Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs * HUD elements * tooltips & character sheet * chat & combat log * flying text * lore • Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Steamtech UI 1.1.4 Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Stores 1.2.3Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Tier-1 Short Circuit Option 1.0.6Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.2.5Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Draconian |
Class | Solipsist |
Level / Exp | 47 / 25% |
Size | medium |
Lifes / Deaths | Killed by ritch flamespitter (wild summon) at level 12 on the 40th Dusk 122nd year of Ascendancy at 19:07 2 / 5Killed by Bethossra the cave bear at level 14 on the 49th Dusk 122nd year of Ascendancy at 17:33 Killed by Isawen the elven blood mage at level 30 on the 77th Dusk 122nd year of Ascendancy at 15:55 Killed by Isawen the elven blood mage at level 30 on the 77th Dusk 122nd year of Ascendancy at 17:32 Killed by Silawe the orc berserker at level 47 on the 1st Wintertide 123rd year of Ascendancy at 07:32 |
Primary Stats
Strength | 159 (base 60) |
Dexterity | 132 (base 60) |
Constitution | 111 (base 60) |
Magic | 56 (base 42) |
Willpower | 167.89958521506 (base 60) |
Cunning | 180.45416837733 (base 60) |
Resources
Life | 1973/1973 |
Equilibrium | 18 |
Psi | 792/792 |
Psi_feedback | 62/110 |
Healing Factor | 2.5 |
Regeneration | 64.875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50.666666666667% |
Spell | 0% |
Global | +140.9693877551% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 18 |
See Invisible | 3 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 151 |
Accuracy | 92 |
Crit Chance | 67% |
APR | 133 |
Speed | 1.00 |
Offense: Offhand
Damage | 120 |
Accuracy | 92 |
Crit Chance | 66% |
APR | 124 |
Speed | 1.00 |
Offense: Spell
Spellpower | 9.5 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 117.22342538783 |
Crit Chance | 79% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 81 (87.462686567164%) |
Defense | 55.7 |
Ranged Defense | 58.033333333333 |
Fatigue | 10 |
Physical Save | 112.55995304563 |
Spell Save | 111.70319578689 |
Mental Save | 119.31537498428 |
Defense: Resistances
All | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 44% |
Poison Resistance | 46% |
Blind Resistance | 100% |
Silence Resistance | 5% |
Bleed Resistance | 80% |
Disarm Resistance | 61% |
Pinning Resistance | 63% |
Instadeath Resistance | 100% |
Knockback Resistance | 89% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 648 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 30 for 9 turns. While Heroism is active, you will only die when reaching -817 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 969% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Race / Draconian | 1.00 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Lucid Dreamer |
talent | Psiblades |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+41% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 40. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed chunk of ghoul flesh. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed ice ant stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed length of troll intestine. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | Moldward (7 def, 11 armour) Moldward (7 def, 11 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +11 Defense: +7 Ranged Defense: +7 Fatigue: -5% Changes stats: +1 Mag / +11 Wil / +8 Cun / +11 Con Changes resistances: +22% lightning / +11% temporal / +21% fire / +22% cold / +11% acid Changes resistances penetration: +15% physical Changes damage: +6% nature Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Maximum encumbrance: +38 Physical save: +46 Mental save: +35 Life regen: +3.90 Mindpower: +13 Healing mod.: +19% It can be used to activate talent Blindside, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Quiver | Huraharastir the Skystar (21/21, 34-47.6 power, 19 apr) Huraharastir the Skystar (21/21, 34-47.6 power, 19 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 34.0 - 47.6 Uses stats: 70% Dex, 50% Str Damage type: Fire Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +19 Physical crit. chance: +13.5% Capacity: 21 Turns elapse between self-loadings: 6 On weapon hit: * 20% chance to daze * 18% chance to cause random insanity On weapon crit: * wounds the target Travel speed: +400% Damage (Ranged): +33 lightning / +15 manaburn arcane / +45 darkness / +8 fire / +11 mind / +10 bleed Burst (radius 1) on hit: +24 lightning / +4 fire Burst (radius 2) on crit: +9 lightning Damage against: +31% Living Arrows are used with bows to pierce your foes to death. Press to compare |
Light source | Uruyadir the Gleamraider Uruyadir the GleamraiderInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 40% chance to blind * 30% chance to daze Damage when hit (Melee): 12 light Changes resistances: +3% all Spell save: +7 Mental save: +5 Mindpower: +11 Mental crit. chance: +8% Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
On head | Gleamgrit (9 def, 3 armour) Gleamgrit (9 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 Armour penetration: +7 Armour: +3 Defense: +9 Fatigue: +3% Effects on melee hit: * 15% chance to inflict damage reduction Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 8 physical Changes stats: +11 Str / +11 Dex / +11 Wil / +11 Cun Changes resistances: +35% darkness / +10% blight / +11% fire / +15% cold / +22% light Changes damage: +6% light Allows you to breathe in: water Mental save: +11 Mindpower: +5 Infravision radius: +6 See invisible: +3 It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1356.3 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
On hands | mega tauntlets 'Halokalthokan' (0 def, 20 armour) mega tauntlets 'Halokalthokan' (0 def, 20 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +34 Armour penetration: +13 Armour: +20 Effects on melee hit: * 30% chance to disease Damage (Melee): 9 fire Changes stats: +7 Str / +14 Dex / +1 Wil / +19 Cun Changes resistances: +32% blight / +10% fire / +55% darkness / +29% arcane Changes resistances penetration: +10% arcane Changes damage: +10% fire Damage affinity(heal): +29% nature Talent mastery: +0.40 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Talent granted: +5 Block Reduces incoming crit damage: 5.00% Physical save: +25 Spell save: +45 Mental save: +37 Life regen: +6.00 Stamina each turn: +1.30 Psi each turn: +0.40 Maximum life: +160.00 Maximum mana: +20.00 Infravision radius: +3 Tauntlets behave like a shield, and allow you to block attacks. 102 block power. It can be used to activate talent Steady Shot, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
Tool | Windshaper (dig speed 2 turns) Windshaper (dig speed 2 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +52 Physical power: +9 Effects on melee hit: * Slows global speed by 15% Changes stats: +21 Str Changes resistances: +9% fire / +10% darkness / +24% nature Changes resistances penetration: +29% arcane / +10% nature Changes damage: +35% nature Critical mult.: +18.00% Physical save: +15 Spell save: +14 Mental save: +15 Maximum life: +84.00 Infravision radius: +6 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Xanulle the gold ring Xanulle the gold ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +31 Defense: +21 Damage when hit (Melee): 12 blight Changes stats: +8 Dex / +19 Wil / +28 Cun Changes resistances: +23% nature / +32% fire Changes damage: +15% nature / +16% fire Blindness immunity: +10% Disease immunity: +10% Disarm immunity: +28% Pinning immunity: +38% Stun/Freeze immunity: +47% Knockback immunity: +43% Life regen: +2.60 Maximum life: +34.00 Mindpower: +32 Movement speed: +38% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Press to compare |
On fingers | stralite ring 'Gidanor' stralite ring 'Gidanor'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +15 Physical power: +11 Defense: +15 Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +8 Str / +9 Con Changes resistances: +13% blight / +34% cold / +13% nature / +36% fire Changes damage: +18% fire / +17% cold Reduces incoming crit damage: 15.00% Mental save: +12 Poison immunity: +31% Disease immunity: +28% Silence immunity: +5% Confusion immunity: +44% Pinning immunity: +25% Knockback immunity: +10% Life regen: +6.30 Only die when reaching: -40.00 life Maximum life: +339.00 Healing mod.: +91% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Around neck | Balaregoyon the Prismtickler Balaregoyon the PrismticklerInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +6.0% Fatigue: -8% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 12 light / 12 nature Changes stats: +17 Str / +25 Dex / +16 Wil / +17 Cun / +14 Con Changes resistances: +5% arcane Critical mult.: +18.00% Physical save: +39 Spell save: +29 Mental save: +22 Cut immunity: +80% Life regen: +3.90 Stamina each turn: +1.30 Maximum life: +51.00 Movement speed: +10% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 552 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
In main hand | Leluledor the pulsing mindstar (13-14.3 power, 39 apr, nature damage) Leluledor the pulsing mindstar (13-14.3 power, 39 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. The set is complete. Base power: 13.0 - 14.3 Uses stats: 65% Wil, 36% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +39 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 17 lightning / 5 mind / 9 darkness Changes stats: +8 Str / +8 Dex / +8 Mag / +12 Wil / +10 Cun / +8 Con Changes resistances: +17% lightning / +9% cold / +7% nature / +9% blight Changes resistances penetration: +14% lightning / +9% physical / +13% darkness / +9% fire / +5% nature / +9% cold / +23% mind / +6% acid Changes damage: +17% lightning / +13% physical / +25% darkness / +13% acid / +18% nature / +9% fire / +30% mind / +13% cold Talent masteries: +0.20 Wild-gift / Harmony +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity Blindness immunity: +40% Poison immunity: +15% Disease immunity: +20% Stun/Freeze immunity: +40% Life regen: +1.60 Equilibrium when hit: +2.10 Hate per kill: +5.00 Psi per kill: +5.00 Only die when reaching: -40.00 life Maximum life: +42.00 Mindpower: +20 Mental crit. chance: +9% Healing mod.: +26% Heals friendly targets nearby when you use a nature summon: +25 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Life regen bonus (wilder-summons): +4.00 It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 14 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Around waist | noble's rough leather belt of burglary noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +6 Lck Reduced damage from: +15% Summoned Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. Press to compare |
In off hand | Fireguile the thorny mindstar (7.5-8.25 power, 30 apr, nature damage) Fireguile the thorny mindstar (7.5-8.25 power, 30 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. The set is complete. Base power: 7.5 - 8.3 Uses stats: 58% Wil, 29% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +30 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +20 acid When wielded/worn: Damage when hit (Melee): 28 lightning / 21 physical / 14 cold / 13 acid / 22 fire Changes stats: +3 Str / +3 Dex / +3 Mag / +4 Wil / +4 Cun / +3 Con Changes resistances: +28% lightning / +21% physical / +7% blight / +13% fire / +13% cold / +20% acid Changes resistances penetration: +5% acid / +13% physical / +20% darkness / +14% lightning / +7% fire / +21% mind / +7% cold Changes damage: +20% acid / +18% physical / +31% darkness / +13% lightning / +7% nature / +14% fire / +30% mind / +11% cold Physical save: +7 Spell save: +7 Mental save: +7 Blindness immunity: +60% Disease immunity: +19% Stun/Freeze immunity: +60% Life regen: +1.40 Equilibrium when hit: +1.60 Maximum life: +31.00 Mindpower: +4 Mental crit. chance: +3% Life regen bonus (wilder-summons): +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Cloak | regal elven-silk cloak of battle (3 def, 0 armour) regal elven-silk cloak of battle (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Defense: +3 Fatigue: -6% Changes stats: +4 Wil Mental save: +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Sootrain the stralite plate armour (7 def, 33 armour) Sootrain the stralite plate armour (7 def, 33 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +33 Defense: +7 Fatigue: +26% Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 8 darkness / 18 physical / 12 light / 4 fire Changes stats: +21 Str / +27 Wil / +20 Cun / +5 Con Changes resistances: +25% acid / +34% physical / +23% darkness / +26% blight / +26% cold / +12% lightning / +13% fire Changes resistances penetration: +5% arcane Talent cooldown: Rush (-5 turns) Allows you to breathe in: water Critical mult.: +15.00% Spell save: +29 Mental save: +62 Disarm immunity: +33% Stun/Freeze immunity: +36% Knockback immunity: +36% Light radius: +6 It can be used to activate talent Track, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 47 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
Inventory
healing infusion of the titan (heal 293) healing infusion of the titan (heal 293)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 293 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 622 over 5 turns) regeneration infusion of the duelist (heal 622 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 622 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the titan (+21 for 8 turns, die at -702) heroism infusion of the titan (+21 for 8 turns, die at -702)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 8 turns. While Heroism is active, you will only die when reaching -702 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
heroism infusion of the warrior (+27 for 11 turns, die at -925) heroism infusion of the warrior (+27 for 11 turns, die at -925)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 11 turns. While Heroism is active, you will only die when reaching -925 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the duelist (887% speed; 6 turns) movement infusion of the duelist (887% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 887% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
movement infusion of the warrior (950% speed; 6 turns) movement infusion of the warrior (950% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 950% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 7 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. Press to compare |
Aronor the gold amulet Aronor the gold amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +8 Armour: +6 Defense: +9 Fatigue: -8% Damage when hit (Melee): 8 acid / 4 temporal Changes stats: +8 Dex / +4 Wil / +14 Cun / +7 Con Changes resistances: +3% temporal / +22% light / +20% darkness Changes resistances cap: +5% all Changes resistances penetration: +15% mind Changes damage: +8% physical / +12% mind / +18% temporal Talent masteries: +0.28 Psionic / Dream Forge +0.28 Psionic / Feedback Critical mult.: +16.00% Physical save: +37 Spell save: +19 Mental save: +30 Blindness immunity: +60% Confusion immunity: +13% Life regen: +1.10 Stamina each turn: +1.00 Mindpower: +11 Infravision radius: +7 Sight radius: +2 See invisible: +10 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. Press to compare |
titan's steel ring of frost (+22%) titan's steel ring of frost (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% cold Changes damage: +11% cold Physical save: +6 Rings can have magical properties. Press to compare |
gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 Changes stats: +6 Str / +6 Con Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonbone vilestaff of fate (30-36 power, 6 apr, acid element)dragonbone vilestaff of fate (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% acid Talent granted: +1 Command Staff Physical save: +13 Spell save: +13 Mental save: +13 Spellpower: +15 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. Press to compare |
blooming mossy mindstar of life (3-3.3 power, 12 apr, nature damage) blooming mossy mindstar of life (3-3.3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +11.00 Mindpower: +1 Mental crit. chance: +1% Healing mod.: +11% Heals friendly targets nearby when you use a nature summon: +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
horrifying mossy mindstar of balance (2-2.2 power, 12 apr, nature damage) horrifying mossy mindstar of balance (2-2.2 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 3 darkness Changes damage: +2% mind / +3% darkness Physical save: +2 Spell save: +2 Mental save: +2 Equilibrium when hit: +0.70 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (2-2.2 power, 12 apr, mind damage) mossy mindstar (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
mossy mindstar (2-2.2 power, 12 apr, mind damage) mossy mindstar (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Hurugokath (5.5-6.05 power, 18 apr, mind damage) Hurugokath (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 mind Burst (radius 2) on crit: +8 mind When wielded/worn: Damage when hit (Melee): 4 mind / 3 darkness Changes damage: +4% mind / +3% darkness Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate when firing a critical mind attack: +1.00 Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +2 Mental crit. chance: +2% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 14 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
resonating vined mindstar of frost (5-5.5 power, 18 apr, mind damage) resonating vined mindstar of frost (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +6 Damage when hit (Melee): 6 ice Changes resistances: +4% mind / +6% cold Changes resistances penetration: +3% mind / +6% cold Changes damage: +2% mind / +4% cold Psi when hit: +0.90 Mindpower: +2 Mental crit. chance: +2% Damage Resonance (when hit): +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
vined mindstar 'Barkpierce' (5-5.5 power, 18 apr, mind damage) vined mindstar 'Barkpierce' (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% When wielded/worn: Effects on melee hit: * Slows global speed by 15% Effects when hit in melee: * Slows global speed by 3% Changes resistances: +9% nature Changes damage: +3% nature Life regen: +0.90 Maximum life: +18.00 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
vined mindstar 'Delagadig' (5-5.5 power, 18 apr, nature damage) vined mindstar 'Delagadig' (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 47% chance to cause random insanity Damage (Melee): +4 mind / +8 physical When wielded/worn: Armour: +14 Damage when hit (Melee): 22 ice / 9 lightning Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +11% lightning / +5% darkness / +6% blight / +20% cold / +5% nature / +13% mind Changes resistances penetration: +11% lightning / +18% cold / +5% nature / +6% darkness Changes damage: +11% lightning / +6% physical / +5% darkness / +20% cold / +12% nature Talent masteries: +0.20 Wild-gift / Harmony +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity +0.20 Cursed / Darkness Physical save: +18 Spell save: +6 Mental save: +11 Blindness immunity: +16% Disease immunity: +16% Life regen: +1.10 Equilibrium when hit: +2.50 Hate per kill: +3.00 Psi per kill: +3.00 Maximum life: +26.00 Maximum stamina: +15.00 Maximum psi: +26.00 Mindpower: +2 Mental crit. chance: +2% Healing mod.: +10% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 14 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
horrifying thorny mindstar of balance (9.5-10.45 power, 24 apr, mind damage) horrifying thorny mindstar of balance (9.5-10.45 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 3 darkness Changes damage: +3% mind / +2% darkness Physical save: +2 Spell save: +4 Mental save: +4 Equilibrium when hit: +0.90 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
pouch of steel shots 'Stormwild' (23/23, 43-51.6 power, 10 apr) pouch of steel shots 'Stormwild' (23/23, 43-51.6 power, 10 apr)Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 43.0 - 51.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +13 Armour Penetration: +10 Physical crit. chance: +14.5% Capacity: 23 On weapon hit: * Slows global speed by 11% * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy Travel speed: +200% Damage (Ranged): +8 lightning / +16 manaburn arcane / +14 darkness / +11 gravity / +32 mind Damage against: +11% Living Shots are used with slings to pummel your foes to death. Press to compare |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
slimy linen robe of frost (+15%) (0 def, 0 armour) slimy linen robe of frost (+15%) (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects when hit in melee: * Slows global speed by 3% * 4 arcane resource burn Changes resistances: +15% cold Changes damage: +10% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
cured leather armour of Eyal (2 def, 4 armour) cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +1.40 Maximum life: +40.00 Healing mod.: +12% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of spell shielding (4 def, 7 armour)spiked reinforced leather armour of spell shielding (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Damage when hit (Melee): 12 physical Changes resistances: +9% arcane Spell save: +20 A suit of armour made of leather. Press to compare |
Tulusta the steel mail armour (2 def, 24 armour) Tulusta the steel mail armour (2 def, 24 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +24 Defense: +2 Fatigue: +14% Damage when hit (Melee): 8 light / 14 physical Changes stats: +8 Str / +4 Mag / +8 Wil / +5 Cun / +8 Con Changes resistances: +9% acid / +16% physical / +18% darkness / +9% lightning / +31% blight / +9% fire / +14% nature / +9% cold Reduced damage from: +9% Unnatural Physical save: +15 Spell save: +21 Mental save: +16 Life regen: +2.20 Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -40.00 life Maximum life: +180.00 Spellpower: +4 Light radius: +2 Healing mod.: +18% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating stralite mail armour of cold resistance (4 def, 8 armour)rejuvenating stralite mail armour of cold resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes resistances: +25% cold Life regen: +6.80 Stamina each turn: +2.10 A suit of armour made of mail. Press to compare |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. Press to compare |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Spell save: +6 Size category: +1 A belt that goes around your waist. Press to compare |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
enveloping cashmere cloak of Iron Throne (10 def, 0 armour) enveloping cashmere cloak of Iron Throne (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +2 Str / +2 Con Physical save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk cloak (3 def, 0 armour)elven-silk cloak (3 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 33 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of voratun boots (0 def, 5 armour)pair of voratun boots (0 def, 5 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
polar rough leather gloves of strength (+3) (0 def, 1 armour) polar rough leather gloves of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 5 cold Changes stats: +3 Str Changes resistances: +5% cold Changes damage: +3% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Dazzletyphoon the normal tauntlets (0 def, 4 armour) Dazzletyphoon the normal tauntlets (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Armour penetration: +11 Physical power: +7 Armour: +4 Effects on melee hit: * 19% chance to cause random insanity Damage (Melee): 11 lightning / 19 mind / 28 darkness Effects when hit in melee: * 53% chance to reduce powers by 20% * 54 arcane resource burn Changes stats: +12 Str / +8 Dex / +4 Wil / +8 Cun / +4 Con Changes resistances: +8% lightning / +5% arcane / +14% darkness / +21% blight Changes damage: +8% lightning / +6% fire Damage affinity(heal): +11% nature Talent masteries: +0.20 Technique / Grappling +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-2 turns) Talent granted: +3 Block Trap disarming bonus: +19 Physical save: +22 Spell save: +67 Mental save: -9 Life regen: +4.00 Stamina each turn: +0.80 Psi each turn: +0.28 Mindpower: +8 Tauntlets behave like a shield, and allow you to block attacks. 38 block power. Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
scouring normal tauntlets of butchering (0 def, 4 armour) scouring normal tauntlets of butchering (0 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +8 Physical power: +4 Armour: +4 Effects when hit in melee: * 18% chance to reduce powers by 20% * 21 arcane resource burn Changes resistances: +6% blight Talent granted: +3 Block Spell save: +21 Tauntlets behave like a shield, and allow you to block attacks. 39 block power. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 It can be used to destroy magic in a radius 5 cone, costing 66 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. You feel proud of having fulfilled this ancient duty. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun gauntlets (0 def, 3 armour)voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
clarifying linen wizard hat (1 def, 0 armour) clarifying linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Cun Mental save: +5 A pointy cloth hat, very wizardly... Press to compare |
dwarven-steel helm of knowledge (0 def, 4 armour) dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Cun / +4 Wil Mindpower: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 27 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
iron pickaxe of Reknor (dig speed 19 turns) iron pickaxe of Reknor (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of kinetic psionic shield [power 25] (14 cooldown) iron torque of kinetic psionic shield [power 25] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. Press to compare |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 12 power out of 35/35) : Effective talent level: 3.0 Power cost: 12 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 173 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. Press to compare |
ash totem of thorny skin 'Starworm' [power 27] (14 cooldown) ash totem of thorny skin 'Starworm' [power 27] (14 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Armour: +6 Effects on melee hit: * 45% chance to blind Changes resistances: +5% arcane / +9% temporal Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +3 Rushing Claws +3 Lay Web Reduces incoming crit damage: 5.00% Silence immunity: +20% Disarm immunity: +5% It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, placing all other charms into a 14 cooldown. When used: 100% chance to regenerate 4 equilibrium. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By Elldello the Draconian Solipsist level 44
10th Decay 122nd year of Ascendancy at 00:04 see stats
By Elldello the Draconian Solipsist level 40
7th Decay 122nd year of Ascendancy at 01:06 see stats
By Elldello the Draconian Solipsist level 8
19th Dusk 122nd year of Ascendancy at 11:16 see stats
By Elldello the Draconian Solipsist level 44
9th Decay 122nd year of Ascendancy at 22:48 see stats
By Elldello the Draconian Solipsist level 32
42nd Haze 122nd year of Ascendancy at 23:50 see stats
By Elldello the Draconian Solipsist level 33
69th Haze 122nd year of Ascendancy at 12:36 see stats
By Elldello the Draconian Solipsist level 44
9th Decay 122nd year of Ascendancy at 23:51 see stats
By Elldello the Draconian Solipsist level 10
36th Dusk 122nd year of Ascendancy at 22:20 see stats
By Elldello the Draconian Solipsist level 20
59th Dusk 122nd year of Ascendancy at 07:54 see stats
By Elldello the Draconian Solipsist level 30
77th Dusk 122nd year of Ascendancy at 05:23 see stats
By Elldello the Draconian Solipsist level 40
7th Decay 122nd year of Ascendancy at 00:45 see stats
By Elldello the Draconian Solipsist level 31
41st Haze 122nd year of Ascendancy at 09:23 see stats
By Elldello the Draconian Solipsist level 30
41st Haze 122nd year of Ascendancy at 01:01 see stats
By Elldello the Draconian Solipsist level 25
69th Dusk 122nd year of Ascendancy at 15:20 see stats
By Elldello the Draconian Solipsist level 44
10th Decay 122nd year of Ascendancy at 00:04 see stats
By Elldello the Draconian Solipsist level 8
4th Mirth 122nd year of Ascendancy at 17:45 see stats
By Elldello the Draconian Solipsist level 44
10th Decay 122nd year of Ascendancy at 00:04 see stats
By Elldello the Draconian Solipsist level 38
6th Decay 122nd year of Ascendancy at 01:58 see stats
By Elldello the Draconian Solipsist level 36
70th Haze 122nd year of Ascendancy at 17:05 see stats
By Elldello the Draconian Solipsist level 8
9th Flare 122nd year of Ascendancy at 00:45 see stats
By Elldello the Draconian Solipsist level 31
41st Haze 122nd year of Ascendancy at 09:23 see stats
By Elldello the Draconian Solipsist level 21
60th Dusk 122nd year of Ascendancy at 21:13 see stats
Log
Silawe the orc berserker performs a melee critical strike against Elldello!
Ran for 2 turns (stop reason: taken damage).
Silawe the orc berserker's spell attains critical power!
Elldello converts some damage to Psi!
Elldello hits Silawe the orc berserker for 8 lightning, 4 darkness, (30 to psi shield), 0 light, (34 to psi shield), 1 fire, (50 to psi shield), 2 physical, (17 to psi shield), 0 nature, 0 blight, (16 to psi shield), 0 cold, 2 mind, (14 to psi shield), 0 acid (18 total damage).
Silawe the orc berserker hits Elldello for 103 to psi, 440 physical (543 total damage).
Elldello the level 47 draconian solipsist was dissected to death by Silawe the orc berserker on level 2 of Duragoldil.
You have 2 life(s) left.
Elldello deactivates Lucid Dreamer.
Elldello's is no longer blazing.
Elldello deactivates Psiblades.
Elldello is moving less freely.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Silawe the orc berserker killed Elldello!
Resting starts...
Talent Infusion: Heroism is ready to use.
Talent Conversion is ready to use.
Talent Ravage is ready to use.
Talent Psiblades is ready to use.
Talent Resonance Field is ready to use.
Elldello activates Psiblades.
Talent Infusion: Movement is ready to use.
Talent Lucid Dreamer is ready to use.
Elldello activates Lucid Dreamer.
Talent Maelstrom is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Saving done.