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Ok for Normal, or Nightmare beginning. Later to uncotrollable skill usage.
Can have good synergy with Automatic Talents Gambit addon. But a-b-c-d-e and ect. skill usage break all rotations.
When player get Pinning effect(phys or poison) its often cause working bot to just drop-freeze the game.
U need play in bikini, dude.
https://te4.org/characters/269296/tome/e8f4be6a-5412-4acb-81f8-4cd7c5e937d4
might be the best marriage of theme and mechanics of any addon class i've used yet, great feel and Hands is a really neat resource system
Just 16 days and you got your first win, that's impressive! You have tons of fun ahead of you, look forward to it!
Было бы удобнее если в описании аддона указать что уже переведено. Лор? Умения? На сколько процентов?
+ atmospheric description and concept
+ cool 3in1 pseudo-premanent pseudo-clones, fragile but can use many player spells
-lack of battlefield control: 2 knockback, 1 short stun, 1 short pin, 1 self teleport, 1 damage reduction
-lack of skill combos: only "bonus fire damage on light hit"
-+scanty direct damage: just stack Incinerator flame dot and try not to die
Shining One its like light-based Cultist of Entropy, but more fragile.
Fair enough :)
I don't expect ever really keeping a coherent changelog for this one, since I work on it very haphazardly (it's been sitting around being gradually added to for about half a year). It mostly gets worked on whenever I get a cool idea (see: the haze effect for Gloom) or if I run into something while playing that bugs me (see: thaum's wide ice beam which upset me so much it caused me to make new fx for every single beam I could think of except light and lightning).
Ohhh, what a nice surprise! Seen so far the Invoke Darkness and Gloom gfx and they both look great!
Do you plan to list the changes or we should find them by ourselves? :)
Or consider adding a re-roller to the first Stat page on creation.
I forgot to mention that it needed it before. It should work fine without Embers now, but I haven’t done much testing yet, so it could still have some problem I don’t know about.
Oh so you basically need Embers of Rage? I somehow missed that. I don't own it so that does explain things. Thank you.
Someone already made that addon: https://te4.org/games/addons/tome/wanderer_3in1
wanderer is probably the best idea for this game at this stage. But trying it out making me wonder if we could be offer like 3 choices and pick only 1 for each new random class/generic telant? Judging how many telants are in the pool, I can see most of wanderers being a total disaster to play. If people are starting to reroll for reasonablly playable seeds, I see a point to make it less random by giving the player some level of choice.
Whoops, newest version should have fixed that (it happened if you don't run ToME with Embers of Rage when you were running OotS). OotS will probably work better if you're running Embers of Rage though, so you still might want to do that, but it shouldn't crash if you don't now.
Playing as a minotaur.
I got an error when ungrasping my weapon, deactivating the graps weapon sustain.
Also got an error when an escort tried to enter the portal. The escort was not able to enter, only gave error.
This was with both errors: "..ks/neka_therianthropy_summoner_for_current_tome.teaa/load.lua:1114: Attempt to index field 'steamtech' (a nil value)"
It's not bad per se. It's a matter of going all in. If you want to do stealth, you have to go balls deep and stack all sources of stealth you can. Enemies either see you or don't, so it only seems weak when you don't stack it because of the few enemies who do see you.
In reality, it is strong to the point of being dumb, with enemies missing most of their attacks on you unless you're both close-by and in a tight room.
And on that note, traps, poison and throwing knives are all mostly usable without breaking stealth, turning it into a permanent defense.
1.1.1 Warzard fix
tarrent mastery 1.6 to 2.0
上記アドオンから盗賊3/魔導士5を追加で訳しました。
盗賊
忍者、アサシン、罠師
魔導士
火炎術師、冷気術師、晶術師、大魔導士、戦闘魔導士
At high levels (I got Adept prodigy so talent level was about 8) Meditative Focus talent started to call up each turn asking to determine the talent it should work with again and again. The class itself felt okay at lower levels until, after getting that Adept, I achived flat resistance of about 100. That was at about level 30, but probably could get it earlier if not spending so much time and points on experimenting. After that, it was mostly just hooking opponents to me, disarming then mostly bumping even bosses to death. Which reminds another thing: too few active talents to spice up a combat. Just hook-disarm-burst then bump to death. Use speed up for uniques+. Though at lvl 40 it was probably needed only for bosses. Specialties looked interesting, but again, due to low number of critical talents, it soon became appparent that they are only useful for 1-2 talents each... :((
It seems that the Ego correction value is gradually fixed according to the tier level.
Tier1 = minimum +2
Tier3 = Center Average.
Tier5 = Maximum correction value for the highest quality products
sample
Stealth Egos +5-+15
Tier1 Stealth +7
Tier3 Stealth +10
Tier5 Stealth +15
In other words, Tier 5 products receive Ego's maximum compensation and protect you from dust-like compensation.
I think this is a good add-on as it doesn't hurt you and you rarely see the maximum correction at low tiers.
Not as powerful as artifacts and unique items.
https://te4.org/games/addons/tome/role
上記アドオンからコーナック亜種族を4種追加で訳しました。
Earthling/イヤル転生者
Paralleling/異世界召喚者
Animaling/半獣人
Highalf/上級人ハーフ
Yeah, I did some games on Insane and the early game is much much harder because of that, even on builds I considered "safe". Looks like I need to step up my game haha !
Thank you for downloading and playing.