Ranger Class
I decided to make a rogue/Wilder hybrid class. The class has four new trees in addition to already made trees. The idea for the character is to be highly mobile and fight only when you have an advantage. It is currently in development so talents may be bugged and particularly unbalanced. All but one of the talents are complete in a sense that they do what they are supposed to do.
Here are two forum post that relate to the ranger class. One of them has the download that you can use.
http://forums.te4.org/viewtopic.php?f=39&t=25272&p=105229#p105229
http://forums.te4.org/viewtopic.php?f=36&t=25195&p=105239#p105239
Any constructive feed back is welcome.
- Goblinz's blog
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"The wound...! It doesn't heal..." (Excalibur)
How good is this Game, Heroes and Adventurers?
As a 28 year Veteran of Roguelikes (I cut my teeth on Hack & The Amulet of Yender - and yeah, I'm Old) I judge this game to be a Crazy 88 (%).
For anyone who is currently running Beta 21 with no problems, you are truly blessed. Tell everyone Sir Jaded, the Knight in Tarnished Armour says hi. Not everyone has the benefits of being blessed...
I love this game. But It's a Hard Love. The Darkgod giveth and the Darkgod taketh away. My Betas are infused with the Spirits of Loki, the Coyote, and Athena. I now run Offline for the most part, but for the two days I had fellow Adventurers busting their thoughts in my lower-left, It was so awesome I could nearly see the Darkgod himself.
I know he walks amongst us. I see the flickering of his shadow.
Then I have to remind myself that this game is a Beta. When I do though I smile, because even as a Beta how good is this game?
I see the Machinations of Darkgod and I see his vision. When I fret about the lack of Documentation in my life regarding this, considered and appropriate opinions are only a Forum away.
And the Betas! They keep on coming! I get a few Hardcore Characters going and boom! The world is revised. For the better. My old characters watch an all-encompassing wave of Magnetism commit them to the Recycling Bin (aka: the Cataclysm). For the New World is Better.
And though my ToME4 engine coughs, splutters, cuts out, and denies me the running opinion of my peers...I am (**&%#@% hooked.
(Bows at midnight before a small fire of wood and gemstones. A shooting star grazes the firmament, unseen. A drop of blood from a hard-bitten lip bells the moss.)
Over 3000 days played! Yay!
Statistics do not lie!
http://te4.org/game-statistics
After just a little over one month (last count was on the 2nd February, counting up to 2000 days) the counter increased by 1000 days, this is around 25 days played per days!
This makes me both proud, happy and confident for the future!
I am glad to be able to give fun to many people and I hope it will continue for the many years to come!
PS: and on the same day the donation count reached 500€ !
- darkgod's blog
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Old RPG Tileset Beta 3d
Updated for ToME beta 22! Now you can choose the tileset from Graphic Mode > Old RPG. See the thread at http://forums.te4.org/viewtopic.php?f=36&t=25338 to download and see pics.
Another Sparky the Shalore Archmage
Sparky the Shalore Archmage is my latest character, my first to successfully complete the Dark Crypt and rescue Melinda. My theory for building him is to max MAG first, and to use all the magic or spellpower boosting gear I can find (or buy). He has opened up the Temporal tree to get Time Prison, and is making heavy use of Providence and Premonition as well.
He's currently in Dreadfell, preparing to meet The Master.
Some thoughts about chat
First of all, I apologize for my bad English... I'm not a native English speaker...I just want to share some thoughts about the chat system.
The chat added in b21 is pretty good idea...but i think there are some ways to enhance it)
1)Well, when someone in channel accomplish an achievement a message like this can be displayed:
%ChannelName%%Name% had achieved %Achievement%!Congratulations!
2)Of course, if someone in channel beat the game the message should be displayed. An example:
%ChannelName%%CharacterName% had just beaten the game!
3)When the tough boss is killed by someone the message should be displayed too:
%ChannelName%%CharacterName% had just killed %BossName%! What a battle!
4)Character & Items linkers.
It would be great if when you write in chat with space button, and the shift+right click the item in inventory it would link to the chat, so when other players click on the item in chat the tooltip will be displayed.(People who had played some MMORPG should be familiar with this feature)
Well, the character linker should work the same way, except it adds to the chat with combination of buttons...like shift+C or something... and when the others click on it, the character sheet would be displayed.
5)Commands. /w(Whisper to someone) /afk /who ...and many more
Thanks for reading this mess) Please comment if you like this ideas or not.
(Dunno if i should place this entry on forum or here...)
- Tmonk's blog
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Updated for Beta21
This is just a mod.
This is also a copy pasta with minor edits to make it correct
You probably won't appreciate this but I do not care.
This modifies the "Rogue" class.
It gives +20 to all stats. It gives all powers. You still have to learn individual powers but you can learn EVERY power.(this includes powers not normally available, including NPC powers) See Note 1 Talent mastery is 10. All Talent Categories are known. It also gives you a "Rod of Recall" & an "Orb of Scrying" on birth. See Note 2 You get 700 unused stats, 600 unused talents/generics, 150 unused talent types. You get an "Infusion: Wild" that has a cool-down of 1, lasts 900 turns, reduces damage taken by 900%, and Cures EVERYTHING. See Note 3 You get a Life rating of 100, a Mana rating of 100, a Mana Regen of 900, and a Max Life of 500.
Below not implemented in this version
This mod also adds some files to the techniques folder because when I was digging I found that I was getting some errors because some files could not be found but were referenced in the default game.
NPCs could access these correctly but I could not.
Above not implemented in this version
So I fixed that.
The only files that this modifies are the files:
"..\game\modules\tome\data\birth\classes\rogue.lua" "..\game\modules\tome\data\talents\misc\npcs.lua"
Below not implemented in this version
The files added are:
"..\game\modules\tome\talents\other\other.lua" "..\game\modules\tome\talents\technique\other.lua" "..\game\modules\tome\talents\wild-gift\other.lua" "..\game\modules\tome\talents\spell\other.lua" "..\game\modules\tome\talents\chronomancy\other.lua" "..\game\modules\tome\talents\corruption\other.lua"
Above not implemented in this version
Installation (Place Step 0 wherever you like)
0:Do nothing.
1:Unzip the file using a program that can decompress 7zip (.7z) files.
2:Then extract/copy the entire contents of the file to your T.o.M.E. installation directory.
3:Overwrite anything it asks you to.[back ups of the original files I have already made and included in the install as-of "version = {3,9,21}")]
4:Start up the game and select whatever race you like. (I like to use Human/Cornac)
5:Select the Rogue Class and Sub-class.
6:Play the game.
7:Have fun.
8:Remember that all credit goes to Nicolas Casalini/"DarkGod" and that I just ctrl+c & ctrl+v really good.
Download Link
http://www.4shared.com/file/obH5WQAK/MyRogueMod.html
The above file is the same download link as the previous version but the contents have been updated
Note 1
Some NPC powers cause instant death and/or may not work/cannot be seen.
This is because I didn't add some tags to the rogue that the talent looks for.
For example, "Invoke Tentacle" may not work because I couldn't find a NPC with the tag "GRGGLCK_TENTACLE" and since I could not see the correct context to put the tag in, I didn't put it in.
Note 2
I did this because of a bug (that I could not figure out how to fix) from which you don't get the "Rod of Recall" drop.
I also did this because of a bug that when you birth as a Human Cornac Rogue (with the mod) you don't get a "Orb of Scrying" and have to drag your items to Elise.
I found that annoying.
So to fix them both I force the game to make you spawn with them.
Note 3
You also spawn with a default "Infusion: Wild" & a default "Infusion: Regeneration".
You can get rid of those by right clicking them on the "display talents quick page"
- toahero92's blog
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First recurrent donation setup!
I would like to thank all the people that already donated to ToME, it keeps me enthusiastic and happy to know that my players are enjoying the game enough to think it is worth giving money.
On that note I want to thank Canderel whom is the very first player to setup a recurring donation!
This is a very encouraging step for me and it is my hope many others will follow the lead.
Recurring donations simply are a subscription (that is handled by paypal) in which you define the amount to provide each month, automatically.
So again, thanks to you all and happy tom'ing!
- darkgod's blog
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Fun trap techniques
Trap Tip 1: Exploding Disengagement
Here is how to use explosion traps properly even prior to getting Trap Launcher at level 12, without exploding yourself:
Disengage. If you start as a Cornac Rogue, you can use your freebie Category point to unlock the tree with Disengage in it, and spend your very first generic point on Disengage. Spend your first two class points on Trap Mastery.
When you've got a whole group of enemies right in front of you, and enough room behind you, lay an explosion trap on your own tile, and then disengage the enemy in front of you. Kaboom. And only the monsters burn!
Note that it's important to make sure before you lay the trap that you have enough stamina for both the trap and the disengage.
Unfortunately, only Cornac rogues really benefit from this technique, since rogues of other races have to wait until level 10 for disengage. It would be so wonderful if rogues started with that tree unlocked already.
Trap Tip 2: Catapult Archery!
When you've got a bunch of enemies coming at you, back into a hallway so they can come only from one direction, and lay a catapult in the opening. Stand behind it with your bow or sling ready. As the enemies approach, they'll be hurled back. While they're being pushed away from you, shoot them. Shoot them until the catapult goes away. Lay another one. Shoot some more! Also fun with wands.
- TheRani's blog
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