Shade the level 3 Doomelf Shadowblade by Calodine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.0.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDoomelf
ClassShadowblade
Level / Exp3 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity18 (base 17)
Constitution11 (base 10)
Magic16 (base 13)
Willpower12 (base 10)
Cunning15 (base 15)

Resources

Life35/125
Mana109/122
Stamina111/111
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy22
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage10
Accuracy22
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower14.4
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3.8
Ranged Defense3.8
Fatigue6
Physical Save7.35
Spell Save9.8
Mental Save13.45

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance10%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Shadow magic1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.10
0/5
0/5
0/5
0/5
Spell / Cantrips1.00
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Dead secrets1.10
1/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


You pickup 0.70 gold pieces.

You pickup 0.45 gold pieces.


Resting starts...

Talent Dazzling Light is ready to use.
Talent Rush is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

You pickup 0.85 gold pieces.

Investigator casts Abduction.

Ran for 13 turns (stop reason: taken damage).

Investigator misses Shade.
Investigator hits Shade for 19 physical damage.

Shade casts Dazzling Light.

Shade's Dazzling Light hits Investigator for
36 light damage.
Investigator hits Shade for 25 physical damage.

Shade hits Investigator for 15 physical, 11 physical (26 total damage).
Investigator hits Shade for 25 physical damage.

Shade hits Investigator for 17 physical, 9 physical (26 total damage).
Investigator misses Shade.

Shade hits Investigator for 16 physical, 11 physical (27 total damage).
Talent Dazzling Light is ready to use.
Investigator hits Shade for 21 physical damage.