










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ShowEnemy 1.6.6修改了自动探索时,敌人的提示粒子效果,修改了敌人边框(游戏中需要开启)和血条(血条在下方)。 machine translation: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Melinda on the Map - Bamboo Edition 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. This fork marks the sect as encountered so it works with improved recall. Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Rage Quit 1.7.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. High Quality Sounds 1.7.2Replaces a selection of sounds with higher quality versions. First release focuses primarily on UI, Actions and Talents from the base game. Future releases will handle the DLC's, various creatures and minor adjustments to tone down some sounds that prove to be an annoyance. Content consists of only sound assets to try and have the highest possible compatibility with future patches. DISCLAMER: These are not sounds I personally created from scratch but where taken from various sources. I take no credit in the creation of these sounds, only the selecting, editing, converting and packaging all this as a mod. I do this just for fun and to enhance a game I love to play. If you are an original creator and is somehow not cool with this, please let me know and I will remove that material. Rebalancing 1.3.0Places a significant damage malus on certain bosses that became absurdly over-deadly with the changes in versions 1.6 and 1.7. Affected bosses:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
OldRPG Revival - UI 1.4.9 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Tradução para Português do Brasil 1.7.6
NOTA: Algumas limitações na ferramenta de localização impedem a tradução de eventos online e algumas palavras (bem raro). Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Distinct Subvaults 1.7.0Changes the appearance of the entrance to "sub-vaults" in the Orc Prides and High Peak to be different from the stairs down to the next level, to avoid confusion. Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
More Taints Fixed - Bamboo Edition 1.7.4Fixes an error caused by this mod when trying to curse items. Line 342 of AlterTalents.lua changed to "self:incIncStat(self.STAT_WIL, -2)" Does not require the Original More Taints, but will remove if asked. Original by HousePet, forked by grayaegis to fix curse errors, forked again by mannendake due to taints not actually generating and making descriptions/races more compatible. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Movarc'h's Improved Escorts - Bamboo + CH Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 10 / 73% |
Size | Pequeno |
Lifes / Deaths | Killed by urso polar, Aronne at level 10 on the 24 Crepúsculo 122 year of Ascendancy at 06:32 / 1 |
Primary Stats
Strength | 20 (base 19) |
Dexterity | 38 (base 34) |
Constitution | 20 (base 11) |
Magic | 11 (base 10) |
Willpower | 10 (base 10) |
Cunning | 27 (base 15) |
Resources
Life | -2/307 |
Stamina | 15/127 |
Healing Factor | 1.1970588855781 |
Regeneration | 4.6086767094758 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 22 |
Offense: Mainhand
Damage | 44 |
Accuracy | 53 |
Crit Chance | 15% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 53 |
Crit Chance | 19% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Mental | +6% |
Queimadura de fogo | +5% |
Frio | +12% |
Queima-mana arcana | +6% |
Fogo | +4% |
All | 0% |
Offense: Damage Penetration
Temporal | +10% |
Mental | +5% |
Raio | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 9 (49.007671158813%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 12 |
Mental Save | 39 |
Defense: Resistances
Escuridão | + 12%( 70%) |
Mental | + 20%( 70%) |
Temporal | + 3%( 70%) |
ácido | + 18%( 70%) |
Natureza | + 6%( 70%) |
Fogo | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 21% |
Inscriptions (3/3)
Infusions | Nível de talento efetivo: 1.0 Infusão: RegeneraçãoModo de uso: Ativo Alcance: Corpo a Corpo Recarga: 17 Deslocamento: Instantâneo Velocidade de uso: Padrão (100% de um turno) Não quebra furtividade: 100% Tipo: Dádiva da Natureza Descrição: Ativa a infusão para curar 347 de vida ao longo de 5 turnos. Seus efeitos escalonam com sua Força. |
Infusions | Nível de talento efetivo: 1.0 Infusão: RegeneraçãoModo de uso: Ativo Alcance: Corpo a Corpo Recarga: 12 Deslocamento: Instantâneo Velocidade de uso: Padrão (100% de um turno) Não quebra furtividade: 100% Tipo: Dádiva da Natureza Descrição: Ativa a infusão para curar 474 de vida ao longo de 5 turnos. Seus efeitos escalonam com sua Destreza. |
Infusions | Nível de talento efetivo: 1.0 Infusão: CuraModo de uso: Ativo Alcance: Corpo a Corpo Recarga: 14 Deslocamento: Instantâneo Velocidade de uso: Instantâneo (0% de um turno) Tipo: Dádiva da Natureza Descrição: Ativa a infusão para curar 87 de vida instantaneamente e remover 1 efeito de ferimento, veneno e doença. Seus efeitos escalonam com sua Constituição. |
Class Talents
Técnica / Duelista | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Facas de arremesso | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Astúcia / Furtividade | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Astúcia / Luta suja | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Assassinato | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Astúcia / Venenos | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Astúcia / Armadilhas | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Técnicas duplas | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Técnica / Treinamento de combate | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Astúcia / Letalidade | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Raça / Pequenino | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Astúcia / Sobrevivência | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Técnica / Mobilidade | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Vários alquimistas de Maj'Eyal competem para ingressar na prestigiada Irmandade dos Alquimistas, e um ou mais deles buscaram sua ajuda. A Irmandade dos AlquimistasStire de Derth precisa de sua ajuda para criar um elixir da raposa. Ele lhe entregou algumas anotações detalhadas sobre os ingredientes necessários: * 'Precisa de: 1x focinho de minotauro. Você precisará encontrar um com um anel, de preferência um bem caro.' * Você encontrou um ingrediente: fragmento de zorne. * 'Precisa de: 1x frasco com ectoplasma de aparição. Se você ingerir algo disso, não se preocupe em voltar aqui. Por favor.' Marus de Elvala precisa de sua ajuda para criar um elixir da maestria. Ele lhe entregou algumas anotações detalhadas sobre os ingredientes necessários: * 'Precisa de: 1x asa de cifravespa. Se você nunca viu uma chifravespa antes, elas se parecem com vespas, só que gigantescas e letais.' * 'Precisa de: 1x ferrão de formiga de gelo. Se você tiver como resolver o pequeno problema do veneno, dá para fazer canudos milagrosos que gelam a bebida instantaneamente.' * 'Precisa de: 1x dente de serpe de gelo. Serpes de Gelo perdem os dentes com frequência, então você pode ter sorte e não precisar lutar contra uma. Mas, por via das dúvidas, agasalhe-se bem.' Ungrol de Última Esperança precisa de sua ajuda para criar um elixir do alicerce. Ele lhe entregou algumas anotações detalhadas sobre os ingredientes necessários: * 'Precisa de: 1x garra de serpe tempestade. Recomendo cortar um de seus presunhos. Elas são menores e mais fáceis de remover, mas nunca foram embotadas pelo uso, então tome cuidado para não se cortar. Ah, e não seja comido.' * Você encontrou um ingrediente: verme verde. * Você encontrou um ingrediente: pedaço de intestino de troll. | ativo |
Você encontrou um lenhador meio louco fugindo de uma pequena aldeia, divagando sobre um horror indescritível que se escondia ali, dizimando os habitantes. A besta interior2 lenhadores morreram. | concluído |
Explore as cavernas abaixo das ruínas de Kor'Pul e do Lamatroll em busca de tesouros e glória! De trolls e cavernas úmidas* Você explorou o Lamatroll e derrotou Prox, o Troll. * Você deve explorar as ruínas de Kor'Pul e descobrir o que se esconde por lá e quais tesouros podem ser encontrados! | ativo |
Ungrol, de Última Esperança, pediu que você procurasse a amiga de sua esposa, Celia, que foi dada como desaparecida. Ela costuma visitar o mausoléu de seu falecido marido, localizado no cemitério próximo a Última Esperança. E agora por uma sepultura | ativo |
Você escoltou harried rogue com sucesso até o portal de revocação no nível 3 de Lamatroll. Escoltar harried rogue (nível 3 de Lamatroll)Como recompensa, você aprimorou o talento Domínio com Armadilhas (+2 de nível). | concluído |
Um ladino desafiou você a provar seu valor como lutador antes de poder entrar na arena. O agente da Arena | concluído |
Você encontrou todas as pistas que levam ao tesouro escondido. Deve haver um caminho no terceiro nível do Lamatroll. Tesouro escondidoNo entanto, parece ser extremamente perigoso - cuidado. Você matou Bill. O tesouro dele é seu. | concluído |
Você conheceu um mago aprendiz encarregado de coletar um artefato de imenso poder arcano. Uma tarefa de aprendizEle pediu sua ajuda, caso você encontre algum artefato que não precise durante suas aventuras. * Colete um artefato de poder arcano. | concluído |
Equipment
Na cabeça | ![]() 3.0 T1 cabeça armadura Reqs Treinamento com armadura pesada [Rare] Psiônico While equipped: dps ---------- Res.pen +5% raio On Hit (Melee): * 10% de chance de reduzir o dano causado em 13% ----- def ----- Armadura +3 Fatigue +5% Resists +9% ácido +11% mental +6% escuridão Mind.save +10 (+3 eff.) Confus- +21% Um elmo grande que protege toda a cabeça. No entanto, a ventilação e a visibilidade limitada podem ser um problema. |
Ao redor da cintura | ![]() 1.0 T1 cinto armadura [Rare] Arcane While equipped: Stats +2 For dps ---------- Phys.crit +1.0% Steampwr +3 (+1 eff.) Apr +4 ----- def ----- Resists +3% temporal Mind.save +6 (+2 eff.) Disarm- +10% Um cinto que fica em volta da cintura. |
Nas mãos | ![]() 1.0 T1 mãos armadura [Rare] Nature While equipped: dps ---------- Melee+ 5 fogo Dmg.mod +4% fogo ----- def ----- Armadura +1 Resists +9% ácido +6% fogo +6% natureza +6% escuridão Aprenda um talento de ataque desarmado ou ative a opção 'sempre exibir propriedades de combate das luvas' para ver os atributos de combate. Luvas leves que não restringem os movimentos dos dedos e, ao mesmo tempo, oferecem uma proteção moderada para as mãos. |
Nos pés | ![]() 2.0 T1 pés armadura [Rare] Master While equipped: Stats +4 Ast +1 Con dps ---------- Mind.crit +3% Crit.mult +5.00% Res.pen +5% mental Melee Ret 4 mental ----- def ----- Armadura +1 Phys.save +11 (+6 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.hate +2.00 Um par de botas feitas de couro. |
Em volta do pescoço | ![]() 0.1 T1 amuleto joia [Único] Psiônico While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mental Ranged+ 5 mental ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Estas órbitas opalescentes te observam com um conhecimento sombrio, indiferentes às suas vaidades e pretensões. Elas viveram e pereceram em meio a horrores que você jamais poderia imaginar, e agora estão presas por fios negros, vigiando cada movimento que emerge das sombras. Se você fechar os olhos por um instante, quase consegue vislumbrar as terríveis visões que elas testemunharam... |
Ferramenta | ![]() 2.0 T1 totem talismã [Rare] Nature While equipped: Stats +1 Con dps ---------- Melee Ret 2 mental ----- def ----- Resists +3% mental Crit.chn- 5.00% Mind.save +3 (+1 eff.) Curar a si mesmo e a todos os aliados em uma raio de 10 unidades em 116 de vida. Puts all charms on 15 cooldown 100% to concede 10% de chance de se esquivar de ataques de armas por 2 turnos. Totens naturais são criados por naturalistas poderosos para armazenar e canalizar o poder da natureza. |
Na mão principal | ![]() 1.0 T1 adaga arma [Único] Arcane Power 15.0 - 19.5 Físico Uses 45% Ast, 55% Des Mastery Domínio com Adaga Acc+ +0.2% de chance de crítico (máx 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed Este bisturi foi utilizado pelo temido feiticeiro Kor'Pul durante seus primeiros estudos nas artes necromânticas na Era do Crepúsculo. Muitos corpos, tanto vivos quanto mortos, se tornaram vítimas involuntárias de seus horríveis experimentos. |
Na mão secundária | ![]() 1.0 T1 adaga arma [Ego] Arcane Power 10.0 - 13.0 Físico Uses 50% Ast, 50% Des Mastery Domínio com Adaga Acc+ +0.2% de chance de crítico (máx 25%) Apr +12 Crit +4.0% Atk.spd 100% Phasing +11% Afiada, curta e mortal. |
Armadura principal | ![]() 9.0 T2 luz armadura [Aleatório Único] Nature/Master/Psiônico While equipped: Stats +3 Ast +4 Con dps ---------- Dmg.mod +6% mental Res.pen +10% temporal ----- def ----- Armadura +4 Defense +6 (+3 eff.) Fatigue +7% Resists +6% mental Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +15 (+5 eff.) Max.HP +32.00 HP.reg +3.60 Heal.mod +11% Def/telep +15 Res/telep +15% Dur/telep +15% Uma armadura feita de couro. |
Fonte de luz | ![]() 2.0 T1 iluminação [Rare] Psiônico While equipped: Stats +2 For +2 Ast dps ---------- Dmg.mod +12% frio ---------- misc Light +3 Infravis +1 See.Invis +6 Unleash a psionic blast, inflicting 38.16 Mind damage in radius 3 (based on Willpower), possibly confusing creatures in the area for 6 turns. Uses 22 power out of 30/30 Um recipiente de latão com um pavio, protegido de correntes de ar por uma folha de papel lubrificada. Pode ser transportado por uma alça. |
Capa | ![]() 2.0 T1 capa armadura [Rare] Arcane While equipped: Stats +1 Des +1 Mag +2 Con dps ---------- Melee+ 6 queima-mana arcana 5 queimadura de fogo Ranged+ 6 queima-mana arcana 6 queimadura de fogo Dmg.mod +5% queimadura de fogo +6% queima-mana arcana Melee Ret 4 fogo ----- def ----- Defense +1 (+1 eff.) ---------- misc See.Invis +6 Uma capa de tecido geralmente usada como vestimenta externa. É espaçosa o suficiente para cobrir até mesmo uma armadura de metal volumosa. |
Inventory
![]() 1.0 T1 cinto armadura [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +4 (+2 eff.) Res.pen +10% ácido ----- def ----- Armadura +6 ---------- misc Max.stam +30.00 Um cinto que fica em volta da cintura. |
![]() 1.0 T1 cinto armadura [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Mind.save +6 (+2 eff.) Furtividade +6 Um cinto que fica em volta da cintura. |
![]() 2.0 T1 capa armadura [Rare] Master While equipped: Stats +1 Ast +1 Des dps ---------- Mind.crit +4% Crit.mult +10.00% Mind.pwr +5 (+2 eff.) On Hit (Melee): * 10% de chance de reduzir todas as salvaguardas e a defesa em 15 ----- def ----- Defense +1 (+1 eff.) Uma capa de tecido geralmente usada como vestimenta externa. É espaçosa o suficiente para cobrir até mesmo uma armadura de metal volumosa. |
![]() 2.0 T1 pés armadura [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armadura +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Um par de botas feitas de couro. |
![]() 2.0 T1 cabeça armadura [Rare] Master While equipped: dps ---------- Dmg.mod +3% raio ----- def ----- Armadura +2 Fatigue +1% Resists +5% arcano +3% temporal +3% natureza +9% luz ---------- misc Infravis +1 Um gorro feito de couro. |
![]() 2.0 T1 cabeça armadura [Ego] Nature While equipped: ----- def ----- Armadura +1 Fatigue +1% Resists +5% raio +5% temporal Um gorro feito de couro. |
![]() 3.0 T1 cabeça armadura Reqs Treinamento com armadura pesada [Rare] Master While equipped: Stats +1 Von +3 Con dps ---------- Dmg.mod +9% raio Res.pen +10% temporal ----- def ----- Armadura +5 Fatigue +5% ---------- misc Infravis +5 Um elmo grande que protege toda a cabeça. No entanto, a ventilação e a visibilidade limitada podem ser um problema. |
![]() 2.0 T1 iluminação [Rare] Master While equipped: Stats +2 Von ----- def ----- Crit.chn- 5.00% ---------- misc Light +5 See.Invis +9 Um recipiente de latão com um pavio, protegido de correntes de ar por uma folha de papel lubrificada. Pode ser transportado por uma alça. |
![]() 3.0 T1 escavação ferramenta [Ego+] Master While equipped: Stats +2 For dps ---------- Apr +6 While carried: ---------- misc Talents +1 Escavação Golpe Perfeito: (Instant) Puts all charms on 26 cooldown Level 2.6 Pwr.cost 26 de 26/26. Range Corpo a Corpo Travel.spd Instantâneo Descrição: Você aprendeu a concentrar seus golpes, aumentando sua precisão em 67 e permitindo atacar criaturas que você não consegue enxergar sem penalidade pelos próximos 4 turnos. Permite que você escave uma parede, remova uma árvore e crie novos caminhos. |
![]() 3.0 T1 escavação ferramenta [Rare] Arcane While equipped: Stats +4 For +4 Des +2 Mag +1 Con dps ---------- Spell.crit +5% Res.pen +10% mental ----- def ----- Resists +6% frio ---------- misc Max.mana +23.00 While carried: ---------- misc Talents +1 Escavação Permite que você escave uma parede, remova uma árvore e crie novos caminhos. |
![]() 1.0 orbe [Item de Enredo] Unknown While carried: Este orbe identifica automaticamente os itens que você encontrar. |
![]() 2.0 sher'tul baú [Item de Enredo] Unknown While carried: Transmogrificar todos os itens em seu baú de uma só vez (ocorre automaticamente ao sair do nível da zona atual). Uses 0 power out of 1000/1000 Este baú é uma extensão dos antigos locais de poder Sher'tul. Todos os itens colocados nele são transportados para outro local, processados e destruídos para extrair energia. O subproduto desse processo é a criação de ouro, que não pode ser processado e, portanto, é devolvido a você. Enquanto você possuir o baú, todos os itens que encontrar serão automaticamente armazenados nele e transmogrificados quando você sair do nível atual. Basta acessar seu inventário para retirar os itens do baú se desejar mantê-los. Os itens no baú não têm peso. |
![]() 2.0 varinha talismã [Item de Enredo] Unknown Revocar o usuário ao continente após 40 turnos. Uses 202 power out of 400/400 Esta varinha é feita inteiramente de voratun, infundida com energias mágicas brutas que podem dobrar o próprio espaço. Você já ouviu falar desses objetos antes. Eles são muito úteis para os aventureiros, permitindo viagens mais rápidas. |
![]() 0.0 T3 tentáculo estranho [Lendário] Unknown While equipped: Stats +3 For +3 Des +3 Mag -3 Von +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Fabbico Guedds, Pequenino Ladino nível 8
1 Veranil 122 year of Ascendancy at 00:50 see stats
By Fabbico Guedds, Pequenino Ladino nível 9
1 Crepúsculo 122 year of Ascendancy at 09:20 see stats
By Fabbico Guedds, Pequenino Ladino nível 10
21 Crepúsculo 122 year of Ascendancy at 13:39 see stats
By Fabbico Guedds, Pequenino Ladino nível 9
4 Flama 122 year of Ascendancy at 09:23 see stats
Log
Fabbico Guedds usa Infusão: Cura.
Fabbico Guedds deixa de estar envenenado.
Fabbico Guedds recebe 104 cura de Infusão: Cura.
Serpente branca grande errou Fabbico Guedds.
Urso de guerra, Nerirera usa Atordoar.
Fabbico Guedds está envenenado!
Retaliação Corpo a Corpo atinge Urso de guerra, Nerirera em 1 fogo, 1 mental, 1 fogo, 1 mental [5 total].
Urso de guerra, Nerirera atinge Fabbico Guedds em (10 aparado), 14 físico, 3 natureza, (10 aparado), 14 físico, 3 natureza [34 total].
Talento Golpe de Misericórdia está pronto para uso.
Talento Facas de Arremesso está pronto para uso.
Talento Armadilha para Ursos está pronto para uso.
Fabbico Guedds atinge Fabbico Guedds em (65 anti-healing).
Veneno Mortal de Urso de guerra, Nerirera atinge Fabbico Guedds em 11 natureza.
Urso polar, Aronne usa Bloqueio.
Serpente branca grande errou Fabbico Guedds.
Urso de guerra, Nerirera usa Empurrão.
Fabbico Guedds resiste ao empurrão!
Talento Escavação está pronto para uso.
Talento Busca-Coração está pronto para uso.
Talento Ataque Duplo está pronto para uso.
Fabbico Guedds atinge Fabbico Guedds em (65 anti-healing).
Retaliação Corpo a Corpo atinge Urso de guerra, Nerirera em 1 fogo, 1 mental, 1 fogo, 2 mental [6 total].
Veneno Mortal de Urso de guerra, Nerirera atinge Fabbico Guedds em 21 natureza.
Urso de guerra, Nerirera atinge Fabbico Guedds em 46 físico, 3 natureza, 44 físico, 3 natureza [96 total].
Serpente branca grande errou Fabbico Guedds.
Urso polar, Aronne usa Pancada com Escudo.
Fabbico Guedds está congelado no chão!
Urso polar, Aronne atinge Fabbico Guedds em (10 aparado), 18 físico, 7 frio, 3 fogo, 8 fogo, 31 frio, 77 físico, 11 frio, 5 fogo [159 total].
Retaliação Corpo a Corpo atinge Urso polar, Aronne em (1 bloqueado), 0 fogo, 1 mental, (1 bloqueado), 0 fogo, 2 mental [3 total].
Fabbico Guedds, pequenino ladino nível 10 foi assado até a morte por urso polar, Aronne no nível 3 de Cavernas Cintilantes.