phys.crit +13.0% Phys.pwr +17 (+2 eff.) Dmg.mod +0%(-1%) all Res.pen +10% light +5% lightning ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Massive two-handed battleaxes. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0(-40.0 - -61.0) Physical Uses 40% Wil, 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (-11) Crit +1.5% (-18.5%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Shattering Blow: Level 3.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 139% damage. If the attack hits, the target's armour and saves are reduced by 18 for 7 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 64% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Sparkwreck the stralite greatmaul (72-109 power, 3 apr) 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Random Unique] Nature/Master Power 72.5 - 108.8(+2.5 - -3.2) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 (-15) Crit +2.5% (-17.5%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +12 lightning On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +14(+4) Str +25 Dex +16(+8) Mag +16 Wil +16 Cun +16(+11) Con dps ---------- Phys.spd +10% Dmg.mod +3% lightning +0%(-1%) all Acc +28 (+5 eff.) ----- def ----- Resists +3% blight +9% temporal +6% light +0%(-1%) all Spell.save +6 (+1 eff.) ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Massive two-handed mauls. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Voratun Hammer of the Deep Bellow (82-123 power, 7 apr) 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Unique] Arcane/Master Power 82.0 - 123.0(+12.0 - +11.0) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 (-11) Crit +4.0% (-16.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +30 fire On Hit: 10% Flameshock 3 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all +15% physical ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Genocide (42-67 power, 4 apr) 3.0 T3 greatsword 2H weapon Reqs Wil 20 Str 40 [Unique] Nature/Master Power 42.0 - 67.2(-28.0 - -44.8) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-14) Crit +18.0% (-2.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Against +25% Orc On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +7(-3) Str +7 Dex +0(-8) Mag +7(+2) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Latafayn (68-109 power, 5 apr) 3.0 T4 greatsword 2H weapon Reqs Str 40 [Unique] Arcane/Master Power 68.0 - 108.8(-2.0 - -3.2) Physical Uses 40% Wil, 50% Mag, 125% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 (-13) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +8% (+3%) Dmg.conv 50% fire burn On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +5(-5) Str +0(-8) Mag +3 Cun +0(-5) Con dps ---------- Dmg.mod +15% fire +10% darkness +0%(-1%) all ----- def ----- Resists +0%(-1%) all +15% fire ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage. Uses 6 power out of 25/25 This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Warmaster Gnarg's Murderblade (60-96 power, 19 apr) 3.0 T4 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 60.0 - 96.0(-10.0 - -16.0) Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 (+1) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Against +20% Living On Hit: + 10% chance to send the wielder into a killing frenzy - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +15(+5) Str +5 Dex +0(-8) Mag +15(+10) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all D.Red.from +20% Living ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Champion's Will (67-107 power, 22 apr) 3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Arcane/Master Power 67.0 - 107.2(-3.0 - -4.8) Physical Uses 40% Wil, 115% Str, 50% Mag 20% Con Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 (+4) Crit +12.0% (-8.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: + releases a burst of light, dealing 142 light damage (based on Spellpower) in a radius 3 cone. - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +12(+2) Str +6(-2) Mag +7(+2) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Absorption Strike -1 Detonating Charge +0(+1) Sun Ray -1 Abduction +0(+1) Flash of the Blade -1 Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.10 Celestial/Radiance +0.20 Celestial/Crusader +0.20 Celestial/Sun Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 17 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Acera (33-46 power, 4 apr) 3.0 T3 longsword 1H weapon Reqs Str 40 [Unique] Arcane/Master Power 33.0 - 46.2(-37.0 - -65.8) Acid Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 (-14) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Crit.r2 +40 corrosive acid On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Phys.crit +10.0% Spell.crit +10% Dmg.mod +20% acid +0%(-1%) all Res.pen +20% acid ----- def ----- Resists +15% acid +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Corrosive Worm: Level 5.5 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 78 acid damage in a 4 radius ball. This damage will increase by 58% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Perseverance (31-43 power, 9 apr) 3.0 T3 longsword 1H weapon Reqs Wil 24 Str 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4(-39.0 - -68.6) Physical Uses 60% Wil, 50% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 (-9) Crit +12.0% (-8.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +15 manaburn arcane On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + restore 7 stamina and equilibrium While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all Spell.save +18 (+4 eff.) Confus- +30% Stun/Frz- +10% ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Sword of Potential Futures (28-39 power, 10 apr) 3.0 T3 longsword 1H weapon Reqs Mag 24 Dex 24 [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2(-42.0 - -72.8) Physical Uses 40% Wil, 70% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 (-8) Crit +8.0% (-12.0%) Atk.spd 111% (+11%) HP.leech +0% (-5%) Melee+ +5 temporal Dmg.conv 30% temporal On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +0%(-1%) all +5% temporal ----- def ----- Resists +0%(-1%) all Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.10 Chronomancy/Temporal Guardian +0.10 Chronomancy/Blade Threading Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Anmalice (47-66 power, 20 apr) 3.0 T4 longsword 1H weapon Reqs Wil 20 Str 32 [Unique] Psionic/Unknown Power 47.0 - 65.8(-23.0 - -46.2) Physical Uses 50% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 (+2) Crit +7.0% (-13.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: + torments the target with many mental effects - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Kill: + reduces mental save penalty While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +8% mind +0%(-1%) all ----- def ----- Resists +0%(-1%) all Mind.save -30 (-10 eff.) ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Blade of Distorted Time (40-56 power, 40 apr) 3.0 T4 longsword 1H weapon Reqs Str 44 [Unique] Arcane Power 40.0 - 56.0(-30.0 - -56.0) Physical Uses 40% Wil, 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 (+22) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Dmg.conv 20% temporal On Hit: + deals 156 temporal damage and slows enemies in radius 6 of the target by 166% based on Magic - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +30% temporal +30% physical +0%(-1%) all ----- def ----- Resists +0%(-1%) all Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Blink Blade: Level 5.5 Pwr.cost 6 out of 10/10. Range 9 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Everpyre Blade (38-53 power, 10 apr) 3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 38.0 - 53.2(-32.0 - -58.8) Fire Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 (-8) Crit +18.0% (-2.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: 15% Fire Breath 4 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +7(-3) Str +0(-8) Mag +7 Wil +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all +20% fire Res.pen +15% fire ----- def ----- Resists +15% fire +10% nature +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Morrigor (50-70 power, 12 apr) 3.0 T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Power 50.0 - 70.0(-20.0 - -42.0) Physical Uses 40% Wil, 110% Mag, 60% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 (-6) Crit +7.0% (-13.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. + deal 82.96 arcane and 117.16 darkness damage (based on Magic) in a radius 1 around the target On Kill: + swallows the victim's soul, gaining a new power While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +12% Spell.pwr +24 (+4 eff.) Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Talents +1 Soul Purge Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]stralite longsword 'Gloomtide' (32-44 power, 5 apr) 3.0 T4 longsword 1H weapon Reqs Str 35 [Random Unique] Arcane/Psionic Power 31.5 - 44.1(-38.5 - -67.9) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 (-13) Crit +4.5% (-15.5%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +15 temporal +13 darkness +13 light Against +14% Living +15% Undead On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +3(-7) Str +2(-6) Mag +3 Wil +0(-5) Con dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +9% darkness +0%(-1%) all ----- def ----- Resists +0%(-1%) all +15% temporal ---------- misc See.Invis +6 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, long, and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Butcher (48-67 power, 12 apr) 3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Master/Psionic Power 48.0 - 67.2(-22.0 - -44.8) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 (-6) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. + Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: + Enter a Rampage (Shared cooldown). While equipped: Stats +10(-) Str +0(-8) Mag +10 Wil +7 Cun +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all Acc +18 (+3 eff.) ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Cursed/Slaughter +0.20 Cursed/Rampage Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Dawn's Blade (50-70 power, 7 apr) 3.0 T5 longsword 1H weapon Reqs Mag 18 Str 35 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0(-20.0 - -42.0) Light Uses 40% Wil, 75% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 (-11) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Against +25% Undead +25% Demon On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light +0%(-1%) all Res.pen +25% light ----- def ----- Resists +0%(-1%) all ---------- misc Light +2 Cooldown Draining Assault +0(+1) Barrier -5 Detonating Charge +0(+1) Bathe in Light -5 Providence -10 Abduction +0(+1) Healing Light -3 Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Celestial/Light +0.20 Celestial/Combat +0.20 Celestial/Sun Invoke dawn, inflicting 464.98 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 20 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Frostorder (50-69 power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 49.5 - 69.3(-20.5 - -42.7) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 (-12) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +13 nature On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-10) Str +1(-7) Mag +0(-5) Con dps ---------- Phys.crit +6.0% Dmg.mod +0%(-1%) all Res.pen +25% cold Phasing +20% ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, long, and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]The Black Spike (48-67 power, 20 apr) 3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Arcane Power 48.0 - 67.2(-22.0 - -44.8) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 (+2) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Dmg.conv 50% darkness On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10(-) Str +8(-) Mag +0(-5) Con dps ---------- Dmg.mod +25% darkness +0%(-1%) all ----- def ----- Resists +12% blight +18% darkness +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]voratun longsword 'Flowersever' (44-61 power, 6 apr) 3.0 T5 longsword 1H weapon Reqs Str 48 [Random Unique] Master/Psionic Power 43.5 - 60.9(-26.5 - -51.1) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 (-12) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +21 mind On Hit.r1 +8 nature On Hit: * 20 arcane resource burn * 22% chance to reduce all saves and defense by 54 - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +0(-10) Str +0(-8) Mag +6 Wil +6 Cun +0(-5) Con dps ---------- Phys.crit +8.0% Phys.pwr +12 (+2 eff.) Dmg.mod +0%(-1%) all Res.pen +15% nature +7% all Acc +21 (+3 eff.) Apr +13 ----- def ----- Resists +6% acid +0%(-1%) all ---------- misc Light +3 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, long, and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Blood-Letter (33-46 power, 4.5 apr) 3.0 T3 waraxe 1H weapon Reqs Dex 24 Str 40 [Unique] Nature/Master Power 33.0 - 46.2(-37.0 - -65.8) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 (-14) Crit +7.0% (-13.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Dmg.conv 50% ice On Hit: 15% Ice Breath 2 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all Res.pen +20% cold ----- def ----- Armour +20 Resists +0%(-1%) all Ice.pen +25% ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath A hand axe carved out of the most frozen parts of the northern wasteland. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Maladir the voratun waraxe (41-57 power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 41.0 - 57.4(-29.0 - -54.6) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (-12) Crit +7.0% (-13.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Crit.r2 +90 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +2 Cun +5(-) Con dps ---------- Phys.pwr +14 (+2 eff.) All.spd +11% Dmg.mod +0%(-1%) all Res.pen +9% physical +17% fire Acc +15 (+2 eff.) Melee Ret 4 temporal ----- def ----- Defense +9 (+2 eff.) Resists +0%(-1%) all Disarm- +68% ---------- misc Light +3 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath One-handed war axes. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Razorblade, the Cursed Waraxe (38-53 power, 16 apr) 3.0 T5 waraxe 1H weapon Reqs Str 42 [Unique] Psionic Power 38.0 - 53.2(-32.0 - -58.8) Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 (-2) Crit +7.0% (-13.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +4(-6) Str +4 Dex +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all Res.pen +30% physical Acc +40 (+7 eff.) Apr +30 ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]hateful voratun waraxe of shearing (39-55 power, 6 apr) 3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 39.0 - 54.6(-31.0 - -57.4) Physical Uses 40% Wil, 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (-12) Crit +7.0% (-13.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +8 darkness Against +11% Living On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all Res.pen +6% all Acc +8 (+1 eff.) Apr +12 ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath One-handed war axes. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5(-55.0 - -92.5) Physical Uses 40% Wil, 55% Dex, 50% Mag 45% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 (+7) Crit +0.0% (-20.0%) Atk.spd 100% (-) Phasing +50% HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all Acc +20 (+3 eff.) ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Dimbrace (20-27 power, 6 apr) 1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 20.5 - 26.7(-49.5 - -85.3) Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 (-12) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit.r1 +8 fire On Crit.r2 +12 fire On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Phys.crit +5.0% Dmg.mod +9% fire +9% darkness +0%(-1%) all On Hit (Melee): * 10% chance to reduce damage dealt by 43% ----- def ----- Resists +3% darkness +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, short and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Silent Blade (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5(-45.0 - -79.5) Physical Uses 40% Wil, 65% Dex, 50% Mag 35% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-8) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +10 silence On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all Acc +10 (+2 eff.) ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath A thin, dark dagger that seems to meld seamlessly into the shadows. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(-45.0 - -79.5) Physical Uses 40% Wil, 50% Dex, 65% Mag 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-8) Crit +9.0% (-11.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +4(-4) Mag +4 Cun +0(-5) Con dps ---------- Dmg.mod +5% darkness +0%(-1%) all Res.pen +10% darkness ----- def ----- Resists +10% darkness +0%(-1%) all Stealth +10 ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Invoke Darkness: Level 4.5 Pwr.cost 11 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 426.62 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Moon (10-13 power, 0 apr) 1.0 T3 dagger 1H weapon Reqs Cun 24 Dex 24 [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0(-60.0 - -99.0) Darkness Uses 40% Wil, 20% Dex, 50% Mag 20% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +0 (-18) Crit +0.0% (-20.0%) Atk.spd 125% (+25%) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. + Deal 70 Darkness damage. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Light -1 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5(-55.0 - -92.5) Physical Uses 40% Wil, 0% Cun, 50% Mag 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 (+2) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. + Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +0(-10) Str +20 Dex +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all Proj.slow +40% ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Sleetstreaker (20-25 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master/Psionic Power 19.5 - 25.4(-50.5 - -86.7) Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-11) Crit +6.0% (-14.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +4 cold +6 darkness +8 nature Against +6% Living On Hit: + Create an explosion dealing 156 lightning damage (1/turn) - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +5% lightning +6% nature +0%(-1%) all Res.pen +6% lightning +5% physical +5% cold Acc +8 (+1 eff.) Apr +5 ----- def ----- Resists +0%(-1%) all +3% cold ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, short and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Spelldrinker (27-35 power, 8 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Arcane Power 27.0 - 35.1(-43.0 - -76.9) Physical Uses 40% Wil, 55% Dex, 70% Mag 35% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 (-10) Crit +9.0% (-11.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: 15% Disperse Magic 1 On Hit: + steals up to 50 mana from the target - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +6(-2) Mag +6 Cun +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Resists +12% arcane +0%(-1%) all Spell.save +12 (+3 eff.) ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Swordbreaker (25-32 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Cun 10 Dex 10 [Unique] Master Power 25.0 - 32.5(-45.0 - -79.5) Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 (+2) Crit +15.0% (-5.0%) Atk.spd 111% (+11%) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + Breaks enemy weapon. While equipped: Stats +0(-10) Str +8 Dex +0(-8) Mag +8 Cun +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Resists +0%(-1%) all Phys.save +15 (+4 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Glareseam (31-40 power, 9 apr) 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Power 31.0 - 40.3(-39.0 - -71.7) Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-9) Crit +8.0% (-12.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +4 light On Hit: 20% Curse of Impotence 4 On Hit: + Create an explosion dealing 156 fire damage (1/turn) - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +1 Wil +0(-5) Con dps ---------- Crit.mult +10.00% Dmg.mod +8% fire +15% arcane +0%(-1%) all Res.pen +14% fire +8% all Acc +9 (+1 eff.) Apr +10 ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, short and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Icy Kill (35-46 power, 10 apr) 1.0 T4 dagger 1H weapon Reqs Dex 42 [Unique] Nature/Psionic Power 35.0 - 45.5(-35.0 - -66.5) Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (-8) Crit +15.0% (-5.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +30 cold On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + freezes the target On Kill: + explodes a frozen creature (damage scales with willpower) While equipped: Stats +0(-10) Str +0(-8) Mag +6 Wil +6 Cun +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all +25% cold ----- def ----- Resists +0%(-1%) all Ice.pen +50% ---------- misc Hate/kill +4.00 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Aerayavea the Flowermortal (37-48 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Psionic Power 37.0 - 48.1(-33.0 - -63.9) Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-9) Crit +13.0% (-7.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +15 nature On Hit.r1 +8 physical On Hit: * 20% chance to slow global speed by 85% + Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +15 Wil +15(+10) Con dps ---------- Phys.crit +2.0% Dmg.mod +3% nature +0%(-1%) all Apr +4 ----- def ----- Resists +0%(-1%) all Die.at -40.00 life Max.HP +97.00 ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, short and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Kinetic Spike (38-49 power, 40 apr) 1.0 T5 dagger 1H weapon Reqs Wil 42 [Unique] Psionic Power 38.0 - 49.4(-32.0 - -62.6) Physical Uses 70% Wil, 40% Dex, 50% Mag 30% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 (+22) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +0%(-1%) all Res.pen +30% physical Acc +8 (+1 eff.) ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 6 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Life Drinker (42-55 power, 11 apr) 1.0 T5 dagger 1H weapon Reqs Mag 44 [Unique] Arcane Power 42.0 - 54.6(-28.0 - -57.4) Physical Uses 40% Wil, 35% Cun, 105% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 (-7) Crit +18.0% (-2.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +6(-2) Mag +6 Cun +0(-5) Con dps ---------- Spell.crit +10% Spell.pwr +12 (+2 eff.) Dmg.mod +15% blight +15% acid +15% darkness +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Infravis +2 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 22 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 45.11 acid and 43.46 blight damage. If not cleared after five turns it will inflict 246.77 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Mandible of Ungolmor (40-52 power, 12 apr) 1.0 T5 dagger 1H weapon Reqs Cun 38 [Unique] Nature Power 40.0 - 52.0(-30.0 - -60.0) Physical Uses 40% Wil, 65% Cun, 50% Mag 35% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 (-6) Crit +22.0% (+2.0%) Atk.spd 100% (-) HP.leech +0% (-5%) Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +0(-10) Str +4 Dex +0(-8) Mag +8 Cun +0(-5) Con dps ---------- Dmg.mod +20% darkness +30% nature +0%(-1%) all ----- def ----- Armour +15 Resists +0%(-1%) all Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]voratun dagger 'Skygrinder' (38-49 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 38.0 - 49.4(-32.0 - -62.6) Physical Uses 40% Wil, 50% Cun, 50% Mag 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-9) Crit +10.0% (-10.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. + 25% chance for lightning to strike from the target to a second target dealing 156 damage While equipped: Stats +0(-10) Str +4(-4) Mag +2 Wil +4(-1) Con dps ---------- Phys.pwr +9 (+1 eff.) Dmg.mod +0%(-1%) all Res.pen +20% physical Acc +12 (+2 eff.) Apr +15 Melee Ret 4 lightning ----- def ----- Resists +3% lightning +0%(-1%) all Crit.chn- 10.00% Disarm- +14% ---------- misc Infravis +2 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Sharp, short and deadly. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Charged Focus (10-11 power, 24 apr, lightning damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0(-60.0 - -101.0) Lightning Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+6) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +15% lightning +0%(-1%) all Res.pen +9% lightning ----- def ----- Resists +15% lightning +0%(-1%) all Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Great Caller (10-11 power, 18 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 10.0 - 11.0(-60.0 - -101.0) Nature Uses 70% Wil, 50% Mag, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (-) Crit +2.5% (-17.5%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +3 Wil +3 Cun +0(-5) Con dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +8% fire +8% physical +8% cold +0%(-1%) all ----- def ----- Resists +0%(-1%) all Heal/summ +30 ---------- misc Max.summ +2 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (utility) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]thorny mindstar 'Emulralle' (8-8 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Psionic Power 7.5 - 8.2(-62.5 - -103.8) Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+6) Crit +3.5% (-16.5%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: * 10% chance to reduce armor by 52% - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 16 acid Dmg.mod +12% acid +0%(-1%) all Res.pen +26% acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 41 ----- def ----- Resists +17% acid +6% blight +0%(-1%) all Mind.save +5 (+1 eff.) HP.reg +4.00 ---------- misc Max.psi +13.00 Talents +1 Attune Mindstar Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Amethyst of Sanctuary (15-16 power, 26 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 28 [Unique] Nature/Psionic Power 15.0 - 16.5(-55.0 - -95.5) Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 (+8) Crit +6.0% (-14.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +8 Wil +0(-5) Con dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) Dmg.mod +0%(-1%) all ----- def ----- Resists +15% mind +0%(-1%) all Mind.save +25 (+7 eff.) ---------- misc Max.psi +20.00 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.30 Psionic/Absorption +0.30 Psionic/Focus Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Eye of the Wyrm (16-18 power, 24 apr, physical damage) 3.0 T4 mindstar 1H weapon Reqs Wil 45 [Unique] Nature Power 16.0 - 17.6(-54.0 - -94.4) Physical Uses 90% Wil, 20% Str, 50% Mag 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+6) Crit +2.5% (-17.5%) Atk.spd 100% (-) HP.leech +0% (-5%) Dmg.conv 20% acid 20% physical 20% cold 20% fire 20% lightning On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+1 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% acid +12% fire +12% cold +0%(-1%) all ----- def ----- Resists +10% acid +10% physical +10% lightning +10% fire +10% cold +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Sand drake aspect +0.30 Wild-gift/Venom drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Lightning Breath: Level 5.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe lightning in a frontal cone of radius 9. Any target caught in the area will take 332.60 to 997.80 lightning damage (665.20 average) and be stunned for 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Glygawen the Phlegmsaw (13-14 power, 32 apr, nature damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Power 13.0 - 14.3(-57.0 - -97.7) Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 (+14) Crit +4.5% (-15.5%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +4 light On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Mind.crit +6% Mind.pwr +13 (+2 eff.) Dmg.mod +6% nature +11% mind +0%(-1%) all Res.pen +6% nature Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Resists +12% cold +8% nature +0%(-1%) all Phys.save +7 (+2 eff.) Spell.save +5 (+1 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.70 Psi/m.crit +4.00 Talents +1 Attune Mindstar Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Oozing Heart (17-19 power, 25 apr, nature slow damage) 3.0 T4 mindstar 1H weapon Reqs Wil 36 [Unique] Nature/Disrupt Power 17.0 - 18.7(-53.0 - -93.3) Nature slow Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 (+7) Crit +7.0% (-13.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +6 Wil +2 Cun +0(-5) Con dps ---------- Mind.crit +8% Mind.pwr +12 (+2 eff.) Dmg.mod +15% acid +18% nature +0%(-1%) all ----- def ----- Resists +12% blight +12% arcane +0%(-1%) all Spell.save +15 (+3 eff.) ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 3.5 Pwr.cost 11 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 247.37 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Seeds of the Black Tree (17-19 power, 27 apr, darkness damage) 3.0 T4 mindstar 1H weapon Reqs Wil 28 Mag 20 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7(-53.0 - -93.3) Darkness Uses 80% Wil, 80% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 (+9) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: + 15% chance to cast Tendrils Eruption level 3 on your target - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +6(-2) Mag +6 Wil +0(-5) Con dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +10% blight +10% darkness +10% mind +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Xanagavea the Galeravager (14-15 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Random Unique] Nature/Psionic Power 13.5 - 14.9(-56.5 - -97.2) Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 (+14) Crit +4.5% (-15.5%) Atk.spd 100% (-) HP.leech +0% (-5%) Melee+ +12 cold On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +4 Wil +4 Cun +0(-5) Con dps ---------- Mind.crit +9% Mind.pwr +13 (+2 eff.) Dmg.mod +12% lightning +9% physical +21% mind +9% nature +0%(-1%) all Res.pen +15% lightning +7% physical Melee Ret 10 lightning 4 cold ----- def ----- Resists +9% blight +6% physical +0%(-1%) all Disease- +21% ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Core of the Forge (24-26 power, 40 apr, dreamforge damage) 3.0 T5 mindstar 1H weapon Reqs Wil 40 [Unique] Nature/Psionic Power 24.0 - 26.4(-46.0 - -85.6) Dreamforge Uses 100% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+22) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +6 Wil +4 Cun +0(-5) Con dps ---------- Mind.crit +8% Phys.pwr +10 (+1 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% fire +10% physical +10% mind +0%(-1%) all Res.pen +10% mind +10% physical Acc +10 (+2 eff.) ----- def ----- Resists +15% fire +5% physical +5% mind +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.20 Psionic/Dream Smith +0.20 Psionic/Dream Forge Forge Bellows: Level 4.5 Pwr.cost 14 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 79.75 mind damage, 113.28 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 7.36 mind and 10.46 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Eyal's Will (22-24 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Disrupt Power 22.0 - 24.2(-48.0 - -87.8) Nature Uses 100% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+22) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +10 Wil +0(-5) Con dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +10% acid +20% nature +0%(-1%) all Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature +0%(-1%) all ---------- misc Talents +3 Ooze Spit Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 10, doing 143.79 slime damage for 17 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]living mindstar 'Glorinor' (16-18 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 16.5 - 18.2(-53.5 - -93.8) Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+22) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +3 Dex +0(-8) Mag +3(-2) Con dps ---------- Phys.crit +3.0% Mind.crit +14% Mind.pwr +10 (+2 eff.) Melee+ 13 mind 11 darkness Dmg.mod +16% lightning +13% physical +10% darkness +12% cold +8% mind +0%(-1%) all ----- def ----- Defense +19 (+3 eff.) Resists +9% mind +0%(-1%) all Pinning- +27% ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Talents +1 Attune Mindstar Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]living mindstar 'Velena' (17-19 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 17.0 - 18.7(-53.0 - -93.3) Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 (+22) Crit +5.0% (-15.0%) Atk.spd 100% (-) HP.leech +0% (-5%) On Hit.r1 +12 mind On Crit.r2 +16 blight On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Mind.crit +5% Mind.pwr +22 (+4 eff.) Dmg.mod +0%(-1%) all Res.pen +25% blight +25% arcane Melee Ret 10 mind ----- def ----- Resists +9% blight +0%(-1%) all ---------- misc Talents +1 Attune Mindstar Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Focus Whip (19-21 power, 7 apr) 3.0 T3 whip 1H weapon Reqs Dex 15 [Unique] Psionic Power 19.0 - 20.9(-51.0 - -91.1) Mind Uses 60% Wil, 10% Cun, 50% Mag 70% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Acc uses Wil Apr +7 (-11) Crit +5.0% (-15.0%) Atk.spd 125% (+25%) HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. On Crit: + Try to fry your enemies brain (25% chance to brainlock) While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Mind.crit +3% Mind.pwr +10 (+2 eff.) Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 6 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Scorpion's Tail (28-31 power, 8 apr) 3.0 T3 whip 1H weapon Reqs Dex 28 [Unique] Nature Power 28.0 - 30.8(-42.0 - -81.2) Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 (-10) Crit +5.0% (-15.0%) Atk.spd 125% (+25%) HP.leech +0% (-5%) Melee+ +22 poison +22 bleed On Hit: 30% Disarm 3 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Dmg.mod +0%(-1%) all Acc +10 (+2 eff.) ----- def ----- Resists +0%(-1%) all ---------- misc See.Stealth +9 See.Invis +9 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Skeletal Claw (55-61 power, 8 apr) 3.0 T5 whip 1H weapon Reqs Dex 14 [Unique] Arcane Power 55.0 - 60.5(-15.0 - -51.5) Physical Uses 40% Wil, 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 (-10) Crit +9.0% (-11.0%) Atk.spd 125% (+25%) HP.leech +0% (-5%) Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% Dmg.mod +0%(-1%) all ----- def ----- Defense +12 (+2 eff.) Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 5.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 335.76 physical damage, and inflicting bleeding for another 167.88 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Power 0.0 - 0.0(-70.0 - -112.0) Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Apr +0 (-18) Crit +0.0% (-20.0%) Atk.spd 105% (+5%) Range +9 HP.leech +0% (-5%) On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +3 Dex +0(-8) Mag +0(-5) Con dps ---------- Phys.crit +5.0% Dmg.mod +0%(-1%) all +5% physical Acc +12 (+2 eff.) ----- def ----- Resists +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Merkul's Second Eye 4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Unique] Arcane Power 0.0 - 0.0(-70.0 - -112.0) Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Apr +0 (-18) Crit +0.0% (-20.0%) Atk.spd 100% (-) Range +9 Proj.spd +400% HP.leech +0% (-5%) On Hit: 100% Arcane Eye 4 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +0(-5) Con dps ---------- Ranged+ 25 arcane Dmg.mod +0%(-1%) all ----- def ----- Resists +0%(-1%) all ---------- misc Light +2 Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Brandlace the dragonbone longbow 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0(-70.0 - -112.0) Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Apr +0 (-18) Crit +0.0% (-20.0%) Atk.spd 100% (-) Range +10 Proj.spd +200% HP.leech +0% (-5%) Ranged+ +24 lightning On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +0(-8) Mag +6 Cun +0(-5) Con dps ---------- Phys.spd +10% Dmg.mod +27% lightning +12% fire +9% temporal +0%(-1%) all Res.pen +15% fire +17% all Acc +26 (+4 eff.) Apr +15 Melee Ret 2 fire ----- def ----- Resists +0%(-1%) all +3% temporal ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Longbows are used to shoot arrows at your foes. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Storm Fury 4.0 T5 longbow 2H weapon Reqs Mag 30 Dex 30 Shoot [Unique] Arcane Power 0.0 - 0.0(-70.0 - -112.0) Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Apr +0 (-18) Crit +0.0% (-20.0%) Atk.spd 100% (-) Range +10 HP.leech +0% (-5%) On Hit: 12% Chain Lightning 3 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +10 Dex +10(+2) Mag +0(-5) Con dps ---------- Spell.crit +10% Spell.pwr +30 (+5 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning +0%(-1%) all ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning +0%(-1%) all ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 176 to 352 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
[vs. Dethblyd (70-112 power, 18 apr) (In main hand)]Murkrage of the Blightspawn 4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0(-70.0 - -112.0) Physical Uses 40% Wil, 50% Mag Acc+ +0.2% base dam (max 20%) Apr +0 (-18) Crit +0.0% (-20.0%) Atk.spd 100% (-) Range +9 HP.leech +0% (-5%) Ranged+ +21 lightning +8 fire On Hit.r1 +12 fire On Hit: 10% Arcane Vortex 4 On Hit: - Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +0(-10) Str +14(+6) Mag -10 Cun +0(-5) Con dps ---------- Phys.crit +4.0% Spell.pwr +10 (+2 eff.) Dmg.mod +15% lightning +12% fire +10% arcane +0%(-1%) all Res.pen +5% fire Acc +13 (+2 eff.) ----- def ----- Resists +0%(-1%) all +3% fire ---------- misc Cooldown Draining Assault +0(+1) Abduction +0(+1) Detonating Charge +0(+1) Masteries +0.00(-0.10) Corruption/Torture +0.00(-0.20) Corruption/Brutality +0.00(-0.20) Corruption/Wrath Slings are used to hurl stones or metal shots at your foes. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]Ereluthel the quiver of ash arrows (20/20, 40-56 power, 7 apr) 3.0 T2 arrow ammo Reqs Dex 16 [Random Unique] Arcane/Master Power 40.0 - 56.0(-2.5 - +5.0) Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +0 (-13) Apr +7 (+4) Crit +9.5% (-4.5%) Capacity 20 (4) Proj.spd +0% (-200%) Ranged+ +0(-14) fire On Hit.r1 +4 mind On Crit.r2 +8 mind +0(-7) fire On Hit: * 20% chance to reduce all saves and defense by 54 * 0 arcane resource burn * 20% chance to gain 10% of a turn (3/turn limit) On Crit: + Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% + Splash the target with acid dealing 260 damage over 5 turns and reducing armor and accuracy by 33 While equipped: ---------- misc Reload +0 (-2) Arrows are used with bows to pierce your foes to death. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]Hornet Stingers (20/20, 18-25 power, 10 apr) 3.0 T2 arrow ammo Reqs Dex 18 [Unique] Nature Power 18.0 - 25.2(-24.5 - -25.8) Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Acc +0 (-13) Apr +10 (+7) Crit +5.0% (-9.0%) Capacity 20 (4) Proj.spd +0% (-200%) Ranged+ +0(-14) fire On Crit.r2 +0(-7) fire On Hit: * 0 arcane resource burn + afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns On Crit: - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +0 (-2) A vile poison drips from the tips of these arrows. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]Quiver of Domination (20/20, 24-34 power, 8 apr) 3.0 T4 arrow ammo Reqs Dex 24 [Unique] Psionic Power 24.0 - 33.6(-18.5 - -17.4) Mind Uses 60% Wil, 60% Dex, 50% Mag 50% Str Acc+ +0.2% crit chance (max 25%) Acc +0 (-13) Apr +8 (+5) Crit +2.0% (-12.0%) Capacity 20 (4) Proj.spd +0% (-200%) Ranged+ +0(-14) fire On Crit.r2 +0(-7) fire On Hit: * 0 arcane resource burn On Crit: + dominate the target - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +0 (-2) Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]barbed pouch of iron shots (24/24, 22-26 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego+] Master Power 21.5 - 25.8(-21.0 - -25.2) Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Acc +0 (-13) Apr +1 (-2) Crit +9.0% (-5.0%) Capacity 24 (8) Proj.spd +0% (-200%) Ranged+ +0(-14) fire On Crit.r2 +0(-7) fire On Hit: * 0 arcane resource burn On Crit: + Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +0 (-2) Shots are used with slings to pummel your foes to death. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]barbed pouch of iron shots of torment (8/12, 18-22 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego++] Master/Psionic Power 18.5 - 22.2(-24.0 - -28.8) Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Acc +0 (-13) Apr +1 (-2) Crit +9.0% (-5.0%) Capacity 12 (-4) Proj.spd +0% (-200%) Ranged+ +0(-14) fire On Crit.r2 +0(-7) fire On Hit: * 0 arcane resource burn + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: + Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +0 (-2) Shots are used with slings to pummel your foes to death. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]Star Shot (20/20, 32-38 power, 15 apr) 3.0 T4 shot ammo Reqs Dex 28 [Unique] Arcane Power 32.0 - 38.4(-10.5 - -12.6) Fire Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Acc +0 (-13) Apr +15 (+12) Crit +10.0% (-4.0%) Capacity 20 (4) Proj.spd +0% (-200%) Ranged+ +0(-14) fire On Crit.r2 +0(-7) fire On Hit: * 0 arcane resource burn + sets off a powerful explosion On Crit: - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +0 (-2) Intense heat radiates from this powerful shot. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]Wind Worn Shot (25/25, 39-47 power, 15 apr) 3.0 T4 shot ammo Reqs Dex 28 [Unique] Nature Power 39.0 - 46.8(-3.5 - -4.2) Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.2% base dam (max 20%) Acc +0 (-13) Apr +15 (+12) Crit +10.0% (-4.0%) Capacity 25 (9) Proj.spd +100% (-100%) Ranged+ +0(-14) fire On Crit.r2 +0(-7) fire On Hit: 10% Tornado 2 On Hit: * 0 arcane resource burn + 35% chance for lightning to arc to a second target On Crit: - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Reload +0 (-2) These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Shield usage training Str 20 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+1 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Blackfire Aegis (8 def, 18 armour, 235 block)7.0 T4 shield armor Reqs Shield usage training Str 28 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Glintfury (0 def, 8 armour, 143.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Random Unique] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil dps ---------- Melee+ 5 lightning Res.pen +5% light Melee Ret 13 lightning ----- def ----- Armour +8 Fatigue +8% Resists +14% physical +3% light +14% blight +14% nature +12% temporal Shield.near.proj +28 Proj.slow +28% Max.HP +62.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
Iceguile (0 def, 10 armour, 211.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex dps ---------- Res.pen +5% cold Melee Ret 18 lightning ----- def ----- Armour +10 Fatigue +8% Resists +10% lightning +32% fire +6% mind ---------- misc Talents +1 Block Handheld deflection devices. |
Lunar Shield (0 def, 20 armour, 250 block)7.0 T5 shield armor Reqs Shield usage training Str 35 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Summertide (17 def, 15 armour, 260 block)7.0 T5 shield armor Reqs Shield usage training Wil 28 Str 20 [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+5 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 103.98 to 129.98 light damage (based on Willpower and Cunning). Uses 7 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Unsetting Sun (16 def, 20 armour, 280 block)7.0 T5 shield armor Reqs Shield usage training Str 40 [Unique] Arcane Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +20 Defense +16 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+4 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Yvokira (0 def, 19 armour, 188 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Random Unique] Nature/Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 477 physical damage over 5 turns (1/turn) ----- def ----- Armour +19 Fatigue +8% Resists +19% mind +12% light ---------- misc Talents +1 Block Handheld deflection devices. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Bindings of Eternal Night (12 def, 12 armour) 6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5(-4) Mag +5 Wil +0(-3) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness 0(-25) vim draining blight ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) HP.reg +1.00 Poison- +100% Disease- +100% (-) ---------- misc Max.vim +0.00 (-25.00) Light -1 Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Robe of Force (12 def, 8 armour) 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +0(-9) Mag +4 Wil +3(-) Cun dps ---------- Mind.crit +4% Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mind.pwr +8 (+1 eff.) Melee+ 0(-25) vim draining blight Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical Melee Ret 0(-25) vim draining blight ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+2 eff.) (-) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood Send out a range 5 beam of kinetic energy, dealing 100.83 to 126.04 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +0(-9) Mag +4 Wil +0(-3) Cun +5 Con dps ---------- Mind.crit +5% Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mind.pwr +10 (+2 eff.) Melee+ 0(-25) vim draining blight Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 0(-25) vim draining blight 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+2 eff.) (-) Spell.save +10 (+3 eff.) (-) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Dourreaper of the Blightspawn (0 def, 0 armour) 2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats -14(-23) Mag +0(-3) Cun +14 Con dps ---------- Spell.crit +8% Mind.crit +5% Spell.pwr +19 (+3 eff.) (+9 (+2 eff.)) Mind.pwr +4 (+1 eff.) Melee+ 0(-25) vim draining blight Dmg.mod +23% arcane Res.pen +20% fire Melee Ret 2 fire 2 nature 0(-25) vim draining blight On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Resists +9% nature +13% all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +24 (+8 eff.) (+14 (+4 eff.)) Disease- +0% (-100%) ---------- misc Mana/turn +0.26 Max.mana +140.00 Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Evermoss Robe (12 def, 0 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +0(-9) Mag +5 Wil +0(-3) Cun dps ---------- Mind.crit +5% Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mind.pwr +12 (+2 eff.) Melee+ 0(-25) vim draining blight Dmg.mod +30% nature Res.pen +10% nature Melee Ret 0(-25) vim draining blight 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature +13% all Phys.save +15 (+4 eff.) (+5 (+2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) HP.reg +0.20 Heal.mod +15% Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Blood +0.00(-0.20) Corruption/Sanguisuge +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Robe of the Archmage (10 def, 10 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6(-3) Mag +6 Wil +6(+3) Cun dps ---------- Spell.pwr +15 (+2 eff.) (+5 (+1 eff.)) Melee+ 0(-25) vim draining blight Dmg.mod +12% all Melee Ret 15 arcane 0(-25) vim draining blight ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +20 (+5 eff.) (+10 (+2 eff.)) Mind.save +15 (+5 eff.) (+5 (+1 eff.)) Disease- +0% (-100%) Silence- +50% ---------- misc Mana/turn +2.00 Max.vim +0.00 (-25.00) Light +1 Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) 2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5(-4) Mag +3 Wil +0(-3) Cun dps ---------- Spell.pwr +23 (+4 eff.) (+13 (+3 eff.)) Melee+ 0(-25) vim draining blight Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 0(-25) vim draining blight 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood Temporal Reprieve: Level 2.5 Pwr.cost 28 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 3 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
[vs. Masochism (0 def, 0 armour) (Main armor)]The Calm (15 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10(+1) Mag +8 Wil +6(+3) Cun dps ---------- Spell.pwr +20 (+3 eff.) (+10 (+2 eff.)) Mov.spd +10% Melee+ 0(-25) vim draining blight Dmg.mod +25% lightning Res.pen +15% lightning Melee Ret 0(-25) vim draining blight ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Proj.slow +15% Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Worm Nest (0 def, 0 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +0(-3) Cun +15(+6) Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) (+5 (+1 eff.)) Mov.spd +32% Melee+ 0(-25) vim draining blight Dmg.mod +22% blight Melee Ret 0(-25) vim draining blight ----- def ----- Resists +13% all Dmg.red +22 all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood Carrion Feet: Level 9.0 Pwr.cost 9 out of 20/20. Range 13 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 64%. You can also activate this talent to instantly destroy more worms, letting you jump in range 13 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Crimson Robe (12 def, 0 armour) 2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +0(-9) Mag +10 Wil +10(+7) Cun dps ---------- Mind.crit +9% Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mind.pwr +20 (+3 eff.) Melee+ 0(-25) vim draining blight 35 mind 10% gloom effects Res.pen +20% all Melee Ret 0(-25) vim draining blight 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Blood +0.00(-0.20) Corruption/Sanguisuge +0.20 Cursed/Punishments +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Psionic/Focus On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Gerata the Abyssglamour (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +0(-9) Mag +0(-3) Cun +9 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Dmg.mod +28% physical +20% nature +21% fire Res.pen +10% fire Melee Ret 10 lightning 0(-25) vim draining blight ----- def ----- Resists +6% lightning +28% physical +19% darkness +16% mind +15% all Phys.save +13 (+3 eff.) (+3 (+1 eff.)) Spell.save +20 (+5 eff.) (+10 (+2 eff.)) Mind.save +31 (+10 eff.) (+21 (+6 eff.)) Poison- +40% Disease- +36% (-64%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Goramnir the Chartorrent (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +0(-9) Mag +0(-3) Cun +7 Con dps ---------- Mind.crit +5% Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mind.pwr +9 (+2 eff.) Melee+ 0(-25) vim draining blight Dmg.mod +25% fire +30% mind +27% nature Res.pen +16% mind +25% fire Melee Ret 6 acid 0(-25) vim draining blight ----- def ----- Resists +9% acid +19% fire +15% all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Poison- +43% Disease- +44% (-56%) ---------- misc Psi/turn +0.93 Max.psi +32.00 Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Masochism (0 def, 0 armour) (Main armor)]elven-silk robe 'Sungrit' (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +0(-3) Cun +0(-9) Mag dps ---------- Mind.crit +4% Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mind.pwr +9 (+2 eff.) Melee+ 0(-25) vim draining blight Dmg.mod +30% acid +21% physical +23% darkness +26% nature +6% mind Res.pen +19% physical +18% darkness +25% mind Melee Ret 2 fire 4 mind 0(-25) vim draining blight ----- def ----- Resists +45% acid +9% mind +39% nature +15% all Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.hate +11.00 Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Behemoth Hide (4 def, 6 armour) 9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +0(-9) Mag +0(-3) Cun +3 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+1 eff.) Fatigue +10% Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Max.HP +45.00 HP.reg +2.00 Disease- +0% (-100%) Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Max.vim +0.00 (-25.00) Size +1 Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
[vs. Masochism (0 def, 0 armour) (Main armor)]Eel-skin armour (16 def, 0 armour) 9.0 T2 light armor [Unique] Nature While equipped: Stats +2 Dex +0(-9) Mag +3(-) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Defense +16 (+3 eff.) Fatigue +2% Resists +15% lightning Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Poison- +50% Disease- +0% (-100%) Pinning- +50% ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 14 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 207.71 to 623.13 lightning damage (415.42 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Spinal Cage (5 def, 8 armour) 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex +0(-3) Cun +0(-9) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood Bone Grab: Level 3.5 Pwr.cost 11 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 209.91 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Camyrim the Icerock (12 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Random Unique] Arcane/Nature/Master While equipped: Stats +0(-3) Cun +0(-9) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Res.pen +10% temporal Melee Ret 0(-25) vim draining blight ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +15% fire +18% temporal +12% cold Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Max.HP +48.00 HP.reg +9.20 Heal.mod +13% Disease- +0% (-100%) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A suit of armour made of leather. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Death's Embrace (18 def, 18 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5(+2) Cun +5(-4) Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+1 eff.) (-) Melee+ 0(-25) vim draining blight Dmg.mod +20% darkness +20% cold Melee Ret 15 cold 15 darkness 0(-25) vim draining blight ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Stealth +10 Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Blood +0.10 Spell/Dreadmaster +0.00(-0.20) Corruption/Sanguisuge +0.10 Cunning/Stealth +0.10 Spell/Phantasm Turn yourself invisible (power 52, based on Cunning and Magic) for 10 turns. Uses 28 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Molten Skin (15 def, 12 armour) 9.0 T5 light armor [Unique] Arcane While equipped: Stats +6(+3) Cun +6(-3) Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+2 eff.) (+5 (+1 eff.)) Melee+ 30 fire 15 light 0(-25) vim draining blight Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 0(-25) vim draining blight 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Blood +0.10 Celestial/Sunlight +0.00(-0.20) Corruption/Sanguisuge +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Level 5.5 Pwr.cost 7 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 421.08 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Iron Mail of Bloodletting (2 def, 4 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 14 [Unique] Arcane While equipped: Stats +2 Str +0(-9) Mag +0(-3) Cun +2 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) HP.reg +3.00 Heal.mod +30% Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Blood +0.00(-0.20) Corruption/Sanguisuge +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
[vs. Masochism (0 def, 0 armour) (Main armor)]enlightening stralite mail armour of Eyal (4 def, 8 armour) 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Psionic While equipped: Stats +0(-9) Mag +4 Wil +5(+2) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +17 (+6 eff.) (+7 (+2 eff.)) Max.HP +20.00 HP.reg +6.00 Heal.mod +14% Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A suit of armour made of mail. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Anandil (5 def, 20 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Disrupt/Master While equipped: Stats +4 Dex +0(-3) Cun +0(-9) Mag dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Dmg.mod +3% physical Melee Ret 0(-25) vim draining blight ----- def ----- Armour +20 Defense +5 (+1 eff.) Fatigue +12% Resists +49% acid +17% nature +12% blight D.Red.from +10% Unnatural Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A suit of armour made of mail. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Scale Mail of Kroltar (10 def, 18 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +0(-9) Mag +0(-3) Cun +4 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Max.HP +120.00 Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood Devouring Flame: Level 4.5 Pwr.cost 28 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 132.46 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Tiderain the voratun mail armour (5 def, 12 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: Stats +2 Str +0(-9) Mag +0(-3) Cun +4 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Dmg.mod +9% blight Res.pen +20% cold Melee Ret 0(-25) vim draining blight ----- def ----- Armour +12 Defense +5 (+1 eff.) Fatigue +12% Resists +28% acid +13% cold Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Max.HP +36.00 Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Breathe water Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A suit of armour made of mail. |
[vs. Masochism (0 def, 0 armour) (Main armor)]voratun mail armour 'Kenarihad' (5 def, 10 armour) 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Disrupt/Master While equipped: Stats +3 Dex +0(-9) Mag +3(-) Cun +2 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Res.pen +15% mind Melee Ret 0(-25) vim draining blight ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% blight +28% fire +20% nature +27% lightning D.Red.from +10% Unnatural Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Infravis +2 Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A suit of armour made of mail. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Revenant (8 def, 20 armour) 17.0 T3 massive armor Reqs Massive armour training Str 28 [Unique] Arcane/Master While equipped: Stats +5(-4) Mag +0(-3) Cun +5 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +20 Defense +8 (+2 eff.) Fatigue +12% Phys.save +12 (+3 eff.) (+2 (+1 eff.)) Spell.save +12 (+3 eff.) (+2 (+0 eff.)) Mind.save +12 (+4 eff.) (+2 (+0 eff.)) Disease- +0% (-100%) Silence- +20% Confus- +20% Pinning- +20% Stun/Frz- +20% ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Monolith Armour (40 def, 50 armour) 17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25(+16) Mag +0(-3) Cun dps ---------- Spell.pwr +25 (+4 eff.) (+15 (+3 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +50 Defense +40 (+6 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+9 eff.) (+25 (+7 eff.)) Spell.save +35 (+8 eff.) (+25 (+5 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Max.HP +270.00 HP.reg +10.00 Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
[vs. Masochism (0 def, 0 armour) (Main armor)]Nerarille the voratun plate armour (0 def, 16 armour) 17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Str +4(-5) Mag +4 Wil +3(-) Cun dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Melee+ 0(-25) vim draining blight Melee Ret 0(-25) vim draining blight ----- def ----- Armour +16 Fatigue +22% Resists +46% blight +23% lightning +17% nature +13% darkness Crit.chn- 15.00% D.Red.from +13% Unnatural Phys.save +0 (+0 eff.) (-10 (-2 eff.)) Spell.save +0 (+0 eff.) (-10 (-3 eff.)) Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Disease- +0% (-100%) ---------- misc Max.vim +0.00 (-25.00) Light +2 Masteries +0.00(-0.20) Corruption/Sanguisuge +0.00(-0.20) Corruption/Blood A suit of armour made of metal plates. |
[vs. Emblem of Evasion (Around waist)]Darkraze 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-12) Dex +0(-10) Cun +0(-8) Lck ----- def ----- Defense +10 (+2 eff.) Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Resists +3% acid +3% nature +3% darkness Crit.chn- 15.00% Proj.evade +0% (-15%) Proj.slow +0% (-30%) Stealth +6 A belt that goes around your waist. |
[vs. Emblem of Evasion (Around waist)]Gleamwing 1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Str +0(-12) Dex +1 Mag +0(-10) Cun +1 Con +0(-8) Lck dps ---------- Dmg.mod +9% acid ----- def ----- Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Fatigue -5% Resists +3% light Proj.evade +0% (-15%) Proj.slow +0% (-30%) ---------- misc Max.enc +22 A belt that goes around your waist. |
[vs. Emblem of Evasion (Around waist)]Gloremira the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: Stats +0(-12) Dex +0(-10) Cun +0(-8) Lck ----- def ----- Defense +5 (+1 eff.) Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Resists +12% lightning +3% temporal +5% arcane +9% cold Proj.evade +0% (-15%) Proj.slow +0% (-30%) Max.HP +30.00 A belt that goes around your waist. |
[vs. Emblem of Evasion (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-12) Dex +0(-10) Cun +0(-8) Lck ----- def ----- Armour +4 Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Fatigue -10% Proj.evade +0% (-15%) Proj.slow +0% (-30%) Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Emblem of Evasion (Around waist)]rough leather belt 'Polinne' 1.0 T1 belt armor [Rare] Master While equipped: Stats +0(-12) Dex +3 Mag +0(-10) Cun +1 Con +0(-8) Lck dps ---------- Mind.crit +1% Phys.pwr +3 (+0 eff.) ----- def ----- Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Proj.evade +0% (-15%) Spell.save +5 (+1 eff.) Proj.slow +0% (-30%) ---------- misc Psi/ret +0.12 Hate/m.crit +1.00 Size +1 A belt that goes around your waist. |
[vs. Emblem of Evasion (Around waist)]Rope Belt of the Thaloren 1.0 T2 belt armor [Unique] Nature While equipped: Stats +0(-12) Dex +8 Wil +7(-3) Cun +0(-8) Lck dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ----- def ----- Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Proj.evade +0% (-15%) Proj.slow +0% (-30%) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
[vs. Emblem of Evasion (Around waist)]Cyratira the Ashwar 1.0 T3 belt armor [Rare] Master While equipped: Stats +0(-12) Dex +0(-10) Cun +0(-8) Lck dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +18% fire Res.pen +20% fire ----- def ----- Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Resists +6% blight +5% arcane +6% light Proj.evade +0% (-15%) Spell.save +8 (+2 eff.) Proj.slow +0% (-30%) ---------- misc Size +1 A belt that goes around your waist. |
[vs. Emblem of Evasion (Around waist)]Jaw of Rogroth 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +0(-12) Dex +0(-10) Cun +0(-8) Lck dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ----- def ----- Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Proj.evade +0% (-15%) Proj.slow +0% (-30%) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 14 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
[vs. Emblem of Evasion (Around waist)]Airroar 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6(-6) Dex +12 Wil +14(+4) Cun +0(-8) Lck dps ---------- Dmg.mod +12% lightning +12% temporal Res.pen +10% lightning Against +35% Summoned ----- def ----- Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Resists +9% lightning Proj.evade +0% (-15%) D.Red.from +37% Summoned Phys.save +17 (+5 eff.) Spell.save +17 (+4 eff.) Mind.save +17 (+5 eff.) Proj.slow +0% (-30%) Max.HP +70.00 A belt that goes around your waist. |
[vs. Emblem of Evasion (Around waist)]Mamas the Morningbreak 1.0 T5 belt armor [Rare] Nature While equipped: Stats +7 Str +9(-3) Dex +5 Wil +6(-4) Cun +0(-8) Lck dps ---------- Phys.crit +3.0% Phys.pwr +15 (+2 eff.) Dmg.mod +9% light Res.pen +10% light ----- def ----- Armour +4 Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Resists +18% light Proj.evade +0% (-15%) Phys.save +18 (+5 eff.) Spell.save +20 (+4 eff.) Mind.save +15 (+4 eff.) Proj.slow +0% (-30%) ---------- misc Light +2 A belt that goes around your waist. |
[vs. Emblem of Evasion (Around waist)]drakeskin leather belt 'Betalle' 1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +0(-12) Dex +0(-10) Cun +0(-8) Lck dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +4 (+1 eff.) Mind.pwr +25 (+4 eff.) ----- def ----- Armour +8 Defense +9 (+2 eff.) Rng.Def +0 (+0 eff.) (-20 (-3 eff.)) Fatigue -7% Proj.evade +0% (-15%) Phys.save +16 (+4 eff.) Mind.save +6 (+2 eff.) Proj.slow +0% (-30%) ---------- misc Max.enc +42 Psi/ret +0.16 Hate/m.crit +3.00 A belt that goes around your waist. |
[vs. Guise of the Hated (14 def, 0 armour) (Cloak)]Blazereaper (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +0(-4) Dex +0(-8) Wil +0(-6) Cun dps ---------- Phys.crit +0.0% (-10.0%) Mind.crit +0% (-10%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-30) mind 0(-30) darkness Dmg.mod +0%(-4%) all Res.pen +5% acid +10% fire Melee Ret 0(-30) mind 0(-30) darkness On Hit (Melee): * 20% chance to slow global speed by 85% ----- def ----- Defense +1 (+1 eff.) (-13 (-1 eff.)) Resists +3% blight +0%(-10%) mind +5% arcane +3%(-7%) darkness Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Stealth +0 (-12) Max.HP +33.00 ---------- misc Hate/kill +0.00 (+-5.00) Talents +0(+-5) Dark Vision Masteries +0.00(-0.30) Cursed/Gloom +0.00(-0.30) Cursed/Darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Guise of the Hated (14 def, 0 armour) (Cloak)]Mayulrawe the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +0(-4) Dex +0(-8) Wil +0(-6) Cun dps ---------- Phys.crit +0.0% (-10.0%) Mind.crit +0% (-10%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-30) mind 0(-30) darkness Dmg.mod +3% mind +0%(-4%) all Res.pen +15% arcane Melee Ret 0(-30) mind 0(-30) darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 54 ----- def ----- Defense +1 (+1 eff.) (-13 (-1 eff.)) Resists +17% temporal +12%(+2%) darkness +0%(-10%) mind Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Stealth +0 (-12) Die.at -20.00 life Confus- +10% Def/telep +11 Res/telep +11% Dur/telep +10% ---------- misc Hate/kill +0.00 (+-5.00) Talents +0(+-5) Dark Vision Masteries +0.00(-0.30) Cursed/Gloom +0.00(-0.30) Cursed/Darkness Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Guise of the Hated (14 def, 0 armour) (Cloak)]Ethereal Embrace (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +0(-4) Dex +8 Mag +0(-8) Wil +0(-6) Cun dps ---------- Phys.crit +0.0% (-10.0%) Spell.crit +6% Mind.crit +0% (-10%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) S.pwr/crit +5 Melee+ 0(-30) mind 0(-30) darkness Dmg.mod +15% darkness +15% arcane +0%(-4%) all Melee Ret 0(-30) mind 0(-30) darkness ----- def ----- Defense +10 (+2 eff.) (-4 (+0 eff.)) Resists +0%(-10%) mind +12% arcane +12%(+2%) darkness Shield.dur +1 Shield.pwr +15% Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Stealth +0 (-12) ---------- misc Hate/kill +0.00 (+-5.00) Talents +0(+-5) Dark Vision Masteries +0.20 Spell/Nightfall +0.00(-0.30) Cursed/Gloom +0.10 Spell/Aether +0.20 Spell/Arcane +0.00(-0.30) Cursed/Darkness Damage shields have +1 duration and +15% power Aether Breach: Level 3.5 Pwr.cost 16 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 241.05 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
[vs. Guise of the Hated (14 def, 0 armour) (Cloak)]Frozen Shroud (12 def, 0 armour) 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +0(-4) Dex +12 Mag +0(-8) Wil +0(-6) Cun dps ---------- Phys.crit +0.0% (-10.0%) Mind.crit +0% (-10%) Mind.pwr +0 (+0 eff.) (-20 (-3 eff.)) Melee+ 0(-30) mind 0(-30) darkness Dmg.mod +0%(-4%) all +25% cold Melee Ret 60 ice 0(-30) mind 0(-30) darkness ----- def ----- Defense +12 (+2 eff.) (-2 (+0 eff.)) Resists +0%(-10%) darkness +25% cold -15% fire +0%(-10%) mind +8% all Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Stealth +0 (-12) ---------- misc Hate/kill +0.00 (+-5.00) Talents +0(+-5) Dark Vision Masteries +0.00(-0.30) Cursed/Gloom +0.00(-0.30) Cursed/Darkness Release a radius 4 chilling blast, instantly dealing 787.29 cold damage and condensing the air into freezing vapors that deal 262.43 cold damage (based on Magic) each turn for 10 turns. Uses 17 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
[vs. Guise of the Hated (14 def, 0 armour) (Cloak)]Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: Stats +0(-4) Dex +0(-8) Wil +0(-6) Cun dps ---------- Phys.crit +0.0% (-10.0%) Mind.crit +0% (-10%) Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) (-15 (-2 eff.)) Melee+ 0(-30) mind 0(-30) darkness Dmg.mod +0%(-4%) all Melee Ret 0(-30) mind 0(-30) darkness ----- def ----- Defense +0 (+0 eff.) (-14 (-2 eff.)) Resists +0%(-10%) darkness +0%(-10%) mind Mind.save +0 (+0 eff.) (-10 (-4 eff.)) Stealth +0 (-12) ---------- misc Hate/kill +0.00 (+-5.00) Talents +0(+-5) Dark Vision Masteries +0.00(-0.30) Cursed/Gloom +0.00(-0.30) Cursed/Darkness A black cloak, with subtle illusion enchantments woven into its very fabric. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Eden's Guile (2 def, 1 armour) 2.0 T2 feet armor [Unique] Master While equipped: Stats +0(-20) Str +0(+6) Dex +3 Cun +0(-10) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-15%) physical ----- def ----- Armour +1 (-19) Hardiness +0% (-20%) Defense +2 (+1 eff.) (-6 (+0 eff.)) Fatigue +2% (-10%) Resists +0%(-15%) acid +0%(-15%) physical Knockbk- +0% (-100%) ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 28 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Frost Treads (1 def, 4 armour) 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4(-16) Str +0(+6) Dex +4 Wil +4 Cun +0(-10) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mov.spd +20% Dmg.mod +0%(-15%) physical +15% cold ----- def ----- Armour +4 (-16) Hardiness +0% (-20%) Defense +1 (+0 eff.) (-7 (-1 eff.)) Fatigue +7% (-5%) Resists +0%(-15%) acid +20% cold +10% nature +0%(-15%) physical Knockbk- +0% (-100%) ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Shoes of Moving Slowly (0 def, 0 armour) 2.0 T4 feet armor [Unique] Unknown While equipped: Stats +0(-20) Str +0(+6) Dex +8 Mag +8 Wil +0(-10) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-1 eff.)) Spell.pwr +5 (+1 eff.) Dmg.mod +0%(-15%) physical ----- def ----- Armour +0 (-20) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-8 (-1 eff.)) Fatigue +3% (-9%) Resists +0%(-15%) acid +0%(-15%) physical Knockbk- +100% (-) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Xanyseta the pair of drakeskin leather boots (0 def, 20 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +1(-19) Str +0(+6) Dex +5 Mag +4 Wil +0(-10) Con dps ---------- Spell.crit +5% Phys.pwr +5 (+0 eff.) (-5 (-1 eff.)) Spell.pwr +5 (+1 eff.) Dmg.mod +0%(-15%) physical Res.pen +5% arcane Phasing +30% ----- def ----- Armour +20 (-) Hardiness +0% (-20%) Defense +0 (+0 eff.) (-8 (-1 eff.)) Fatigue +0% (-12%) Resists +12%(-3%) acid +3%(-12%) physical +9% fire +15% cold +10% lightning Spell.save +12 (+3 eff.) Knockbk- +0% (-100%) ---------- misc Mana/turn +0.44 Max.mana +38.00 Infravis +2 A pair of boots made of leather. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]pair of drakeskin leather boots 'Earthresolve' (21 def, 5 armour) 2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +10(-10) Str +13(+19) Dex +6 Wil +5 Cun +7(-3) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +6% arcane +9%(-6%) physical Res.pen +5% acid +15% arcane +5% nature ----- def ----- Armour +5 (-15) Hardiness +0% (-20%) Defense +21 (+3 eff.) (+13 (+2 eff.)) Fatigue +0% (-12%) Resists +0%(-15%) acid +0%(-15%) physical +12% nature Phys.save +15 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +10 (+3 eff.) Knockbk- +0% (-100%) ---------- misc Size +1 A pair of boots made of leather. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Glowarc the pair of dwarven-steel boots (10 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +0(-20) Str +0(+6) Dex +0(-10) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-15%) physical Res.pen +13% temporal +11% darkness +15% physical Apr +2 On Hit (Melee): * 20% chance to reduce all saves and defense by 54 ----- def ----- Armour +4 (-16) Hardiness +0% (-20%) Defense +10 (+2 eff.) (+2 (+1 eff.)) Fatigue +3% (-9%) Resists +0%(-15%) acid +11% temporal +18% darkness +0%(-15%) physical +6% light Knockbk- +0% (-100%) Def/telep +16 Res/telep +14% Dur/telep +15% ---------- misc Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Boots of the Hunter (2 def, 12 armour) 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: Stats +0(-20) Str +0(+6) Dex +0(-10) Con dps ---------- Phys.pwr +12 (+1 eff.) (+2 (+0 eff.)) Dmg.mod +0%(-15%) physical Apr +15 ----- def ----- Armour +12 (-8) Hardiness +0% (-20%) Defense +2 (+1 eff.) (-6 (+0 eff.)) Fatigue +8% (-4%) Resists +0%(-15%) acid +0%(-15%) physical Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% Knockbk- +0% (-100%) ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 18 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Cinderfeet (3 def, 5 armour) 2.0 T4 feet armor Reqs Dex 10 [Unique] Arcane While equipped: Stats +0(-20) Str +0(+6) Dex +4 Mag +4 Cun +0(-10) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-15%) physical +18% fire ----- def ----- Armour +5 (-15) Hardiness +0% (-20%) Defense +3 (+1 eff.) (-5 (+0 eff.)) Fatigue +6% (-6%) Resists +0%(-15%) acid +20% cold +0%(-15%) physical Knockbk- +0% (-100%) ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 184 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
[vs. Unbreakable Greaves (8 def, 20 armour) (On feet)]Shiverdash the pair of voratun boots (14 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +0(-20) Str +6(+12) Dex +5 Cun +4(-6) Con dps ---------- Phys.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +6% lightning +0%(-15%) physical Res.pen +10% lightning +10% cold Melee Ret 8 cold ----- def ----- Armour +5 (-15) Hardiness +0% (-20%) Defense +14 (+2 eff.) (+6 (+1 eff.)) Fatigue +4% (-8%) Resists +0%(-15%) acid +14% fire +0%(-15%) physical +19% cold Phys.save +16 (+4 eff.) Mind.save +18 (+5 eff.) Knockbk- +0% (-100%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +0(-5) Str +0(-5) Mag +4 Wil +4 Cun dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature +0%(-15%) all Res.pen +0%(-10%) all ----- def ----- Armour +0 (-15) Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime +0.00(-0.10) Corruption/Brutality +0.00(-0.10) Corruption/Wrath Unarmed combat: Power 7.0 - 7.7(-31.0 - -45.5) Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 (-3) Crit +4.0% (-3.0%) Atk.spd 100% (+17%) On Hit: 20% Obliterating Smash 3 On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]hardened leather gloves 'Blazesteel' (0 def, 2 armour) 1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +0(-5) Str +0(-5) Mag dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 8 blight 7 nature 20 mind 18 darkness Dmg.mod +12% light +4% blight +3% fire +5% nature +0%(-15%) all Res.pen +15% light +0%(-10%) all On Hit (Melee): * 19% chance to reduce all saves and defense by 54 ----- def ----- Armour +2 (-13) Resists +7% blight +7% nature +6% light Mind.save -13 (-5 eff.) ---------- misc Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 15.0 - 16.5(-23.0 - -36.7) Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 (-7) Crit +3.0% (-4.0%) Atk.spd 100% (+17%) On Crit.r2 +7 blight +6 nature On Hit: 20% Obliterating Smash 3 On Hit: 10% Reproach 3 On Hit: 20% Soul Rot 3 On Hit: 10% Venomous Breath 3 Ruined Earth: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4(-1) Str +0(-5) Mag dps ---------- Dmg.mod +0%(-15%) all Res.pen +0%(-10%) all ----- def ----- Armour +2 (-13) Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% ---------- misc Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 17.0 - 18.7(-21.0 - -34.5) Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 (-9) Crit +4.0% (-3.0%) Atk.spd 100% (+17%) Melee+ +10 lightning +10 cold On Hit: 20% Obliterating Smash 3 On Hit: 25% Call Lightning 5 Throw Boulder: Level 3.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 438.56 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Growthreaper (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Master While equipped: Stats +5(-) Str +10 Dex +1(-4) Mag +3 Wil +5 Cun dps ---------- Phys.pwr +16 (+2 eff.) Dmg.mod +6% nature +0%(-15%) all Res.pen +0%(-10%) all Acc +29 (+5 eff.) Apr +8 ----- def ----- Armour +3 (-12) ---------- misc Light +3 Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 36.5 - 40.2(-1.5 - -13.0) Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +15 Apr +15 (+5) Crit +10.0% (+3.0%) Atk.spd 100% (+17%) On Hit: 20% Obliterating Smash 3 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Hathavor the Brandbrace (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2(-3) Str +0(-5) Mag dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +0%(-15%) all +9% fire Res.pen +0%(-10%) all ----- def ----- Armour +1 (-14) Fatigue +1% Resists +6% acid Crit.chn- 10.00% Blind- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 15.5 - 21.7(-22.5 - -31.5) Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 (-7) Crit +2.0% (-5.0%) Atk.spd 83% (-) On Hit: 20% Obliterating Smash 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Stone Gauntlets of Harkor'Zun (0 def, 7 armour) 7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +0(-5) Str +0(-5) Mag dps ---------- Dmg.mod +10% acid +5% physical +0%(-15%) all Res.pen +15% acid +15% physical +0%(-10%) all ----- def ----- Armour +7 (-8) Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 27.0 - 37.8(-11.0 - -15.4) Physical Uses 50% Mag, 60% Str, 40% Wil 30% Cun, 30% Dex Acc+ +0.2% base dam (max 20%) Apr +15 (+5) Crit +5.0% (-2.0%) Atk.spd 83% (-) Melee+ +10 acid On Hit: 20% Obliterating Smash 3 On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +0(-5) Str +6(+1) Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning +0%(-15%) all Res.pen +0%(-10%) all ----- def ----- Armour +5 (-10) Resists +15% lightning ---------- misc Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 23.0 - 32.2(-15.0 - -21.0) Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 (-) Crit +4.0% (-3.0%) Atk.spd 83% (-) Melee+ +20 lightning On Hit: 20% Obliterating Smash 3 On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
[vs. Will of Ul'Gruth (0 def, 15 armour) (On hands)]Spellhunt Remnants (4 def, 5 armour) 1.5 T4 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +0(-5) Str +0(-5) Mag +8 Wil +8 Cun dps ---------- Mind.crit +12% Mind.pwr +10 (+2 eff.) Dmg.mod +20% nature +0%(-15%) all Res.pen +20% nature +0%(-10%) all ----- def ----- Armour +5 (-10) Defense +4 (+1 eff.) Spell.save +10 (+2 eff.) Max.HP +80.00 ---------- misc Masteries +0.00(-0.10) Corruption/Wrath +0.00(-0.10) Corruption/Brutality Unarmed combat: Power 28.0 - 39.2(-10.0 - -14.0) Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Apr +15 (+5) Crit +10.0% (+3.0%) Atk.spd 83% (-) Melee+ +17 silence On Hit: 20% Obliterating Smash 3 On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Gamilaith the Blackspawn (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +0(-10) Mag +1(-9) Wil dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +6%(-19%) acid +0%(-25%) cold +0%(-25%) fire +11% mind +0%(-25%) lightning Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 43% ----- def ----- Armour +0 (-10) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resists +9%(-16%) acid +0%(-25%) cold +0%(-25%) fire +11% mind +0%(-25%) lightning ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]rough leather cap 'Elulevena' (0 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +0(-10) Mag +0(-10) Wil dps ---------- Spell.pwr +5 (+1 eff.) (-10 (-1 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) lightning +9% blight +0%(-25%) fire +0%(-25%) cold +0%(-25%) acid Res.pen +10% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 (-8) Fatigue +1% (-4%) Resists +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ---------- misc Mana/s.crit +2.00 Infravis +1 A cap made of leather. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Noonmistress (2 def, 0 armour) 2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +0(-10) Mag +5(-5) Wil +4 Cun dps ---------- Mind.crit +2% Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +9 (+1 eff.) (-6 (-1 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +9% physical +10% darkness +0%(-25%) cold +0%(-25%) fire +11% nature +0%(-25%) lightning Res.pen +15% light ----- def ----- Armour +0 (-10) Defense +2 (+1 eff.) Fatigue +0% (-5%) Resists +0%(-25%) acid +8% physical +9% light +0%(-25%) cold +0%(-25%) lightning +0%(-25%) fire +16% nature +11% darkness ---------- misc Max.hate +7.00 Light +2 A pointy cloth hat, very wizardly... |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Crown of Eternal Night (0 def, 3 armour) 2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: Stats +0(-10) Mag +0(-10) Wil dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +3 (-7) Fatigue +3% (-2%) Resists +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Infused Cerebrum (8 def, 0 armour) 2.0 T4 head armor [Unique] Unknown While equipped: Stats +10(-) Mag +12(+2) Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) (-3 (+0 eff.)) Mind.pwr +12 (+2 eff.) (-3 (+0 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +0 (-10) Defense +8 (+2 eff.) Fatigue +0% (-5%) Resists +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 55 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Omniscience (7 def, 0 armour) 1.0 T5 head armor [Unique] Psionic While equipped: Stats +0(-10) Mag +0(-10) Wil dps ---------- Mind.crit +9% Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +20 (+3 eff.) (+5 (+1 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning Res.pen +10% mind ----- def ----- Armour +0 (-10) Defense +7 (+1 eff.) Fatigue +0% (-5%) Resists +0%(-25%) acid +0%(-25%) cold +0%(-25%) fire +15% mind +0%(-25%) lightning Res.Cap +10% mind Mind.save +25 (+7 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 17 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Relgyldir the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +0(-10) Mag +0(-10) Wil +3 Con dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) cold +0%(-25%) fire +3% mind +0%(-25%) lightning ----- def ----- Armour +3 (-7) Fatigue +5% (-) Resists +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ---------- misc Max.hate +4.00 See.Invis +9 Skullcracker: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1325.5 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Helm of the Dwarven Emperors (0 def, 6 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3(-7) Wil +4(-6) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +10% light +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +6 (-4) Fatigue +4% (-1%) Resists +0%(-25%) acid +10% darkness +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Quasit's Skull (0 def, 12 armour) 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +0(-10) Mag +0(-10) Wil +3 Con dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +12 (+2) Hardiness +5% Fatigue +5% (-) Resists +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning Phys.save +12 (+3 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Crown of Command (3 def, 6 armour) 3.0 T3 head armor Reqs Heavy armour training Cun 25 [Unique] Master While equipped: Stats +0(-10) Mag +10(-) Wil +3 Con dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +5 (+0 eff.) (-10 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +6 (-4) Defense +3 (+1 eff.) Fatigue +4% (-1%) Resists +0%(-25%) acid +8% physical +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 2.5 Pwr.cost 33 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Helm of Knowledge (0 def, 12 armour) 3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +0(-10) Mag +10(-) Wil +10 Cun dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +12 (+2) Fatigue +8% (+3%) Resists +0%(-25%) acid +15% light +0%(-25%) cold +0%(-25%) lightning +0%(-25%) fire +15% mind +10% arcane HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 11 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Shadekiller of the Blightspawn (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +0(-10) Mag +5(-5) Wil dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning Melee Ret 6 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 54 On Melee Ret: * 27% chance to reduce strength, dexterity, and constitution by 41 * 26% chance to reduce damage dealt by 43% ----- def ----- Armour +4 (-6) Fatigue +4% (-1%) Resists +7%(-18%) lightning +7% temporal +9% light +0%(-25%) cold +7% blight +0%(-25%) fire +5% arcane +0%(-25%) acid Mind.save +7 (+2 eff.) ---------- misc Light +1 Skullcracker: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1325.5 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]dwarven-steel helm 'Lelosaran' (11 def, 10 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +7 Str +11 Dex +0(-10) Mag +0(-10) Wil dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) cold +0%(-25%) fire +15% arcane +0%(-25%) lightning ----- def ----- Armour +10 (-) Defense +11 (+2 eff.) Fatigue +4% (-1%) Resists +0%(-25%) acid +3% darkness +0%(-25%) lightning +9%(-16%) cold +0%(-25%) fire +4% all Phys.save +9 (+3 eff.) Die.at -40.00 life Def/telep +15 Res/telep +15% Dur/telep +15% Skullcracker: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1325.5 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]The Black Crown (0 def, 15 armour) 3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +0(-10) Mag +10(-) Wil +10 Con dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +15 (+5) Fatigue +5% (-) Resists +0%(-25%) acid +20% darkness +20% blight +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
[vs. Crown of the Elements (0 def, 10 armour) (On head)]Urthelathagas the voratun helm (6 def, 11 armour) 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +0(-10) Mag +0(-10) Wil +4 Cun dps ---------- Spell.pwr +0 (+0 eff.) (-15 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-15 (-2 eff.)) Melee+ 0(-10) acid 0(-10) fire 0(-10) cold 0(-10) lightning Dmg.mod +0%(-25%) acid +0%(-25%) fire +0%(-25%) cold +0%(-25%) lightning ----- def ----- Armour +11 (+1) Defense +6 (+1 eff.) Fatigue +5% (-) Resists +0%(-25%) acid +14% darkness +0%(-25%) cold +0%(-25%) lightning +0%(-25%) fire +17% light +5% all Crit.chn- 15.00% Phys.save +12 (+3 eff.) ---------- misc Light +2 See.Invis +6 Skullcracker: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1325.5 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+3 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
[vs. Huritonarivon (16/16, 42-51 power, 3 apr) (Quiver)]932 alchemist agate 0.0 T1 black alchemist-gem [Normal] Power 0.0 - 0.0(-42.5 - -51.0) Physical Uses 40% Wil, 50% Mag Acc +0 (-13) Apr +0 (-3) Crit +0.0% (-14.0%) Capacity 0 (-16) Proj.spd +0% (-200%) Ranged+ +0(-14) fire On Crit.r2 +0(-7) fire On Hit: * 0 arcane resource burn On Crit: - Wound the target dealing 477 physical damage across 5 turns and reducing healing by 50% While equipped: Reload +0 (-2) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Shiveridol (Light source)]Brodotomas 2.0 T1 lite [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-21%) acid +6% temporal +0%(-13%) darkness +1% physical Affinity +0%(-5%) light Heal.mod +15% ---------- misc Max.hate +2.00 Max.psi +10.00 Light +5 (-8) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Shiveridol (Light source)]Ulakor 2.0 T1 lite [Rare] Master While equipped: dps ---------- Phys.crit +1.0% Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Acc +5 (+1 eff.) Apr +0 (-11) ----- def ----- Resists +0%(-21%) acid +9% cold +0%(-13%) darkness Affinity +0%(-5%) light Die.at -80.00 life Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +5 (-8) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Shiveridol (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-13%) darkness +0%(-21%) acid Affinity +0%(-5%) light ---------- misc Light +3 (-10) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Shiveridol (Light source)]bright brass lantern 2.0 T1 lite [Ego] Master While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-13%) darkness +0%(-21%) acid Affinity +0%(-5%) light ---------- misc Light +6 (-7) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Shiveridol (Light source)]Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-13%) darkness +0%(-21%) acid Affinity +0%(-5%) light ---------- misc Light +2 (-11) Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 22 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
[vs. Shiveridol (Light source)]Dúathedlen Heart 1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-21%) acid +30% light +0%(-13%) darkness Res.Cap +10% light Affinity +0%(-5%) light ---------- misc Light -1000 (-1013) Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
[vs. Shiveridol (Light source)]Ivomibeth the dwarven lantern 1.0 T5 lite [Rare] Psionic While equipped: Stats +7 Dex +4 Mag +7 Con dps ---------- Mind.crit +6% Mind.pwr +25 (+4 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-13%) darkness +0%(-21%) acid Affinity +0%(-5%) light Mind.save +15 (+4 eff.) ---------- misc Equi/ret +0.16 Psi/ret +0.12 Light +5 (-8) See.Stealth +25 See.Invis +24 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Shiveridol (Light source)]dwarven lantern 'Dawnwreck' 1.0 T5 lite [Rare] Nature While equipped: Stats +3 Str +10 Dex +6 Mag +4 Wil dps ---------- Mind.pwr +20 (+3 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +25% light +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-13%) darkness +0%(-21%) acid Affinity +0%(-5%) light Phys.save +15 (+4 eff.) Heal.mod +29% ---------- misc Light +5 (-8) Infravis +3 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
[vs. Shiveridol (Light source)]ethereal dwarven lantern of the sun 0.0 T5 lite [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +12 (+2 eff.) Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +12%(-) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +9%(-4%) darkness +0%(-21%) acid Affinity +5%(-) light ---------- misc Light +10 (-3) Sun Flare: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 420.35 light damage. At talent level 3 you gain 59% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: dps ---------- Melee+ 0(-20) item acid corrode Dmg.mod +0%(-9%) acid +0%(-6%) cold +0%(-12%) light Res.pen +0%(-10%) all Apr +0 (-11) ----- def ----- Resists +0%(-13%) darkness +0%(-21%) acid Affinity +0%(-5%) light ---------- misc Light +3 (-10) Fearscape Shift: Level 7.0 Pwr.cost 14 out of 25/25. Range 9 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 610.83 demonfire damage to everyone within 6 spaces and leaving flames which will deal an additional 610.83 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 44 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
[vs. Void Shard (Tool)]Cut Drem Arm 2.0 T3 gross misc [Unique] Unknown While equipped: Stats +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Melee Ret 25 darkness 0(-16) void ----- def ----- Resists +0%(-10%) darkness +0%(-10%) temporal Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 55 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
[vs. Void Shard (Tool)]Bizzare Contraption 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +15% lightning +0%(-12%) temporal +0%(-12%) darkness Melee Ret 0(-16) void ----- def ----- Resists +15% lightning +0%(-10%) temporal +0%(-10%) darkness Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
[vs. Void Shard (Tool)]Delondil the Forestreek (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +0(-8) Mag +1 Cun dps ---------- Crit.mult +5.00% Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Acc +4 (+1 eff.) Melee Ret 2 nature 0(-16) void ----- def ----- Resists +9% blight +0%(-10%) temporal +0%(-10%) darkness +3% lightning Crit.chn- 5.00% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Void Shard (Tool)]Hettystir (dig speed 40 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +2 Str +0(-8) Mag +2 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) temporal +15% physical +6% nature +0%(-12%) darkness Melee Ret 0(-16) void ----- def ----- Defense +5 (+1 eff.) Resists +0%(-10%) darkness +0%(-10%) temporal +11% nature +6% light ---------- misc Max.psi +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Void Shard (Tool)]miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Melee Ret 0(-16) void ----- def ----- Resists +0%(-10%) darkness +0%(-10%) temporal ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Void Shard (Tool)]Glowshaper the voratun pickaxe (dig speed 15 turns) 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str +0(-8) Mag +5 Cun dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal +8% nature +6% light Res.pen +10% light Acc +9 (+1 eff.) Melee Ret 4 blight 0(-16) void ----- def ----- Resists +0%(-10%) temporal +15% nature +12%(+2%) darkness Affinity +15% darkness ---------- misc Max.mana +60.00 Light +3 Infravis +11 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Void Shard (Tool)]Pick of Dwarven Emperors (dig speed 12 turns) 3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +0(-8) Mag +5 Con dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Res.pen +10% physical Melee Ret 0(-16) void ----- def ----- Resists +0%(-10%) darkness +0%(-10%) temporal Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.5 Pwr.cost 17 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 143.98 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
[vs. Void Shard (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Melee Ret 0(-16) void ----- def ----- Defense +5 (+1 eff.) Resists +0%(-10%) darkness +0%(-10%) temporal ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
[vs. Void Shard (Tool)]Eternity's Counter 2.0 T4 misc tool [Unique] Arcane While equipped: Stats +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +15%(+3%) temporal +0%(-12%) darkness +10% all Melee Ret 0(-16) void ----- def ----- Resists +15%(+5%) temporal +0%(-10%) darkness -12% all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 11 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
[vs. Void Shard (Tool)]Fortune's Eye 2.0 T4 misc tool [Unique] Master While equipped: Stats +0(-8) Mag +5 Cun +10 Lck dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Acc +12 (+2 eff.) Apr +12 Melee Ret 0(-16) void ----- def ----- Defense +12 (+2 eff.) Resists +0%(-10%) darkness +0%(-10%) temporal Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 3.5 Pwr.cost 10 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Void Shard (Tool)]cleansing iron torque of psionic shield [power 25] (14 cooldown) 2.0 T1 torque charm [Ego] Psionic While equipped: Stats +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Melee Ret 0(-16) void ----- def ----- Resists +0%(-10%) darkness +0%(-10%) temporal Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 14 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
[vs. Void Shard (Tool)]Lisalranne the Blastgash [power 145] (14 cooldown) 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +12% lightning +6% cold +0%(-12%) darkness +0%(-12%) temporal Res.pen +5% lightning Melee Ret 0(-16) void 4 cold ----- def ----- Resists +12% cold +0%(-10%) darkness +0%(-10%) temporal Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 14 cooldown 100% to gain a 35% chance to evade weapon attacks for 2 turns. 100% to heal for 110. 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
[vs. Void Shard (Tool)]Oakwreck the voratun torque of gale force [power 310] (9 cooldown) 2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +0(-8) Mag +5 Wil dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) temporal +24% nature +0%(-12%) darkness Melee Ret 0(-16) void ----- def ----- Resists +0%(-10%) darkness +0%(-10%) temporal Mind.save +6 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 425 physical damage Puts all charms on 9 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
[vs. Void Shard (Tool)]Persistent Will 2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +0(-8) Mag +8 Wil dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Mind.pwr +10 (+2 eff.) Dmg.mod +0%(-12%) temporal +12% mind +0%(-12%) darkness Melee Ret 0(-16) void ----- def ----- Resists +0%(-10%) darkness +0%(-10%) temporal Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 14 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
[vs. Void Shard (Tool)]Honeywood Chalice 2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +5% physical +0%(-12%) darkness +0%(-12%) temporal Melee Ret 0(-16) void ----- def ----- Resists +0%(-10%) temporal +10% nature +0%(-10%) darkness Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
[vs. Void Shard (Tool)]Lightbringer's Wand 2.0 T3 wand charm [Unique] Arcane While equipped: Stats +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) temporal +10% light +0%(-12%) darkness Melee Ret 18 light 0(-16) void ----- def ----- Resists +0%(-10%) temporal +12%(+2%) darkness +12% light Spell.save +15 (+3 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 245 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 20 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
[vs. Void Shard (Tool)]Balancescar [power 340] (9 cooldown) 2.0 T4 wand charm [Random Unique] Arcane While equipped: Stats +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +6% acid +0%(-12%) temporal +21% nature +0%(-12%) darkness Res.pen +10% acid Melee Ret 0(-16) void ----- def ----- Resists +3% acid +0%(-10%) temporal +0%(-10%) darkness Fire a magical bolt dealing 530 acid damage Puts all charms on 9 cooldown 100% to heal for 60. 100% to increase all damage penetration by 26% for 2 turns. 100% to gain a 25% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Void Shard (Tool)]Floeblood the dragonbone wand of conjuration [power 380] (9 cooldown) 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +0(-8) Mag +7 Wil dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +0%(-12%) darkness +0%(-12%) temporal Melee Ret 0(-16) void ----- def ----- Resists +0%(-10%) temporal +15% cold +3% light +0%(-10%) darkness Fire a magical bolt dealing 619 cold damage Puts all charms on 9 cooldown 100% to increase all damage by 25% for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Void Shard (Tool)]Floedare the dragonbone wand of shielding [power 428] (11 cooldown) 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +0(-8) Mag dps ---------- Spell.pwr +0 (+0 eff.) (-10 (-1 eff.)) Dmg.mod +9% cold +0%(-12%) darkness +9%(-3%) temporal Res.pen +10% cold Melee Ret 0(-16) void On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +0%(-10%) darkness +0%(-10%) temporal Def/telep +5 Res/telep +5% Dur/telep +5% Create a shield absorbing up to 428 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Rando the Skeleton Wanderer level 37
65th Pyre 123rd year of Ascendancy at 05:11 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rando the Skeleton Wanderer level 43
63rd Dusk 123rd year of Ascendancy at 14:35 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Rando the Skeleton Wanderer level 31
62nd Regrowth 123rd year of Ascendancy at 21:32 see stats
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Rando the Skeleton Wanderer level 27
53rd Regrowth 123rd year of Ascendancy at 13:39 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rando the Skeleton Wanderer level 40
50th Dusk 123rd year of Ascendancy at 09:59 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Rando the Skeleton Wanderer level 39
45th Dusk 123rd year of Ascendancy at 11:19 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Rando the Skeleton Wanderer level 19
70th Haze 122nd year of Ascendancy at 00:07 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Rando the Skeleton Wanderer level 36
33rd Pyre 123rd year of Ascendancy at 10:58 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Rando the Skeleton Wanderer level 37
63rd Pyre 123rd year of Ascendancy at 03:00 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Rando the Skeleton Wanderer level 45
76th Dusk 123rd year of Ascendancy at 05:29 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Rando the Skeleton Wanderer level 38
70th Pyre 123rd year of Ascendancy at 03:46 see stats
Dethroned (Nightmare (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Rando the Skeleton Wanderer level 42
59th Dusk 123rd year of Ascendancy at 15:27 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Rando the Skeleton Wanderer level 36
42nd Pyre 123rd year of Ascendancy at 08:24 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Rando the Skeleton Wanderer level 31
62nd Regrowth 123rd year of Ascendancy at 21:31 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Rando the Skeleton Wanderer level 15
31st Haze 122nd year of Ascendancy at 10:28 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Rando the Skeleton Wanderer level 18
63rd Haze 122nd year of Ascendancy at 07:24 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rando the Skeleton Wanderer level 22
3rd Decay 122nd year of Ascendancy at 20:10 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Rando the Skeleton Wanderer level 41
50th Dusk 123rd year of Ascendancy at 10:02 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Rando the Skeleton Wanderer level 42
60th Dusk 123rd year of Ascendancy at 06:01 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Rando the Skeleton Wanderer level 33
75th Regrowth 123rd year of Ascendancy at 06:59 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Rando the Skeleton Wanderer level 10
50th Dusk 122nd year of Ascendancy at 07:42 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Rando the Skeleton Wanderer level 20
70th Haze 122nd year of Ascendancy at 00:07 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Rando the Skeleton Wanderer level 30
60th Regrowth 123rd year of Ascendancy at 18:52 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Rando the Skeleton Wanderer level 40
50th Dusk 123rd year of Ascendancy at 04:34 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Rando the Skeleton Wanderer level 50
21st Haze 123rd year of Ascendancy at 12:14 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Rando the Skeleton Wanderer level 42
58th Dusk 123rd year of Ascendancy at 19:27 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Rando the Skeleton Wanderer level 27
43rd Regrowth 123rd year of Ascendancy at 14:51 see stats
Savior of the damsels in distress (Nightmare (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Rando the Skeleton Wanderer level 34
13rd Pyre 123rd year of Ascendancy at 08:59 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Rando the Skeleton Wanderer level 21
77th Haze 122nd year of Ascendancy at 21:10 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Rando the Skeleton Wanderer level 11
64th Dusk 122nd year of Ascendancy at 21:32 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Rando the Skeleton Wanderer level 38
70th Pyre 123rd year of Ascendancy at 08:24 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Rando the Skeleton Wanderer level 37
52nd Pyre 123rd year of Ascendancy at 00:08 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rando the Skeleton Wanderer level 26
18th Regrowth 123rd year of Ascendancy at 04:17 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Rando the Skeleton Wanderer level 25
8th Allure 123rd year of Ascendancy at 20:28 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Rando the Skeleton Wanderer level 14
29th Haze 122nd year of Ascendancy at 18:46 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Rando the Skeleton Wanderer level 21
79th Haze 122nd year of Ascendancy at 15:05 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Rando the Skeleton Wanderer level 13
21st Haze 122nd year of Ascendancy at 08:22 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Rando the Skeleton Wanderer level 50
34th Haze 123rd year of Ascendancy at 23:00 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Rando the Skeleton Wanderer level 30
62nd Regrowth 123rd year of Ascendancy at 05:12 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Rando the Skeleton Wanderer level 41
58th Dusk 123rd year of Ascendancy at 07:13 see stats
Log
You feel your rampage slowing down. (-1 duration)
Rando's morale has been lowered.
Doomed Shade of Rando uses Rampage.
Doomed Shade of Rando begins rampaging!
Lava floor hits Doomed Shade of Rando for (26 abyssal shield), 22 fire (22 total damage).
Saving done.
Doomed Shade of Rando casts Flash Freeze.
Rando become impervious to physical effects.
Rando is frozen to the ground!
Lava floor hits Doomed Shade of Rando for (26 abyssal shield), (22 rampage shugs off), 0 fire (0 total damage).
Doomed Shade of Rando hits Rando for (45 abyssal shield), (184 rampage shugs off), 248 cold (248 total damage).
Doomed Shade of Rando uses Heartseeker.
Doomed Shade of Rando performs a melee critical strike against Rando!
Doomed Shade of Rando performs a melee critical strike against Rando!
The shattering blow creates a shockwave!
Doomed Shade of Rando's spell attains critical power!
Rando's Cyst Burst is disrupted by his wounds!
Doomed Shade of Rando's spell attains critical power!
Doomed Shade of Rando performs a melee critical strike against Rando!
Doomed Shade of Rando performs a melee critical strike against Rando!
Doomed Shade of Rando's spell attains critical power!
Doomed Shade of Rando resists the disease!
Doomed Shade of Rando's spell attains critical power!
Doomed Shade of Rando's spell attains critical power!
Doomed Shade of Rando's spell attains critical power!
Doomed Shade of Rando hits Rando for (44 abyssal shield), 421 darkness, (44 abyssal shield), 1012 physical, (44 abyssal shield), 473 physical (1906 total damage).
Lava floor hits Doomed Shade of Rando for (26 abyssal shield), (22 rampage shugs off), 0 fire (0 total damage).
Melee retaliation hits Doomed Shade of Rando for (22 abyssal shield), (19 rampage shugs off), 0 blight, (7 abyssal shield), (6 rampage shugs off), 0 temporal, (7 abyssal shield), (6 rampage shugs off), 0 darkness, (8 abyssal shield), (7 rampage shugs off), 0 mind, 42 healing, (26 abyssal shield), (22 rampage shugs off), 0 darkness, (26 abyssal shield), (22 rampage shugs off), 0 blight, (3 abyssal shield), (2 rampage shugs off), 0 temporal, (4 abyssal shield), (4 rampage shugs off), 0 darkness, (5 abyssal shield), (4 rampage shugs off), 0 mind, 42 healing, (29 abyssal shield), (24 rampage shugs off), 0 darkness, (18 abyssal shield), (15 rampage shugs off), 0 blight, (5 abyssal shield), (4 rampage shugs off), 0 temporal, (5 abyssal shield), (4 rampage shugs off), 0 darkness, (20 abyssal shield), (17 rampage shugs off), 0 mind, 42 healing, (22 abyssal shield), (6 rampage shugs off), 13 darkness, (26 abyssal shield), 22 blight, (4 abyssal shield), 3 temporal, (5 abyssal shield), 5 darkness, (8 abyssal shield), 7 mind, 42 healing, (20 abyssal shield), 17 darkness (66 total damage) [168 healing].
Rando the level 50 skeleton wanderer was swiped to death by a Doomed Shade of Rando but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Doomed Shade of Rando killed Rando!











































































































































































































































































































































































































