












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.1 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Possessor Bonus Class 1.6.0Donators/Buyers bonus! Store Restocker 1.5.5Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Proper Possession 1.5.0
Frequently Asked Questions: Improved Stores - fix 1.5.5Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. This is a tweak to Improved Stores by Razakai ( https://te4.org/games/addons/tome/improvedstores ) to make it minimally invasive. It should be compatible with just about anything that modifies Last Hope or stores. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: FlexSpec Respec Limitation Relaxer 1.5.5New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.6.0Donators/Buyers bonus! Unrandom Egos 1.5.5No wide random numerical ranges on ego modifiers. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Kestin Highfin's Vault 1.0.0A five floor dungeon in the Far East, filled with undead, demons, and treasure beyond imagination. These are the vaults of fabled explorer Kestin Highfin, and hidden in their depths are artifacts not seen by the eyes of the living in many years. Dare you brave the depths in search of these treasures? There may be some ahead of you, already searching themselves... Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
The Crucible 1.3.1As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information; This process will transplant all egos from the 2 altars on the outside, onto the center item. This process will use Fortress energy. (Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.) Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Additional Randart Properties 1.5.5 Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 34 / 74% |
Size | big |
Lifes / Deaths | Killed by Belunor the broken golem at level 34 on the 12nd Wealth 122nd year of Ascendancy at 04:08 / 1 |
Primary Stats
Strength | 115 (base 45) |
Dexterity | 30 (base 11) |
Constitution | 65 (base 48) |
Magic | 13 (base 12) |
Willpower | 84 (base 60) |
Cunning | 17 (base 10) |
Resources
Life | -76/1655 |
Stamina | 356/381 |
Equilibrium | 67 |
Healing Factor | 2.3973070844127 |
Regeneration | 141.09165320261 |
Speed
Mental | -4.0361303047525% |
Attack | +5.9638696952463% |
Movement | -17.39004967349% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Stealth | 19.500146650446 |
See Invisible | 19.500146650446 |
Offense: Mainhand
Damage | 122 |
Accuracy | 55 |
Crit Chance | 43% |
APR | 4 |
Speed | 1.04 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 31% |
Speed | 0.94371789448235 |
Offense: Damage Bonus
Acid | +28% |
Blight | +6% |
Physical | +35% |
Cold | +14% |
All | 0% |
Darkness | +6% |
Light | +10% |
Lightning | +6% |
Fire | +6% |
Nature | +22% |
Offense: Damage Penetration
Acid | +6% |
Blight | +6% |
Physical | +6% |
Cold | +6% |
All | 0% |
Darkness | +6% |
Lightning | +6% |
Mind | +25% |
Fire | +6% |
Nature | +6% |
Defense: Base
Armour (hardiness) | 50.242741301031 (73.452380952381%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 69 |
Spell Save | 53 |
Mental Save | 67 |
Defense: Resistances
Acid | + 45%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 66%( 70%) |
All | + 14%( 70%) |
Darkness | + 37%( 70%) |
Light | + 45%( 70%) |
Temporal | + 19%( 70%) |
Physical | + 26%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 67%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Stun Resistance | 9% |
Teleport Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Silence Resistance | 20% |
Poison Resistance | 10% |
Blind Resistance | 9% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 165 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 187 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 38.88 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. |
Class Talents
Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Harmony |
talent | Meditation |
talent | Icy Skin |
talent | Precise Strikes |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | All direct healing done to the target is increased by 52% and each heal restores 6.6 equilibrium. Healing Nexus |
beneficial effect | The target purifies all diseases and poisons, turning them into healing effects. Waters of Life |
detrimental effect | Huge cut that bleeds, doing 101.33 physical damage per turn. Bleeding |
detrimental effect | The target is poisoned, taking 118.76 nature damage per turn. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
beneficial effect | Increases all resists by 7%. Elemental Harmony |
detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
Quests
You successfully escorted the injured seer to the recall portal on level 9 of Infinite Dungeon. Escort: injured seer (level 9 of Infinite Dungeon)As a reward you improved mental save by +4. | done |
You failed to protect the lone alchemist from death by skeleton archer. Escort: lone alchemist (level 20 of Infinite Dungeon) | failed |
You successfully escorted the lost defiler to the recall portal on level 5 of Infinite Dungeon. Escort: lost defiler (level 5 of Infinite Dungeon)As a reward you improved mental save by +4. | done |
You failed to protect the lost sun paladin from death by Varsha the Writhing. Escort: lost sun paladin (level 30 of Infinite Dungeon) | failed |
You successfully escorted the repented thief to the recall portal on level 10 of Infinite Dungeon. Escort: repented thief (level 10 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 14 of Infinite Dungeon. Escort: repented thief (level 14 of Infinite Dungeon)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 29 of Infinite Dungeon. Escort: temporal explorer (level 29 of Infinite Dungeon)As a reward you improved Willpower by +5. | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 12): Near SightedYou completed the challenge and received: Random Artifact: Gilyndur (1 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (329)Turns left: 238 You completed the challenge and received: Random Artifact: Glitterstreak (1 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 16): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 19): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 20): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 23): MultiplicityTurns left: 0 You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 26): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 32): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 33): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Layatira the dreaming horror'. Infinite Dungeon Challenge (Level 34): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 209 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 35): Rush Hour (209)Turns left: 105 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 36): Rush Hour (56)Turns left: 16 You completed the challenge and received: Random Artifact: Sunpanic (114% power, 40 apr, nature damage) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 6): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Chargeclash (14/14, 97% power, 5 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +22 Lck +12 Dex ----- def ----- Armour +3 Resists +6% blight Phys.save +12 (+3 eff.) Mind.save +15 (+3 eff.) Stealth +22 Max.HP +40.00 HP.reg +7.00 Heal.mod +16% Silence- +20% A pair of boots made of leather. |
Light source | ![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(138 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() 1.5 T3 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Crit.mult +5.00% Melee+ 11 acid 9 cold 12 mind Dmg.mod +8% acid +8% cold ----- def ----- Armour +2 Fatigue +3% Resists +7% acid +8% cold HP.reg +7.00 ---------- misc Stam/turn +1.40 Hate/kill +10.00 Max.stam +27.00 Light +1 On Mind Hit: 5% Poisonous Spores 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% acid ----- def ----- Resists +28% acid +5% arcane +6% light Crit.dmg- 15.00% Poison- +10% Disease- +20% ---------- misc Infravis +3 Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | ![]() 0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +3 Mag +7 Cun +9 Con dps ---------- Mind.crit +8% Mov.spd +10% Melee+ 20 mind Res.pen +25% mind ----- def ----- Fatigue -8% HP.reg +5.00 ---------- misc Stam/turn +1.10 Max.hate +8.00 Light +3 Infravis +3 On Mind Hit: 15% Distortion Bolt 2 Amulets can have magical properties. |
In main hand | ![]() 3.0 T3 longsword 1H weapon [Random Unique] Master Power 141% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str dps ---------- Phys.crit +11.0% Phys.pwr +11 (+2 eff.) Dmg.mod +11% physical Acc +17 (+5 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight +9% nature Sharp, long, and deadly. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() 7.0 T1 shield armor [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +2.0% Block +48 Melee+ +10 cold While equipped: ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +10% fire +15% cold ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | ![]() 2.0 T1 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +12% nature +12% blight Phys.save +7 (+2 eff.) Mind.save +7 (+1 eff.) Die.at -50.00 life HP.reg +3.00 Heal.mod +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 14.0 T4 heavy armor [Random Unique] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +12% Resists +15% temporal +26% darkness +26% blight +51% fire +5% arcane +9% cold Max.HP +68.00 HP.reg +13.00 Heal.mod +18% ---------- misc Light +2 A suit of armour made of mail. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there was only cross-tier effects to clean, no shield is created and the rune goes on a 75% faster cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +35.00% Spell.pwr +37 (+22 eff.) Melee+ 31 fire Dmg.mod +25% blight ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Spell.pwr +12 (+9 eff.) Dmg.mod +25% lightning ---------- misc Mana/turn +0.26 Max.mana +86.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 greatmaul 2H weapon [Unique] Master Power 160% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+6 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.9 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() 5.0 T4 greatmaul 2H weapon [Ego++] Master Power 167% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +19.0% Res.pen +19% physical Acc +30 (+9 eff.) Apr +17 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +10% all Acc +20 (+6 eff.) ---------- misc Masteries +0.20 Technique/Two-handed assault +0.20 Corruption/Brutality ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() 3.0 T4 greatsword 2H weapon [Ego++] Master Power 161% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +13 Str +7 Con dps ---------- Phys.pwr +19 (+4 eff.) Dmg.mod +19% physical Res.pen +19% physical Acc +24 (+7 eff.) ----- def ----- Disarm- +42% Massive two-handed swords. |
![]() 3.0 T2 mace 1H weapon [Unique] Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +10.0% Atk.spd 100% Melee+ +30 physical +14% confusion On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+4 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
![]() 3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 122% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Blunt and deadly. |
![]() 3.0 T4 mace 1H weapon [Ego+] Arcane/Master Power 162% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +25% fire Res.pen +25% fire Blunt and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 155% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.2% crit / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +73 fire While equipped: dps ---------- All.spd +9% Res.pen +20% fire Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Power 135% Range: 1.3x Uses 45% Dex, 45% Str Dmg Physical Acc+ +0.2% crit / acc Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Str +6 Dex dps ---------- Phys.spd +10% Dmg.mod +12% physical Acc +42 (+12 eff.) Sharp, short and deadly. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master/Psionic Power 155% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit / acc Acc +32 Apr +14 Crit +2.5% Capacity 18 Ranged+ +50 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 7.0 T2 shield armor [Ego] Nature/Master When used to Attack: Power 118% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% procs dam / acc Crit +3.0% Block +40 While equipped: dps ---------- Melee+ 17 cold Melee Ret 9 ice ----- def ----- Armour +4 Fatigue +8% Resists +18% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +9 Str +9 Dex ----- def ----- Armour +7 Defense +21 (+10 eff.) Fatigue +8% Resists +9% mind Phys.save +17 (+4 eff.) Mind.save +19 (+4 eff.) A suit of armour made of leather. |
![]() 14.0 T3 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +4 Cun ----- def ----- Armour +16 Defense +14 (+7 eff.) Fatigue +12% Resists +15% light +15% darkness Mind.save +19 (+4 eff.) A suit of armour made of mail. |
![]() 14.0 T4 heavy armor [Ego+] Psionic While equipped: Stats +5 Cun ----- def ----- Armour +16 Defense +17 (+8 eff.) Fatigue +12% Mind.save +22 (+5 eff.) A suit of armour made of mail. |
![]() 14.0 T5 heavy armor [Ego+] Nature/Master While equipped: Stats +6 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +30% blight +23% darkness +30% lightning ---------- misc Light +2 A suit of armour made of mail. |
![]() 17.0 T2 massive armor [Ego] Master While equipped: ----- def ----- Armour +20 Fatigue +22% Resists +21% cold A suit of armour made of metal plates. |
![]() 1.0 T3 belt armor [Ego++] Master While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Against +33% Summoned ----- def ----- D.Red.from +32% Summoned A belt that goes around your waist. |
![]() 2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +12 Mag dps ---------- Spell.pwr +8 (+7 eff.) Dmg.mod +8% acid +8% blight ----- def ----- Armour +3 Disease- +37% ---------- misc Spell.cld 10% A pair of boots made of leather. |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +10 Wil dps ---------- Dmg.mod +30% nature Res.pen +20% light Melee Ret 10 nature 10 light ----- def ----- Defense +3 (+1 eff.) Resists +9% light Phys.save +15 (+4 eff.) On Mind Hit: 5% Distortion Bolt 2 On Mind Hit: 5% Slime Spit 1 A pointy cloth hat, very wizardly... |
![]() 3.0 T3 head armor [Ego+] Master While equipped: Stats +7 Wil ----- def ----- Armour +4 Fatigue +4% Resists +11% blight Mind.save +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
malachite malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+7 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+7 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+9 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+9 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 geode 4 geode0.0 T3 stone gem [Normal] While equipped: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Item imbue powers: HP.reg +1.50 Heal.mod +10% Stam/turn +0.60 Mana/turn +0.60 Psi/turn +0.60 Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Dmg.mod +8% all Defense +25 (+11 eff.) Item imbue powers: Dmg.mod +8% all Defense +25 (+11 eff.) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T5 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 40 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
By Crest the Dwarf Wyrmic level 17
16th Profit 122nd year of Ascendancy at 13:56 see stats
By Crest the Dwarf Wyrmic level 23
28th Profit 122nd year of Ascendancy at 07:54 see stats
By Crest the Dwarf Wyrmic level 12
7th Profit 122nd year of Ascendancy at 16:51 see stats
By Crest the Dwarf Wyrmic level 20
23rd Profit 122nd year of Ascendancy at 01:39 see stats
By Crest the Dwarf Wyrmic level 30
41st Profit 122nd year of Ascendancy at 16:54 see stats
By Crest the Dwarf Wyrmic level 10
2nd Acquisition 122nd year of Ascendancy at 02:02 see stats
By Crest the Dwarf Wyrmic level 20
21st Profit 122nd year of Ascendancy at 19:28 see stats
By Crest the Dwarf Wyrmic level 30
40th Profit 122nd year of Ascendancy at 17:12 see stats
By Crest the Dwarf Wyrmic level 21
25th Profit 122nd year of Ascendancy at 05:42 see stats
By Crest the Dwarf Wyrmic level 30
41st Profit 122nd year of Ascendancy at 16:54 see stats
By Crest the Dwarf Wyrmic level 24
29th Profit 122nd year of Ascendancy at 04:26 see stats
Log
Bleeding from Belunor the broken golem hits Crest for 79 physical damage.
Crest casts Rune: Biting Gale.
Belunor the broken golem is encased in ice!
Crest hits Belunor the broken golem for (93 blocked), 0 cold (0 total damage).
Crest performs a melee critical strike against Belunor the broken golem!
Crest hits Belunor the broken golem for (75 blocked), 0 physical, (8 blocked), 0 arcane, (6 blocked), 0 acid, (4 blocked), 0 cold, (2 to ice), 3 mind, (7 blocked), 0 light (3 total damage).
Melee retaliation hits Iceblock for 29 light damage.
Belunor the broken golem casts Rune: Shatter Afflictions.
Belunor the broken golem is free from the ice.
A shield forms around Belunor the broken golem.
Belunor the broken golem uses Shield Pummel.
Belunor the broken golem performs a melee critical strike against Crest!
Shield of Light performs a melee critical strike against Crest!
Belunor the broken golem performs a melee critical strike against Crest!
Crest resists the vile poison!
Crest is stunned!
Belunor the broken golem hits Crest for 149 physical, 79 light, 108 physical, 191 physical, 79 light, 108 physical (714 total damage).
Shield of Light hits Crest for 169 light, 79 light, 108 physical (356 total damage).
Melee retaliation hits Belunor the broken golem for (10 absorbed), 0 cold, (10 absorbed), 0 cold, (10 absorbed), 0 cold (0 total damage).
Deadly Poison from Belunor the broken golem hits Crest for 56 nature damage.
Bleeding from Belunor the broken golem hits Crest for 86 physical damage.
LIFE LOST WARNING!
Crest uses Waters of Life.
Crest receives 47 healing.
Crest uses Healing Nexus.
Belunor the broken golem uses Kneecapper.
Belunor the broken golem's Kneecapper performs a ranged critical strike against Crest!
Saving game...