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This breaks Attune Mindstar for me; when activated, it throws up an error and doesn't go on cooldown or swap mindstar damage types
Edit: I found and deleted the "little hack so Attune Mindstar stops screaming" at superload/mod/class/interface/Combat.lua, and everything seems to work fine on Gemblade and with Attune Mindstar. I don't know jack about LUA so it probably breaks something somewhere, but I dunno it's whatever
Your description makes it seem like you can reroll merchants wares as well as reroll something else to do with items but reading through the mods code it looks like it just allows you to do something with the kidnapped merchant.
Have you checked the ToME forum yet? There might be some tips/hints/clues/whatnots you could use to make your character stronger and/or survive longer. You don't even need to create a forum account just to read all the threads there. :)
You can find the link to the forum at the menu on the left or the top of this page.
I'm no expert but I've beaten the game many times on normal roguelike mode. I always put my stat points all into my two primarily needed stats (Strength and Magic in your case). Then, when I hit level 16, I start putting every point into Constitution until it's maxed. Then, I go back to building up the other 2. I'd bet the consensus says there's a better way to do it but it works for me. The HP helps.
I'm getting a 502 error when trying to access it
It appears that this addon breaks 1.7.4 Embers of Rage campaign because (ROT13 spoiler) gur tnzr trgf vagb na hacynlnoyr fgngr jura vg gevrf gb fcnja Pevzfba Grzcyne Wbua nsgre lbh yrnir Tngrf bs Zbeavat, znlor orpnhfr ur pbhagf nf n cngeby.
Was going to suggest adding Duelist but saw it got removed in changelog, why not have duelist as an option for dual-wield build tho? I feel the class needs a little more in way of defense. Also, would be nice to make Lightspeed Draw a core mechanic of the class, by lowering the stamina increse per use to match Tumble (and have similar or lower scaling), or maybe have it use a charge system, and making it give a shield and/or defense on use (maybe stacking up to a point? or not...). I just feel like the class needs more defensive options, maybe a whole tree of them (or bring back duelist).
Either way the experience so far was fun, reminded me a lot of playing Sil which had skills that let you attack by moving too. Nice concept!
Also, some other things I noticed upon playing further:
- Lightspeed Draw can be used while asleep
- Swordsmanship doesnt seem to give the mastery bonuses for daggers at all
Whoops, sorry about the slow response. That was the problem with that, I just uploaded a new version that fixes it. Thanks for letting me know.
Additionally, you can reach me faster on the forum page if you find any other bugs.
Still quite strong . I had some difficulties at mid-levels, but both low and very high levels it's very solid. Agree with the guy above about difficulties in getting close - none of the class abilities allow neither long jumps nor long pulls. Almost took Giant Leap prodigy just for this.%)) With no ranged attack longer than 5, it seems like you need to either use some charms (with no Surviival), pick up some guns (withh no mastery), or buy a Staff tree (which partially duplicates what yyou already have). At very high levels you can survive trying jump-then-pull combo or just activate Rocket Boots and run on enemy while eating his fire, though. Still bothersome, however. The Fire-n-Shadow tree became quite strong, though I still didn't figure up just how it works from descripitions..%( Including: the 3rd talent allows you to damage all enemies in range 10 who are under your Shadow Blaze - but you don't have ways to apply the latter at long ranges. Is it just for rare cases when you were knocked away, etc.? Mechanized Combat is quite strong, but it's 4th talent was functionally useless to me: taking a turn to activate it just for 4 rounds? Weak enemies weren't worth it as they were just killed in a couple of attacks anyway, while against strong ones I almost never had a luxury to spend a round on this instead of attacking, healing or running away.. Also, is it planned for the class to just use unarmed combat after getting this mastery to fight against fire-immune enemies? I cursed all that is holy when I fought the first Luminous Horror I met in some vault...%)) Fortunately, after getting Fire-n-Shadow for darkness damage PLUS taking a short staff as main had and a good saw (without mastery) as off-haand, I was able to kill it (and even a Blazing Horror much later) - but it was still quite a chore. Didn't try Gems tree this time, though it seems to be a good choice for debuffs and fire penetration. Liked how Shadows work now, though - but descriptions could probably be clearer... This was Insane/Adventure, by the way, with 2 deaths at mid-levels.
You can now control the skill usage. Right click on your character, at the bottom of the dialog there is a green button with "Define Player-AIoo". Click on that button, and it will open a dialog box where you can set the weight for how the AI will use the different skills.
Howdy, first off - huge thanks for resuscitating this great mod.
As for the issue:
After unlocking the Blighted Hydra start option I've noticed that it does not actually appear in the customization section, unlike other avatar classes.
Digging through the code I noticed the following:
While every other class has it as:
etc.
Not entirely sure if that is the cause of the issue as manually changing the code myself removed the addon from my games list.
Sadly, being not mod savvy enough to troubleshoot this further, that is all I can provide.
Hope this helps. Cheers!
sexiest addon ever
Not exactly a solution (sorry), but I think you'd have a better chance of finding someone to help you if you post this in the 'Bugs' forum board instead of here.
Just click the following link to get there:
https://forums.te4.org/viewforum.php?f=70
Hope this helps
https://github.com/Werekracken/tome-more1hstaves/blob/main/data/staves.lua
And for reference, here are the staff egos that the game already has: https://git.net-core.org/tome/t-engine4/blob/master/game/modules/tome/data/general/objects/egos/staves.lua
Hi DG and all who support this wonderful game. I have encounterd a bug that has stopped me progressing the main game. Golbug has not dropped the orb of many ways when killed. After reserching this I undersand that my actions caused this to heppen. The character is a Sun Paladin, and before entering the Fens I first visitted the Unremarkale cave. I beleve this makes the game register that is already has generated the orb of many ways, and then will not drop one when Golbug is killed. Is there any hope for me, or should I pray hader to the glory of the Dark God?
Could you provide us a list of the egos that are available for the 1h staves in the comments here please?
Thee start is VERY boring - I just walk annd stomp everything. At Insane, for Allfathers sake....%((
Oh, sorry. I didn't mean stealth is bad as in stealth is weak I meant it's bad as a mechanic. Or at least I find it to be pretty unfun to use.
good for korean
둘 다 게임에서 그대로 가져오는 것들인데, 실력의 한계로 그쪽은 번역하는 법을 모르겠네요.
This is fixed in the newest version. Thanks!
If you craft a Tier 4+ Focus Lens for Blind-Fight, equip it, and unequip it, the Blind-Fight tag will remain in the helmet description permanently.
6종 스탯(힘민지 등)이랑 종족 카테고리 같은 일부 옵션이 영어로 나오는데 원래 그런 건가요? Zomnibus 호환성 등등으로 일부를 포기했다든지.
addon seems to completely remove wanderer as a birth option. Not even grayed or dashed out, it's simply not there at all.
addon seems to completely remove wanderer as a birth option. Not even grayed or dashed out, it's simply not there at all.