Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Multi-Class Challenge (Slight Edit by Rae) 1.4.2Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, look at your Game Options for a new tab. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. QuickTome: Orb of Communication 1.3.1 Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Nyles GOD Mode 1.4.8Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside):- When activated, start a New Game. - You will find under game options > gameplay, a new setting that lets you toggle godmode on or off. - You can change this setting any time at any place in the game. Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
No Race-based Exp Penalties 1.0.4Removes all race-based exp penalties from the game. (Does not affect yeeks' bonus.) Could possibly cause issues with other addons which modify existing races. Please let me know should any issues arise. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Adjustable Talent/Stat/Generic/Category Point Multiplier 1.2.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Select your Escorts 1.4.8Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. QuickTome: Item Tweaks 1.4.8 Infinite Cat Points 1.4.0One Cat Point per level. AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. QuickTome: Resource Tweaks 1.3.1 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Superhuman |
Class | Forge Knight |
Level / Exp | 114 / 54% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 184 (base 60) |
Dexterity | 182 (base 60) |
Constitution | 178 (base 60) |
Magic | 190 (base 60) |
Willpower | 184 (base 60) |
Cunning | 184 (base 60) |
Resources
Mana | 8055/8145 |
Negative | 4580/4580 |
Life | 111498/111889 |
Souls | 10/10 |
Paradox | 300 |
Hate | 100/100 |
Psi | 7696/7708 |
Vim | 5680/5680 |
Equilibrium | 23 |
Positive | 4550/4550 |
Stamina | 4883/4896 |
Psi_feedback | 31/100 |
Healing Factor | 2.0538388416889 |
Regeneration | 349.64252654247 |
Speed
Mental | +207.55708586247% |
Attack | +207.55708586247% |
Movement | +554.25959903515% |
Spell | +205.5% |
Global | +308.10522151479% |
Vision
Sight | 10 |
Lite | -3 |
Infravision | 15 |
See Stealth | 31.874090676669 |
See Invisible | 74.081134159254 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 1569 |
Accuracy | 145 |
Crit Chance | 697% |
APR | 101 |
Speed | 0.27 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 224 |
Crit Chance | 100% |
Speed | 0.32733224222586 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 234 |
Crit Chance | 100% |
Speed | 0.32514289085415 |
Offense: Damage Bonus
All | +100% |
Offense: Damage Penetration
All | +7% |
Defense: Base
Armour (hardiness) | 254.6 (100%) |
Defense | 104 |
Ranged Defense | 108 |
Fatigue | 0 |
Physical Save | 126 |
Spell Save | 135 |
Mental Save | 139 |
Defense: Resistances
All | +100%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 45% |
Poison Resistance | 56% |
Blind Resistance | 100% |
Silence Resistance | 47% |
Bleed Resistance | 86% |
Disarm Resistance | 100% |
Pinning Resistance | 80% |
Instadeath Resistance | 100% |
Knockback Resistance | 92% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Strength stat. |
Class Talents
Celestial / Sun | 1.20 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Technique / Forgeknight combat maneuvers | 1.50 |
| 6/5 |
| 5/5 |
| 6/5 |
| 5/5 |
Technique / Superiority | 1.20 |
| 7/5 |
| 8/5 |
| 7/5 |
| 7/5 |
Celestial / Combat | 1.20 |
| 6/5 |
| 5/5 |
| 5/5 |
| 8/5 |
Technique / Forgeknight combat expertise | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 6/5 |
Cunning / Tactical | 1.70 |
| 7/5 |
| 8/5 |
| 7/5 |
| 7/5 |
Celestial / Guardian | 1.20 |
| 6/5 |
| 7/5 |
| 6/5 |
| 6/5 |
Cunning / TechPaladin | 1.20 |
| 1/1 |
| 1/1 |
| 5/5 |
| 6/5 |
Technique / Bloodthirst | 1.20 |
| 8/5 |
| 6/5 |
| 8/5 |
| 6/5 |
Technique / Armor forging | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sunlight | 1.20 |
| 7/5 |
| 5/5 |
| 6/5 |
| 6/5 |
Technique / Weapon forging | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.20 |
| 11/5 |
| 10/5 |
| 7/5 |
| 10/5 |
Technique / Battle tactics | 1.20 |
| 6/5 |
| 6/5 |
| 7/5 |
| 5/5 |
Technique / Forge powers | 1.50 |
| 6/5 |
| 5/5 |
| 6/5 |
| 6/5 |
Technique / Shield defense | 1.20 |
| 9/5 |
| 7/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 1.20 |
| 6/5 |
| 6/5 |
| 8/5 |
| 6/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 16/5 |
| 17/5 |
| 13/5 |
| 10/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 7/5 |
| 6/5 |
| 8/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 13/5 |
| 18/5 |
| 15/5 |
| 13/5 |
| 13/5 |
Wild-gift / Harmony | 2.00 |
| 6/5 |
| 7/5 |
| 8/5 |
| 6/5 |
Technique / Forger's endurance | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 6/5 |
Technique / Conditioning | 1.50 |
| 12/5 |
| 9/5 |
| 9/5 |
| 11/5 |
Cunning / Scoundrel | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 8/5 |
| 7/5 |
| 7/5 |
| 6/5 |
Spell / Stone alchemy | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 7/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Technique / Field control | 1.20 |
| 10/5 |
| 5/5 |
| 8/5 |
| 10/5 |
Celestial / Chants | 1.20 |
| 6/5 |
| 7/5 |
| 7/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Through The Crowd |
talent | Arcane Combat |
talent | Secrets of the Eternals |
talent | Infestation |
talent | Acidic Skin |
talent | Lacerating Strikes |
talent | Gravity Locus |
talent | Thunderstorm |
talent | Precise Strikes |
talent | Living Lightning |
talent | Wildfire |
talent | Mental Tyranny |
talent | Trained Reactions |
talent | Exploit Weakness |
talent | Gloom |
talent | Slow Motion |
talent | Vulnerability Poison |
talent | Crystalline Focus |
talent | Disintegration |
talent | Elemental Harmony |
talent | Call Shadows |
talent | Beyond the Flesh |
talent | Roll With It |
talent | Second Life |
talent | Heartstart |
talent | Ruin |
talent | Premonition |
talent | Daunting Presence |
talent | Augmentation |
talent | Body of Fire |
talent | Skate |
talent | Essence of Speed |
talent | Searing Sight |
talent | Keen Senses |
talent | Shadow Combat |
beneficial effect | Increases physical save, spell save, and mental save by 20. Through The Crowd |
beneficial effect | Inspired by a recent kill increasing all resistance by 39%. Orcish Triumph |
beneficial effect | Countering melee attacks: Has a 79% chance to get an automatic counter attack when avoiding a melee attack. (2.9 counters remaining) Counter Attacking |
beneficial effect | The target is filled with the Sun's fury, next Sun Beam will be instant cast. Sun's Vengeance |
beneficial effect | The target's combat attack and crit chance are improved by 72 and 36%, respectively. Perfect control |
beneficial effect | Reduces light damage received by 42%. Premonition Shield |
beneficial effect | The target is in a magical frenzy, improving spellpower by 4. Bloodlust |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 3%. Strength and Willpower are increased by 1. Poisons and diseases have a 14% chance of being neutralized each turn. Cursed Form |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 30.97, and stamina regeneration by 6.19. Bloodbath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You abandoned lost warrior to death. Escort: weary adventurer (level 1 of Ruins of Kor'Pul) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
Psionic focus | masterforged voratun greatsword (274.6-439.36 power, 20 apr) masterforged voratun greatsword (274.6-439.36 power, 20 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 Base power: 274.6 - 439.4 Uses stats: 259% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +40 Armour Penetration: +20 Physical crit. chance: +13.0% Attack speed: 119% When this weapon hits: Healing Light (15% chance level 3). Damage (Melee): +223 cold / +223 physical / +223 temporal When wielded/worn: Accuracy: +17 (+2 eff.) Changes stats: +7 Str Changes resistances penetration: +20% acid / +19% fire / +23% lightning / +20% cold Changes damage: +99% blight / +21% physical / +99% nature Talent granted: +4 Flameshock Stamina when hit: +4.00 Massive two-handed swords. |
On hands | Blackraptor (0 def, 3 armour) Blackraptor (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+3 eff.) Physical crit. chance: +3.0% Armour: +3 Changes stats: +6 Cun / +1 Con Changes resistances: +15% darkness / +3% blight Changes resistances penetration: +10% blight Changes damage: +9% darkness Physical save: +10 (+2 eff.) Mental save: +10 (+1 eff.) Disarm immunity: +50% Life regen: +5.90 Stamina each turn: +1.10 Psi each turn: +0.40 Maximum stamina: +5.00 Infravision radius: +4 When used to modify unarmed attacks: Base power: 30.0 - 42.0 Uses stats: 72% Wil, 82% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +24 Armour Penetration: +15 Physical crit. chance: +24.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). When this weapon crits: Dominate (10% chance level 5). Damage Shield penetration (this weapon only): +20% Damage (Melee): +29 darkness Burst (radius 1) on hit: +12 physical Burst (radius 2) on crit: +12 physical It can be used to activate talent Track, placing all other charms into a 5 cooldown : Effective talent level: 2.4 Power cost: 5 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Light source | burglar's alchemist's lamp of the moons burglar's alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +8 Cun Changes resistances: +11% light Changes damage: +11% darkness Damage affinity(heal): +5% darkness Light radius: -7 Infravision radius: +11 It can be used to activate talent Moonlight Ray, placing all other charms into a 3 cooldown : Effective talent level: 4.0 Power cost: 3 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 1329.85 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | reforged voratun helm 'Fuludoyon' (17 def, 63 armour) reforged voratun helm 'Fuludoyon' (17 def, 63 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +63 Defense: +17 (+3 eff.) Fatigue: +5% Changes stats: +6 Str / +1 Dex / +1 Cun / +8 Con Changes resistances: +14% darkness / +14% blight / +14% cold / +25% mind / +7% all Changes resistances penetration: +10% arcane Changes damage: +15% arcane / +10% all Grants telepathy: Dragon Talent mastery: +0.10 Spell / Stone alchemy Talent granted: +4 Disperse Magic Physical save: +15 (+2 eff.) Mental save: +163 (+21 eff.) Blindness immunity: +30% Confusion immunity: +67% Fear immunity: +30% Stamina each turn: +2.00 Maximum stamina: +279.00 Spell crit. chance: +5% Mental crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On feet | Brodahir the pair of voratun boots (0 def, 5 armour) Brodahir the pair of voratun boots (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +5 Fatigue: +4% Changes stats: +2 Str / +9 Cun / +6 Con Changes resistances: +23% darkness / +30% temporal Changes resistances penetration: +20% darkness / +20% temporal Maximum encumbrance: +30 Physical save: +25 (+4 eff.) Mental save: +25 (+3 eff.) Life regen: +4.80 Psi when hit: +0.08 Spellpower: +4 (+1 eff.) Spell crit. chance: +2% Mental crit. chance: +3% Healing mod.: +30% Defense after a teleport: +30 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | voratun pickaxe 'Eilinoriwe' (dig speed 9 turns) voratun pickaxe 'Eilinoriwe' (dig speed 9 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +8 Physical crit. chance: +4.0% Physical power: +10 (+1 eff.) Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -4% Changes stats: +3 Str / +6 Mag Changes resistances: +9% mind / +12% lightning Critical mult.: +15.00% Mental save: +19 (+3 eff.) Silence immunity: +15% Stun/Freeze immunity: +10% Stamina each turn: +0.40 Maximum mana: +60.00 Spell crit. chance: +10% Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Arcrupture the voratun ring Arcrupture the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+2 eff.) Armour penetration: +17 Defense: +17 (+3 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 mind / 4 temporal Changes resistances: +40% nature Changes resistances penetration: +15% lightning / +30% temporal / +10% mind / +10% acid Changes damage: +3% lightning / +6% temporal / +20% nature Life regen: +2.00 Maximum life: +100.00 Healing mod.: +29% It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 2.4 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Obsidianlace the voratun ring Obsidianlace the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+1 eff.) Damage when hit (Melee): 4 darkness / 8 blight Changes stats: +3 Wil Changes resistances: +40% darkness Changes resistances penetration: +15% blight Changes damage: +20% darkness Spell save: +28 (+4 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +45% Maximum life: +50.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +1% Mindpower: +15 (+1 eff.) Rings can have magical properties. |
Around neck | Dairurig the Cloudvagrant Dairurig the CloudvagrantInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Wil Changes resistances: +30% lightning / +3% cold / +9% nature Changes resistances penetration: +10% acid / +5% lightning Changes damage: +12% lightning Spell save: +9 (+1 eff.) Mental save: +28 (+4 eff.) Confusion immunity: +42% Stun/Freeze immunity: +50% Mindpower: +24 (+2 eff.) Amulets can have magical properties. |
In main hand | reforged Poronor the voratun waraxe (158-221.2 power, 22 apr) reforged Poronor the voratun waraxe (158-221.2 power, 22 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 158.0 - 221.2 Uses stats: 238% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +40 Armour Penetration: +22 Physical crit. chance: +15.0% Attack speed: 119% When this weapon hits: Earthen Missiles (15% chance level 4). On weapon hit: * 35% chance to corrode armour Damage (Melee): +159 lightning / +159 arcane / +159 mind When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Defense: +4 (+1 eff.) Ranged Defense: +4 (+0 eff.) Changes resistances: +15% blight / +6% cold Changes resistances penetration: +15% acid Changes damage: +71% arcane / +71% physical Talent granted: +3 Blindside Critical mult.: +19.00% Mental save: +12 (+2 eff.) Blindness immunity: +35% Silence immunity: +15% Confusion immunity: +20% Life regen: +2.50 One-handed war axes. |
Around waist | Startooth Startooth Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Defense: +22 (+5 eff.) Fatigue: -8% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 12 light / 8 lightning Changes damage: +6% acid / +6% lightning / +10% all Stealth bonus: +11 Maximum encumbrance: +60 Mental save: +14 (+2 eff.) Spellpower: +12 (+1 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Light radius: +2 A belt that goes around your waist. |
In off hand | masterforged voratun shield (38.5 def, 72.5 armour, 207.5-249 power, 349 block) masterforged voratun shield (38.5 def, 72.5 armour, 207.5-249 power, 349 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 207.5 - 249.0 Uses stats: 135% Wil, 50% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +349 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +72 Armour Hardiness: +10% Defense: +38 (+8 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Changes stats: +7 Con Changes resistances: +14% nature / +14% temporal / +14% arcane / +18% physical Talents granted: +2 Banish +5 Block Physical save: +15 (+2 eff.) Spell save: +134 (+17 eff.) Disarm immunity: +30% Knockback immunity: +30% Handheld deflection devices. |
Cloak | Islatha the elven-silk cloak (18 def, 23 armour) Islatha the elven-silk cloak (18 def, 23 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +23 Defense: +18 (+4 eff.) Changes stats: +4 Str / +2 Dex / +4 Cun / +5 Con Changes resistances: +3% lightning / +30% cold / +3% darkness / +3% fire Physical save: +23 (+3 eff.) Spell save: +22 (+3 eff.) Mental save: +25 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | reforged Aeronaridil (14.5 def, 58.5 armour) reforged Aeronaridil (14.5 def, 58.5 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical power: +8 (+0 eff.) Armour: +58 Defense: +14 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 14 light Changes stats: +2 Mag / +6 Wil / +2 Con Changes resistances: +14% acid / +14% physical / +30% darkness / +25% blight / +14% cold / +5% all Talent cooldown: Track (-2 turns) Talent granted: +4 Rush Physical save: +95 (+14 eff.) Cut immunity: +30% Pinning immunity: +30% Stun/Freeze immunity: +30% Life regen: +14.80 Stamina each turn: +1.80 Maximum life: +384.00 Light radius: +2 A suit of armour made of metal plates. |
Inventory
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stats: 150% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+3 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Obsidiansever the voratun greatmaul (70.5-105.75 power, 4 apr) Obsidiansever the voratun greatmaul (70.5-105.75 power, 4 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stats: 156% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * disrupts spell-casting Burst (radius 1) on hit: +20 darkness / +12 physical Damage against: +42% Unnatural When wielded/worn: Accuracy: +21 (+2 eff.) Armour penetration: +21 Physical crit. chance: +22.0% Defense: +19 (+4 eff.) Fatigue: -4% Damage when hit (Melee): 8 physical Changes stats: +3 Con Critical mult.: +31.00% Reduces incoming crit damage: 10.00% Disarm immunity: +69% Healing mod.: +5% Massive two-handed mauls. |
Bloommark (55.5-77.7 power, 6 apr) Bloommark (55.5-77.7 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 55.5 - 77.7 Uses stats: 135% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 60% * 25 arcane resource burn On weapon crit: * burns latent spell energy Damage (Melee): +12 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +18% acid / +3% temporal / +12% nature / +3% cold / +5% arcane / +6% all Changes resistances penetration: +15% nature Spell save: +6 (+1 eff.) Light radius: +1 One-handed war axes. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+2 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
drakeskin leather belt 'Yarymaran' drakeskin leather belt 'Yarymaran'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +12 (+1 eff.) Changes stats: +6 Dex / +6 Wil / +6 Con Changes resistances: +10% acid / +10% fire / +9% lightning / +10% cold Grants telepathy: Humanoid/Orc Maximum encumbrance: +40 Mental save: +30 (+4 eff.) Life regen: +0.80 Maximum life: +88.00 Mindpower: +10 (+1 eff.) Light radius: +3 A belt that goes around your waist. |
Neruth the Windsweep (0 def, 5 armour) Neruth the Windsweep (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 arcane Changes stats: +15 Str / +9 Dex / +7 Wil Changes resistances: +18% acid / +15% physical / +9% arcane Changes resistances penetration: +15% blight / +15% nature / +15% acid Changes damage: +9% arcane Physical save: +28 (+4 eff.) Skullcracker multiplicator: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 bloodstone 4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400) Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to teleport the user to another zone after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Willa the Superhuman Forge Knight level 43
13rd Regrowth 123rd year of Ascendancy at 03:15 see stats
By Willa the Superhuman Forge Knight level 21
40th Dusk 122nd year of Ascendancy at 07:18 see stats
By Willa the Superhuman Forge Knight level 34
10th Allure 123rd year of Ascendancy at 17:42 see stats
By Willa the Superhuman Forge Knight level 67
13rd Regrowth 123rd year of Ascendancy at 10:18 see stats
By Willa the Superhuman Forge Knight level 107
54th Regrowth 123rd year of Ascendancy at 02:31 see stats
By Willa the Superhuman Forge Knight level 70
13rd Regrowth 123rd year of Ascendancy at 17:11 see stats
By Willa the Superhuman Forge Knight level 21
40th Dusk 122nd year of Ascendancy at 07:18 see stats
By Willa the Superhuman Forge Knight level 20
1st Dusk 122nd year of Ascendancy at 11:29 see stats
By Willa the Superhuman Forge Knight level 10
8th Flare 122nd year of Ascendancy at 22:52 see stats
By Willa the Superhuman Forge Knight level 20
1st Dusk 122nd year of Ascendancy at 11:28 see stats
By Willa the Superhuman Forge Knight level 30
10th Allure 123rd year of Ascendancy at 14:02 see stats
By Willa the Superhuman Forge Knight level 40
10th Allure 123rd year of Ascendancy at 23:37 see stats
By Willa the Superhuman Forge Knight level 50
13rd Regrowth 123rd year of Ascendancy at 05:35 see stats
By Willa the Superhuman Forge Knight level 91
30th Regrowth 123rd year of Ascendancy at 22:26 see stats
By Willa the Superhuman Forge Knight level 2
74th Pyre 122nd year of Ascendancy at 13:15 see stats
By Willa the Superhuman Forge Knight level 1
74th Pyre 122nd year of Ascendancy at 11:39 see stats
By Willa the Superhuman Forge Knight level 1
74th Pyre 122nd year of Ascendancy at 11:39 see stats
By Willa the Superhuman Forge Knight level 7
74th Pyre 122nd year of Ascendancy at 17:23 see stats
By Willa the Superhuman Forge Knight level 1
74th Pyre 122nd year of Ascendancy at 11:39 see stats
By Willa the Superhuman Forge Knight level 20
3rd Dusk 122nd year of Ascendancy at 14:42 see stats
By Willa the Superhuman Forge Knight level 20
1st Dusk 122nd year of Ascendancy at 11:28 see stats
By Willa the Superhuman Forge Knight level 14
9th Flare 122nd year of Ascendancy at 02:58 see stats
Log
Willa deactivates Precise Strikes.
Willa deactivates Augmentation.
Willa deactivates Call Shadows.
Willa deactivates Secrets of the Eternals.
Willa deactivates Premonition.
Willa deactivates Slow Motion.
Willa deactivates Beyond the Flesh.
Willa deactivates Vulnerability Poison.
Willa deactivates Body of Fire.
The raging fire around Willa calms down and disappears.
Willa is no longer inspired.
Willa deactivates Roll With It.
Willa no longer revels in blood quite so much.
Willa deactivates Essence of Speed.
Willa deactivates Through The Crowd.
Willa deactivates Thunderstorm.
The furious lightning storm around Willa calms down and disappears.
Willa deactivates Wildfire.
The skin of Willa starts dripping acid.
Willa deactivates Disintegration.
Willa's solar fury subsides.
Willa deactivates Living Lightning.
Willa deactivates Elemental Harmony.
Willa deactivates Skate.
Willa deactivates Second Life.
Willa deactivates Gloom.
Willa deactivates Gravity Locus.
Willa deactivates Searing Sight.
Willa deactivates Shadow Combat.
Willa deactivates Crystalline Focus.