











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Allow Respec Anywhere 1.2.3Adventuring Party 1.5.5Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Zephyr 1.5.6 QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Auto Use Tweaks 1.2.1Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Generous Levels 1.5.5Is more generous with talents, types and stat points for each level gained. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Recognizable Bossess on Minimap 1.5.5Colorizing unique+ ranked creatures on minimap ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dark Faerie |
| Class | Zephyr |
| Level / Exp | 72 / 24% |
| Size | small |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 68 (base 23) |
| Dexterity | 160 (base 82) |
| Constitution | 86 (base 25) |
| Magic | 146 (base 82) |
| Willpower | 128 (base 82) |
| Cunning | 161 (base 82) |
Resources
| Life | 856/913 |
| Mana | 625/810 |
| Stamina | 496/588 |
| Healing Factor | 1.9053125 |
| Regeneration | 46.584890625 |
Speed
| Mental | +93.30243306993% |
| Attack | 0% |
| Movement | +67.14089514844% |
| Spell | +166.60486613986% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -4 |
| Infravision | 27 |
| See Stealth | 98.975890473264 |
| See Invisible | 114.97589047326 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 415 |
| Accuracy | 105 |
| Crit Chance | 141% |
| APR | 77 |
| Speed | 0.41 |
Offense: Spell
| Spellpower | 104 |
| Crit Chance | 100% |
| Speed | 0.37508692713636 |
Offense: Mind
| Mindpower | 104 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +190% |
| Blight | +225% |
| Arcane | +214% |
| Cold | +194% |
| All | +162% |
| Lightning | +227% |
| Temporal | +182% |
| Physical | +213% |
| Fire | +215% |
| Darkness | +177% |
Offense: Damage Penetration
| Lightning | +64% |
| Acid | +10% |
| Light | +15% |
| Temporal | +14% |
| Physical | +72% |
| Arcane | +5% |
| Mind | +15% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 40 (93.970297029703%) |
| Defense | 154 |
| Ranged Defense | 154 |
| Fatigue | 63.955414860896 |
| Physical Save | 102 |
| Spell Save | 103 |
| Mental Save | 109 |
Defense: Resistances
| Acid | + 49%( 70%) |
| Blight | + 66%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 70%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 34%( 70%) |
| Darkness | + 70%( 70%) |
| Physical | + 57%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 61% |
| Confusion Resistance | 75% |
| Blind Resistance | 5% |
| Silence Resistance | 65% |
| Bleed Resistance | 5% |
| Pinning Resistance | 100% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (41% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (38% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air archery | 1.90 |
| 7/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 7/5 |
| Spell / Phantasm | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm archery | 1.50 |
| 7/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 6/5 |
| Race / Dark-faerie | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Wild magic | 1.50 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Swiftness | 1.50 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Conditioning | 0.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 7/5 |
| 0/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/19 |
| 0/33 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Wild Constitution |
| talent | Whirlwind of Bolts |
| talent | Tempest |
| talent | Storm Infusion |
| talent | Static Shield |
| talent | Daunting Presence |
| talent | Wild Defense |
| talent | Wild Power |
| talent | Feather Wind |
| talent | Spellcraft |
| talent | Wild Devastation |
| talent | Storm Sentinel |
| talent | Thunderstorm |
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +167% Combat Speed: +83% All Damage: +138% |
| beneficial effect | The target is waiting to teleport to another place. Recalling |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by Faith's Clone. Escort: lone alchemist (level 4 of Dreadfell) | failed |
A compliation of all your achievements earnt. Heroic AchievementsYou are 89% of the way to your next Rank. You have killed: 60 Uniques 14 Bosses 14 Elite Bosses 11 Veterans 1 Heroics 0 Legends 0 Destroyers 1 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Equipment
| On feet | Zuberiarathra the pair of drakeskin leather boots (0 def, 13 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Dex +5 Cun +6 Con +11 Lck dps ---------- Phys.crit +12.0% Spell.crit +1% Phys.pwr +17 (+2 eff.) Spell.pwr +6 (+1 eff.) Res.pen +14% physical Apr +13 ----- def ----- Armour +13 Fatigue +5% Resists +15% fire +15% cold Phys.save +54 (+9 eff.) Mind.save +24 (+4 eff.) Stealth +15 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +40.00 A pair of boots made of leather. |
| Quiver | Morningbringer the quiver of elven-wood arrows (16/17, 44-61.6 power, 14 apr)3.0 T4 arrow ammo [Random Unique] Arcane/Master/Psionic Power 44.0 - 61.6 Physical Uses 40% Wil, 100% Mag, 70% Dex Mastery Air Archer Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 17 Rld cld 6 Ranged+ +16 light +26 bleed +12 arcane +24 mind On Hit.r1 +4 arcane +27 fire +4 mind +4 light On Crit.r2 +4 arcane On Hit: * 33% chance to cause random gloom * Random elemental explosion On Crit: * wounds the target for 7 turns: 35 bleeding, 88% reduced healing Arrows are used with bows to pierce your foes to death. |
| Light source | alchemist's lamp 'Airsaw'1.0 T3 lite [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +9 Cun dps ---------- Spell.crit +5% Crit.mult +5.00% Spell.pwr +5 (+1 eff.) Dmg.mod +9% lightning ----- def ----- Defense +11 (+2 eff.) Resists +11% blight +9% darkness +6% lightning Phys.save +25 (+5 eff.) Spell.save +16 (+2 eff.) Mind.save +14 (+2 eff.) Heal.mod +16% Heal/summ +10 ---------- misc Max.psi +30.00 Light -7 Infravis +11 See.Invis +7 Telepathy Humanoid/Orc The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 116 blight damage or heals 54 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tainttitan (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +4 Con dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) Dmg.mod +11% acid +15% darkness +8% lightning +10% cold +52% arcane +11% fire Res.pen +5% arcane +5% nature Melee Ret 20 arcane On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +2 (+1 eff.) Resists +9% lightning +22% darkness +6% nature ---------- misc Psi/turn +0.28 Max.mana +63.00 Arcane Eye: (Instant) Puts all charms on 9 cooldown Level 4.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Zeruhir' (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +6 Str +2 Dex +2 Mag +3 Cun +9 Con dps ---------- Acc +7 (+1 eff.) ----- def ----- Fatigue -4% Resists +7% darkness +7% fire ---------- misc Equi/ret +0.08 Max.hate +6.00 Light +1 Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Pyretrencher'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +2 Mag +1 Wil +4 Con dps ---------- Phys.pwr +16 (+2 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Mov.spd +22% Dmg.mod +6% temporal +15% cold +9% fire +8% all Acc +11 (+1 eff.) Melee Ret 4 fire ----- def ----- Defense +15 (+2 eff.) Resists +3% fire +30% cold Phys.save +14 (+3 eff.) Spell.save +16 (+2 eff.) Mind.save +16 (+2 eff.) Max.HP +48.00 Disarm- +46% Pinning- +45% Knockbk- +38% Def/telep +10 Res/telep +10% Dur/telep +10% Blinding Speed: Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| On fingers | Bleakpiety0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +15 Mag +8 Wil +18 Cun dps ---------- Crit.mult +10.00% Spell.pwr +26 (+5 eff.) Melee+ 25 bleed Ranged+ 23 bleed Dmg.mod +40% blight Phasing +54% Melee Ret 8 darkness On Hit (Melee): * 20% chance to cause random gloom On Hit (Ranged): * 20% chance to cause random gloom ----- def ----- Resists +40% blight Spell.save +6 (+1 eff.) Mind.save +11 (+1 eff.) Silence- +50% Confus- +50% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Mana/turn +0.33 Mana/s.crit +2.00 Hate/m.crit +2.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 18 cooldown Level 4.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| Around waist | drakeskin leather belt 'Nightpain'1.0 T5 belt armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +6 Dex +5 Wil +6 Cun +10 Lck dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +18 (+2 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Defense +20 (+3 eff.) Fatigue -9% Resists +10% acid +6% darkness +9% fire +7% cold +5% arcane +9% lightning Phys.save +12 (+2 eff.) Spell.save +47 (+7 eff.) Mind.save +30 (+5 eff.) Stealth +29 Max.HP +103.00 Blind- +5% Cut- +5% Silence- +15% Disarm- +10% ---------- misc T.Disarm +30 Max.enc +39 Infravis +6 Size +1 A belt that goes around your waist. |
| In main hand | Isilrann the Dazzleclamor4.0 T4 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Air Archer Acc+ +0.2% crit / acc Atk.spd 125% Range +10 Ranged+ +20 lightning On Hit.r1 +4 light While equipped: Stats +1 Wil +9 Mag dps ---------- Phys.crit +17.0% Spell.crit +1% Spell.pwr +2 (+1 eff.) Dmg.mod +26% lightning +14% temporal +42% physical Res.pen +14% temporal +58% physical Phasing +63% Acc +17 (+2 eff.) ----- def ----- Spell.save +3 (+0 eff.) Dur/telep +20% ---------- misc Reload +6 Max.mana +80.00 Max.vim +20.00 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
| On hands | hardened leather gloves 'Chargegasher' (0 def, 16 armour)1.0 T3 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Str +4 Wil +4 Cun +19 Con dps ---------- Spell.crit +8% Spell.pwr +12 (+2 eff.) Melee+ 11 blight Dmg.mod +8% blight +3% fire Res.pen +5% acid Acc +11 (+1 eff.) Melee Ret 8 lightning ----- def ----- Armour +16 Hardiness +11% Resists +12% acid +9% physical +10% darkness +7% blight +9% fire +9% lightning Phys.save +22 (+4 eff.) Spell.save +8 (+1 eff.) Mind.save +7 (+1 eff.) Disarm- +75% ---------- misc Mana/turn +0.28 Infravis +3 Masteries +0.20 Technique/Grappling Juggernaut: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | drakeskin leather armour 'Flashblast' (14 def, 11 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +23 Str +9 Dex +2 Mag +2 Con dps ---------- Dmg.mod +9% acid +9% fire Res.pen +5% acid ----- def ----- Armour +11 Defense +14 (+2 eff.) Fatigue +8% Resists +24% lightning +12% physical +18% darkness +14% cold +9% fire +15% acid Phys.save +20 (+4 eff.) Max.HP +70.00 HP.reg +23.00 Heal.mod +30% ---------- misc Stam/turn +2.20 Light +2 See.Invis +9 Breathe water Track: Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 45 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | cashmere cloak 'Brightwire' (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +4 Mag +4 Wil +8 Cun dps ---------- Spell.crit +2% Mind.crit +6% Spell.pwr +6 (+1 eff.) S.pwr/crit +2 Res.pen +15% light Acc +7 (+1 eff.) Apr +8 ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness +18% temporal Spell.save +10 (+1 eff.) Mind.save +11 (+1 eff.) Def/telep +29 Res/telep +23% Dur/telep +28% ---------- misc Mana/s.crit +3.00 Max.mana +20.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gunyregothel0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +6 Mag +8 Wil +10 Cun +9 Con dps ---------- Spell.crit +9% Crit.mult +39.00% Phys.pwr +10 (+1 eff.) Spell.pwr +21 (+4 eff.) Mind.pwr +14 (+3 eff.) S.pwr/crit +4 Mov.spd +10% Phys.spd +10% Dmg.mod +8% acid +9% physical +15% blight +21% fire +8% lightning +7% cold Res.pen +15% mind Acc +10 (+1 eff.) Apr +20 Melee Ret 16 arcane ----- def ----- Fatigue -9% Mind.save +24 (+4 eff.) HP.reg +1.20 Confus- +25% ---------- misc Stam/turn +1.40 Psi/ret +0.04 Mana/s.crit +3.00 Masteries +0.40 Spell/Phantasm +0.40 Spell/Air archery Amulets can have magical properties. |
Inventory
Boragund the Blazebreacher0.1 T1 amulet jewelry [Random Unique] Arcane While equipped: dps ---------- Melee+ 13 light 13 darkness Dmg.mod +6% lightning +13% light +17% darkness On Hit (Melee): * 30% chance to daze at end of turn On Melee Ret: * 12% chance to inflict 15% damage reduction * 13% chance to blind ----- def ----- Resists +3% darkness +9% lightning Amulets can have magical properties. |
Daginaribar0.1 T2 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Mag +2 Wil +1 Con dps ---------- Phys.crit +2.0% Spell.crit +4% Phys.pwr +2 (+0 eff.) Spell.pwr +4 (+1 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +6% acid +5% fire +5% cold +6% lightning ----- def ----- Armour +2 Mind.save +8 (+1 eff.) Confus- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +10.00 Masteries +0.22 Spell/Phantasm Amulets can have magical properties. |
Wheel of Fate0.1 T1 ring jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+1 eff.) Acc +7 (+1 eff.) Apr +7 ----- def ----- Defense +8 (+1 eff.) Resists +3% fire +5% arcane +2% physical Cut- +5% Silence- +23% ---------- misc Mana/turn +0.13 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring 'Chargehunger'0.1 T1 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Phys.pwr +6 (+0 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +7 (+1 eff.) Dmg.mod +6% lightning +6% acid +4% all On Hit (Melee): * 15% chance to corrode armour by 30% * 30% chance to daze at end of turn ----- def ----- Resists +12% acid +3% lightning Rings can have magical properties. |
Malukan the Demonprophet4.0 T1 longbow 2H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Air Archer Acc+ +0.2% crit / acc Atk.spd 125% Range +6 While equipped: Stats +6 Str dps ---------- Phys.pwr +11 (+1 eff.) Dmg.mod +6% physical Res.pen +5% darkness +12% physical Phasing +20% Acc +2 (+0 eff.) ----- def ----- Max.HP +10.00 Longbows are used to shoot arrows at your foes. |
Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Air Archer Acc+ +0.2% crit / acc Atk.spd 133% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+2 eff.) Steady Shot: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 151% damage with a 24% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 50% Mag, 40% Wil Mastery Air Archer Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Longbows are used to shoot arrows at your foes. |
Olirig (14/14, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Random Unique] Psionic Power 13.5 - 18.9 Physical Uses 40% Wil, 100% Mag, 70% Dex Mastery Air Archer Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 14 Ranged+ +4 acid +11 mind +9 darkness On Hit.r1 +28 acid On Crit.r2 +4 acid On Hit: * 20% chance to torment the target * 25% chance to put talents on cooldown Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (14/14, 14.5-20.3 power, 5 apr)3.0 T1 arrow ammo [Normal] Power 14.5 - 20.3 Physical Uses 40% Wil, 70% Dex, 100% Mag Mastery Air Archer Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 14 Arrows are used with bows to pierce your foes to death. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+2 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
Siluthra the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +10 Str +12 Mag +13 Wil dps ---------- Mind.crit +5% Mind.pwr +9 (+2 eff.) Dmg.mod +15% lightning +22% physical +8% darkness +12% fire +3% mind +16% cold Res.pen +5% arcane +8% physical +10% mind +8% darkness Melee Ret 12 mind 8 blight ----- def ----- Resists +14% lightning +18% fire +13% cold Mind.save +18 (+3 eff.) ---------- misc Max.mana +80.00 Max.hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Oludar the Shockhunter (2 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +20% lightning +11% physical +22% cold +14% mind +6% fire Res.pen +10% acid Melee Ret 4 acid On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) Resists +14% lightning +31% cold +14% mind +3% acid Mind.save +20 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenoromirin the silk robe (9 def, 7 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +10 Mag +4 Wil dps ---------- Spell.pwr +15 (+3 eff.) S.pwr/crit +4 Dmg.mod +16% acid +12% fire +13% light +6% mind Res.pen +10% arcane +15% mind ----- def ----- Armour +7 Defense +9 (+2 eff.) Resists +24% acid +9% light +5% arcane +18% fire +9% mind +11% darkness Max.HP +50.00 Silence- +39% ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Murkkin (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +8 Mag +8 Wil +5 Cun dps ---------- Spell.crit +9% Spell.pwr +27 (+5 eff.) Dmg.mod +17% lightning +13% temporal +25% darkness +13% fire +17% all +19% acid +26% physical +18% blight +28% cold +17% light Res.pen +15% arcane On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +3 (+1 eff.) Resists +13% lightning +13% temporal +12% darkness +18% fire +33% acid +18% physical +18% blight +31% cold +6% arcane ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scaldcutter (18 def, 33 armour)9.0 T4 light armor [Random Unique] Arcane/Nature/Master/Psionic While equipped: Stats +8 Cun +9 Dex dps ---------- Melee+ 9 fire Ranged+ 9 fire Res.pen +10% fire Melee Ret 12 fire ----- def ----- Armour +33 Defense +18 (+3 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +9% acid +21% physical +18% light +32% fire +3% nature +54% cold +8% mind +18% darkness Mind.save +20 (+3 eff.) Die.at -80.00 life Disarm- +15% Stun/Frz- +10% A suit of armour made of leather. |
rough leather belt 'Breguromirig'1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Dmg.mod +3% temporal ----- def ----- Defense +10 (+2 eff.) Resists +6% blight Mind.save +6 (+1 eff.) Stealth +6 Disease- +5% Cut- +10% Pinning- +25% A belt that goes around your waist. |
Blazeshine1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +5 Wil +7 Cun +9 Lck dps ---------- Phys.pwr +7 (+1 eff.) Res.pen +15% temporal ----- def ----- Defense +16 (+2 eff.) Fatigue -8% Resists +12% lightning +6% temporal Spell.save +15 (+2 eff.) Mind.save +8 (+1 eff.) Stealth +25 Max.HP +97.00 ---------- misc T.Disarm +8 Light +3 Infravis +5 Size +1 Telepathy Dragon Humanoid/Orc A belt that goes around your waist. |
Eminne1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Dex +8 Mag +11 Cun dps ---------- Phys.crit +24.0% Mind.crit +23% Phys.pwr +9 (+1 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +4 On Hit (Melee): * 20% chance to disease ----- def ----- Crit.dmg- 5.00% Phys.save +13 (+3 eff.) Spell.save +15 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.40 Max.mana +43.00 Infravis +2 See.Invis +9 Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Relgandil'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +9% acid D.Red.from +21% Summoned Phys.save +20 (+4 eff.) Mind.save +12 (+2 eff.) Anom.red +16 Max.HP +69.00 Teleport- +30% ---------- misc Max.mana +59.00 Max.stam +48.00 Max.hate +16.00 Max.psi +27.00 Max.vim +31.00 Max.P.En +34.00 Max.N.En +40.00 A belt that goes around your waist. |
Boltblast the linen cloak (1 def, 17 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +2 Wil dps ---------- On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Armour +17 Defense +1 (+1 eff.) Resists +12% fire +23% cold Crit.dmg- 5.00% Disarm- +15% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvinor (0 def, 6 armour)2.0 T1 feet armor [Random Unique] Master While equipped: Stats +1 Mag +3 Wil +2 Con ----- def ----- Armour +6 Fatigue -4% Resists +5% arcane Phys.save +6 (+1 eff.) ---------- misc Max.enc +22 Light +3 Infravis +2 A pair of boots made of leather. |
Zanenariderim the Blasttyphoon (3 def, 1 armour)2.0 T1 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue -4% Resists +3% blight +3% physical Phys.save +7 (+2 eff.) Confus- +5% ---------- misc Max.enc +23 A pair of boots made of leather. |
Aryrek the Blazewolf (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +3 Con +10 Lck dps ---------- Dmg.mod +6% fire Res.pen +5% light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +3% cold +5% arcane Stealth +8 HP.reg +5.30 Heal.mod +14% Rush: Puts all charms on 23 cooldown Level 2.0 Pwr.cost 23 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Gleambone the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Random Unique] Nature/Psionic While equipped: Stats +2 Con dps ---------- Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +6% acid Max.HP +10.00 HP.reg +1.40 ---------- misc Stam/turn +0.70 Max.stam +13.00 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Yvoth' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy Armour Training [Random Unique] Arcane/Master While equipped: Stats +2 Str +6 Dex +3 Cun +1 Con dps ---------- Melee+ 6 darkness Dmg.mod +4% darkness Acc +6 (+1 eff.) Apr +9 ----- def ----- Armour +1 Resists +6% darkness Spell.save +3 (+0 eff.) Max.HP +30.00 Steady Shot: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Yarihell the linen wizard hat (7 def, 0 armour)2.0 T1 head armor [Random Unique] Psionic While equipped: Stats +1 Cun +2 Wil dps ---------- Mind.crit +8% Mind.pwr +3 (+1 eff.) Melee Ret 4 mind ----- def ----- Defense +7 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +3% lightning Mind.save +14 (+2 eff.) Die.at -20.00 life Disease- +5% Confus- -20% Stun/Frz- +10% Fear- -20% Teleport- +20% ---------- misc Psi/turn +0.11 Hateful Whisper: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 812 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
linen wizard hat 'Blindvenom' (1 def, 2 armour)2.0 T1 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +3 Cun +2 Con dps ---------- Dmg.mod +3% darkness +3% blight Res.pen +5% darkness +5% blight Melee Ret 8 blight On Hit (Melee): * 10% chance to disease ----- def ----- Armour +2 Defense +1 (+1 eff.) Resists +9% blight Spell.save +6 (+1 eff.) Mind.save +7 (+1 eff.) Stone Wall: Puts all charms on 72 cooldown Level 1.0 Pwr.cost 72 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 493.75 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Uridir (0 def, 7 armour)2.0 T1 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +6% arcane ----- def ----- Armour +7 Fatigue +1% Resists +3% fire +11% light +11% darkness Blind- +10% Pinning- +5% Stun/Frz- +20% Teleport- +10% A cap made of leather. |
Brodoredan the Oakfoe (6 def, 7 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +9% nature +6% arcane Res.pen +20% physical Apr +1 ----- def ----- Armour +7 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +3% Resists +10% lightning +10% temporal Max.HP +20.00 HP.reg +0.60 ---------- misc Stam/ret +1.70 Equi/ret +1.90 Max.stam +15.00 Infravis +3 A cap made of leather. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Kheledor' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex +7 Con dps ---------- Phys.crit +2.0% ----- def ----- Armour +4 Max.HP +28.00 HP.reg +0.40 ---------- misc Max.stam +18.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Lelomas [power 9] (6 cooldown)2.0 T1 wand charm [Random Unique] Arcane While equipped: dps ---------- Mind.crit +2% Spell.pwr +2 (+1 eff.) Res.pen +15% mind Phasing +10% ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.12 Max.hate +4.00 Talents +2 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 9, power 99 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Faith the Dark Faerie Zephyr level 46
16th Dusk 122nd year of Ascendancy at 10:34 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Faith the Dark Faerie Zephyr level 68
22nd Dusk 122nd year of Ascendancy at 12:07 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Faith the Dark Faerie Zephyr level 46
16th Dusk 122nd year of Ascendancy at 10:34 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Faith the Dark Faerie Zephyr level 36
3rd Dusk 122nd year of Ascendancy at 02:19 see stats
Level 10 (Uniques)
Got a character to level 10.By Faith the Dark Faerie Zephyr level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Faith the Dark Faerie Zephyr level 20
6th Mirth 122nd year of Ascendancy at 23:02 see stats
Level 30 (Uniques)
Got a character to level 30.By Faith the Dark Faerie Zephyr level 30
8th Mirth 122nd year of Ascendancy at 03:25 see stats
Level 40 (Uniques)
Got a character to level 40.By Faith the Dark Faerie Zephyr level 40
3rd Dusk 122nd year of Ascendancy at 08:04 see stats
Level 50 (Uniques)
Got a character to level 50.By Faith the Dark Faerie Zephyr level 50
20th Dusk 122nd year of Ascendancy at 16:24 see stats
Oozemancer (Uniques)
Destroyed the corrupted oozemancer.By Faith the Dark Faerie Zephyr level 41
3rd Dusk 122nd year of Ascendancy at 08:38 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Faith the Dark Faerie Zephyr level 46
4th Dusk 122nd year of Ascendancy at 17:37 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Faith the Dark Faerie Zephyr level 26
7th Mirth 122nd year of Ascendancy at 15:31 see stats
Slimefest (Uniques)
Have 100 walls on the sludgenest turn into hostile creatures.By Faith the Dark Faerie Zephyr level 46
4th Dusk 122nd year of Ascendancy at 14:50 see stats
The Arena (Uniques)
Unlocked Arena mode.By Faith the Dark Faerie Zephyr level 14
1st Mirth 122nd year of Ascendancy at 12:08 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Faith the Dark Faerie Zephyr level 72
23rd Dusk 122nd year of Ascendancy at 03:02 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Faith the Dark Faerie Zephyr level 67
22nd Dusk 122nd year of Ascendancy at 11:52 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Faith the Dark Faerie Zephyr level 46
4th Dusk 122nd year of Ascendancy at 21:44 see stats
Log
Faith deactivates Storm Infusion.
Faith activates Storm Infusion.
Faith deactivates Tempest.
Faith activates Tempest.
Today is the 5th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 11st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 12nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 13rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 14th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 15th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Faith deactivates Wild Devastation.
Faith deactivates Storm Infusion.
Faith deactivates Storm Sentinel.
Faith deactivates Spellcraft.
Faith deactivates Thunderstorm.
The furious lightning storm around Faith calms down and disappears.
Faith deactivates Tempest.
Faith deactivates Wild Constitution.
Faith deactivates Daunting Presence.
Faith deactivates Static Shield.
Faith deactivates Whirlwind of Bolts.
Faith deactivates Wild Defense.
Faith deactivates Feather Wind.
Faith deactivates Wild Power.
Faith deactivates Hurricane.











































































