
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Loot Expansion (Shad3 fork) 1.0.11 (1.7.4)An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Golem Speed Lock 1.1.0 (1.3.0)Bonus Escorts 1.0.3 (1.3.1)Adds Wilder and Psion escorts. Additional Randart Properties 1.0.6 (1.5.10) Automatic Notes 1.1.3 (1.7.0)Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.1.4 (1.7.4)Official Expansion!Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. EquipDoll - Clean Item Names 1.0.3 (1.7.2)Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Revised Staff Combat 1.0.9 (1.7.4)Overloads Spell/Staff Combat to make some of it more useful. Convenient Digging 1.0.1 (1.5.5) Portable Item Vault 1.0.0 (1.7.4)Add a portable item vault to your inventory! New Gem Types 1.2.4 (1.5.10)Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Light From Below 1.1.5 (1.7.6)Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Some changes Infinite Dungeon 1.0.0 (1.7.6)Some changes for Infinite Dungeon Addon Versions in Character Sheet 1.0.0 (1.7.0)Modifies the addons list on the online character sheet to include both the addon version (if available) and the minimum supported game module version (in parentheses if both are present). Outlander 1.0.3 (1.7.4)Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Sholtar - Cider's fork 1.0.0 (1.5.5)Adds the Sholtar as a playable Human subrace. Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. Sholtar are not quite as powerful as other humans, recieving -3 points to all stats and a life rating of 8. They are exceptionally thorough in their studying and gain an extra generic and class talent point every 6 levels. This thoroughness, unfortunately, also leads to a 50% experience penalty. Original by nsrr and keevan, forked and nerfed into oblivion by mannendake, with adjustments for insane since monsters sometimes have dozens of levels in a talent. Forked and unnerfed a bit by Ciderdown so it could be used in lower difficulties where the exp penalty hurts so much more. In exchange for a lower exp penalty, a confusion resist penalty has been added. Forked for my personal use. Credit for the work on this addon and modifications to it goes to those before me. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabited, or perhaps because of it, they were a people of great ingenuity and adaptability. Forbidden Cults 1.0.12 (1.7.4)Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Parasite-in-Pocket 1.1.6 (1.6.0)Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Escorts Enhanced 1.2.0 (1.7.0)Various enhancements to escort quest NPCs: Less pinky nightmare curse 1.1.0 (1.5.5)Bugnibus Bugfix Pack 1.0.0 (1.7.0)Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Fortress Font of Sacrifice 1.0.1 (1.7.4)Adds an option to add the font of sacrifice to the Sher'tul fortress. Merchant on the Map 1.1.1 (1.1.0)Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Dungeon Spawn 1.4.5 (1.7.4)Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. And lasty placing all extra cities on map. Black Grid Line and no Tall Tree 1.0.4 (1.7.4)Change grid line color to black, and modify tiles not to make tall trees. Egress Artifact Codes 1.1.0 (1.5.10)Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.2.0 (1.1.0)Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 2.3.6 (1.7.3)Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.2.2 (1.7.3)An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Achieve in Obscurity 1.0.0 (1.7.4)Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. ZOmnibus Addon Pack 17.8.5 (1.7.4)Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fuck Patrols Addon 1.0.0 (1.4.8)All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Revised Short Staves 1.0.0 (1.4.6)Exotic randarts 1.1.0 (1.4.6)Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Infinite Dungeon Challenges Fix 1.0.0 (1.7.6)Fixes a bug with infinite dungeon challenges caused by clones/summons Werekracken's Stone Warden Race Unlock Fork 1.0.1 (1.7.4)This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Yeeks can survive a win 1.0.0 (1.4.8)With this, the die-or-die situation is Extended Auto-use 1.1.5Adds additional options to talent auto-use Select your Escorts 2.3.1 (1.7.0)Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.0.2 (1.5.5)UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Improved Auto-explore and Rest 3.5.1 (1.7.2)Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Golem - The Ironbreaker ALT 1.0.1 (1.4.9)(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Adventurer Buff Addon 1.6.0 (1.7.4)Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Better Item Description 1.3.3 (1.7.4)This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Less Weird 1.1.1 (1.7.0)Places a special object on level 3 of Lake of Nur that will help you in your fight with the Weirdling Beast. Godfeaster on the Map 1.0.0 (1.7.0)Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Outlander |
| Class | Adventurer |
| Level / Exp | 31 / 20% |
| Size | big |
| Lifes / Deaths | Killed by Xubrenn the polar bear at level 14 on the 30th Haze 122nd year of Ascendancy at 04:29 / 116Killed by Xubrenn the polar bear at level 14 on the 30th Haze 122nd year of Ascendancy at 07:02 Killed by Gidhegara the large white snake at level 16 on the 31st Haze 122nd year of Ascendancy at 19:46 Killed by Eilinurialaith the giant yellow ant at level 17 on the 32nd Haze 122nd year of Ascendancy at 14:13 Killed by Gloyakira the rattlesnake at level 18 on the 33rd Haze 122nd year of Ascendancy at 00:08 Killed by Lisibremina the giant lightning ant at level 18 on the 33rd Haze 122nd year of Ascendancy at 10:54 Killed by Lisibremina the giant lightning ant at level 18 on the 33rd Haze 122nd year of Ascendancy at 11:47 Killed by Wrathroot at level 18 on the 33rd Haze 122nd year of Ascendancy at 16:24 Killed by Wrathroot at level 18 on the 33rd Haze 122nd year of Ascendancy at 17:22 Killed by Salyranor the wolf at level 19 on the 33rd Haze 122nd year of Ascendancy at 18:14 Killed by Emelyda the squid at level 19 on the 34th Haze 122nd year of Ascendancy at 11:44 Killed by Emelyda the squid at level 19 on the 34th Haze 122nd year of Ascendancy at 12:35 Killed by Aditta the dragon turtle at level 19 on the 34th Haze 122nd year of Ascendancy at 13:31 Killed by Neralaith the giant eel at level 19 on the 34th Haze 122nd year of Ascendancy at 14:19 Killed by Neralaith the giant eel at level 19 on the 34th Haze 122nd year of Ascendancy at 15:04 Killed by Neralaith the giant eel at level 19 on the 34th Haze 122nd year of Ascendancy at 15:46 Killed by Neralaith the giant eel at level 19 on the 34th Haze 122nd year of Ascendancy at 16:31 Killed by Neralaith the giant eel at level 19 on the 34th Haze 122nd year of Ascendancy at 17:16 Killed by Gimina the water imp at level 19 on the 34th Haze 122nd year of Ascendancy at 19:19 Killed by Gimina the water imp at level 19 on the 34th Haze 122nd year of Ascendancy at 20:04 Killed by Gimina the water imp at level 19 on the 34th Haze 122nd year of Ascendancy at 20:44 Killed by Walrog at level 19 on the 34th Haze 122nd year of Ascendancy at 21:29 Killed by Bethith the ancient dragon turtle at level 19 on the 34th Haze 122nd year of Ascendancy at 22:10 Killed by Gimina the water imp at level 19 on the 34th Haze 122nd year of Ascendancy at 23:01 Killed by Walrog at level 19 on the 34th Haze 122nd year of Ascendancy at 23:41 Killed by Walrog at level 19 on the 35th Haze 122nd year of Ascendancy at 00:26 Killed by Mayerebeth the squid at level 19 on the 35th Haze 122nd year of Ascendancy at 01:15 Killed by Mayerebeth the squid at level 19 on the 35th Haze 122nd year of Ascendancy at 01:55 Killed by Mayerebeth the squid at level 19 on the 35th Haze 122nd year of Ascendancy at 02:36 Killed by Ce'Nulle the gigantic corrosive tunneler at level 22 on the 44th Haze 122nd year of Ascendancy at 16:52 Killed by Bethama the red ooze at level 23 on the 45th Haze 122nd year of Ascendancy at 00:19 Killed by Elessra the gigantic sandworm tunneler at level 23 on the 45th Haze 122nd year of Ascendancy at 07:40 Killed by Bethalralaith the sandworm at level 23 on the 45th Haze 122nd year of Ascendancy at 10:25 Killed by rimebark at level 23 on the 45th Haze 122nd year of Ascendancy at 12:55 Killed by gwelgoroth at level 24 on the 52nd Haze 122nd year of Ascendancy at 19:40 Killed by Adinn the faeros at level 24 on the 52nd Haze 122nd year of Ascendancy at 20:40 Killed by Adinn the faeros at level 24 on the 52nd Haze 122nd year of Ascendancy at 21:23 Killed by Adinn the faeros at level 24 on the 52nd Haze 122nd year of Ascendancy at 22:18 Killed by Adinn the faeros at level 24 on the 52nd Haze 122nd year of Ascendancy at 23:29 Killed by Adinn the faeros at level 24 on the 53rd Haze 122nd year of Ascendancy at 00:39 Killed by ritch flamespitter at level 24 on the 53rd Haze 122nd year of Ascendancy at 01:31 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 02:21 Killed by elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 03:25 Killed by elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 04:38 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 06:00 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 06:53 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 07:54 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 09:05 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 09:53 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 10:54 Killed by Yvetira the elven tempest at level 24 on the 53rd Haze 122nd year of Ascendancy at 12:05 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 12:59 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 14:07 Killed by Elenn the elven corruptor at level 24 on the 53rd Haze 122nd year of Ascendancy at 15:01 Killed by Lisuwen the elven cultist at level 24 on the 53rd Haze 122nd year of Ascendancy at 21:22 Killed by Lisuwen the elven cultist at level 24 on the 53rd Haze 122nd year of Ascendancy at 22:17 Killed by Lisuwen the elven cultist at level 24 on the 53rd Haze 122nd year of Ascendancy at 23:36 Killed by Lisuwen the elven cultist at level 24 on the 54th Haze 122nd year of Ascendancy at 00:36 Killed by Cultist at level 24 on the 54th Haze 122nd year of Ascendancy at 07:52 Killed by IDlooter's Inner Demon at level 24 on the 54th Haze 122nd year of Ascendancy at 15:15 Killed by Shasshhiy'Kaish at level 24 on the 54th Haze 122nd year of Ascendancy at 16:18 Killed by Shasshhiy'Kaish at level 24 on the 54th Haze 122nd year of Ascendancy at 17:50 Killed by Silywe the corrupted mastocytic feeder at level 25 on the 54th Haze 122nd year of Ascendancy at 19:16 Killed by Cyrodath the ultimate gwelgoroth at level 25 on the 54th Haze 122nd year of Ascendancy at 20:50 Killed by Cyrodath the ultimate gwelgoroth at level 25 on the 54th Haze 122nd year of Ascendancy at 21:55 Killed by Adobrenn the elven corruptor at level 26 on the 55th Haze 122nd year of Ascendancy at 00:25 Killed by elven cultist at level 26 on the 55th Haze 122nd year of Ascendancy at 06:27 Killed by champion of Urh'Rok at level 26 on the 55th Haze 122nd year of Ascendancy at 08:28 Killed by daelach at level 26 on the 55th Haze 122nd year of Ascendancy at 11:53 Killed by Velethra the elven cultist at level 26 on the 55th Haze 122nd year of Ascendancy at 13:48 Killed by Velethra the elven cultist at level 26 on the 55th Haze 122nd year of Ascendancy at 14:50 Killed by Velethra the elven cultist at level 26 on the 55th Haze 122nd year of Ascendancy at 16:01 Killed by Velethra the elven cultist at level 26 on the 55th Haze 122nd year of Ascendancy at 17:35 Killed by Saletira the gwelgoroth at level 26 on the 55th Haze 122nd year of Ascendancy at 18:39 Killed by Velethra the elven cultist at level 26 on the 55th Haze 122nd year of Ascendancy at 19:50 Killed by Lisetira the greater faeros at level 26 on the 55th Haze 122nd year of Ascendancy at 22:01 Killed by Lisetira the greater faeros at level 26 on the 55th Haze 122nd year of Ascendancy at 23:00 Killed by Lisetira the greater faeros at level 26 on the 56th Haze 122nd year of Ascendancy at 00:31 Killed by Lisetira the greater faeros at level 26 on the 56th Haze 122nd year of Ascendancy at 01:45 Killed by Poledhelaith the elven blood mage at level 26 on the 56th Haze 122nd year of Ascendancy at 04:46 Killed by Poledhelaith the elven blood mage at level 26 on the 56th Haze 122nd year of Ascendancy at 06:02 Killed by Poledhelaith the elven blood mage at level 26 on the 56th Haze 122nd year of Ascendancy at 07:20 Killed by Grand Corruptor at level 26 on the 56th Haze 122nd year of Ascendancy at 11:20 Killed by Grand Corruptor at level 26 on the 56th Haze 122nd year of Ascendancy at 12:43 Killed by Grand Corruptor at level 26 on the 56th Haze 122nd year of Ascendancy at 15:37 Killed by Grand Corruptor at level 26 on the 56th Haze 122nd year of Ascendancy at 16:55 Killed by Protector Myssil at level 26 on the 56th Haze 122nd year of Ascendancy at 18:10 Killed by minotaur at level 26 on the 56th Haze 122nd year of Ascendancy at 20:01 Killed by Protector Myssil at level 26 on the 56th Haze 122nd year of Ascendancy at 22:59 Killed by Grand Corruptor at level 27 on the 57th Haze 122nd year of Ascendancy at 06:30 Killed by Xeragama the great wolf at level 27 on the 61st Haze 122nd year of Ascendancy at 14:05 Killed by snow giant boulder thrower at level 27 on the 61st Haze 122nd year of Ascendancy at 17:20 Killed by Poreta the rattlesnake at level 27 on the 62nd Haze 122nd year of Ascendancy at 05:53 Killed by Aerymina the orc mage-hunter at level 27 on the 62nd Haze 122nd year of Ascendancy at 07:53 Killed by The Fragmented Essence of Harkor'Zun at level 28 on the 62nd Haze 122nd year of Ascendancy at 10:10 Killed by Adydhekira the assassin at level 28 on the 62nd Haze 122nd year of Ascendancy at 13:01 Killed by Adydhekira the assassin at level 28 on the 62nd Haze 122nd year of Ascendancy at 14:21 Killed by snow giant boulder thrower at level 28 on the 63rd Haze 122nd year of Ascendancy at 14:35 Killed by Rantha the Worm at level 28 on the 63rd Haze 122nd year of Ascendancy at 16:08 Killed by Poryyamira the gwelgoroth at level 29 on the 69th Haze 122nd year of Ascendancy at 11:47 Killed by Poryvena the storm wyrm at level 29 on the 69th Haze 122nd year of Ascendancy at 13:23 Killed by Emelubrevena the xorn at level 29 on the 69th Haze 122nd year of Ascendancy at 23:07 Killed by Emelubrevena the xorn at level 29 on the 70th Haze 122nd year of Ascendancy at 00:29 Killed by Bethidavena the xorn at level 29 on the 70th Haze 122nd year of Ascendancy at 01:56 Killed by Bethidavena the xorn at level 29 on the 70th Haze 122nd year of Ascendancy at 03:12 Killed by Saloriatira the umber hulk at level 29 on the 70th Haze 122nd year of Ascendancy at 04:40 Killed by Urkis, the High Tempest at level 30 on the 70th Haze 122nd year of Ascendancy at 06:32 Killed by Urkis, the High Tempest at level 30 on the 70th Haze 122nd year of Ascendancy at 07:40 Killed by Urkis, the High Tempest at level 30 on the 70th Haze 122nd year of Ascendancy at 09:25 Killed by Layata the water imp at level 30 on the 75th Haze 122nd year of Ascendancy at 05:06 Killed by Layata the water imp at level 30 on the 75th Haze 122nd year of Ascendancy at 07:19 Killed by Poryraba the bloated horror at level 30 on the 75th Haze 122nd year of Ascendancy at 12:47 Killed by fire drake at level 31 on the 75th Haze 122nd year of Ascendancy at 16:18 Killed by nightmare horror at level 31 on the 75th Haze 122nd year of Ascendancy at 17:30 Killed by Xanama the oozing horror at level 31 on the 75th Haze 122nd year of Ascendancy at 18:54 Killed by Xanama the oozing horror at level 31 on the 75th Haze 122nd year of Ascendancy at 20:22 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 24 (base 16) |
| Magic | 72 (base 60) |
| Willpower | 74 (base 60) |
| Cunning | 16 (base 14) |
Resources
| Mana | 300/300 |
| Negative | 125/125 |
| Life | 844/844 |
| Paradox | 300 |
| Soul | 10/10 |
| Hate | 64/100 |
| Equilibrium | 15 |
| Vim | 210/210 |
| Insanity | 57/100 |
| Positive | 145/145 |
| Stamina | 350/350 |
| Psi | 164/164 |
| Healing Factor | 1.1172674059367 |
| Regeneration | 0.27931685148418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -52.50782104758% |
| Spell | +9.42549790295% |
| Global | +122.80603890495% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Barehand
| Damage | 37 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 5 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 5% |
| Speed | 0.91386378784121 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +7% |
| Arcane | +9% |
| Fire | +15% |
| All | +2% |
Offense: Damage Penetration
| Cold | +10% |
| Darkness | +5% |
| Fire | 0% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 4 |
| Physical Save | 23 |
| Spell Save | 36 |
| Mental Save | 26 |
Defense: Resistances
| Physical | + 8%( 70%) |
| Acid | + 2%( 70%) |
| Nature | + 3%( 70%) |
| Lightning | + 5%( 70%) |
| Cold | + 7%( 70%) |
| Arcane | + 6%( 70%) |
| Fire | + 28%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell Description: Inflicts 454.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (91% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 616% for 10 turns (15 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 460 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Disenchantment | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Wild-gift / Earthen vines | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Fire alchemy | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 6/5 |
| 3/5 |
| 2/5 |
| Race / Outlander | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.60 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame Infusion |
| talent | Stone Vines |
| talent | Hymn of Shadows |
| talent | Elemental Discord |
| talent | Essence of Speed |
| talent | Gloom |
| talent | Cleave |
| talent | Body of Fire |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 4 Net Damage: 34 - 48 Accuracy: 57 (knife) APR: 5 Crit Chance: +12% Crit mult: 163% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Countering melee attacks: Has a 13% chance to get an automatic counter attack when avoiding a melee attack. (1.2 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed green worm. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed giant spider spinneret. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Equipment
| On feet | Rimesteel the pair of hardened leather boots (5 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +5 Str +2 Dex +4 Cun +6 Con dps ---------- Melee+ 12 cold Dmg.mod +5% physical Res.pen +10% cold Melee Ret 6 cold ----- def ----- Armour +3 Defense +5 (+5 eff.) Resists +6% cold ---------- misc Size +1 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | quiver of elm arrows 'Flashpiety' (18/18, 125% power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 125% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +12.0% Capacity 18 Ranged+ +4 arcane +12 lightning On Hit.r1 +20 lightning On Hit: 5% Bone Spear 1 On Crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| On head | Sparkmark (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Str +5 Wil +2 Con dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +2% all ----- def ----- Armour +4 Fatigue +4% Resists +3% lightning +8% physical Phys.save +8 (+4 eff.) ---------- misc Hate/m.crit +1.00 On Mind Hit: 5% Slime Spit 2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | alchemist's drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.pwr +11 (+4 eff.) Melee+ 6 acid 6 lightning 5 cold 14 arcane 3 fire Dmg.mod +7% arcane ----- def ----- Armour +3 Resists +6% arcane Unarmed combat: Power 133% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% Melee+ +5 ice +15 lightning +9 fire +7 arcane +12 acid On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | Growthbone the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Con +2 Wil dps ---------- Res.pen +5% darkness Melee Ret 2 nature ----- def ----- Defense +1 (+1 eff.) Resists +3% nature Crit.chn- 10.00% ---------- misc Max.P.En +5.00 Max.N.En +5.00 Talents +1 Glorious Presence Glorious Presence: When you fail a save against a detrimental effect, your glorious presence grants you a 20.0% chance for an additional save against it and 32.3 bonus armor for 2 turns. (Based on your Constitution and Willpower) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | ethereal alchemist's lamp0.0 T3 lite [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +8 (+3 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
movement infusion (speed 655%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ethereal rune (power 17; resist 23%; move 36%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 23% all resistance, you move 36% faster, and you are invisible (power 17). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 43; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (91% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 43 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 20; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Spell (91% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Yvolaith =3 CUN, 1 CON=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Con ----- def ----- Resists +2% physical Amulets make your neck look great! |
clarifying copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +13% mind Confus- +21% Amulets make your neck look great! |
Ardent Watcher =4 WIL= Ardent Watcher =4 WIL=0.1 T2 amulet jewelry [Unique] Arcane/Nature While equipped: Stats +1 Mag +5 Wil dps ---------- Against +14% Demon ----- def ----- Resists +6% blight +18% fire +5% arcane +10% cold ---------- misc Vim/s.crit +2.00 Max.vim +5.00 Telepathy Demon Telpty rng +7 Remnant from an order obsessed with watching the skies for the demon menace, they failed to prepare for more terrestrial threats. |
copper ring 'Deepsglean' =3 CON, 2 STR=0.1 T1 ring jewelry [Rare] While equipped: Stats +2 Str +3 Con dps ---------- Phys.crit +1.0% Melee+ 5 draining blight On Hit (Ranged): * 6% chance to gain 10% of a turn (3/turn limit) ----- def ----- Phys.save +5 (+2 eff.) Rings make your fingers look great! |
warrior's steel ring of nature (+20%) =4 STR=0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +10% nature ----- def ----- Armour +8 Resists +20% nature Rings make your fingers look great! |
gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Rings make your fingers look great! |
projecting vined mindstar (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +11% lightning +8% fire +6% cold ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of venom (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +8.00% Mind.pwr +6 (+2 eff.) Melee+ 9 acid Dmg.mod +6% acid Res.pen +8% acid ----- def ----- Resists +12% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady hardened leather sling of lightning4.0 T3 sling 1H weapon Reqs Dex 24 [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +12 lightning While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +12% lightning Acc +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Prismspitter (6 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: dps ---------- Melee+ 8 light Dmg.mod +30% light ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +19% temporal Anom.red +30 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.P.En +10.00 Max.N.En +10.00 Light +3 A suit of armour made of leather. |
Samosin the hardened leather armour (15 def, 6 armour)9.0 T3 light armor [Random Unique] Master While equipped: Stats +5 Str +7 Dex +2 Mag +6 Con dps ---------- Mov.spd +20% ----- def ----- Armour +6 Defense +15 (+12 eff.) Fatigue +8% Resists +7% physical Phys.save +37 (+18 eff.) ---------- misc Light +2 A suit of armour made of leather. |
archaic drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: Stats +6 Mag +8 Con ----- def ----- Armour +8 Defense +20 (+15 eff.) Fatigue +8% Spell.save +13 (+5 eff.) A suit of armour made of leather. |
archaic drakeskin leather armour of spell shielding (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Con ----- def ----- Armour +8 Defense +20 (+15 eff.) Fatigue +8% Resists +8% arcane Spell.save +33 (+12 eff.) A suit of armour made of leather. |
Skyworm (12 def, 7 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 19 manaburn arcane 15 fire burn Ranged+ 13 manaburn arcane 15 fire burn Dmg.mod +15% lightning +9% fire burn +13% manaburn arcane Acc +17 (+6 eff.) Melee Ret 4 lightning ----- def ----- Armour +7 Defense +12 (+11 eff.) Fatigue -8% Resists +9% lightning +6% light Phys.save +23 (+11 eff.) Spell.save +20 (+8 eff.) Mind.save +17 (+8 eff.) Max.HP +73.00 ---------- misc Max.stam +40.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
sand voratun gauntlets of the nighthunter (0 def, 11 armour) =4 CUN=1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 10 physical Dmg.mod +5% physical Acc +9 (+3 eff.) ----- def ----- Armour +11 Fatigue +5% Resists +14% darkness ---------- misc Infravis +3 Unarmed combat: Power 137% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +17.0% Atk.spd 100% Melee+ +15 darkness On Hit.r1 +9 physical On Crit.r2 +14 physical On Hit: 10% Sand Breath 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Burning Pain (13 def, 0 armour)4.0 T3 head armor Reqs Cun 25 [Unique] Arcane While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +35% fire ----- def ----- Defense +13 (+11 eff.) Fatigue +4% Resists +35% fire Meteor Rain: Level 2.0 Pwr.cost 25 out of 50/50. Range 5 Travel.spd instantaneous Is a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 66.12 fire and 61.68 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
2 nuummite 2 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
verdite verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+10 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+10 eff.) When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 hematite 2 hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Life regen 4% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+12 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+12 eff.) When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+15 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+15 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
352 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb =save=1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest =save=2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) =save=2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Cureenvy [power 266] (15 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% nature +6% acid Melee Ret 6 acid On Mind Hit: 5% Poisonous Spores 1 Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown 100% to reduce fatigue by 34% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Item Vault (Portable) =save= Item Vault (Portable) =save=0.0 vault [Plot Item] Unknown Access item vault. Uses 1 power out of 1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By IDlooter the Outlander Adventurer level 26
57th Haze 122nd year of Ascendancy at 00:27 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By IDlooter the Outlander Adventurer level 28
62nd Haze 122nd year of Ascendancy at 15:28 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By IDlooter the Outlander Adventurer level 21
38th Haze 122nd year of Ascendancy at 17:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By IDlooter the Outlander Adventurer level 30
70th Haze 122nd year of Ascendancy at 11:12 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By IDlooter the Outlander Adventurer level 19
34th Haze 122nd year of Ascendancy at 11:20 see stats
Level 10 (Exploration mode)
Got a character to level 10.By IDlooter the Outlander Adventurer level 10
15th Haze 122nd year of Ascendancy at 12:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By IDlooter the Outlander Adventurer level 20
36th Haze 122nd year of Ascendancy at 17:47 see stats
Level 30 (Exploration mode)
Got a character to level 30.By IDlooter the Outlander Adventurer level 30
70th Haze 122nd year of Ascendancy at 05:51 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By IDlooter the Outlander Adventurer level 24
54th Haze 122nd year of Ascendancy at 18:51 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By IDlooter the Outlander Adventurer level 29
70th Haze 122nd year of Ascendancy at 02:59 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By IDlooter the Outlander Adventurer level 25
54th Haze 122nd year of Ascendancy at 21:46 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By IDlooter the Outlander Adventurer level 9
10th Haze 122nd year of Ascendancy at 00:56 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By IDlooter the Outlander Adventurer level 9
11st Haze 122nd year of Ascendancy at 05:41 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By IDlooter the Outlander Adventurer level 27
57th Haze 122nd year of Ascendancy at 09:05 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By IDlooter the Outlander Adventurer level 19
34th Haze 122nd year of Ascendancy at 06:12 see stats
Log
You transfer Rod of Spydric Poison (1/1) =save= to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Item Vault (Portable) =save= is still recharging.
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
You transfer Heart of Poosh =save= to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You transfer Tooth of the Mouth (dig speed 12 turns) =save= to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer The Far-Hand =save= to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
The raging fire around IDlooter calms down and disappears.
















































































