Jack Black the level 12 Sher'Tul Spell Blade by Nacht

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceSher'Tul
ClassSpell Blade
Level / Exp12 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity27 (base 26)
Constitution11 (base 10)
Magic40 (base 37)
Willpower13 (base 10)
Cunning15 (base 12)

Resources

Life300/300
Mana86/86
Stamina140/140
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy29
Crit Chance14%
APR8
Speed1.00

Offense: Offhand

Damage13
Accuracy29
Crit Chance16%
APR11
Speed1.00

Offense: Spell

Spellpower33
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+3%
Lightning+3%

Offense: Damage Penetration

Fire+13%
Lightning+13%

Defense: Base

Armour (hardiness)2 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save14
Spell Save22
Mental Save16

Defense: Resistances

Fire+ 5%( 70%)
Lightning+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Lightning Blade1.30
4/5
2/5
1/5
1/5
Spell / Phantasm1.10
0/5
0/5
0/5
0/5
Technique / Dual techniques1.10
1/5
1/5
0/5
0/5
Technique / Eldritch Combat1.30
1/5
1/5
0/5
0/5
Spell / Ice Blade1.30
0/5
0/5
0/5
0/5
Spell / Fire Blade1.30
1/5
1/5
1/5
1/5
Spell / Prismatic Blade1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.20
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
1/5
1/5
1/5
1/5
Race / Sher'tul1.00
1/5
2/5
0/5
0/5
Spell / Enervation1.30
1/5
1/5
1/5
1/5
Spell / Conveyance1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Lightning Dash is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Jack Black picks up (a.):
linen robe of corrosion (+15%) (0 def, 0 armour).
Ran for 3 turns (stop reason: hostile spotted to the southeast (forest troll)).


Jack Black uses Flurry.

Jack Black performs a melee critical strike against Forest troll!
Forest troll is dazed!

Forest troll is not dazed anymore.

You collect a new ingredient:
length of troll intestine (1).
Jack Black performs a melee critical strike against Forest troll!
Jack Black hits Forest troll for 36 physical, 13 physical (49 total damage).
Fire Blade hits Forest troll for
16 fire, 16 fire (31 total damage).
Lightning Blade hits Forest troll for
17 lightning damage.
Lightning Blade killed Forest troll!

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!

Resting starts...

Talent Flurry is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


You pickup 0.85 gold pieces.


Jack Black deactivates Lightning Knives.

Jack Black deactivates Fire Blade.

Jack Black deactivates Elemental Shield.

Jack Black deactivates Lightning Blade.