
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | All lanterns provide 10 lite baseline 1.7.4Makes all lanterns provide 10 lite baseline because the mechanic is annoying Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Inferno Race Pack 1.7.0Adds a collection of my races. Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Items Vault 1.7.0Donators/Buyers bonus! Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Wardens Call Fix 1.7.0Changes Temporal Warden's - Warden's Call talent to solve memory issues Warden's Call now do not create a new actor (paradox clone) on each trigger, The conditions for triggering are the same as for the paradox clones, - do warden swap I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :) Class+Race Pack 1.7.4Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 36 / 62% |
| Size | medium |
| Lifes / Deaths | Killed by Glaldanne the skeleton warrior at level 36 on the 70th Regrowth 123rd year of Ascendancy at 10:02 / 2Killed by Glaldanne the skeleton warrior at level 36 on the 70th Regrowth 123rd year of Ascendancy at 10:29 |
Primary Stats
| Strength | 26 (base 8) |
| Dexterity | 89 (base 69) |
| Constitution | 14 (base 8) |
| Magic | 75 (base 69) |
| Willpower | 26 (base 20) |
| Cunning | 67 (base 59) |
Resources
| Life | -164/818 |
| Paradox | 341 |
| Steam | 100/100 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 30.83141408043 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.5% |
| Spell | 0% |
| Global | +144.4875148219% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 2 |
| See Stealth | 21.656390811914 |
| See Invisible | 21.656390811914 |
Offense: Mainhand
| Damage | 130 |
| Accuracy | 65 |
| Crit Chance | 68% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 52% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +49% |
| Darkness | +34% |
| Light | +33% |
| All | +22% |
Offense: Damage Penetration
| Darkness | +15% |
| Temporal | +20% |
| Cold | +15% |
| Physical | +40% |
| Mind | +10% |
| Lightning | +32% |
Defense: Base
| Armour (hardiness) | 35 (49.007671158813%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 30 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 44%( 70%) |
| Lightning | + 52%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 48%( 70%) |
| Blight | + 44%( 70%) |
| Physical | + 42%( 70%) |
| Cold | + 48%( 70%) |
| All | + 36%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 10% |
| Disarm Resistance | 0% |
| Confusion Resistance | 62% |
| Silence Resistance | 62% |
| Stun Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 801% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 164% efficiency and cooldown mod of 53%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Stasis | 1.16 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.16 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| beneficial effect | Improves/gives invisibility (power 22), reducing damage dealt by 0%. Invisibility |
| beneficial effect | The target is regaining 29 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | Increases defense by 19. Mobile Defense |
| beneficial effect | The target is out of phase with reality, increasing defense by 40, resist all by 36%, and reducing the duration of detrimental timed effects by 32%. Out of PhaseThese effects cap at 40%. |
| detrimental effect | Huge cut that bleeds, doing 47.23 physical damage per turn. Bleeding |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | Increases global action speed by 44%. Speed |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Isabremira the forest troll. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lone alchemist from death by orc high pyromancer. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by shadow. Escort: lost defiler (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by giant black ant. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by master vampire. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Velayavea the cold drake. Escort: repented thief (level 2 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed faerlhing fang. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nogalach the pair of rough leather boots (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Armour: +5 Changes stats: +1 Dex Changes resistances: +3% physical Changes damage: +6% physical Physical save: +6 (+3 eff.) Silence immunity: +22% Confusion immunity: +20% Pinning immunity: +10% Stun/Freeze immunity: +23% Knockback immunity: +10% Teleport immunity: +100% A pair of boots made of leather. |
| Quiver | quiver of elven-wood arrows 'Flamesaw' (12/22, 129 - 181 damage, 14 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +20 Armour Penetration: +14 Crit. chance: +2.5% Capacity: 22 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage Damage (radius 1) on hit: +38 fire Damage (radius 2) on crit: +20 fire Arrows are used with bows to pierce your foes to death. |
| Light source | nightwalker's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+3 eff.) Changes stats: +3 Wil Critical mult.: +11.00% Maximum life: +40.00 Light radius: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Moldquarry (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to slow global speed by 55% Changes resistances: +7% cold Allows you to breathe in: water Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Silence immunity: +40% Only die when reaching: -80.00 life Maximum life: +20.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
| Tool | iron pickaxe 'Nimbustouch' (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +6 Defense: +10 (+2 eff.) Damage when hit (Melee): 2 physical Changes stats: +1 Str Changes resistances: +3% physical Changes resistances penetration: +15% lightning Changes damage: +3% physical Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold amber ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +20 (+7 eff.) Changes stats: +5 Str / +4 Mag / +2 Cun Changes damage: +6% darkness / +22% all Mental save: +10 (+4 eff.) Confusion immunity: +32% Spellpower: +21 (+7 eff.) Spell crit. chance: +4% Mindpower: +23 (+8 eff.) Mental crit. chance: +4% Infravision radius: +2 Rings make your fingers look great! |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 850.66 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Adomina the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +2 Changes resistances: +3% physical Changes resistances penetration: +15% physical Only die when reaching: -20.00 life Maximum life: +36.00 Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
| In main hand | stormbringer's yew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (radius 1) on hit: +90 20% chance of physical repulsion Damage (radius 2) on crit: +18 lightning / +24 cold When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +12.0% Changes resistances penetration: +17% lightning / +15% cold Movement speed: +44% Longbows are used to shoot arrows at your foes. |
| On hands | Eridil the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +18.0% Armour: +3 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): 19 light Changes stats: +8 Str / +5 Dex / +5 Cun / +2 Con Changes resistances: +15% light / +12% blight Changes resistances penetration: +10% mind Changes damage: +11% light Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +14 (+7 eff.) Spell crit. chance: +20% Mental crit. chance: +17% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Rhydig the cured leather armour (41 def, 12 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +12 Defense: +41 (+8 eff.) Fatigue: +7% Changes stats: +6 Str / +8 Dex / +4 Con Changes resistances penetration: +25% physical Changes damage: +18% physical Reduces incoming crit damage: 28.00% Physical save: +9 (+5 eff.) A suit of armour made of leather. |
| Cloak | thick linen cloak of the voidstalker (1 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +24% lightning / +10% temporal / +12% darkness / +12% cold Stun/Freeze immunity: +40% Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Nightbreak'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 darkness Changes resistances: +9% temporal Changes resistances penetration: +15% darkness / +20% temporal Changes damage: +6% darkness Talent masteries: +0.16 Chronomancy / Stasis +0.16 Steamtech / Chemistry Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.steam generator implant (steam 9) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.0 steam per turn. Can be activated for an instant burst of 45 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 13; resist 22%; move 33%; dur 5; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 33% faster, and you are invisible (power 13). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 21; resist 23%; move 52%; dur 5; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 52% faster, and you are invisible (power 21). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.schematic: Kinetic Stabiliser Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
This item will automatically be transmogrified when you leave the level.schematic: Spring Grapple Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
clarifying copper amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 7 light / 5 darkness Effects when hit in melee: * 6% chance to blind * 5% chance to reduce damage dealt by 23% Changes resistances: +12% mind Changes damage: +6% light / +6% darkness Confusion immunity: +20% Amulets make your neck look great! |
Elywen the steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +12 Defense: +30 (+6 eff.) Changes stats: +6 Mag Changes resistances penetration: +10% arcane Changes damage: +9% blight Critical mult.: +14.00% Spellpower on spell critical (stacks up to 3 times): +8 Maximum stamina: +30.00 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.wanderer's gold amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +5 Dex / +6 Cun / +5 Con Changes damage: +11% blight / +7% fire Critical mult.: +15.00% Life regen: +2.00 Stamina each turn: +0.70 Spellpower: +10 (+3 eff.) Movement speed: +10% Amulets make your neck look great! |
gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Defense: +9 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's gold ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+4 eff.) Stun/Freeze immunity: +20% Life regen: +4.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.magelord's dragonbone vilestaff of warding (43 - 52 damage, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +7.0% Armour: +5 Defense: +6 (+1 eff.) Damage (Melee): 26 arcane Maximum wards: +2 darkness Changes damage: +30% darkness Talents granted: +1 Command Staff +3 Ward Maximum mana: +61.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel mace of crippling (94 - 131 damage, 4 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Physical crit. chance: +8.0% Changes resistances penetration: +9% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.living mindstar 'Xorin' (27 - 29 damage, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +5 (+2 eff.) Damage (Melee): 8 lightning / 8 physical / 6 cold / 22 fire / 6 acid Changes stats: +2 Con Changes resistances: +9% lightning / +9% physical / +9% cold / +6% acid / +18% fire Changes resistances penetration: +14% fire Changes damage: +18% mind / +15% fire Talent granted: +1 Attune Mindstar Mental save: +6 (+2 eff.) Disease immunity: +10% Stun/Freeze immunity: +20% Psi when firing a critical mind attack: +1.00 Maximum life: +60.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +8% Global speed: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dwarven-steel steamgun of true flight Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +11.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.strafer's voratun steamgun of enduring Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +12 Wil / +7 Con Talent cooldown: Strafe (-2 turns) Maximum life: +53.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.pouch of dwarven-steel shots 'Cyrema' (18/18, 58 - 70 damage, 3 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 70% Dex, 0% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 18 On weapon hit: * 20% chance to reduce armor by 36% * 20% chance to reduce all saves and defense by 28 Damage (Ranged): +20 mind / +11 nature Damage (radius 2) on crit: +20 acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.pouch of voratun shots of crippling (16/20, 70 - 84 damage, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 0% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +12.0% Capacity: 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
Cyrariabeth (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +6 Str / +6 Mag / +6 Wil Changes resistances: +8% lightning / +3% acid / +3% nature / +5% arcane / +10% cold / +13% mind / +11% all Changes resistances penetration: +10% darkness / +8% physical Changes damage: +16% lightning / +27% physical / +17% darkness / +15% cold / +13% mind Spell save: +9 (+5 eff.) Maximum hate: +5.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.ancient elven-silk robe of the mountain (+15%) (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes resistances: +17% physical / +15% all Changes resistances penetration: +5% physical / +9% temporal Changes damage: +44% physical / +21% temporal Reduces paradox anomalies(equivalent to willpower): +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.duelist's cured leather armour of the deep (10 def, 10 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +7% Changes stats: +5 Cun / +3 Dex Changes resistances: +9% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
rough leather belt 'Delolin'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +1 Mag Changes resistances penetration: +10% blight Critical mult.: +5.00% Maximum encumbrance: +20 Mana each turn: +0.04 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
Relgerain the GlowbreezePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +2 Physical crit. chance: +1.0% Armour: +2 Changes stats: +4 Dex Changes resistances: +11% blight / +2% physical Changes damage: +12% light Only die when reaching: -80.00 life Maximum stamina: +20.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Xanita the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +4 Mag / +2 Cun / +1 Con Critical mult.: +5.00% Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.resilient elven-silk cloak of Iron Throne (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Str / +2 Con Maximum life: +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polada (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce armor by 36% * 17% chance to reduce all saves and defense by 28 Damage (Melee): 11 blight / 33 darkness / 27 mind Changes stats: +6 Con Changes resistances: +9% darkness / +8% blight Changes resistances penetration: +20% acid Changes damage: +9% darkness / +8% blight Mental save: -9 (-5 eff.) Mindpower: +6 (+2 eff.) See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.thaloren drakeskin leather hat of trickery (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Armour: +5 Fatigue: +5% Changes stats: +3 Dex / +9 Wil / +3 Cun Changes resistances: +9% blight Mental save: +11 (+4 eff.) A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level.Arthunik (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Cun / +3 Dex Critical mult.: +10.00% Physical save: +18 (+9 eff.) Mental save: +15 (+5 eff.) Equilibrium when hit: +0.20 Maximum hate: +10.00 Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
void-walker's brass lantern of the moonsPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% temporal / +6% light / +6% cold Changes damage: +6% darkness Damage affinity(heal): +5% darkness Light radius: +10 Infravision radius: +3 Defense after a teleport: +11 Resist all after a teleport: +10% New effects duration reduction after a teleport: +13% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.27 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
great fiery salve [power 18] great fiery salve [power 18]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 2 magical effects and grants a fiery aura (18% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great frost salve [power 18] great frost salve [power 18]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 2 physical effects and grants a frost aura (18% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
great water salve [power 18] great water salve [power 18]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 2 mental effects and grants a water aura (18% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Scorchtooth' (dig speed 23 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Damage when hit (Melee): 10 fire Changes stats: +7 Str / +8 Wil Changes damage: +15% fire Maximum psi: +50.00 Mental crit. chance: +9% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 125% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Douridol [power 308] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness Changes stats: +4 Cun / +4 Dex Changes resistances: +9% darkness Changes damage: +6% light Light radius: +2 Infravision radius: +2 It can be used to heal yourself and all friendly characters within 10 spaces for 308 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Ithyate the Shalore Temporal Warden level 34
50th Regrowth 123rd year of Ascendancy at 16:59 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Ithyate the Shalore Temporal Warden level 10
13rd Dusk 122nd year of Ascendancy at 12:22 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Ithyate the Shalore Temporal Warden level 33
39th Regrowth 123rd year of Ascendancy at 06:10 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Ithyate the Shalore Temporal Warden level 28
24th Haze 122nd year of Ascendancy at 10:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Ithyate the Shalore Temporal Warden level 22
74th Dusk 122nd year of Ascendancy at 15:15 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Ithyate the Shalore Temporal Warden level 36
69th Regrowth 123rd year of Ascendancy at 12:49 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ithyate the Shalore Temporal Warden level 32
57th Haze 122nd year of Ascendancy at 08:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Ithyate the Shalore Temporal Warden level 10
13rd Dusk 122nd year of Ascendancy at 12:21 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Ithyate the Shalore Temporal Warden level 20
56th Dusk 122nd year of Ascendancy at 00:23 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Ithyate the Shalore Temporal Warden level 30
26th Haze 122nd year of Ascendancy at 10:11 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By Ithyate the Shalore Temporal Warden level 29
25th Haze 122nd year of Ascendancy at 04:48 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Ithyate the Shalore Temporal Warden level 33
71st Haze 122nd year of Ascendancy at 19:40 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By Ithyate the Shalore Temporal Warden level 29
25th Haze 122nd year of Ascendancy at 04:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Ithyate the Shalore Temporal Warden level 34
50th Regrowth 123rd year of Ascendancy at 18:21 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Ithyate the Shalore Temporal Warden level 28
23rd Haze 122nd year of Ascendancy at 17:36 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Ithyate the Shalore Temporal Warden level 6
10th Mirth 122nd year of Ascendancy at 08:05 see stats
The Rat Lich (Insane (Roguelike) difficulty)
Killed the terrible Rat Lich.By Ithyate the Shalore Temporal Warden level 24
6th Haze 122nd year of Ascendancy at 20:58 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Ithyate the Shalore Temporal Warden level 28
24th Haze 122nd year of Ascendancy at 19:03 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Ithyate the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 14:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Ithyate the Shalore Temporal Warden level 27
9th Haze 122nd year of Ascendancy at 06:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Ithyate the Shalore Temporal Warden level 20
57th Dusk 122nd year of Ascendancy at 03:05 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Ithyate the Shalore Temporal Warden level 36
70th Regrowth 123rd year of Ascendancy at 10:02 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Ithyate the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 06:38 see stats
Log
Ithyate warps space-time to equip: stormbringer's yew longbow of true flight
quiver of elven-wood arrows 'Flamesaw'.
Bloodcaller killed Ithyate's temporal clone!
Melee retaliation hits Ithyate for 0 acid, 0 acid (0 total damage).
Ithyate hits Belyrathra the barrow wight for 53 physical, 9 light, 28 light, 30 temporal, 67 acid, 20 physical, 28 light, 30 temporal, 57 lightning (322 total damage).
Ithyate hits Lesser vampire for 68 acid, 59 lightning (126 total damage).
Ithyate hits Gusewen the devourer for (22 to psi shield), 33 physical, (27 to psi shield), 41 acid, (22 to psi shield), 33 physical, 73 lightning (181 total damage).
Ithyate's Arrow Stitching hits Glaldanne the skeleton warrior for 82 physical, 35 fire, (74 ignored), 0 physical, 33 temporal (150 total damage).
Bloodcaller hits Ithyate for 2 healing, 1 healing, 2 healing, 1 healing, 2 healing, 2 healing, 2 healing, 1 healing (0 total damage) [13 healing].
Glaldanne the skeleton warrior casts Illuminate.
Ithyate loses sight!
Something hits Something for 438 light damage.
Something hits Ithyate for 131 light damage.
Something hits Something for (42 shared), 173 light (215 total damage).
Ithyate casts Dimensional Step.
Ithyate emerges from a space-time rift!
Ithyate casts Invigorate.
Ithyate is invigorated.
Talent Rune: Mirror Image is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Time Shield is ready to use.
Your summoned Ithyate's temporal clone disappears.
Bleeding from Xurilravena the skeleton magus hits Ithyate for 34 physical damage.
Ithyate casts Rune: Reflection Shield.
A shield forms around Ithyate.
Ithyate casts Thread Walk.
Something performs a melee critical strike against Ithyate!
Your shield crumbles under the damage!
The shield around Ithyate crumbles.





































































































