Jack of a Few Trades (nghtmre, roguelike, multi?) the level 1 Drem Adventurer by hunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDrem
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic14 (base 12)
Willpower11 (base 12)
Cunning12 (base 12)

Resources

Life112/112
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage12
Accuracy7
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save9
Spell Save8
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Generic Talents

Race / Drem1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Character control switched to player.
Saving done.

Accepted quest 'The Worm That Devours'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Saving done.

Saving game...


Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Jack of a Few Trades (nghtmre, roguelike, multi?) wears:
iron greatsword (16-26 power, 1 apr).

Jack of a Few Trades (nghtmre, roguelike, multi?) wears:
linen cloak (1 def, 0 armour).

Jack of a Few Trades (nghtmre, roguelike, multi?) wears:
rough leather gloves (0 def, 1 armour).

Jack of a Few Trades (nghtmre, roguelike, multi?) wears:
rough leather armour (3 def, 2 armour).

There is nothing to pick up here.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).