Alrieilmi the level 16 Dark Faerie Elementist by grayswandir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDark Faerie
ClassElementist
Level / Exp16 / 14%
Sizetiny
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity13 (base 10)
Constitution16 (base 17)
Magic49 (base 43)
Willpower34 (base 27)
Cunning14 (base 10)

Resources

Life231/231
Mana307/307
Stamina225/225
Healing Factor1.1
Regeneration1.815

Speed

Mental+33.766524219122%
Attack0%
Movement+25.85179503776%
Spell+67.533048438254%
Global+100%

Vision

Sight10
Lite1
Infravision6

Offense: Mainhand

Damage27
Accuracy20
Crit Chance15%
APR4
Speed0.75

Offense: Spell

Spellpower45.666666666667
Crit Chance16%
Speed0.59689715511179

Offense: Mind

Mindpower24.7
Crit Chance12%
Speed1

Offense: Damage Bonus

Arcane+32%
Physical+27%
Fire+42%
All+22%

Defense: Base

Armour (hardiness)16 (45%)
Defense18.45
Ranged Defense27.341027389983
Fatigue0
Physical Save34.9
Spell Save44.783333333333
Mental Save40.033333333333

Defense: Resistances

Lightning+ 4%( 71%)
Mind+ 6%( 70%)
Nature+ 9%( 70%)
Fire+ 9%( 71%)
Physical+ 9%( 71%)
Cold+ 34%( 71%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Elementalism1.30
1/5
1/5
1/5
0/5
Spell / Earth1.50
1/5
1/5
1/5
0/5
Spell / Fire1.30
1/5
5/5
0/5
0/5
Spell / Water1.30
1/5
1/5
1/5
0/5
Spell / Elemental fusion1.30
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
4/5
0/5
Spell / Blight1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Force1.30
1/5
1/5
1/5
1/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Dark-faerie1.00
5/5
5/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
done
active
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Alrieilmi the Dark Faerie Elementist level 11
6th Flare 122nd year of Ascendancy at 01:56
see stats
Level 10 Got a character to level 10.
By Alrieilmi the Dark Faerie Elementist level 10
7th Mirth 122nd year of Ascendancy at 20:01
see stats
The Arena Unlocked Arena mode.
By Alrieilmi the Dark Faerie Elementist level 5
79th Pyre 122nd year of Ascendancy at 23:52
see stats
The secret city Discovered the truth about mages.
By Alrieilmi the Dark Faerie Elementist level 13
16th Dusk 122nd year of Ascendancy at 21:04
see stats

Log

You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 2.20 gold from the transmogrification of
Bilen the pouch of steel shots (20/20, 25-30 power, 2 apr).
You gain 1.95 gold from the transmogrification of
Gloratira.
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire damage).
You gain 0.92 gold from the transmogrification of
arcing iron spear (6.5-9.1 power, 4 apr).
You gain 3.17 gold from the transmogrification of
manaburning elm club of balance (8-11.2 power, 2 apr).
There is a next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Alrieilmi casts Rune: Shielding.

A shield forms around Alrieilmi.

Ran for 2 turns (stop reason: hostile spotted to the south (rattlesnake)).


Saving done.

Alrieilmi casts Chain Lightning.

Alrieilmi hits Rattlesnake for 77 lightning, 87 lightning (165 total damage).
Alrieilmi hits Something for 96 lightning damage.
Alrieilmi hits Giant rabbit for 87 lightning damage.
Alrieilmi killed Giant rabbit!
Alrieilmi killed Rattlesnake!

Resting starts...

Talent Fey Clone is ready to use.
Your summoned Alrieilmi's Clone disappears.
The shield around Alrieilmi crumbles.

Talent Chain Lightning is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).