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Wrathroot

Wrathroot..

He's quite scary, actually, most of the bosses are. Well, my berserker Hajmin would think he would be able to take on ol' magical tree, even forgot to activate his dwarfly powers. If you don't know what happens to a berserker vs. a tree(may apply to most bare melee chars), perma-stun and freeze imminent. I show my face, hid.. barely made plans but to bash him in the face, showed myself again, and PEEK-A-BOO, it's Wrathroot. No biggie, I try to smack him in the face with a stun, and in flashes of like 10 or more frames, I was dead. Freeze and stun was my last known inflicted damage, as I couldn't scroll up to see how my ass was handed to me, but lesson learned, FEAR THE CASTERS.

tl;dr: My dwarf berserker phailed fighting Wrathroot. Note: Perma-stun and freeze.

Question is, how do I ensure that is doesn't happen again? Cold resist sounds like the most viable plan, but.. my manly dwaft was getting stunned right back, which tells me there isn't enough muscle or something in him.

O' well. YADS.. I forgot.. DS is death story.. whatever..

Berzerkers, Archmages, and kinda lost.

Well, new to the Tome4 experience and liking it so far. Decided to run some berzerkers on Roguelike difficulty to have some fun. Got first one to 18th or 19th and ran into a horrible death in the sandpits, I pretty much know what to do there now. My latests is 22nd and I'm about to retackle with phase door runes in tow and a wand of teleport just in case.

Unlocked the mage class and I'm having fun but killing Bill the Troll is more a case of luck and tactics as opposed to just hack to death. First try mage was 4th, but initial contact with Troll got rushed and nearly killed, 2 bad phase door casts later and I'm amazed I lasted that long. Already have another saved and on the way, will try at 5th level this time with focus on spellpower and damage in the talents trees.

The only thing that I'm just completely missing is the Character updates that I see on the Tome4 website. My account updates achievements and death stats, but not the actual character profiles that I see in other peoples accounts. Checked the forum for dump posting info, but I don't know if that's the same thing and I'm just newbish enough to be on the confused side of things.

But all in all I am having a blast.

Yeek Doomed unlocked mindslayer!

After tons of failed attempts resulting in piles of burned or drowned yeeks, one little yeek has finally survived long enough to unlock the Mindslayer class! A Doomed. The first Doomed character I have ever played, actually. She later was slaughtered by a bunch of capital E's in Derth. Poor thing never did find a single phase door or teleport rune, so she had no real way of breaking line of sight. I should have known better than to try to go to Derth for the first time with a yeek who was weak against mages. At least she did what she was created to do, which was to unlock Mindslayers.

The main trouble I had with the Doomed was that none of her talents give her enough range to do anything to ranged attackers. The archers shoot at her, the skeleton mages zap her, and she can't really do anything to them except try to duck behind corners and lure them into her range. She was like a weak mage who couldn't zap things unless they were right on top of her, and couldn't do anything to bring them closer. I didn't get a chance to try out the creeping darkness stuff, but maybe that would have helped to at least break their line of sight so they couldn't shoot her while she was advancing to put them within range. I can't see me playing a yeek again anytime soon. Next I need to play a caster to unlock corruptors. Poor Olivia the anorithil messed up on that quest by selecting the incorrect dialogue option.

Vault Inventory from Level 52 of the Infinite Dungeon!

I've just cleaned out a level 52 vault in the Infinite Dungeon. Here is a partial list of what I found:

Light source:
'Gorofast'
Armor 0 Defense 4
Spell Save: 15
Blindness imm: 80%
Knockback imm: 5%
Light radius: 4
Increases all healing by 15%

Infusion/Rune
Regeneration 466 over 5 turns
Wild: 25% over 7 turns (i already have 30% over 8 turns though, and healing rune of 578)
manasurge rune (1312% over 10 turns, 65 instant mana)
controlled phase door rune [range 10] - my first one in 52 levels!!
heroism infusion: inc STR, DEX, CON by 8 for 13 turns
heatbeam: 360 over 5 turns

Amulet:
Shielding Voratun amulet
24% blindness
26% confusion

Enraging gold amulte
phsyical power 8
increases damage 8% physical

Rings:
titan's voratun ring: +10 con + 10 physical save

'Noonquill'steel ring
ATK 3

+ 2 MAG +3 DEX

Increases damage 8% lightning
light radius 3 (I already have Vargh, Elemental Fury, and Glory of the Pride though.)

Armour:
'Menik the Purecrack'
Physical Power: 5
Armour 4 Defense 2 Rnaged 0
Fatigue 7%
Damage on hit(melee) 10 fire 9 acid
Resistances: Lightning 15%, Nature 3%
Critical Damage Modifier: +0.10%
Increases physical save: 3
Physical Crit: 4%

radiant elven-silk robe of Linanil
defense 5
resists: 15%light, 12% darkness,
increases damage: 18% light, 14% darkness
regenerates 0.36 mana per turn
maximum mana 74
spell power 6, spell crit 6%
light radius 1

helmet:
prismatic drakeskin leather cap of trickery
apr 7
armour 5

+ 4 Dex +4 cun

reistances: 18% light, 20% darkness (needed as light damage down here is horrendous)

Gauntlets:
dwarven-steel gauntlets of attack
attack 17

Weapons:
elemental greatmaul of crippling (63-94.5 power, 4 apr)
63 power
Damage on strike: 18 fire, 19 ice, 29 acid 29 lightning
Physical crit when worn: 9%

elemental dwarvensteel greatmaul of daylight
power 32
damage on strike: 19 acid, 12 ice, 27 light, 15 lightning, 16 fire

slime-covered voratun greatmaul of corruption
power 68
damage on strike: 23 blight, 17 darkness, 51 slime (yes, 51!)
physical crit: 13%
see invisible: 25

'Turisatar' longsword
power 21
damage on strike 25 poison
when wielded:
atk 9

+ 5 Dex +4 cunning

regen: 1.5 hps/turn (mind you, I'm wearing Sanguine Shield...)
max stamina 25
increases all healing 15%

might drakeskin leather sling
power 52
increases damage: 32% physical

gems:
pearl x2
bloodstone
fire opal
lapis lazuli
Crystal Focus

arrows:
flaming shocking dragonebone arrow
power 52
18 apr
damage on hit: 20 lightning, 21 fire

and my favorite find yet, even though I can't shoot:
189 poisonous poisonous dragonebone arrow (yes, it says it twice!)
52 power
18 apr
damage on hit: 70 poison

There were about anoth 5-6 random artifacts (bows, great swords, armour etc), that I didn't bother to record!

On to level 53!

FM says goodbye for now

Due to outside influences I am unable to spend much, if at all any time here for an extended period; most likely minimally a month, extending until about June. Do no worry, anything that could go wrong already has, so things can only improve for myself and my wife from this point forth.

My general contributions that I have plans for working on/am working on/are finished are thusly, put on hold. Here is a brief list of the projects I have currently and their status of completion:

Character Build Guides - 80% done [all but mindslayer, doomed, temporal warden, corrupters, summoners and reavers are 100% done, while these are at about 65% each]

The Order - This is my module using t-engine 4 and is currently not open to outside play, and unfortunately moving extremely slowly mostly due to my own incompetence. Weather this game will ever be released in even an alpha stage, remains to be seen.

Item Sets - I am the creator of Star and Moon, and the ideas of creating a 'pair' or 'set' out of them [with help from edge, Het, yufra, Zonk and ofcourse, DarkGod], and I have many other set ideas and plans in the works - however as these are generally more complex than Star/Moon or with unique/exotic abilities, they require much more code and much more testing [those of you that paid attention/were in the know may have noticed that the Star/Moon pairing went through more than 5 ... stages before they were finally deemed functioning].

Champion of the Arena Guide - I, being a very avid fan and beta tester for the Arena [thanks Het], have began writing a guide or short series of guides to the Arena mode itself, especially as it is so drastically different from the main campaign. This is one of my more recent projects however it is progressing very quickly. Depending on my available time, this might get published before my departure, however, do not expect as such.

Racial Talent Trees - This was something that was generally brought up and was kind of asked/forced upon me by several people and I attempted to deliver a general and sweeping lore filled tree for each race. With the lack of feedback from players and developers I feel that this may have been a wasted effort however I will, eventually, attempt to code the trees out completely and implement them myself.

Redesigning the weapons - Yesterday I took on the task to differentiate the various weapons in t4 as many are extremely similar to each other. In place, I have attempted to add in a sense of being and flavor to the core of the weapons themselves, adding in values to make each weapon be unique enough that picking the one with the highest damage value isn't always the 'best' choice, while not making the weapons too closed to be useful in very few situations.

- = The character build guides was one of my original projects that had some favor to the community, and had help grant me a title similar to " Keeper of the Tomes of TOME " ; and have unfortunately not been posted outside of 2 of them. The reasoning behind this is mostly due to the fact of how quickly the guides were getting obsolete - it would take me about a week to fully write a really good, in depth guide [more so than the 2 already posted, these guides have/had everything I could possibly think of] - however by the time I had it written and formatted to be posted - some change was announced or some such that pretty much made the guide not accurate anymore to the point that a rewrite would have been the best option. I will not abandon this project, but don't expect them until a full release or a damn near full release is out there. - =

- = Item Sets currently planned are a massive armor set using Head, Body, Hand, Feet that grant various powers based on which parts of the kit you have equipped, and is by far the most complicated thing I have attempted to code, in fact, the Body part can be found as Coltuur in the artifact/egos thread. I also have a Cloak & Dagger set planned, Greatmaul, Hand, Cloak set, Ring, Ring Amulet set, and a Sling & Shield set all planned and some partially coded - however these are taking a backseat while I am gone. - =

- = Champions of the Arena: A Guide for Tactical Play - is the Arena mode focused guide that I began to write about a month ago. As the mode is so drastically different than the main campaign in t4, while presenting a different array and kinds of challenges, along with forcing a different play style and generally different character growths, I thought a guide for the arena might be in order. Be a generalist guide, it is mostly a FAQ and Tips & Tricks style work with common play tips such as fighting as few at a time as you can and killing off the higher valued targets first [and telling you which those are at the various waves]. - =

- = Racial Talent Trees was one of the major changes/improvements I was looking forward to with contributing to the game, however with my general lack of understanding how t4 does math, and the lack of feedback on the trees themselves [other than screaming that 1 tree in particular people think is overpowered or stupidly underpowered {Cornac}] I was greatly disheartened at the lack of further development that was brought to them. I still really think that having racial trees will, in the end, benefit t4 in many ways, however as people seem generally content without them currently, this is clearly a dead project - =

- = Redesigning the weapons is, at this time, complete outside of making certain weapon only egos; and as such, will be sent to DG soon. Depending on the feedback of these changes, I will continue on and definitely finish this project before my absence. - =


Thanks to all the good people here and the friends I have made while I have been here - I will be back, but I will miss you guys, the community, while I am away.

FM

Disappearing talents window text

This is a weird graphical glitch I've run into about five times now. Sometimes, seemingly at random, all the text in the talents tab down at the bottom right disappears -- I can still use my talents and hotkeys, but it's freakishly inconvenient. I've had about two of my chracters die after forgetting what was assigned to what key.

Sometimes the text comes back and disappears again, but usually it's permanently gone. The weirdest thing of all is that it appears to be tied to my save file -- If a character's text is missing, it doesn't mean thatit'll be missing on your other charatcers too.

What's going on? Is this what using infusions while suffering from infusion saturation does? Is it even a glitch? Can I get rid of it? Once the text came back after I added an infusion to one of my empty slots.

Whatever it is, it's a real pain.

"Novice Mage kills dragon."

I saw a dragon approaching me in the world map, so I hid behind the novice mage... and he killed it!

I definitely think he's set to be accepted to Angolwen....

Finally Saved the Girl

Finally saved Melinda from the corrupters, that damn quest has claimed more characters pride than any other. I think half of them die with that ignored scream still ringing in their ears. Level 23 Yeek summoner finally did it. The combination of dominate will and the ability to tie up multiple groups at once got me down to the girl and getting her out again was just a matter of safe summoning around corners to check for baddies. This dungeon made me fall in love with dominate, getting two companions out in the first actions was crucial to just about every encounter. It also made me realize the points I spent in war hound were a waste, the poor guys life doesn't scale at all. Even with maxed resilience he only has 196 which lets him pull off one hit before being toasted. All in all it was a lot of fun, and the most tense I've ever been during a video game.

Silvertail the Level 18 Cornac Berserker

Ok, I'm pretty upset about this. I dunno if this is intentional or a well-known glitch or what, but I had just entered the sandworm nest when I had the tunnel collapse on me and died. Fair enough, but then I resurrected and was metaphorically turned into a fossilised vegetable. I was stuck in a sand wall, but my character never got a turn. The only thing I could do was manage my inventory. My character just sat there, unable to do anything, still trapped, for some reason never suffocating. Just watching the days fly by for all eternity. If I hadn't taken antimagic immediately beforehand I could've used my Rod of Recall, but given how the rest of my items were acting I doubt if it would've helped.

If it helps, I'm using version 3.9.20.

Sparky the Shalore Archmage

I've been starting characters in Roguelike instead of Adventure mode, since I felt I was getting sloppy with the extra lives. Well, I'm still getting sloppy, as Sparky the Shalore Archmage can attest.

Confronted by Wrathroot at the bottom of the Old Forest, I managed to hit him with a Flameshock to stun him for what, two turns? Except that you can only use one of those turns. Put two attacks in a row and the big # gets to move after your second turn. And then it was freeze, and then Stun, and hit and hit and then freeze again and poor Sparky is history.

Part of the problem was not maxxing the big three attack spells: Flame, Lightning and Manathrust. I knew I wasn't putting out enough damage, I should have gone grinding levels until I had at least Flame and Lightning maxxed.

Second part of the problem was I didn't try to Freeze W or teleport away again instead of hitting him with that last Manathrust. I knew it wasn't going to kill him, and I know about the 'one less safe turn' for stun duration. But I wasn't thinking ahead.

Third part of the problem, I was impatient. I had already teleported off one time and he was almost completely regenn'ed before he found me again. So I thought I would risk one more hit. Whoops.

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