Difference between revisions of "Recommended Zone Order Progression"

From Tales of Maj'Eyal
Jump to: navigation, search
(Level 10 to Level 20)
Line 1: Line 1:
 
==Introduction==
 
==Introduction==
  
Based on the old 'Goon' Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.  
+
Based on the old Goon Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.  
  
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.  
+
If you've got a suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.  
  
 
=== Starting Game to Level 10 ===
 
=== Starting Game to Level 10 ===
Line 9: Line 9:
 
Players in the early game are fragile and easily killed, due to low [[life]], lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.  
 
Players in the early game are fragile and easily killed, due to low [[life]], lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.  
  
# Starting zone(s) for your class, if any
+
# Starting zone(s) for your race/class, if any. If it's a difficult zone (AKA, a zone towards the end of this list), consider leaving it if you can and going to Trollmire.
 
# [[Trollmire]], level 1 to 3. Confident players can try level 4 and [[Bill]].  
 
# [[Trollmire]], level 1 to 3. Confident players can try level 4 and [[Bill]].  
 
# The 'Tier 1' zones can be done in any order, but for least danger, the suggested order is:
 
# The 'Tier 1' zones can be done in any order, but for least danger, the suggested order is:
Line 25: Line 25:
  
 
# [[Lumberjack Camp]] (at any time at or over Level 10)
 
# [[Lumberjack Camp]] (at any time at or over Level 10)
# [[Unknown Tunnels]] (occurs any time over Level 6, but skip if not L10 or better)
+
# [[Unknown Tunnels]] (occurs any time over Level 6)
 
# The 'Tier 2' zones can also be done in various order, but for max survivability:
 
# The 'Tier 2' zones can also be done in various order, but for max survivability:
 
## [[Old Forest]] - don't descend into [[Lake of Nur]]
 
## [[Old Forest]] - don't descend into [[Lake of Nur]]
Line 32: Line 32:
 
## [[Daikara]]
 
## [[Daikara]]
 
# [[Hidden Compound]] (optional)
 
# [[Hidden Compound]] (optional)
# [[Ruined Halfling Complex]] (optional)
+
# [[Ruined Halfling Complex]] (optional, but contains a unique benefit at the end, for non-Halflings)
 
# [[Golem Graveyard]] - optional; real purpose is in postgame
 
# [[Golem Graveyard]] - optional; real purpose is in postgame
 
# [[Temporal Rift]] (after finishing [[Daikara]])
 
# [[Temporal Rift]] (after finishing [[Daikara]])
Line 41: Line 41:
 
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].
 
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].
  
# [[Ruined Dungeon]] (optional, but good loot in the Vault)
+
# [[Ruined Dungeon]] (optional, but good loot in the Vault. Can be very dangerous.)
# [[Dogroth Caldera]], if it spawns
+
# [[Dogroth Caldera]], if it spawns.
 
# [[Dreadfell]] (You can save vaults for later)
 
# [[Dreadfell]] (You can save vaults for later)
 
# [[Tempest Peak]] (optional, and Urkis is quite deadly)  
 
# [[Tempest Peak]] (optional, and Urkis is quite deadly)  
# [[Dark Crypt]] (optional, level 24 or greater, only spawns once!)
+
# [[Dark Crypt]] (optional, level 24 or greater, only spawns once. Very dangerous, but leads to achievements and some [[Unlockables]])
 
# [[Last Hope Graveyard]] - open all of the individual graves first, and be prepared to run.
 
# [[Last Hope Graveyard]] - open all of the individual graves first, and be prepared to run.
 
# [[Reknor]]
 
# [[Reknor]]
Line 56: Line 56:
 
# [[Unremarkable Cave]]  
 
# [[Unremarkable Cave]]  
 
# [[Ardhungol]] (talk to the wife in [[Gates of Morning]])
 
# [[Ardhungol]] (talk to the wife in [[Gates of Morning]])
# [[Temple of Creation]]  - wander around near the coast to find this: Appears on world map as Entrance to an Underwater Cave
+
# [[Temple of Creation]]  - wander around near the coast to find this: Appears on world map as Entrance to an Underwater Cave. Warning: It's entirely underwater and does not have air bubbles.
 
# Backdoor to [[Vor Armoury]] (NOT Vor Pride)
 
# Backdoor to [[Vor Armoury]] (NOT Vor Pride)
 
# Go back to town to get the location of [[Briagh's Lair]], then finish it.  
 
# Go back to town to get the location of [[Briagh's Lair]], then finish it.  

Revision as of 23:23, 15 February 2016

Introduction

Based on the old Goon Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.

If you've got a suggestion for different zone order, please write it up on the talk page for discussion.

Starting Game to Level 10

Players in the early game are fragile and easily killed, due to low life, lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.

  1. Starting zone(s) for your race/class, if any. If it's a difficult zone (AKA, a zone towards the end of this list), consider leaving it if you can and going to Trollmire.
  2. Trollmire, level 1 to 3. Confident players can try level 4 and Bill.
  3. The 'Tier 1' zones can be done in any order, but for least danger, the suggested order is:
    1. Norgos Lair
    2. Heart of the Gloom
    3. Scintillating Caves
    4. Rhaloren Camp
  4. Derth (Talk to the Shady Man in the North for quest The agent of the arena)
  5. Trollmire 4 if you haven't done it already
  6. Ruins of Kor'Pul

Note: Some players suggest you do Ruins of Kor'Pul before Rhaloren Camp.

Level 10 to Level 20

  1. Lumberjack Camp (at any time at or over Level 10)
  2. Unknown Tunnels (occurs any time over Level 6)
  3. The 'Tier 2' zones can also be done in various order, but for max survivability:
    1. Old Forest - don't descend into Lake of Nur
    2. The Maze
    3. Sandworm Lair
    4. Daikara
  4. Hidden Compound (optional)
  5. Ruined Halfling Complex (optional, but contains a unique benefit at the end, for non-Halflings)
  6. Golem Graveyard - optional; real purpose is in postgame
  7. Temporal Rift (after finishing Daikara)
  8. Lake of Nur (Reached through Old Forest)

Level 20 to Level 30

The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with The Master.

  1. Ruined Dungeon (optional, but good loot in the Vault. Can be very dangerous.)
  2. Dogroth Caldera, if it spawns.
  3. Dreadfell (You can save vaults for later)
  4. Tempest Peak (optional, and Urkis is quite deadly)
  5. Dark Crypt (optional, level 24 or greater, only spawns once. Very dangerous, but leads to achievements and some Unlockables)
  6. Last Hope Graveyard - open all of the individual graves first, and be prepared to run.
  7. Reknor
  8. Mark of the Spellblaze (optional - new players may wish to wait until returning from the Far East)

Level 30 to Level 40

At this point you should be in the Far East.

  1. Unremarkable Cave
  2. Ardhungol (talk to the wife in Gates of Morning)
  3. Temple of Creation - wander around near the coast to find this: Appears on world map as Entrance to an Underwater Cave. Warning: It's entirely underwater and does not have air bubbles.
  4. Backdoor to Vor Armoury (NOT Vor Pride)
  5. Go back to town to get the location of Briagh's Lair, then finish it.
  6. Go back east and fight Backup Guardians in Trollmire, Kor'Pul, Reknor, Scintillating Caves, The Maze, Dreadfell, Daikara, Sandworm Lair, and Old Forest. Sandworm Lair first for the Wyrm Bile. Dwarves get an extra boss in The Deep Bellow.
  7. Ancient Elven Ruins (optional, and very dangerous)
  8. Sludgenest - if it spawns
  9. Tannen's Quest (Ask around Last Hope to unlock this)

Level 40 to Level 50

  1. Valley of the Moon, if you get the quest, optional
  2. Gorbat Pride
  3. Grushnak Pride
  4. Eruan
  5. Vor Pride
  6. Rak'Shor Pride
  7. Slime Tunnels
  8. High Peak

Optional After Winning the Game

  1. Vor Armoury vault
  2. Return to Golem Graveyard.
  3. Kill All Wizards.