Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. No More Rare Monsters 1.2.5Get rid of those constant one-shot encounters. Elites and Bosses untouched. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. NPC Forgiveness 2.4 1.3.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Adventurer Plus Addon 1.1.8Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.3.0Donators/Buyers bonus! Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Infinite |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Superhuman |
| Class | Warrior Hero |
| Level / Exp | 134 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Maxwell Baggins at level 134 on the 74th Pyre 122nd year of Ascendancy at 12:41 / 1 |
Primary Stats
| Strength | 145 (base 92) |
| Dexterity | 74 (base 60) |
| Constitution | 135 (base 113) |
| Magic | 110 (base 92) |
| Willpower | 102 (base 92) |
| Cunning | 79 (base 60) |
Resources
| Mana | 4087/4087 |
| Psi_feedback | 8/1995 |
| Vim | 3486/3555 |
| Life | -38128/2158 |
| Positive | 41/3089 |
| Stamina | 3246/3246 |
| Paradox | 0 |
| Healing Factor | 1.18 |
| Regeneration | 2.36 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +1675% |
| Spell | +200% |
| Global | +1590.0637492686% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 19 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 676 |
| Accuracy | 132 |
| Crit Chance | 109% |
| APR | 10 |
| Speed | 0.33 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 139.07889899144 |
| Crit Chance | 59% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 289.35 |
Offense: Mind
| Mindpower | 74.625 |
| Crit Chance | 59% |
| Speed | 0.33333333333333 |
Defense: Base
| Armour (hardiness) | 13.897630482435 (100%) |
| Defense | 44.8 |
| Ranged Defense | 46.133333333333 |
| Fatigue | 0 |
| Physical Save | 296.08441400977 |
| Spell Save | 377.70874790245 |
| Mental Save | 281.34833333333 |
Defense: Resistances
| All | +306%(100%) |
Defense: Immunities
| Disarm Resistance | 31% |
| Bleed Resistance | 55% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Knockback Resistance | 66% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: -28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Corruption / Blight | 7.20 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 8/5 |
| Cunning / Poisons | 1.20 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 20.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Meta | 8.00 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Corruption / Demonic pact | 11.60 |
| 8/5 |
| 5/5 |
| 1/5 |
| 8/5 |
| Technique / Bloodthirst | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Spell / Temporal | 21.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Technique / Magical combat | 26.40 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cunning / Tactical | 1.70 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 26.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 8/5 |
| Technique / Shield offense | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Doom shield | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Technique / Shield defense | 1.20 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Technique / Tireless Combatant | 5.60 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Cunning / Lethality | 6.80 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 3.60 |
| 8/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Technique / Combat training | 4.80 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Wild-gift / Harmony | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 5.20 |
| 1/5 |
| 1/5 |
| 8/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Technique / Thuggery | 1.20 |
| 1/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| Corruption / Demonic strength | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
| Celestial / Light | 2.40 |
| 12/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Matter Weaving |
| talent | Dark Ritual |
| talent | Weapon Folding |
| talent | Shield Wall |
| talent | Disintegration |
| talent | Hardened Core |
| talent | True Grit |
| talent | Stoning Poison |
| talent | Osmosis Shield |
| talent | Quicken Spells |
| talent | Daunting Presence |
| talent | Pace Yourself |
| talent | Abyssal Shield |
| talent | Essence of Speed |
| talent | Numbing Poison |
| talent | Arcane Feed |
| beneficial effect | The thrill of combat improves the target's maximum life by 40%, life regeneration by 114.55, and stamina regeneration by 22.91. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 60% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
| beneficial effect | The target stands strong, increasing all resistances by 18.0% and resistance caps by 5.2%. Eternal Warrior |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | The target is recovering 113 life each turn. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Movement is 1000% faster. Step Up |
| beneficial effect | You regenerate a total of 9.11 life over the duration of the effect. Osmosis Regeneration |
Quests
You abandoned injured seer to death. Escort: injured seer (level 15 of Infinite Dungeon) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Infinite Dungeon) | failed |
You abandoned lost anorithil to death. Escort: lost anorithil (level 13 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 18 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 21 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 4 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 7 of Infinite Dungeon) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Zubiremivea the Shadowrock (0 def, 5 armour) Zubiremivea the Shadowrock (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +5.0% Physical power: +6 (+0 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn * 15% chance to inflict damage reduction Damage when hit (Melee): 4 acid Changes resistances: +12% blight / +6% temporal / +6% darkness / +6% nature Changes damage: +9% darkness Physical save: +15 (+1 eff.) Spell save: +52 (+3 eff.) Mental save: +15 (+1 eff.) Stamina each turn: +1.30 Maximum stamina: +40.00 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | titan's copper ring of lightning (+22%) titan's copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+0 eff.) Vim when hitting in melee: +3.00 Rings can have magical properties. |
| On fingers | pixie's steel ring of life pixie's steel ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Mag Life regen: +1.10 Vim when hitting in melee: +3.00 Maximum life: +62.00 Spellpower: +9 (+1 eff.) Healing mod.: +18% Rings can have magical properties. |
| Around waist | insulating rough leather belt of carrying insulating rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +6% cold / +6% fire Maximum encumbrance: +21 A belt that goes around your waist. |
| In main hand | voratun longsword 'Duathelterror' (45-63 power, 8 apr) voratun longsword 'Duathelterror' (45-63 power, 8 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Blood Grasp (20% chance level 5). Damage Shield penetration (this weapon only): +30% Damage (Melee): +8 physical Burst (radius 1) on hit: +8 darkness / +20 fire When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +15 Physical power: +10 (+1 eff.) Changes stats: +1 Dex / +6 Con Changes resistances penetration: +25% physical Changes damage: +6% darkness / +15% physical Reduces incoming crit damage: 15.00% Physical save: +6 (+0 eff.) Disarm immunity: +31% Maximum stamina: +15.00 Sharp, long, and deadly. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 50% Mag, 40% Str, 30% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | iron shield (4 def, 2 armour, 9.5-11.4 power, 21 block) iron shield (4 def, 2 armour, 9.5-11.4 power, 21 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.5 - 11.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +35% physical Reduce damage by fixed amount: +25 physical Talent granted: +1 Block Handheld deflection devices. |
| Main armor | drakeskin leather armour 'Samigar' (5 def, 21 armour) drakeskin leather armour 'Samigar' (5 def, 21 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +5 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 mind Changes stats: +3 Str / +4 Mag Changes resistances: +15% acid / +13% cold / +10% mind Allows you to breathe in: water Physical save: +20 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +25 (+2 eff.) Disease immunity: +5% Maximum life: +58.00 A suit of armour made of leather. |
| Around neck | wanderer's copper amulet of vision wanderer's copper amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +4 Cun / +3 Con Blindness immunity: +10% Life regen: +0.30 Stamina each turn: +0.30 Infravision radius: +2 Sight radius: +2 See invisible: +5 Movement speed: +10% Amulets can have magical properties. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 680 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
This item will automatically be transmogrified when you leave the level. mindweaver's gold amulet of murdermindweaver's gold amulet of murder Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Changes stats: +4 Wil Critical mult.: +16.00% Mental save: +10 (+1 eff.) Confusion immunity: +19% Mindpower: +10 (+2 eff.) Amulets can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +20% Vim when hitting in melee: +3.00 Maximum life: +24.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. bloodlich's ash starstaff of illumination (15-18 power, 3 apr, temporal element)bloodlich's ash starstaff of illumination (15-18 power, 3 apr, temporal element) Requires: - Magic 16 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +9 (+3 eff.) Effects on melee hit: * 11% chance to blind Changes stats: +5 Mag / +5 Cun / +5 Con Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +15.00% Vim when firing critical spell: +5.00 Maximum vim: +32.00 Maximum neg.energy: +32.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.4 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 764.28 light damage. Staves designed for wielders of magic, by the greats of the art. |
iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +2 Flame Bolts Sharp, long, and deadly. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 30% Wil, 45% Cun, 50% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+3 eff.) Talent granted: +5 Flame Bolts Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level. dispeller's cashmere robe of Linaniil (2 def, 0 armour)dispeller's cashmere robe of Linaniil (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% lightning / +10% darkness / +10% blight / +9% fire / +10% light / +9% cold Physical save: +16 (+1 eff.) Spell save: +29 (+2 eff.) Mental save: +16 (+1 eff.) Mana each turn: +0.24 Maximum mana: +58.00 Spellpower: +24 (+3 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Global speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing cured leather armour (2 def, 4 armour)searing cured leather armour (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +18% acid / +18% fire A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
110 alchemist agate 110 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+1 eff.) Spell crit. chance: +4% It can be used to raise undead rats, costing 48 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
demon seed [fire imp] (level 50, body) demon seed [fire imp] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (level 50, body) demon seed [quasit] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +5 Rush Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (level 50, mainhand) demon seed [dúathedlen] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (level 50, mainhand) demon seed [thaurhereg] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 Attach on item worn on slot 'mainhand' When attach to an other item: 25% chance to trigger a Silence cast of level 5 The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, body) demon seed [champion of Urh'Rok] (level 50, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +12 Str / +12 Mag Maximum life: +125.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, finger) demon seed [champion of Urh'Rok] (level 50, finger)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'finger' When attach to an other item: Vim each turn: +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (level 50, mainhand) demon seed [champion of Urh'Rok] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (level 50, mainhand) demon seed [forge-giant] (level 50, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 6 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +5 Inferno Mana each turn: +0.50 Demon status: alive (100% life). The seed of a demon. |
Achievements
Demonic Invasion (Madness (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Maxwell Baggins the Superhuman Warrior Hero level 111
74th Pyre 122nd year of Ascendancy at 12:18 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Maxwell Baggins the Superhuman Warrior Hero level 9
74th Pyre 122nd year of Ascendancy at 11:04 see stats
Infinite x10 (Madness (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Maxwell Baggins the Superhuman Warrior Hero level 89
74th Pyre 122nd year of Ascendancy at 11:54 see stats
Infinite x20 (Madness (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Maxwell Baggins the Superhuman Warrior Hero level 125
74th Pyre 122nd year of Ascendancy at 12:30 see stats
Invasion from the Depths (Madness (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Maxwell Baggins the Superhuman Warrior Hero level 121
74th Pyre 122nd year of Ascendancy at 12:27 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Maxwell Baggins the Superhuman Warrior Hero level 10
74th Pyre 122nd year of Ascendancy at 11:04 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Maxwell Baggins the Superhuman Warrior Hero level 20
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Maxwell Baggins the Superhuman Warrior Hero level 30
74th Pyre 122nd year of Ascendancy at 11:12 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Maxwell Baggins the Superhuman Warrior Hero level 40
74th Pyre 122nd year of Ascendancy at 11:18 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Maxwell Baggins the Superhuman Warrior Hero level 50
74th Pyre 122nd year of Ascendancy at 11:26 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Maxwell Baggins the Superhuman Warrior Hero level 32
74th Pyre 122nd year of Ascendancy at 11:12 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Maxwell Baggins the Superhuman Warrior Hero level 32
74th Pyre 122nd year of Ascendancy at 11:12 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Maxwell Baggins the Superhuman Warrior Hero level 19
74th Pyre 122nd year of Ascendancy at 11:07 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Maxwell Baggins the Superhuman Warrior Hero level 120
74th Pyre 122nd year of Ascendancy at 12:21 see stats
The Rat Lich (Madness (Roguelike) difficulty)
Killed the terrible Rat Lich.By Maxwell Baggins the Superhuman Warrior Hero level 94
74th Pyre 122nd year of Ascendancy at 12:14 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Maxwell Baggins the Superhuman Warrior Hero level 32
74th Pyre 122nd year of Ascendancy at 11:12 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Maxwell Baggins the Superhuman Warrior Hero level 4
74th Pyre 122nd year of Ascendancy at 11:04 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Maxwell Baggins the Superhuman Warrior Hero level 2
74th Pyre 122nd year of Ascendancy at 11:04 see stats
Log
Maxwell Baggins hits Ninurlhing for 45153 physical, 62 physical, 313 arcane, , 457 temporal, 64 darkness, 156 fire, 69704 fire (115909 total damage).
Maxwell Baggins hits Maxwell Baggins for 20205 healing, 28 healing, 140 healing, 204 healing, 29 healing, 29 healing, 70 healing, 70 healing, 31191 healing, 31191 healing, 31630 healing (0 total damage) [114787 healing].
Maxwell Baggins hits Skeletal rat for 64 darkness, 156 fire, 69704 fire, 70684 lightning (140607 total damage).
Ninurlhing hits Maxwell Baggins for 0 acid, 57 healing, 0 acid, 49 healing (0 total damage) [106 healing].
Maxwell Baggins killed Ninurlhing!
Maxwell Baggins killed Skeletal rat!
Maxwell Baggins performs a melee critical strike against Worm that walks!
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks is weakened by the darkness!
A carrion worm mass has spawned from worm that walks' wounds!
Welcome to level 133 [Maxwell Baggins].
Maxwell Baggins has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Worm that walks is poisoned!
Worm that walks is disabled.
Maxwell Baggins performs a melee critical strike against Worm that walks!
Maxwell Baggins performs a melee critical strike against Worm that walks!
A carrion worm mass has spawned from worm that walks' wounds!
Maxwell Baggins casts Blood Grasp.
Maxwell Baggins's spell attains critical power!
A carrion worm mass has spawned from worm that walks' wounds!
Welcome to level 134 [Maxwell Baggins].
Maxwell Baggins has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Maxwell Baggins performs a melee critical strike against Worm that walks!
You pickup 0.70 gold pieces.
Maxwell Baggins picks up (j.): searing cured leather armour (2 def, 4 armour).
Maxwell Baggins prepares for the next kill!.
Maxwell Baggins is recovering from the damage!
Mean looking elven guard's morale has been lowered.
Saving game...
