
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Golem Speed Lock 1.3.0Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.5 Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Reflected Golem 1.5.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Technicolor Golem Coats 1.4.0Alters second alchemy talents to function with all infusions, not just their own. Compatible with Arcanum and Nullpack alchemy trees. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Runic Golem 1.0.4 Mountain Troll Race 1.5.5This addon adds Mountain Trolls as a playable race to the game. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Ghoul Buff 1.3.3Tweaks the 1st and 4th Ghoul Racials. 1st for general usefulness, now grants flat damage reduction instead. 4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.5.8An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.5.0Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Ashes of Urh'Rok 1.5.0Official Expansion!Yeeks can survive a win 1.4.8With this, the die-or-die situation is Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Wights 1.0.4Adds Wights as playable undead race. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Convenient Digging 1.5.5 Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Diversity Mod 1.4.9Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Female |
| Race | MegaTurtle |
| Class | Alchemist |
| Level / Exp | 40 / 21% |
| Size | 6 (giant) |
| Lifes / Deaths | Killed by golem (servant of Madturtlemist) at level 3 on the 72nd Dusk 122nd year of Ascendancy at 22:08 / 392Killed by Ben Cruthdar, the Cursed at level 3 on the 72nd Dusk 122nd year of Ascendancy at 23:41 Killed by Ben Cruthdar, the Cursed at level 3 on the 73rd Dusk 122nd year of Ascendancy at 01:01 Killed by Ben Cruthdar, the Cursed at level 3 on the 73rd Dusk 122nd year of Ascendancy at 02:18 Killed by Ben Cruthdar, the Cursed at level 3 on the 73rd Dusk 122nd year of Ascendancy at 03:36 Killed by Ben Cruthdar, the Cursed at level 3 on the 73rd Dusk 122nd year of Ascendancy at 04:53 Killed by Ben Cruthdar, the Cursed at level 3 on the 73rd Dusk 122nd year of Ascendancy at 06:15 Killed by Ben Cruthdar, the Cursed at level 3 on the 73rd Dusk 122nd year of Ascendancy at 07:31 Killed by green mold at level 8 on the 18th Haze 122nd year of Ascendancy at 19:28 Killed by Elagatha the white jelly at level 9 on the 28th Haze 122nd year of Ascendancy at 01:42 Killed by Elagatha the white jelly at level 9 on the 28th Haze 122nd year of Ascendancy at 03:07 Killed by Elagatha the white jelly at level 9 on the 28th Haze 122nd year of Ascendancy at 04:34 Killed by Elagatha the white jelly at level 9 on the 28th Haze 122nd year of Ascendancy at 06:06 Killed by war hound at level 9 on the 28th Haze 122nd year of Ascendancy at 07:25 Killed by war hound at level 9 on the 28th Haze 122nd year of Ascendancy at 08:40 Killed by ritch flamespitter at level 9 on the 28th Haze 122nd year of Ascendancy at 09:59 Killed by ritch flamespitter at level 9 on the 28th Haze 122nd year of Ascendancy at 11:18 Killed by war hound at level 10 on the 28th Haze 122nd year of Ascendancy at 12:37 Killed by war hound at level 10 on the 28th Haze 122nd year of Ascendancy at 20:02 Killed by war hound at level 10 on the 28th Haze 122nd year of Ascendancy at 21:18 Killed by ritch flamespitter at level 10 on the 28th Haze 122nd year of Ascendancy at 22:35 Killed by rimebark at level 10 on the 28th Haze 122nd year of Ascendancy at 23:53 Killed by Mayilrawe the sandworm destroyer at level 10 on the 29th Haze 122nd year of Ascendancy at 01:11 Killed by Neryyabeth the sandworm at level 10 on the 30th Haze 122nd year of Ascendancy at 08:31 Killed by Neryyabeth the sandworm at level 10 on the 30th Haze 122nd year of Ascendancy at 09:48 Killed by Elariamina the yellow ooze at level 10 on the 30th Haze 122nd year of Ascendancy at 11:09 Killed by Islabeth the sandworm at level 10 on the 30th Haze 122nd year of Ascendancy at 13:19 Killed by Lisille the sand-drake at level 11 on the 30th Haze 122nd year of Ascendancy at 18:12 Killed by Lisille the sand-drake at level 11 on the 30th Haze 122nd year of Ascendancy at 19:32 Killed by Lisille the sand-drake at level 11 on the 30th Haze 122nd year of Ascendancy at 20:49 Killed by Lisille the sand-drake at level 11 on the 30th Haze 122nd year of Ascendancy at 22:10 Killed by Lisille the sand-drake at level 11 on the 30th Haze 122nd year of Ascendancy at 23:30 Killed by war hound at level 11 on the 31st Haze 122nd year of Ascendancy at 00:53 Killed by ritch flamespitter at level 11 on the 31st Haze 122nd year of Ascendancy at 02:14 Killed by ritch flamespitter at level 11 on the 31st Haze 122nd year of Ascendancy at 03:54 Killed by ritch flamespitter at level 11 on the 31st Haze 122nd year of Ascendancy at 05:13 Killed by ritch flamespitter at level 11 on the 31st Haze 122nd year of Ascendancy at 06:33 Killed by Arotha the sandworm at level 11 on the 31st Haze 122nd year of Ascendancy at 09:10 Killed by Xanuriwe the sandworm at level 11 on the 31st Haze 122nd year of Ascendancy at 10:32 Killed by Xanuriwe the sandworm at level 11 on the 31st Haze 122nd year of Ascendancy at 12:07 Killed by Xanuriwe the sandworm at level 11 on the 31st Haze 122nd year of Ascendancy at 13:40 Killed by Cyrugawyn the yellow ooze at level 11 on the 31st Haze 122nd year of Ascendancy at 22:47 Killed by Salitha the yellow ooze at level 11 on the 32nd Haze 122nd year of Ascendancy at 00:09 Killed by Geba the sandworm at level 11 on the 32nd Haze 122nd year of Ascendancy at 01:32 Killed by Eilinobeth the yellow jelly at level 11 on the 32nd Haze 122nd year of Ascendancy at 02:50 Killed by Eilinobeth the yellow jelly at level 11 on the 32nd Haze 122nd year of Ascendancy at 04:11 Killed by Geba the sandworm at level 11 on the 32nd Haze 122nd year of Ascendancy at 05:27 Killed by Geba the sandworm at level 11 on the 32nd Haze 122nd year of Ascendancy at 06:52 Killed by Geba the sandworm at level 11 on the 32nd Haze 122nd year of Ascendancy at 08:13 Killed by Eilinobeth the yellow jelly at level 11 on the 32nd Haze 122nd year of Ascendancy at 09:33 Killed by Eilinobeth the yellow jelly at level 11 on the 32nd Haze 122nd year of Ascendancy at 10:55 Killed by Eilinobeth the yellow jelly at level 11 on the 32nd Haze 122nd year of Ascendancy at 12:15 Killed by Islyritha the sandworm destroyer at level 12 on the 32nd Haze 122nd year of Ascendancy at 17:34 Killed by Eilinytira the blue ooze at level 12 on the 32nd Haze 122nd year of Ascendancy at 19:15 Killed by war hound at level 12 on the 32nd Haze 122nd year of Ascendancy at 20:36 Killed by ritch flamespitter at level 12 on the 32nd Haze 122nd year of Ascendancy at 21:57 Killed by ritch flamespitter at level 12 on the 32nd Haze 122nd year of Ascendancy at 23:25 Killed by Isata the sandworm at level 12 on the 33rd Haze 122nd year of Ascendancy at 02:43 Killed by Cyrenn the sand-drake at level 12 on the 33rd Haze 122nd year of Ascendancy at 04:57 Killed by war hound at level 12 on the 33rd Haze 122nd year of Ascendancy at 17:43 Killed by ritch flamespitter at level 12 on the 33rd Haze 122nd year of Ascendancy at 19:01 Killed by ritch flamespitter at level 12 on the 33rd Haze 122nd year of Ascendancy at 20:19 Killed by ritch flamespitter at level 12 on the 33rd Haze 122nd year of Ascendancy at 21:38 Killed by Sandworm Queen at level 13 on the 34th Haze 122nd year of Ascendancy at 05:33 Killed by Xylema the gigantic sandworm tunneler at level 14 on the 34th Haze 122nd year of Ascendancy at 07:47 Killed by Xylema the gigantic sandworm tunneler at level 14 on the 34th Haze 122nd year of Ascendancy at 09:09 Killed by ritch flamespitter at level 14 on the 34th Haze 122nd year of Ascendancy at 14:16 Killed by ritch flamespitter at level 14 on the 34th Haze 122nd year of Ascendancy at 15:37 Killed by Gloretta the cave bear at level 14 on the 38th Haze 122nd year of Ascendancy at 20:21 Killed by giant spider at level 14 on the 39th Haze 122nd year of Ascendancy at 02:01 Killed by Eilinira the multi-hued crystal at level 14 on the 39th Haze 122nd year of Ascendancy at 13:43 Killed by Eilinira the multi-hued crystal at level 14 on the 39th Haze 122nd year of Ascendancy at 15:10 Killed by Eilinira the multi-hued crystal at level 14 on the 39th Haze 122nd year of Ascendancy at 16:32 Killed by Xirath the midge swarm at level 15 on the 49th Haze 122nd year of Ascendancy at 16:57 Killed by Cyrovea the black crystal at level 15 on the 51st Haze 122nd year of Ascendancy at 06:37 Killed by ritch flamespitter at level 15 on the 51st Haze 122nd year of Ascendancy at 12:48 Killed by Emelyriathra the brown bear at level 15 on the 51st Haze 122nd year of Ascendancy at 21:04 Killed by Emelyriathra the brown bear at level 15 on the 51st Haze 122nd year of Ascendancy at 22:20 Killed by Glidherin the multi-hued crystal at level 15 on the 52nd Haze 122nd year of Ascendancy at 12:11 Killed by Layokira the black crystal at level 16 on the 55th Haze 122nd year of Ascendancy at 18:44 Killed by Layokira the black crystal at level 16 on the 55th Haze 122nd year of Ascendancy at 20:08 Killed by Layokira the black crystal at level 16 on the 55th Haze 122nd year of Ascendancy at 21:28 Killed by Layokira the black crystal at level 16 on the 55th Haze 122nd year of Ascendancy at 22:55 Killed by Voroleth the crimson crystal at level 16 on the 56th Haze 122nd year of Ascendancy at 10:44 Killed by Voroleth the crimson crystal at level 17 on the 57th Haze 122nd year of Ascendancy at 04:06 Killed by Voroleth the crimson crystal at level 17 on the 57th Haze 122nd year of Ascendancy at 05:49 Killed by Voroleth the crimson crystal at level 17 on the 57th Haze 122nd year of Ascendancy at 07:21 Killed by Islumira the giant eel at level 17 on the 59th Haze 122nd year of Ascendancy at 07:04 Killed by Islumira the giant eel at level 17 on the 59th Haze 122nd year of Ascendancy at 08:21 Killed by Islumira the giant eel at level 17 on the 59th Haze 122nd year of Ascendancy at 09:40 Killed by Islumira the giant eel at level 17 on the 59th Haze 122nd year of Ascendancy at 10:59 Killed by Islumira the giant eel at level 17 on the 59th Haze 122nd year of Ascendancy at 12:14 Killed by Islilethra the earth turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 00:50 Killed by Islilethra the earth turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 02:16 Killed by Islilethra the earth turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 03:45 Killed by Islilethra the earth turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 05:12 Killed by Islilethra the earth turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 06:47 Killed by Islilethra the earth turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 08:29 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 09:49 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 11:14 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 12:40 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 14:00 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 15:25 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 16:48 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 18:17 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 19:36 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 21:02 Killed by Eilinylle the turtle at level 17 on the 60th Haze 122nd year of Ascendancy at 22:42 Killed by Emelowen the turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 00:27 Killed by Adeth the water imp at level 17 on the 61st Haze 122nd year of Ascendancy at 04:23 Killed by Adeth the water imp at level 17 on the 61st Haze 122nd year of Ascendancy at 05:56 Killed by Emolrabeth the ice turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 07:18 Killed by Emolrabeth the ice turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 08:38 Killed by Emolrabeth the ice turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 09:53 Killed by Emolrabeth the ice turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 11:09 Killed by Emolrabeth the ice turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 12:28 Killed by Emelowen the turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 14:13 Killed by Emelowen the turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 15:40 Killed by Adeth the water imp at level 17 on the 61st Haze 122nd year of Ascendancy at 18:12 Killed by Adeth the water imp at level 17 on the 61st Haze 122nd year of Ascendancy at 19:31 Killed by Vorimikira the water imp at level 17 on the 61st Haze 122nd year of Ascendancy at 20:49 Killed by Betara the mega turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 22:08 Killed by Ivunne the turtle at level 17 on the 61st Haze 122nd year of Ascendancy at 23:24 Killed by Eilinylle the turtle at level 17 on the 62nd Haze 122nd year of Ascendancy at 01:29 Killed by Eilinylle the turtle at level 17 on the 62nd Haze 122nd year of Ascendancy at 02:57 Killed by Eilinylle the turtle at level 17 on the 62nd Haze 122nd year of Ascendancy at 04:26 Killed by Eilinylle the turtle at level 17 on the 62nd Haze 122nd year of Ascendancy at 05:46 Killed by Eilinylle the turtle at level 17 on the 62nd Haze 122nd year of Ascendancy at 07:09 Killed by Mayedhevena the squid at level 17 on the 62nd Haze 122nd year of Ascendancy at 08:53 Killed by Mayedhevena the squid at level 17 on the 62nd Haze 122nd year of Ascendancy at 10:17 Killed by shadow at level 17 on the 62nd Haze 122nd year of Ascendancy at 11:47 Killed by Ivunne the turtle at level 17 on the 62nd Haze 122nd year of Ascendancy at 13:11 Killed by Ivunne the turtle at level 17 on the 62nd Haze 122nd year of Ascendancy at 14:28 Killed by Saluvena the squid at level 17 on the 63rd Haze 122nd year of Ascendancy at 00:51 Killed by war hound at level 17 on the 63rd Haze 122nd year of Ascendancy at 02:08 Killed by Porutira the giant eel at level 17 on the 63rd Haze 122nd year of Ascendancy at 03:29 Killed by Cyroth the turtle at level 17 on the 63rd Haze 122nd year of Ascendancy at 04:53 Killed by Cyroth the turtle at level 18 on the 63rd Haze 122nd year of Ascendancy at 06:18 Killed by Cyroth the turtle at level 18 on the 63rd Haze 122nd year of Ascendancy at 08:23 Killed by Nerossra the swarming horror at level 18 on the 63rd Haze 122nd year of Ascendancy at 09:47 Killed by Xanivea the swarming horror at level 18 on the 63rd Haze 122nd year of Ascendancy at 10:39 Killed by Nerossra the swarming horror at level 18 on the 63rd Haze 122nd year of Ascendancy at 12:35 Killed by Xanivea the swarming horror at level 18 on the 63rd Haze 122nd year of Ascendancy at 14:54 Killed by Nerossra the swarming horror at level 18 on the 63rd Haze 122nd year of Ascendancy at 16:20 Killed by Saluvena the squid at level 18 on the 63rd Haze 122nd year of Ascendancy at 23:58 Killed by shadow at level 18 on the 64th Haze 122nd year of Ascendancy at 03:17 Killed by shadow at level 18 on the 64th Haze 122nd year of Ascendancy at 05:36 Killed by Saluvena the squid at level 18 on the 64th Haze 122nd year of Ascendancy at 07:05 Killed by Saluvena the squid at level 18 on the 64th Haze 122nd year of Ascendancy at 08:29 Killed by Silabrebeth the ink squid at level 18 on the 64th Haze 122nd year of Ascendancy at 09:48 Killed by war hound at level 18 on the 64th Haze 122nd year of Ascendancy at 11:19 Killed by ritch flamespitter at level 18 on the 64th Haze 122nd year of Ascendancy at 12:37 Killed by minotaur at level 18 on the 64th Haze 122nd year of Ascendancy at 13:55 Killed by ritch flamespitter at level 18 on the 64th Haze 122nd year of Ascendancy at 15:16 Killed by ritch flamespitter at level 18 on the 64th Haze 122nd year of Ascendancy at 16:41 Killed by Poruda the squid at level 18 on the 64th Haze 122nd year of Ascendancy at 19:54 Killed by Cyroth the turtle at level 18 on the 64th Haze 122nd year of Ascendancy at 21:27 Killed by shadow at level 18 on the 65th Haze 122nd year of Ascendancy at 00:25 Killed by shadow at level 18 on the 65th Haze 122nd year of Ascendancy at 01:47 Killed by Poruda the squid at level 18 on the 65th Haze 122nd year of Ascendancy at 03:05 Killed by shadow at level 18 on the 65th Haze 122nd year of Ascendancy at 04:24 Killed by Poruda the squid at level 18 on the 65th Haze 122nd year of Ascendancy at 05:41 Killed by Xaninn the abyssal horror at level 18 on the 65th Haze 122nd year of Ascendancy at 12:20 Killed by Forgery of Haze (Xaninn the abyssal horror) at level 18 on the 65th Haze 122nd year of Ascendancy at 19:09 Killed by Forgery of Haze (Xaninn the abyssal horror) at level 18 on the 65th Haze 122nd year of Ascendancy at 20:29 Killed by Belenn the abyssal horror at level 18 on the 65th Haze 122nd year of Ascendancy at 22:35 Killed by Belenn the abyssal horror at level 18 on the 65th Haze 122nd year of Ascendancy at 23:58 Killed by Belenn the abyssal horror at level 18 on the 66th Haze 122nd year of Ascendancy at 01:23 Killed by Belenn the abyssal horror at level 18 on the 66th Haze 122nd year of Ascendancy at 02:43 Killed by Belenn the abyssal horror at level 18 on the 66th Haze 122nd year of Ascendancy at 04:00 Killed by Belenn the abyssal horror at level 18 on the 66th Haze 122nd year of Ascendancy at 06:58 Killed by Zuboyalle the boiling horror at level 18 on the 66th Haze 122nd year of Ascendancy at 09:40 Killed by Zuboyalle the boiling horror at level 18 on the 66th Haze 122nd year of Ascendancy at 11:01 Killed by Zuboyalle the boiling horror at level 18 on the 66th Haze 122nd year of Ascendancy at 12:32 Killed by Zuboyalle the boiling horror at level 18 on the 66th Haze 122nd year of Ascendancy at 14:30 Killed by Zuboyalle the boiling horror at level 18 on the 66th Haze 122nd year of Ascendancy at 15:53 Killed by shadow at level 18 on the 66th Haze 122nd year of Ascendancy at 18:15 Killed by Poruda the squid at level 18 on the 66th Haze 122nd year of Ascendancy at 19:34 Killed by Poruda the squid at level 18 on the 66th Haze 122nd year of Ascendancy at 20:52 Killed by Poruda the squid at level 18 on the 66th Haze 122nd year of Ascendancy at 22:07 Killed by Poruda the squid at level 18 on the 66th Haze 122nd year of Ascendancy at 23:27 Killed by Zuboyalle the boiling horror at level 18 on the 67th Haze 122nd year of Ascendancy at 08:42 Killed by Zuboyalle the boiling horror at level 18 on the 67th Haze 122nd year of Ascendancy at 11:00 Killed by Xaninn the abyssal horror at level 18 on the 67th Haze 122nd year of Ascendancy at 14:37 Killed by Xaninn the abyssal horror at level 18 on the 67th Haze 122nd year of Ascendancy at 15:53 Killed by Xaninn the abyssal horror at level 18 on the 67th Haze 122nd year of Ascendancy at 17:16 Killed by Xaninn the abyssal horror at level 18 on the 67th Haze 122nd year of Ascendancy at 18:32 Killed by Zuboyalle the boiling horror at level 18 on the 67th Haze 122nd year of Ascendancy at 22:10 Killed by Zuboyalle the boiling horror at level 18 on the 67th Haze 122nd year of Ascendancy at 23:48 Killed by Zuboyalle the boiling horror at level 18 on the 68th Haze 122nd year of Ascendancy at 01:15 Killed by Zuboyalle the boiling horror at level 18 on the 68th Haze 122nd year of Ascendancy at 02:36 Killed by Zuboyalle the boiling horror at level 18 on the 68th Haze 122nd year of Ascendancy at 04:02 Killed by Zuboyalle the boiling horror at level 18 on the 68th Haze 122nd year of Ascendancy at 05:23 Killed by Zuboyalle the boiling horror at level 18 on the 68th Haze 122nd year of Ascendancy at 06:44 Killed by Weirdling Beast at level 18 on the 68th Haze 122nd year of Ascendancy at 19:47 Killed by Adata the luminous horror at level 21 on the 10th Decay 122nd year of Ascendancy at 17:46 Killed by Adata the luminous horror at level 21 on the 10th Decay 122nd year of Ascendancy at 19:58 Killed by luminous horror at level 21 on the 10th Decay 122nd year of Ascendancy at 21:38 Killed by luminous horror at level 21 on the 10th Decay 122nd year of Ascendancy at 23:20 Killed by Adata the luminous horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 00:57 Killed by Adata the luminous horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 02:29 Killed by Adata the luminous horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 04:06 Killed by Adata the luminous horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 05:36 Killed by luminous horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 07:16 Killed by luminous horror at level 21 on the 1st Wintertide 123rd year of Ascendancy at 09:12 Killed by Madturtlemist at level 21 on the 1st Wintertide 123rd year of Ascendancy at 10:50 Killed by Glille the copperhead snake at level 24 on the 27th Regrowth 123rd year of Ascendancy at 11:03 Killed by Glille the copperhead snake at level 24 on the 27th Regrowth 123rd year of Ascendancy at 13:25 Killed by Mayerin the dire wolf at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 06:03 Killed by war hound at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 13:52 Killed by Eilinemira the rogue at level 26 on the 39th Regrowth 123rd year of Ascendancy at 00:47 Killed by Cyronne the rogue at level 26 on the 39th Regrowth 123rd year of Ascendancy at 04:33 Killed by Arinne the dire wolf at level 27 on the 39th Regrowth 123rd year of Ascendancy at 23:04 Killed by Aeroma the stone troll at level 27 on the 59th Regrowth 123rd year of Ascendancy at 05:05 Killed by Eilinulrata the Guardian at level 28 on the 4th Pyre 123rd year of Ascendancy at 15:51 Killed by Isloldanor the venom drake hatchling at level 28 on the 5th Pyre 123rd year of Ascendancy at 12:28 Killed by Ivylera the luminous horror at level 28 on the 5th Pyre 123rd year of Ascendancy at 15:43 Killed by Isylle the orc warrior at level 28 on the 5th Pyre 123rd year of Ascendancy at 19:45 Killed by Isloldanor the venom drake hatchling at level 28 on the 6th Pyre 123rd year of Ascendancy at 01:39 Killed by Isloldanor the venom drake hatchling at level 28 on the 6th Pyre 123rd year of Ascendancy at 03:33 Killed by Geleth the master vampire at level 29 on the 20th Pyre 123rd year of Ascendancy at 21:03 Killed by Eilinulravena the xaren at level 29 on the 21st Pyre 123rd year of Ascendancy at 02:07 Killed by Elina the xaren at level 30 on the 22nd Pyre 123rd year of Ascendancy at 22:42 Killed by Gudatha the elven cultist at level 32 on the 52nd Pyre 123rd year of Ascendancy at 17:03 Killed by elven blood mage at level 32 on the 53rd Pyre 123rd year of Ascendancy at 09:35 Killed by Xereth the ultimate gwelgoroth at level 32 on the 53rd Pyre 123rd year of Ascendancy at 12:21 Killed by Betyma the corrupted dendritic hemospinner at level 32 on the 55th Pyre 123rd year of Ascendancy at 10:05 Killed by Ivuth the corrupted protoplasmic controller at level 32 on the 55th Pyre 123rd year of Ascendancy at 12:25 Killed by Gloreyavena the corrupted acidic digestor at level 32 on the 55th Pyre 123rd year of Ascendancy at 15:10 Killed by war hound at level 33 on the 56th Pyre 123rd year of Ascendancy at 23:54 Killed by Mayalemina the corrupted protoplasmic controller at level 33 on the 57th Pyre 123rd year of Ascendancy at 02:00 Killed by Mayalemina the corrupted protoplasmic controller at level 33 on the 57th Pyre 123rd year of Ascendancy at 04:21 Killed by Mayalemina the corrupted protoplasmic controller at level 33 on the 57th Pyre 123rd year of Ascendancy at 06:25 Killed by Mayalemina the corrupted protoplasmic controller at level 33 on the 57th Pyre 123rd year of Ascendancy at 08:47 Killed by Mayalemina the corrupted protoplasmic controller at level 33 on the 57th Pyre 123rd year of Ascendancy at 11:09 Killed by ritch flamespitter at level 33 on the 58th Pyre 123rd year of Ascendancy at 21:46 Killed by ritch flamespitter at level 33 on the 59th Pyre 123rd year of Ascendancy at 01:57 Killed by Grand Corruptor at level 33 on the 60th Pyre 123rd year of Ascendancy at 07:14 Killed by Grand Corruptor at level 33 on the 60th Pyre 123rd year of Ascendancy at 12:24 Killed by Grand Corruptor at level 33 on the 60th Pyre 123rd year of Ascendancy at 15:43 Killed by Polurin the corrupted acidic digestor at level 34 on the 68th Pyre 123rd year of Ascendancy at 07:11 Killed by Polurin the corrupted acidic digestor at level 34 on the 68th Pyre 123rd year of Ascendancy at 10:11 Killed by Cyrygara the corrupted acidic digestor at level 34 on the 68th Pyre 123rd year of Ascendancy at 21:05 Killed by Islibrebeth the corrupted protoplasmic controller at level 34 on the 70th Pyre 123rd year of Ascendancy at 09:03 Killed by Yvumira the corrupted acidic digestor at level 34 on the 70th Pyre 123rd year of Ascendancy at 21:35 Killed by Betarildath the corrupted protosentient globula at level 34 on the 70th Pyre 123rd year of Ascendancy at 23:53 Killed by Yvumira the corrupted acidic digestor at level 34 on the 71st Pyre 123rd year of Ascendancy at 07:12 Killed by Polumira the corrupted protoplasmic controller at level 34 on the 73rd Pyre 123rd year of Ascendancy at 05:43 Killed by Bethilaith the corrupted dendritic hemospinner at level 34 on the 74th Pyre 123rd year of Ascendancy at 10:32 Killed by Bethilaith the corrupted dendritic hemospinner at level 34 on the 74th Pyre 123rd year of Ascendancy at 13:48 Killed by Mayabeth the corrupted protosentient globula at level 34 on the 74th Pyre 123rd year of Ascendancy at 15:50 Killed by Bethilaith the corrupted dendritic hemospinner at level 34 on the 74th Pyre 123rd year of Ascendancy at 18:05 Killed by Salewe the corrupted protoplasmic controller at level 34 on the 74th Pyre 123rd year of Ascendancy at 23:38 Killed by Salewe the corrupted protoplasmic controller at level 34 on the 75th Pyre 123rd year of Ascendancy at 02:00 Killed by Salewe the corrupted protoplasmic controller at level 34 on the 75th Pyre 123rd year of Ascendancy at 04:31 Killed by Salewe the corrupted protoplasmic controller at level 34 on the 75th Pyre 123rd year of Ascendancy at 06:48 Killed by Salewe the corrupted protoplasmic controller at level 34 on the 75th Pyre 123rd year of Ascendancy at 09:10 Killed by Salewe the corrupted protoplasmic controller at level 34 on the 75th Pyre 123rd year of Ascendancy at 12:03 Killed by Salewe the corrupted protoplasmic controller at level 34 on the 75th Pyre 123rd year of Ascendancy at 14:02 Killed by Mayabeth the corrupted protosentient globula at level 34 on the 75th Pyre 123rd year of Ascendancy at 16:25 Killed by Arydherin the corrupted protosentient globula at level 34 on the 76th Pyre 123rd year of Ascendancy at 05:06 Killed by war hound at level 34 on the 76th Pyre 123rd year of Ascendancy at 08:27 Killed by ritch flamespitter at level 34 on the 76th Pyre 123rd year of Ascendancy at 10:55 Killed by ritch flamespitter at level 34 on the 76th Pyre 123rd year of Ascendancy at 13:14 Killed by ritch flamespitter at level 34 on the 76th Pyre 123rd year of Ascendancy at 15:36 Killed by war hound at level 34 on the 76th Pyre 123rd year of Ascendancy at 18:14 Killed by Arydherin the corrupted protosentient globula at level 34 on the 77th Pyre 123rd year of Ascendancy at 01:34 Killed by Arydherin the corrupted protosentient globula at level 34 on the 77th Pyre 123rd year of Ascendancy at 03:52 Killed by The Divine Writhing Mass at level 34 on the 77th Pyre 123rd year of Ascendancy at 06:17 Killed by Mayabeth the corrupted protosentient globula at level 34 on the 77th Pyre 123rd year of Ascendancy at 08:36 Killed by The Divine Writhing Mass at level 34 on the 77th Pyre 123rd year of Ascendancy at 14:25 Killed by The Divine Writhing Mass at level 34 on the 77th Pyre 123rd year of Ascendancy at 16:36 Killed by The Divine Writhing Mass at level 34 on the 77th Pyre 123rd year of Ascendancy at 19:45 Killed by The Divine Writhing Mass at level 34 on the 77th Pyre 123rd year of Ascendancy at 21:56 Killed by The Divine Writhing Mass at level 34 on the 78th Pyre 123rd year of Ascendancy at 01:08 Killed by The Divine Writhing Mass at level 34 on the 78th Pyre 123rd year of Ascendancy at 03:32 Killed by Arydherin the corrupted protosentient globula at level 35 on the 78th Pyre 123rd year of Ascendancy at 12:10 Killed by Betamina the elven tempest at level 36 on the 9th Flare 123rd year of Ascendancy at 06:05 Killed by Arobeth the elven cultist at level 36 on the 9th Flare 123rd year of Ascendancy at 08:35 Killed by Arobeth the elven cultist at level 36 on the 9th Flare 123rd year of Ascendancy at 10:54 Killed by Arobeth the elven cultist at level 36 on the 9th Flare 123rd year of Ascendancy at 13:11 Killed by Mayurith the elven cultist at level 36 on the 9th Flare 123rd year of Ascendancy at 15:52 Killed by elven cultist at level 36 on the 9th Flare 123rd year of Ascendancy at 18:43 Killed by Layabremina the mean looking elven guard at level 36 on the 9th Flare 123rd year of Ascendancy at 21:15 Killed by Velidassra the elven corruptor at level 36 on the 1st Dusk 123rd year of Ascendancy at 11:01 Killed by Ce'Nema the elven guard at level 36 on the 1st Dusk 123rd year of Ascendancy at 13:44 Killed by Emelodara the elven cultist at level 36 on the 1st Dusk 123rd year of Ascendancy at 16:05 Killed by elven blood mage at level 36 on the 1st Dusk 123rd year of Ascendancy at 19:05 Killed by Emelodara the elven cultist at level 36 on the 1st Dusk 123rd year of Ascendancy at 21:37 Killed by Emelodara the elven cultist at level 36 on the 2nd Dusk 123rd year of Ascendancy at 00:09 Killed by Eilinatta the elven blood mage at level 36 on the 2nd Dusk 123rd year of Ascendancy at 02:52 Killed by Eilinatta the elven blood mage at level 36 on the 2nd Dusk 123rd year of Ascendancy at 05:50 Killed by Emelodara the elven cultist at level 36 on the 2nd Dusk 123rd year of Ascendancy at 07:49 Killed by Emelodara the elven cultist at level 36 on the 2nd Dusk 123rd year of Ascendancy at 10:09 Killed by Eilinatta the elven blood mage at level 36 on the 2nd Dusk 123rd year of Ascendancy at 12:30 Killed by Emelodara the elven cultist at level 36 on the 2nd Dusk 123rd year of Ascendancy at 15:40 Killed by Emelodara the elven cultist at level 36 on the 2nd Dusk 123rd year of Ascendancy at 21:32 Killed by corrupted elven guard at level 36 on the 2nd Dusk 123rd year of Ascendancy at 23:55 Killed by corrupted elven guard at level 36 on the 3rd Dusk 123rd year of Ascendancy at 02:18 Killed by Emelodara the elven cultist at level 36 on the 3rd Dusk 123rd year of Ascendancy at 04:50 Killed by Emelodara the elven cultist at level 36 on the 3rd Dusk 123rd year of Ascendancy at 07:29 Killed by elven cultist at level 36 on the 4th Dusk 123rd year of Ascendancy at 07:07 Killed by war hound at level 36 on the 4th Dusk 123rd year of Ascendancy at 09:28 Killed by elven cultist at level 36 on the 4th Dusk 123rd year of Ascendancy at 11:44 Killed by Xeruseyara the elven tempest at level 36 on the 4th Dusk 123rd year of Ascendancy at 14:40 Killed by Ce'Nylle the elven guard at level 36 on the 5th Dusk 123rd year of Ascendancy at 13:24 Killed by elven cultist at level 36 on the 5th Dusk 123rd year of Ascendancy at 15:42 Killed by Ce'Nylle the elven guard at level 36 on the 5th Dusk 123rd year of Ascendancy at 18:07 Killed by Porymira the ogre mauler at level 36 on the 5th Dusk 123rd year of Ascendancy at 20:40 Killed by elven cultist at level 36 on the 5th Dusk 123rd year of Ascendancy at 23:29 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 01:46 Killed by elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 04:02 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 06:19 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 08:35 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 10:53 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 13:55 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 16:10 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 19:12 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 21:07 Killed by Poluvena the elven cultist at level 36 on the 6th Dusk 123rd year of Ascendancy at 23:24 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 01:44 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 04:36 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 07:42 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 09:35 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 11:56 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 14:20 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 16:41 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 19:04 Killed by Poluvena the elven cultist at level 36 on the 7th Dusk 123rd year of Ascendancy at 21:24 Killed by Poluvena the elven cultist at level 36 on the 8th Dusk 123rd year of Ascendancy at 00:50 Killed by Poluvena the elven cultist at level 36 on the 8th Dusk 123rd year of Ascendancy at 05:44 Killed by Poluvena the elven cultist at level 36 on the 8th Dusk 123rd year of Ascendancy at 09:15 Killed by elven cultist at level 36 on the 8th Dusk 123rd year of Ascendancy at 19:34 Killed by Kryl-Feijan at level 37 on the 9th Dusk 123rd year of Ascendancy at 01:10 Killed by Kryl-Feijan at level 37 on the 9th Dusk 123rd year of Ascendancy at 04:37 Killed by Kryl-Feijan at level 37 on the 9th Dusk 123rd year of Ascendancy at 07:15 Killed by Kryl-Feijan at level 37 on the 9th Dusk 123rd year of Ascendancy at 11:41 Killed by Kryl-Feijan at level 37 on the 9th Dusk 123rd year of Ascendancy at 16:45 Killed by Kryl-Feijan at level 37 on the 9th Dusk 123rd year of Ascendancy at 19:55 Killed by Elynne the elven blood mage at level 37 on the 10th Dusk 123rd year of Ascendancy at 07:57 Killed by elven blood mage at level 37 on the 10th Dusk 123rd year of Ascendancy at 10:46 Killed by Cyreba the elven blood mage at level 37 on the 10th Dusk 123rd year of Ascendancy at 13:28 Killed by Gasethra the elven elite warrior at level 37 on the 10th Dusk 123rd year of Ascendancy at 18:59 Killed by Gasethra the elven elite warrior at level 37 on the 10th Dusk 123rd year of Ascendancy at 21:27 Killed by Gasethra the elven elite warrior at level 37 on the 11st Dusk 123rd year of Ascendancy at 00:17 Killed by Gasethra the elven elite warrior at level 37 on the 11st Dusk 123rd year of Ascendancy at 06:11 Killed by Gasethra the elven elite warrior at level 37 on the 11st Dusk 123rd year of Ascendancy at 10:27 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 11st Dusk 123rd year of Ascendancy at 16:13 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 11st Dusk 123rd year of Ascendancy at 18:59 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 11st Dusk 123rd year of Ascendancy at 21:32 Killed by elven corruptor at level 37 on the 11st Dusk 123rd year of Ascendancy at 23:57 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 12nd Dusk 123rd year of Ascendancy at 02:17 Killed by elven corruptor at level 37 on the 12nd Dusk 123rd year of Ascendancy at 04:40 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 12nd Dusk 123rd year of Ascendancy at 09:17 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 12nd Dusk 123rd year of Ascendancy at 11:53 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 12nd Dusk 123rd year of Ascendancy at 14:17 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 12nd Dusk 123rd year of Ascendancy at 16:42 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 12nd Dusk 123rd year of Ascendancy at 19:07 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 12nd Dusk 123rd year of Ascendancy at 21:39 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 13rd Dusk 123rd year of Ascendancy at 00:16 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 13rd Dusk 123rd year of Ascendancy at 02:49 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 13rd Dusk 123rd year of Ascendancy at 05:23 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 13rd Dusk 123rd year of Ascendancy at 07:51 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 13rd Dusk 123rd year of Ascendancy at 10:14 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 13rd Dusk 123rd year of Ascendancy at 12:41 Killed by Nerigadalaith the mean looking elven guard at level 37 on the 13rd Dusk 123rd year of Ascendancy at 15:12 Killed by Neruwyn the elven cultist at level 37 on the 13rd Dusk 123rd year of Ascendancy at 23:09 Killed by elven corruptor at level 37 on the 14th Dusk 123rd year of Ascendancy at 01:31 Killed by elven corruptor at level 37 on the 14th Dusk 123rd year of Ascendancy at 03:56 Killed by Elythra the awoken tentacle tree at level 38 on the 27th Dusk 123rd year of Ascendancy at 10:55 Killed by Aeryriadhelle the awoken tentacle tree at level 38 on the 28th Dusk 123rd year of Ascendancy at 08:53 Killed by Aeryriadhelle the awoken tentacle tree at level 38 on the 28th Dusk 123rd year of Ascendancy at 11:37 Killed by Aeryriadhelle the awoken tentacle tree at level 38 on the 28th Dusk 123rd year of Ascendancy at 14:14 Killed by Aeryriadhelle the awoken tentacle tree at level 38 on the 28th Dusk 123rd year of Ascendancy at 16:50 Killed by Aeryriadhelle the awoken tentacle tree at level 38 on the 28th Dusk 123rd year of Ascendancy at 19:41 Killed by Betyrialaith the scourge drake at level 38 on the 29th Dusk 123rd year of Ascendancy at 11:26 Killed by Kroltar the Scourge at level 38 on the 31st Dusk 123rd year of Ascendancy at 13:05 Killed by ritch flamespitter at level 39 on the 31st Dusk 123rd year of Ascendancy at 23:42 Killed by Poratta the scourge drake hatchling at level 39 on the 32nd Dusk 123rd year of Ascendancy at 03:57 Killed by Cyrinn the scourge drake at level 39 on the 32nd Dusk 123rd year of Ascendancy at 08:47 Killed by Urkis, the High Tempest at level 39 on the 62nd Dusk 123rd year of Ascendancy at 03:02 Killed by Urkis, the High Tempest at level 39 on the 62nd Dusk 123rd year of Ascendancy at 05:29 Killed by Aeryna the slimy ooze at level 40 on the 78th Dusk 123rd year of Ascendancy at 17:12 Killed by Cyrille the crimson ooze at level 40 on the 79th Dusk 123rd year of Ascendancy at 01:19 Killed by Cyrille the crimson ooze at level 40 on the 79th Dusk 123rd year of Ascendancy at 03:47 Killed by Pologavena the poison ooze at level 40 on the 79th Dusk 123rd year of Ascendancy at 06:13 Killed by Pologavena the poison ooze at level 40 on the 79th Dusk 123rd year of Ascendancy at 08:47 Killed by Pologavena the poison ooze at level 40 on the 79th Dusk 123rd year of Ascendancy at 11:24 Killed by thought-forged bowman at level 40 on the 4th Haze 123rd year of Ascendancy at 23:34 Killed by skeleton assassin at level 40 on the 5th Haze 123rd year of Ascendancy at 05:00 Killed by Ivota the ancient elven mummy at level 40 on the 5th Haze 123rd year of Ascendancy at 15:05 Killed by Aeranor the skeleton master archer at level 40 on the 5th Haze 123rd year of Ascendancy at 17:38 |
Primary Stats
| Strength | 34 (base 10) |
| Dexterity | 24 (base 10) |
| Constitution | 110 (base 46) |
| Magic | 70 (base 60) |
| Willpower | 65 (base 60) |
| Cunning | 12 (base 10) |
Resources
| Life | 2845/2845 |
| Mana | 168/168 |
| Equilibrium | 0 |
| Psi | 145/145 |
| Healing Factor | 1.5357142857143 |
| Regeneration | 53.297825022431 |
Speed
| Mental | 0% |
| Attack | -25% |
| Movement | +56.50861290365% |
| Spell | -25% |
| Global | +20% |
Vision
| Sight | 10 |
| Lite | 3 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 13 |
| Crit Chance | 24% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62 |
| Crit Chance | 17% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 2% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +17% |
| Physical | +8% |
| Cold | +30% |
| All | +5% |
| Lightning | +30% |
| Light | +30% |
| Mind | +14% |
| Darkness | +50% |
| Fire | +110% |
| Nature | +17% |
Offense: Damage Penetration
| Lightning | +10% |
| Darkness | +35% |
| Blight | +15% |
| Cold | +10% |
| Fire | +40% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 76.404843209729 (30%) |
| Defense | 21 |
| Ranged Defense | 24 |
| Fatigue | 8 |
| Physical Save | 84 |
| Spell Save | 66 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Physical | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 68%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Teleport Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 136 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 5 Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 74.19 to 222.56 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1292% for 10 turns and instantly restoring 65 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Energy alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Explosive admixtures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Poison alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Acid alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Golemancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Mana alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Herbalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Mega Spiked Shell |
| talent | Beyond the Flesh |
| talent | Skate |
| talent | Mutation |
| talent | Living Lightning |
| talent | Flame Infusion |
| talent | Body of Fire |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured psion to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured psion (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Psionic / Augmented mobility (at mastery 0.80). | done |
You failed to protect the repented thief from death by Emelera the white wolf. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and stopped the shivgoroth invasion. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1083. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, you included. The Brotherhood of AlchemistsYou have succeded in creating an elixir of the savior. You have succeded in creating an elixir of precision. You have succeded in creating an elixir of avoidance. You need to collect some ingredients to make the elixir of focus, which can be used to grant you two additional class talent points. This is what you need: * You've found the needed wretchling eyeball. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed black mamba head. You have succeded in creating an elixir of mastery. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | active |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Afterlife (150% power, 12 apr, light element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Power: 150% Range: 1.2x Uses stat: 130% Mag Damage type: Light Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% Damage against: +25% Undead When wielded/worn: Changes resistances penetration: +10% lightning / +10% cold Changes damage: +25% lightning / +25% cold / +25% light / +25% darkness Reduced damage from: +25% Undead Talent mastery: +0.20 Spell / Necrosis Spellpower: +30 (+7 eff.) Spell crit. chance: +10% Pure white bone fashioned into a staff. A grinning skull sits on the top, grinning. This item has been sent to the Item's Vault. |
| Light source | Sunzephyr =20 MOV=Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Lck / +3 Con Changes resistances: +7% blight Grants telepathy: Dragon Life regen: +1.90 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Light radius: +2 Movement speed: +20% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Unlightknave' (0 def, 3 armour) =9 STR=Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +3 Fatigue: +3% Damage (Melee): 12 arcane Damage when hit (Melee): 8 darkness / 7 physical Changes stats: +9 Str / +3 Mag / +5 Wil Changes resistances: +10% lightning / +11% physical / +7% temporal Changes damage: +6% blight Physical save: +10 (+2 eff.) Vim when firing critical spell: +1.00 Spellpower: +6 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 158.7 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On feet | Emelenn the pair of dwarven-steel boots (6 def, 4 armour) =6 STR=Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Armour: +4 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +3% Changes stats: +6 Str / +2 Dex Changes resistances: +8% lightning / +8% temporal Changes damage: +3% physical Physical save: +20 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | dwarven-steel torque of charged psionic shield 'Cindercrypt' [power 81] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage (Melee): 8 blight / 20 fire Changes resistances: +15% fire Changes resistances penetration: +20% fire Changes damage: +6% blight / +15% fire Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 81 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | AshrendInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Damage when hit (Melee): 4 fire Changes resistances: +24% nature Changes resistances penetration: +10% acid / +15% fire Changes damage: +9% fire / +12% nature / +5% all Mental save: +8 (+4 eff.) Confusion immunity: +20% Spellpower: +7 (+1 eff.) Mindpower: +9 (+3 eff.) Rings can have magical properties. |
| On fingers | Blindcut of the BlightspawnPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 16 darkness / 8 fire Effects when hit in melee: * 45% chance to disease * 36% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +8 Mag Changes resistances: +24% acid / +43% darkness / +29% fire / +17% cold / +19% lightning Changes resistances penetration: +15% darkness Changes damage: +20% darkness Spell save: +16 (+4 eff.) Rings can have magical properties. |
| Around neck | Pitchmaster of the BlightspawnInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+5 eff.) Armour penetration: +12 Damage (Melee): 8 acid / 12 fire Effects when hit in melee: * 22% chance to disease * 36% chance to inflict 15% damage reduction Damage when hit (Melee): 16 acid Changes stats: +9 Dex / +5 Con Changes resistances: +6% fire Changes damage: +9% fire Critical mult.: +14.00% Physical save: +9 (+2 eff.) Life regen: +3.00 Maximum life: +45.00 Amulets can have magical properties. |
| In main hand | Stokeprophet (136% power, 6 apr, fire element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 acid / +8 fire Burst (radius 2) on crit: +8 acid When wielded/worn: Physical crit. chance: +14.0% Changes resistances: +15% fire Changes resistances penetration: +5% fire Changes damage: +15% acid / +39% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Nerumina the small tauntlets (0 def, 2 armour) =3 STR, 6 MAG=Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Damage when hit (Melee): 16 arcane Changes stats: +3 Str / +3 Dex / +6 Mag / +2 Cun Changes damage: +9% mind Talent cooldown: Double Strike (-1 turn) Talent granted: +1 Block Physical save: +7 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Tauntlets behave like a shield, and allow you to block attacks. 10 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
| Around waist | MayabethPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +12 (+4 eff.) Fatigue: -6% Changes stats: +4 Str / +3 Mag / +4 Con Changes resistances penetration: +15% blight Reduced damage from: +23% Summoned Maximum encumbrance: +29 Physical save: +8 (+2 eff.) Spell save: +6 (+2 eff.) Maximum life: +10.00 Size category: +1 A belt that goes around your waist. |
| Cloak | Deepsstreak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 darkness Changes stats: +2 Str / +2 Con Changes resistances: +9% darkness Changes resistances penetration: +20% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked drakeskin leather armour of lightning resistance (5 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 14 physical Changes resistances: +23% lightning A suit of armour made of leather. |
Inventory
regeneration infusion of the titan (heal 557 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 557 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (32 nature damage, 45% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 31.59 nature damage per turn for 7 turns, and reducing the target's healing received by 45%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (60 nature damage, 39% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 59.84 nature damage per turn for 7 turns, and reducing the target's healing received by 39%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the wizard (49 nature damage, 30% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 49.31 nature damage per turn for 7 turns, and reducing the target's healing received by 30%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (665% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 665% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (505% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 505% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (682% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 682% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the wizard (745% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 745% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1621% regen over 10 turns; 81 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1621% for 10 turns and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
heat beam rune of the psychic (519 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 519.02 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the psychic (687 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 687.13 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the duelist (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (133% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Hanegas the DaymoonInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% fire Changes resistances penetration: +10% light Changes damage: +9% fire Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Amulets can have magical properties. |
copper amulet 'Aryra'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +12% darkness / +3% temporal Reduce damage by fixed amount: +5 all Blindness immunity: +5% Teleport immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
Sparkpain the steel amulet =30 MOV=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Damage (Melee): 8 lightning Changes stats: +3 Con Reduces incoming crit damage: 10.00% Physical save: +16 (+3 eff.) Spell save: +16 (+4 eff.) Mental save: +16 (+8 eff.) Light radius: +1 Infravision radius: +3 See invisible: +12 Movement speed: +30% Amulets can have magical properties. |
ThunderdareCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +5 Defense: +6 (+3 eff.) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 12 temporal Changes resistances: +21% lightning Changes resistances cap: +4% all Changes damage: +15% lightning / +9% temporal Physical save: +9 (+2 eff.) Amulets can have magical properties. |
grounding steel amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +12% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
warmaker's steel amulet of magic (+5)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +6 Dex / +4 Mag / +5 Wil Amulets can have magical properties. |
CorpseclamorInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage (Melee): 32 fire / 12 arcane / 8 nature Changes resistances: +12% nature Changes resistances penetration: +5% arcane Changes damage: +12% nature / +6% arcane Cut immunity: +70% Healing mod.: +22% Talent on hit(mindpower): Distortion Bolt (5% chance level 1). Talent on hit(mindpower): Flamespit (5% chance level 1). It can be used to activate talent Heal, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 268 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
restful gold amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Teleport immunity: +50% Life regen: +1.30 It can be used to teleport you randomly (rad 34), putting all charms on cooldown for 12 turns. Amulets can have magical properties. |
WoeraiderPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -17% Damage (Melee): 9 light / 13 darkness Effects when hit in melee: * 13% chance to inflict 15% damage reduction * 13% chance to blind Changes stats: +4 Str / +9 Dex / +9 Cun / +12 Con Changes resistances: +2% physical Changes damage: +9% physical / +6% temporal / +19% darkness / +13% light Life regen: +5.70 Stamina each turn: +1.30 Movement speed: +10% Amulets can have magical properties. |
Cindervenom the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+6 eff.) Armour penetration: +20 Damage (Melee): 24 fire Damage when hit (Melee): 16 fire Changes resistances: +9% fire Changes damage: +12% mind / +27% fire Critical mult.: +19.00% Amulets can have magical properties. |
CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 23 power out of 30/30) : Effective talent level: 1.0 Power cost: 23 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 21.39 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
Harydur the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +12 (+4 eff.) Armour: +6 Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Damage when hit (Melee): 16 physical Changes stats: +3 Dex / +4 Con Changes resistances: +15% arcane Changes resistances penetration: +20% physical Physical save: +8 (+2 eff.) Rings can have magical properties. |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+4 eff.) Rings can have magical properties. |
titan's copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+1 eff.) Rings can have magical properties. |
ChalirainPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +2 Str / +2 Dex / +2 Wil Blindness immunity: +22% Infravision radius: +6 See stealth: +7 See invisible: +9 Rings can have magical properties. |
Halothad the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 16 mind Changes resistances: +6% mind Changes damage: +3% acid Blindness immunity: +23% Infravision radius: +3 See stealth: +7 See invisible: +11 Rings can have magical properties. |
psionicist's steel ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to blind Damage (Melee): 20 light Effects on ranged hit: * 15% chance to blind Damage (Ranged): 26 light Changes stats: +3 Wil Mental save: +6 (+3 eff.) Rings can have magical properties. |
gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+4 eff.) Changes stats: +7 Str / +7 Con Rings can have magical properties. |
warrior's gold ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Smearwarden the stralite ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +4 Defense: +12 (+6 eff.) Changes stats: +7 Str / +6 Cun / +5 Con Changes resistances: +30% nature / +2% physical Changes resistances penetration: +5% nature Changes damage: +15% nature Confusion immunity: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings can have magical properties. |
YarayonCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+3 eff.) Defense: +11 (+6 eff.) Ranged Defense: +11 (+6 eff.) Damage (Melee): 16 mind Changes stats: +6 Str Changes damage: +15% mind Stun/Freeze immunity: +44% Life regen: +4.60 Maximum stamina: +15.00 Rings can have magical properties. |
sneakthief's stralite ring of blinding strikesPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+6 eff.) Effects on melee hit: * 26% chance to blind Damage (Melee): 40 light Effects on ranged hit: * 21% chance to blind Damage (Ranged): 36 light Changes stats: +8 Cun / +6 Dex Rings can have magical properties. |
Flashmire the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Con Changes damage: +9% lightning Grants telepathy: Dragon Critical mult.: +25.00% Physical save: +18 (+4 eff.) Hate per kill: +8.00 Mental crit. chance: +1% Rings can have magical properties. |
Dazzlewyrd the ash starstaff (120% power, 3 apr, darkness element) =20 MOV=Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +4 light When wielded/worn: Changes stats: +3 Dex / +3 Mag Changes resistances: +3% light Changes damage: +20% darkness / +4% all Talent granted: +1 Command Staff Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +2% Infravision radius: +2 Movement speed: +20% Staves designed for wielders of magic, by the greats of the art. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
yew vilestaff 'Nerosevena' (120% power, 4 apr, fire element)Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Poisonous Spores (5% chance level 1). On weapon hit: * 20% chance to cause random gloom When wielded/worn: Physical crit. chance: +8.0% Defense: +8 (+4 eff.) Effects on melee hit: * 10 arcane resource burn * 8% chance to blind Damage (Melee): 4 mind Changes stats: +5 Con Changes resistances: +3% arcane Changes damage: +3% mind / +20% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Life regen: +1.10 Spellpower: +14 (+3 eff.) Spell crit. chance: +3% Light radius: +4 Healing mod.: +21% It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 97.68 light damage. Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of breaching (136% power, 6 apr, cold element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+8 eff.) Physical crit. chance: +10.0% Physical power: +13 (+4 eff.) Changes resistances penetration: +15% cold Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +13.00% Spellpower: +24 (+6 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Aroyamira the Tempestsquall (161% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 72% Wil Damage type: Arcane Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 fire Burst (radius 1) on hit: +16 fire When wielded/worn: Accuracy: +19 (+11 eff.) Defense: +19 (+10 eff.) Damage (Melee): 20 lightning Damage when hit (Melee): 12 lightning Changes resistances penetration: +20% lightning Changes damage: +30% arcane Disarm immunity: +57% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.mummy wrappings of the deep (5 def, 6 armour) Requires: - Dexterity 15 Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +6 Defense: +5 (+3 eff.) Fatigue: +2% Changes resistances: +11% acid / -25% fire / +11% cold Allows you to breathe in: water Decaying mummy wrappings. |
dreamer's cashmere robe of fire (+15%) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% fire / +10% mind / +10% darkness Changes damage: +10% fire Physical save: +13 (+3 eff.) Spell save: +13 (+3 eff.) Mental save: +20 (+10 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stralite mail armour 'Murkslice' (4 def, 17 armour) =30 MOV=Requires: - Strength 38 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour penetration: +1 Physical power: +4 (+1 eff.) Armour: +17 Defense: +4 (+2 eff.) Fatigue: +16% Changes resistances: +6% nature Changes resistances penetration: +6% all Changes damage: +6% nature Grants telepathy: Dragon Talent mastery: +0.20 Spell / Frost alchemy Critical mult.: +6.00% Movement speed: +30% A suit of armour made of mail. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Choran the StrikevortexInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 20 lightning Changes resistances penetration: +10% lightning Changes damage: +18% acid / +6% lightning Physical save: +9 (+2 eff.) Mindpower: +4 (+2 eff.) A belt that goes around your waist. |
hardened leather belt 'Ivynor' =9 CON=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +4 (+3 eff.) Armour: +4 Defense: +15 (+8 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +9 Con Stealth bonus: +10 A belt that goes around your waist. |
hardened leather belt 'Unlightspawn'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +10 Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage (Melee): 8 darkness Changes stats: +2 Str / +10 Dex / +5 Cun / +8 Lck Changes resistances penetration: +20% darkness Trap disarming bonus: +19 Stealth bonus: +11 Physical save: +9 (+2 eff.) Infravision radius: +5 A belt that goes around your waist. |
drakeskin leather belt 'Urisafang' =7 STR=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 (+6 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str Changes resistances: +12% mind / +15% nature Blindness immunity: +15% Poison immunity: +10% Life regen: +3.30 Stamina each turn: +0.80 Healing mod.: +21% A belt that goes around your waist. |
Gunugas (0 def, 6 armour) =20 MOV=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes stats: +1 Mag / +1 Wil / +4 Cun Grants telepathy: Dragon Infravision radius: +1 Movement speed: +20% A pair of boots made of leather. |
pair of hardened leather boots 'Charwaker' (0 def, 3 armour) =battle=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +14 (+8 eff.) Armour: +3 Fatigue: -4% Damage (Melee): 12 fire Changes damage: +12% fire Maximum encumbrance: +31 Physical save: +7 (+2 eff.) Maximum life: +80.00 A pair of boots made of leather. |
Demonshaper (0 def, 4 armour) =10 MOVE=Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+5 eff.) Armour: +4 Changes stats: +1 Str Changes damage: +3% darkness / +1% all Talent granted: +3 Block Reduces incoming crit damage: 15.00% Physical save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +25% Movement speed: +10% Tauntlets behave like a shield, and allow you to block attacks. 40 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
normal tauntlets 'Infernohunt' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Damage (Melee): 12 fire Changes resistances: +15% fire Changes damage: +6% light / +9% fire Talent granted: +3 Block Life regen: +2.30 Stamina each turn: +0.70 Maximum stamina: +18.00 Tauntlets behave like a shield, and allow you to block attacks. 41 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
Sootglean of the Blightspawn (0 def, 9 armour)Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +9 Damage when hit (Melee): 8 acid Changes stats: +4 Str / +3 Dex / +15 Cun / -10 Con Changes resistances: +18% blight / +20% darkness / +20% arcane Changes damage: +6% acid Damage affinity(heal): +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Critical mult.: +3.00% Physical save: +15 (+3 eff.) Spell save: +20 (+5 eff.) Mental save: +15 (+8 eff.) Maximum life: +120.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+0 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
cashmere wizard hat 'Mirevile' (2 def, 0 armour) =battle=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 8 nature / 20 arcane Changes resistances: +9% lightning / +8% temporal / +12% nature Changes damage: +18% nature / +12% arcane A pointy cloth hat, very wizardly... |
rough leather cap 'Branador' (0 def, 3 armour) =20 MOVE=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +3 Fatigue: +1% Critical mult.: +3.00% Physical save: +10 (+2 eff.) Maximum life: +30.00 Infravision radius: +2 Movement speed: +20% A cap made of leather. |
Radiancedredge (8 def, 14 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 (+4 eff.) Fatigue: -7% Changes stats: +10 Str / +9 Dex / +10 Con Changes resistances: +7% all Physical save: +15 (+3 eff.) Spell save: +30 (+8 eff.) Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 See invisible: +9 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Faluneg the Pitchbiter (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +7 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +8 Dex / +5 Wil / +3 Cun Changes resistances: +7% physical Changes damage: +9% fire Stealth bonus: +10 Physical save: +8 (+2 eff.) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 nuummite 5 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
7 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 verdite 10 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+5 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 tiny geode 10 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 4% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 malachite 4 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+8 eff.) Changes damage: +4% all When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 carnelian 10 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 small geode 7 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% When used as an alchemist bomb: Life regen 6% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes damage: +6% all When used to imbue an object: Defense: +20 (+10 eff.) Changes damage: +6% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used as an alchemist bomb: Additional 60 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 geode 4 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used as an alchemist bomb: Additional 30 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
3 sugilite 3 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
obsidian obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% When used as an alchemist bomb: Life regen 8% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used as an alchemist bomb: Additional 75 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 large geode 3 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used as an alchemist bomb: Additional 40 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
3 kunzite 3 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used to imbue an object: Physical crit. chance: +8.0% Spell crit. chance: +8% Mental crit. chance: +8% When used as an alchemist bomb: Additional 40 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 enormous geode 2 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 23 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
886 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Murkwish the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +3% nature Light radius: +7 Talent on hit(mindpower): Poisonous Spores (5% chance level 1). Talent on hit(mindpower): Slime Spit (5% chance level 1). A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fulychak the alchemist's lampPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 33 fire Changes resistances: +14% fire Physical save: +9 (+2 eff.) Disarm immunity: +15% Confusion immunity: +15% Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mayomina the alchemist's lamp =5 WIL=Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +2 (+2 eff.) Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +4 Defense: +9 (+5 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +5 Wil Changes resistances: +3% physical Critical mult.: +16.00% Physical save: +3 (+1 eff.) Maximum stamina: +15.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (122 power, based on Willpower), costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Layildawe the dwarven-steel pickaxe (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Cun / +2 Str Grants telepathy: Demon/Minor Demon/Major Hate per kill: +6.00 Mindpower: +8 (+3 eff.) Infravision radius: +2 Heals friendly targets nearby when you use a nature summon: +40 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cuthekhad (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Fatigue: -2% Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 4 acid Changes stats: +12 Str / +5 Dex / +8 Wil Changes resistances: +6% acid / +9% fire / +9% darkness Spell save: +6 (+2 eff.) Mental crit. chance: +7% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 150 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Betatta [power 29] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +15% lightning Changes damage: +12% mind Critical mult.: +10.00% Reduces incoming crit damage: 15.00% Physical save: +20 (+4 eff.) Teleport immunity: +20% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 29 for 7 turns, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
steel torque of charged psionic shield 'Issydan' [power 47] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +1 physical / +2 mind / +2 darkness Grants telepathy: Demon/Minor Demon/Major Talents granted: +2 Telekinetic Blast +1 Ward Mana when firing critical spell: +5.00 Damage Shield penetration: +10% It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
steel torque of thermal psionic shield 'Boltclash' [power 47] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 12 lightning / 4 temporal Changes damage: +3% lightning / +3% temporal It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 107] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal a target within range 8 (based on Willpower) for 107, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
Thundermight [power 97] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Changes resistances: +6% lightning Changes resistances penetration: +15% lightning / +10% fire Changes damage: +3% fire Talent cooldown: Volcano (-2 turns) Talent granted: +2 Volcano It can be used to fire a bolt of a random element with (base) damage 48 to 97, putting all charms on cooldown for 8 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of firewall 'Eclipsezeal' [power 125] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +3% lightning Changes resistances penetration: +25% darkness Changes damage: +9% darkness Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 It can be used to creates a wall of flames lasting 4 turns (dealing 263 fire damage overall), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of clairvoyance 'Abysssweep' [power 11] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +12% fire Mental save: +18 (+9 eff.) Hate per kill: +14.00 Mindpower: +4 (+2 eff.) It can be used to reveal the area around you, dispelling darkness (radius 11, power 74 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Madturtlemist the MegaTurtle Alchemist level 33
61st Pyre 123rd year of Ascendancy at 01:40 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Madturtlemist the MegaTurtle Alchemist level 31
36th Pyre 123rd year of Ascendancy at 18:34 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Madturtlemist the MegaTurtle Alchemist level 35
1st Flare 123rd year of Ascendancy at 18:03 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Madturtlemist the MegaTurtle Alchemist level 33
56th Pyre 123rd year of Ascendancy at 20:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Madturtlemist the MegaTurtle Alchemist level 23
17th Regrowth 123rd year of Ascendancy at 02:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Madturtlemist the MegaTurtle Alchemist level 39
62nd Dusk 123rd year of Ascendancy at 07:57 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Madturtlemist the MegaTurtle Alchemist level 27
52nd Regrowth 123rd year of Ascendancy at 08:48 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Madturtlemist the MegaTurtle Alchemist level 19
69th Haze 122nd year of Ascendancy at 07:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Madturtlemist the MegaTurtle Alchemist level 10
28th Haze 122nd year of Ascendancy at 12:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Madturtlemist the MegaTurtle Alchemist level 20
78th Haze 122nd year of Ascendancy at 04:59 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Madturtlemist the MegaTurtle Alchemist level 30
21st Pyre 123rd year of Ascendancy at 04:33 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Madturtlemist the MegaTurtle Alchemist level 40
64th Dusk 123rd year of Ascendancy at 20:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Madturtlemist the MegaTurtle Alchemist level 34
68th Pyre 123rd year of Ascendancy at 03:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Madturtlemist the MegaTurtle Alchemist level 35
1st Flare 123rd year of Ascendancy at 03:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Madturtlemist the MegaTurtle Alchemist level 9
23rd Haze 122nd year of Ascendancy at 23:58 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Madturtlemist the MegaTurtle Alchemist level 28
73rd Regrowth 123rd year of Ascendancy at 20:05 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Madturtlemist the MegaTurtle Alchemist level 22
4th Regrowth 123rd year of Ascendancy at 12:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Madturtlemist the MegaTurtle Alchemist level 14
34th Haze 122nd year of Ascendancy at 22:53 see stats
Log
Resting starts...
Talent Fire Storm is ready to use.
Talent Mega Spiked Shell is ready to use.
Talent Rune: Lightning is ready to use.
Talent Rune: Manasurge is ready to use.
Talent MegaHomeGuard is ready to use.
Talent Flame Infusion is ready to use.
Talent Mutation is ready to use.
Talent Body of Fire is ready to use.
Talent Living Lightning is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).
Madturtlemist activates Mega Spiked Shell.
Madturtlemist activates Skate.
Madturtlemist activates Beyond the Flesh.
Madturtlemist activates Body of Fire.
Madturtlemist turns into pure flame!
Madturtlemist activates Living Lightning.
Madturtlemist activates Mutation.
Madturtlemist activates Flame Infusion.
You are sent back to the material plane!
Madturtlemist deactivates Beyond the Flesh.
Madturtlemist deactivates Mega Spiked Shell.
Madturtlemist deactivates Skate.
Madturtlemist deactivates Living Lightning.
Madturtlemist deactivates Body of Fire.
The raging fire around Madturtlemist calms down and disappears.
Madturtlemist deactivates Flame Infusion.
Madturtlemist deactivates Mutation.





























































































































