Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Myth's Minimalist UI 1.5.9This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Dread Necromancer 1.5.10The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Items Vault 1.5.0Donators/Buyers bonus! Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Spell Merchants 1.5.10
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Grove Keeper 1.5.10Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Gravitic Infantry |
Level / Exp | 66 / 28% |
Size | small |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 179 (base 72) |
Dexterity | 128 (base 68) |
Constitution | 95 (base 72) |
Magic | 94 (base 72) |
Willpower | 77 (base 42) |
Cunning | 119 (base 37) |
Resources
Life | 2900/2900 |
Stamina | 458/458 |
Paradox | 300 |
Healing Factor | 1.7011320754717 |
Regeneration | 9.1010566037736 |
Speed
Mental | +70.661425866224% |
Attack | 0% |
Movement | +30% |
Spell | +141.32285173245% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 6 |
Offense: Mainhand
Damage | 245 |
Accuracy | 92 |
Crit Chance | 59% |
APR | 20 |
Speed | 0.59 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 61 |
Crit Chance | 61% |
Speed | 0.41438263837056 |
Offense: Mind
Mindpower | 56 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
Nature | +124% |
Lightning | +124% |
Light | +138% |
Temporal | +123% |
Darkness | +121% |
Arcane | +124% |
Mind | +127% |
All | +115% |
Offense: Damage Penetration
Darkness | +31% |
Temporal | +63% |
Blight | +15% |
Physical | +42% |
Mind | +15% |
Defense: Base
Armour (hardiness) | 89.288631188538 (98.120805369128%) |
Defense | 79 |
Ranged Defense | 81 |
Fatigue | 0 |
Physical Save | 120 |
Spell Save | 115 |
Mental Save | 126 |
Defense: Resistances
Acid | + 69%( 70%) |
Blight | + 63%( 70%) |
Physical | + 65%( 70%) |
Cold | + 51%( 70%) |
All | + 43%( 70%) |
Lightning | + 50%( 70%) |
Light | + 68%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 52%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 69%( 70%) |
Nature | + 65%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Poison Resistance | 40% |
Blind Resistance | 0% |
Silence Resistance | 44% |
Teleport Resistance | 74% |
Pinning Resistance | 59% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 494 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Superiority | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 6/5 |
| 5/5 |
| 0/5 |
Chronomancy / Temporal assault | 1.50 |
| 5/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Chronomancy / Gravitic combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 6/5 |
Chronomancy / Temporal Combat | 1.50 |
| 6/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 6/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Chronomancy / Spacetime Weaving | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 5/5 |
| 6/5 |
| 0/5 |
Race / Dark-faerie | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 6/5 |
| 6/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 6/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shattering Impact |
talent | Shield Wall |
talent | Chant of Fortitude |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +141% Combat Speed: +71% All Damage: +115% |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest | active |
You failed to protect the injured seer from death by dire wolf. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you gained talent category Cunning / Survival (at mastery 0.80). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 80% of the way to your next Rank. You have killed: 64 Uniques 19 Bosses 11 Elite Bosses 1 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 1 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 184. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
On feet | Lorydas the pair of hardened leather boots (19 def, 3 armour) Lorydas the pair of hardened leather boots (19 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Spell.pwr +6 (+1 eff.) Res.pen +15% blight +31% temporal +31% darkness Melee Ret 8 arcane ----- def ----- Armour +3 Defense +19 (+4 eff.) Fatigue -5% Resists +38% darkness +35% temporal Phys.save +9 (+1 eff.) Def/telep +54 Res/telep +46% Dur/telep +54% ---------- misc Max.enc +37 Stam/turn +0.80 Mana/turn +0.08 Mana/s.crit +1.00 Max.stam +28.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Dayprophet the drakeskin leather cap (0 def, 5 armour) Dayprophet the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +13 Str +16 Dex +4 Con dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +15% light +6% darkness Melee Ret 20 darkness On Hit (Melee): * 15% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +11% nature +9% light Spell.save +9 (+1 eff.) Max.HP +110.00 Heal.mod +22% ---------- misc Stam/ret +2.20 Equi/ret +2.60 Light +1 A cap made of leather. |
On hands | Harorain (0 def, 2 armour) Harorain (0 def, 2 armour)1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +9 Dex +4 Mag +2 Wil +19 Cun dps ---------- Melee+ 10 light 14 temporal Ranged+ 14 temporal Dmg.mod +8% light +8% temporal Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +10% temporal +18% light +8% darkness Phys.save +11 (+2 eff.) Spell.save +30 (+5 eff.) Mind.save +30 (+5 eff.) HP.reg +2.80 ---------- misc Stam/turn +1.00 Psi/kill +6.00 Max.stam +15.00 Max.psi +30.00 Infravis +1 Cooldown Double Strike -1 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit / acc Acc +15 Apr +11 Crit +13.0% Atk.spd 100% On Crit.r2 +34 light +28 darkness On Hit: 10% Slumber 3 On Hit: 15% Perfect Strike 3 On Hit: 15% Set Up 3 On Hit: * 10% chance to blind * 11% chance to gain 10% of a turn (3/turn limit) Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Prismshear (dig speed 12 turns) Prismshear (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- Melee+ 16 blight Dmg.mod +9% nature ----- def ----- Fatigue -18% Resists +6% blight +13% nature +9% light Max.HP +30.00 ---------- misc Max.stam +22.00 Max.P.En +10.00 Max.N.En +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Dourquench Dourquench0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Str +9 Dex +27 Cun +10 Con dps ---------- Phys.pwr +11 (+2 eff.) Melee+ 12 darkness 25 bleed Ranged+ 20 bleed Acc +12 (+3 eff.) On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 17% chance to cause random gloom ----- def ----- Defense +18 (+4 eff.) Fatigue -18% Resists +10% blight +15% nature +6% darkness Mind.save +10 (+2 eff.) Stealth +10 Poison- +30% Disease- +27% ---------- misc Max.enc +77 Psi/ret +0.12 Hate/m.crit +2.00 Hate/kill +8.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
On fingers | stralite ring 'Skyblood' stralite ring 'Skyblood'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +7 Wil +14 Cun dps ---------- Spell.pwr +13 (+3 eff.) Mind.pwr +9 (+3 eff.) Melee+ 37 light Ranged+ 40 light Dmg.mod +6% lightning On Hit (Melee): * 18% chance to blind On Hit (Ranged): * 29% chance to blind ----- def ----- Fatigue -8% Resists +12% mind +6% blight Mind.save +6 (+1 eff.) Poison- +10% Silence- +44% Confus- +10% ---------- misc Max.enc +32 Mana/turn +0.34 Rings can have magical properties. |
Around neck | Xanoyara the voratun amulet Xanoyara the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +15 Dex +9 Wil +7 Cun +6 Con +15 Lck dps ---------- S.pwr/crit +4 Dmg.mod +9% arcane Res.pen +15% mind Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to disease ----- def ----- Defense +12 (+3 eff.) Resists +3% mind +6% blight Phys.save +34 (+5 eff.) Spell.save +23 (+3 eff.) Mind.save +22 (+3 eff.) Unseen.red 18% Max.HP +44.00 HP.reg +2.30 Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
In main hand | Chargestar the dwarven-steel waraxe (19-26.6 power, 4 apr) Chargestar the dwarven-steel waraxe (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 19.0 - 26.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +20 lightning +20 cold On Hit.r1 +4 blight On Hit: * 20% chance to daze at end of turn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Melee+ 4 blight Res.pen +10% physical Acc +21 (+5 eff.) Apr +9 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +10 (+2 eff.) Resists +6% blight Disarm- +34% One-handed war axes. |
Around waist | hardened leather belt 'Scorchscar' hardened leather belt 'Scorchscar'1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Dex +7 Mag +17 Wil +8 Cun +8 Lck dps ---------- Spell.crit +5% Melee Ret 8 fire ----- def ----- Fatigue -20% Resists +9% fire +8% light +8% darkness Crit.dmg- 10.00% Mind.save +22 (+3 eff.) Stealth +9 Max.HP +159.00 ---------- misc T.Disarm +20 Max.enc +44 Infravis +5 A belt that goes around your waist. |
In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 T5 shield armor [Unique] Arcane When used to Attack: Power 50.0 - 60.0 Temporal Uses 70% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +325 On Hit: 25% Turn Back the Clock 3 While equipped: dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- Armour +4 Defense +8 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +0% Resists +30% temporal Dmg.red +20 all Spell.save +20 (+3 eff.) Proj.slow +50% ---------- misc Talents +5 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
Cloak | Silubeth (12 def, 0 armour) Silubeth (12 def, 0 armour)2.0 T1 cloak armor [Random Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Defense +12 (+3 eff.) Phys.save +12 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Skynigh (23 def, 25 armour) Skynigh (23 def, 25 armour)17.0 T5 massive armor [Random Unique] Nature/Master/Psionic While equipped: Stats +13 Str +2 Dex +6 Cun +10 Con dps ---------- Mov.spd +10% Melee+ 12 lightning Dmg.mod +12% mind +3% lightning ----- def ----- Armour +25 Defense +23 (+5 eff.) Fatigue +26% Resists +45% acid +13% physical +14% cold +11% lightning +37% fire Mind.save +24 (+4 eff.) Max.HP +86.00 Disarm- +29% Stun/Frz- +40% Knockbk- +34% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Tazor the gold amulet Tazor the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +4 Con dps ---------- Phys.crit +2.0% Crit.mult +6.00% Melee+ 8 physical ----- def ----- Armour +10 Resists +2% physical +21% temporal +21% darkness +22% light Phys.save +8 (+1 eff.) Max.HP +60.00 HP.reg +1.20 Blind- +34% Pinning- +34% Knockbk- +32% ---------- misc Masteries +0.28 Cunning/Survival +0.28 Chronomancy/Gravitic combat Amulets can have magical properties. |
Aerylehad the stralite amulet Aerylehad the stralite amulet0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Con +8 Mag dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Melee+ 8 acid Dmg.mod +8% physical Res.pen +5% temporal Melee Ret 12 temporal ----- def ----- Fatigue -9% Resists +12% temporal Phys.save +28 (+4 eff.) Spell.save +19 (+3 eff.) Mind.save +14 (+2 eff.) Anom.red +5 Max.HP +65.00 HP.reg +5.00 Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
copper ring 'Viperrot' copper ring 'Viperrot'0.1 T1 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Dex +4 Wil +10 Cun dps ---------- Melee+ 24 blight 12 nature Dmg.mod +12% nature Res.pen +15% blight Acc +14 (+3 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Mind.save +8 (+1 eff.) Silence- +26% ---------- misc Mana/turn +0.16 On Mind Hit: 5% Slime Spit 1 Rings can have magical properties. |
steel ring of perseverance steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.10 Stun/Frz- +27% Rings can have magical properties. |
iron longsword of persecution (11-15.4 power, 2 apr) iron longsword of persecution (11-15.4 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Disrupt Power 11.0 - 15.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Against +5% Unnatural While equipped: Stats +1 Wil Sharp, long, and deadly. |
Unrarekhad (11.5-16.1 power, 2 apr) Unrarekhad (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Random Unique] Arcane/Master Power 11.5 - 16.1 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 cold On Hit: 5% Fire Breath 1 On Hit: * 20% chance to cause random gloom * Random elemental explosion On Crit: * cripple the target While equipped: Stats +3 Wil dps ---------- Phys.crit +6.0% Mind.pwr +2 (+1 eff.) Dmg.mod +3% mind Res.pen +8% acid +8% fire +8% lightning +8% cold On Mind Hit: 5% Slime Spit 1 One-handed war axes. |
iron waraxe of massacre (16-22.4 power, 2 apr) iron waraxe of massacre (16-22.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 16.0 - 22.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
dwarven-steel waraxe 'Glorotira' (22.5-31.5 power, 12 apr) dwarven-steel waraxe 'Glorotira' (22.5-31.5 power, 12 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 22.5 - 31.5 Blight Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +12 Crit +4.5% Atk.spd 100% Phasing +24% Melee+ +8 physical On Hit: * 25% chance to put talents on cooldown On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +6% physical ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% blight Phys.save +6 (+1 eff.) Heal.mod +20% ---------- misc Max.stam +10.00 One-handed war axes. |
Timekeeper (12 def, 4 armour, 29-31.9 power, 78 block) Timekeeper (12 def, 4 armour, 29-31.9 power, 78 block)7.0 T1 shield armor [Unique] Arcane When used to Attack: Power 29.0 - 31.9 Physical Uses 50% Mag, 100% Str Crit +5.0% Block +78 While equipped: ----- def ----- Armour +4 Defense +12 (+3 eff.) Rng.Def +10 (+2 eff.) Fatigue +6% Resists +15% temporal +15% darkness +15% cold Teleport- +100% ---------- misc Talents +3 Block Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type. This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. |
Erelerain the Duskonslaught (8 def, 9 armour, 31-37.2 power, 131.5 block) Erelerain the Duskonslaught (8 def, 9 armour, 31-37.2 power, 131.5 block)7.0 T3 shield armor [Random Unique] Nature/Master When used to Attack: Power 31.0 - 37.2 Physical Uses 50% Mag, 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +132 Melee+ +13 cold +12 nature On Hit.r1 +4 darkness On Hit: 10% Moonlight Ray 1 On Hit: * 40% chance to inflict 15% damage reduction * 40% chance to corrode armour by 30% While equipped: Stats +5 Con dps ---------- Melee+ 7 cold Dmg.mod +3% darkness Res.pen +5% acid Melee Ret 13 ice 11 nature ----- def ----- Armour +9 Defense +8 (+2 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +16% nature +12% blight Phys.save +8 (+1 eff.) Max.HP +64.00 ---------- misc Talents +3 Block Handheld deflection devices. |
cured leather armour 'Nerinn' (2 def, 4 armour) cured leather armour 'Nerinn' (2 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +1 Cun +3 Con dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +2% all On Hit (Melee): * 20% chance to disease ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +5% Resists +11% acid +8% physical +5% fire +8% lightning +24% cold ---------- misc Telepathy Dragon A suit of armour made of leather. |
troll-hide hardened leather armour of natural resilience (3 def, 6 armour) troll-hide hardened leather armour of natural resilience (3 def, 6 armour)9.0 T3 light armor [Ego++] Nature/Disrupt While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +11% nature +10% blight D.Red.from +5% Unnatural Max.HP +36.00 HP.reg +6.60 Heal.mod +12% A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Turn yourself invisible (power 46, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
iron plate armour 'Adolle' (6 def, 7 armour) iron plate armour 'Adolle' (6 def, 7 armour)17.0 T1 massive armor [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Dex +2 Wil dps ---------- Dmg.mod +6% physical Acc +4 (+1 eff.) Apr +2 Melee Ret 6 light ----- def ----- Armour +7 Defense +6 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +20% Resists +13% blight +16% fire +10% darkness Max.HP +46.00 HP.reg +1.60 Heal.mod +12% ---------- misc Light +2 A suit of armour made of metal plates. |
Singemaim (5 def, 26 armour) Singemaim (5 def, 26 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee+ 4 fire Melee Ret 6 light ----- def ----- Armour +26 Defense +5 (+1 eff.) Fatigue +24% Resists +10% acid +7% physical +12% darkness +18% blight +10% cold Phys.save +46 (+7 eff.) HP.reg +0.60 Heal.mod +20% ---------- misc Stam/turn +0.60 Max.stam +10.00 Light +2 Breathe water A suit of armour made of metal plates. |
Dayterror the rough leather belt Dayterror the rough leather belt1.0 T1 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +2 Con dps ---------- Phys.crit +7.0% Mind.crit +6% Mind.pwr +4 (+2 eff.) Dmg.mod +12% light +3% mind Res.pen +5% light +5% mind Melee Ret 8 light On Hit (Melee): * 15% chance to blind ----- def ----- Resists +3% mind Mind.save +7 (+1 eff.) HP.reg +0.90 Heal.mod +12% A belt that goes around your waist. |
rough leather belt of the mystic rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Mind.save +6 (+1 eff.) A belt that goes around your waist. |
rough leather belt of transcendence rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +6 (+1 eff.) A belt that goes around your waist. |
Armagen the Cloudtrail (3 def, 3 armour) Armagen the Cloudtrail (3 def, 3 armour)3.0 T1 feet armor [Random Unique] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Melee+ 8 lightning 4 temporal Dmg.mod +9% temporal Res.pen +10% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue +2% Resists +9% lightning Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Olisasus the iron gauntlets (0 def, 1 armour) Olisasus the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Random Unique] Arcane While equipped: Stats +3 Cun +2 Mag dps ---------- Mov.spd +10% Melee+ 7 light Dmg.mod +4% light ----- def ----- Armour +1 Resists +12% light +6% darkness ---------- misc Infravis +4 Telepathy Humanoid/Orc Unarmed combat: Power 10.0 - 14.0 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% HP.leech +3% On Crit.r2 +17 light +10 darkness On Hit: * 6% chance to blind Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 154.77 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Samudin the Phlegmterror (0 def, 11 armour) Samudin the Phlegmterror (0 def, 11 armour)1.5 T1 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Con dps ---------- Melee+ 6 physical Dmg.mod +4% physical Melee Ret 16 nature ----- def ----- Armour +11 Resists +3% blight +3% acid Phys.save +12 (+2 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) HP.reg +1.40 Blind- +5% Poison- +10% Disarm- +24% Stun/Frz- +10% ---------- misc Stam/turn +0.70 Max.stam +15.00 Unarmed combat: Power 10.5 - 14.7 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Melee+ +5 physical On Hit.r1 +6 physical On Crit.r2 +7 physical On Hit: 10% Slumber 1 On Hit: 10% Juggernaut 1 On Hit: 10% Sand Breath 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Emelyssra the Glowbutcher (0 def, 1 armour) Emelyssra the Glowbutcher (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% temporal Res.pen +5% temporal Melee Ret 12 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 30% chance to blind ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +12% light +11% darkness ---------- misc Light +2 A cap made of leather. |
rough leather cap 'Grinalar' (0 def, 1 armour) rough leather cap 'Grinalar' (0 def, 1 armour)2.0 T1 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +3% lightning Phys.save +30 (+4 eff.) Spell.save +9 (+1 eff.) Blind- +10% Disease- +5% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/ret +0.90 Equi/ret +1.00 A cap made of leather. |
dwarven-steel helm 'Ulfyneg' (0 def, 4 armour) dwarven-steel helm 'Ulfyneg' (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Wil dps ---------- Phys.pwr +19 (+3 eff.) Melee+ 12 mind Dmg.mod +12% arcane Melee Ret 8 arcane ----- def ----- Armour +4 Fatigue +4% Resists +19% physical +6% arcane +3% mind Phys.save +31 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Demonic Soul Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
By Heavy the Dark Faerie Gravitic Infantry level 45
27th Haze 122nd year of Ascendancy at 20:08 see stats
By Heavy the Dark Faerie Gravitic Infantry level 24
24th Haze 122nd year of Ascendancy at 01:22 see stats
By Heavy the Dark Faerie Gravitic Infantry level 16
5th Flare 122nd year of Ascendancy at 11:47 see stats
By Heavy the Dark Faerie Gravitic Infantry level 51
34th Haze 122nd year of Ascendancy at 09:02 see stats
By Heavy the Dark Faerie Gravitic Infantry level 45
27th Haze 122nd year of Ascendancy at 19:40 see stats
By Heavy the Dark Faerie Gravitic Infantry level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Heavy the Dark Faerie Gravitic Infantry level 20
23rd Haze 122nd year of Ascendancy at 16:49 see stats
By Heavy the Dark Faerie Gravitic Infantry level 30
24th Haze 122nd year of Ascendancy at 06:49 see stats
By Heavy the Dark Faerie Gravitic Infantry level 40
27th Haze 122nd year of Ascendancy at 00:46 see stats
By Heavy the Dark Faerie Gravitic Infantry level 50
34th Haze 122nd year of Ascendancy at 07:32 see stats
By Heavy the Dark Faerie Gravitic Infantry level 66
35th Haze 122nd year of Ascendancy at 19:20 see stats
By Heavy the Dark Faerie Gravitic Infantry level 51
34th Haze 122nd year of Ascendancy at 09:00 see stats
By Heavy the Dark Faerie Gravitic Infantry level 33
25th Haze 122nd year of Ascendancy at 17:51 see stats
By Heavy the Dark Faerie Gravitic Infantry level 45
27th Haze 122nd year of Ascendancy at 20:08 see stats
By Heavy the Dark Faerie Gravitic Infantry level 54
34th Haze 122nd year of Ascendancy at 17:51 see stats
By Heavy the Dark Faerie Gravitic Infantry level 31
24th Haze 122nd year of Ascendancy at 22:23 see stats
By Heavy the Dark Faerie Gravitic Infantry level 15
76th Pyre 122nd year of Ascendancy at 19:18 see stats
Log
Heavy aims less carefully.
Heavy's Clone aims less carefully.
Your summoned Heavy's Clone disappears.
The fabric of time around Heavy stabilizes to normal.
Talent Time Shield is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
You gain 1.45 gold from the transmogrification of thaloren hardened leather cap (0 def, 3 armour).
You gain 2.44 gold from the transmogrification of traveler's pair of hardened leather boots of uncanny dodging (7 def, 3 armour).
You gain 5.79 gold from the transmogrification of shadow cashmere cloak of protection (2 def, 0 armour).
You gain 25.00 gold from the transmogrification of voratun mail armour 'Blazehue' (5 def, 30 armour).
You gain 10.00 gold from the transmogrification of Rogue Plight (6 def, 7 armour).
You gain 5.51 gold from the transmogrification of plaguebringer's pouch of stralite shots of amnesia (24/24, 44.5-53.4 power, 5 apr).
You gain 7.30 gold from the transmogrification of mighty dwarven-steel steamgun of cold.
You gain 3.99 gold from the transmogrification of thorny mindstar of sand (8.5-9.35 power, 24 apr, mind damage).
You gain 4.17 gold from the transmogrification of balanced stralite mace (36-50.4 power, 5 apr).
You gain 25.00 gold from the transmogrification of Uloromichik the dragonbone magestaff (30-36 power, 6 apr, arcane element).
You gain 5.41 gold from the transmogrification of elven-wood vilestaff of illumination (25-30 power, 5 apr, acid element).
Quest 'The Sect of Kryl-Feijan' is done! (Press 'j' to see the quest log)
Personal New Achievement: Savior of the damsels in distress (Uniques)!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Heavy deactivates Shattering Impact.
Heavy deactivates Shield Wall.
Heavy deactivates Chant of Fortitude.