Violet Violence the level 50 Whitehoof Archmage by Velorien

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
IndieRoyale Bonus 1.2.2
CampaignOrcs
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1075%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity28 (base 29)
Constitution17 (base 10)
Magic90 (base 60)
Willpower82 (base 60)
Cunning85 (base 60)

Resources

Life976/976
Mana350/350
Steam0/90
Positive177/177
Healing Factor1.362941519274
Regeneration0.34073537981851

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+130.07221286943%

Vision

Sight10
Lite8
See Stealth12.694709280599
See Invisible29.504793434536

Offense: Mainhand

Damage47
Accuracy21
Crit Chance32%
APR6
Speed1.00

Offense: Spell

Spellpower82
Crit Chance95%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower50
Crit Chance24%
Speed1

Offense: Damage Bonus

Arcane+146%
Mind+20%
All0%
Lightning+37%
Light+21%
Temporal+66%
Physical+47%
Cold+32%
Fire+56%
Darkness+25%

Offense: Damage Penetration

Cold+40%
Arcane+56%

Defense: Base

Armour (hardiness)14 (30%)
Defense35
Ranged Defense35
Fatigue13
Physical Save30
Spell Save67
Mental Save41

Defense: Resistances

Acid+ 55%( 70%)
Blight+ 30%( 70%)
Arcane+ 46%( 70%)
Cold+ 28%( 70%)
All+ 15%( 70%)
Lightning+ 45%( 70%)
Light+ 18%( 70%)
Temporal+ 40%( 70%)
Darkness+ 42%( 70%)
Fire+ 62%( 70%)
Mind+ 24%( 70%)

Defense: Immunities

Stun Resistance30%
Confusion Resistance24%
Poison Resistance100%
Blind Resistance40%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance55%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Meta1.30
4/5
5/5
1/5
4/5
Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.50
5/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Aether1.40
5/5
5/5
5/5
5/5

Generic Talents

Celestial / Chants1.00
5/5
1/5
1/5
0/5
Spell / Aegis1.30
5/5
5/5
5/5
5/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
4/5
1/5
1/5
2/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
active
done
active
done
done
done
done
done
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By Violet Violence the Whitehoof Archmage level 4
11st Retaking 124th year of Ascendancy at 21:34
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Violet Violence the Whitehoof Archmage level 12
45th Retaking 124th year of Ascendancy at 11:13
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Violet Violence the Whitehoof Archmage level 30
1st Dearth 124th year of Ascendancy at 18:19
see stats
Imp'ing Away (Nightmare (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Violet Violence the Whitehoof Archmage level 50
46th Destruction 124th year of Ascendancy at 11:21
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Violet Violence the Whitehoof Archmage level 10
40th Retaking 124th year of Ascendancy at 23:30
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Violet Violence the Whitehoof Archmage level 20
23rd Revenge 124th year of Ascendancy at 11:05
see stats
Level 30 (Nightmare (Roguelike) difficulty) Got a character to level 30.
By Violet Violence the Whitehoof Archmage level 30
32nd Pain 124th year of Ascendancy at 16:01
see stats
Level 40 (Nightmare (Roguelike) difficulty) Got a character to level 40.
By Violet Violence the Whitehoof Archmage level 40
10th Loss 124th year of Ascendancy at 19:46
see stats
Level 50 (Nightmare (Roguelike) difficulty) Got a character to level 50.
By Violet Violence the Whitehoof Archmage level 50
28th Destruction 124th year of Ascendancy at 06:29
see stats
Make Him Squirm (Nightmare (Roguelike) difficulty) Made Nektosh use up the last of his power, then left the area and ignored him until beating the game. The other Whitehooves will catch on any second now...
By Violet Violence the Whitehoof Archmage level 50
46th Destruction 124th year of Ascendancy at 06:49
see stats
No Steam, No Palace. No Palace, No Palace! (Nightmare (Roguelike) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By Violet Violence the Whitehoof Archmage level 50
29th Destruction 124th year of Ascendancy at 00:21
see stats
Once Upon A Time, In the West... (Nightmare (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Violet Violence the Whitehoof Archmage level 50
4th Remembrance 125th year of Ascendancy at 03:54
see stats
One Ill Turn Deserves Another (Nightmare (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Violet Violence the Whitehoof Archmage level 50
29th Destruction 124th year of Ascendancy at 00:21
see stats
Reclaiming Garkul's Heritage (Nightmare (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Violet Violence the Whitehoof Archmage level 34
45th Dearth 124th year of Ascendancy at 21:48
see stats
Size is everything (Nightmare (Roguelike) difficulty) Did over 1500 damage in one attack.
By Violet Violence the Whitehoof Archmage level 39
10th Loss 124th year of Ascendancy at 02:27
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By Violet Violence the Whitehoof Archmage level 28
29th Pain 124th year of Ascendancy at 07:46
see stats
The Dead God Rests (Nightmare (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Violet Violence the Whitehoof Archmage level 50
46th Destruction 124th year of Ascendancy at 06:49
see stats
The High Lady's Destiny (Finale) (Nightmare (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Violet Violence the Whitehoof Archmage level 36
6th Loss 124th year of Ascendancy at 14:19
see stats
The Rat Lich (Nightmare (Roguelike) difficulty) Killed the terrible Rat Lich.
By Violet Violence the Whitehoof Archmage level 43
14th Destruction 124th year of Ascendancy at 10:59
see stats
The bigger the better! (Nightmare (Roguelike) difficulty) Did over 3000 damage in one attack.
By Violet Violence the Whitehoof Archmage level 44
16th Destruction 124th year of Ascendancy at 20:08
see stats
This will make a big Omelette! (Nightmare (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Violet Violence the Whitehoof Archmage level 21
24th Revenge 124th year of Ascendancy at 22:18
see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) Amassed 3000 gold pieces.
By Violet Violence the Whitehoof Archmage level 33
45th Dearth 124th year of Ascendancy at 06:18
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Violet Violence the Whitehoof Archmage level 17
6th Revenge 124th year of Ascendancy at 05:17
see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty) Read a Forbidden Tome.
By Violet Violence the Whitehoof Archmage level 46
22nd Destruction 124th year of Ascendancy at 23:07
see stats

Log

--------------------------------
Today is the 13rd Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.


--------------------------------

Today is the 14th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.

There is a Way to a strange portal here (press '' or right click to use).
Ran for 14 turns (stop reason: interesting terrain).


--------------------------------

There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Resting starts...

Rested for 142 turns (stop reason: all resources and life at maximum).


--------------------------------

Lore found:
the egress (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


--------------------------------

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 15th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a ladder to worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).