Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Orc Breeding Pits Full 1.7.4Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Accurate Weapon Damage 1.7.0Makes the stats displayed when viewing a weapon's name more accurately reflect the damage it would deal if you were to wield it. Should not have any major compatibility issues with other addons. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Yeek |
Class | Possessor |
Level / Exp | 6 / 83% |
Size | small |
Lifes / Deaths | Killed by squid at level 6 on the 3rd Mirth 122nd year of Ascendancy at 16:40 / 1 |
Primary Stats
Strength | 16 (base 14) |
Dexterity | 12 (base 12) |
Constitution | 5 (base 10) |
Magic | 10 (base 10) |
Willpower | 27 (base 21) |
Cunning | 24 (base 20) |
Resources
Life | -8/86 |
Psi | 0/160 |
Healing Factor | 0.94571268249155 |
Regeneration | 0.23642817062289 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 23.599459836163 |
See Invisible | 23.599459836163 |
Offense: Mainhand
Damage | 13 |
Accuracy | 34 |
Crit Chance | 11% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | 11 |
Accuracy | 34 |
Crit Chance | 7% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 13 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Nature | +10% |
Defense: Base
Armour (hardiness) | 10.5 (43.579428603723%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 12 |
Physical Save | 7 |
Spell Save | 12 |
Mental Save | 17 |
Defense: Resistances
Lightning | + 11%( 70%) |
Light | + 10%( 70%) |
Nature | + 10%( 70%) |
Darkness | + 10%( 70%) |
Cold | + 5%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Poison Resistance | 50% |
Confusion Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Possession | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic menace | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Battle psionics | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic blows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | active |
Equipment
On feet | [vs. scholar's pair of iron boots of speed (0 def, 3 armour) (On feet)] scholar's pair of iron boots of speed (0 def, 3 armour)scholar's pair of iron boots of speed (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+3 eff.) (-) Move Speed +25% (-) defense ------ Armor +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | [vs. iron gauntlets of strength (+2) (0 def, 1 armour) (On hands)] iron gauntlets of strength (+2) (0 def, 1 armour)iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2(-) Str offense ------ Physical Power +5 (+2 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | [vs. insulating rough leather cap of strength (+3) (0 def, 1 armour) (On head)] insulating rough leather cap of strength (+3) (0 def, 1 armour)insulating rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3(-) Str defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6%(-) fire +5%(-) cold A cap made of leather. |
Around waist | [vs. rough leather belt of carrying (Around waist)] rough leather belt of carryingrough leather belt of carrying 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -4% (-) other ------- Encumbrance +21 (-) A belt that goes around your waist. |
In main hand | [vs. Serpent's Glare (13 - 14 damage, 15 apr, nature damage) (In main hand, 1 of 4)] Serpent's Glare (13 - 14 damage, 15 apr, nature damage)Serpent's Glare (13 - 14 damage, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 (-) Critical Rate +7.0% (-) Attack Speed 100% (-) Damage Conversion 30%(-) poison While equipped: offense ------ Mind Crit +2% (-) Mindpower +4 (+2 eff.) (-) Damage +10%(-) nature defense ------ Resistance +10%(-) nature Poison Resist +50% (-) Spit Poison: Effective talent level: 2.0 Power cost 8 out of 6/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 121.19 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
Light source | [vs. brass lantern (Light source)] brass lanternbrass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | [vs. Serpent's Glare (13 - 14 damage, 15 apr, nature damage) (In main hand, 1 of 4)] mossy mindstar (10 - 12 damage, 12 apr, nature damage)mossy mindstar (10 - 12 damage, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Weapon Damage 3.0 - 3.3(-4.0 - -4.4) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-3) Critical Rate +2.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +1% (-1%) Mindpower +2 (+1 eff.) (-2 (-1 eff.)) Damage +0%(-10%) nature defense ------ Resistance +0%(-10%) nature Poison Resist +0% (-50%) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
Main armor | [vs. prismatic iron mail armour (2 def, 4 armour) (Main armor)] prismatic iron mail armour (2 def, 4 armour)prismatic iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Arcane While equipped: defense ------ Armor +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +10%(-) light +10%(-) darkness A suit of armour made of mail. |
Around neck | [vs. grounding copper amulet of dexterity (+2) (Around neck)] grounding copper amulet of dexterity (+2)grounding copper amulet of dexterity (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Dex defense ------ Resistance +11%(-) lightning Stun Resist +20% (-) Amulets make your neck look great! |
Inventory
[vs. Serpent's Glare (13 - 14 damage, 15 apr, nature damage) (In main hand, 1 of 2)] Bill's Tree Trunk (19 - 33 damage, 7 apr)Bill's Tree Trunk (19 - 33 damage, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 30.0 - 51.0(+23.0 - +43.3) Physical Uses 130% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 (-8) Critical Rate +1.5% (-5.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +0% (-2%) Mindpower +0 (+0 eff.) (-4 (-2 eff.)) Damage +0%(-10%) nature defense ------ Resistance +0%(-10%) nature Poison Resist +0% (-50%) Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Tap to cycle through comparison choices |
[vs. Serpent's Glare (13 - 14 damage, 15 apr, nature damage) (In main hand, 1 of 4)] mossy mindstar (10 - 12 damage, 12 apr, mind damage)mossy mindstar (10 - 12 damage, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Weapon Damage 3.0 - 3.3(-4.0 - -4.4) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (-3) Critical Rate +2.5% (-4.5%) Attack Speed 100% (-) Damage Conversion 0%(-30%) poison While equipped: offense ------ Mind Crit +1% (-1%) Mindpower +2 (+1 eff.) (-2 (-1 eff.)) Damage +0%(-10%) nature defense ------ Resistance +0%(-10%) nature Poison Resist +0% (-50%) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. prismatic iron mail armour (2 def, 4 armour) (Main armor)] linen robe (0 def, 0 armour)linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Armor +0 (-4) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resistance +0%(-10%) darkness +0%(-10%) light +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ametrine ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Talent Mind Whip is ready to use.
The_one is empowered by the suffering of others!
--------------------------------
Squid is poisoned!
The_one performs a melee critical strike against Squid!
The_one hits Squid for 1 nature, 11 nature, 16 nature (28 total damage).
Squid uses Grab.
The_one is pinned to the ground.
Squid uses Grab.
The_one converts some damage to Psi!
Squid hits The_one for 3 to psi, 14 physical (17 total damage).
Squid hits The_one for 2 to psi, 16 physical (18 total damage).
Poison from The_one hits Squid for 1 nature damage.
Poison from The_one hits Squid for 1 nature damage.
--------------------------------
The_one uses Infusion: Regeneration.
The_one starts regenerating health quickly.
The_one converts some damage to Psi!
Squid hits The_one for 0 to psi, 13 physical (13 total damage).
Squid hits The_one for 15 physical damage.
Poison from The_one hits Squid for 1 nature damage.
Poison from The_one hits Squid for 1 nature damage.
The_one converts some damage to Psi!
Squid hits The_one for 3 to psi, 12 physical (14 total damage).
Squid hits The_one for 1 to psi, 12 physical (13 total damage).
Poison from The_one hits Squid for 1 nature damage.
Poison from The_one hits Squid for 1 nature damage.
The_one the level 6 yeek possessor was eviscerated to death by a squid on level 2 of Murgol Lair.