Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Infinite500 v2.5b: Revised high level play for ToME 1.3.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Dwarven Adventurer 1.1.3This addon adds Stone Warden's Talent Trees to adventurers who play the dwarven race. For this addon to function, the stone warden addon MUST be enabled. This means you must be logged in, and a donator, to use this addon. If you attempt to use it without Stone Warden addon enabled, it will not add the trees, and may create further bugs. Many thanks to DarkGod for allowing me to release this! Show your appreciation for his wonderful Stone Wardens by Donating. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Steamtech UI 1.1.4 Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Items Vault 1.3.0Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Fallen Race 1.1.5The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Necromancy+ 1.3.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Verdant Class Pack 1.3.0Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Nightmare Exploration |
Sex | Female |
Race | Shalore |
Class | Hero |
Level / Exp | 103 / 40% |
Size | medium |
Lifes / Deaths | Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 01:03 / 149Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 02:13 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 03:27 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 04:18 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 05:36 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 07:16 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 08:30 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 09:31 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 10:42 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 12:13 Killed by naga psyren at level 4 on the 75th Pyre 122nd year of Ascendancy at 13:11 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 14:33 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 16:04 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:13 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 18:23 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 19:44 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 21:14 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 22:13 Killed by naga myrmidon at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:16 Killed by naga myrmidon at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:17 Killed by naga myrmidon at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:16 Killed by naga myrmidon at level 4 on the 76th Pyre 122nd year of Ascendancy at 02:36 Killed by yaech psion at level 4 on the 76th Pyre 122nd year of Ascendancy at 09:03 Killed by spitting spider at level 8 on the 77th Pyre 122nd year of Ascendancy at 15:01 Killed by gaeramarth at level 9 on the 77th Pyre 122nd year of Ascendancy at 16:24 Killed by spitting spider at level 9 on the 77th Pyre 122nd year of Ascendancy at 18:01 Killed by spitting spider at level 10 on the 77th Pyre 122nd year of Ascendancy at 19:11 Killed by weaver young at level 11 on the 77th Pyre 122nd year of Ascendancy at 20:46 Killed by spitting spider at level 11 on the 77th Pyre 122nd year of Ascendancy at 21:55 Killed by chitinous spider at level 12 on the 77th Pyre 122nd year of Ascendancy at 23:39 Killed by cryomancer at level 13 on the 78th Pyre 122nd year of Ascendancy at 14:24 Killed by worm that walks at level 14 on the 1st Mirth 122nd year of Ascendancy at 02:10 Killed by worm that walks at level 14 on the 1st Mirth 122nd year of Ascendancy at 02:48 Killed by Arota the sandworm at level 14 on the 1st Mirth 122nd year of Ascendancy at 18:45 Killed by Arota the sandworm at level 14 on the 1st Mirth 122nd year of Ascendancy at 19:34 Killed by Emelorin the wolf at level 16 on the 3rd Mirth 122nd year of Ascendancy at 22:23 Killed by Cyrymitta the giant red ant at level 16 on the 4th Mirth 122nd year of Ascendancy at 03:45 Killed by multi-hued drake hatchling at level 16 on the 4th Mirth 122nd year of Ascendancy at 06:32 Killed by multi-hued drake hatchling at level 17 on the 5th Mirth 122nd year of Ascendancy at 00:37 Killed by multi-hued drake hatchling at level 18 on the 5th Mirth 122nd year of Ascendancy at 02:38 Killed by multi-hued drake hatchling at level 18 on the 5th Mirth 122nd year of Ascendancy at 03:34 Killed by multi-hued drake hatchling at level 20 on the 5th Mirth 122nd year of Ascendancy at 05:21 Killed by multi-hued drake at level 23 on the 5th Mirth 122nd year of Ascendancy at 22:06 Killed by multi-hued drake at level 23 on the 5th Mirth 122nd year of Ascendancy at 23:33 Killed by multi-hued drake at level 23 on the 6th Mirth 122nd year of Ascendancy at 00:40 Killed by Xerymina the multi-hued drake at level 23 on the 6th Mirth 122nd year of Ascendancy at 05:47 Killed by Xerymina the multi-hued drake at level 23 on the 6th Mirth 122nd year of Ascendancy at 07:18 Killed by Xerymina the multi-hued drake at level 23 on the 6th Mirth 122nd year of Ascendancy at 08:51 Killed by multi-hued drake hatchling at level 23 on the 6th Mirth 122nd year of Ascendancy at 11:43 Killed by wretchling at level 23 on the 7th Mirth 122nd year of Ascendancy at 12:25 Killed by wretchling at level 23 on the 7th Mirth 122nd year of Ascendancy at 13:58 Killed by champion of Urh'Rok at level 23 on the 7th Mirth 122nd year of Ascendancy at 15:27 Killed by champion of Urh'Rok at level 23 on the 7th Mirth 122nd year of Ascendancy at 16:59 Killed by Elybreda the fire drake at level 27 on the 5th Flare 122nd year of Ascendancy at 03:23 Killed by Porabresebeth the fire drake hatchling at level 27 on the 5th Flare 122nd year of Ascendancy at 12:08 Killed by Porabresebeth the fire drake hatchling at level 27 on the 5th Flare 122nd year of Ascendancy at 14:47 Killed by fiery orc wyrmic at level 28 on the 9th Flare 122nd year of Ascendancy at 07:30 Killed by fiery orc wyrmic at level 28 on the 9th Flare 122nd year of Ascendancy at 10:28 Killed by storm wyrm at level 29 on the 9th Flare 122nd year of Ascendancy at 12:14 Killed by devourer at level 29 on the 10th Flare 122nd year of Ascendancy at 01:36 Killed by lava floor at level 29 on the 10th Flare 122nd year of Ascendancy at 05:58 Killed by luminous horror at level 29 on the 10th Flare 122nd year of Ascendancy at 08:23 Killed by luminous horror at level 29 on the 10th Flare 122nd year of Ascendancy at 13:31 Killed by Neredhetira the skeleton mage at level 29 on the 3rd Dusk 122nd year of Ascendancy at 02:12 Killed by champion of Urh'Rok at level 29 on the 3rd Dusk 122nd year of Ascendancy at 16:44 Killed by champion of Urh'Rok at level 29 on the 3rd Dusk 122nd year of Ascendancy at 18:52 Killed by champion of Urh'Rok at level 29 on the 3rd Dusk 122nd year of Ascendancy at 19:37 Killed by thaurhereg at level 29 on the 3rd Dusk 122nd year of Ascendancy at 21:29 Killed by fire wyrm at level 29 on the 4th Dusk 122nd year of Ascendancy at 03:48 Killed by fire wyrm at level 29 on the 4th Dusk 122nd year of Ascendancy at 04:58 Killed by lava floor at level 29 on the 4th Dusk 122nd year of Ascendancy at 06:42 Killed by lava floor at level 29 on the 4th Dusk 122nd year of Ascendancy at 08:37 Killed by fire wyrm at level 29 on the 4th Dusk 122nd year of Ascendancy at 09:55 Killed by fire wyrm at level 29 on the 4th Dusk 122nd year of Ascendancy at 11:58 Killed by forge-giant at level 29 on the 4th Dusk 122nd year of Ascendancy at 14:22 Killed by luminous horror at level 29 on the 4th Dusk 122nd year of Ascendancy at 15:55 Killed by luminous horror at level 29 on the 4th Dusk 122nd year of Ascendancy at 18:16 Killed by luminous horror at level 29 on the 4th Dusk 122nd year of Ascendancy at 19:48 Killed by forge-giant at level 29 on the 4th Dusk 122nd year of Ascendancy at 21:43 Killed by forge-giant at level 29 on the 4th Dusk 122nd year of Ascendancy at 23:53 Killed by lava floor at level 29 on the 5th Dusk 122nd year of Ascendancy at 02:09 Killed by lava floor at level 29 on the 5th Dusk 122nd year of Ascendancy at 04:24 Killed by forge-giant at level 29 on the 5th Dusk 122nd year of Ascendancy at 06:07 Killed by forge-giant at level 29 on the 5th Dusk 122nd year of Ascendancy at 07:49 Killed by forge-giant at level 29 on the 5th Dusk 122nd year of Ascendancy at 08:40 Killed by forge-giant at level 29 on the 5th Dusk 122nd year of Ascendancy at 11:46 Killed by forge-giant at level 29 on the 5th Dusk 122nd year of Ascendancy at 13:21 Killed by lava floor at level 29 on the 5th Dusk 122nd year of Ascendancy at 15:33 Killed by forge-giant at level 29 on the 5th Dusk 122nd year of Ascendancy at 17:14 Killed by luminous horror at level 29 on the 6th Dusk 122nd year of Ascendancy at 16:58 Killed by Emona the brown mold at level 30 on the 13rd Dusk 122nd year of Ascendancy at 03:37 Killed by Neraba the alchemist golem at level 30 on the 14th Dusk 122nd year of Ascendancy at 02:35 Killed by Ivobrelaith the vampire at level 30 on the 14th Dusk 122nd year of Ascendancy at 22:02 Killed by Ivobrelaith the vampire at level 30 on the 15th Dusk 122nd year of Ascendancy at 01:19 Killed by human sun-paladin at level 31 on the 15th Dusk 122nd year of Ascendancy at 20:48 Killed by luminous horror at level 31 on the 16th Dusk 122nd year of Ascendancy at 00:03 Killed by luminous horror at level 31 on the 16th Dusk 122nd year of Ascendancy at 02:15 Killed by orc cryomancer at level 31 on the 16th Dusk 122nd year of Ascendancy at 07:20 Killed by storm drake at level 32 on the 16th Dusk 122nd year of Ascendancy at 13:15 Killed by naga myrmidon at level 32 on the 16th Dusk 122nd year of Ascendancy at 18:48 Killed by Gluthra the losgoroth at level 32 on the 17th Dusk 122nd year of Ascendancy at 20:48 Killed by Mayobrera the oozing horror at level 33 on the 19th Dusk 122nd year of Ascendancy at 15:58 Killed by ritch flamespitter at level 33 on the 19th Dusk 122nd year of Ascendancy at 19:37 Killed by dúathedlen at level 35 on the 22nd Dusk 122nd year of Ascendancy at 10:35 Killed by Dolaits the Invader at level 36 on the 22nd Dusk 122nd year of Ascendancy at 20:41 Killed by Dolaits the Invader at level 36 on the 22nd Dusk 122nd year of Ascendancy at 23:03 Killed by Dolaits the Invader at level 36 on the 23rd Dusk 122nd year of Ascendancy at 01:00 Killed by skeleton master archer at level 39 on the 24th Dusk 122nd year of Ascendancy at 05:20 Killed by skeleton archer at level 39 on the 24th Dusk 122nd year of Ascendancy at 08:12 Killed by skeleton archer at level 39 on the 24th Dusk 122nd year of Ascendancy at 10:03 Killed by Arumira the cold drake at level 39 on the 29th Dusk 122nd year of Ascendancy at 06:42 Killed by forge-giant at level 39 on the 29th Dusk 122nd year of Ascendancy at 13:56 Killed by forge-giant at level 40 on the 29th Dusk 122nd year of Ascendancy at 16:03 Killed by forge-giant at level 40 on the 29th Dusk 122nd year of Ascendancy at 17:36 Killed by fire wyrm at level 40 on the 29th Dusk 122nd year of Ascendancy at 19:59 Killed by lava floor at level 40 on the 29th Dusk 122nd year of Ascendancy at 23:16 Killed by dolleg at level 40 on the 32nd Dusk 122nd year of Ascendancy at 20:19 Killed by thaurhereg at level 41 on the 33rd Dusk 122nd year of Ascendancy at 02:01 Killed by thaurhereg at level 41 on the 33rd Dusk 122nd year of Ascendancy at 03:45 Killed by wretchling at level 41 on the 33rd Dusk 122nd year of Ascendancy at 06:01 Killed by thaurhereg at level 41 on the 33rd Dusk 122nd year of Ascendancy at 08:28 Killed by Harorg the Invader at level 41 on the 33rd Dusk 122nd year of Ascendancy at 11:06 Killed by Belenn the multi-hued drake hatchling at level 45 on the 35th Dusk 122nd year of Ascendancy at 23:09 Killed by Belenn the multi-hued drake hatchling at level 45 on the 36th Dusk 122nd year of Ascendancy at 01:25 Killed by greater multi-hued wyrm at level 45 on the 36th Dusk 122nd year of Ascendancy at 05:25 Killed by Velutha the multi-hued drake hatchling at level 45 on the 36th Dusk 122nd year of Ascendancy at 08:13 Killed by multi-hued drake at level 45 on the 37th Dusk 122nd year of Ascendancy at 06:21 Killed by elven blood mage at level 46 on the 39th Dusk 122nd year of Ascendancy at 01:41 Killed by animated mummy wrappings at level 46 on the 39th Dusk 122nd year of Ascendancy at 04:27 Killed by Mayigatta the devourer at level 47 on the 46th Dusk 122nd year of Ascendancy at 03:38 Killed by fire drake at level 47 on the 46th Dusk 122nd year of Ascendancy at 20:43 Killed by orc corruptor at level 48 on the 49th Dusk 122nd year of Ascendancy at 15:18 Killed by Betiwen the orc archer at level 49 on the 51st Dusk 122nd year of Ascendancy at 07:42 Killed by Yvylaith the storm wyrm at level 54 on the 52nd Dusk 122nd year of Ascendancy at 18:10 Killed by Minisrat at level 57 on the 55th Dusk 122nd year of Ascendancy at 20:13 Killed by Cyrumira the lich at level 65 on the 69th Dusk 122nd year of Ascendancy at 19:47 Killed by Gloribeth the losselhing at level 75 on the 5th Haze 122nd year of Ascendancy at 08:47 Killed by Glorusewe the runed bone giant at level 75 on the 5th Haze 122nd year of Ascendancy at 10:48 Killed by Vorivena the manaworm at level 78 on the 8th Haze 122nd year of Ascendancy at 14:58 Killed by Betytira the slimy ooze at level 80 on the 12nd Haze 122nd year of Ascendancy at 15:58 Killed by ghostly berserker at level 91 on the 17th Haze 122nd year of Ascendancy at 18:28 Killed by Xakira the dreadmaster at level 95 on the 25th Haze 122nd year of Ascendancy at 08:22 Killed by Minisrat at level 98 on the 26th Haze 122nd year of Ascendancy at 20:18 Killed by Gloribeth the ungolmor at level 101 on the 34th Haze 122nd year of Ascendancy at 04:49 Killed by Gloribeth the ungolmor at level 101 on the 34th Haze 122nd year of Ascendancy at 07:33 Killed by Gloribeth the ungolmor at level 101 on the 34th Haze 122nd year of Ascendancy at 09:49 Killed by Gloribeth the ungolmor at level 101 on the 34th Haze 122nd year of Ascendancy at 12:38 Killed by Gloribeth the ungolmor at level 101 on the 34th Haze 122nd year of Ascendancy at 15:10 Killed by Zeorroz the Invader at level 103 on the 36th Haze 122nd year of Ascendancy at 19:50 |
Primary Stats
Strength | 153.38919672679 (base 64) |
Dexterity | 71.778393453574 (base 9) |
Constitution | 129.77839345357 (base 11) |
Magic | 196.38919672679 (base 113) |
Willpower | 217.77839345357 (base 113) |
Cunning | 186.77839345357 (base 113) |
Resources
Life | 4020/4020 |
Mana | 1684/1684 |
Stamina | 931/931 |
Psi | 307/307 |
Healing Factor | 0.34 |
Regeneration | 2.324153117425 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +13.405578648434% |
Spell | +3.4055786484342% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 7 |
See Stealth | 28 |
See Invisible | 42.778393453574 |
Offense: Mainhand
Damage | 417 |
Accuracy | 62 |
Crit Chance | 70% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 133.16685060291 |
Crit Chance | 82% |
Speed | 0.96706581315102 |
Offense: Mind
Mindpower | 102.80847186039 |
Crit Chance | 69% |
Speed | 1 |
Offense: Damage Bonus
All | +20% |
Offense: Damage Penetration
All | +17% |
Defense: Base
Armour (hardiness) | 84.08 (88.924731182796%) |
Defense | 79.394084472413 |
Ranged Defense | 80.193106923288 |
Fatigue | 0 |
Physical Save | 96.965479020465 |
Spell Save | 118.11289918372 |
Mental Save | 81.9189750835 |
Defense: Resistances
All | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 60% |
Confusion Resistance | 77% |
Poison Resistance | 44% |
Blind Resistance | 98% |
Silence Resistance | 100% |
Bleed Resistance | 25% |
Teleport Resistance | 5% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 256 with a minimum range of 15. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 643 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to heal yourself for 570 life, and cure one cut or wound effect. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.20 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 9/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.20 |
| 3/5 |
| 10/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.20 |
| 1/5 |
| 9/5 |
| 1/5 |
| 0/5 |
Spell / Arcane elements | 1.20 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Spell / High magic | 1.20 |
| 1/5 |
| 10/5 |
| 9/5 |
| 0/5 |
Spell / Stone | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Cunning / Tactical | 1.20 |
| 1/5 |
| 10/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.20 |
| 10/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 3/5 |
| 0/5 |
| 10/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.20 |
| 10/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.20 |
| 1/5 |
| 6/5 |
| 1/5 |
| 9/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Shadow Combat |
talent | Arcane Shield |
talent | Blur Sight |
talent | Inner Power |
talent | Mage Wind |
talent | Arcane Power |
talent | Shock Hands |
talent | Shielding |
talent | Bright Aura |
talent | Arcane Feed |
talent | Crystalline Focus |
talent | Phantasmal Shield |
talent | Beyond the Flesh |
talent | Arcane Depths |
talent | Fiery Hands |
talent | Chant of Fortitude |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.4)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +16% critical damage, +20% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 11.9% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 3.4)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +6 Defense, +3 Ranged Defense Power 2+: -1 Luck, +5 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
beneficial effect | Countering melee attacks: Has a 77% chance to get an automatic counter attack when avoiding a melee attack. (2.9 counters remaining) Counter Attacking |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+21% resist all). Shroud of Passing |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.4)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 7. Power 4+: Reprieve from Death: Humanoids you slay have a 43% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.4): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +11 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 18 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 9 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.4)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +21 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 21% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 21% for 3 turns. |
Quests
You successfully escorted the injured seer to the recall portal on level 21 of Infinite Dungeon. Escort: injured seer (level 21 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by Minisrat. Escort: injured seer (level 28 of Infinite Dungeon) | failed |
You successfully escorted the lone alchemist to the recall portal on level 16 of Infinite Dungeon. Escort: lone alchemist (level 16 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 17 of Infinite Dungeon. Escort: lone alchemist (level 17 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 25 of Infinite Dungeon. Escort: lost anorithil (level 25 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 26 of Infinite Dungeon. Escort: lost anorithil (level 26 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 24 of Infinite Dungeon. Escort: lost sun paladin (level 24 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 11 of Infinite Dungeon. Escort: lost warrior (level 11 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 9 of Infinite Dungeon. Escort: lost warrior (level 9 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
Quiver | The Titan's Quiver (Shrouds) (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (Shrouds) (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall Curse of Shrouds These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. Press to compare |
Light source | Hurodin the brass lantern (Madness) Hurodin the brass lantern (Madness)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +6 Changes stats: +8 Wil / +4 Con Changes resistances: +13% blight Changes resistances penetration: +7% all Changes damage: +14% mind Reduces incoming crit damage: 17.00% Physical save: +16 (+3 eff.) Mental save: +29 (+5 eff.) Blindness immunity: +26% Disease immunity: +10% Cut immunity: +15% Confusion immunity: +13% Pinning immunity: +15% Life regen: +4.30 Only die when reaching: -80.00 life Light radius: +8 See stealth: +8 See invisible: +9 Healing mod.: +14% Curse of Madness It can be used to activate talent Track, placing all other charms into a 35 cooldown : Effective talent level: 6.0 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 79 for 9 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | The Black Crown (Nightmares) (0 def, 15 armour) The Black Crown (Nightmares) (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +15 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+3 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Nightmares "For the demon who has everything." Press to compare |
On feet | Wanderer's Rest (Nightmares) (4 def, 0 armour) Wanderer's Rest (Nightmares) (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+0 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% Curse of Nightmares It can be used to activate talent Telekinetic Leap (costing 18 power out of 20/20) : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. Press to compare |
Tool | Prox's Lucky Halfling Foot (Madness) Prox's Lucky Halfling Foot (Madness)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn Curse of Madness A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
On fingers | Void Orb (Nightmares) Void Orb (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+1 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). Curse of Nightmares It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 506.67 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Press to compare |
On fingers | Gunedor the stralite ring (Shrouds) Gunedor the stralite ring (Shrouds)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +37 (+5 eff.) Effects on melee hit: * 30% chance to blind Effects on ranged hit: * 26% chance to blind Changes stats: +27 Str / +8 Wil / +8 Cun / +35 Con Changes resistances: +26% mind / +26% blight / +6% cold / +26% nature / +7% arcane Changes damage: +17% mind Physical save: +20 (+3 eff.) Spell save: +36 (+5 eff.) Blindness immunity: +32% Poison immunity: +44% Disease immunity: +67% Cut immunity: +10% Confusion immunity: +15% Teleport immunity: +5% Only die when reaching: -20.00 life Maximum stamina: +66.00 Mindpower: +13 (+2 eff.) Mental crit. chance: +3% Infravision radius: +6 See stealth: +20 See invisible: +21 Curse of Shrouds Rings can have magical properties. Press to compare |
Around neck | Fiery Choker (Nightmares) Fiery Choker (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). Curse of Nightmares A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. Press to compare |
In main hand | The Black Maul (Madness) (70-105 power, 15 apr) The Black Maul (Madness) (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Physical power: +12 (+2 eff.) Changes damage: +15% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. Curse of Madness It can be used to activate talent Reckless Strike (costing 22 power out of 25/25) : Effective talent level: 4.2 Power cost: 22 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 283% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." Press to compare |
On hands | Fist of the Destroyer (Corpses) (8 def, 0 armour) Fist of the Destroyer (Corpses) (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +9 Str / +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Dex, 40% Cun, 20% Mag, 140% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Blood Grasp (10% chance level 3). When this weapon hits: Soul Rot (12% chance level 3). When this weapon hits: Drain (8% chance level 2). Increases all damage by 4% of current vim Current Bonus: 0% Curse of Corpses It can be used to activate talent Darkfire (costing 11 power out of 12/12) : Effective talent level: 7.0 Power cost: 11 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 330.30 fire damage and 243.91 darkness damage in a radius of 7. The damage will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! These fell looking gloves glow with untold power. Press to compare |
Around waist | Girdle of Preservation (Shrouds) Girdle of Preservation (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+3 eff.) Confusion immunity: +20% Curse of Shrouds A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. Press to compare |
Cloak | Threads of Fate (Corpses) (10 def, 0 armour) Threads of Fate (Corpses) (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +20 (+4 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) Curse of Corpses It can be used to activate talent See the Threads (costing 44 power out of 50/50) : Effective talent level: 1.3 Power cost: 44 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. Press to compare |
Main armor | Cuirass of the Thronesmen (Misfortune) (20 def, 32 armour) Cuirass of the Thronesmen (Misfortune) (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+4 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+7 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% Curse of Misfortune This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. Press to compare |
Inventory
reconstruction rune of the sneak (heal 544; cure a cut or wound) reconstruction rune of the sneak (heal 544; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to heal yourself for 544 life, and cure one cut or wound effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. Press to compare |
Ancient Rune () Ancient Rune ()Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 5 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: You will have to try it to discover what it does. It can be used to inscribe your skin with the rune.. A long forgotten rune created by a long forgotten people. It appears to have been part of something greater. Parts of it still hold great power. But who knows what it will unleash? |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 870 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Relgoroddalar the Dayfury (Madness) Relgoroddalar the Dayfury (Madness)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +2 Fatigue: -7% Changes stats: +1 Str / +6 Mag Changes resistances: +16% mind Changes resistances penetration: +10% light Changes damage: +9% light Physical save: +12 (+2 eff.) Confusion immunity: +26% Life regen: +1.60 Mana each turn: +0.57 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +59.00 Maximum stamina: +15.00 Curse of Madness Amulets can have magical properties. Press to compare |
Tempestoracle (Madness) Tempestoracle (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +21 (+6 eff.) Armour: +8 Damage when hit (Melee): 20 physical Changes stats: +8 Str / +14 Dex / +5 Mag / +18 Cun / +1 Con Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Blindness immunity: +33% Spellpower: +10 (+1 eff.) Infravision radius: +5 See stealth: +13 See invisible: +11 Curse of Madness Rings can have magical properties. Press to compare |
Iveritha the Blazepall (Misfortune) Iveritha the Blazepall (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+4 eff.) Physical power: +13 (+2 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +8 Str / +7 Dex / +13 Mag / +14 Wil / +15 Cun / +8 Con Changes resistances penetration: +15% blight Changes damage: +6% light / +9% arcane Disarm immunity: +42% Pinning immunity: +37% Knockback immunity: +41% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +44.00 Spellpower: +24 (+3 eff.) Mindpower: +12 (+2 eff.) Damage Shield penetration: +30% Curse of Misfortune Rings can have magical properties. Press to compare |
Stormrigor the stralite ring (Madness) Stormrigor the stralite ring (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +14 Defense: +11 (+2 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: -8% Effects on melee hit: * 23% chance to blind Effects on ranged hit: * 26% chance to blind Damage when hit (Melee): 4 lightning Changes stats: +7 Str / +6 Mag / +6 Cun Changes resistances: +12% temporal Changes resistances penetration: +10% lightning Maximum encumbrance: +33 Disarm immunity: +20% Life regen: +0.20 Spellpower: +12 (+1 eff.) Movement speed: +13% Healing mod.: +10% Activating this item is instant. Curse of Madness It can be used to activate talent Blinding Speed, placing all other charms into a 35 cooldown : Effective talent level: 2.4 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings can have magical properties. Press to compare |
Malarekan the Starbore (Madness) (25-30 power, 5 apr, arcane element) Malarekan the Starbore (Madness) (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 blight When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +9.0% Physical power: +13 (+2 eff.) Changes stats: +9 Mag / +5 Cun / +8 Con Changes resistances penetration: +32% arcane / +3% light Changes damage: +6% light / +25% arcane Talent granted: +1 Command Staff Critical mult.: +32.00% Vim when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +16 Maximum vim: +91.00 Maximum neg.energy: +36.00 Spellpower: +21 (+3 eff.) Spell crit. chance: +11% Curse of Madness Staves designed for wielders of magic, by the greats of the art. Press to compare |
The Black Spike (Nightmares) (48-67.2 power, 20 apr) The Black Spike (Nightmares) (48-67.2 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. Curse of Nightmares "All the better to pierce the heart of the world." Press to compare |
Ragyrion the voratun shield (Nightmares) (12 def, 15 armour, 305 block) Ragyrion the voratun shield (Nightmares) (12 def, 15 armour, 305 block)Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +20 (+3 eff.) Armour: +15 Defense: +12 (+2 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 10 acid Effects when hit in melee: * 30% chance to cause random gloom Damage when hit (Melee): 40 ice / 35 acid Changes stats: +11 Wil / +3 Cun / +6 Con Changes resistances: +28% acid / +70% cold Grants telepathy: Demon/Minor Demon/Major Talent granted: +5 Block Critical mult.: +10.00% Physical save: +15 (+3 eff.) Spell save: +9 (+1 eff.) Maximum mana: +60.00 Light radius: +3 Curse of Nightmares Handheld deflection devices. |
The Black Wall (Misfortune) (12 def, 9 armour, 200 block) The Black Wall (Misfortune) (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Armour Training (level 2) Alternately Requires: - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+2 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +6% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. Curse of Misfortune "With this, no one will ever harm you again." |
Xeressra (Madness) (7 def, 5 armour) Xeressra (Madness) (7 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +2 Physical power: +6 (+1 eff.) Armour: +5 Defense: +7 (+1 eff.) Fatigue: -14% Damage when hit (Melee): 20 mind Changes stats: +8 Str / +16 Mag / +16 Wil Changes resistances: +13% lightning / +49% darkness / +13% cold / +71% mind / +54% nature Changes damage: +17% lightning / +12% physical / +17% cold / +18% mind / +36% nature Maximum encumbrance: +20 Physical save: +83 (+14 eff.) Spell save: +36 (+5 eff.) Mental save: +72 (+14 eff.) Mana each turn: +0.34 Psi each turn: +0.34 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Xeredherin (Corpses) (20 def, 28 armour) Xeredherin (Corpses) (20 def, 28 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +28 Defense: +20 (+4 eff.) Fatigue: +6% Damage (Melee): 22 acid / 23 fire Damage when hit (Melee): 16 acid / 17 physical / 13 light / 16 fire Changes stats: +15 Cun / +15 Wil Changes resistances: +30% acid / +6% temporal / +26% darkness / +3% nature / +36% blight / +25% fire / +6% arcane / +30% cold Reduces incoming crit damage: 5.00% Physical save: +15 (+3 eff.) Mental save: +49 (+9 eff.) Silence immunity: +5% Pinning immunity: +25% Stun/Freeze immunity: +15% Life regen: +4.00 Only die when reaching: -40.00 life Maximum life: +96.00 Light radius: +2 Healing mod.: +26% Curse of Corpses A suit of armour made of mail. Press to compare |
Binding of the Elements (Nightmares) Binding of the Elements (Nightmares)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Armour Hardiness: +10% Defense: +10 (+2 eff.) Changes resistances: +10% lightning / +10% fire / +10% cold / +10% physical Damage affinity(heal): +10% lightning / +10% fire / +10% cold / +10% physical Talent mastery: +0.20 Spell / Elemental fusion Curse of Nightmares It can be used to activate talent Bind Elemental (costing 27 power out of 40/40) : Effective talent level: 4.8 Power cost: 27 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a spell Description: Binds an elemental into your control, giving you full control over its actions for 25 turns. When the effect ends the elemental will be banished. Instakill immunity will block Bind Elemental. The duration and chance to bind will increase with your Willpower. Each point in Bind Elemental will also increase your elemental damage penetration by 4%. An unknown crafter has bound the elemental threads of creation into this belt. Press to compare |
drakeskin leather belt of the vagrant (Corpses) drakeskin leather belt of the vagrant (Corpses)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Con Mental save: +8 (+1 eff.) Mindpower: +6 (+1 eff.) Curse of Corpses A belt that goes around your waist. Press to compare |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +23 (+3 eff.) Spellpower: +23 (+3 eff.) Mindpower: +23 (+3 eff.) Curse of Corpses A black cloak that seems to twist and contort on its own. Press to compare |
rough leather gloves 'Zofang' (Shrouds) (0 def, 1 armour) rough leather gloves 'Zofang' (Shrouds) (0 def, 1 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +1 Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 21 darkness / 14 mind Changes stats: +6 Str / +3 Wil / +3 Con Changes resistances: +7% darkness Changes damage: +4% darkness Talent mastery: +0.20 Technique / Grappling Mental save: -13 (-2 eff.) Disarm immunity: +23% Mana each turn: +0.08 Equilibrium when hit: +0.20 Psi when hit: +0.24 Mana when firing critical spell: +2.00 Maximum mana: +20.00 Mindpower: +4 (+0 eff.) When used to modify unarmed attacks: Base power: 13.0 - 14.3 Uses stats: 140% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 1). When this weapon hits: Disarm (10% chance level 1). On weapon hit: * 7% chance to inflict damage reduction Damage (Melee): +4 mind Curse of Shrouds It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.6 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 42% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Unlightschism the hardened leather gloves (Corpses) (0 def, 16 armour) Unlightschism the hardened leather gloves (Corpses) (0 def, 16 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +16 Armour Hardiness: +10% Effects on melee hit: * 30% chance to corrode armour Damage (Melee): 11 arcane / 11 temporal Damage (Ranged): 11 temporal Damage when hit (Melee): 12 mind Changes stats: +12 Mag / +8 Wil / +14 Con Changes resistances: +12% mind / +11% temporal / +6% arcane / +9% physical Changes damage: +8% arcane / +8% temporal Physical save: +29 (+5 eff.) Spell save: +8 (+1 eff.) Mental save: +16 (+3 eff.) Disarm immunity: +67% When used to modify unarmed attacks: Base power: 16.0 - 17.6 Uses stats: 140% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 7% chance to gain 10% of a turn * 20% chance to corrode armour Damage (Melee): +8 darkness / +17 physical / +24 arcane Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +11 arcane / +4 darkness Curse of Corpses It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.8 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 34% and provides a 19% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Eye of the Forest (Shrouds) (8 def, 0 armour) Eye of the Forest (Shrouds) (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+2 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Shrouds It can be used to activate talent Earth's Eyes (costing 31 power out of 35/35) : Effective talent level: 2.4 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. Press to compare |
Gilentir the Cloudcrack (Shrouds) (3 def, 6 armour) Gilentir the Cloudcrack (Shrouds) (3 def, 6 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 temporal Changes stats: +3 Str / +24 Mag / +14 Wil / +10 Cun / +14 Con Changes resistances: +20% mind / +30% darkness / +28% light Changes damage: +12% temporal / +19% light / +20% darkness / +20% arcane / +16% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +15 (+3 eff.) Mental save: +32 (+6 eff.) Maximum psi: +40.00 Spellpower: +12 (+1 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% Light radius: +1 Curse of Shrouds It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 6.5 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
The Black Crown (Madness) (0 def, 15 armour) The Black Crown (Madness) (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +15 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+3 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Madness "For the demon who has everything." Press to compare |
8 nuummite 8 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
5 verdite 5 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 hematite 7 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
4 malachite 4 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+0 eff.) Gems can be sold for money or used in arcane rituals. |
5 carnelian 5 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
14 topaz 14 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
11 onyx 11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
10 geode 10 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
14 sugilite 14 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
16 tiger's eye 16 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
7 obsidian 7 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Gems can be sold for money or used in arcane rituals. |
13 sapphire 13 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
10 turquoise 10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
14 ruby 14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
11 large geode 11 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
12 kunzite 12 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
14 black pearl 14 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
9 diamond 9 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
14 emerald 14 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
11 enormous geode 11 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
18 tanzanite 18 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
14 pearl 14 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
17 fire opal 17 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+2 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-4 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+2 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+2 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
717 alchemist agate (Madness) 717 alchemist agate (Madness)0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Madness When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
Wintertide Phial (Nightmares) Wintertide Phial (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 Curse of Nightmares It can be used to cleanse your mind of up to 7 (based on Magic) detrimental mental effects, costing 35 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
iron pickaxe (Shrouds) (dig speed 35 turns) iron pickaxe (Shrouds) (dig speed 35 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. Press to compare |
Xanirianne (Nightmares) (dig speed 5 turns) Xanirianne (Nightmares) (dig speed 5 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Physical crit. chance: +1.0% Physical power: +6 (+1 eff.) Fatigue: -8% Changes stats: +12 Str / +8 Cun / +6 Con Changes resistances: +13% nature Changes damage: +8% fire / +8% mind / +7% nature Critical mult.: +16.00% Physical save: +11 (+2 eff.) Spell save: +11 (+1 eff.) Mental save: +27 (+5 eff.) Maximum life: +63.00 Light radius: +1 Infravision radius: +4 When carried: Talent granted: +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Minisrat the Shalore Hero level 46
41st Dusk 122nd year of Ascendancy at 19:22 see stats
By Minisrat the Shalore Hero level 36
23rd Dusk 122nd year of Ascendancy at 02:18 see stats
By Minisrat the Shalore Hero level 58
59th Dusk 122nd year of Ascendancy at 18:15 see stats
By Minisrat the Shalore Hero level 30
11st Dusk 122nd year of Ascendancy at 11:06 see stats
By Minisrat the Shalore Hero level 37
24th Dusk 122nd year of Ascendancy at 01:01 see stats
By Minisrat the Shalore Hero level 29
1st Dusk 122nd year of Ascendancy at 10:35 see stats
By Minisrat the Shalore Hero level 39
27th Dusk 122nd year of Ascendancy at 19:04 see stats
By Minisrat the Shalore Hero level 49
50th Dusk 122nd year of Ascendancy at 12:47 see stats
By Minisrat the Shalore Hero level 64
67th Dusk 122nd year of Ascendancy at 13:38 see stats
By Minisrat the Shalore Hero level 73
1st Time of Equilibrium 122nd year of Ascendancy at 15:05 see stats
By Minisrat the Shalore Hero level 93
21st Haze 122nd year of Ascendancy at 11:50 see stats
By Minisrat the Shalore Hero level 78
10th Haze 122nd year of Ascendancy at 13:34 see stats
By Minisrat the Shalore Hero level 10
77th Pyre 122nd year of Ascendancy at 18:38 see stats
By Minisrat the Shalore Hero level 20
5th Mirth 122nd year of Ascendancy at 05:12 see stats
By Minisrat the Shalore Hero level 30
6th Dusk 122nd year of Ascendancy at 18:28 see stats
By Minisrat the Shalore Hero level 40
29th Dusk 122nd year of Ascendancy at 15:54 see stats
By Minisrat the Shalore Hero level 50
51st Dusk 122nd year of Ascendancy at 14:28 see stats
By Minisrat the Shalore Hero level 93
19th Haze 122nd year of Ascendancy at 15:55 see stats
By Minisrat the Shalore Hero level 46
42nd Dusk 122nd year of Ascendancy at 21:53 see stats
By Minisrat the Shalore Hero level 27
5th Flare 122nd year of Ascendancy at 14:47 see stats
By Minisrat the Shalore Hero level 98
26th Haze 122nd year of Ascendancy at 20:17 see stats
By Minisrat the Shalore Hero level 39
24th Dusk 122nd year of Ascendancy at 07:47 see stats
By Minisrat the Shalore Hero level 40
30th Dusk 122nd year of Ascendancy at 20:12 see stats
By Minisrat the Shalore Hero level 27
6th Flare 122nd year of Ascendancy at 19:16 see stats
Log
You gain 5.20 gold from the transmogrification of quick iron greatsword of torment (Madness) (16-25.6 power, 1 apr).
You gain 14.98 gold from the transmogrification of iron greatsword 'Dagodunandur' (Madness) (18.5-29.6 power, 1 apr).
You gain 12.96 gold from the transmogrification of iron greatspear 'Glorirana' (Shrouds) (17-27.2 power, 4 apr).
You gain 3.02 gold from the transmogrification of sharp iron greatmaul of disruption (Madness) (23-34.5 power, 1 apr).
You gain 4.41 gold from the transmogrification of creative ash greatclub of resolve (Shrouds) (25.5-38.25 power, 2 apr).
You gain 25.00 gold from the transmogrification of Neradhetha the Gloomparry (Corpses) (15-18 power, 3 apr, physical element).
You gain 5.36 gold from the transmogrification of cleansing copper amulet of vision (Shrouds).
The portal is already broken!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Minisrat deactivates Beyond the Flesh.
Minisrat deactivates Arcane Combat.
Minisrat deactivates Shock Hands.
Minisrat deactivates Crystalline Focus.
Minisrat deactivates Shadow Combat.
Minisrat deactivates Chant of Fortitude.
Minisrat deactivates Blur Sight.
Minisrat deactivates Mage Wind.
Minisrat deactivates Inner Power.
Minisrat deactivates Shielding.
Minisrat deactivates Arcane Depths.
Minisrat deactivates Arcane Power.
Minisrat deactivates Arcane Shield.
Minisrat deactivates Arcane Feed.
Minisrat deactivates Bright Aura.
Minisrat deactivates Fiery Hands.
Minisrat deactivates Phantasmal Shield.