Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Juggle Hotkeys on Unwield 1.6.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
character_custom 1.6.7这是一个测试的插件。 Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Wall Clock 1.6.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Auto-Acceptable Acrobatics 1.5.0OBSOLETE This addon is now part of the base game as of version 1.6 Changes the targeting of the talent Technique/Mobility-Tumble so that it is aimed the same way as Vault, making it usable when auto-accept target is enabled. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Prodigious Progress 1.6.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Passive Cooldowns 1.6.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) Possessor Bonus Class 1.6.6Donators/Buyers bonus! Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Enhanced Wield Replace 1.3.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Items Vault 1.6.0Donators/Buyers bonus! TK Weapon Sprite 1.6.0Makes your TK weapon appear behind you. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: Improved player targetting 1.2.0Player's targetting improvements. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Dwarf |
Class | Oozemancer |
Level / Exp | 33 / 86% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 32 (base 22) |
Dexterity | 7 (base 1) |
Constitution | 35 (base 27) |
Magic | 2 (base 1) |
Willpower | 82 (base 60) |
Cunning | 96 (base 60) |
Resources
Life | 1013/1013 |
Equilibrium | 57 |
Psi | 232/232 |
Healing Factor | 1.2829268292683 |
Regeneration | 15.11357168399 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 90 |
Accuracy | 47 |
Crit Chance | 30% |
APR | 58 |
Speed | 1.00 |
Offense: Offhand
Damage | 92 |
Accuracy | 47 |
Crit Chance | 30% |
APR | 58 |
Speed | 1.00 |
Offense: Spell
Spellpower | 1 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 98 |
Crit Chance | 54% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Blight | +9% |
Arcane | +18% |
Mind | +19% |
All | 0% |
Temporal | +6% |
Cold | +12% |
Fire | +6% |
Nature | +64% |
Offense: Damage Penetration
Temporal | +10% |
Acid | +30% |
Cold | +24% |
Nature | +51% |
Defense: Base
Armour (hardiness) | 56.551211628464 (74.117647058824%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 24 |
Physical Save | 47 |
Spell Save | 65 |
Mental Save | 66 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 5%( 70%) |
Arcane | + 31%( 70%) |
Cold | + 22%( 70%) |
All | 0%( 70%) |
Lightning | + 16%( 70%) |
Light | + 6%( 70%) |
Physical | + 12%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 6%( 70%) |
Fire | + 22%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Bleed Resistance | 64% |
Confusion Resistance | 13% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Poison Resistance | 64% |
Blind Resistance | 84% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -444 life. The duration and life will increase by 1% for every 1% life you have lost (currently 444 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 430 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.50 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Wild-gift / Slime | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Psiblades |
talent | Mitosis |
talent | Acidic Skin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Zubelewe the giant lightning ant. Escort: temporal explorer (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Mind Sear (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 345. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed skeleton mage skull. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed multi-hued wyrm scale. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | Ulfuruikan (0 def, 17 armour) Ulfuruikan (0 def, 17 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.pwr +15 (+2 eff.) ----- def ----- Armour +17 Fatigue +2% Resists +9% acid Spell.save +9 (+3 eff.) HP.reg +4.00 ---------- misc Max.psi +40.00 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 68% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Emylelaith the Coalshaper Emylelaith the Coalshaper2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.pwr +30 (+5 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 39% ----- def ----- Resists +6% darkness Mind.save +9 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 228.03 mind damage and cripples the target's higher mental functions, reducing cunning by 23 and confusing (37% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
On hands | Spellhunt Remnants (4 def, 5 armour) Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Mind.crit +12% Mind.pwr +10 (+2 eff.) Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Armour +5 Defense +4 (+4 eff.) Spell.save +10 (+3 eff.) Max.HP +80.00 Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 silence On Hit: 10% Mana Clash 2 On Hit: * 35 arcane resource burn Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Tool | dwarven-steel pickaxe 'Mayatha' (dig speed 23 turns) dwarven-steel pickaxe 'Mayatha' (dig speed 23 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +3 Cun +2 Str dps ---------- Mind.crit +2% Mind.pwr +30 (+5 eff.) Res.pen +10% acid Acc +5 (+5 eff.) ----- def ----- Resists +12% acid Mind.save +6 (+1 eff.) ---------- misc Max.psi +20.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Arewyn the Floereek Arewyn the Floereek0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid Res.pen +15% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +22% acid +3% fire +3% lightning Rings can have magical properties. |
On fingers | Vilesquall the copper ring Vilesquall the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% nature Res.pen +5% temporal Melee Ret 4 nature On Hit (Melee): * 10% chance to slow global speed by 79% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +29% nature Rings can have magical properties. |
Around neck | Zihek the steel amulet Zihek the steel amulet0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +5 Cun +2 Wil dps ---------- Crit.mult +15.00% Mind.pwr +28 (+5 eff.) Dmg.mod +9% mind +9% blight ----- def ----- Spell.save +6 (+2 eff.) Mind.save +9 (+2 eff.) Confus- +13% ---------- misc Max.mana +100.00 Amulets can have magical properties. |
In main hand | Khelurin the pulsing mindstar (12-13.2 power, 58 apr, nature damage) Khelurin the pulsing mindstar (12-13.2 power, 58 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature Power 12.0 - 13.2 Nature Uses 91% Wil, 54% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +58 Crit +4.5% Atk.spd 100% On Crit.r2 +4 acid While equipped: dps ---------- Mind.crit +4% Mind.pwr +29 (+5 eff.) Melee+ 9 lightning 3 physical 16 cold 4 acid 3 fire Dmg.mod +18% arcane +12% cold Res.pen +9% cold On Hit (Melee): * 10% chance to reduce armor by 5% ----- def ----- Armour +10 Resists +6% lightning +6% physical +15% cold +6% fire +14% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Chyfang Chyfang1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +5 Dex +3 Mag +5 Wil +7 Cun ----- def ----- Resists +18% nature +5% arcane +6% light Crit.dmg- 15.00% Phys.save +16 (+5 eff.) Spell.save +14 (+4 eff.) Mind.save +16 (+4 eff.) Heal.mod +10% Blind- +20% Disarm- +20% A belt that goes around your waist. |
In off hand | Breguromiblek (13-14.3 power, 58 apr, nature damage) Breguromiblek (13-14.3 power, 58 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature Power 13.0 - 14.3 Nature Uses 91% Wil, 54% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +58 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +25 (+4 eff.) Dmg.mod +10% nature +6% temporal Res.pen +6% nature +5% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 49 ----- def ----- Resists +5% blight +6% nature +3% mind Disease- +22% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | linen cloak 'Kindlerace' (1 def, 0 armour) linen cloak 'Kindlerace' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.pwr +15 (+2 eff.) Dmg.mod +6% fire ----- def ----- Defense +1 (+1 eff.) Resists +6% fire Max.HP +31.00 ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Greenbreaker (0 def, 16 armour) Greenbreaker (0 def, 16 armour)17.0 T2 massive armor [Rare] Master While equipped: dps ---------- Dmg.mod +24% nature Res.pen +25% nature +20% acid Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 79% ----- def ----- Armour +16 Fatigue +22% Resists +13% acid +6% physical +7% cold +7% lightning +7% fire A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 241; cd 13) healing infusion of the psychic (heal 241; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 32%; mental; dur 3; cd 15) wild infusion of the psychic (res 32%; mental; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 16%; magical, mental; dur 4; cd 13) wild infusion of the wizard (res 16%; magical, mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Aerarin the steel amulet Aerarin the steel amulet0.1 T2 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +9% temporal ----- def ----- Fatigue -6% Resists +9% blight Mind.save +7 (+1 eff.) HP.reg +2.00 Confus- +12% ---------- misc Masteries +0.14 Wild-gift/Mucus Amulets can have magical properties. |
Dagudin the Glittermalice Dagudin the Glittermalice0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +4 Str +3 Cun +7 Lck dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +6 (+6 eff.) Resists +9% light Unseen.red 10% ---------- misc Light +3 Amulets can have magical properties. |
Duathelgore of the Blightspawn Duathelgore of the Blightspawn0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt While equipped: Stats +9 Lck dps ---------- Acc +16 (+14 eff.) On Melee Ret: * 37% chance to reduce strength, dexterity, and constitution by 5 * 28% chance to reduce damage dealt by 39% ----- def ----- Defense +15 (+15 eff.) Resists +21% lightning +29% nature +19% blight Crit.dmg- 15.00% Phys.save +3 (+1 eff.) Unseen.red 12% Poison- +27% Disease- +28% Confus- +20% Stun/Frz- +30% Amulets can have magical properties. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
gold amulet 'Sunriver' gold amulet 'Sunriver'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +2 Dex +2 Con dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +21% light ----- def ----- Resists +6% light ---------- misc Max.stam +30.00 Masteries +0.28 Wild-gift/Moss Amulets can have magical properties. |
gold amulet 'Willowfist' gold amulet 'Willowfist'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun dps ---------- Dmg.mod +6% nature Res.pen +5% lightning ----- def ----- Resists +9% lightning +6% nature Phys.save +12 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +16 (+4 eff.) Amulets can have magical properties. |
stabilizing gold amulet of mastery (0.28 Wild-gift / Call of the wild) stabilizing gold amulet of mastery (0.28 Wild-gift / Call of the wild)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% temporal Pinning- +34% Knockbk- +20% ---------- misc Masteries +0.28 Wild-gift/Call of the wild Amulets can have magical properties. |
stabilizing steel amulet of vision stabilizing steel amulet of vision0.1 T2 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +10% temporal Blind- +14% Pinning- +21% Knockbk- +20% ---------- misc Infravis +3 Sight +2 See.Invis +5 Amulets can have magical properties. |
steel amulet 'Woetaint' steel amulet 'Woetaint'0.1 T2 amulet jewelry [Rare] Disrupt While equipped: Stats +1 Dex +5 Cun +3 Con dps ---------- Dmg.mod +3% darkness ----- def ----- Resists +14% nature +14% blight Poison- +28% Disease- +26% ---------- misc Light +2 See.Invis +9 Amulets can have magical properties. |
warrior's copper amulet of strength (+3) warrior's copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
Relgyruizor the Obsidianbright Relgyruizor the Obsidianbright0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Wil +5 Mag dps ---------- Mind.crit +4% Crit.mult +10.00% Melee+ 30 light Ranged+ 20 light Dmg.mod +18% light Melee Ret 4 darkness ----- def ----- Resists +3% darkness Mind.save +9 (+2 eff.) Max.HP +32.00 Blind- +36% Disarm- +27% Pinning- +28% Knockbk- +30% ---------- misc Infravis +5 See.Stealth +17 See.Invis +14 Rings can have magical properties. |
conjurer's gold ring of perseverance conjurer's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +8 (+4 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +26% Rings can have magical properties. |
copper ring 'Cutharab' copper ring 'Cutharab'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +11% mind ----- def ----- Armour +2 Resists +11% mind ---------- misc Stam/turn +2.00 Rings can have magical properties. |
solipsist's stralite ring of luminosity solipsist's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +9 Mag +6 Wil +6 Cun dps ---------- Mind.pwr +8 (+1 eff.) Melee+ 15 light Ranged+ 34 light Dmg.mod +14% light Rings can have magical properties. |
titan's steel ring of misery titan's steel ring of misery0.1 T2 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +1 Cun +3 Con dps ---------- Melee+ 11 physical Ranged+ 10 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 49 On Hit (Ranged): * 12% chance to reduce all saves and defense by 49 ----- def ----- Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 48 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Huruharahor (5.5-6.05 power, 18 apr, nature damage) Huruharahor (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +7 (+1 eff.) Dmg.mod +5% acid +5% physical +6% blight +7% fire +7% cold Res.pen +4% acid +3% fire +3% cold +2% physical ----- def ----- Resists +3% light Heal/summ +20 Confus- +20% ---------- misc Hate/m.crit +2.00 Psi/m.crit +2.00 Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage) Writhing Essence of Nightmares (15-16.5 power, 20 apr, darkness damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Darkness Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +20 Crit +2.0% Atk.spd 100% While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +15 (+2 eff.) Dmg.mod +10% mind +10% darkness ---------- misc Masteries +0.20 Psionic/Nightmare +0.20 Cursed/Fears Waking Nightmare: Level 2.0 Pwr.cost 40 out of 40/40. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 37.75 darkness damage each turn for 6 turns, and has a 37% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. |
Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Power 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+7 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Staff of Absorption Staff of Absorption7.0 staff 2H weapon Reqs Mag 40 [Plot Item] Unknown Power 30.0 - 33.0 Arcane Uses 100% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 While equipped: dps ---------- Spell.crit +10% Spell.pwr +20 (+10 eff.) Acc +20 (+16 eff.) Absorb energies. Uses 1000 power out of 1000/1000 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Boltdash the cashmere cloak (22 def, 0 armour) Boltdash the cashmere cloak (22 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Con ----- def ----- Defense +22 (+20 eff.) Resists +9% lightning Phys.save +7 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -50.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's cashmere robe of power (0 def, 0 armour) dreamer's cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +5% all ----- def ----- Resists +13% darkness +12% mind +11% all Phys.save +12 (+4 eff.) Spell.save +13 (+4 eff.) Mind.save +29 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Adeda the drakeskin leather gloves (0 def, 3 armour) Adeda the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt While equipped: Stats +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 11 fire Dmg.mod +9% physical +7% fire Acc +4 (+4 eff.) Apr +11 ----- def ----- Armour +3 Resists +18% blight +6% fire +14% darkness +11% arcane Affinity +11% nature Spell.save +24 (+6 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 Masteries +0.20 Wild-gift/Antimagic Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +5.0% Atk.spd 100% On Crit.r2 +10 fire On Hit: 10% Fire Breath 5 On Crit: 20% Call of the Ooze 2 On Hit: * 12% chance to slow global speed by 79% * 17% chance to reduce armor by 5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Unarmed combat: Power 27.0 - 37.8 Physical Uses 30% Dex, 60% Str, 30% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +5.0% Atk.spd 83% Melee+ +10 acid On Hit: 10% Corrosive Mist 1 On Hit: 20% Earthen Missiles 3 Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
voratun gauntlets 'Manechik' (0 def, 7 armour) voratun gauntlets 'Manechik' (0 def, 7 armour)1.5 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +4 Cun dps ---------- Melee+ 14 light Dmg.mod +6% light Res.pen +10% mind Melee Ret 4 mind On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Fatigue +5% Resists +11% light +6% temporal Phys.save +10 (+3 eff.) Mind.save +6 (+1 eff.) Max.HP +59.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 33.5 - 46.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +17 Apr +15 Crit +23.0% Atk.spd 83% On Hit: 10% Battle Shout 5 On Hit: 20% Searing Light 5 On Hit: 10% Set Up 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+7 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Poritta (0 def, 4 armour) Poritta (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +2 Cun +10 Wil dps ---------- Mind.pwr +15 (+2 eff.) Res.pen +10% mind ----- def ----- Armour +4 Fatigue +4% Resists +9% cold Mind.save +9 (+2 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Shadebloom the cashmere wizard hat (2 def, 0 armour) Shadebloom the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +27% acid +9% mind +9% darkness Res.pen +10% darkness +20% acid Melee Ret 4 darkness ----- def ----- Defense +2 (+2 eff.) Resists +18% acid A pointy cloth hat, very wizardly... |
steel mail armour 'Frozenwilter' (2 def, 6 armour) steel mail armour 'Frozenwilter' (2 def, 6 armour)14.0 T2 heavy armor [Random Unique] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +15% light +10% cold ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +30% blight +22% darkness HP.reg +2.50 ---------- misc Stam/turn +0.80 Light +3 A suit of armour made of mail. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+8 eff.) Rng.Def +4 (+4 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+5 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
179 alchemist agate 179 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
watchleader's alchemist's lamp watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +23% Confus- +14% ---------- misc Light +8 See.Stealth +8 See.Invis +5 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 53 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of psionic shield 'Erindil' [power 93] (25 cooldown) dwarven-steel torque of psionic shield 'Erindil' [power 93] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% physical Res.pen +25% acid +25% temporal On Hit (Melee): * 20% chance to reduce armor by 5% * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast 'Grinetozor' [power 160] (15 cooldown) steel torque of mindblast 'Grinetozor' [power 160] (15 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +20 (+3 eff.) Res.pen +10% mind Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Mote the Dwarf Oozemancer level 32
17th Wealth 122nd year of Ascendancy at 05:41 see stats
By Mote the Dwarf Oozemancer level 9
2nd Acquisition 122nd year of Ascendancy at 11:02 see stats
By Mote the Dwarf Oozemancer level 24
42nd Profit 122nd year of Ascendancy at 21:36 see stats
By Mote the Dwarf Oozemancer level 30
15th Wealth 122nd year of Ascendancy at 07:33 see stats
By Mote the Dwarf Oozemancer level 24
42nd Profit 122nd year of Ascendancy at 22:32 see stats
By Mote the Dwarf Oozemancer level 27
2nd Wealth 122nd year of Ascendancy at 04:52 see stats
By Mote the Dwarf Oozemancer level 10
7th Profit 122nd year of Ascendancy at 15:03 see stats
By Mote the Dwarf Oozemancer level 20
35th Profit 122nd year of Ascendancy at 13:33 see stats
By Mote the Dwarf Oozemancer level 30
13rd Wealth 122nd year of Ascendancy at 02:36 see stats
By Mote the Dwarf Oozemancer level 27
2nd Wealth 122nd year of Ascendancy at 10:17 see stats
By Mote the Dwarf Oozemancer level 6
18th Voratun 122nd year of Ascendancy at 03:41 see stats
By Mote the Dwarf Oozemancer level 9
6th Profit 122nd year of Ascendancy at 00:31 see stats
By Mote the Dwarf Oozemancer level 22
41st Profit 122nd year of Ascendancy at 01:26 see stats
By Mote the Dwarf Oozemancer level 24
42nd Profit 122nd year of Ascendancy at 07:53 see stats
By Mote the Dwarf Oozemancer level 16
19th Profit 122nd year of Ascendancy at 19:00 see stats
By Mote the Dwarf Oozemancer level 31
16th Wealth 122nd year of Ascendancy at 12:52 see stats
Log
Mote hits Acolyte of the Sect of Kryl-Feijan for 496 acid damage.
Mote hits Acolyte of the Sect of Kryl-Feijan for 496 acid damage.
Poison from Mote hits Acolyte of the Sect of Kryl-Feijan for 106 nature damage.
Poison from Mote hits Acolyte of the Sect of Kryl-Feijan for 106 nature damage.
Talent Mana Clash is ready to use.
Burning from Acolyte of the Sect of Kryl-Feijan hits Mote for 15 fire damage.
Mote's Acidfire cloud hits Acolyte of the Sect of Kryl-Feijan for 125 acid damage.
--------------------------------
Acolyte of the Sect of Kryl-Feijan casts Rune: Ethereal.
Acolyte of the Sect of Kryl-Feijan becomes ethereal.
Poison from Mote hits Acolyte of the Sect of Kryl-Feijan for 106 nature damage.
Poison from Mote hits Acolyte of the Sect of Kryl-Feijan for 192 nature damage.
Mote stops restoring Equilibrium.
Mote stops burning.
Talent Slime Spit is ready to use.
Talent Antimagic Shield is ready to use.
Mote's Acidfire cloud hits Acolyte of the Sect of Kryl-Feijan for 125 acid damage.
Mote's Acidfire cloud killed Acolyte of the Sect of Kryl-Feijan!
--------------------------------
Melinda is returned to normal time.
Ran for 2 turns (stop reason: dialog is displayed).
--------------------------------
Mote is no longer attuned.
Talent Call of the Ooze is ready to use.
--------------------------------
Talent Eyal's Wrath is ready to use.
--------------------------------
The skin of Mote starts dripping acid.
Mote deactivates Psiblades.
Mote deactivates Mitosis.