











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Slightly More Masterful of Disasters 1.7.0Modifies the Master of Disasters prodigy from the Embers of Rage DLC (required) to increase accuracy by the same (unscaled) amount as it increases physical/spell/mind/steam power. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Race: Steel Elves 1.7.0Adds the race of Maciloren, or Steel Elves, a group of Sunwall elves whose particular techniques allow them to weild a full weapon in each hand. They begin in the Gates of Morning and are Unlocked by default. Joke race inspired by a certain other roguelike. Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Valley of the Moon from Point Zero 1.7.0A companion piece to nsrr's Q.U.I.C.K. Campaign addon (required), implementing a context-suitable variant of the Lost Knowledge quest from the main campaign (as conferred by the Ancient Tome titled 'Gems and their uses') in the Q.U.I.C.K. campaign. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Mirrorblade 1.7.2Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style. Telekinetically Swap Tinkers 1.7.0Applies the existing "Gameplay | Swap tinkers" game option when wielding objects in the telekinetic slot via the Telekinetic Grasp talent, so that attached tinkers will (if requested) be transferred automatically from the old telekinetically-wielded item to the new one. (NOTE: If you are using this addon in conjunction with Use Item Shortcuts, you should upgrade the latter to release 2.13.0 or later. Similarly, if you are using this addon in conjunction with ZOmnibus Addon Pack or ZOmnibus Lite, you should upgrade the latter to release 17.7.4 or later.) Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Points, Horrific Points 1.7.4Guarantees rewards from The Place Which Does Not Exist (PWDNE) by giving points for passing each level. Entering level 1 grants a class point, entering level 2 while knowing the first lore piece grants a generic point, entering level 3 while knowing the first and second pieces of lore grants a category point, and the first entry into the Home Which Is Not while knowing all three lore pieces grants you a prodigy point. Timed PS & UF Salve Usage 1.7.4-2.0- Note that this addon changes the CD and usage time of talent Mind Injection, to the same as injector implants, although according to my test these two field don't affect the usage of salves at all, as long as the CD exists. Time the usage of Pain Suppressor Salve and Unstoppable Force Salve to max medical injector efficiency. -1.1- -1.2- -1.3- Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.6Donators/Buyers bonus! Tinkers for Sidekicks 1.7.0An experimental addon that expands tinker-related actions from the use-item dialog and inventory dialog to allow attaching/detaching tinkers on equipment worn by the Alchemist's golem or other permanent party members. In particular:
This addon should also work similarly with the Annihilator's mecharachnid from the Embers of Rage DLC, the Writhing One's worm that walks from the Forbidden Cults DLC, or other permanent party members provided by other addons; for those cases, we recommend also using addons Interact with the Worm, Interact with the Mech, or Interact with Sidekicks, respectively, to provide access similar to the Interact with the Golem dialog. Frequently Asked Questions: Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Dual-Classes Reworked by AscendingPhoenix (Rae edit) 1.7.6 Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes
to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challengeAllows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill). You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51. BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels. CLASSIC MODE: features base game talent points until level 100. CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes. TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled. In order to activate this addon, look at your Game Options for a new tab. Enjoy. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Q.U.I.C.K. Campaign 1.7.6Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak. The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price. See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | quick |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Macilore |
| Class | Mirrorblade |
| Level / Exp | 14 / 52% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 34 (base 11) |
| Dexterity | 45 (base 40) |
| Constitution | 22 (base 10) |
| Magic | 52 (base 40) |
| Willpower | 24 (base 10) |
| Cunning | 44 (base 35) |
Resources
| Life | 602/602 |
| Stamina | 214/214 |
| Paradox | 300 |
| Healing Factor | 1.1024166372473 |
| Regeneration | 6.5716238050692 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +68.967548015719% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 10 |
| See Stealth | 68.40347938996 |
| See Invisible | 86.40347938996 |
| Stealth | 39 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 62 |
| Crit Chance | 31% |
| APR | 31 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 62 |
| Crit Chance | 33% |
| APR | 35 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +5% |
| Physical | +54% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +20% |
| Lightning | +30% |
| Mind | +34% |
| Fire | +30% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 31 (83.061205809432%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 43 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 56%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 46%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 41%( 70%) |
| Physical | + 31%( 70%) |
| Fire | + 67%( 70%) |
| Mind | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Bleed Resistance | 27% |
| Confusion Resistance | 27% |
| Disarm Resistance | 79% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 54% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 545 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 60 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 564 damage for 8 turns. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Relative Location | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Mirror Twin | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Phasing | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Mirror Fighting | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Macilore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 0/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stealth |
| talent | Continuum Dodge |
| talent | Arrow Dodge |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 5.7 and stamina regeneration by 2.0. Soothing Darkness |
| beneficial effect | The target is moving is 69% faster. 3 Celerity |
| beneficial effect | Has 8 throwing knives prepared: 8 KnivesRange: 5 Net Damage: 83 - 116 Accuracy: 78 (knife) APR: 37 Crit Chance: +45% Crit mult: 231% Uses Stats: 50% Cun, 0% Mag, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 47% chance to deflect up to 20 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
The Keepers of Reality brought you to Point Zero, and unintentionally erased your memory, but they promise to set you right again... after you help with a 'brief operation'. Operation: Q.U.I.C.K.Seems they 'just' need you to shut down some anomalies... shouldn't take too long? You defeated many foes and the Keepers recovered some of your memories before sending you off to another threatening place. | active |
Equipment
| On feet | Xerolrawen the pair of rough leather boots (0 def, 9 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Str +12 Mag +8 Con offense ------ Physical Crit +6.0% Mind Crit +4% Damage +33% physical Ignore resists +34% mind defense ------ Armor +9 Fatigue -6% Resistance +4% physical Physical save +7 (+4 eff.) other ------- Encumbrance +26 See Invisibility +18 A pair of boots made of leather. |
| Light source | brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Velyldawen (40 def, 11 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Cun +4 Wil offense ------ Physical Crit +6.0% Damage +21% physical defense ------ Armor +11 Defense +40 (+10 eff.) Fatigue +5% Resistance +21% blight Crit Resistance 15.00% Physical save +12 (+5 eff.) Unlife -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+4 eff.) Rings make your fingers look great! |
| Around neck | Fulumnir0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +4 Con defense ------ Resistance +9% blight +30% fire +18% light +7% physical Spell save +9 (+3 eff.) Mind save +18 (+8 eff.) Disarm Resist +27% Confus Resist +27% other ------- Stamina/turn +0.40 Amulets make your neck look great! |
| In main hand | iron mace 'Healhack' (19-27 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 19.0 - 26.6 Physical Uses 100% Mag Mastery Disjunction of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +6 Str offense ------ Critical power +26.83% Physical Power +20 (+6 eff.) Ignore Armor +10 On-Hit (Melee): * 27% chance to slow global speed by 60% defense ------ Resistance +18% cold Physical save +15 (+6 eff.) Spell save +12 (+4 eff.) Disease Resist +27% Knockbk Resist +27% Blunt and deadly. |
| On hands | Xotta the Flashrain (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +4 Str offense ------ On-Hit 7 acid Damage +5% acid Ignore resists +30% lightning defense ------ Armor +1 Fatigue +1% Resistance +6% acid +36% fire +12% mind +24% blight Life +134.16 Disarm Resist +27% Stun Resist +27% Knockbk Resist +27% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | Firestake the iron longsword (12-16 power, 6 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Mag Mastery Disjunction of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +2.5% Attack Speed 100% On-hit +16 acid On-Hit, radius 1 +16 physical While equipped: offense ------ Mindpower +35 (+10 eff.) Ignore resists +30% fire Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Defense +7 (+2 eff.) Resistance +7% physical Disarm Resist +25% other ------- Hate-on-crit +5.00 Max stamina +40.25 Sharp, long, and deadly. |
| Cloak | Layolaith the Dimblight (1 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex offense ------ Critical power +20.00% Mindpower +35 (+10 eff.) Ignore resists +20% darkness Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Armor +8 Defense +1 (+0 eff.) Resistance +24% lightning +10% physical +7% arcane +21% light Crit Resistance 20.12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Purebright the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: Stats +4 Wil offense ------ Mind Crit +3% Damage +12% nature Ignore resists +30% nature defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +26% cold +7% arcane +20% mind Spell save +24 (+8 eff.) Unlife -100.00 life Cut Resist +27% other ------- Psi when Hit +0.12 A suit of armour made of leather. |
Inventory
wild infusion of the duelist (res 33%; physical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 143; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 546; dur 8; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 546 damage for 8 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Helps keep your feet on the ground, but still allows mobility. Requires talents: - Mechanical (2) Requires ingredients: - lump of iron (4) Example Item: iron kinetic stabiliser 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to feet When attached: defense ------ Physical save +3 (+2 eff.) Pinning Resist +5% Knockbk Resist +5% Teleport Resist +100% Attach on item worn on slot 'feet' Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great! |
grounding copper amulet of mastery (0.10 Chronomancy / Blade Threading)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +14% lightning Stun Resist +26% other ------- Masteries +0.10 Chronomancy/Blade Threading Amulets make your neck look great! |
Scabbrawn (10-12 power, 2 apr, fire element)5.0 Encumbrance T1 staff 1H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +4% Physical Power +7 (+2 eff.) Spellpower +9 (+4 eff.) Damage +20% lightning +35% darkness +10% fire +15% nature +24% mind Accuracy +7 (+2 eff.) When Hit 13 mind defense ------ Resistance +15% nature other ------- EQ when Hit +0.20 Psi when Hit +0.40 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Daysnake (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Disrupt Weapon Damage 11.5 - 16.1 Physical Uses 100% Mag Mastery Disjunction of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Damage Against +9% Unnatural On-Hit, radius 1 +12 light On-crit, radius 2 +12 darkness While equipped: Stats +3 Wil offense ------ Critical power +26.83% Damage +9% physical Accuracy +35 (+9 eff.) Ignore Armor +8 defense ------ Defense +30 (+7 eff.) Resistance +4% physical other ------- Max stamina +40.25 Light +4 See Invisibility +18 Sharp, long, and deadly. |
balanced iron longsword (10-14 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 10.0 - 14.0 Physical Uses 100% Mag Mastery Disjunction of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +26% Sharp, long, and deadly. |
iron mace (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Normal] Weapon Damage 12.5 - 17.5 Physical Uses 100% Mag Mastery Disjunction of Purpose Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
elm longbow4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Normal] Weapon Damage 0.0 - 0.0 Physical Uses 0% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 Longbows are used to shoot arrows at your foes. |
Frigidsin (22/22, 16-22 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Psionic Weapon Damage 15.5 - 21.7 Physical Uses 50% Mag, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 22 On-ranged-hit +27 cold +18 physical On-Hit, radius 1 +27 lightning +24 acid On-crit, radius 2 +27 lightning +27 cold On Hit: * 27% chance to reduce armor by 30% * 27% chance to reduce damage dealt by 26% * 20% chance to knock the target back 3 spaces and deal 214 physical damage Arrows are used with bows to pierce your foes to death. |
Aramiwe the Tidetyphoon (18/18, 15-18 power, 1 apr)3.0 Encumbrance T1 shot ammo [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 50% Cun, 0% Mag, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 18 Ignore Shields +40% On-ranged-hit +27 lightning +36 cold +27 blight On-Hit, radius 1 +27 lightning +16 cold On-crit, radius 2 +27 lightning +20 cold Shots are used with slings to pummel your foes to death. |
iron mail armour 'Dimslice' (2 def, 11 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: Stats +9 Str +6 Dex +7 Wil +5 Cun offense ------ Damage +40% acid +24% darkness Ignore resists +34% acid defense ------ Armor +11 Defense +2 (+0 eff.) Fatigue +12% Crit Resistance 20.12% A suit of armour made of mail. |
iron plate armour of acid resistance (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Ego] Master While equipped: defense ------ Armor +7 Fatigue +22% Resistance +18% acid A suit of armour made of metal plates. |
rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
Emelalle the Glitterobsidian (8 def, 5 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +7 Str +8 Dex +20 Con offense ------ Damage +15% darkness +15% light Ignore resists +20% light defense ------ Armor +5 Defense +8 (+2 eff.) Resistance +12% light Physical save +13 (+6 eff.) Spell save +13 (+5 eff.) Mind save +13 (+6 eff.) other ------- See Invisibility +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiancequeller the linen cloak (1 def, 7 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +14 Con offense ------ Physical Crit +4.0% Physical Power +25 (+8 eff.) Accuracy +40 (+10 eff.) When Hit 10 light 12 lightning defense ------ Armor +7 Defense +1 (+0 eff.) Resistance +14% cold +7% arcane +18% light Unlife -100.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+0 eff.) Life +35.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloomvengeance the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Damage +21% acid Ignore resists +20% darkness +20% fire When Hit 12 acid defense ------ Armor +1 Resistance +33% acid +18% light +27% darkness other ------- Light +4 Rush: Puts all charms on 25 turn cooldown Effective talent level: 4.5 Power cost 25 out of 25/25. Range 9 Cooldown: 20 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +2% Resistance +7% fire +7% cold other ------- Stamina/turn +0.50 Max stamina +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glintslice the iron gauntlets (20 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +6 Str +7 Dex +5 Cun offense ------ Damage +21% light Ignore resists +30% light +30% mind defense ------ Armor +1 Defense +20 (+5 eff.) Fatigue +1% Resistance +18% mind +18% lightning Spell save +21 (+7 eff.) Life Regen +3.00 Disease Resist +27% other ------- Stamina/turn +0.80 Max stamina +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Blazecut the linen wizard hat (1 def, 12 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Str offense ------ Critical power +25.00% Damage +12% nature +27% light When Hit 8 fire defense ------ Armor +12 Defense +1 (+0 eff.) Resistance +18% nature +6% physical Mind save +21 (+9 eff.) other ------- Max stamina +40.25 Light +4 A pointy cloth hat, very wizardly... |
Radiancepython the rough leather hat (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +6 Str +6 Dex offense ------ Damage +12% light +18% mind Ignore Armor +3 defense ------ Armor +3 Fatigue +1% Resistance +9% temporal +12% blight +27% fire +9% nature +7% arcane Physical save +18 (+7 eff.) other ------- Light +4 Infravision +2 A hat made of leather. Very stylish. |
grounding linen wizard hat of frost (+7%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +12% cold defense ------ Defense +1 (+0 eff.) Resistance +7% lightning +18% cold +7% temporal A pointy cloth hat, very wizardly... |
Radianceblow (30 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Str +4 Dex +3 Wil defense ------ Armor +3 Defense +30 (+7 eff.) Fatigue +5% Resistance +7% blight +12% temporal +7% darkness +21% light Crit Resistance 15.00% Physical save +9 (+4 eff.) Spell save +28 (+10 eff.) Mind save +7 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 8 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Blindwreck [power 110] (25 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +8 Str +5 Dex +8 Mag offense ------ Damage +15% mind +18% temporal defense ------ Resistance +18% darkness Mind save +15 (+7 eff.) other ------- Max hate +13.42 See Invisibility +32 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 300 Base Damage: 130 Armor: 10 All Resist: 10 Puts all charms on 25 turn cooldown 100% to heal for 44. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By Zed the Macilore Mirrorblade level 10
44th Quantumnal 1337th year of Ascendancy at 01:36 see stats
Log
Today is the 45th Quantumnal of the 1337th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:38.
Zed's spell attains critical power!
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Zed's spell attains critical power!
Zed's spell attains critical power!
Zed's spell attains critical power!
Zed's spell attains critical power!
There is a ladder to the previous level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
--------------------------------
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Stealth
- Continuum Dodge
- Arrow Dodge
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Zed's spell attains critical power!
Zed's spell attains critical power!
--------------------------------
Zed's spell attains critical power!
Zed's spell attains critical power!
--------------------------------
Zed's spell attains critical power!
Zed's spell attains critical power!
Zed's spell attains critical power!
=====================
QUICK Campaign Zones
=====================
Norgos Lair
Scintillating Caves
=====================
QUICK Campaign Perks
=====================
1: Rune: Shatter Afflictions
2: Category: Tinkers





































































































