


















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 04: Healing Reduction 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Nekarcos's Quality of Life 09: Automation (GOLDEN) - Fixed 1.7.6Fixed transmog on unequip. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Portable Item Vault 1.7.4Add a portable item vault to your inventory! No Talent Stat Requirements 1.7.6Removes talent stat requirements Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Highlander Chest 1.7.6Allows dropping a Transmogrification Chest when you have more than one, Logical Alchemists i18n 1.7.6This addon is forked from Logical Alchemists( https://te4.org/games/addons/tome/logical-alchemists ). Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. More goods in store 1.7.0Make usual stores sell more goods. Also make staff stores except the ANGOLWEN staff store sell non-arcane staff only to find one-handed staff quickly. No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Timeshaper Class 1.7.4Timeshapers are a variant of Paradox Mage that start off weaker on offence, but stronger on defence. Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Display Luck on character sheet. 1.7.6Simple addon that displays "hidden" Luck stat on character sheet. Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Amenitkeys 1.7.6Shift-RightClick a sustain to enable 'auto use when available' for instant use sustains and 'use when no enemies are visible' otherwise. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Infinite Dungeon Merchants 1.7.6T.O.M.E version 1.7.6
13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry. *This is out dated, all 13 merchants from my Spell Merchants will now spawn.* *This mod IS now compatible with the campaign* ***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. I may tweak balance in the future, spell cost / npc spawn rate ect. *Still open to feedback on this* *AkaviriBlade has been removed, I will no longer kill you <3* Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Outsiders 1.7.6The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above. This is a continuation of Godling which I published previously and contains the Engineered from that. The three races are: Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed) Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances) True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities) Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied). Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Auto-self-cast Arcane Eye 1.5.0Automatically cast Arcan Eye on self when enemies are not visible and it's at level 4+ and it's not active Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Use Alchemist Gems From Inventory 1.7.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Allow Transmo Schematics 1.7.6Allows schematics in the transmo chest. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Engineered |
| Class | Adventurer (High Thanomancer) |
| Level / Exp | 8 / 3% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded 10002 / 0 |
Primary Stats
| Strength | 605 (base 32) |
| Dexterity | 362 (base 32) |
| Constitution | 361 (base 32) |
| Magic | 162 (base 32) |
| Willpower | 164 (base 32) |
| Cunning | 163 (base 32) |
Resources
| Mana | 1065/1065 |
| Negative | 310/310 |
| Life | 6211/6211 |
| Paradox | 300 |
| Psi | 484/504 |
| Vim | 227/227 |
| Vschol_void | 0/266 |
| Positive | 310/310 |
| Stamina | 727/727 |
| Steam | 125/125 |
| Healing Factor | 2.5 |
| Regeneration | 252.90120038983 |
Speed
| Mental | +9.7699626167014E-13% |
| Attack | +9.7699626167014E-13% |
| Movement | +251.49283681384% |
| Spell | +9.9920072216264E-13% |
| Global | +112.5% |
Vision
| Sight | 12 |
| Lite | 17 |
| Infravision | 34 |
| See Stealth | 709.98056689865 |
| See Invisible | 920.99860565842 |
Offense: Mainhand
| Damage | 1537 |
| Accuracy | 95 |
| Crit Chance | 188% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 198 |
| Crit Chance | 100% |
| Speed | 0.99999999999999 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 153 |
| Crit Chance | 62% |
| Speed | 0.99999999999999 |
Offense: Damage Bonus
| Acid | +112% |
| Blight | +112% |
| Arcane | +112% |
| Cold | +112% |
| All | +55% |
| Lightning | +118% |
| Light | +117% |
| Temporal | +129% |
| Mind | +58% |
| Darkness | +349% |
| Fire | +350% |
| Physical | +130% |
Offense: Damage Penetration
| Acid | +64% |
| Blight | +64% |
| Arcane | +64% |
| Cold | +64% |
| All | +25% |
| Lightning | +64% |
| Light | +64% |
| Temporal | +64% |
| Darkness | +64% |
| Fire | +64% |
| Physical | +64% |
Defense: Base
| Armour (hardiness) | 1892.1849916326 (100%) |
| Defense | 191 |
| Ranged Defense | 205 |
| Fatigue | 0 |
| Physical Save | 193 |
| Spell Save | 180 |
| Mental Save | 228 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 80%( 80%) |
| Bleed | + 70%( 70%) |
| All | + 94%( 70%) |
| Lightning | +100%(125%) |
| Temporal | + 70%( 70%) |
| Cold | +100%(125%) |
| Fire | +100%(125%) |
| Physical | +100%(125%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 91% |
| Fear Resistance | 91% |
| Poison Resistance | 7% |
| Disarm Resistance | 7% |
| Bleed Resistance | 100% |
| Teleport Resistance | 7% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 98% |
Inscriptions (5/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 80 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 6 turns. |
Class Talents
| Cunning / Power user | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Madness | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Terrene technomancy | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
| Cunning / Called Shots | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Slaughter | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Void | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Blight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Metal alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Psytech gunnery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Bloodthirst | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Air | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Technique / Buckler Training | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Twilight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Earth | 10.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Psionic / Voracity | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Brutality | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Dirty fighting | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Throwing knives | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Automation | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Weaponsmithing | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Celestial / Crusader | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Oozing blades | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Age of dusk | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Blight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Dread | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Matter | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Torture | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / High magic | 2.00 |
| 1 |
| 1 |
| 0 |
| 0 |
| Celestial / Vacuum | 2.00 |
| 9 |
| 0 |
| 0 |
| 0 |
| Steamtech / Furnace | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Trapping | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Higher draconic abilities | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Scourge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Slow death | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Threaded Combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (melee) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Sawmaiming | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Skirmisher - Slings | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Storm | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Timethief | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Disfigured face | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Gravity | 10.00 |
| 1 |
| 1 |
| 1 |
| 0 |
| Demented / Friend of the worm | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Phantasm | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Rot | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Fire | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Power | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Chaos | 2.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Cunning / Artifice | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Star fury | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Death | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Undead drake | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic menace | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Solipsism | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Fearfire | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Focus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Ambush | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Tactical | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Armorsmithing | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Celestial / Guardian | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Darkness | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Frost alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Path of horror | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Morph | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Spellweaver | 2.00 |
| 3 |
| 3 |
| 1 |
| 0 |
| Technique / Archery prowess | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Thermal mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Avoidance | 2.00 |
| 9 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Spellweaving mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Augmented striking | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Mecharachnid | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Deep horror | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Nightmare | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psychic blows | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Fire alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Absorption | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Finishing moves | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Bullets mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / One with shadows | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Battle machinery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Eyal's fury | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Spellblaze | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Master of flesh | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Distortion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psionic fog | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Entropy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Subspace | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Rift | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Illusion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Blade Threading | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Distortion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Mucus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Magical combat | 10.00 |
| 1 |
| 5 |
| 1 |
| 0 |
| Spell / Master of bones | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Elementalism | 10.00 |
| 9 |
| 1 |
| 0 |
| 0 |
| Spell / Aether | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Heavy weapons | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Advanced shadowmancy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Doom covenant | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Chaotic hedgemagic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Stone | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Gunslinging | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Oblivion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Sun | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Butchery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Temporal Guardian | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Thaumaturgy | 10.10 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Elusiveness | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Two-handed assault | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Charged mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Fire drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Poison alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Sanguisuge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Slime | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psi-fighting | 10.00 |
| 1 |
| 5 |
| 0 |
| 0 |
| Spell / Dreadmaster | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Eradication | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Ooze | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Chronophage | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Body snatcher | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Blood | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Magnetism | 10.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Chronomancy / Temporal Hounds | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (advanced) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Shadowflame | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Experimental imbuing | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Poisons | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat veteran | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Vim | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Assassination | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Venom drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Advanced martial enchantments | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Demonic pact | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Thought-Forms | 2.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Celestial / Circles | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Arcane elements | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Elemental fusion | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Tentacles | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Disenchantment | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Kinetic mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Arcane enchantments | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Projection | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Inanimation | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Ordered hedgemagic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Terminus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Controlled horrors | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Imbuing | 10.00 |
| 9 |
| 1 |
| 1 |
| 0 |
| Cunning / Toolsmithing | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Technique / Dual techniques | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Accessory crafting | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Doom shield | 10.00 |
| 1 |
| 5 |
| 0 |
| 0 |
| Psionic / Action at a distance | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Dissolution | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Martial enchantments | 10.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Celestial / Dilation | 2.00 |
| 9 |
| 0 |
| 0 |
| 0 |
| Spell / Animus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Void | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Hyperspace | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Nightfall | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Genesis | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Battlefield management | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Advanced staff combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Golemancy | 2.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Wild-gift / Summoning (augmentation) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Water | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Bone | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Moss | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Plague | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Ruin | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Spellweaving / Wind and rain | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Infernal combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Eclipse | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Chronomancy / Timetravel | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Psionic / Gestalt | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Chemical warfare | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Flux | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Battle psionics | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Artillery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Shield defense | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Psychic Assault | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Gadgets | 10.00 |
| 1 |
| 5 |
| 1 |
| 0 |
| Chronomancy / Spellbinding | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Demolition | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Agility | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Stealth | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Rampage | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Thoughts of iron | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Strife | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Sand drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Nether | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Scourge drake | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Elementalist | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (distance) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Automated butchery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Energy alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Glyphs | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Sniper | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Eclipse | 10.00 |
| 9 |
| 0 |
| 0 |
| 0 |
| Spell / Enhancement | 10.00 |
| 1 |
| 1 |
| 1 |
| 0 |
| Spell / Arcane | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Psionic / Discharge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Pugilism | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Otherworldly | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Technique / Warcries | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Radiance | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Advanced-golemancy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Turrets | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Marksmanship | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Glacial waste | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Horrific body | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Wrath | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Predator | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Meta | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Wild-gift / Cold drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Shadow magic | 2.00 |
| 1 |
| 0 |
| 0 |
| 0 |
| Spell / Grave | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Temporal | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Technique / Tireless Combatant | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Grappling | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Storm drake aspect | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Superiority | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Duelist | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Stasis | 10.00 |
| 9 |
| 0 |
| 0 |
| 0 |
| Celestial / Combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Shield offense | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Summoning (utility) | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Reflexes | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Berserker's strength | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Battle tactics | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Rime wraith | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Sunlight | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Punishments | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Mechstar | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Fears | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Explosive admixtures | 2.00 |
| 1 |
| 5 |
| 0 |
| 0 |
| Steamtech / Gunner training | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Slumber | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Wild-gift / Corrosive blades | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat techniques | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Spacetime Folding | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Unarmed discipline | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Speed Control | 10.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Spell / Ice | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Acid alchemy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Shadows | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Archery training | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Collapse | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Reaving combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Dream Smith | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Bow Threading | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Possession | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Endless hunt | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Molten | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Heart of Fire | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Gloom | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Wildfire | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Master necromancer | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Timeline Threading | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Force of will | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
| Demented / Doom | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Spectre | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Conditioning | 10.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Psionic / Ravenous mind | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Call of the wild | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Chemistry | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Spell / Conveyance | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Scoundrel | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Gestures | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Curses | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Lethality | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Shieldweaving | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Chronomancy / Energy | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Divination | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Torment | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Oppression | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Hexes | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Dreaming | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Unarmed training | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Hymns | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Spell / Aegis | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Chronomancy / Fate Weaving | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Steamtech / Blacksmith | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Demented / Calamity | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Stone alchemy | 2.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Psionic / Finer energy manipulations | 10.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Cursed / Cursed form | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Steamtech / Engineering | 10.00 |
| 1 |
| 5 |
| 0 |
| 0 |
| Corruption / Vile life | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Chronomancy / Spacetime Weaving | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Light | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Psionic / Dream Forge | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Race / Omnipotence | 10.20 |
| 9 |
| 1 |
| 0 |
| 0 |
| Spell / Mana alchemy | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Spell / Restoration | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Steamtech / Physics | 10.00 |
| 9 |
| 5 |
| 2 |
| 0 |
| Spell / Force | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Cunning / Inventory management | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Psionic / Augmented mobility | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Void | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Metaweaving | 10.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Runic mastery | 10.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Psionic / Mentalism | 10.00 |
| 9 |
| 5 |
| 0 |
| 0 |
| Chronomancy / Chronomancy | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Wild-gift / Harmony | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Demented / Beyond sanity | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Thuggery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Corruption / Demonic strength | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spellweaving / Warpweaving | 10.00 |
| 5 |
| 5 |
| 1 |
| 0 |
| Wild-gift / Antimagic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cunning / Survival | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Technique / Mobility | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Technique / Combat training | 10.00 |
| 4 |
| 2 |
| 5 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Fungus | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Necrosis | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Chants | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Psionic / Feedback | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Spell / Staff combat | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Celestial / Logia | 10.00 |
| 9 |
| 5 |
| 1 |
| 0 |
| Corruption / Black-magic | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Cursed / Dark sustenance | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| Wild-gift / Mindstar mastery | 2.00 |
| 0 |
| 0 |
| 0 |
| 0 |
Effects
| talent | Stone Skin |
| talent | Through The Crowd |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Matter Weaving |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Gravity Locus |
| talent | Roll With It |
| talent | Arcane Power |
| talent | Shielding |
| talent | Arcane Feed |
| talent | Exoskeleton |
| talent | Aether Permeation |
| talent | Arcane Shield |
| talent | Fiery Hands |
| talent | Void Dance |
| talent | Feather Wind |
| talent | Spellcraft |
| talent | Hardened Core |
| talent | Beyond the Flesh |
| talent | Energy Alteration |
| talent | Relentless Hailstorm |
| talent | Darklight Confusion |
| talent | Acidic Pestilence |
| talent | Shielding |
| talent | Range Amplification Device |
| talent | Augmentation |
| talent | Thought-Form: Defender |
| talent | Phantasmal Shield |
| talent | Automated Cloak Tessellation |
| talent | Unending Melting |
| talent | Contingency |
| talent | Hymn of Detection |
| talent | Logia of Antiposition |
| beneficial effect | Increases physical save, spell save, and mental save by 30. Global speed increased by 9%. Through The Crowd |
| beneficial effect | You have an arcane eye observing for you in a radius of 33. Arcane Eye |
| beneficial effect | The target is moving is 160% faster. 1 Celerity |
| beneficial effect | The target is surrounded by a magical shield, absorbing 85806/85806 damage before it crumbles. Damage Shield |
| beneficial effect | Through motion, your magic is enhanced. Your next Spellwoven spell gains a 1.33 Spellweave Multiplier. Otherworldly Flow |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Psionic focus | horrifying mossy mindstar (75% power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Nature Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 4 mind, 4 darkness Damage +3% mind, +3% darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 251% Range: 1.0x-1.1x Uses 64% Wil, 50% Mag, 64% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | bright brass lantern2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis linen wizard hat of time (+10%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane While equipped: offense ------ Damage +10% temporal defense ------ Defense +1 (+0 eff.) Resistance +10% temporal Shield Power +6% Life Regen +1.70 A pointy cloth hat, very wizardly... |
| On feet | Porelrata the Icelady (0 def, 7 armour)3.0 Encumbrance T3 feet armor [Random Unique] Master While equipped: Stats Cun +6, Con +6 offense ------ Physical Crit +4.0% Physical Power +3 (+0 eff.) Accuracy +10 (+2 eff.) Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce damage dealt by 51% defense ------ Armor +7 Fatigue +3% Resistance +12% cold Physical save +29 (+3 eff.) Mind save +21 (+2 eff.) Knockback Kick: Puts all charms on 4 turn cooldown Effective talent level: 2.5 Power cost 4 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: You kick your foe back, booting it for 100% weapon damage, knocking it back 3 tiles, and stunning it for 2 turns, as well as knocking aside all foes in its path. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats Wil +4, Con +2 offense ------ Damage +7% temporal defense ------ Defense +5 (+0 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | copper ring of the sanguine0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Resistance +5% bleed Life Regen +2.00 Cut Resist +20% Rings make your fingers look great! |
| On fingers | copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +6 (+0 eff.) Mindpower +5 (+1 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Nightrupture'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ When Hit 2 darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Fatigue -5% Resistance +12% lightning Life Regen +1.00 Amulets make your neck look great! |
| In main hand | Tirin (256% power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 256% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Dex +1, Mag +4, Wil +3 offense ------ Spell Crit +2% Spellpower +8 (+0 eff.) Damage +18% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | rough leather belt 'Aeruwen'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats Str +1 offense ------ Steampower +3 (+1 eff.) Ignore Armor +2 When Hit 4 physical defense ------ Physical save +9 (+1 eff.) Mind save +5 (+1 eff.) A belt that goes around your waist. |
| In off hand | iron shield (0 def, 2 armour, 250% power, 22.5 block)7.0 Encumbrance T1 shield armor [Normal] When used to Attack: Weapon Damage 251% Range: 1.0x-1.2x Uses 100% Wil, 50% Mag, 0% Cun Damage Physical Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Ivilrakira (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Con +3, Mag +1 defense ------ Defense +1 (+0 eff.) Crit Resistance 5.00% Life +30.00 other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | empyreal linen robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego++] Arcane While equipped: Stats Dex +1 offense ------ Spell Crit +10% Spellpower +22 (+2 eff.) Damage +5% light, +6% lightning defense ------ Resistance +7% all other ------- Mana/turn +0.10 Max mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
elm starstaff of blood (251% power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 251% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 draining blight While equipped: offense ------ Spell Crit +1% Spellpower +3 (+0 eff.) Damage +10% temporal defense ------ Lifesteal Chance +6% Lifesteal +6% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dispeller's linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: defense ------ Resistance +7% lightning, +7% darkness +6% light, +6% blight +6% fire, +6% cold, +7% all Physical save +11 (+1 eff.) Spell save +20 (+2 eff.) Mind save +10 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron battleaxe of banishment (253% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 254% Range: 1.0x-1.5x Uses 112% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Damage Against +7% Horror, +9% Demon On Critical: * Strike your target with a blast of Arcane energy dealing 326 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: offense ------ Critical power +16.00% Massive two-handed battleaxes. |
impenetrable iron mail armour of lightning resistance (2 def, 10 armour)14.0 Encumbrance T1 heavy armor [Ego] Master While equipped: defense ------ Armor +10 Defense +2 (+0 eff.) Fatigue +12% Resistance +16% lightning A suit of armour made of mail. |
infernal elm vilestaff of might (251% power, 2 apr, blight element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 251% Range: 1.0x-1.2x Uses 130% Mag, 40% Wil Damage Physical Mastery Weapon Aptitude Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Critical power +16.00% Spellpower +7 (+0 eff.) On-Hit 16 fire Damage +10% blight other ------- See Invisibility +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
frigid elm longbow of cold4.0 Encumbrance T1 longbow 2H weapon [Ego] Arcane/Nature Weapon Damage 246% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +17 cold While equipped: offense ------ Damage +14% cold Longbows are used to shoot arrows at your foes. |
spellwoven woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) defense ------ Resistance +9% all Spell save +17 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+0 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
regeneration infusion of the wizard (heal 647; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 647 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 1527%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1527% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
magic missile rune of the psychic (544 arcane damage)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 7 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 544 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ash longbow 'Harukan'4.0 Encumbrance T2 longbow 2H weapon [Rare] Arcane Weapon Damage 246% Range: 1.0x-1.1x Uses 40% Wil, 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +11 lightning While equipped: offense ------ Mindpower +20 (+3 eff.) defense ------ Resistance +3% darkness Life Regen +2.00 Silence Resist +20% Longbows are used to shoot arrows at your foes. |
Ivotta the Wildpride (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+0 eff.) Ignore resists +15% nature On-Hit (Melee): * 10% chance to slow global speed by 97% defense ------ Resistance +3% temporal, +3% nature +9% all Spell save +15 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Neravena the pair of rough leather boots (0 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +3 Resistance +6% lightning Disease Resist +20% Stun Resist +10% other ------- Stamina/turn +0.40 Max stamina +11.00 A pair of boots made of leather. |
67 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats Dex +2 defense ------ Armor +8 Defense +5 (+0 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 7.0 Power cost 3 out of 30/30. Range 10 Cooldown: 11 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 9 turns. The bone will also deal 911.39 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
shatter afflictions rune (absorb 187; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 187 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rod of Recall (16/16)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 24 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
regeneration infusion of the psychic (heal 620; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 620 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Corrosion0.1 Encumbrance T1 ring jewelry [Unique] Arcane While equipped: offense ------ On-Hit 5 acid On-Ranged-Hit 5 acid Damage +10% acid When Hit 5 acid defense ------ Resistance +10% acid Corrosive Vapour: Effective talent level: 2.5 Power cost 4 out of 30/30. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 179.60 acid damage in a radius of 3 each turn for 4 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
medical injector implant (efficiency 80% / cooldown 96%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 96%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 84% / cooldown 56%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 84% efficiency and cooldown mod of 56%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
mossy mindstar (75% power, 12 apr, mind damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 90% Wil, 50% Mag, 30% Cun Damage Mind Mastery Weapon Aptitude Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
balanced component (melee)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
catburglar's component (head)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted! |
component of erosion (melee)0.0 Encumbrance Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of persecution (melee)0.0 Encumbrance Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
component of psionic warding (wardstone)0.0 Encumbrance Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% physical * +5% - +25% mind * +5% - +25% fire Maximum wards: * +1 - +4 lightning * +1 - +4 physical * +1 - +4 mind * +1 - +4 fire Learn talent(s): * +1 - +5 Ward Affinity: wardstone Components can be used to enhance items being crafted! |
magewarrior's short component (staff)0.0 Encumbrance Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
stygian component (hands)0.0 Encumbrance Powered by arcane forces Modifies crafted object: Weapon combat: Accuracy: +6 Damage conversion: 10% darkness, 10% cold While equipped: Damage (melee): 3 darkness, 4 cold Changes damage: * +2% darkness * +3% cold Spell save: +5 Affinity: hands Components can be used to enhance items being crafted! |
traveler's component (feet)0.0 Encumbrance Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
Item Vault (Portable) Item Vault (Portable)0.0 Encumbrance vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Dragon's Greed
Amassed 8000 gold pieces.By Tumaelan the Engineered Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Overpowered!
Did over 6000 damage in one attack.By Tumaelan the Engineered Adventurer level 6
76th Pyre 122nd year of Ascendancy at 18:18 see stats
Size is everything
Did over 1500 damage in one attack.By Tumaelan the Engineered Adventurer level 4
75th Pyre 122nd year of Ascendancy at 21:08 see stats
Size matters
Did over 600 damage in one attack.By Tumaelan the Engineered Adventurer level 4
75th Pyre 122nd year of Ascendancy at 16:28 see stats
The bigger the better!
Did over 3000 damage in one attack.By Tumaelan the Engineered Adventurer level 4
76th Pyre 122nd year of Ascendancy at 12:11 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tumaelan the Engineered Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tumaelan the Engineered Adventurer level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Tumaelan the Engineered Adventurer level 4
75th Pyre 122nd year of Ascendancy at 21:09 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
You may not change level without your own body!
Displaying creatures.
Displaying talents.
Displaying creatures.
Displaying talents.
Displaying creatures.
Tumaelan deactivates Over Mind.
Character control switched to drolem (servant of Tumaelan).
Tumaelan activates Hymn of Detection.
Tumaelan deactivates Hymn of Shadows.
Tumaelan is moving at extreme speed!
Tumaelan activates Logia of Antiposition.
Tumaelan slows down.
Tumaelan activates Fiery Hands.
Character control switched to Tumaelan.
Tumaelan casts Barrier.
Tumaelan's spell attains critical power!
A shield forms around Tumaelan.
Tumaelan wears (replacing mindwoven linen wizard hat (1 def, 0 armour)): aegis linen wizard hat of time (+10%) (1 def, 0 armour).
You gain 0.95 gold from the transmogrification of mindwoven linen wizard hat (1 def, 0 armour).
Saving game...
Saving done.
Tumaelan vanishes from sight.































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































