Maira the level 12 Higher Archmage by Murdus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassArchmage
Level / Exp12 / 77%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity14 (base 10)
Constitution12 (base 12)
Magic38 (base 37)
Willpower24 (base 20)
Cunning21 (base 16)

Resources

Life236/236
Mana222/237
Healing Factor1.0191526171258
Regeneration1.2739407714072

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision1

Offense: Mainhand

Damage15
Accuracy11
Crit Chance6%
APR6
Speed1.00

Offense: Spell

Spellpower32
Crit Chance13%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+17%
Lightning+18%
Light+9%
Cold+28%
Blight+10%
Arcane+6%
Fire+6%
Nature+3%

Offense: Damage Penetration

Acid+14%
Light+9%
Mind+14%
Fire+9%
All+4%

Defense: Base

Armour (hardiness)12 (30%)
Defense16
Ranged Defense23
Fatigue0
Physical Save20
Spell Save35
Mental Save23

Defense: Resistances

Acid+ 22%( 70%)
Cold+ 26%( 70%)
Lightning+ 20%( 70%)
Mind+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance79%
Pinning Resistance73%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
3/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
2/5
0/5
0/5
Spell / Divination1.30
4/5
0/5
1/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Maira the Higher Archmage level 10
2nd Summertide 122nd year of Ascendancy at 15:36
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Maira the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:11
see stats

Log

Maira activates Feather Wind.
Space around you starts to dissolve...


Resting starts...

Maira starts regenerating health quickly.

Maira stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
You are yanked out of this place!

Rested for 39 turns (stop reason: dialog is displayed).


Maira wears (replacing
shimmering ash vilestaff of might (15-18 power, 3 apr, blight element)): elm vilestaff 'Lightraptor' (10-12 power, 2 apr, blight element).

Maira wears:
dreamer's pair of rough leather boots (0 def, 1 armour).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 1.25 gold from the transmogrification of
prismatic rough leather cap of constitution (+3) (0 def, 1 armour).
You gain 7.76 gold from the transmogrification of
Halagadas the Brandroar (1 def, 0 armour).
You gain 6.61 gold from the transmogrification of
pair of iron boots 'Lisotta' (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 3.01 gold from the transmogrification of
scholar's pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 2.03 gold from the transmogrification of
regal linen cloak of protection (1 def, 0 armour).
You gain 2.50 gold from the transmogrification of
arcing steel waraxe of phasing (14-20 power, 10 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (14-22 power, 1 apr).
You gain 3.43 gold from the transmogrification of
ash magestaff of protection (15-18 power, 3 apr, cold element).
You gain 3.88 gold from the transmogrification of
arcing short ash starstaff of illumination (15-18 power, 3 apr, temporal element).
You gain 3.88 gold from the transmogrification of
mule's copper ring of tenacity.
You gain 2.01 gold from the transmogrification of
blink rune of the sneak (range 4; phase 13; cd 18).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.