Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Pragmatic Heroism 1.1.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Extended Auto-use 1.1.5Adds additional options to talent auto-use Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Experimental Hate 1.3.1For experimenting with a different Hate mechanic. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. QuickTome: Orb of Communication 1.3.1 Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black QuickTome: Arena Skip 1.3.1 No Reloading 1.0.0removes reloading from the game. Witherer Class 1.3.1The Witherer is a Corruptor that focusses on slowly killing their enemies. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 140 / 59% |
Size | huge |
Lifes / Deaths | Killed by Xiba the giant army ant at level 17 on the 7th Flare 122nd year of Ascendancy at 04:07 5 / 2Killed by Betharille the cutpurse at level 26 on the 7th Flare 122nd year of Ascendancy at 14:22 |
Primary Stats
Strength | 274 (base 100) |
Dexterity | 173 (base 100) |
Constitution | 192 (base 100) |
Magic | 107 (base 73) |
Willpower | 203 (base 100) |
Cunning | 264 (base 100) |
Resources
Life | 11606/11606 |
Equilibrium | 25 |
Stamina | 1146/1146 |
Psi | 325/325 |
Healing Factor | 2.19 |
Regeneration | 536.69199258582 |
Speed
Mental | +28.68587348157% |
Attack | +28.68587348157% |
Movement | +103.70628183484% |
Spell | 0% |
Global | +188.50673155021% |
Vision
Sight | 15 |
Lite | 4 |
Infravision | 28.035869437744 |
See Stealth | 16 |
See Invisible | 32 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 703 |
Accuracy | 110 |
Crit Chance | 216% |
APR | 99 |
Speed | 0.78 |
Offense: Spell
Spellpower | 79.75 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 135.95714285714 |
Crit Chance | 100% |
Speed | 0.7770860724221 |
Offense: Damage Bonus
All | +8% |
Offense: Damage Penetration
All | +10% |
Defense: Base
Armour (hardiness) | 225.2615305471 (100%) |
Defense | 80.21 |
Ranged Defense | 80.21 |
Fatigue | 0 |
Physical Save | 151.9220435295 |
Spell Save | 123.11490674125 |
Mental Save | 146.4657935295 |
Defense: Resistances
All | + 54%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 32% |
Poison Resistance | 73% |
Blind Resistance | 59% |
Silence Resistance | 15% |
Teleport Resistance | 25% |
Pinning Resistance | 100% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1087 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 46% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 8 turns. While Heroism is active, you will only die when reaching -906 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 13 turns. While Heroism is active, you will only die when reaching -677 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
Wild-gift / Sand drake aspect | 1.30 |
| 14/5 |
| 11/5 |
| 14/5 |
| 13/5 |
Technique / Two-handed assault | 1.10 |
| 10/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Wild-gift / Wind drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Wild-gift / Sea drake aspect | 1.30 |
| 14/5 |
| 12/5 |
| 14/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 14/5 |
| 13/5 |
| 14/5 |
| 14/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 13/5 |
| 14/5 |
| 5/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 13/5 |
| 13/5 |
| 13/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 13/5 |
| 14/5 |
| 14/5 |
| 13/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 13/5 |
| 12/5 |
| 13/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 11/5 |
| 14/5 |
| 5/5 |
| 7/5 |
Race / Thalore | 1.20 |
| 1/5 |
| 5/5 |
| 14/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 14/5 |
| 14/5 |
| 10/5 |
| 14/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 10/5 |
| 11/5 |
| 9/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 5/5 |
| 14/5 |
| 0/5 |
| 0/5 |
Wild-gift / Hunter | 1.50 |
| 14/5 |
| 14/5 |
| 1/5 |
| 14/5 |
Technique / Conditioning | 1.00 |
| 14/5 |
| 13/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Cloud Seer |
talent | Wild Growth |
talent | Elemental Harmony |
talent | Ember Scales |
talent | Icy Skin |
talent | Water Dweller |
beneficial effect | A flow of life spins around the target, regenerating 217.32 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | Increases global speed by 89%. Elemental Harmony |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost anorithil from death by Emelunor the large white snake. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by Jeff. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Cyrythra the orc warrior. Escort: lost warrior (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You abandoned lost warrior to death. Escort: lost warrior (level 3 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1760. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed bear paw. * You've found the needed mummified bone. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wildsting the pair of hardened leather boots (0 def, 10 armour) Wildsting the pair of hardened leather boots (0 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -4% Damage when hit (Melee): 12 nature Changes stats: +13 Dex / +6 Cun / +10 Lck Changes resistances: +6% blight Changes resistances penetration: +20% blight Stealth bonus: +10 Maximum encumbrance: +36 Physical save: +11 (+1 eff.) Spell save: +26 (+4 eff.) Poison immunity: +25% Pinning immunity: +10% Life regen: +2.70 Only die when reaching: -20.00 life Infravision radius: +3 Healing mod.: +21% It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. Press to compare |
Light source | Bleakmoon the alchemist's lamp Bleakmoon the alchemist's lampInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +7 (+1 eff.) Defense: +11 (+2 eff.) Damage when hit (Melee): 12 darkness / 16 fire Changes stats: +5 Wil Changes resistances: +9% darkness Changes resistances penetration: +5% darkness / +10% all Changes damage: +3% darkness / +18% fire Critical mult.: +15.00% Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +24 (+3 eff.) Mindpower: +9 (+1 eff.) Mental crit. chance: +7% Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | Lightningidol (20 def, 13 armour) Lightningidol (20 def, 13 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Physical crit. chance: +7.0% Physical power: +12 (+2 eff.) Armour: +13 Defense: +20 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Damage when hit (Melee): 10 physical Changes stats: +39 Str / +15 Dex / +16 Wil / +15 Cun / +12 Con / +17 Lck Changes resistances: +15% lightning / +25% darkness / +14% fire / +7% all / +13% acid / +14% physical / +15% blight / +33% cold / +9% light Changes resistances penetration: +10% lightning Physical save: +80 (+10 eff.) Spell save: +38 (+5 eff.) Mental save: +48 (+6 eff.) Disease immunity: +20% Teleport immunity: +10% Only die when reaching: -60.00 life Spell crit. chance: +8% Mental crit. chance: +8% Infravision radius: +5 It can be used to activate talent Battle Cry, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
Tool | Shineshaper the voratun pickaxe (dig speed 2 turns) Shineshaper the voratun pickaxe (dig speed 2 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +8 Physical power: +9 (+1 eff.) Armour: +5 Defense: +7 (+1 eff.) Fatigue: -10% Changes stats: +8 Str / +3 Wil / +6 Cun Changes resistances: +3% blight / +11% physical Changes resistances penetration: +5% light Changes damage: +6% mind Critical mult.: +20.00% Physical save: +29 (+4 eff.) Mental save: +29 (+4 eff.) Silence immunity: +15% Maximum life: +34.00 Maximum stamina: +30.00 Lowers spell cool-downs by: 20% Infravision radius: +5 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | stralite ring 'Dayfoe' stralite ring 'Dayfoe'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +26 (+4 eff.) Physical power: +11 (+1 eff.) Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +12 Str / +17 Dex / +11 Wil / +27 Cun / +9 Con Changes resistances: +12% blight / +34% cold / +16% nature / +36% fire Changes resistances penetration: +5% light Changes damage: +18% fire / +3% light / +17% cold Reduces incoming crit damage: 10.00% Poison immunity: +22% Disease immunity: +26% Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Mindpower: +13 (+2 eff.) Infravision radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
On fingers | Durotorim the stralite ring Durotorim the stralite ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +40 (+5 eff.) Changes stats: +19 Str / +10 Mag / +15 Wil / +23 Cun / +26 Con Changes resistances: +18% temporal / +13% blight / +3% fire / +47% nature / +8% arcane Changes damage: +12% arcane / +18% temporal / +17% nature / +8% all Grants telepathy: Humanoid/Orc Spell save: +36 (+5 eff.) Poison immunity: +26% Disease immunity: +26% Disarm immunity: +88% Pinning immunity: +94% Stun/Freeze immunity: +40% Knockback immunity: +85% Life regen: +3.20 Maximum life: +86.00 Maximum stamina: +68.00 Spellpower: +30 (+6 eff.) Mindpower: +43 (+6 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Rings can have magical properties. Press to compare |
Around waist | Elevea the Sunbreaker Elevea the SunbreakerPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 (+1 eff.) Armour: +33 Defense: +21 (+4 eff.) Effects on melee hit: * 60% chance to blind Damage when hit (Melee): 12 light / 8 temporal Changes stats: +10 Str / +10 Dex / +5 Mag / +10 Wil / +9 Cun / +8 Con / +8 Lck Changes resistances: +12% blight / +6% temporal Changes resistances penetration: +10% temporal / +28% physical Changes damage: +33% light / +32% physical Trap disarming bonus: +16 Stealth bonus: +11 Physical save: +75 (+9 eff.) Spell save: +16 (+2 eff.) Mental save: +27 (+3 eff.) Life regen: +1.80 Maximum life: +89.00 Maximum mana: +55.00 Maximum stamina: +49.00 Maximum hate: +16.00 Maximum psi: +32.00 Maximum vim: +32.00 Maximum pos.energy: +32.00 Maximum neg.energy: +32.00 Spell crit. chance: +5% Mindpower: +15 (+2 eff.) Infravision radius: +5 Healing mod.: +19% Size category: +1 Reduces paradox anomalies(equivalent to willpower): +16 It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 11 turns. A belt that goes around your waist. Press to compare |
In main hand | voratun greatmaul 'Beasin' (72-108 power, 4 apr) voratun greatmaul 'Beasin' (72-108 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +13 mind When wielded/worn: Armour penetration: +37 Physical crit. chance: +31.0% Changes stats: +3 Mag Critical mult.: +52.00% Maximum encumbrance: +20 Physical save: +9 (+1 eff.) Spell save: +9 (+1 eff.) Spellpower: +6 (+1 eff.) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Massive two-handed mauls. Press to compare |
On hands | Falahir the drakeskin leather gloves (0 def, 7 armour) Falahir the drakeskin leather gloves (0 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +26 Physical crit. chance: +38.0% Armour: +7 Effects on melee hit: * 25% chance to cause random gloom * 10 arcane resource burn Damage (Melee): 40 mind / 25 cold / 15 nature / 40 darkness Changes stats: +18 Cun / +15 Dex Changes resistances: +3% darkness / +20% cold / +10% nature / +12% light Changes damage: +7% nature / +20% cold Critical mult.: +28.00% Spell save: +3 (+0 eff.) Mental save: +2 (+0 eff.) Blindness immunity: +5% Disarm immunity: +5% Knockback immunity: +10% Spell crit. chance: +39% Mindpower: +7 (+1 eff.) Mental crit. chance: +40% It can be used to activate talent Steady Shot, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Main armor | Bregygobar (29 def, 25 armour) Bregygobar (29 def, 25 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +17.0% Physical power: +43 (+5 eff.) Armour: +25 Defense: +29 (+6 eff.) Fatigue: +41% Damage when hit (Melee): 8 temporal Changes stats: +30 Str / +18 Mag / +31 Wil / +26 Cun / +30 Con Changes resistances: +36% lightning / -14% light / +53% fire / +9% nature / +43% darkness Changes resistances penetration: +20% acid Changes damage: +6% acid / +6% temporal Reduces incoming crit damage: 10.00% Physical save: +18 (+2 eff.) Spell save: +27 (+4 eff.) Mental save: +103 (+13 eff.) Disarm immunity: +20% Confusion immunity: +15% Maximum life: +148.00 Spellpower: +43 (+9 eff.) Spell crit. chance: +13% Mindpower: +44 (+6 eff.) Mental crit. chance: +18% A suit of armour made of mail. Press to compare |
Cloak | Dimmalice (33 def, 31 armour) Dimmalice (33 def, 31 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +31 Defense: +33 (+7 eff.) Fatigue: -7% Changes stats: +6 Str / +6 Wil / +6 Cun / +6 Con Changes resistances: +19% acid / +1% physical / +3% darkness / +10% fire / +3% blight / +33% cold / +3% mind / +10% lightning Physical save: +88 (+11 eff.) Spell save: +25 (+4 eff.) Mental save: +35 (+4 eff.) Teleport immunity: +15% Only die when reaching: -50.00 life Maximum life: +109.00 Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Around neck | stralite amulet 'Shimmerworm' stralite amulet 'Shimmerworm'Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 37 light / 35 darkness Effects when hit in melee: * 39% chance to blind * 35% chance to inflict damage reduction Damage when hit (Melee): 4 lightning / 4 arcane Changes stats: +8 Str / +5 Wil Changes resistances: +24% lightning / +5% arcane Changes resistances penetration: +10% lightning Changes damage: +12% lightning / +39% light / +6% mind / +13% blight / +13% fire / +6% arcane / +39% darkness Critical mult.: +18.00% Mental save: +13 (+2 eff.) Confusion immunity: +17% Stun/Freeze immunity: +39% Spellpower: +13 (+3 eff.) Mindpower: +12 (+2 eff.) Amulets can have magical properties. Press to compare |
Inventory
Poleramira the Thunderidol (18 def, 39 armour) Poleramira the Thunderidol (18 def, 39 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +25 (+3 eff.) Armour: +39 Defense: +18 (+4 eff.) Fatigue: +16% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 20 physical Changes stats: +10 Str / +10 Mag / +22 Wil / +18 Cun / +3 Con Changes resistances: +44% lightning / +10% arcane / +10% mind Changes damage: +9% lightning Reduces incoming crit damage: 5.00% Spell save: +24 (+3 eff.) Mental save: +63 (+8 eff.) Spellpower: +24 (+5 eff.) Spell crit. chance: +10% Mindpower: +16 (+2 eff.) Mental crit. chance: +10% A suit of armour made of mail. Press to compare |
Layyth the hardened leather belt Layyth the hardened leather beltPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +6 Str / +2 Dex / +5 Mag / +4 Wil / +6 Cun Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Physical save: +25 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +16 (+2 eff.) Mana each turn: +0.38 Maximum mana: +37.00 Mindpower: +7 (+1 eff.) Infravision radius: +2 Size category: +1 A belt that goes around your waist. Press to compare |
Dramastir the elven-silk cloak (26 def, 26 armour) Dramastir the elven-silk cloak (26 def, 26 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +11 Armour: +26 Defense: +26 (+5 eff.) Changes stats: +15 Str / +14 Dex / +6 Mag / +17 Wil / +22 Cun / +18 Con Changes resistances: +9% acid / +4% physical / +24% light / +33% fire / +60% cold / +7% arcane / +10% lightning Changes resistances penetration: +5% arcane / +5% blight Changes damage: +6% arcane Talent mastery: +0.40 Technique / Combat training Critical mult.: +33.00% Stealth bonus: +27 Physical save: +34 (+4 eff.) Spell save: -20 (-3 eff.) Stamina each turn: +1.50 Mana each turn: -0.54 Maximum life: +87.00 Maximum mana: +80.00 Mental crit. chance: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 28 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Getomadan the Charquencher (dig speed 1 turns) Getomadan the Charquencher (dig speed 1 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +20 (+2 eff.) Armour: +9 Defense: +19 (+4 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: -29% Damage when hit (Melee): 4 darkness Changes stats: +21 Str / +12 Dex / +4 Con Changes resistances: +25% darkness / +10% physical / +6% light / +16% fire Changes damage: +40% mind / +48% fire Damage affinity(heal): +15% darkness Physical save: +10 (+1 eff.) Mental save: +43 (+5 eff.) Poison immunity: +15% Disease immunity: +10% Cut immunity: +10% Stun/Freeze immunity: +15% Light radius: +1 Infravision radius: +9 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (5/5) Rod of Recall (5/5)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 71 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Jeff the Thalore Wyrmic level 98
7th Haze 122nd year of Ascendancy at 06:25 see stats
By Jeff the Thalore Wyrmic level 97
5th Haze 122nd year of Ascendancy at 10:20 see stats
By Jeff the Thalore Wyrmic level 124
66th Haze 122nd year of Ascendancy at 03:20 see stats
By Jeff the Thalore Wyrmic level 140
76th Haze 122nd year of Ascendancy at 22:13 see stats
By Jeff the Thalore Wyrmic level 70
68th Dusk 122nd year of Ascendancy at 18:30 see stats
By Jeff the Thalore Wyrmic level 77
3rd Haze 122nd year of Ascendancy at 09:45 see stats
By Jeff the Thalore Wyrmic level 32
9th Flare 122nd year of Ascendancy at 12:18 see stats
By Jeff the Thalore Wyrmic level 44
3rd Dusk 122nd year of Ascendancy at 06:33 see stats
By Jeff the Thalore Wyrmic level 84
4th Haze 122nd year of Ascendancy at 03:08 see stats
By Jeff the Thalore Wyrmic level 10
1st Mirth 122nd year of Ascendancy at 03:07 see stats
By Jeff the Thalore Wyrmic level 20
7th Flare 122nd year of Ascendancy at 05:24 see stats
By Jeff the Thalore Wyrmic level 30
7th Flare 122nd year of Ascendancy at 18:36 see stats
By Jeff the Thalore Wyrmic level 40
2nd Dusk 122nd year of Ascendancy at 20:37 see stats
By Jeff the Thalore Wyrmic level 50
19th Dusk 122nd year of Ascendancy at 16:40 see stats
By Jeff the Thalore Wyrmic level 59
67th Dusk 122nd year of Ascendancy at 14:00 see stats
By Jeff the Thalore Wyrmic level 56
47th Dusk 122nd year of Ascendancy at 18:24 see stats
By Jeff the Thalore Wyrmic level 35
1st Dusk 122nd year of Ascendancy at 06:36 see stats
By Jeff the Thalore Wyrmic level 30
8th Flare 122nd year of Ascendancy at 05:51 see stats
By Jeff the Thalore Wyrmic level 55
47th Dusk 122nd year of Ascendancy at 15:00 see stats
By Jeff the Thalore Wyrmic level 15
5th Flare 122nd year of Ascendancy at 04:51 see stats
By Jeff the Thalore Wyrmic level 39
2nd Dusk 122nd year of Ascendancy at 19:49 see stats
By Jeff the Thalore Wyrmic level 32
9th Flare 122nd year of Ascendancy at 10:29 see stats
By Jeff the Thalore Wyrmic level 93
5th Haze 122nd year of Ascendancy at 06:03 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Jeff uses Infusion: Regeneration.
Jeff starts regenerating health quickly.
Bought: wild infusion of the warrior (resist 46%; cure mental, magical) for 44.10 gold.
You already have too many of this inscription.
You are now inscribed with Infusion: Wild.
Jeff's fire area effect hits Jeff for 77 fire damage.
Talent Infusion: Regeneration is ready to use.
Jeff stops regenerating health quickly.
Jeff uses Infusion: Regeneration.
Jeff starts regenerating health quickly.
There is an exit to the worldmap here (press '' or right click to use).
There is a Shatur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Jeff deactivates Wild Growth.
Jeff deactivates Elemental Harmony.
Jeff deactivates Icy Skin.
Jeff stops regenerating health quickly.
Jeff deactivates Water Dweller.
Jeff deactivates Cloud Seer.
Jeff deactivates Ember Scales.