Reaver

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Reaver

Reaver 128 bg.png

Metaclass Defiler
Locked Yes
Starting Life 120
Life Rating +2
Stat Modifiers
Strength +4
Dexterity +1
Constitution 0
Magic +4
Willpower 0
Cunning 0

Locked Description

Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.

Description

Reavers are terrible foes, charging their enemies with a weapon in each hand. They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.

Their most important stats are: Strength and Magic

Starting Equipment

  • Iron Waraxe
  • Rough Leather Armor

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Corruption Sanguisuge 1.30 No Drain Bloodcasting Absorb Life Life Tap
Corruption Vim 1.30 No Soul Rot Vimsense Leech Dark portal
Corruption Bone 1.30 No Bone Spear Bone Grab Bone Nova Bone Shield
Corruption Plague 1.30 No Virulent Disease Cyst Burst Catalepsy Epidemic
Corruption Scourge 1.30 No Rend Ruin Acid Strike Dark Surprise
Corruption Reaving Combat 1.30 No Corrupted Strength Bloodlust Carrier Acid Blood
Corruption Rot 1.30 Yes Infestation Worm Walk Pestilent Blight Worm Rot

Strategy

Reavers are the only class that can wield a non-offhand melee weapon in the secondary hand.

Early game Reavers can be played like casters, using drain, virulent disease, and soul rot. Later on you'll want to de-level soul rot, max out corrupted strength and only use spells to trigger corrupted strength. Note that Rend, Acid Strike, and Dark Surprise are all spells, despite doing weapon base damage, triggering Reaving Combat.

None of the offensive spells in the Bone tree shine at doing damage, but this tree offers fantastic utility. Bone grab is an amazing spell that only takes 2 points of investment to shine, as the range goes up to 8. Bone Shield is one of the most potent defensive skills in the game, allowing you to completely ignore up to 6 instances of damage.

Reavers lack mobility making 1 or 2 movement infusions highly helpful.

Light tree is amazing on Reaver. Thanks to your most important ability, you don't waste turns when healing, shielding or "providencing" with spells.

Your worst enemy is worm that walks. When standing next to one DO NOT use spells that take a turn or you'll just attack them with corrupted strength, which will only heal them. Use wands, weapons of projection and other items if you can. Only use basic attacks if you have enough bone shields and hp, worms that walk have corrupted strength too and can deal incredible damage when they use it. Try to fight them in vaults, this will stop them from blindsiding you (teleport+attack) and keep a carrion worm between you and them to stop them from using other offensive abilities.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler