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Real life matters most; hope you and your family are healthy and well =o . Thanks for coming back to help the community!
I don't think the author of Abomination is around any more... but I've just updated my Embers With All Races addon (https://te4.org/games/addons/tome/orcsallraces ) to include Abomination (and several other addon races, to add to the already lengthy list).
Brawlers can finally play around with tinkers other than utility.
Would be nice if it also made weapon tinkers work with shields tho.. (single tinker for shields.. really? :<)
Pretty much. Only race addon I've seen only work in Maj'eyal.
nice addon, but not works with adventurer which have tinker skills
shops is empty
with pure tinkerer works fine
Yeah, I'm planning to add the Lethality tree in the next update. That should give you the option of using Cunning instead of Strength for daggers.
Seems like this class should have some form of "using cunning instead of strength, with daggers".
Otherwise, you're a melee combat class with much lower scaling on your primary weapons than most, as you already need 3 stats for the class's skills and abilities.
Welcome back.
Again. Double post. :(
Welcome back.
I have noticed that when I have slow connection to internet game is not updating my characters and is logging me out of Steam inside game even I was logged in before loading save or starting new game. When I restart ToME, game logs me to this platform automatically as intended. How can I fix that?
A bullet hell in a closed room ? sounds juicy ! :p
Hi Waladil!
So, during various runs I noticed that the ApM was not spawing, so I did a little Addons restart and figure it out why, it looks like Extra Dungeons was somehow messing with him.
Just a heads up (could also be an Addon incompatibility but I dont think so).
Edit: Okay! Scratch that, it looks like its fixed on the newer version. Sorry for wating your time :P
Yeah, that would be nice. I've never played the Guaranteed Zones mod, just the original Extra Dungeons (which has apparently just been updated, though the creator hasn't specified what was changed) and this one. Honestly, ever since I did the unlock, I'd completely forgotten about this particular zone.
But Guaranteed Zones doesn't make Yeek and Dwarf areas available. It would be nice if one addon provided all the extra zones.
Would we expect it to show up every time? The...dammit, I know the name...the solipsist dungeon...the Caldera?...does show up despite being random, but it doesn't require an encounter. Maybe this mod would have to go into an entirely different part of the code to guarantee that encounter before creating the dungeon. Outside of the Far East, I can't think of any other random ones that require a special encounter first.
In the previous version of Extra Dungeons, it's not guaranteed to get the Director Hompalan boss in the Ruined Halfling Complex, so the Old Conclave Vault is not guaranteed, unless you use Shalore.
Once I get home and test it out, I'll be rating this add-on as a much welcomed update. Thanks from me too.
Edit: Yep.
He definitely shows up now, so that must have been the fix. Thanks for doing that Dienes!
I stopped using it because of the loss of the apprentice mage in the latest update of ToME, but that's the only problem I know about. If that's what is fixed, I'll definitely start using it again. I miss taking on all the available dungeons in my never-ending quest to just wipe all monsters from the face of Maj'Eyal. It's a hobby.
Looks awesome, can't wait to try it out :)
One thing I occacionally do is do the first zones of the first area, then go to a second area and do the first zones of that, and then go back for the first area.
So for example, doing Trollmire 1-3, then Kor'Pul 1-2, then Trollmire 4, then Kor-Pul 3.
That way the bosses will be slightly easier to deal with. Also, learning when to trigger healing and shields is critical to survival.
It is a quite complex game with a fairly high bar of entry, but once you figure out the basics it's great fun. Also, losing and starting over is part of this kind of game - don't feel as if you have failed at the game, think of it as having learnt another lesson!
This could help https://te4.org/wiki/Recommended_Zone_Order_Progression
I'm finding that the tinker rare banning doesn't seem to be working (whether or not the ban is active when the game is started), or at least I don't understand the mechanism. Not sure about oozemancer banning.
Updated. No longer 'Online profile disabled (switching to offline profile) due to invalid addon hash (mod-name)' message yet
Updated. No longer 'Online profile disabled (switching to offline profile) due to invalid addon hash (mod-name)' message yet