Difference between revisions of "Recommended Zone Order Progression"

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Written up by MiltonSlavemasta, post is at http://forums.somethingawful.com/showthread.php?threadid=3457973&userid=0&perpage=40&pagenumber=252#post424875935
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==Introduction==
  
Edit: I've wanted to clarify some things since I originally posted this; Some areas are especially obnoxious or totally unnecessary, so I am going to try and identify areas you might want to seriously consider ignoring completely with an asterisk. Four previously unmentioned areas have been included.
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Based on the old 'Goon' Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.  
  
1. [[Trollmire]] 1->3
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If you've got a  suggestion for different zone order, '''please''' write it up on the [[{{TALKPAGENAME}}| talk page]] for discussion.
  
2. [[Norgos Lair]]
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=== Starting Game to Level 10 ===
  
3. [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])
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Players in the early game are fragile and easily killed, due to low [[life]], lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.
  
4. [[Heart of the Gloom]]
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# Starting zone for your class, if any
* Dwarves do [[The Deep Bellow]] now
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# [[Trollmire]], level 1 to 3. Confident players can try level 4 and [[Bill]].  
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# The 'Tier 1' zones can be done in any order, but for least danger, the suggested order is:
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# [[Norgos Lair]]
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## [[Heart of the Gloom]]
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##[[Scintillating Caves]]
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## [[Rhaloren Camp]]
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# [[Trollmire]] 4 if you haven't done it already
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# [[Derth]] (Talk to the Shady Man in the North for quest [[The agent of the arena]])
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# [[Ruins of Kor'Pul]]
  
5. [[Ruins of Kor'Pul]]
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=== Level 10 to Level 20 ===
  
6. [[Trollmire]] 4
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# [[Golem Graveyard]] - minor loot, few enemies, real purpose is in postgame
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# The 'Tier 2' zones can also be done in various order, but for max survivability:
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## [[Old Forest]] - don't descend into [[Lake of Nur]]
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## [[The Maze]]
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## [[Sandworm Lair]]
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## [[Daikara]]
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# [[Temporal Rift]] (after finishing [[Daikara]])
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# [[Hidden Compound]] (optional)
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# [[Ruined Halfling Complex]] (optional)
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# [[Lake of Nur]] (Reached through [[Old Forest]])
  
7. [[Scintillating Caves]]
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=== Level 20 to Level 30 ===
  
8. [[Rhaloren Camp]]
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The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].
  
9. [[Golem Graveyard]]*(Minor loot, few enemies, real purpose is in postgame)  
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# [[Tempest Peak]] (optional) (Unimportant for non-Antimagic characters)
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# [[Dogroth Caldera]], if it spawns
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# [[Ruined Dungeon]] (optional, but good loot in the Vault)
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# [[Dreadfell]] (You can save vaults for later)
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# [[Dark Crypt]], if level 24 or greater. Optional, and dangerous.
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# [[Last Hope Graveyard]] - open all of the individual graves first, and be prepared to run.
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# [[Mark of the Spellblaze]] if you didn't do it yet. Optional, and better if you have lots of blight resistance.
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# [[Reknor]]
  
10. [[The Maze]] (If Alt Maze, Do 1-3 and come back later)
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=== Level 30 to Level 40 ===
  
11. [[Old Forest]] (If Alt Old Forest, come back after Sandworm or Daikara) don't descent into [[Lake of Nur]] yet
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At this point you should be in the [[Far East]].
  
12. [[Sandworm Lair]]
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# [[Unremarkable Cave]]
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# [[Ardhungol]] (talk to the wife in [[Gates of Morning]])
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# [[Temple of Creation]]  - wander around near the coast to find this: Apears on world map as Entrance to an underwater cave
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# Backdoor to [[Vor Armoury]] (NOT Vor Pride)
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# Go back to town to get the location of [[Briagh's Lair]], then finish it.  
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# Go back east and fight [[Backup Guardians]]in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]].
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# [[Ancient Elven Ruins]] (optional, and very dangerous)
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# [[Sludgenest]] - if it spawns
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# Tannen's Quest (Ask around [[Last Hope]] to unlock this)
  
13. [[Daikara]]
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=== Level 40 to Level 50 ===
  
*I usually go back and enter Temporal Rift after a few more dungeons.
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# [[Valley of the Moon]], if you get the quest, optional
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# [[Gorbat Pride]]
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# [[Grushnak Pride]]
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# [[Eruan]]
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# [[Vor Pride]]
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# [[Rak'Shor Pride]]
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# [[Slime Tunnels]]
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# [[High Peak]]
  
14. [[Hidden Compound]]*(Mainly for story unlock, I skip this most games)
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=== Optional After Winning the Game ===
  
15. [[Ruined Halfling Complex]]*(Long, dangerous, can be boring. Has a story unlock) (this appears on world map as Very old Halfling ruins)
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# Return to [[Golem Graveyard]].
 
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# Kill All Wizards.
You can wander around up north to rescue the Merchant.
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16. [[Lake of Nur]] (Reached through [[Old Forest]])
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17. [[Tempest Peak]]*(Unimportant for non-Antimagic characters)
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*If the [[Dogroth Caldera]] spawns, this is when I do it (this appears on world map as Volcanic Caldera).
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18. [[Ruined Dungeon]]
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19. You can try [[Mark of the Spellblaze]] if you want, I save it until after [[Dreadfell]]*(Few rewards for antimagic characters)
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20. [[Dreadfell]] (You can save vaults for later, I usually open them all)
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* At level 24, you can hear screams and enter into [[Dark Crypt]]. It is dangerous and has middling rewards, but is necessary for one prodigy.
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* This is also a good time to do [[Last Hope Graveyard]] if you want to do it. It isn't important except for one class unlock.
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21. [[Mark of the Spellblaze]] if you didn't do it yet. Some characters might still skip it.
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22. [[Reknor]]
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23. Finish the place where you teleport, go to the town to get the Spider quest from a lady in the mid-north
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24. [[Ardhungol]]
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25. [[Temple of Creation]] (Wander around near the coast to find this) (this appears on world map as Entrance to an underwater cave)
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26. Backdoor to [[Vor Armoury]] (NOT Vor Pride)
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27. Go back to town to get the location of [[Briagh's Lair]], then finish it.
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28. Go back east and fight [[Backup Guardians]](Some spoilers) in [[Trollmire]], [[Kor'Pul]], [[Reknor]], [[Scintillating Caves]], [[The Maze]], [[Dreadfell]], [[Daikara]], [[Sandworm Lair]], and [[Old Forest]]. Dwarves get an extra one in [[The Deep Bellow]].
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29. [[Ancient Elven Ruins]] (This can be done much earlier, but it is risky.)
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* If Sludgenest spawns, this is roughly when I do it.
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30. Tannen's Quest (Ask around [[Last Hope]] to unlock this)
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* Can do [[Valley of the Moon]] if you get the quest
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31. [[Gorbat Pride]]
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32. [[Grushnak Pride]]
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33. [[Eruan]]
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34. [[Vor Pride]]
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35. [[Rak'Shor Pride]]
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36. [[Slime Tunnels]](Note: You don't have to kill everything here.)
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37. [[High Peak]]
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WIN
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38. Return to [[Golem Graveyard]].
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39. Kill All Wizards.
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Revision as of 12:28, 14 February 2016

Introduction

Based on the old 'Goon' Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.

If you've got a suggestion for different zone order, please write it up on the talk page for discussion.

Starting Game to Level 10

Players in the early game are fragile and easily killed, due to low life, lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.

  1. Starting zone for your class, if any
  2. Trollmire, level 1 to 3. Confident players can try level 4 and Bill.
  3. The 'Tier 1' zones can be done in any order, but for least danger, the suggested order is:
  4. Norgos Lair
    1. Heart of the Gloom
    2. Scintillating Caves
    3. Rhaloren Camp
  5. Trollmire 4 if you haven't done it already
  6. Derth (Talk to the Shady Man in the North for quest The agent of the arena)
  7. Ruins of Kor'Pul

Level 10 to Level 20

  1. Golem Graveyard - minor loot, few enemies, real purpose is in postgame
  2. The 'Tier 2' zones can also be done in various order, but for max survivability:
    1. Old Forest - don't descend into Lake of Nur
    2. The Maze
    3. Sandworm Lair
    4. Daikara
  3. Temporal Rift (after finishing Daikara)
  4. Hidden Compound (optional)
  5. Ruined Halfling Complex (optional)
  6. Lake of Nur (Reached through Old Forest)

Level 20 to Level 30

The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with The Master.

  1. Tempest Peak (optional) (Unimportant for non-Antimagic characters)
  2. Dogroth Caldera, if it spawns
  3. Ruined Dungeon (optional, but good loot in the Vault)
  4. Dreadfell (You can save vaults for later)
  5. Dark Crypt, if level 24 or greater. Optional, and dangerous.
  6. Last Hope Graveyard - open all of the individual graves first, and be prepared to run.
  7. Mark of the Spellblaze if you didn't do it yet. Optional, and better if you have lots of blight resistance.
  8. Reknor

Level 30 to Level 40

At this point you should be in the Far East.

  1. Unremarkable Cave
  2. Ardhungol (talk to the wife in Gates of Morning)
  3. Temple of Creation - wander around near the coast to find this: Apears on world map as Entrance to an underwater cave
  4. Backdoor to Vor Armoury (NOT Vor Pride)
  5. Go back to town to get the location of Briagh's Lair, then finish it.
  6. Go back east and fight Backup Guardiansin Trollmire, Kor'Pul, Reknor, Scintillating Caves, The Maze, Dreadfell, Daikara, Sandworm Lair, and Old Forest. Dwarves get an extra one in The Deep Bellow.
  7. Ancient Elven Ruins (optional, and very dangerous)
  8. Sludgenest - if it spawns
  9. Tannen's Quest (Ask around Last Hope to unlock this)

Level 40 to Level 50

  1. Valley of the Moon, if you get the quest, optional
  2. Gorbat Pride
  3. Grushnak Pride
  4. Eruan
  5. Vor Pride
  6. Rak'Shor Pride
  7. Slime Tunnels
  8. High Peak

Optional After Winning the Game

  1. Return to Golem Graveyard.
  2. Kill All Wizards.