Recommended Zone Order Progression

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Revision as of 05:29, 15 February 2016 by Ibanix (Talk | contribs) (Optional After Winning the Game)

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Introduction

Based on the old 'Goon' Zone order progression guide, this guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.

If you've got a suggestion for different zone order, please write it up on the talk page for discussion.

Starting Game to Level 10

Players in the early game are fragile and easily killed, due to low life, lack of talents, and poor gear. In early zones players should be quick to use escape options and willing to flee from enemies.

  1. Starting zone for your class, if any
  2. Trollmire, level 1 to 3. Confident players can try level 4 and Bill.
  3. The 'Tier 1' zones can be done in any order, but for least danger, the suggested order is:
    1. Norgos Lair
    2. Heart of the Gloom
    3. Scintillating Caves
    4. Rhaloren Camp
  4. Trollmire 4 if you haven't done it already
  5. Derth (Talk to the Shady Man in the North for quest The agent of the arena)
  6. Ruins of Kor'Pul

Level 10 to Level 20

  1. Golem Graveyard - minor loot, few enemies, real purpose is in postgame
  2. The 'Tier 2' zones can also be done in various order, but for max survivability:
    1. Old Forest - don't descend into Lake of Nur
    2. The Maze
    3. Sandworm Lair
    4. Daikara
  3. Temporal Rift (after finishing Daikara)
  4. Hidden Compound (optional)
  5. Ruined Halfling Complex (optional)
  6. Lake of Nur (Reached through Old Forest)

Level 20 to Level 30

The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with The Master.

  1. Tempest Peak (optional) (Unimportant for non-Antimagic characters)
  2. Dogroth Caldera, if it spawns
  3. Ruined Dungeon (optional, but good loot in the Vault)
  4. Dreadfell (You can save vaults for later)
  5. Dark Crypt, if level 24 or greater. Optional, and dangerous.
  6. Last Hope Graveyard - open all of the individual graves first, and be prepared to run.
  7. Mark of the Spellblaze if you didn't do it yet. Optional, and better if you have lots of blight resistance.
  8. Reknor

Level 30 to Level 40

At this point you should be in the Far East.

  1. Unremarkable Cave
  2. Ardhungol (talk to the wife in Gates of Morning)
  3. Temple of Creation - wander around near the coast to find this: Appears on world map as Entrance to an Underwater Cave
  4. Backdoor to Vor Armoury (NOT Vor Pride)
  5. Go back to town to get the location of Briagh's Lair, then finish it.
  6. Go back east and fight Backup Guardians in Trollmire, Kor'Pul, Reknor, Scintillating Caves, The Maze, Dreadfell, Daikara, Sandworm Lair, and Old Forest. Dwarves get an extra one in The Deep Bellow.
  7. Ancient Elven Ruins (optional, and very dangerous)
  8. Sludgenest - if it spawns
  9. Tannen's Quest (Ask around Last Hope to unlock this)

Level 40 to Level 50

  1. Valley of the Moon, if you get the quest, optional
  2. Gorbat Pride
  3. Grushnak Pride
  4. Eruan
  5. Vor Pride
  6. Rak'Shor Pride
  7. Slime Tunnels
  8. High Peak

Optional After Winning the Game

  1. Vor Armoury vault
  2. Return to Golem Graveyard.
  3. Kill All Wizards.