Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Improved player targetting 1.2.0Player's targetting improvements. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Items Vault 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Krog |
Class | Rogue |
Level / Exp | 50 / 3042% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 85 (base 60) |
Dexterity | 50 (base 30) |
Constitution | 15 (base 10) |
Magic | 19 (base 7) |
Willpower | 175.65342417991 (base 60) |
Cunning | 130.3052507966 (base 63) |
Resources
Life | 1535/1535 |
Stamina | 240/581 |
Equilibrium | 48 |
Healing Factor | 1.4305405405406 |
Regeneration | 58.627648171234 |
Speed
Mental | +36.20512205326% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Stealth | 86.809690312195 |
See Invisible | 83.809690312195 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 277 |
Accuracy | 79 |
Crit Chance | 69% |
APR | 99 |
Speed | 0.73 |
Offense: Offhand
Damage | 270 |
Accuracy | 79 |
Crit Chance | 69% |
APR | 99 |
Speed | 0.73 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 51% |
Speed | 1 |
Offense: Mind
Mindpower | 105 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +66% |
Acid | +70% |
Nature | +146% |
Darkness | +81% |
Cold | +66% |
Physical | +103% |
Mind | +39% |
All | +36% |
Offense: Damage Penetration
Acid | +28% |
All | +13% |
Physical | +58% |
Darkness | +33% |
Nature | +108% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 2 |
Physical Save | 49 |
Spell Save | 65 |
Mental Save | 82 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 42%( 70%) |
Arcane | + 27%( 70%) |
Cold | + 48%( 70%) |
All | + 22%( 70%) |
Lightning | + 38%( 70%) |
Light | + 27%( 70%) |
Physical | + 26%( 70%) |
Mind | + 54%( 70%) |
Darkness | + 38%( 70%) |
Fire | + 27%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 10% |
Confusion Resistance | 50% |
Stun Resistance | 80% |
Pinning Resistance | 10% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 927% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 424 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 28% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 5 each turn for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1104% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Artifice | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cunning / Stealth | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Throwing knives | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Poisons | 1.80 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Race / Krog | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Apply Poison |
talent | Volatile Poison |
talent | Blade Flurry |
talent | Trained Reactions |
talent | Psiblades |
talent | Leeching Poison |
talent | Antimagic Shield |
beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 7 Net Damage: 161 - 225 Accuracy: 58 (knife) APR: 33 Crit Chance: +74% Crit mult: 238% Uses Stats: 50% Cun, 70% Dex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost tinker (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Innovation (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3262. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Eden's Guile (3 def, 2 armour) Eden's Guile (3 def, 2 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +4 Cun ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Light source | Darkrace Darkrace1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +6% acid +15% darkness Res.pen +13% all Apr +9 On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +16 (+5 eff.) Resists +6% nature +6% lightning Phys.save +17 (+6 eff.) Spell.save +17 (+5 eff.) Mind.save +24 (+5 eff.) ---------- misc Light +7 See.Stealth +14 See.Invis +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+2 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Spellhunt Remnants (7 def, 9 armour) Spellhunt Remnants (7 def, 9 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +11 Cun +11 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +9 Defense +7 (+2 eff.) Spell.save +16 (+4 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 142% Range: 1.4x Uses 40% Wil, 40% Dex, 40% Str 40% Cun Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 278.80 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | iron pickaxe 'Flashmarrow' (dig speed 38 turns) iron pickaxe 'Flashmarrow' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +7 Wil +3 Con dps ---------- Crit.mult +15.00% Dmg.mod +18% acid Res.pen +25% physical Melee Ret 6 physical ----- def ----- Resists +6% light Phys.save +19 (+7 eff.) Die.at -81.58 life ---------- misc Stam/turn +3.00 Light +1 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Belekira' steel ring 'Belekira'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +12 Wil dps ---------- Crit.mult +20.00% Mind.pwr +15 (+2 eff.) Dmg.mod +13% nature ----- def ----- Resists +26% nature ---------- misc Psi/ret +0.08 Rings can have magical properties. |
On fingers | Amuruirak Amuruirak0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +20 (+5 eff.) Spell.pwr +19 (+2 eff.) Mind.pwr +15 (+2 eff.) Dmg.mod +3% mind +8% all Res.pen +5% acid ----- def ----- Armour +7 Defense +21 (+7 eff.) Resists +6% fire Mind.save +14 (+3 eff.) Max.HP +200.00 HP.reg +36.00 Heal.mod +39% Silence- +20% Confus- +40% Def/telep +5 Res/telep +5% Dur/telep +5% Rings can have magical properties. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +14.0% Spell.crit +14% Mind.crit +14% Dmg.mod +28% all Amulets can have magical properties. |
In main hand | Eyal's Will (124% power, 76 apr, nature damage) Eyal's Will (124% power, 76 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 152% Wil, 37% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Wil dps ---------- Mind.crit +9% Mind.pwr +34 (+5 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 219.80 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Around waist | drakeskin leather belt 'Satyrtrencher' drakeskin leather belt 'Satyrtrencher'1.0 T5 belt armor [Rare] Master While equipped: Stats +4 Str +11 Dex +7 Cun dps ---------- Phys.crit +10.0% Mind.crit +12% Dmg.mod +12% nature +21% physical Res.pen +15% nature Apr +3 ----- def ----- Resists +5% physical +12% mind +18% cold +15% nature +7% arcane Spell.save +16 (+4 eff.) ---------- misc Light +3 A belt that goes around your waist. |
In off hand | Brenyrarek the Lightningwind (115% power, 76 apr, nature damage) Brenyrarek the Lightningwind (115% power, 76 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 133% Wil, 56% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +76 Crit +5.0% Atk.spd 100% Melee+ +20 arcane While equipped: Stats +24 Cun +15 Wil dps ---------- Mind.crit +11% Crit.mult +35.00% Mind.pwr +19 (+3 eff.) Melee Ret 6 arcane 6 lightning ---------- misc Psi/ret +0.12 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+6 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Main armor | Radhisarig (0 def, 0 armour) Radhisarig (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Dmg.mod +30% lightning +46% physical +30% darkness +30% cold Res.pen +20% darkness +20% physical Melee Ret 2 physical On Melee Ret: * 10% chance to slow global speed by 81% * 10 arcane resource burn ----- def ----- Resists +14% lightning +20% darkness +15% cold +29% mind +15% all Phys.save +18 (+6 eff.) Spell.save +26 (+7 eff.) Mind.save +40 (+8 eff.) HP.reg +4.73 Cut- +10% Pinning- +10% Stun/Frz- +20% ---------- misc Max.hate +15.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Elixir of Precision Elixir of Precision0.0 potion [Plot Item] Nature Permanently increase your physical critical strike chance by 4%. A vial of chunky red fluid. |
heroism infusion of the psychic (die at -1064; dur 8; cd 27) heroism infusion of the psychic (die at -1064; dur 8; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -1064 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1064 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 825%; cd 10) movement infusion of the duelist (speed 825%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 825% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 553%; cd 9) movement infusion of the duelist (speed 553%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 553% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 927%; cd 12) movement infusion of the psychic (speed 927%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 927% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 1296%; cd 13) movement infusion of the psychic (speed 1296%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1296% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 830%; cd 10) movement infusion of the sneak (speed 830%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 830% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 756; 13 cd) regeneration infusion of the psychic (heal 756; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (73% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 756 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 804; 15 cd) regeneration infusion of the sneak (heal 804; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (73% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 804 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental, physical; dur 4; cd 16) wild infusion (res 17%; mental, physical; dur 4; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 18%; mental, physical; dur 2; cd 16) wild infusion (res 18%; mental, physical; dur 2; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 31%; mental; dur 4; cd 12) wild infusion of the duelist (res 31%; mental; dur 4; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 27%; mental, magical; dur 4; cd 15) wild infusion of the titan (res 27%; mental, magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 35%; magical, physical; dur 2; cd 16) wild infusion of the warrior (res 35%; magical, physical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (852.61 temporal damage, removed from time 4 turns) Rune of the Rift (852.61 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 1159.55 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 461 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Zubinne the gold amulet Zubinne the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun +3 Str dps ---------- Crit.mult +12.00% Dmg.mod +12% arcane Acc +6 (+2 eff.) Apr +12 ----- def ----- Resists +14% mind +5% arcane Confus- +29% ---------- misc Infravis +2 Amulets can have magical properties. |
Emelavea the stralite amulet Emelavea the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Str +2 Dex +4 Mag +2 Cun +4 Con dps ---------- Apr +4 ----- def ----- Resists +18% mind Phys.save +15 (+5 eff.) Max.HP +56.00 HP.reg +6.00 Confus- +32% ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Filthhue the stralite amulet Filthhue the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% mind Res.pen +25% nature Acc +20 (+6 eff.) Apr +8 ----- def ----- Resists +9% lightning +13% physical +9% nature Phys.save +18 (+6 eff.) ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 43 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Flamewasp the voratun amulet Flamewasp the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Mag +3 Wil +3 Con dps ---------- Crit.mult +20.00% Dmg.mod +24% fire ----- def ----- Resists +21% fire +11% physical Mind.save +18 (+4 eff.) ---------- misc Stam/turn +1.20 Amulets can have magical properties. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 456.18 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +19% all Melee Ret 34 darkness ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
steel ring 'Flowerstreak' steel ring 'Flowerstreak'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% acid +21% nature +9% lightning Melee Ret 2 lightning ----- def ----- Resists +28% acid +6% nature ---------- misc Light +3 Rings can have magical properties. |
Loamsmash Loamsmash0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +30% nature Res.pen +15% darkness +25% light Melee Ret 10 light On Hit (Melee): * 20% chance to slow global speed by 81% ----- def ----- Phys.save +12 (+4 eff.) Rings can have magical properties. |
Rootsear Rootsear0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +18% lightning +15% darkness Res.pen +10% darkness +25% nature Acc +9 (+3 eff.) Apr +11 Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 81% * 20% chance to reduce damage dealt by 41% ----- def ----- Defense +13 (+4 eff.) Resists +6% nature Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
treant's gold ring of perseverance treant's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +8% nature +8% blight HP.reg +3.00 Poison- +16% Disease- +21% Stun/Frz- +31% Rings can have magical properties. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Spidertickler Spidertickler0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +5% Crit.mult +21.07% Mind.pwr +20 (+3 eff.) Dmg.mod +6% temporal +18% fire Res.pen +20% nature Melee Ret 4 nature ----- def ----- Resists +6% temporal +36% fire Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Psi/ret +0.16 Rings can have magical properties. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Brenikor Brenikor0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +3 Mag +8 Cun +9 Con dps ---------- Phys.pwr +11 (+3 eff.) Acc +15 (+5 eff.) ----- def ----- Fatigue -9% Resists +19% blight +9% temporal +24% nature +5% arcane Poison- +19% Disease- +28% ---------- misc Max.enc +38 Hate/m.crit +1.00 Rings can have magical properties. |
Ce'Neldakira the voratun ring Ce'Neldakira the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% physical Acc +15 (+5 eff.) ----- def ----- Resists +15% blight +9% temporal +5% arcane Die.at -80.00 life HP.reg +5.00 Confus- +20% Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Hosadas the Sunbringer Hosadas the Sunbringer0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Str +17 Dex +6 Wil +10 Cun +6 Con dps ---------- Mind.crit +8% Dmg.mod +18% fire Acc +15 (+5 eff.) ---------- misc Max.psi +65.38 See.Invis +18 Rings can have magical properties. |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+3 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Shimmerspiker the voratun ring Shimmerspiker the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% mind +20% physical On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +31% lightning +20% physical Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Light +3 Infravis +3 Rings can have magical properties. |
enhanced dwarven-steel waraxe of enduring (119% power, 4 apr) enhanced dwarven-steel waraxe of enduring (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Nature Power 120% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str +5 Dex +5 Mag +16 Wil +3 Cun +15 Con ----- def ----- Max.HP +42.00 One-handed war axes. |
Mandible of Ungolmor (150% power, 12 apr) Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 40% Wil, 65% Cun, 35% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.3% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Kinetic Focus (88% power, 18 apr, physical damage) Kinetic Focus (88% power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 89% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Physical Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
caller's thorny mindstar of sand (93% power, 24 apr, nature damage) caller's thorny mindstar of sand (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature Power 93% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 8 physical Dmg.mod +8% acid +15% physical +9% cold +10% fire Res.pen +3% acid +14% physical +7% cold +5% fire ----- def ----- Resists +8% physical Heal/summ +16 ---------- misc Max.summ +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazehacker (105% power, 32 apr, nature damage) Blazehacker (105% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 106% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Crit.r2 +12 light While equipped: dps ---------- Mind.crit +4% Crit.mult +30.00% Mind.pwr +18 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +12% mind +15% blight Phys.save +8 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +9 (+2 eff.) Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Equi/ret +2.10 Psi/ret +0.12 Max.mana +40.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomonslaught (115% power, 40 apr, nature damage) Bloomonslaught (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 115% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+1 eff.) Dmg.mod +24% nature +9% physical Apr +5 ----- def ----- Resists +9% mind ---------- misc Max.stam +30.30 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Brenotir the Blastdare (111% power, 40 apr, nature damage) Brenotir the Blastdare (111% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 111% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 24 arcane resource burn * 24% chance to slow global speed by 81% While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 15 mind 15 darkness Dmg.mod +8% mind +8% darkness Res.pen +5% lightning ----- def ----- Resists +3% acid +3% lightning +9% all Spell.save +19 (+5 eff.) Mind.save +10 (+2 eff.) ---------- misc Max.psi +50.00 Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of sand (114% power, 40 apr, nature damage) hungering living mindstar of sand (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 10 physical Dmg.mod +13% physical Res.pen +18% physical ----- def ----- Resists +16% physical ---------- misc Hate/kill +3.00 Psi/kill +5.00 Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 307.19 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 17 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Dimoblivion' (113% power, 40 apr, nature damage) living mindstar 'Dimoblivion' (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature This mindstar would symbiotize with another like it. Power 113% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% Melee+ +12 light On Crit.r2 +0 insidious poison On Hit: * 20% chance to reduce armor by 13% * 30% chance to slow global speed by 81% * 23 arcane resource burn While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+3 eff.) Dmg.mod +15% acid +15% physical +6% darkness +15% fire +13% cold Res.pen +10% acid +9% fire +7% physical +10% cold Melee Ret 8 darkness On Hit (Melee): * 23 arcane resource burn ----- def ----- Heal/summ +45 ---------- misc Max.summ +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Dimoblivion' (113% power, 40 apr, nature damage) living mindstar 'Dimoblivion' (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature This mindstar would symbiotize with another like it. Power 113% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% Melee+ +12 light On Crit.r2 +0 acid blind On Hit: * 20% chance to reduce armor by 13% * 23 arcane resource burn * 30% chance to slow global speed by 81% While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+3 eff.) Dmg.mod +15% acid +15% physical +6% darkness +15% fire +13% cold Res.pen +10% acid +9% fire +10% cold +7% physical Melee Ret 8 darkness On Hit (Melee): * 23 arcane resource burn ----- def ----- Heal/summ +45 ---------- misc Max.summ +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Squalorhash' (116% power, 40 apr, nature damage) living mindstar 'Squalorhash' (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 116% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +21 nature On Crit.r2 +21 nature While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+1 eff.) Dmg.mod +27% nature Res.pen +20% nature ----- def ----- Resists +5% arcane +21% nature Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Lunar Shield (0 def, 20 armour, 100% power, 250 block) Lunar Shield (0 def, 20 armour, 100% power, 250 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 156% Range: 1.4x Uses 40% Wil, 100% Str Dmg Darkness Acc+ +2.5% proc dam (max 250%) Crit +10.0% Block +250 While equipped: dps ---------- Spell.pwr +20 (+2 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Evermoss Robe (12 def, 0 armour) Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Nagas the Blindoozer Nagas the Blindoozer1.0 T5 belt armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +8 Cun +14 Wil dps ---------- Crit.mult +20.00% Against +42% Summoned Apr +2 Melee Ret 2 nature 4 darkness On Hit (Melee): * 24% chance to reduce damage dealt by 41% ----- def ----- Resists +13% acid +5% arcane +14% blight +15% cold +6% nature +15% fire D.Red.from +44% Summoned Mind.save +12 (+2 eff.) Max.HP +107.00 ---------- misc Max.stam +20.00 A belt that goes around your waist. |
balancing drakeskin leather belt of burglary balancing drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Master While equipped: Stats +8 Dex +10 Cun +7 Lck dps ---------- Phys.crit +15.0% Mind.crit +15% ----- def ----- Stealth +13 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
balancing drakeskin leather belt of life balancing drakeskin leather belt of life1.0 T5 belt armor [Ego+] Nature/Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +15.0% Mind.crit +12% ----- def ----- HP.reg +2.60 Heal.mod +29% A belt that goes around your waist. |
Glorunor the linen cloak (7 def, 0 armour) Glorunor the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Defense +7 (+2 eff.) Crit.dmg- 10.00% Phys.save +5 (+2 eff.) Die.at -40.00 life Confus- +20% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of backstabbing (2 def, 0 armour) restorative cashmere cloak of backstabbing (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +2 (+1 eff.) Resists +12% nature +13% blight Stealth +7 HP.reg +3.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloredhewe (3 def, 0 armour) Gloredhewe (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Dmg.mod +15% physical Melee Ret 10 acid On Hit (Melee): * 21% chance to reduce armor by 13% ----- def ----- Defense +3 (+1 eff.) Resists +6% darkness +15% acid Die.at -40.00 life Heal.mod +20% Stun/Frz- +21% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+5 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
murderer's elven-silk cloak of the hunter (3 def, 0 armour) murderer's elven-silk cloak of the hunter (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +41 (+13 eff.) Apr +3 ----- def ----- Defense +3 (+1 eff.) Fatigue -7% Max.HP +90.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glurin (0 def, 1 armour) Glurin (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +6 Lck dps ---------- Mind.crit +3% Res.pen +5% mind ----- def ----- Armour +1 Resists +6% acid Stealth +6 ---------- misc Equi/ret +0.04 A pair of boots made of leather. |
pair of dwarven-steel boots 'Glorowen' (0 def, 4 armour) pair of dwarven-steel boots 'Glorowen' (0 def, 4 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +11 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Mind.pwr +6 (+1 eff.) Res.pen +8% physical ----- def ----- Armour +4 Fatigue +3% Resists +12% mind ---------- misc Equi/ret +0.20 Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Rhagokhad the pair of voratun boots (0 def, 22.428523002282 armour) Rhagokhad the pair of voratun boots (0 def, 22.428523002282 armour)3.0 T5 feet armor [Rare] Master While equipped: Stats +11 Str dps ---------- Dmg.mod +9% physical Res.pen +26% physical Apr +3 Melee Ret 6 physical ----- def ----- Armour +22 Fatigue +4% Phys.save +18 (+6 eff.) ---------- misc Max.stam +20.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
heroic drakeskin leather gloves of war-making (0 def, 8 armour) heroic drakeskin leather gloves of war-making (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +7% Mind.crit +18% Crit.mult +13.00% ----- def ----- Armour +8 Mind.save +11 (+2 eff.) Max.HP +65.00 Unarmed combat: Power 154% Range: 1.1x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Acc +10 Apr +5 Crit +14.0% Atk.spd 100% On Hit: 10% Battle Shout 4 On Crit: 20% Cripple 4 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Harydan the dwarven-steel gauntlets (0 def, 2 armour) Harydan the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor [Rare] Nature While equipped: Stats +2 Cun +6 Con dps ---------- Melee+ 8 acid Dmg.mod +4% acid Res.pen +10% mind ----- def ----- Armour +2 Fatigue +3% Resists +6% acid Crit.dmg- 15.00% ---------- misc Light +2 Unarmed combat: Power 119% Range: 1.4x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +8 acid On Hit: 10% Corrosive Breath 2 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 8 armour) heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +15.0% Spell.crit +11% Mind.crit +17% Crit.mult +12.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +6 (+1 eff.) Max.HP +41.00 Unarmed combat: Power 155% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +24.0% Atk.spd 83% On Hit: 10% Battle Shout 4 On Crit: 20% Cripple 4 Metal gloves protecting the hands up to the middle of the lower arm. |
scouring voratun gauntlets of war-making (0 def, 3 armour) scouring voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.crit +14.0% Spell.crit +15% Mind.crit +11% Crit.mult +11.00% On Melee Ret: * 33 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +16 (+4 eff.) Unarmed combat: Power 146% Range: 1.4x Uses 40% Wil, 40% Str, 40% Cun 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +21.0% Atk.spd 83% On Crit: 20% Cripple 4 On Hit: * 27 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Kindledredge' (3 def, 0 armour) elven-silk wizard hat 'Kindledredge' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +20 Cun +20 Wil dps ---------- Mind.pwr +17 (+2 eff.) Dmg.mod +12% fire +20% cold Res.pen +5% light On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +9% light +36% cold Spell.save +9 (+3 eff.) A pointy cloth hat, very wizardly... |
warlord's hardened leather cap of ire (0 def, 3 armour) warlord's hardened leather cap of ire (0 def, 3 armour)2.0 T3 head armor [Ego++] Nature/Master While equipped: Stats +8 Str +5 Wil +3 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Phys.save +16 (+6 eff.) Mind.save +8 (+2 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Infused Cerebrum (8 def, 0 armour) Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+2 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Blizzardshaper the dwarven-steel helm (0 def, 4 armour) Blizzardshaper the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Cun +3 Con +11 Lck dps ---------- Phys.crit +6.0% Spell.crit +4% Mind.crit +4% Dmg.mod +9% cold Res.pen +5% cold +10% temporal Apr +6 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +4% Phys.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Brodagozor the Loamwreath (0 def, 4 armour) Brodagozor the Loamwreath (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% nature On Hit (Melee): * 20% chance to reduce damage dealt by 41% ----- def ----- Armour +4 Fatigue +4% Resists +16% cold +15% nature +15% darkness ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Xulratira the Earthnull (0 def, 5 armour) Xulratira the Earthnull (0 def, 5 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +1 Mag +8 Con dps ---------- Dmg.mod +15% nature On Hit (Melee): * 20% chance to slow global speed by 81% ----- def ----- Armour +5 Fatigue +5% Resists +27% fire +23% cold ---------- misc See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon 11 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 amethyst 10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald 9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 sapphire 18 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
22 ruby 22 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 amber 17 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 bloodstone 18 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal 14 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 diamond 22 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 moonstone 26 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl 20 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1993 alchemist agate 1993 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
49 alchemist bloodstone 49 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Eleniyathad the Balancesmash Eleniyathad the Balancesmash1.0 T3 lite [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +7 (+2 eff.) Res.pen +15% mind +15% nature ----- def ----- Resists +9% mind +3% all Spell.save +9 (+3 eff.) ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(198 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
voratun pickaxe 'Duathelcrypt' (dig speed 19 turns) voratun pickaxe 'Duathelcrypt' (dig speed 19 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +13 Str +10 Wil +15 Cun dps ---------- Phys.crit +14.0% Mind.crit +19% Dmg.mod +24% darkness Res.pen +32% mind ----- def ----- Crit.dmg- 19.50% ---------- misc Max.hate +12.00 See.Invis +30 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 678.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Elinne the Helllore [power 131] (22 cooldown) Elinne the Helllore [power 131] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +3 Str +13 Con dps ---------- Phys.crit +3.0% Phys.pwr +25 (+7 eff.) Melee Ret 10 fire ---------- misc Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Hahad the Gloomfoe [power 131] (22 cooldown) Hahad the Gloomfoe [power 131] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +9% Crit.mult +23.24% Mind.pwr +20 (+3 eff.) Melee Ret 12 light ----- def ----- Resists +12% darkness ---------- misc Equi/ret +0.36 Psi/ret +0.12 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Forestsorrow' [power 320] (13 cooldown) stralite torque of mindblast 'Forestsorrow' [power 320] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Dex +9 Wil +3 Cun dps ---------- Dmg.mod +12% nature Res.pen +15% nature ----- def ----- Resists +27% acid +9% lightning Crit.dmg- 15.80% ---------- misc Infravis +3 Blast the opponent's mind dealing 445 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Polara the elven-wood totem of thorny skin [power 69] (17 cooldown) Polara the elven-wood totem of thorny skin [power 69] (17 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +4 Str dps ---------- Crit.mult +20.00% Mind.pwr +15 (+2 eff.) Dmg.mod +18% physical Melee Ret 6 physical ----- def ----- Mind.save +15 (+3 eff.) ---------- misc Max.psi +30.00 Harden the skin for 7 turns increasing armour by 69 and armour hardiness by 60% Puts all charms on 17 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 9 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
The Guardian's Totem The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 81% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By KrogRogue the Krog Rogue level 34
41st Haze 122nd year of Ascendancy at 08:51 see stats
By KrogRogue the Krog Rogue level 50
48th Pyre 123rd year of Ascendancy at 21:35 see stats
By KrogRogue the Krog Rogue level 34
39th Haze 122nd year of Ascendancy at 15:25 see stats
By KrogRogue the Krog Rogue level 29
25th Haze 122nd year of Ascendancy at 08:53 see stats
By KrogRogue the Krog Rogue level 40
80th Haze 122nd year of Ascendancy at 23:47 see stats
By KrogRogue the Krog Rogue level 50
51st Dusk 123rd year of Ascendancy at 07:56 see stats
By KrogRogue the Krog Rogue level 48
76th Regrowth 123rd year of Ascendancy at 02:22 see stats
By KrogRogue the Krog Rogue level 38
55th Haze 122nd year of Ascendancy at 08:40 see stats
By KrogRogue the Krog Rogue level 18
52nd Dusk 122nd year of Ascendancy at 15:46 see stats
By KrogRogue the Krog Rogue level 50
17th Dusk 123rd year of Ascendancy at 01:06 see stats
By KrogRogue the Krog Rogue level 10
3rd Dusk 122nd year of Ascendancy at 02:57 see stats
By KrogRogue the Krog Rogue level 36
51st Haze 122nd year of Ascendancy at 19:28 see stats
By KrogRogue the Krog Rogue level 35
48th Haze 122nd year of Ascendancy at 09:38 see stats
By KrogRogue the Krog Rogue level 32
35th Haze 122nd year of Ascendancy at 00:07 see stats
By KrogRogue the Krog Rogue level 50
67th Dusk 123rd year of Ascendancy at 12:12 see stats
By KrogRogue the Krog Rogue level 21
61st Dusk 122nd year of Ascendancy at 17:47 see stats
By KrogRogue the Krog Rogue level 29
25th Haze 122nd year of Ascendancy at 07:35 see stats
By KrogRogue the Krog Rogue level 50
41st Dusk 123rd year of Ascendancy at 19:56 see stats
By KrogRogue the Krog Rogue level 50
8th Flare 123rd year of Ascendancy at 00:13 see stats
By KrogRogue the Krog Rogue level 34
46th Haze 122nd year of Ascendancy at 01:33 see stats
By KrogRogue the Krog Rogue level 45
52nd Regrowth 123rd year of Ascendancy at 04:26 see stats
By KrogRogue the Krog Rogue level 50
51st Dusk 123rd year of Ascendancy at 08:28 see stats
By KrogRogue the Krog Rogue level 50
61st Pyre 123rd year of Ascendancy at 11:57 see stats
By KrogRogue the Krog Rogue level 43
3rd Allure 123rd year of Ascendancy at 12:39 see stats
By KrogRogue the Krog Rogue level 10
3rd Dusk 122nd year of Ascendancy at 02:57 see stats
By KrogRogue the Krog Rogue level 20
59th Dusk 122nd year of Ascendancy at 01:05 see stats
By KrogRogue the Krog Rogue level 30
28th Haze 122nd year of Ascendancy at 19:50 see stats
By KrogRogue the Krog Rogue level 40
79th Haze 122nd year of Ascendancy at 06:30 see stats
By KrogRogue the Krog Rogue level 50
30th Pyre 123rd year of Ascendancy at 13:40 see stats
By KrogRogue the Krog Rogue level 50
39th Dusk 123rd year of Ascendancy at 04:23 see stats
By KrogRogue the Krog Rogue level 50
2nd Haze 123rd year of Ascendancy at 21:33 see stats
By KrogRogue the Krog Rogue level 50
38th Pyre 123rd year of Ascendancy at 00:24 see stats
By KrogRogue the Krog Rogue level 50
63rd Pyre 123rd year of Ascendancy at 04:32 see stats
By KrogRogue the Krog Rogue level 43
38th Regrowth 123rd year of Ascendancy at 02:19 see stats
By KrogRogue the Krog Rogue level 42
2nd Wintertide 123rd year of Ascendancy at 02:26 see stats
By KrogRogue the Krog Rogue level 25
2nd Haze 122nd year of Ascendancy at 02:24 see stats
By KrogRogue the Krog Rogue level 38
58th Haze 122nd year of Ascendancy at 19:19 see stats
By KrogRogue the Krog Rogue level 28
19th Haze 122nd year of Ascendancy at 21:23 see stats
By KrogRogue the Krog Rogue level 37
52nd Haze 122nd year of Ascendancy at 01:20 see stats
By KrogRogue the Krog Rogue level 50
67th Dusk 123rd year of Ascendancy at 12:11 see stats
By KrogRogue the Krog Rogue level 9
6th Flare 122nd year of Ascendancy at 19:09 see stats
By KrogRogue the Krog Rogue level 50
39th Dusk 123rd year of Ascendancy at 22:45 see stats
By KrogRogue the Krog Rogue level 50
67th Dusk 123rd year of Ascendancy at 12:12 see stats
By KrogRogue the Krog Rogue level 49
30th Pyre 123rd year of Ascendancy at 01:16 see stats
By KrogRogue the Krog Rogue level 40
1st Decay 122nd year of Ascendancy at 00:05 see stats
By KrogRogue the Krog Rogue level 22
66th Dusk 122nd year of Ascendancy at 13:00 see stats
By KrogRogue the Krog Rogue level 14
20th Dusk 122nd year of Ascendancy at 16:10 see stats
By KrogRogue the Krog Rogue level 33
38th Haze 122nd year of Ascendancy at 16:56 see stats
By KrogRogue the Krog Rogue level 35
46th Haze 122nd year of Ascendancy at 23:45 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
KrogRogue deactivates Leeching Poison.
KrogRogue deactivates Quickdraw.
KrogRogue deactivates Antimagic Shield.
KrogRogue deactivates Apply Poison.
KrogRogue deactivates Volatile Poison.
KrogRogue deactivates Psiblades.
KrogRogue deactivates Trained Reactions.
KrogRogue deactivates Blade Flurry.