Exper the level 1 Drem Adventurer by alexhander

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDrem
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity13 (base 12)
Constitution14 (base 13)
Magic15 (base 13)
Willpower11 (base 12)
Cunning12 (base 12)

Resources

Life116/116
Stamina102/102
Vim0/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage11
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage5
Accuracy20
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense6
Ranged Defense6
Fatigue7
Physical Save10
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.00
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
2/5
0/5
0/5
0/5
Corruption / Brutality1.00
2/5
0/5
0/5
0/5
Corruption / Doom shield1.00
0/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Shield defense1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Adventure / Partner1.00
1/27
1/43
1/3
1/2
1/2
1/2
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Exper wears: rough leather armour (3 def, 2 armour).

Exper wears:
linen cloak (1 def, 0 armour).

Ran for 3 turns (stop reason: interesting terrain).


Talent Draining Assault is ready to use.
Talent Demon Seed is ready to use.

There is a portal to the Maggot here (press '' or right click to use).

You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 10-12 power, 20.5 block).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (15/15, 15-18 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (22/22, 12-18 power, 5 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
Saving game...

Saving done.

You do not have enough Stamina to use Draining Assault.

Resting starts...

Talent Rush is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).