
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Extra Dungeons Fixed 1.5.5Makes certain locations accessible to all characters. Items Vault 1.5.0Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved player targetting 1.2.0Player's targetting improvements. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 49 / 46% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 11:53 4 / 3Killed by Ilenwi the halfling at level 5 on the 4th Mirth 122nd year of Ascendancy at 09:12 Killed by Riysel the halfling at level 7 on the 21st Dusk 122nd year of Ascendancy at 14:44 |
Primary Stats
Strength | 147 (base 60) |
Dexterity | 131 (base 60) |
Constitution | 51 (base 18) |
Magic | 16 (base 10) |
Willpower | 57 (base 35) |
Cunning | 57 (base 12) |
Resources
Life | 1806/1806 |
Mana | 0/703 |
Stamina | 292/292 |
Positive | 0/174 |
Healing Factor | 2.5 |
Regeneration | 121.875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 8 |
Infravision | 9 |
See Stealth | 60.580577165004 |
See Invisible | 60.580577165002 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 265 |
Accuracy | 88 |
Crit Chance | 106% |
APR | 69 |
Speed | 0.80 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 67% |
Speed | 1 |
Offense: Damage Bonus
Acid | +17% |
Blight | +39% |
Physical | +78% |
Mind | +17% |
All | +2% |
Lightning | +11% |
Arcane | +11% |
Fire | +30% |
Nature | +14% |
Offense: Damage Penetration
Darkness | +15% |
Light | +10% |
Nature | +15% |
Physical | +30% |
Fire | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 59 (70.376569037657%) |
Defense | 79 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 59 |
Spell Save | 47 |
Mental Save | 57 |
Defense: Resistances
Acid | + 18%( 70%) |
Blight | + 50%( 70%) |
Arcane | + 21%( 70%) |
Mind | + 26%( 70%) |
All | + 13%( 70%) |
Lightning | + 26%( 70%) |
Temporal | + 39%( 70%) |
Physical | + 32%( 70%) |
Fire | + 48%( 70%) |
Darkness | + 37%( 70%) |
Defense: Immunities
Pinning Resistance | 5% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 52% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Teleport Resistance | 50% |
Instadeath Resistance | 100% |
Knockback Resistance | 15% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 452.14 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 472 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 58%, your defense is increased by 58 and all your resistances by 58%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 655 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 198.08 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 74 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Intuitive Shots |
talent | Trained Reactions |
talent | Chant of Fortitude |
talent | Concealment |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 48%. Concealment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 500. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +35 (+7 eff.) Rng.Def +10 (+2 eff.) Fatigue -6% Resists +6% mind +12% fire Crit.dmg- 5.00% Spell.save +12 (+4 eff.) Max.HP +60.00 HP.reg +9.20 Heal.mod +60% Disarm- +20% ---------- misc Stam/turn +0.90 Evasion: (Instant) Puts all charms on 30 cooldown Level 4.8 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 65 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 174% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +26 Crit +18.0% Capacity 23 Rld cld 6 Proj.spd +200% Ranged+ +26 darkness +4 blight +56 mind +8 nature On Hit.r1 +4 nature +8 blight On Hit: * Slows global speed by 40% * 33% chance to cause random gloom * 20% chance to torment the target Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature While equipped: Stats +18 Con dps ---------- Dmg.mod +9% acid Melee Ret 12 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +43% blight +6% acid +9% lightning Phys.save +15 (+4 eff.) HP.reg +17.80 Heal.mod +30% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +23 Str +18 Dex +6 Wil dps ---------- Crit.mult +5.00% Phys.pwr +10 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% physical Phys.save +13 (+3 eff.) Mind.save +30 (+8 eff.) Die.at -80.00 life ---------- misc Hate/m.crit +1.00 Telepathy Demon/Minor Demon/Major A cap made of leather. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +20 Str +7 Wil dps ---------- Phys.crit +13.0% Mind.crit +13% Crit.mult +5.00% Dmg.mod +15% mind +15% fire Apr +15 ----- def ----- Armour +5 Defense +14 (+3 eff.) Rng.Def +6 (+1 eff.) Resists +9% physical Mind.save +15 (+4 eff.) Heal.mod +15% ---------- misc Max.hate +10.00 Telepathy Dragon While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +9 Wil dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+7 eff.) Mind.pwr +28 (+9 eff.) Melee+ 50 light Ranged+ 50 light Acc +16 (+3 eff.) Apr +17 On Hit (Melee): * 35% chance to blind On Hit (Ranged): * 35% chance to blind ----- def ----- Armour +6 Defense +17 (+3 eff.) Resists +5% arcane +2% physical Pinning- +5% ---------- misc Light +3 Disengage: Puts all charms on 10 cooldown Level 2.4 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 154% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun +9 Str dps ---------- Melee+ 50 light 25 bleed Ranged+ 48 light 25 bleed Dmg.mod +12% nature Res.pen +15% nature +15% fire Melee Ret 12 nature On Hit (Melee): * 20% chance to cause random gloom * 35% chance to blind On Hit (Ranged): * 20% chance to cause random gloom * 35% chance to blind ----- def ----- Armour +18 Resists +5% arcane Blind- +37% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Infravis +6 See.Stealth +25 See.Invis +25 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +12 Cun +11 Dex dps ---------- Phys.crit +32.0% Mind.crit +27% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight +9% arcane +9% lightning ----- def ----- Resists +6% lightning Max.HP +70.00 ---------- misc Vim/s.crit +1.00 Max.mana +80.00 A belt that goes around your waist. |
In main hand | ![]() 4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit: 10% Shoot 1 While equipped: dps ---------- Dmg.mod +60% physical Res.pen +10% light +30% physical ----- def ----- Resists +9% mind Blind- +15% Knockbk- +15% Def/telep +5 Dur/telep +20% ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Greater Weapon Focus 1 On Hit: 10% Displacement Shield 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | ![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Res.pen +15% darkness ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +29% fire Max.HP +55.00 HP.reg +17.10 Heal.mod +40% ---------- misc Stam/turn +1.30 Max.stam +20.00 A suit of armour made of leather. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Spell.crit +4% Crit.mult +30.00% Dmg.mod +6% acid +9% blight Acc +15 (+3 eff.) Apr +11 Melee Ret 20 blight ----- def ----- Defense +3 (+0 eff.) Resists +28% darkness +30% temporal Phys.save +14 (+4 eff.) Spell.save +30 (+10 eff.) Stealth +14 Max.HP +170.00 Def/telep +39 Res/telep +25% Dur/telep +39% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +12 Dex +7 Cun +9 Con dps ---------- Phys.crit +3.0% Crit.mult +20.00% Spell.pwr +14 (+6 eff.) Mov.spd +10% Dmg.mod +13% blight +13% fire +6% physical ----- def ----- Armour +6 Fatigue -9% Max.HP +20.00 HP.reg +1.40 Teleport- +50% ---------- misc Stam/turn +1.20 Teleport you randomly (rad 52) Puts all charms on 15 cooldown Amulets can have magical properties. |
Inventory
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+4 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 530.44 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() 0.1 T5 amulet jewelry [Unique] While equipped: Stats +25 Con dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+7 eff.) Dmg.mod +19% all Melee Ret 34 darkness ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets can have magical properties. |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +23 cold +39 fire On Hit.r1 +4 mind +2 lightning On Hit: * 20% chance to daze at end of turn While equipped: dps ---------- Phys.crit +21.0% All.spd +9% Dmg.mod +6% mind +9% lightning Res.pen +18% cold +20% fire Acc +18 (+3 eff.) ----- def ----- Armour +20 Resists +3% mind Longbows are used to shoot arrows at your foes. |
![]() 3.0 T3 arrow ammo [Rare] Psionic Power 137% Range: 1.4x Uses 50% Str, 70% Dex Dmg Mind Mastery Master Marksman Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 14 Ranged+ +32 mind +53 physical On Hit.r1 +36 mind On Crit.r2 +24 mind On Hit: * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 165% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 20 Ranged+ +12 acid +20 blight +44 fire +30 bleed On Crit.r2 +4 acid +15 fire On Hit: * 20% chance to corrode armour by 30% * 25% chance to put talents on cooldown On Crit: * wounds the target for 7 turns: 24 bleeding, 74% reduced healing Arrows are used with bows to pierce your foes to death. |
![]() 9.0 T5 light armor [Random Unique] Master While equipped: dps ---------- Phys.crit +20.0% Crit.mult +35.00% Phys.pwr +20 (+4 eff.) Dmg.mod +12% lightning Res.pen +10% lightning Apr +20 On Hit (Melee): * 30% chance to daze at end of turn * 37% chance to inflict 15% damage reduction ----- def ----- Armour +8 Defense +19 (+4 eff.) Fatigue +8% Resists +12% temporal ---------- misc Stam/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 223 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 1.0 T2 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 Size +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.5 T5 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) ----- def ----- Armour +8 Defense +6 (+1 eff.) Spell.save +15 (+5 eff.) ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 100% Destroy Magic 5 On Hit: 15% Mana Clash 3 On Hit: 10% Aura of Silence 1 On Hit: * 50 arcane resource burn Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 168.72 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
![]() 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 3.0 T5 digger tool [Unique] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +7 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Pulverizing Auger: Level 4.0 Pwr.cost 30 out of 30/30. Range 6 Travel.spd instantaneous Is a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 294.10 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +6% blight +6% fire +12% nature ---------- misc Wards +1 physical +2 mind +3 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 361 for 7 turns Puts all charms on 39 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Shardfletch the Disturbed the Skeleton Archer level 32
36th Haze 124th year of Ascendancy at 17:49 see stats
By Shardfletch the Disturbed the Skeleton Archer level 45
72nd Dusk 125th year of Ascendancy at 23:34 see stats
By Shardfletch the Disturbed the Skeleton Archer level 30
31st Dusk 123rd year of Ascendancy at 23:43 see stats
By Shardfletch the Disturbed the Skeleton Archer level 47
26th Haze 125th year of Ascendancy at 12:42 see stats
By Shardfletch the Disturbed the Skeleton Archer level 35
15th Pyre 125th year of Ascendancy at 19:30 see stats
By Shardfletch the Disturbed the Skeleton Archer level 7
39th Dusk 122nd year of Ascendancy at 16:29 see stats
By Shardfletch the Disturbed the Skeleton Archer level 31
49th Dusk 123rd year of Ascendancy at 07:48 see stats
By Shardfletch the Disturbed the Skeleton Archer level 35
14th Pyre 125th year of Ascendancy at 02:04 see stats
By Shardfletch the Disturbed the Skeleton Archer level 16
49th Haze 122nd year of Ascendancy at 14:41 see stats
By Shardfletch the Disturbed the Skeleton Archer level 35
33rd Pyre 125th year of Ascendancy at 23:22 see stats
By Shardfletch the Disturbed the Skeleton Archer level 33
48th Haze 124th year of Ascendancy at 00:16 see stats
By Shardfletch the Disturbed the Skeleton Archer level 13
21st Haze 122nd year of Ascendancy at 05:42 see stats
By Shardfletch the Disturbed the Skeleton Archer level 49
62nd Haze 125th year of Ascendancy at 21:51 see stats
By Shardfletch the Disturbed the Skeleton Archer level 38
6th Dusk 125th year of Ascendancy at 06:53 see stats
By Shardfletch the Disturbed the Skeleton Archer level 32
66th Dusk 123rd year of Ascendancy at 15:50 see stats
By Shardfletch the Disturbed the Skeleton Archer level 43
64th Dusk 125th year of Ascendancy at 12:42 see stats
By Shardfletch the Disturbed the Skeleton Archer level 17
66th Haze 122nd year of Ascendancy at 00:45 see stats
By Shardfletch the Disturbed the Skeleton Archer level 32
66th Dusk 123rd year of Ascendancy at 12:10 see stats
By Shardfletch the Disturbed the Skeleton Archer level 25
4th Pyre 123rd year of Ascendancy at 04:16 see stats
By Shardfletch the Disturbed the Skeleton Archer level 36
34th Pyre 125th year of Ascendancy at 05:35 see stats
By Shardfletch the Disturbed the Skeleton Archer level 33
43rd Haze 124th year of Ascendancy at 12:15 see stats
By Shardfletch the Disturbed the Skeleton Archer level 11
44th Dusk 122nd year of Ascendancy at 17:17 see stats
By Shardfletch the Disturbed the Skeleton Archer level 48
26th Haze 125th year of Ascendancy at 13:13 see stats
By Shardfletch the Disturbed the Skeleton Archer level 49
1st Decay 125th year of Ascendancy at 14:26 see stats
By Shardfletch the Disturbed the Skeleton Archer level 10
41st Dusk 122nd year of Ascendancy at 11:18 see stats
By Shardfletch the Disturbed the Skeleton Archer level 20
10th Regrowth 123rd year of Ascendancy at 01:32 see stats
By Shardfletch the Disturbed the Skeleton Archer level 30
30th Dusk 123rd year of Ascendancy at 21:26 see stats
By Shardfletch the Disturbed the Skeleton Archer level 40
9th Dusk 125th year of Ascendancy at 16:40 see stats
By Shardfletch the Disturbed the Skeleton Archer level 49
61st Haze 125th year of Ascendancy at 15:03 see stats
By Shardfletch the Disturbed the Skeleton Archer level 49
56th Haze 125th year of Ascendancy at 19:17 see stats
By Shardfletch the Disturbed the Skeleton Archer level 43
54th Dusk 125th year of Ascendancy at 01:09 see stats
By Shardfletch the Disturbed the Skeleton Archer level 49
59th Haze 125th year of Ascendancy at 09:09 see stats
By Shardfletch the Disturbed the Skeleton Archer level 6
5th Flare 122nd year of Ascendancy at 18:05 see stats
By Shardfletch the Disturbed the Skeleton Archer level 24
46th Regrowth 123rd year of Ascendancy at 20:30 see stats
By Shardfletch the Disturbed the Skeleton Archer level 31
49th Dusk 123rd year of Ascendancy at 07:45 see stats
By Shardfletch the Disturbed the Skeleton Archer level 31
47th Dusk 123rd year of Ascendancy at 10:37 see stats
By Shardfletch the Disturbed the Skeleton Archer level 34
7th Allure 125th year of Ascendancy at 14:42 see stats
By Shardfletch the Disturbed the Skeleton Archer level 49
60th Haze 125th year of Ascendancy at 09:25 see stats
By Shardfletch the Disturbed the Skeleton Archer level 49
58th Haze 125th year of Ascendancy at 00:46 see stats
By Shardfletch the Disturbed the Skeleton Archer level 37
3rd Dusk 125th year of Ascendancy at 20:47 see stats
By Shardfletch the Disturbed the Skeleton Archer level 23
35th Regrowth 123rd year of Ascendancy at 00:21 see stats
By Shardfletch the Disturbed the Skeleton Archer level 48
45th Haze 125th year of Ascendancy at 02:01 see stats
By Shardfletch the Disturbed the Skeleton Archer level 25
3rd Pyre 123rd year of Ascendancy at 14:56 see stats
By Shardfletch the Disturbed the Skeleton Archer level 7
38th Dusk 122nd year of Ascendancy at 19:56 see stats
By Shardfletch the Disturbed the Skeleton Archer level 29
30th Dusk 123rd year of Ascendancy at 21:26 see stats
Log
Shardfletch the Disturbed wears (replacing Mighty Girdle): Critastrophic Cord.
Today is the 9th Decay of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:03.
Shardfletch the Disturbed wears (replacing Cracklekarma (19 def, 8 armour)): Manokath the Duskpanic (5 def, 8 armour).
Shardfletch the Disturbed wears (replacing Layoth the Blindparry): Mardoraharavor the Skywisp.
Shardfletch the Disturbed wears (replacing Mardoraharavor the Skywisp): Layoth the Blindparry.
There is a teleportation circle to the surface here (press '' or right click to use).
Shardfletch the Disturbed deactivates Chant of Fortitude.
Shardfletch the Disturbed deactivates Intuitive Shots.
Shardfletch the Disturbed deactivates Trained Reactions.
Shardfletch the Disturbed deactivates Aim.
Shardfletch the Disturbed deactivates Concealment.