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Love it! Also hoping that here soon the towns get their x-mas decorations but who knows :D Really appreciate the love and looking forward to 2022! You're the greatest, most evil yet amazing DarkGod! Cheers! <3
Love the work you put into this update and the new Wanderer class is a lot of fun and is perfect for when you really want a fresh roguelike experience. I would love to see some stat tracking added someday that we could access in the main menu as well as a bestiary that we can view that shows artwork for the monsters we've encountered, a brief description, where they can be found and maybe how many times they've killed us and we've killed them. It would also be cool to have some more random events in the game to keep things fresh like the "Trapped" quest that can randomly trigger. Oh and maybe some alternate layouts for towns/cities that can spawn different merchants for the same season, just to mix runs up. Am sure I can think of more suggestions. Love ToME. Best 1500 hours I've ever spent and hope to put many thousands more in before I die (hopefully of old age!) haha Thanks for your hard work DarkGod. Looking forward to the future! <3
I'm fine with DG adding users addons to the game. Addons can become outdated/broken if not updated sometimes. This means no matter what, we get the Wanderer class. Ideally, I'd like DG to implement many of the addons for ToME as I've seen so many good ones become obsolete when the modder abandons them. I'd love it if DarkGod took Zomnibus and implemented it to the base game someday and giving credit to all involved whether in game credits or making said people actual monsters we can find in the game. Just me. I'd be crushed if Zomnibus and some other addons I love become abandoned and no longer work with ToME. More that get added the better I say! Plus people who are new or don't want to mod can experience them. So many positives, very little negatives.
So, I really like this addon, but I noticed a few odd things:
This class starts with base 25 Hate instead of the usual 100 (a mere 15 when sustaining a demon summon), this means they'll heal much less than other classes thanks to Unnatural Body, (combined with the self damage to activate a few of their talents and it seems a little silly). They also tend to struggle to gain Hate (at least in the early game) since the only way to do so is to kill, and they use Shadows to fight, which costs Hate, so they end up losing more Hate than gained sometimes.
They should be able to translate in the recent versions.
I suppose the names of the talent trees and the descriptions cannot be translated
such as "Titanic Blows", "Crush your enemies with slow heavy hits."(translation tool doesn't detect them), while those of Demolisher can be.
Got a fix ready for this but I'm gonna wait a bit in case anything else comes up. Specifically, what causes it is if a target dies incidentally during the attack (from on-hit splashes, etc.) the user will still try to attack them, resulting in the user standing on the target's former tile and attacking that tile, hitting themself. Avoid using weapons etc. with on-hit effects that splash to adjacent tiles for now.
Also I'd appreciate it if bug reports are made on the forum thread if possible because it's easier for me to track :)
Shoot, someone else reported this but I forgot :(
Fae's madness (weal) effect tend to hit player character altogether with enemies.
Instakilling self wasn't a fun experience
this is great since sometimes you just want to have something out of balance to fuck around with and vampire theme is always nice in my opinion, they are otherworldly creatures afterall and if someone doesn't like it, well you certainly don't have to play this race but be thankful that there is one! thank you.
Ahah ;)
I haven't played moonchild yet so I'll just comment about charmed:
This class hit like cannon but takes hit like glass (wyrd effects ensure it to be happened).
Ok, where to start...resources are the first and foremost.
It's like toying with max paradox. You'll be dead but won't know exactly how.
Take hidden resource, go higher, or both.
Or just be really careful micromanaging your caprice.
All of its attack talents hit really, REALLY hard. Most enemies won't survive more than three hits. Problem is that you won't survive more than three hits from uniques too.
Defenses are unreliable and there's no solid damage reduction mechanism. You need to rely hard on inscriptions. This class has global cd reduction talent so abuse it.
Mobilities are meh. you don't have solid closer (it all depends on the mist talents roll, or pixilate + circle combo)
Escapes are exceptional. Instant random blinks with heal and blind will guarantee safe exit from combat 9/10 times.
Disables are weak and conditional. Queen's whim is...something I rather play without it. It needs more returns to justify wasting turns on silly talents .
In overall, as soon as you can hold some resource management tool this class will become awesome. Go hidden resources my friends.
It is an alternative to the merchant that sells randart items. You must have the Forbidden Cults DLC active and side with the Assasin Lord to access it, and it cannot he accesed until you have returned from the East.
what is font of sac
amulet ego
When the ego hides and shows in the amulet, the contents of the two egos below are changed.
of mastery Master false 6 1-50 Increases the mastery of a randomly chosen talent category by (0.10-0.40)
of perfection Master true 25 30-50 Increases the masteries of 2 randomly chosen talent categories by (0.10-0.40)
Playing a forest wight necro, silence of the glade patch
Getting to mastery in Spirit Of Nature, leave skill menu, back to skill menu, remove points in spirit of nature
- repeat
Wildfire was over 20 my daughter said
MfG Chattius
This is a great addon with great themes and resource system.
Both the Hekatonkheire and Argosines are great fun. Classes that have good flavor as they are Titans of Destruction.
Except the resource system, the talents with their abilities and icons are custom made. You will not found these abilities in the base game.
Check out the other addons of the creator.. they are also great fun to play.
Recommended
You will notice at the start that this addon was made with alot of love and care. You will notice the different talent trees, icons, resource system, starting area etc. Alot of time and effort was invested into the design and implementation.
If you like to have something different, can take alittle bit of randomness (like chickens that spawn and attack you), then this is the addon for you.
I do not think it is suitable for a beginner, but suitable for an advanced player. The new resource Caprise with its random effects, rise and fall can take alot of use to.
Also the difficulty of the area of Queens Gambit, is ok.. not too easy. However the end boss is quite difficult. She is very hard to kill. So you need to rely on some tricks and some luck. It is fine if you play as a Charmed (,because you can escape), but as a Moonchild you will lose a life. I will put more feedback in the discussions.
I think this broke the game. I did the following:
- Create a Call of the Crypt gambit with the target as Nearest Ally.
- Create a Dread gambit with the target as Self.
- Create a Dig gambit with the target as Self.
- Remove the gambit from Dig.
The result is that ANY targeting talent just gets autocast. Once I reloaded the game, it turns into an error. The log complains about Zomnibus, but it's probably just because it has a lower weight.
Surgical strike adds an interfered debuff with skill failure as well as stunning. However, in most conditions the enemy just simply attacks and never triggers the second stage stunning, even though the failure rate exceeds 100%. So in most cases the skill can only produce extremely short stun, making itself a waste of investment
Harring blow is powerful, but the requirement is too complicated. It is necessary only for 1 to 1 battle with a tough enemy. However, 1 to 1 battle often has no enough room to perform spring attack. And tough enemies are offen hard to hit(either having high evasion or some class power to deflect weapon attacks),making the preparing stage extremely fragile.
Hey. Sorry, my fault, didn't see the second menu item. I bet I can delete the thread (if it's possible), because it has no sense now :)
That's… what the addon already does. If you open the use-item dialog on an item that has a note, you should see "Edit note" and "Remove note" options. If that's not what you're seeing, let me know and I'll investigate.
Since notes could be really huge, if you've made a single typo, then you're out of luck and have to delete and retype again. Possibly a better solution would be to show "Edit note" menu item if there's note, and if after the edit the note content is empty, then it should be considered removed.