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Hey, how about turn off version check? This mod pretty work on current 1.5.5
Suggestion: As getting another unlocked category is considered such a strong benefit, may I suggest the reward functioning like Heart of the Sandworm? So you get it locked if you didn't have it, unlocked if you had it locked, and +.2 mastery if you had it unlocked.
EDIT: Two more things.
1. Bug: You are also granted the Traps tree unlocked.
2. Design: Poison is a class talent tree. No other class talent tree can be granted to characters of any class; this makes it stick out in a weird way. My suggestion would be either to change Poison to a generic talent tree, or instead of granting the Poison tree to the character, granting the first level of the first poison skill (and no tree).
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Думаю, весьма актуально для режима Роглайк, если в исследовании жестить - может быстро поднадоесть :/
Installation
From Steam: Just subscribe on this mod
From site: Download the 'tome-The-infamous-Wilhelm-scream-mod.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen
Установка
В Steam: Подпишитесь на мод
С сайта: Скачайте файл 'tome-The-infamous-Wilhelm-scream-mod.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active
If you wan't to remove this sound effect, just delete file named 'tome-The-infamous-Wilhelm-scream-mod.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
or in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in The infamous Wilhelm scream mod. That's all.
Удаление
Если хотите избавиться от этого звукового эффекта, просто удалите файл 'tome-The-infamous-Wilhelm-scream-mod.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив The infamous Wilhelm scream mod
I've wanted this for quite a while. Since the old days of Pern, actually. I miss everything being auto-IDed as well just from looking, but I suppose that doesn't make much sense in terms of theme since the game assumes characters will be using a device to identify items rather than magically just "knowing" from a distance. At least I can recognize the specialized descriptions of most artifacts, e.g. Skullcleaver is a crimson waraxe.
In a related vein, another thing I miss from back in the day is being able to see the items a given enemy is wearing/carrying. Granted, you can see the weapons by looking at the enemy (albeit un-IDed again, though egos do show) but that's all. AFAICT, the items enemies will drop are determined at the generation of the level, so they would be knowable even before you kill them. Would you be open to the idea of adding a mechanic like that (possibly even to this add-on) in the future?
Regardless, thanks for this one. It doesn't actually give much benefit, though one could conceivably see a floor item useful to an ongoing fight and somehow contrive to get to that spot, but it does add a bit of welcome flavor to the game.
In my ToME XP Penalty Tweak addon, Shalore have 35% penalty. The highest penalty is 40% for Ogre in my addon. 50% does seem really high.
This no longer works with the most recent version of ToME, which makes sense since it's been 2.5 years since the last update. Sad though, Ano needs reworkings.
i think i found how to fix this
rogue have stealth, and stealth works fine
but invisibility makes screen blue, its really hard to see anything behind
well, may be you'r right, it's another problem, not like curses
didn't played rogue yet, but i guess it's not same problem and should be(?. maybe it's balance thingy?) solved in other way.
i haven't Windows installed atm, so only here for now
cant find this mod on steam :(
man, can you make the same mod for invisibility? can't see the shit while invis on, annoys
I unlocked Wildfire (Pyromancer) several characters ago, and I now have another level 20 char, but "Spell/Wildfire" Category isn't showing up. Can you fix this?
Thanks,
DaveS
yeah agreed
and as you gain stats from exsangating anyway, tweaking down bloodpool should be a thing of the next relaise.
10 extra per stat seems high tho for what i'v netioned earlier, migh be subject to further tweak after next relaise.
but anyway this class is kinda made to be op did you check the diference i brough in bloodcost for others vampirism talents departing from earlier relaise
i was kind of aiming to give more incentive to use those buy loweing their cost.
"Modding: Support for "hated_by_everybody" property"
Ahahahaha.. XD The possibilities, man! (If it does what I think it does.)
Sure, I can do that
easily with another quick splice, and you gave a convenient hint that I can cheat and look at SirSlush's mod (so it doesn't take half an hour of digging through code to figure out *which* files to edit)...okay, that took longer than expected because it required digging around in several different files and a lot of trial and error. I had forgotten, but when you unlock the ability to use tinker classes in the Maj'Eyal campaign and enable the Escort quests to get the skills, that achievement ALSO gives Adventurers an APE (spoiler: requires doing a certain thing in Embers of Rage) and is unaffected by class-unlock mods.So I just added the item(s) to the adventurer class itself (which may result in duplicate items) and shouldn't cause any problems and any other class mods that change the Adventurer class will just overwrite this addition... so if you use those you'll have to unlock via the achievement.
Sorry I didn't notice your message until today. It would be kinda convenient if te4.org would email me when someone comments/replies (is that a feature?)
deleting the extra dungeons addon brought back the apprentice.
updated to the latest version. i'm not on steam. running linux mint.
here's my list of addons:
ashes-urhrok.teaac
tome-addon-dev.teaa
tome-extradungeons.teaa
tome-hz-escorts-.teaa
tome-ignore_rc_locks.teaa
tome-items-vault.teaa
tome-opt_in_adventurers_4.teaa
tome-possessors.teaa
tome-select-your-escorts-.teaa
the apprentice mage is nowhere near his usual spot. can't find him anywhere? has this quest been omitted?
Really cool class idea but OMG if you survive until level 10 you become a god that has 100K hp 1000 physical power and over 100 extra lives... Blood pool NEEDS to be limited.
You can just take a stat and add the blood pool limit to it but even with a bloodpool of 500 that is almost 400 extra physical power right there and since every kill can potentially FULL HEAL YOU FROM DEATH FOR FREE that is a good bit of extra hp too so ya i would say an extra 10 to bloodpool PER STAT. then instead of the bite giving max bloodpool just have it restore a set amount of the blood pool and make ALL of your vamp ability add to corpse pool. that would make the class more in line with balanced compared to god mode.
but ya great idea fun interesting, just you know nurf it some.
Those issues has been fixed in version 0.0.3.
1. Icons -- I was short in time to set things properly, hence I was left tis minor matter for next weekend (I hope I will be relatively free).
2. Steamtech after generics -- Ops, this is really bug. AFAIU, I forget to comment-out relevant line after testing. :( Thank you for this feedback, chronosplit.
Is there any documentation on the activation codes and how to unlock stuff?
Or how to just blanket unlock everything?
I could setup a wiki I suppose yeah :)