Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Simple Font Floating Text 1.1.5Changes the floating text to a different font Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Use Item Shortcuts 1.3.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.3.0Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Extended Auto-use 1.1.5Adds additional options to talent auto-use Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. The lost city of Vulcus 1.4 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Doomelf |
Class | Corruptor |
Level / Exp | 17 / 11% |
Size | medium |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 25 (base 24) |
Magic | 50 (base 41) |
Willpower | 22 (base 14) |
Cunning | 26 (base 21) |
Resources
Life | 522/522 |
Mana | 136/136 |
Vim | 114/114 |
Healing Factor | 1.12 |
Regeneration | 1.96 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 6 |
Offense: Mainhand
Damage | 20 |
Accuracy | 5 |
Crit Chance | 8% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41.333333333333 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 22.9 |
Crit Chance | 6% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 9.95 |
Ranged Defense | 12.95 |
Fatigue | 0 |
Physical Save | 26.796101658748 |
Spell Save | 33.096101658748 |
Mental Save | 16.625 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 24% |
Pinning Resistance | 22% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 46.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Doomelf | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Premonition |
talent | Bone Shield |
talent | Chant of Fortitude |
beneficial effect | Fully absorbs 2 cold attacks. Ward |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)] insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +3 (+3 eff.) (-) Fatigue: +1% (-) Changes resistances: +6%(-) fire / +6%(-) cold A pair of boots made of leather. |
Light source | [vs. bright brass lantern of health (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. linen wizard hat of blight (+10%) (1 def, 0 armour) (On head)] linen wizard hat of blight (+10%) (1 def, 0 armour)linen wizard hat of blight (+10%) (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes resistances: +10%(-) blight Changes damage: +10%(-) blight A pointy cloth hat, very wizardly... |
Tool | [vs. Chromatic Wand (Tool)] Chromatic WandChromatic Wand Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2(-) lightning / +1(-) temporal / +1(-) light / +2(-) fire / +1(-) nature / +1(-) acid / +2(-) physical / +1(-) darkness / +1(-) blight / +2(-) cold / +1(-) arcane / +1(-) mind Changes damage: +10%(-) lightning / +10%(-) fire / +10%(-) cold / +10%(-) physical Talent masteries: +0.20(-) Spell / Elementalism Talents granted: +2.00(-) Ward It can be used to activate talent Chromatic Orb (costing 20 power out of 24/24) : Effective talent level: 2.0 Power cost: 20 out of 24/24. Range: 20 Travel Speed: 300% of base Is: a spell Description: Fire a slowish bolt of a random element doing 123.53 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
On fingers | [vs. rogue's steel ring of tenacity (On fingers, 1 of 2)] rogue's steel ring of tenacityrogue's steel ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) (-) Changes stats: +3(-) Cun Disarm immunity: +24% (-) Pinning immunity: +22% (-) Knockback immunity: +21% (-) Maximum life: +22.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | [vs. rogue's steel ring of tenacity (On fingers, 1 of 2)] warrior's steel ringwarrior's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Defense: +0 (+0 eff.) (-6 (-6 eff.)) Changes stats: +3 Str / +0(-3) Cun Disarm immunity: +0% (-24%) Pinning immunity: +0% (-22%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Rings can have magical properties. Tap to cycle through comparison choices |
Around waist | [vs. rough leather belt 'Fulohad' (Around waist)] rough leather belt 'Fulohad'rough leather belt 'Fulohad' Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% (-) Changes stats: +2(-) Cun / +1(-) Mag Changes resistances: +3%(-) blight Maximum encumbrance: +22 (-) A belt that goes around your waist. |
In main hand | [vs. potent ash vilestaff of might (18-21.6 power, 3 apr, blight element) (In main hand)] potent ash vilestaff of might (18-21.6 power, 3 apr, blight element)potent ash vilestaff of might (18-21.6 power, 3 apr, blight element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-) Physical crit. chance: +3.0% (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +18%(-) blight Talents granted: +1.00(-) Command Staff Spellpower: +9 (+4 eff.) (-) Spell crit. chance: +7% (-) Staves designed for wielders of magic, by the greats of the art. |
On hands | [vs. naturalist's rough leather gloves (0 def, 1 armour) (On hands)] naturalist's rough leather gloves (0 def, 1 armour)naturalist's rough leather gloves (0 def, 1 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) nature Changes resistances: +6%(-) nature Changes damage: +4%(-) nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | [vs. Ebonystreak (0 def, 0 armour) (Main armor)] Ebonystreak (0 def, 0 armour)Ebonystreak (0 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 8(-) acid Changes stats: +4(-) Mag / +5(-) Wil Changes resistances: +10%(-) acid / +11%(-) physical / +7%(-) blight / +10%(-) cold / +11%(-) fire Changes damage: +13%(-) acid / +7%(-) physical / +6%(-) darkness / +7%(-) fire / +6%(-) cold Talents cooldown: Refit Golem (-3(-) turns) Life regen: +1.50 (-) Mana each turn: +0.15 (-) Psi each turn: +0.13 (-) Maximum life: +51.00 (-) Healing mod.: +12% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | [vs. linen cloak of the Shaloren (1 def, 0 armour) (Cloak)] linen cloak of the Shaloren (1 def, 0 armour)linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Changes stats: +1(-) Mag / +1(-) Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. The Black Core (Around neck)] The Black CoreThe Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15%(-) darkness Talent masteries: +0.20(-) Corruption / Black-magic Blindness immunity: +100% (-) Only die when reaching: -100.00 life (-) Spellpower: +5 (+2 eff.) (-) Infravision radius: +6 (-) Shadow Power: +5 (-) Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the wizard (heal 370 over 5 turns)] (on body)] regeneration infusion of the warrior (heal 118 over 5 turns)regeneration infusion of the warrior (heal 118 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118(-303) life over 5(-) turns. Its effects scale with your -Magic, +Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 14%; cure physical) wild infusion of the titan (resist 14%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
reconstruction rune of the sneak (heal 185; cure a cut or wound) reconstruction rune of the sneak (heal 185; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to heal yourself for 185 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
[vs. The Black Core (Around neck)] copper amulet of strength (+3)copper amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +0%(-15%) darkness Talent mastery: +0.00(-0.20) Corruption / Black-magic Blindness immunity: +0% (-100%) Only die when reaching: +0.00 life (+100.00 life) Spellpower: +0 (+0 eff.) (-5 (-2 eff.)) Infravision radius: +0 (-6) Shadow Power: +0 (-5) Amulets can have magical properties. |
[vs. rogue's steel ring of tenacity (On fingers, 1 of 2)] copper ring of corrosion (+20%)copper ring of corrosion (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-6 (-6 eff.)) Changes stats: +0(-3) Cun Changes resistances: +20% acid Changes damage: +10% acid Disarm immunity: +0% (-24%) Pinning immunity: +0% (-22%) Knockback immunity: +0% (-21%) Maximum life: +0.00 (-22.00) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. potent ash vilestaff of might (18-21.6 power, 3 apr, blight element) (In main hand)] elm vilestaff (10-12 power, 2 apr, blight element)elm vilestaff (10-12 power, 2 apr, blight element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-8.0 - -9.6) Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-1) Physical crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10%(-8%) blight Talents granted: +1.00(-) Command Staff Spellpower: +3 (+2 eff.) (-6 (-2 eff.)) Spell crit. chance: +1% (-6%) Staves designed for wielders of magic, by the greats of the art. |
[vs. potent ash vilestaff of might (18-21.6 power, 3 apr, blight element) (In main hand)] short elm vilestaff of fate (10-12 power, 2 apr, darkness element)short elm vilestaff of fate (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0(-8.0 - -9.6) Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 (-1) Physical crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) When wielded/worn: Changes damage: +10% darkness / +0%(-18%) blight Talents granted: +1.00(-) Command Staff Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+4 eff.) Spellpower: +3 (+2 eff.) (-6 (-2 eff.)) Spell crit. chance: +5% (-2%) Staves designed for wielders of magic, by the greats of the art. |
[vs. potent ash vilestaff of might (18-21.6 power, 3 apr, blight element) (In main hand)] CorpsebowCorpsebow Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-3.0%) Attack speed: 125% (+25%) Firing range: +7 When wielded/worn: Effects on ranged hit: * 40% chance to disease Damage (Ranged): 20 blight Changes damage: +40%(+22%) blight Talent granted: +0(+-1) Command Staff Disease immunity: +50% Spellpower: +0 (+0 eff.) (-9 (-4 eff.)) Spell crit. chance: +0% (-7%) It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) : Effective talent level: 6.5 Power cost: 10 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Make your target's diseases burst, doing 70.00 blight damage for each disease it is infected with. This will also spread any decrepitude, weakness, rotting or epidemic diseases to any nearby foes in a radius of 4. The damage will increase with your Spellpower. A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
[vs. Ebonystreak (0 def, 0 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-8) acid Changes stats: +0(-4) Mag / +0(-5) Wil Changes resistances: +0%(-10%) acid / +0%(-11%) physical / +0%(-7%) blight / +0%(-10%) cold / +0%(-11%) fire Changes damage: +0%(-13%) acid / +0%(-7%) physical / +0%(-6%) darkness / +0%(-7%) fire / +0%(-6%) cold Talent cooldown: Refit Golem ((+0(+3) turn) Life regen: +0.00 (-1.50) Mana each turn: +0.00 (-0.15) Psi each turn: +0.00 (-0.13) Maximum life: +0.00 (-51.00) Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Ebonystreak (0 def, 0 armour) (Main armor)] shimmering linen robe (0 def, 0 armour)shimmering linen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-8) acid Changes stats: +0(-4) Mag / +0(-5) Wil Changes resistances: +0%(-10%) acid / +0%(-11%) physical / +0%(-7%) blight / +0%(-10%) cold / +0%(-11%) fire Changes damage: +0%(-13%) acid / +0%(-7%) physical / +0%(-6%) darkness / +0%(-7%) fire / +11% arcane / +0%(-6%) cold Talent cooldown: Refit Golem ((+0(+3) turn) Life regen: +0.00 (-1.50) Mana each turn: +0.00 (-0.15) Psi each turn: +0.00 (-0.13) Maximum life: +0.00 (-51.00) Maximum mana: +23.00 Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Ebonystreak (0 def, 0 armour) (Main armor)] spellwoven woollen robe of blight (+11%) (0 def, 0 armour)spellwoven woollen robe of blight (+11%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 0(-8) acid Changes stats: +0(-4) Mag / +0(-5) Wil Changes resistances: +0%(-10%) acid / +0%(-11%) physical / +11%(+4%) blight / +0%(-10%) cold / +0%(-11%) fire Changes damage: +0%(-13%) acid / +0%(-7%) physical / +0%(-6%) darkness / +11% blight / +0%(-7%) fire / +0%(-6%) cold Talent cooldown: Refit Golem ((+0(+3) turn) Spell save: +16 (+8 eff.) Life regen: +0.00 (-1.50) Mana each turn: +0.00 (-0.15) Psi each turn: +0.00 (-0.13) Maximum life: +0.00 (-51.00) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Ebonystreak (0 def, 0 armour) (Main armor)] spellwoven woollen robe of protection (2 def, 2 armour)spellwoven woollen robe of protection (2 def, 2 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Damage when hit (Melee): 0(-8) acid Changes stats: +0(-4) Mag / +0(-5) Wil Changes resistances: +0%(-10%) acid / +0%(-11%) physical / +0%(-7%) blight / +0%(-10%) cold / +0%(-11%) fire Changes damage: +0%(-13%) acid / +0%(-7%) physical / +0%(-6%) darkness / +0%(-7%) fire / +0%(-6%) cold Talent cooldown: Refit Golem ((+0(+3) turn) Physical save: +19 (+10 eff.) Spell save: +16 (+8 eff.) Life regen: +0.00 (-1.50) Mana each turn: +0.00 (-0.15) Psi each turn: +0.00 (-0.13) Maximum life: +0.00 (-51.00) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Healing mod.: +0% (-12%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. rough leather belt 'Fulohad' (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: +0% (+5%) Changes stats: +0(-2) Cun / +0(-1) Mag Changes resistances: +0%(-3%) blight Maximum encumbrance: +70 (+48) Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. linen wizard hat of blight (+10%) (1 def, 0 armour) (On head)] stabilizing rough leather cap of strength (+3) (0 def, 1 armour)stabilizing rough leather cap of strength (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +0 (+0 eff.) (-1 (-1 eff.)) Fatigue: +1% Changes stats: +3 Str Changes resistances: +0%(-10%) blight Changes damage: +0%(-10%) blight Physical save: +10 (+5 eff.) A cap made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern of health (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +0.00 (-40.00) Light radius: +2 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)] bright brass lantern of healthbright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 (+2.00) Light radius: +4 (-1) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern of health (Light source)] Planar BeaconPlanar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Maximum life: +0.00 (-40.00) Light radius: +3 (-2) It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 109.64 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 109.64 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. Chromatic Wand (Tool)] miner's iron pickaxe (dig speed 29 turns)miner's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum wards: +0(-2) lightning / +0(-1) temporal / +0(-1) light / +0(-2) fire / +0(-1) nature / +0(-1) acid / +0(-2) physical / +0(-1) darkness / +0(-1) blight / +0(-2) cold / +0(-1) arcane / +0(-1) mind Changes damage: +0%(-10%) lightning / +0%(-10%) fire / +0%(-10%) cold / +0%(-10%) physical Talent mastery: +0.00(-0.20) Spell / Elementalism Talent granted: +0(+-2) Ward Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Chromatic Wand (Tool)] Telekinetic CoreTelekinetic Core Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+3 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Maximum wards: +0(-2) lightning / +0(-1) temporal / +0(-1) light / +0(-2) fire / +0(-1) nature / +0(-1) acid / +0(-2) physical / +0(-1) darkness / +0(-1) blight / +0(-2) cold / +0(-1) arcane / +0(-1) mind Changes damage: +0%(-10%) lightning / +6%(-4%) physical / +0%(-10%) cold / +0%(-10%) fire Talent mastery: +0.00(-0.20) Spell / Elementalism Talent granted: +0(+-2) Ward Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 46 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
[vs. Chromatic Wand (Tool)] Shimmerspike the ash totem of cleansing [power 2] (20 cooldown)Shimmerspike the ash totem of cleansing [power 2] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 4 lightning Maximum wards: +0(-2) lightning / +0(-1) temporal / +0(-1) light / +0(-2) fire / +0(-1) nature / +0(-1) acid / +0(-2) physical / +0(-1) darkness / +0(-1) blight / +0(-2) cold / +0(-1) arcane / +0(-1) mind Changes resistances penetration: +10% lightning Changes damage: +0%(-10%) lightning / +0%(-10%) physical / +6% light / +0%(-10%) fire / +0%(-10%) cold Talent mastery: +0.00(-0.20) Spell / Elementalism Talent granted: +0(+-2) Ward Equilibrium when hit: +0.70 It can be used to remove magical effects from the target (up to 2), putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Cheese the Doomelf Corruptor level 11
6th Flare 122nd year of Ascendancy at 03:45 see stats
By Cheese the Doomelf Corruptor level 6
78th Pyre 122nd year of Ascendancy at 06:54 see stats
By Cheese the Doomelf Corruptor level 10
1st Summertide 122nd year of Ascendancy at 19:48 see stats
By Cheese the Doomelf Corruptor level 14
50th Dusk 122nd year of Ascendancy at 13:13 see stats
By Cheese the Doomelf Corruptor level 8
5th Mirth 122nd year of Ascendancy at 16:31 see stats
By Cheese the Doomelf Corruptor level 13
17th Dusk 122nd year of Ascendancy at 10:24 see stats
Log
Saving game...
Saving done.
You have no more inscription slots.
You are now inscribed with Rune: Phase Door.
Resting starts...
Talent Drain is ready to use.
Today is the 79th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 21:31.
Talent Rune: Phase Door is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Cheese's cold ward fades
Cheese deactivates Chant of Fortitude.
Cheese deactivates Premonition.
Cheese deactivates Bone Shield.